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Document battle_anim_normal.c
This commit is contained in:
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@ -10,7 +10,7 @@
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.2byte \tag
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.2byte \tag
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.endm
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.endm
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.macro createsprite template:req, anim_battler:req, subpriority_offset:req, argv:vararg
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.macro createsprite template:req, anim_battler:req, subpriority_offset:req, argv:vararg
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.byte 0x02
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.byte 0x02
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.4byte \template
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.4byte \template
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.if \anim_battler == ANIM_TARGET
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.if \anim_battler == ANIM_TARGET
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@ -283,3 +283,99 @@
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.macro jumpretfalse ptr:req
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.macro jumpretfalse ptr:req
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jumpreteq FALSE, \ptr
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jumpreteq FALSE, \ptr
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.endm
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.endm
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@ createsprite wrappers
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@ The arguments are based on the CMD_ARGS of the callback associated with the template.
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.macro simple_palette_blend unused_anim_battler=ANIM_ATTACKER, unused_subpriority_offset=2, selector:req, delay:req, initial_blend_y:req, target_blend_y:req, color:req
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createsprite gSimplePaletteBlendSpriteTemplate, \unused_anim_battler, \unused_subpriority_offset, \selector, \delay, \initial_blend_y, \target_blend_y, \color
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.endm
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.macro complex_palette_blend unused_anim_battler=ANIM_ATTACKER, unused_subpriority_offset=2, selector:req, delay:req, num_blends:req, color1:req, blend_y1:req, color2:req, blend_y2:req
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createsprite gComplexPaletteBlendSpriteTemplate, \unused_anim_battler, \unused_subpriority_offset, \selector, \delay, \num_blends, \color1, \blend_y1, \color2, \blend_y2
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.endm
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.macro shake_mon_or_platform unused_anim_battler=ANIM_ATTACKER, unused_subpriority_offset=2, velocity:req, shake_timer:req, shake_duration:req, type:req, battler_selector
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.if \type == SHAKE_MON_X || \type == SHAKE_MON_Y
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.ifb \battler_selector
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.error "battler_selector required for SHAKE_MON_X or SHAKE_MON_Y"
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.endif
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.else
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.ifnb \battler_selector
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.warning "unused battler_selector in shake_mon_or_platform"
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.endif
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.endif
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.ifb \battler_selector
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createsprite gShakeMonOrPlatformSpriteTemplate, \unused_anim_battler, \unused_subpriority_offset, \velocity, \shake_timer, \shake_duration, \type
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.else
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createsprite gShakeMonOrPlatformSpriteTemplate, \unused_anim_battler, \unused_subpriority_offset, \velocity, \shake_timer, \shake_duration, \type, \battler_selector
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.endif
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.endm
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.macro create_confusion_duck_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, wave_offset:req, wave_period:req, duration:req
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createsprite gConfusionDuckSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \wave_offset, \wave_period, \duration
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.endm
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.macro create_basic_hitsplat_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, animation:req
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createsprite gBasicHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \animation
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.endm
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.macro create_persist_hitsplat_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, animation:req, duration:req
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createsprite gPersistHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \animation, \duration
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.endm
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.macro create_handle_invert_hitsplat_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, animation:req
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createsprite gHandleInvertHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \animation
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.endm
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.macro create_random_pos_hitsplat_sprite anim_battler:req, subpriority_offset:req, relative_to:req, animation
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.ifnb \animation
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createsprite gRandomPosHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to, \animation
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.else
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createsprite gRandomPosHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to, -1
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.endif
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.endm
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.macro create_mon_edge_hitsplat_sprite anim_battler:req, subpriority_offset:req, relative_to:req, x:req, y:req, animation:req
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createsprite gMonEdgeHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to, \x, \y, \animation
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.endm
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.macro create_cross_impact_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, duration:req
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createsprite gCrossImpactSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \duration
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.endm
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.macro create_flashing_hitsplat_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, relative_to:req, animation:req
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createsprite gFlashingHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \animation
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.endm
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@ createvisualtask wrappers
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@ The arguments are based on the CMD_ARGS of the task.
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.macro blend_color_cycle priority=2, selector:req, delay:req, num_blends:req, initial_blend_y:req, target_blend_y:req, color:req
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createvisualtask AnimTask_BlendColorCycle, \priority, \selector, \delay, \num_blends, \initial_blend_y, \target_blend_y, \color
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.endm
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.macro blend_color_cycleexclude priority=2, unk0:req, delay:req, num_blends:req, initial_blend_y:req, target_blend_y:req, color:req
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createvisualtask AnimTask_BlendColorCycleExclude, \priority, \unk0, \delay, \num_blends, \initial_blend_y, \target_blend_y, \color
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.endm
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.macro blend_color_cyclebytag priority=2, tag:req, delay:req, num_blends:req, initial_blend_y:req, target_blend_y:req, color:req
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createvisualtask AnimTask_BlendColorCycleByTag, \priority, \tag, \delay, \num_blends, \initial_blend_y, \target_blend_y, \color
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.endm
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.macro flash_anim_tag_with_color priority=2, tag:req, delay:req, num_blends:req, color1:req, blend_y1:req, color2:req, blend_y2:req
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createvisualtask AnimTask_FlashAnimTagWithColor, \priority, \tag, \delay, \num_blends, \color1, \blend_y1, \color2, \blend_y2
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.endm
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.macro invert_screen_color priority=2, scenery:req, attacker:req, target:req
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@ NOTE: These generate 0x000 or 0x101 to match, but the code checks for '& 0x100'.
