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Fixes protective pads not protecting from secondary protect effects (#7229)
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@@ -263,7 +263,8 @@ enum ItemHoldEffect GetBattlerHoldEffect(u32 battler, bool32 checkNegating);
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enum ItemHoldEffect GetBattlerHoldEffectIgnoreAbility(u32 battler, bool32 checkNegating);
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enum ItemHoldEffect GetBattlerHoldEffectInternal(u32 battler, bool32 checkNegating, bool32 checkAbility);
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u32 GetBattlerHoldEffectParam(u32 battler);
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bool32 IsMoveMakingContact(u32 move, u32 battlerAtk);
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bool32 CanBattlerAvoidContactEffects(u32 battlerAtk, u32 battlerDef, u32 abilityAtk, enum ItemHoldEffect holdEffectAtk, u32 move);
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bool32 IsMoveMakingContact(u32 battlerAtk, u32 battlerDef, u32 abilityAtk, enum ItemHoldEffect holdEffectAtk, u32 move);
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bool32 IsBattlerGrounded(u32 battler);
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u32 GetMoveSlot(u16 *moves, u32 move);
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u32 GetBattlerWeight(u32 battler);
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