English as proper default

This commit is contained in:
Eduardo Quezada
2024-07-04 23:26:01 -04:00
parent 1b2d56c775
commit e26a0629ae
414 changed files with 9811 additions and 9766 deletions

View File

@@ -45,19 +45,6 @@ EventScript_CancelCut::
releaseall
end
.ifdef ENGLISH
Text_WantToCut:
.string "This tree looks like it can be\n"
.string "CUT down!\p"
.string "Would you like to CUT it?$"
Text_MonUsedFieldMove:
.string "{STR_VAR_1} used {STR_VAR_2}!$"
Text_CantCut:
.string "This tree looks like it can be\n"
.string "CUT down!$"
.else
.ifdef FRENCH
Text_WantToCut:
.string "Cet arbre semble pouvoir être COUPE.\p"
@@ -79,7 +66,18 @@ Text_MonUsedFieldMove:
Text_CantCut:
.string "L’albero si può abbattere con TAGLIO.$"
.endif
.else
Text_WantToCut:
.string "This tree looks like it can be\n"
.string "CUT down!\p"
.string "Would you like to CUT it?$"
Text_MonUsedFieldMove:
.string "{STR_VAR_1} used {STR_VAR_2}!$"
Text_CantCut:
.string "This tree looks like it can be\n"
.string "CUT down!$"
.endif
.endif
@@ -139,15 +137,6 @@ EventScript_CancelSmash::
releaseall
end
.ifdef ENGLISH
Text_WantToSmash:
.string "This rock appears to be breakable.\n"
.string "Would you like to use ROCK SMASH?$"
Text_CantSmash:
.string "It's a rugged rock, but a POKéMON\n"
.string "may be able to smash it.$"
.else
.ifdef FRENCH
Text_WantToSmash:
.string "Ce bloc de pierre peut être brisé.\n"
@@ -165,7 +154,14 @@ Text_WantToSmash:
Text_CantSmash:
.string "È una roccia dura, ma un POKéMON\n"
.string "dovrebbe poterla frantumare.$"
.endif
.else
Text_WantToSmash:
.string "This rock appears to be breakable.\n"
.string "Would you like to use ROCK SMASH?$"
Text_CantSmash:
.string "It's a rugged rock, but a POKéMON\n"
.string "may be able to smash it.$"
.endif
.endif
@@ -212,25 +208,6 @@ EventScript_CancelStrength::
releaseall
end
.ifdef ENGLISH
Text_WantToStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "may be able to push it aside.\p"
.string "Would you like to use STRENGTH?$"
Text_MonUsedStrength:
.string "{STR_VAR_1} used STRENGTH!\p"
.string "{STR_VAR_1}'s STRENGTH made it\n"
.string "possible to move boulders around!$"
Text_CantStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "may be able to push it aside.$"
Text_StrengthActivated:
.string "STRENGTH made it possible to move\n"
.string "boulders around.$"
.else
.ifdef FRENCH
Text_WantToStrength:
.string "C’est un gros rocher, mais un POKéMON\n"
@@ -267,7 +244,24 @@ Text_CantStrength:
Text_StrengthActivated:
.string "FORZA ha reso possibile spostare\n"
.string "i massi.$"
.endif
.else
Text_WantToStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "may be able to push it aside.\p"
.string "Would you like to use STRENGTH?$"