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createvisualtask AnimTask_InvertScreenColor, \priority, (\scenery << 8) | \scenery, (\attacker << 8) | \attacker, (\target << 8) | \target
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.endm
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.macro tint_palettes priority=2, scenery:req, attacker:req, target:req, duration:req, color:req
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createvisualtask AnimTask_TintPalettes, \priority, \scenery << 8, \attacker << 8, \target << 8, \duration, \color & 0x1F, (\color >> 5) & 0x1F, (\color >> 10) & 0x1F
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.endm
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.macro shake_battle_platforms priority=2, x_offset:req, y_offset:req, shakes:req, delay:req
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createvisualtask AnimTask_ShakeBattlePlatforms, \priority, \x_offset, \y_offset, \shakes, \delay
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.endm
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File diff suppressed because it is too large
Load Diff
18
include/battle_anim_internal.h
Normal file
18
include/battle_anim_internal.h
Normal file
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@ -0,0 +1,18 @@
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#ifndef GUARD_BATTLE_ANIM_INTERNAL_H
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#define GUARD_BATTLE_ANIM_INTERNAL_H
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/* CMD_ARGS provides a way to locally name the members of gBattleAnimArgs.
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*
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* For example:
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* {
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* CMD_ARGS(x, y);
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* // cmd->x is gBattleAnimArgs[0] and cmd->y is gBattleAnimArgs[1]
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* } */
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#if MODERN
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#define CMD_ARGS(...) struct { s16 __VA_ARGS__; } *cmd = (void *)gBattleAnimArgs
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#else
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#define CMD_ARGS(...) struct CMD_ARGS { s16 __VA_ARGS__; }
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#define cmd ((struct CMD_ARGS *)gBattleAnimArgs)
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#endif
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#endif
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@ -436,5 +436,7 @@
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// It's redundant with F_PAL_BATTLERS, because they're only ever used together to refer to all the battlers at once.
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// It's redundant with F_PAL_BATTLERS, because they're only ever used together to refer to all the battlers at once.
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#define F_PAL_BATTLERS_2 (1 << 7 | 1 << 8 | 1 << 9 | 1 << 10)
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#define F_PAL_BATTLERS_2 (1 << 7 | 1 << 8 | 1 << 9 | 1 << 10)
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enum { SHAKE_BG_X, SHAKE_BG_Y, SHAKE_MON_X, SHAKE_MON_Y };
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enum { SHAKE_MON_ATTACKER, SHAKE_MON_TARGET, SHAKE_MON_BOTH };
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#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
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#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
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@ -1,5 +1,6 @@
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#include "global.h"
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#include "global.h"
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#include "battle_anim.h"
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#include "battle_anim.h"
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#include "battle_anim_internal.h"
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#include "palette.h"
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#include "palette.h"
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#include "random.h"
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#include "random.h"
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#include "task.h"
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#include "task.h"
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@ -254,29 +255,26 @@ const struct SpriteTemplate gPersistHitSplatSpriteTemplate =
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};
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};
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// Moves a spinning duck around the mon's head.
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// Moves a spinning duck around the mon's head.
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// arg 0: initial x pixel offset
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// arg 1: initial y pixel offset
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// arg 2: initial wave offset
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// arg 3: wave period (higher means faster wave)
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// arg 4: duration
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static void AnimConfusionDuck(struct Sprite *sprite)
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static void AnimConfusionDuck(struct Sprite *sprite)
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{
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{
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sprite->x += gBattleAnimArgs[0];
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CMD_ARGS(x, y, waveOffset, wavePeriod, duration);
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sprite->y += gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->x += cmd->x;
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sprite->y += cmd->y;
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sprite->data[0] = cmd->waveOffset;
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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{
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sprite->data[1] = -gBattleAnimArgs[3];
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sprite->data[1] = -cmd->wavePeriod;
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sprite->data[4] = 1;
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sprite->data[4] = 1;
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}
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}
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else
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else
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{
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{
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->data[1] = cmd->wavePeriod;
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sprite->data[4] = 0;
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sprite->data[4] = 0;
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StartSpriteAnim(sprite, 1);
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StartSpriteAnim(sprite, 1);
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}
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}
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sprite->data[3] = gBattleAnimArgs[4];
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sprite->data[3] = cmd->duration;
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sprite->callback = AnimConfusionDuck_Step;
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sprite->callback = AnimConfusionDuck_Step;
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sprite->callback(sprite);
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sprite->callback(sprite);
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}
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}
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@ -297,15 +295,12 @@ static void AnimConfusionDuck_Step(struct Sprite *sprite)
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}
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}
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// Performs a simple color blend on a specified sprite.
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// Performs a simple color blend on a specified sprite.
