English as proper default

This commit is contained in:
Eduardo Quezada
2024-07-04 23:26:01 -04:00
parent 1b2d56c775
commit e26a0629ae
414 changed files with 9811 additions and 9766 deletions

View File

@@ -45,19 +45,6 @@ EventScript_CancelCut::
releaseall
end
.ifdef ENGLISH
Text_WantToCut:
.string "This tree looks like it can be\n"
.string "CUT down!\p"
.string "Would you like to CUT it?$"
Text_MonUsedFieldMove:
.string "{STR_VAR_1} used {STR_VAR_2}!$"
Text_CantCut:
.string "This tree looks like it can be\n"
.string "CUT down!$"
.else
.ifdef FRENCH
Text_WantToCut:
.string "Cet arbre semble pouvoir être COUPE.\p"
@@ -79,7 +66,18 @@ Text_MonUsedFieldMove:
Text_CantCut:
.string "Lalbero si può abbattere con TAGLIO.$"
.endif
.else
Text_WantToCut:
.string "This tree looks like it can be\n"
.string "CUT down!\p"
.string "Would you like to CUT it?$"
Text_MonUsedFieldMove:
.string "{STR_VAR_1} used {STR_VAR_2}!$"
Text_CantCut:
.string "This tree looks like it can be\n"
.string "CUT down!$"
.endif
.endif
@@ -139,15 +137,6 @@ EventScript_CancelSmash::
releaseall
end
.ifdef ENGLISH
Text_WantToSmash:
.string "This rock appears to be breakable.\n"
.string "Would you like to use ROCK SMASH?$"
Text_CantSmash:
.string "It's a rugged rock, but a POKéMON\n"
.string "may be able to smash it.$"
.else
.ifdef FRENCH
Text_WantToSmash:
.string "Ce bloc de pierre peut être brisé.\n"
@@ -165,7 +154,14 @@ Text_WantToSmash:
Text_CantSmash:
.string "È una roccia dura, ma un POKéMON\n"
.string "dovrebbe poterla frantumare.$"
.endif
.else
Text_WantToSmash:
.string "This rock appears to be breakable.\n"
.string "Would you like to use ROCK SMASH?$"
Text_CantSmash:
.string "It's a rugged rock, but a POKéMON\n"
.string "may be able to smash it.$"
.endif
.endif
@@ -212,25 +208,6 @@ EventScript_CancelStrength::
releaseall
end
.ifdef ENGLISH
Text_WantToStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "may be able to push it aside.\p"
.string "Would you like to use STRENGTH?$"
Text_MonUsedStrength:
.string "{STR_VAR_1} used STRENGTH!\p"
.string "{STR_VAR_1}'s STRENGTH made it\n"
.string "possible to move boulders around!$"
Text_CantStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "may be able to push it aside.$"
Text_StrengthActivated:
.string "STRENGTH made it possible to move\n"
.string "boulders around.$"
.else
.ifdef FRENCH
Text_WantToStrength:
.string "Cest un gros rocher, mais un POKéMON\n"
@@ -267,7 +244,24 @@ Text_CantStrength:
Text_StrengthActivated:
.string "FORZA ha reso possibile spostare\n"
.string "i massi.$"
.endif
.else
Text_WantToStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "may be able to push it aside.\p"
.string "Would you like to use STRENGTH?$"
Text_MonUsedStrength:
.string "{STR_VAR_1} used STRENGTH!\p"
.string "{STR_VAR_1}'s STRENGTH made it\n"
.string "possible to move boulders around!$"
Text_CantStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "may be able to push it aside.$"
Text_StrengthActivated:
.string "STRENGTH made it possible to move\n"
.string "boulders around.$"
.endif
.endif
@@ -293,18 +287,6 @@ EventScript_EndWaterfall::
releaseall
end
.ifdef ENGLISH
Text_CantWaterfall:
.string "A wall of water is crashing down with\n"
.string "a mighty roar.$"
Text_WantToWaterfall:
.string "It's a large waterfall.\n"
.string "Would you like to use WATERFALL?$"
Text_MonUsedWaterfall:
.string "{STR_VAR_1} used WATERFALL.$"
.else
.ifdef FRENCH
Text_CantWaterfall:
.string "Un mur deau sabat dans un vacarme\n"
@@ -328,7 +310,17 @@ Text_WantToWaterfall:
Text_MonUsedWaterfall:
.string "{STR_VAR_1} usa CASCATA.$"
.endif
.else
Text_CantWaterfall:
.string "A wall of water is crashing down with\n"
.string "a mighty roar.$"
Text_WantToWaterfall:
.string "It's a large waterfall.\n"
.string "Would you like to use WATERFALL?$"
Text_MonUsedWaterfall:
.string "{STR_VAR_1} used WATERFALL.$"
.endif
.endif
@@ -379,33 +371,6 @@ EventScript_EndSurface::
releaseall
end
.ifdef ENGLISH
Text_CantDive:
.string "The sea is deep here. A POKéMON\n"
.string "may be able to go underwater.$"
Text_WantToDive:
.string "The sea is deep here.\n"
.string "Would you like to use DIVE?$"
Text_MonUsedDive:
.string "{STR_VAR_1} used DIVE.$"
Text_CantSurface:
.string "Light is filtering down from above.\n"
.string "A POKéMON may be able to surface.$"
Text_WantToSurface:
.string "Light is filtering down from above.\n"
.string "Would you like to use DIVE?$"
EventScript_FailSweetScent::
msgbox Text_FailSweetScent, MSGBOX_SIGN
end
Text_FailSweetScent:
.string "Looks like there's nothing here…$"
.else
.ifdef FRENCH
Text_CantDive:
.string "La mer est profonde. Un POKéMON\n"
@@ -459,6 +424,31 @@ EventScript_FailSweetScent::
Text_FailSweetScent:
.string "Pare non ci sia nulla qui…$"
.endif
.else
Text_CantDive:
.string "The sea is deep here. A POKéMON\n"
.string "may be able to go underwater.$"
Text_WantToDive:
.string "The sea is deep here.\n"
.string "Would you like to use DIVE?$"
Text_MonUsedDive:
.string "{STR_VAR_1} used DIVE.$"
Text_CantSurface:
.string "Light is filtering down from above.\n"
.string "A POKéMON may be able to surface.$"
Text_WantToSurface:
.string "Light is filtering down from above.\n"
.string "Would you like to use DIVE?$"
EventScript_FailSweetScent::
msgbox Text_FailSweetScent, MSGBOX_SIGN
end
Text_FailSweetScent:
.string "Looks like there's nothing here…$"
.endif
.endif