Text_MonUsedStrength:
.string "{STR_VAR_1} used STRENGTH!\p"
.string "{STR_VAR_1}'s STRENGTH made it\n"
.string "possible to move boulders around!$"
Text_CantStrength:
.string "It's a big boulder, but a POKéMON\n"
.string "may be able to push it aside.$"
Text_StrengthActivated:
.string "STRENGTH made it possible to move\n"
.string "boulders around.$"
.endif
.endif
@@ -293,18 +287,6 @@ EventScript_EndWaterfall::
releaseall
end
.ifdef ENGLISH
Text_CantWaterfall:
.string "A wall of water is crashing down with\n"
.string "a mighty roar.$"
Text_WantToWaterfall:
.string "It's a large waterfall.\n"
.string "Would you like to use WATERFALL?$"
Text_MonUsedWaterfall:
.string "{STR_VAR_1} used WATERFALL.$"
.else
.ifdef FRENCH
Text_CantWaterfall:
.string "Un mur d’eau s’abat dans un vacarme\n"
@@ -328,7 +310,17 @@ Text_WantToWaterfall:
Text_MonUsedWaterfall:
.string "{STR_VAR_1} usa CASCATA.$"
.endif
.else
Text_CantWaterfall:
.string "A wall of water is crashing down with\n"
.string "a mighty roar.$"
Text_WantToWaterfall:
.string "It's a large waterfall.\n"
.string "Would you like to use WATERFALL?$"
Text_MonUsedWaterfall:
.string "{STR_VAR_1} used WATERFALL.$"
.endif
.endif
@@ -379,33 +371,6 @@ EventScript_EndSurface::
releaseall
end
.ifdef ENGLISH
Text_CantDive:
.string "The sea is deep here. A POKéMON\n"
.string "may be able to go underwater.$"
Text_WantToDive:
.string "The sea is deep here.\n"
.string "Would you like to use DIVE?$"
Text_MonUsedDive:
.string "{STR_VAR_1} used DIVE.$"
Text_CantSurface:
.string "Light is filtering down from above.\n"
.string "A POKéMON may be able to surface.$"
Text_WantToSurface:
.string "Light is filtering down from above.\n"
.string "Would you like to use DIVE?$"
EventScript_FailSweetScent::
msgbox Text_FailSweetScent, MSGBOX_SIGN
end
Text_FailSweetScent:
.string "Looks like there's nothing here…$"
.else
.ifdef FRENCH
Text_CantDive:
.string "La mer est profonde. Un POKéMON\n"
@@ -459,6 +424,31 @@ EventScript_FailSweetScent::
Text_FailSweetScent:
.string "Pare non ci sia nulla qui…$"
.endif
.else
Text_CantDive:
.string "The sea is deep here. A POKéMON\n"
.string "may be able to go underwater.$"
Text_WantToDive:
.string "The sea is deep here.\n"
.string "Would you like to use DIVE?$"
Text_MonUsedDive:
.string "{STR_VAR_1} used DIVE.$"
Text_CantSurface:
.string "Light is filtering down from above.\n"
.string "A POKéMON may be able to surface.$"
Text_WantToSurface:
.string "Light is filtering down from above.\n"
.string "Would you like to use DIVE?$"
EventScript_FailSweetScent::
msgbox Text_FailSweetScent, MSGBOX_SIGN
end
Text_FailSweetScent:
.string "Looks like there's nothing here…$"
.endif
.endif