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// arg 0: palette selector
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// arg 1: delay
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// arg 2: start blend amount
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// arg 3: end blend amount
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// arg 4: blend color
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static void AnimSimplePaletteBlend(struct Sprite *sprite)
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static void AnimSimplePaletteBlend(struct Sprite *sprite)
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{
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{
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u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
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CMD_ARGS(selector, delay, initialBlendY, targetBlendY, color);
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BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
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u32 selectedPalettes = UnpackSelectedBattlePalettes(cmd->selector);
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BeginNormalPaletteFade(selectedPalettes, cmd->delay, cmd->initialBlendY, cmd->targetBlendY, cmd->color);
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sprite->invisible = TRUE;
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sprite->invisible = TRUE;
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sprite->callback = AnimSimplePaletteBlend_Step;
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sprite->callback = AnimSimplePaletteBlend_Step;
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}
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}
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@ -337,21 +332,32 @@ static void AnimSimplePaletteBlend_Step(struct Sprite *sprite)
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DestroyAnimSprite(sprite);
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DestroyAnimSprite(sprite);
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}
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}
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#define sTimer data[0]
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#define sDelay data[1]
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#define sNumBlends data[2]
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#define sColor1 data[3]
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#define sBlendY1 data[4]
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#define sColor2 data[5]
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#define sBlendY2 data[6]
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#define sPaletteSelector data[7]
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static void AnimComplexPaletteBlend(struct Sprite *sprite)
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static void AnimComplexPaletteBlend(struct Sprite *sprite)
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{
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{
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CMD_ARGS(selector, delay, numBlends, color1, blendY1, color2, blendY2);
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u32 selectedPalettes;
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u32 selectedPalettes;
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sprite->data[0] = gBattleAnimArgs[1];
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sprite->sTimer = cmd->delay;
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sprite->data[1] = gBattleAnimArgs[1];
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sprite->sDelay = cmd->delay;
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sprite->data[2] = gBattleAnimArgs[2];
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sprite->sNumBlends = cmd->numBlends;
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sprite->data[3] = gBattleAnimArgs[3];
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sprite->sColor1 = cmd->color1;
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sprite->data[4] = gBattleAnimArgs[4];
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sprite->sBlendY1 = cmd->blendY1;
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sprite->data[5] = gBattleAnimArgs[5];
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sprite->sColor2 = cmd->color2;
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sprite->data[6] = gBattleAnimArgs[6];
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sprite->sBlendY2 = cmd->blendY2;
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sprite->data[7] = gBattleAnimArgs[0];
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sprite->sPaletteSelector = cmd->selector;
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selectedPalettes = UnpackSelectedBattlePalettes(sprite->data[7]);
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selectedPalettes = UnpackSelectedBattlePalettes(sprite->sPaletteSelector);
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BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
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BlendPalettes(selectedPalettes, cmd->blendY1, cmd->color1);
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sprite->invisible = TRUE;
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sprite->invisible = TRUE;
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sprite->callback = AnimComplexPaletteBlend_Step1;
