Whitespace, documentation and style

This commit is contained in:
Eduardo Quezada
2024-01-22 19:09:44 -03:00
parent 630541c56b
commit ebbcb7d025
54 changed files with 1910 additions and 1669 deletions

View File

@@ -110,7 +110,6 @@
#define FLDEFFOBJ_BUBBLES 34
#define FLDEFFOBJ_SMALL_SPARKLE 35
#define FLDEFFOBJ_RAYQUAZA 36
#define FLDEFFOBJ_TRACKS_SLITHER 37
#define FLDEFFOBJ_TRACKS_SPOT 38
#define FLDEFFOBJ_TRACKS_BUG 39
@@ -128,11 +127,10 @@
#define FLDEFF_PAL_TAG_HOF_MONITOR 0x1010
#define FLDEFF_PAL_TAG_UNKNOWN 0x1011
// Duplicates of event_object_movement tags
#define FLDEFF_PAL_TAG_MAY 0x1110 // OBJ_EVENT_PAL_TAG_MAY
#define FLDEFF_PAL_TAG_BRENDAN 0x1100 // OBJ_EVENT_PAL_TAG_BRENDAN
#define FLDEFF_PAL_TAG_NPC_1 0x1103 // OBJ_EVENT_PAL_TAG_NPC_1
#define FLDEFF_PAL_TAG_NPC_2 0x1104 // OBJ_EVENT_PAL_TAG_NPC_2
#define FLDEFF_PAL_TAG_MAY 0x1110 // OBJ_EVENT_PAL_TAG_MAY
#define FLDEFF_PAL_TAG_BRENDAN 0x1100 // OBJ_EVENT_PAL_TAG_BRENDAN
#define FLDEFF_PAL_TAG_NPC_1 0x1103 // OBJ_EVENT_PAL_TAG_NPC_1
#define FLDEFF_PAL_TAG_NPC_2 0x1104 // OBJ_EVENT_PAL_TAG_NPC_2
#endif // GUARD_FIELD_EFFECT_CONSTANTS_H

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@@ -20,9 +20,9 @@ void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset);
bool8 UpdateRevealDisguise(struct ObjectEvent *);
void StartRevealDisguise(struct ObjectEvent *);
void StartAshFieldEffect(s16, s16, u16, s16);
void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
void SetUpShadow(struct ObjectEvent*, struct Sprite*);
u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
void SetUpReflection(struct ObjectEvent *, struct Sprite *, u8);
void SetUpShadow(struct ObjectEvent *, struct Sprite *);
u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent *);
u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void UpdateRayquazaSpotlightEffect(struct Sprite *);
void UpdateShadowFieldEffect(struct Sprite *);

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@@ -2,18 +2,18 @@
#define GUARD_FOLLOWER_HELPER_H
enum {
FOLLOWER_EMOTION_HAPPY = 0,
FOLLOWER_EMOTION_NEUTRAL, // Also called "No emotion"
FOLLOWER_EMOTION_SAD,
FOLLOWER_EMOTION_UPSET,
FOLLOWER_EMOTION_ANGRY,
FOLLOWER_EMOTION_PENSIVE,
FOLLOWER_EMOTION_LOVE,
FOLLOWER_EMOTION_SURPRISE,
FOLLOWER_EMOTION_CURIOUS,
FOLLOWER_EMOTION_MUSIC,
FOLLOWER_EMOTION_POISONED,
FOLLOWER_EMOTION_LENGTH,
FOLLOWER_EMOTION_HAPPY = 0,
FOLLOWER_EMOTION_NEUTRAL, // Also called "No emotion"
FOLLOWER_EMOTION_SAD,
FOLLOWER_EMOTION_UPSET,
FOLLOWER_EMOTION_ANGRY,
FOLLOWER_EMOTION_PENSIVE,
FOLLOWER_EMOTION_LOVE,
FOLLOWER_EMOTION_SURPRISE,
FOLLOWER_EMOTION_CURIOUS,
FOLLOWER_EMOTION_MUSIC,
FOLLOWER_EMOTION_POISONED,
FOLLOWER_EMOTION_LENGTH,
};
// This struct is optimized for size