mirror of
https://github.com/pret/pokeemerald.git
synced 2026-09-07 18:45:59 -05:00
English as proper default
This commit is contained in:
@@ -45,19 +45,6 @@ EventScript_CancelCut::
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releaseall
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end
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.ifdef ENGLISH
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Text_WantToCut:
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.string "This tree looks like it can be\n"
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.string "CUT down!\p"
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.string "Would you like to CUT it?$"
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Text_MonUsedFieldMove:
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.string "{STR_VAR_1} used {STR_VAR_2}!$"
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Text_CantCut:
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.string "This tree looks like it can be\n"
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.string "CUT down!$"
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.else
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.ifdef FRENCH
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Text_WantToCut:
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.string "Cet arbre semble pouvoir être COUPE.\p"
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@@ -79,7 +66,18 @@ Text_MonUsedFieldMove:
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Text_CantCut:
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.string "L’albero si può abbattere con TAGLIO.$"
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.endif
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.else
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Text_WantToCut:
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.string "This tree looks like it can be\n"
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.string "CUT down!\p"
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.string "Would you like to CUT it?$"
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Text_MonUsedFieldMove:
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.string "{STR_VAR_1} used {STR_VAR_2}!$"
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Text_CantCut:
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.string "This tree looks like it can be\n"
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.string "CUT down!$"
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.endif
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.endif
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@@ -139,15 +137,6 @@ EventScript_CancelSmash::
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releaseall
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end
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.ifdef ENGLISH
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Text_WantToSmash:
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.string "This rock appears to be breakable.\n"
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.string "Would you like to use ROCK SMASH?$"
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Text_CantSmash:
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.string "It's a rugged rock, but a POKéMON\n"
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.string "may be able to smash it.$"
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.else
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.ifdef FRENCH
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Text_WantToSmash:
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.string "Ce bloc de pierre peut être brisé.\n"
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@@ -165,7 +154,14 @@ Text_WantToSmash:
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Text_CantSmash:
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.string "È una roccia dura, ma un POKéMON\n"
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.string "dovrebbe poterla frantumare.$"
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.endif
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.else
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Text_WantToSmash:
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.string "This rock appears to be breakable.\n"
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.string "Would you like to use ROCK SMASH?$"
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Text_CantSmash:
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.string "It's a rugged rock, but a POKéMON\n"
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.string "may be able to smash it.$"
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.endif
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.endif
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@@ -212,25 +208,6 @@ EventScript_CancelStrength::
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releaseall
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end
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.ifdef ENGLISH
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Text_WantToStrength:
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.string "It's a big boulder, but a POKéMON\n"
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.string "may be able to push it aside.\p"
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.string "Would you like to use STRENGTH?$"
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Text_MonUsedStrength:
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.string "{STR_VAR_1} used STRENGTH!\p"
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.string "{STR_VAR_1}'s STRENGTH made it\n"
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.string "possible to move boulders around!$"
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Text_CantStrength:
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.string "It's a big boulder, but a POKéMON\n"
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.string "may be able to push it aside.$"
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Text_StrengthActivated:
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.string "STRENGTH made it possible to move\n"
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.string "boulders around.$"
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.else
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.ifdef FRENCH
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Text_WantToStrength:
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.string "C’est un gros rocher, mais un POKéMON\n"
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@@ -267,7 +244,24 @@ Text_CantStrength:
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Text_StrengthActivated:
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.string "FORZA ha reso possibile spostare\n"
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.string "i massi.$"
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.endif
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.else
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Text_WantToStrength:
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.string "It's a big boulder, but a POKéMON\n"
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.string "may be able to push it aside.\p"
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.string "Would you like to use STRENGTH?$"
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Text_MonUsedStrength:
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.string "{STR_VAR_1} used STRENGTH!\p"
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.string "{STR_VAR_1}'s STRENGTH made it\n"
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.string "possible to move boulders around!$"
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Text_CantStrength:
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.string "It's a big boulder, but a POKéMON\n"
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.string "may be able to push it aside.$"
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Text_StrengthActivated:
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.string "STRENGTH made it possible to move\n"
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.string "boulders around.$"
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.endif
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.endif
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@@ -293,18 +287,6 @@ EventScript_EndWaterfall::
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releaseall
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end
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.ifdef ENGLISH
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Text_CantWaterfall:
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.string "A wall of water is crashing down with\n"
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.string "a mighty roar.$"
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Text_WantToWaterfall:
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.string "It's a large waterfall.\n"
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.string "Would you like to use WATERFALL?$"
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Text_MonUsedWaterfall:
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.string "{STR_VAR_1} used WATERFALL.$"
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.else
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.ifdef FRENCH
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Text_CantWaterfall:
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.string "Un mur d’eau s’abat dans un vacarme\n"
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@@ -328,7 +310,17 @@ Text_WantToWaterfall:
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Text_MonUsedWaterfall:
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.string "{STR_VAR_1} usa CASCATA.$"
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.endif
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.else
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Text_CantWaterfall:
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.string "A wall of water is crashing down with\n"
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.string "a mighty roar.$"
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Text_WantToWaterfall:
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.string "It's a large waterfall.\n"
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.string "Would you like to use WATERFALL?$"
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Text_MonUsedWaterfall:
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.string "{STR_VAR_1} used WATERFALL.$"
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.endif
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.endif
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@@ -379,33 +371,6 @@ EventScript_EndSurface::
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releaseall
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end
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.ifdef ENGLISH
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Text_CantDive:
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.string "The sea is deep here. A POKéMON\n"
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.string "may be able to go underwater.$"
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Text_WantToDive:
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.string "The sea is deep here.\n"
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.string "Would you like to use DIVE?$"
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Text_MonUsedDive:
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.string "{STR_VAR_1} used DIVE.$"
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Text_CantSurface:
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.string "Light is filtering down from above.\n"
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.string "A POKéMON may be able to surface.$"
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Text_WantToSurface:
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.string "Light is filtering down from above.\n"
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.string "Would you like to use DIVE?$"
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EventScript_FailSweetScent::
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msgbox Text_FailSweetScent, MSGBOX_SIGN
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end
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Text_FailSweetScent:
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.string "Looks like there's nothing here…$"
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.else
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.ifdef FRENCH
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Text_CantDive:
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.string "La mer est profonde. Un POKéMON\n"
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@@ -459,6 +424,31 @@ EventScript_FailSweetScent::
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Text_FailSweetScent:
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.string "Pare non ci sia nulla qui…$"
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.endif
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.else
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Text_CantDive:
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.string "The sea is deep here. A POKéMON\n"
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.string "may be able to go underwater.$"
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Text_WantToDive:
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.string "The sea is deep here.\n"
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.string "Would you like to use DIVE?$"
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Text_MonUsedDive:
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.string "{STR_VAR_1} used DIVE.$"
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Text_CantSurface:
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.string "Light is filtering down from above.\n"
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.string "A POKéMON may be able to surface.$"
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Text_WantToSurface:
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.string "Light is filtering down from above.\n"
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.string "Would you like to use DIVE?$"
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EventScript_FailSweetScent::
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msgbox Text_FailSweetScent, MSGBOX_SIGN
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end
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Text_FailSweetScent:
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.string "Looks like there's nothing here…$"
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.endif
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.endif
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