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sprite->callback = AnimComplexPaletteBlend_Step1;
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}
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}
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@ -360,30 +366,30 @@ static void AnimComplexPaletteBlend_Step1(struct Sprite *sprite)
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{
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{
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u32 selectedPalettes;
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u32 selectedPalettes;
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if (sprite->data[0] > 0)
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if (sprite->sTimer > 0)
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{
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{
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sprite->data[0]--;
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sprite->sTimer--;
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return;
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return;
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}
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}
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if (gPaletteFade.active)
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if (gPaletteFade.active)
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return;
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return;
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if (sprite->data[2] == 0)
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if (sprite->sNumBlends == 0)
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{
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{
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sprite->callback = AnimComplexPaletteBlend_Step2;
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sprite->callback = AnimComplexPaletteBlend_Step2;
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return;
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return;
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}
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}
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selectedPalettes = UnpackSelectedBattlePalettes(sprite->data[7]);
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selectedPalettes = UnpackSelectedBattlePalettes(sprite->sPaletteSelector);
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if (sprite->data[1] & 0x100)
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if (sprite->sDelay & 0x100)
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BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
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BlendPalettes(selectedPalettes, sprite->sBlendY1, sprite->sColor1);
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else
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else
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BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]);
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BlendPalettes(selectedPalettes, sprite->sBlendY2, sprite->sColor2);
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sprite->data[1] ^= 0x100;
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sprite->sDelay ^= 0x100;
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sprite->data[0] = sprite->data[1] & 0xFF;
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sprite->sTimer = sprite->sDelay & 0xFF;
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sprite->data[2]--;
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sprite->sNumBlends--;
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}
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}
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static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite)
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static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite)
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@ -392,16 +398,27 @@ static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite)
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if (!gPaletteFade.active)
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if (!gPaletteFade.active)
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{
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{
|
||||||
selectedPalettes = UnpackSelectedBattlePalettes(sprite->data[7]);
|
selectedPalettes = UnpackSelectedBattlePalettes(sprite->sPaletteSelector);
|
||||||
BlendPalettes(selectedPalettes, 0, 0);
|
BlendPalettes(selectedPalettes, 0, 0);
|
||||||
DestroyAnimSprite(sprite);
|
DestroyAnimSprite(sprite);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef sTimer
|
||||||
|
#undef sDelay
|
||||||
|
#undef sNumBlends
|
||||||
|
#undef sColor1
|
||||||
|
#undef sBlendY1
|
||||||
|
#undef sColor2
|
||||||
|
#undef sBlendY2
|
||||||
|
#undef sPaletteSelector
|
||||||
|
|
||||||
static void AnimCirclingSparkle(struct Sprite *sprite)
|
static void AnimCirclingSparkle(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
sprite->x += gBattleAnimArgs[0];
|
CMD_ARGS(x, y);
|
||||||
sprite->y += gBattleAnimArgs[1];
|
|
||||||
|
sprite->x += cmd->x;
|
||||||
|
sprite->y += cmd->y;
|
||||||
sprite->data[0] = 0;
|
sprite->data[0] = 0;
|
||||||
sprite->data[1] = 10;
|
sprite->data[1] = 10;
|
||||||
sprite->data[2] = 8;
|
sprite->data[2] = 8;
|
||||||
|
|
