Martin Griffin
df02d49e9b
INCGFX: in-source arguments for gbagfx
...
'INCGFX' is like 'INCBIN' except that it specifies the arguments to pass
to 'gbagfx' which alleviates the user-unfriendliness caused by catch-all
rules.
Specifically, users frequently forget to add to 'spritesheet_rules.mk'
when adding object event graphics, and then the built '.4bpp' file is
not invalidated when the add their rule so they have to 'touch' the
source file or similar.
The built artifacts are placed in 'build/assets'.
2026-04-19 07:06:17 +01:00
mid-kid
2c7964dbc2
Fix deleting files with dependency files ( #2045 )
2024-10-11 14:33:32 -04:00
GriffinR
302193a814
Have scaninc ignore non-existing files
2024-09-14 00:28:57 -04:00
Icedude907
4b2054c3ea
Parallel SCANINC via .d generation.
...
Secondary expansion is redundant.
2023-11-12 16:38:32 +13:00
luckytyphlosion
5029c90979
Missing inc files in asm/*.s and data/*.s will raise an actual error message.
2020-11-12 11:04:38 -05:00
Marcus Huderle
1a2b430646
Update scaninc to include missing .include files in assembler files
2019-08-29 16:37:42 -05:00
Marcus Huderle
bd157b301d
Scaninc: Don't insert missing headers into dependencies
2019-03-07 09:46:14 -06:00
Phlosioneer
b0c634d531
Support absolute paths
2019-03-07 08:46:55 -06:00
Phlosioneer
105e1721d6
Overhaul scaninc to work recursively
...
This also fixes the bug where scaninc would ignore #include lines
in assembly files.
2019-03-07 08:46:55 -06:00
xenonnsmb
e649e3d248
adding tools from pokeruby
2017-12-03 19:55:01 -06:00
YamaArashi
74834c0ca0
remove old tools
2016-11-01 07:59:44 -07:00
YamaArashi
b4781cdf03
gpu_regs.c
2016-01-08 01:08:16 -08:00
YamaArashi
8d0d89c00c
formatting and license
2015-11-13 22:44:23 -08:00
YamaArashi
4c733f3811
pokemon PNGs and palettes
2015-11-13 21:57:22 -08:00