View File

@@ -12,17 +12,6 @@ MysteryGiftScript_AlteringCave_:
release
end
.ifdef ENGLISH
sText_MysteryGiftAlteringCave:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "There appears to be a rumor about\n"
.string "rare POKéMON sightings.\p"
.string "The sightings reportedly came from\n"
.string "the ALTERING CAVE on ROUTE 103.\p"
.string "Perhaps it would be worthwhile for\n"
.string "you to investigate this rumor.$"
.else
.ifdef FRENCH
sText_MysteryGiftAlteringCave:
.string "Merci d’utiliser le système\n"
@@ -43,6 +32,15 @@ sText_MysteryGiftAlteringCave:
.string "MUTEVOLE sul PERCORSO 103.\p"
.string "Perché non vai a vedere\n"
.string "di persona?$"
.endif
.else @ENGLISH
sText_MysteryGiftAlteringCave:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "There appears to be a rumor about\n"
.string "rare POKéMON sightings.\p"
.string "The sightings reportedly came from\n"
.string "the ALTERING CAVE on ROUTE 103.\p"
.string "Perhaps it would be worthwhile for\n"
.string "you to investigate this rumor.$"
.endif
.endif

View File

@@ -34,29 +34,6 @@ AuroraTicket_Obtained:
release
end
.ifdef ENGLISH
sText_AuroraTicketForYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "You must be {PLAYER}.\n"
.string "There is a ticket here for you.$"
sText_AuroraTicketUseAtPort:
.string "It appears to be for use at the\n"
.string "LILYCOVE CITY port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"
sText_AuroraTicketThankYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.$"
sText_AuroraTicketBagFull:
.string "Oh, I'm sorry, {PLAYER}.\n"
.string "Your BAG's KEY ITEMS POCKET is full.\p"
.string "Please store something on your PC,\n"
.string "then come back for this.$"
.else
.ifdef FRENCH
sText_AuroraTicketForYou:
.string "Merci d’utiliser le système\n"
@@ -102,6 +79,27 @@ sText_AuroraTicketBagFull:
.string "BASE del tuo ZAINO è piena.\p"
.string "Torna a trovarmi dopo aver\n"
.string "depositato qualcosa nel PC.$"
.endif
.else @ENGLISH
sText_AuroraTicketForYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "You must be {PLAYER}.\n"
.string "There is a ticket here for you.$"
sText_AuroraTicketUseAtPort:
.string "It appears to be for use at the\n"
.string "LILYCOVE CITY port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"
sText_AuroraTicketThankYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.$"
sText_AuroraTicketBagFull:
.string "Oh, I'm sorry, {PLAYER}.\n"
.string "Your BAG's KEY ITEMS POCKET is full.\p"
.string "Please store something on your PC,\n"
.string "then come back for this.$"
.endif
.endif

View File

@@ -23,28 +23,6 @@ MysteryGiftScript_BattleCardInfo:
release
end
.ifdef ENGLISH
sText_MysteryGiftBattleCountCard:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Your BATTLE COUNT CARD keeps\n"
.string "track of your battle record against\l"
.string "TRAINERS with the same CARD.\p"
.string "Look for and battle TRAINERS who\n"
.string "have the same CARD as you.\p"
.string "You may check the overall rankings\n"
.string "by reading the NEWS.\p"
.string "Please do give it a try!$"
sText_MysteryGiftBattleCountCard_WonPrize:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Congratulations!\p"
.string "You have won a prize for winning\n"
.string "three battles!\p"
.string "We hope you will be inspired to\n"
.string "battle some more.$"
.else
.ifdef FRENCH
sText_MysteryGiftBattleCountCard:
.string "Merci d’utiliser le système\n"
@@ -88,6 +66,26 @@ sText_MysteryGiftBattleCountCard_WonPrize:
.string "Speriamo che questo ti aiuti ad\n"
.string "impegnarti ancora di più nella\l"
.string "lotta!$"
.endif
.else @ENGLISH
sText_MysteryGiftBattleCountCard:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Your BATTLE COUNT CARD keeps\n"
.string "track of your battle record against\l"
.string "TRAINERS with the same CARD.\p"
.string "Look for and battle TRAINERS who\n"
.string "have the same CARD as you.\p"
.string "You may check the overall rankings\n"
.string "by reading the NEWS.\p"
.string "Please do give it a try!$"
sText_MysteryGiftBattleCountCard_WonPrize:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Congratulations!\p"
.string "You have won a prize for winning\n"
.string "three battles!\p"
.string "We hope you will be inspired to\n"
.string "battle some more.$"
.endif
.endif

View File

@@ -35,29 +35,6 @@ MysticTicket_Obtained:
release
end
.ifdef ENGLISH
sText_MysticTicketForYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "You must be {PLAYER}.\n"
.string "There is a ticket here for you.$"
sText_MysticTicketUseAtPort:
.string "It appears to be for use at the\n"
.string "LILYCOVE CITY port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"
sText_MysticTicketThankYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.$"
sText_MysticTicketBagFull:
.string "Oh, I'm sorry, {PLAYER}.\n"
.string "Your BAG's KEY ITEMS POCKET is full.\p"
.string "Please store something on your PC,\n"
.string "then come back for this.$"
.else
.ifdef FRENCH
sText_MysticTicketForYou:
.string "Merci d’utiliser le système\n"
@@ -103,6 +80,27 @@ sText_MysticTicketBagFull:
.string "BASE del tuo ZAINO è piena.\p"
.string "Torna a trovarmi dopo aver\n"
.string "depositato qualcosa nel PC.$"
.endif
.else @ENGLISH
sText_MysticTicketForYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "You must be {PLAYER}.\n"
.string "There is a ticket here for you.$"
sText_MysticTicketUseAtPort:
.string "It appears to be for use at the\n"
.string "LILYCOVE CITY port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"
sText_MysticTicketThankYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.$"
sText_MysticTicketBagFull:
.string "Oh, I'm sorry, {PLAYER}.\n"
.string "Your BAG's KEY ITEMS POCKET is full.\p"
.string "Please store something on your PC,\n"
.string "then come back for this.$"
.endif
.endif