@ -429,12 +446,14 @@ static void AnimCirclingSparkle(struct Sprite *sprite)
|
||||||
// Many uses of this task only set a tNumBlends of 2, which has the effect of blending to a color and back once
|
// Many uses of this task only set a tNumBlends of 2, which has the effect of blending to a color and back once
|
||||||
void AnimTask_BlendColorCycle(u8 taskId)
|
void AnimTask_BlendColorCycle(u8 taskId)
|
||||||
{
|
{
|
||||||
gTasks[taskId].tPalSelector = gBattleAnimArgs[0];
|
CMD_ARGS(selector, delay, numBlends, initialBlendY, targetBlendY, color);
|
||||||
gTasks[taskId].tDelay = gBattleAnimArgs[1];
|
|
||||||
gTasks[taskId].tNumBlends = gBattleAnimArgs[2];
|
gTasks[taskId].tPalSelector = cmd->selector;
|
||||||
gTasks[taskId].tInitialBlendY = gBattleAnimArgs[3];
|
gTasks[taskId].tDelay = cmd->delay;
|
||||||
gTasks[taskId].tTargetBlendY = gBattleAnimArgs[4];
|
gTasks[taskId].tNumBlends = cmd->numBlends;
|
||||||
gTasks[taskId].tBlendColor = gBattleAnimArgs[5];
|
gTasks[taskId].tInitialBlendY = cmd->initialBlendY;
|
||||||
|
gTasks[taskId].tTargetBlendY = cmd->targetBlendY;
|
||||||
|
gTasks[taskId].tBlendColor = cmd->color;
|
||||||
gTasks[taskId].tRestoreBlend = FALSE;
|
gTasks[taskId].tRestoreBlend = FALSE;
|
||||||
BlendColorCycle(taskId, 0, gTasks[taskId].tTargetBlendY);
|
BlendColorCycle(taskId, 0, gTasks[taskId].tTargetBlendY);
|
||||||
gTasks[taskId].func = AnimTask_BlendColorCycleLoop;
|
gTasks[taskId].func = AnimTask_BlendColorCycleLoop;
|
||||||
|
|
@ -489,15 +508,17 @@ static void AnimTask_BlendColorCycleLoop(u8 taskId)
|
||||||
// See AnimTask_BlendColorCycle. Same, but excludes Attacker and Target
|
// See AnimTask_BlendColorCycle. Same, but excludes Attacker and Target
|
||||||
void AnimTask_BlendColorCycleExclude(u8 taskId)
|
void AnimTask_BlendColorCycleExclude(u8 taskId)
|
||||||
{
|
{
|
||||||
|
CMD_ARGS(unk0, delay, numBlends, initialBlendY, targetBlendY, color);
|
||||||
|
|
||||||
int battler;
|
int battler;
|
||||||
u32 selectedPalettes = 0;
|
u32 selectedPalettes = 0;
|
||||||
|
|
||||||
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
gTasks[taskId].data[0] = cmd->unk0;
|
||||||
gTasks[taskId].tDelay = gBattleAnimArgs[1];
|
gTasks[taskId].tDelay = cmd->delay;
|
||||||
gTasks[taskId].tNumBlends = gBattleAnimArgs[2];
|
gTasks[taskId].tNumBlends = cmd->numBlends;
|
||||||
gTasks[taskId].tInitialBlendY = gBattleAnimArgs[3];
|
gTasks[taskId].tInitialBlendY = cmd->initialBlendY;
|
||||||
gTasks[taskId].tTargetBlendY = gBattleAnimArgs[4];
|
gTasks[taskId].tTargetBlendY = cmd->targetBlendY;
|
||||||
gTasks[taskId].tBlendColor = gBattleAnimArgs[5];
|
gTasks[taskId].tBlendColor = cmd->color;
|
||||||
gTasks[taskId].tRestoreBlend = 0;
|
gTasks[taskId].tRestoreBlend = 0;
|
||||||
|
|
||||||
for (battler = 0; battler < gBattlersCount; battler++)
|
for (battler = 0; battler < gBattlersCount; battler++)
|
||||||
|
|
@ -506,7 +527,7 @@ void AnimTask_BlendColorCycleExclude(u8 taskId)
|
||||||
selectedPalettes |= 1 << (battler + 16);
|
selectedPalettes |= 1 << (battler + 16);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gBattleAnimArgs[0] == 1)
|
if (cmd->unk0 == 1)
|
||||||
selectedPalettes |= 0xE;
|
selectedPalettes |= 0xE;
|
||||||
|
|
||||||
gTasks[taskId].tPalSelectorHi = selectedPalettes >> 16;
|
gTasks[taskId].tPalSelectorHi = selectedPalettes >> 16;
|
||||||
|
|
@ -564,12 +585,14 @@ static void AnimTask_BlendColorCycleExcludeLoop(u8 taskId)
|
||||||
// See AnimTask_BlendColorCycle. Same, but selects palette by ANIM_TAG_*
|
// See AnimTask_BlendColorCycle. Same, but selects palette by ANIM_TAG_*
|
||||||
void AnimTask_BlendColorCycleByTag(u8 taskId)
|
void AnimTask_BlendColorCycleByTag(u8 taskId)
|
||||||
{
|
{
|
||||||
gTasks[taskId].tPalTag = gBattleAnimArgs[0];
|
CMD_ARGS(tag, delay, numBlends, initialBlendY, targetBlendY, color);
|
||||||
gTasks[taskId].tDelay = gBattleAnimArgs[1];
|
|
||||||
gTasks[taskId].tNumBlends = gBattleAnimArgs[2];
|
gTasks[taskId].tPalTag = cmd->tag;
|
||||||
gTasks[taskId].tInitialBlendY = gBattleAnimArgs[3];
|
gTasks[taskId].tDelay = cmd->delay;
|
||||||
gTasks[taskId].tTargetBlendY = gBattleAnimArgs[4];
|
gTasks[taskId].tNumBlends = cmd->numBlends;
|
||||||
gTasks[taskId].tBlendColor = gBattleAnimArgs[5];
|
gTasks[taskId].tInitialBlendY = cmd->initialBlendY;
|
||||||
|
gTasks[taskId].tTargetBlendY = cmd->targetBlendY;
|
||||||
|
gTasks[taskId].tBlendColor = cmd->color;
|
||||||
gTasks[taskId].tRestoreBlend = FALSE;
|
gTasks[taskId].tRestoreBlend = FALSE;
|
||||||
|
|
||||||
BlendColorCycleByTag(taskId, 0, gTasks[taskId].tTargetBlendY);
|
BlendColorCycleByTag(taskId, 0, gTasks[taskId].tTargetBlendY);
|
||||||
|
|
@ -634,26 +657,36 @@ static void AnimTask_BlendColorCycleByTagLoop(u8 taskId)
|
||||||
#undef tPalSelectorLo
|
#undef tPalSelectorLo
|
||||||
|
|
||||||
// Flashes the specified anim tag with given color. Used e.g. to flash the particles red in Hyper Beam
|
// Flashes the specified anim tag with given color. Used e.g. to flash the particles red in Hyper Beam
|
||||||
|
#define tTimer data[0]
|
||||||
|
#define tDelay data[1]
|
||||||
|
#define tNumBlends data[2]
|
||||||
|
#define tColor1 data[3]
|
||||||
|
#define tBlendY1 data[4]
|
||||||
|
#define tColor2 data[5]
|
||||||
|
#define tBlendY2 data[6]
|
||||||
|
#define tAnimTag data[7]
|
||||||
void AnimTask_FlashAnimTagWithColor(u8 taskId)
|
void AnimTask_FlashAnimTagWithColor(u8 taskId)
|
||||||
{
|
{
|
||||||
|
CMD_ARGS(tag, delay, numBlends, color1, blendY1, color2, blendY2);
|
||||||
|
|
||||||
u8 paletteIndex;
|
u8 paletteIndex;
|
||||||
|
|
||||||