View File

@@ -34,30 +34,6 @@ OldSeaMap_Obtained:
release
end
.ifdef ENGLISH
sText_MysteryGiftOldSeaMapForYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Let me confirm--you are {PLAYER}?\p"
.string "We received this OLD SEA MAP\n"
.string "addressed to you.$"
sText_MysteryGiftOldSeaMapUseAtPort:
.string "It appears to be for use at the\n"
.string "LILYCOVE CITY port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"
sText_MysteryGiftOldSeaMapThankYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.$"
sText_MysteryGiftOldSeaMapBagFull:
.string "Oh, I'm sorry, {PLAYER}.\n"
.string "Your BAG's KEY ITEMS POCKET is full.\p"
.string "Please store something on your PC,\n"
.string "then come back for this.$"
.else
.ifdef FRENCH
sText_MysteryGiftOldSeaMapForYou:
.string "Merci d’utiliser le système\n"
@@ -103,6 +79,28 @@ sText_MysteryGiftOldSeaMapBagFull:
.string "BASE del tuo ZAINO è piena.\p"
.string "Torna a trovarmi dopo aver\n"
.string "depositato qualcosa nel PC.$"
.endif
.else @ENGLISH
sText_MysteryGiftOldSeaMapForYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Let me confirm--you are {PLAYER}?\p"
.string "We received this OLD SEA MAP\n"
.string "addressed to you.$"
sText_MysteryGiftOldSeaMapUseAtPort:
.string "It appears to be for use at the\n"
.string "LILYCOVE CITY port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"
sText_MysteryGiftOldSeaMapThankYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.$"
sText_MysteryGiftOldSeaMapBagFull:
.string "Oh, I'm sorry, {PLAYER}.\n"
.string "Your BAG's KEY ITEMS POCKET is full.\p"
.string "Please store something on your PC,\n"
.string "then come back for this.$"
.endif
.endif

View File

@@ -58,20 +58,6 @@ SurfPichu_Slot5:
setmonmove 5, 2, MOVE_SURF
return
.ifdef ENGLISH
sText_MysteryGiftEgg:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "From the POKéMON CENTER we\n"
.string "have a gift--a POKéMON EGG!\p"
.string "Please raise it with love and\n"
.string "kindness.$"
sText_FullParty:
.string "Oh, your party appears to be full.\p"
.string "Please come see me after storing\n"
.string "a POKéMON on a PC.$"
.else
.ifdef FRENCH
sText_MysteryGiftEgg:
.string "Merci d’utiliser le système\n"
@@ -99,6 +85,18 @@ sText_FullParty:
.string "Torna a trovarmi dopo aver\n"
.string "depositato uno o più\l"
.string "POKéMON nel PC.$"
.endif
.else @ENGLISH
sText_MysteryGiftEgg:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "From the POKéMON CENTER we\n"
.string "have a gift--a POKéMON EGG!\p"
.string "Please raise it with love and\n"
.string "kindness.$"
sText_FullParty:
.string "Oh, your party appears to be full.\p"
.string "Please come see me after storing\n"
.string "a POKéMON on a PC.$"
.endif
.endif

View File

@@ -14,13 +14,6 @@ MysteryGiftScript_StampCard::
release
end
.ifdef ENGLISH
sText_MysteryGiftStampCard:
.string "Thank you for using the STAMP CARD\n"
.string "System.\p"
.string "You have {STR_VAR_1} more to collect to\n"
.string "fill your STAMP CARD.$"
.else
.ifdef FRENCH
sText_MysteryGiftStampCard:
.string "Merci d’utiliser le système\n"
@@ -35,6 +28,11 @@ sText_MysteryGiftStampCard:
.string "Il numero di BOLLINI che ancora ti\n"
.string "serve per completare la SCHEDA\l"
.string "è {STR_VAR_1}.$"
.endif
.else @ENGLISH
sText_MysteryGiftStampCard:
.string "Thank you for using the STAMP CARD\n"
.string "System.\p"
.string "You have {STR_VAR_1} more to collect to\n"
.string "fill your STAMP CARD.$"
.endif
.endif