gTasks[taskId].data[0] = gBattleAnimArgs[1];
|
gTasks[taskId].tTimer = cmd->delay;
|
||||||
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
gTasks[taskId].tDelay = cmd->delay;
|
||||||
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
gTasks[taskId].tNumBlends = cmd->numBlends;
|
||||||
gTasks[taskId].data[3] = gBattleAnimArgs[3];
|
gTasks[taskId].tColor1 = cmd->color1;
|
||||||
gTasks[taskId].data[4] = gBattleAnimArgs[4];
|
gTasks[taskId].tBlendY1 = cmd->blendY1;
|
||||||
gTasks[taskId].data[5] = gBattleAnimArgs[5];
|
gTasks[taskId].tColor2 = cmd->color2;
|
||||||
gTasks[taskId].data[6] = gBattleAnimArgs[6];
|
gTasks[taskId].tBlendY2 = cmd->blendY2;
|
||||||
gTasks[taskId].data[7] = gBattleAnimArgs[0];
|
gTasks[taskId].tAnimTag = cmd->tag;
|
||||||
|
|
||||||
paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
|
paletteIndex = IndexOfSpritePaletteTag(cmd->tag);
|
||||||
BeginNormalPaletteFade(
|
BeginNormalPaletteFade(
|
||||||
1 << (paletteIndex + 16),
|
1 << (paletteIndex + 16),
|
||||||
0,
|
0,
|
||||||
gBattleAnimArgs[4],
|
cmd->blendY1,
|
||||||
gBattleAnimArgs[4],
|
cmd->blendY1,
|
||||||
gBattleAnimArgs[3]);
|
cmd->color1);
|
||||||
|
|
||||||
gTasks[taskId].func = AnimTask_FlashAnimTagWithColor_Step1;
|
gTasks[taskId].func = AnimTask_FlashAnimTagWithColor_Step1;
|
||||||
}
|
}
|
||||||
|
|
@ -662,44 +695,44 @@ static void AnimTask_FlashAnimTagWithColor_Step1(u8 taskId)
|
||||||
{
|
{
|
||||||
u32 selectedPalettes;
|
u32 selectedPalettes;
|
||||||
|
|
||||||
if (gTasks[taskId].data[0] > 0)
|
if (gTasks[taskId].tTimer > 0)
|
||||||
{
|
{
|
||||||
gTasks[taskId].data[0]--;
|
gTasks[taskId].tTimer--;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gPaletteFade.active)
|
if (gPaletteFade.active)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (gTasks[taskId].data[2] == 0)
|
if (gTasks[taskId].tNumBlends == 0)
|
||||||
{
|
{
|
||||||
gTasks[taskId].func = AnimTask_FlashAnimTagWithColor_Step2;
|
gTasks[taskId].func = AnimTask_FlashAnimTagWithColor_Step2;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
|
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].tAnimTag) + 16);
|
||||||
if (gTasks[taskId].data[1] & 0x100)
|
if (gTasks[taskId].tDelay & 0x100)
|
||||||
{
|
{
|
||||||
BeginNormalPaletteFade(
|
BeginNormalPaletteFade(
|
||||||
selectedPalettes,
|
selectedPalettes,
|
||||||
0,
|
0,
|
||||||
gTasks[taskId].data[4],
|
gTasks[taskId].tBlendY1,
|
||||||
gTasks[taskId].data[4],
|
gTasks[taskId].tBlendY1,
|
||||||
gTasks[taskId].data[3]);
|
gTasks[taskId].tColor1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
BeginNormalPaletteFade(
|
BeginNormalPaletteFade(
|
||||||
selectedPalettes,
|
selectedPalettes,
|
||||||
0,
|
0,
|
||||||
gTasks[taskId].data[6],
|
gTasks[taskId].tBlendY2,
|
||||||
gTasks[taskId].data[6],
|
gTasks[taskId].tBlendY2,
|
||||||
gTasks[taskId].data[5]);
|
gTasks[taskId].tColor2);
|
||||||
}
|
}
|
||||||
|
|
||||||
gTasks[taskId].data[1] ^= 0x100;
|
gTasks[taskId].tDelay ^= 0x100;
|
||||||
gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF;
|
gTasks[taskId].tTimer = gTasks[taskId].tDelay & 0xFF;
|
||||||
gTasks[taskId].data[2]--;
|
gTasks[taskId].tNumBlends--;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void AnimTask_FlashAnimTagWithColor_Step2(u8 taskId)
|
static void AnimTask_FlashAnimTagWithColor_Step2(u8 taskId)
|
||||||
|
|
@ -708,25 +741,36 @@ static void AnimTask_FlashAnimTagWithColor_Step2(u8 taskId)
|
||||||
|
|
||||||
if (!gPaletteFade.active)
|
if (!gPaletteFade.active)
|
||||||
{
|
{
|
||||||
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
|
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].tAnimTag) + 16);
|
||||||
BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB_BLACK);
|
BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB_BLACK);
|
||||||
DestroyAnimVisualTask(taskId);
|
DestroyAnimVisualTask(taskId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef tTimer
|
||||||
|
#undef tDelay
|
||||||
|
#undef tNumBlends
|
||||||
|
#undef tColor1
|
||||||
|
#undef tBlendY1
|
||||||
|
#undef tColor2
|
||||||
|
#undef tBlendY2
|
||||||
|
#undef tAnimTag
|
||||||
|
|
||||||
void AnimTask_InvertScreenColor(u8 taskId)
|
void AnimTask_InvertScreenColor(u8 taskId)
|
||||||
{
|
{
|
||||||
|
CMD_ARGS(flagsScenery, flagsAttacker, flagsTarget);
|
||||||
|
|
||||||
u32 selectedPalettes = 0;
|
u32 selectedPalettes = 0;
|
||||||
u8 attackerBattler = gBattleAnimAttacker;
|
u8 attackerBattler = gBattleAnimAttacker;
|
||||||
u8 targetBattler = gBattleAnimTarget;
|
u8 targetBattler = gBattleAnimTarget;
|
||||||
|
|
||||||
if (gBattleAnimArgs[0] & 0x100)
|
if (cmd->flagsScenery & (1 << 8))
|
||||||
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
|
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
|
||||||
|
|
||||||
if (gBattleAnimArgs[1] & 0x100)
|
if (cmd->flagsAttacker & (1 << 8))
|
||||||
selectedPalettes |= (0x10000 << attackerBattler);
|
selectedPalettes |= (0x10000 << attackerBattler);
|
||||||
|
|
||||||
if (gBattleAnimArgs[2] & 0x100)
|
if (cmd->flagsTarget & (1 << 8))
|
||||||
selectedPalettes |= (0x10000 << targetBattler);
|
selectedPalettes |= (0x10000 << targetBattler);
|
||||||
|
|
||||||
InvertPlttBuffer(selectedPalettes);
|
InvertPlttBuffer(selectedPalettes);
|
||||||
|
|
@ -744,6 +788,8 @@ void AnimTask_InvertScreenColor(u8 taskId)
|
||||||
#define tColorB data[7]
|
#define tColorB data[7]
|
||||||
void AnimTask_TintPalettes(u8 taskId)
|
void AnimTask_TintPalettes(u8 taskId)
|
||||||
{
|
{
|
||||||
|
CMD_ARGS(flagsScenery, flagsAttacker, flagsTarget, duration, r, g, b);