View File

@@ -19,35 +19,6 @@ MysteryGiftScript_VisitingTrainerArrived:
release
end
.ifdef ENGLISH
sText_MysteryGiftVisitingTrainerInstructions:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "By holding this WONDER CARD, you\n"
.string "may take part in a survey at a\l"
.string "POKéMON MART.\p"
.string "Use these surveys to invite\n"
.string "TRAINERS to SOOTOPOLIS CITY.\p"
.string "…Let me give you a secret\n"
.string "password for a survey:\p"
.string "“GIVE ME\n"
.string "AWESOME TRAINER”\p"
.string "Write that in on a survey and send\n"
.string "it to the WIRELESS\l"
.string "COMMUNICATION SYSTEM.$"
sText_MysteryGiftVisitingTrainerArrived:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "A TRAINER has arrived in\n"
.string "SOOTOPOLIS CITY looking for you.\p"
.string "We hope you will enjoy\n"
.string "battling the visiting TRAINER.\p"
.string "You may invite other TRAINERS by\n"
.string "entering other passwords.\p"
.string "Try looking for other passwords\n"
.string "that may work.$"
.else
.ifdef FRENCH
sText_MysteryGiftVisitingTrainerInstructions:
.string "Merci d’utiliser le système\n"
@@ -106,6 +77,33 @@ sText_MysteryGiftVisitingTrainerArrived:
.string "Inserendo altre password,\n"
.string "potrai invitare altri ALLENATORI!\p"
.string "Cerca altre password valide!$"
.endif
.else @ENGLISH
sText_MysteryGiftVisitingTrainerInstructions:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "By holding this WONDER CARD, you\n"
.string "may take part in a survey at a\l"
.string "POKéMON MART.\p"
.string "Use these surveys to invite\n"
.string "TRAINERS to SOOTOPOLIS CITY.\p"
.string "…Let me give you a secret\n"
.string "password for a survey:\p"
.string "“GIVE ME\n"
.string "AWESOME TRAINER”\p"
.string "Write that in on a survey and send\n"
.string "it to the WIRELESS\l"
.string "COMMUNICATION SYSTEM.$"
sText_MysteryGiftVisitingTrainerArrived:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "A TRAINER has arrived in\n"
.string "SOOTOPOLIS CITY looking for you.\p"
.string "We hope you will enjoy\n"
.string "battling the visiting TRAINER.\p"
.string "You may invite other TRAINERS by\n"
.string "entering other passwords.\p"
.string "Try looking for other passwords\n"
.string "that may work.$"
.endif
.endif

File diff suppressed because it is too large Load Diff

View File

@@ -2,23 +2,13 @@ EventScript_RepelWoreOff::
msgbox Text_RepelWoreOff, MSGBOX_SIGN
end
.ifdef ENGLISH
Text_RepelWoreOff:
.string "REPEL's effect wore off…$"
.else
.ifdef FRENCH
Text_RepelWoreOff:
.string "L’effet de REPOUSSE se dissipe…$"
.else
.ifdef ITALIAN
Text_RepelWoreOff:
.string "Finito l’effetto del REPELLENTE…$"
.endif
.else @ENGLISH
.string "REPEL's effect wore off…$"
.endif
.endif