|
||||||
|
|
||||||
u8 attackerBattler;
|
u8 attackerBattler;
|
||||||
u8 targetBattler;
|
u8 targetBattler;
|
||||||
u8 paletteIndex;
|
u8 paletteIndex;
|
||||||
|
|
@ -751,13 +797,13 @@ void AnimTask_TintPalettes(u8 taskId)
|
||||||
|
|
||||||
if (gTasks[taskId].tTimer == 0)
|
if (gTasks[taskId].tTimer == 0)
|
||||||
{
|
{
|
||||||
gTasks[taskId].tFlagsScenery = gBattleAnimArgs[0];
|
gTasks[taskId].tFlagsScenery = cmd->flagsScenery;
|
||||||
gTasks[taskId].tFlagsAttacker = gBattleAnimArgs[1];
|
gTasks[taskId].tFlagsAttacker = cmd->flagsAttacker;
|
||||||
gTasks[taskId].tFlagsTarget = gBattleAnimArgs[2];
|
gTasks[taskId].tFlagsTarget = cmd->flagsTarget;
|
||||||
gTasks[taskId].tLength = gBattleAnimArgs[3];
|
gTasks[taskId].tLength = cmd->duration;
|
||||||
gTasks[taskId].tColorR = gBattleAnimArgs[4];
|
gTasks[taskId].tColorR = cmd->r;
|
||||||
gTasks[taskId].tColorG = gBattleAnimArgs[5];
|
gTasks[taskId].tColorG = cmd->g;
|
||||||
gTasks[taskId].tColorB = gBattleAnimArgs[6];
|
gTasks[taskId].tColorB = cmd->b;
|
||||||
}
|
}
|
||||||
|
|
||||||
gTasks[taskId].tTimer++;
|
gTasks[taskId].tTimer++;
|
||||||
|
|
@ -795,25 +841,34 @@ void AnimTask_TintPalettes(u8 taskId)
|
||||||
#undef tColorG
|
#undef tColorG
|
||||||
#undef tColorB
|
#undef tColorB
|
||||||
|
|
||||||
|
#define sShakeVelocity data[0]
|
||||||
|
#define sShakeTimer data[1]
|
||||||
|
#define sShakeDuration data[2]
|
||||||
|
#define sTimer data[3]
|
||||||
|
#define sOriginalValue data[4]
|
||||||
|
#define sType data[5]
|
||||||
|
#define sShakePtrLo data[6]
|
||||||
|
#define sShakePtrHi data[7]
|
||||||
|
|
||||||
static void AnimShakeMonOrBattlePlatforms(struct Sprite *sprite)
|
static void AnimShakeMonOrBattlePlatforms(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
u16 var0;
|
CMD_ARGS(velocity, shakeTimer, shakeDuration, type, battlerSelector);
|
||||||
|
|
||||||
sprite->invisible = TRUE;
|
sprite->invisible = TRUE;
|
||||||
sprite->data[0] = -gBattleAnimArgs[0];
|
sprite->sShakeVelocity = -cmd->velocity;
|
||||||
sprite->data[1] = gBattleAnimArgs[1];
|
sprite->sShakeTimer = cmd->shakeTimer;
|
||||||
sprite->data[2] = gBattleAnimArgs[1];
|
sprite->sShakeDuration = cmd->shakeTimer;
|
||||||
sprite->data[3] = gBattleAnimArgs[2];
|
sprite->sTimer = cmd->shakeDuration;
|
||||||
|
|
||||||
switch (gBattleAnimArgs[3])
|
switch (cmd->type)
|
||||||
{
|
{
|
||||||
case 0:
|
case SHAKE_BG_X:
|
||||||
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_X);
|
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_X);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case SHAKE_BG_Y:
|
||||||
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_Y);
|
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_Y);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case SHAKE_MON_X:
|
||||||
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetX);
|
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetX);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
|
@ -821,10 +876,9 @@ static void AnimShakeMonOrBattlePlatforms(struct Sprite *sprite)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
sprite->data[4] = *(u16 *)(sprite->data[6] | (sprite->data[7] << 16));
|
sprite->sOriginalValue = *(u16 *)(sprite->sShakePtrLo | (sprite->sShakePtrHi << 16));
|
||||||
sprite->data[5] = gBattleAnimArgs[3];
|
sprite->sType = cmd->type;
|
||||||
var0 = sprite->data[5] - 2;
|
if (sprite->sType == SHAKE_MON_X || sprite->sType == SHAKE_MON_Y)
|
||||||
if (var0 < 2)
|
|
||||||
AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled();
|
AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled();
|
||||||
|
|
||||||
sprite->callback = AnimShakeMonOrBattlePlatforms_Step;
|
sprite->callback = AnimShakeMonOrBattlePlatforms_Step;
|
||||||
|
|
@ -833,27 +887,25 @@ static void AnimShakeMonOrBattlePlatforms(struct Sprite *sprite)
|
||||||
static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *sprite)
|
static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
u8 i;
|
u8 i;
|
||||||
u16 var0;
|
|
||||||
|
|
||||||
if (sprite->data[3] > 0)
|
if (sprite->sTimer > 0)
|
||||||
{
|
{
|
||||||
sprite->data[3]--;
|
sprite->sTimer--;
|
||||||
if (sprite->data[1] > 0)
|
if (sprite->sShakeTimer > 0)
|
||||||
{
|
{
|
||||||
sprite->data[1]--;
|
sprite->sShakeTimer--;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sprite->data[1] = sprite->data[2];
|
sprite->sShakeTimer = sprite->sShakeDuration;
|
||||||
*(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0];
|
*(u16 *)(sprite->sShakePtrLo | (sprite->sShakePtrHi << 16)) += sprite->sShakeVelocity;
|
||||||
sprite->data[0] = -sprite->data[0];
|
sprite->sShakeVelocity = -sprite->sShakeVelocity;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
*(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4];
|
*(u16 *)(sprite->sShakePtrLo | (sprite->sShakePtrHi << 16)) = sprite->sOriginalValue;
|
||||||
var0 = sprite->data[5] - 2;
|
if (sprite->sType == SHAKE_MON_X || sprite->sType == SHAKE_MON_Y)
|
||||||
if (var0 < 2)
|
|
||||||
{
|
{
|
||||||
for (i = 0; i < gBattlersCount; i++)
|
for (i = 0; i < gBattlersCount; i++)
|
||||||
gSprites[gBattlerSpriteIds[i]].coordOffsetEnabled = FALSE;
|
gSprites[gBattlerSpriteIds[i]].coordOffsetEnabled = FALSE;
|
||||||
|
|
@ -865,23 +917,35 @@ static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *sprite)
|
||||||
|
|
||||||
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void)
|
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void)
|
||||||
{
|
{
|
||||||
|
// Matches AnimShakeMonOrBattlePlatforms.