View File

@@ -1,39 +1,3 @@
.ifdef ENGLISH
Route111_Text_MakingRoomUseTMToMakeYourOwn:
.string "What's that?\n"
.string "What am I doing?\p"
.string "I'm thinking about making my own room\n"
.string "here using a POKéMON move.\p"
.string "I know! I'll give you this TM.\n"
.string "Will you use it to make your own room?$"
Route111_Text_ExplainSecretPower:
.string "Find a big tree that looks like it might\n"
.string "drop some vines.\p"
.string "Use SECRET POWER in front of the tree.\n"
.string "Some vines should get free and drop\l"
.string "down, so you can climb the tree.\p"
.string "You'll find a lot of space for putting\n"
.string "your favorite things.\p"
.string "It'll be your own secret room…\n"
.string "A SECRET BASE!\p"
.string "You should make one, too.\p"
.string "Another thing, you don't always have\n"
.string "to make your SECRET BASE in a tree.\p"
.string "Try using SECRET POWER on rock walls\n"
.string "that have small indents in them.\p"
.string "I'm going to look for other places, too.\n"
.string "Okay, bye!$"
Route111_Text_DontWantThis:
.string "Oh, you don't want this?\n"
.string "If you change your mind, tell me, okay?$"
Route111_Text_DontHaveAnyRoom:
.string "Oh, you don't have any room for this.\p"
.string "I'll hold on to it, so come back for it\n"
.string "another time, okay?$"
.else
.ifdef FRENCH
Route111_Text_MakingRoomUseTMToMakeYourOwn:
.string "Qu’est-ce que c’est?\n"
@@ -106,7 +70,41 @@ Route111_Text_DontHaveAnyRoom:
.string "Oh, non hai più spazio.\p"
.string "La conserverò per te, puoi venire\n"
.string "a prenderla un’altra volta, ok?$"
.endif
.else
Route111_Text_MakingRoomUseTMToMakeYourOwn:
.string "What's that?\n"
.string "What am I doing?\p"
.string "I'm thinking about making my own room\n"
.string "here using a POKéMON move.\p"
.string "I know! I'll give you this TM.\n"
.string "Will you use it to make your own room?$"
Route111_Text_ExplainSecretPower:
.string "Find a big tree that looks like it might\n"
.string "drop some vines.\p"
.string "Use SECRET POWER in front of the tree.\n"
.string "Some vines should get free and drop\l"
.string "down, so you can climb the tree.\p"
.string "You'll find a lot of space for putting\n"
.string "your favorite things.\p"
.string "It'll be your own secret room…\n"
.string "A SECRET BASE!\p"
.string "You should make one, too.\p"
.string "Another thing, you don't always have\n"
.string "to make your SECRET BASE in a tree.\p"
.string "Try using SECRET POWER on rock walls\n"
.string "that have small indents in them.\p"
.string "I'm going to look for other places, too.\n"
.string "Okay, bye!$"
Route111_Text_DontWantThis:
.string "Oh, you don't want this?\n"
.string "If you change your mind, tell me, okay?$"
Route111_Text_DontHaveAnyRoom:
.string "Oh, you don't have any room for this.\p"
.string "I'll hold on to it, so come back for it\n"
.string "another time, okay?$"
.endif
.endif

View File

@@ -201,20 +201,6 @@ SecretBase_EventScript_SkittyTV::
msgbox SecretBase_Text_SkittyTV, MSGBOX_SIGN
end
.ifdef ENGLISH
SecretBase_Text_SmallIndentInWall::
.string "There's a small indent in the wall.$"
SecretBase_Text_IndentUseSecretPower::
.string "There's a small indent in the wall.\p"
.string "Use the SECRET POWER?$"
SecretBase_Text_DiscoveredSmallCavern::
.string "Discovered a small cavern!$"
SecretBase_Text_WantToMakeYourSecretBaseHere:
.string "Want to make your SECRET BASE here?$"
.else
.ifdef FRENCH
SecretBase_Text_SmallIndentInWall::
.string "Il y a une petite fissure dans le mur.$"
@@ -242,6 +228,18 @@ SecretBase_Text_DiscoveredSmallCavern::
SecretBase_Text_WantToMakeYourSecretBaseHere:
.string "Vuoi creare qui la tua BASE SEGRETA?$"
.endif
.else
SecretBase_Text_SmallIndentInWall::
.string "There's a small indent in the wall.$"
SecretBase_Text_IndentUseSecretPower::
.string "There's a small indent in the wall.\p"
.string "Use the SECRET POWER?$"
SecretBase_Text_DiscoveredSmallCavern::
.string "Discovered a small cavern!$"
SecretBase_Text_WantToMakeYourSecretBaseHere:
.string "Want to make your SECRET BASE here?$"
.endif
.endif

View File

@@ -1,18 +1,14 @@
.ifdef ENGLISH
Text_ThisIsATestSignpostMsg::
.string "This is a test message.\n"
.string "This is a signpost.$"
.else
.ifdef FRENCH
Text_ThisIsATestSignpostMsg::
.string "Message test.\n"
.string "Panneau.$"
.else
.ifdef ITALIAN
Text_ThisIsATestSignpostMsg::
.string "Questo è un messaggio di prova.\n"
.string "Questo è un cartello.$"
.endif
.else @ENGLISH
.string "This is a test message.\n"
.string "This is a signpost.$"
.endif
.endif