|
||||||
|
CMD_ARGS(velocity, shakeDuration, duration, type, battlerSelector);
|
||||||
|
|
||||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = FALSE;
|
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = FALSE;
|
||||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = FALSE;
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = FALSE;
|
||||||
|
|
||||||
if (gBattleAnimArgs[4] == 2)
|
if (cmd->battlerSelector == 2)
|
||||||
{
|
{
|
||||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = TRUE;
|
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = TRUE;
|
||||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = TRUE;
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = TRUE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (gBattleAnimArgs[4] == 0)
|
if (cmd->battlerSelector == 0)
|
||||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = TRUE;
|
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = TRUE;
|
||||||
else
|
else
|
||||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = TRUE;
|
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef sShakeVelocity
|
||||||
|
#undef sShakeTimer
|
||||||
|
#undef sShakeDuration
|
||||||
|
#undef sTimer
|
||||||
|
#undef sOriginalValue
|
||||||
|
#undef sType
|
||||||
|
#undef sShakePtrLo
|
||||||
|
#undef sShakePtrHi
|
||||||
|
|
||||||
// Task data for AnimTask_ShakeBattlePlatforms
|
// Task data for AnimTask_ShakeBattlePlatforms
|
||||||
#define tXOffset data[0]
|
#define tXOffset data[0]
|
||||||
#define tYOffset data[1]
|
#define tYOffset data[1]
|
||||||
|
|
@ -890,19 +954,17 @@ static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void)
|
||||||
#define tShakeDelay data[8]
|
#define tShakeDelay data[8]
|
||||||
|
|
||||||
// Can shake battle platforms back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
|
// Can shake battle platforms back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
|
||||||
// arg0: x offset of shake
|
|
||||||
// arg1: y offset of shake
|
|
||||||
// arg2: number of shakes
|
|
||||||
// arg3: time between shakes
|
|
||||||
void AnimTask_ShakeBattlePlatforms(u8 taskId)
|
void AnimTask_ShakeBattlePlatforms(u8 taskId)
|
||||||
{
|
{
|
||||||
gTasks[taskId].tXOffset = gBattleAnimArgs[0];
|
CMD_ARGS(xOffset, yOffset, shakes, delay);
|
||||||
gTasks[taskId].tYOffset = gBattleAnimArgs[1];
|
|
||||||
gTasks[taskId].tNumShakes = gBattleAnimArgs[2];
|
gTasks[taskId].tXOffset = cmd->xOffset;
|
||||||
gTasks[taskId].tTimer = gBattleAnimArgs[3];
|
gTasks[taskId].tYOffset = cmd->yOffset;
|
||||||
gTasks[taskId].tShakeDelay = gBattleAnimArgs[3];
|
gTasks[taskId].tNumShakes = cmd->shakes;
|
||||||
gBattle_BG3_X = gBattleAnimArgs[0];
|
gTasks[taskId].tTimer = cmd->delay;
|
||||||
gBattle_BG3_Y = gBattleAnimArgs[1];
|
gTasks[taskId].tShakeDelay = cmd->delay;
|
||||||
|
gBattle_BG3_X = cmd->xOffset;
|
||||||
|
gBattle_BG3_Y = cmd->yOffset;
|
||||||
gTasks[taskId].func = AnimTask_ShakeBattlePlatforms_Step;
|
gTasks[taskId].func = AnimTask_ShakeBattlePlatforms_Step;
|
||||||
gTasks[taskId].func(taskId);
|
gTasks[taskId].func(taskId);
|
||||||
}
|
}
|
||||||
|
|
@ -943,8 +1005,10 @@ static void AnimTask_ShakeBattlePlatforms_Step(u8 taskId)
|
||||||
|
|
||||||
static void AnimHitSplatBasic(struct Sprite *sprite)
|
static void AnimHitSplatBasic(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
CMD_ARGS(x, y, relativeTo, animation);
|
||||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
|
||||||
|
StartSpriteAffineAnim(sprite, cmd->animation);
|
||||||
|
if (cmd->relativeTo == ANIM_ATTACKER)
|
||||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
else
|
else
|
||||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||||
|
|
@ -953,16 +1017,18 @@ static void AnimHitSplatBasic(struct Sprite *sprite)
|
||||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Same as basic hit splat but takes a length of time to persist for (arg4)
|
// Same as basic hit splat but takes a length of time to persist for.
|
||||||
static void AnimHitSplatPersistent(struct Sprite *sprite)
|
static void AnimHitSplatPersistent(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
CMD_ARGS(x, y, relativeTo, animation, duration);
|
||||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
|
||||||
|
StartSpriteAffineAnim(sprite, cmd->animation);
|
||||||
|
if (cmd->relativeTo == ANIM_ATTACKER)
|
||||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
else
|
else
|
||||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||||
|
|
||||||
sprite->data[0] = gBattleAnimArgs[4];
|
sprite->data[0] = cmd->duration;
|
||||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSpriteAfterTimer);
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSpriteAfterTimer);
|
||||||
}
|
}
|
||||||
|
|
@ -971,19 +1037,24 @@ static void AnimHitSplatPersistent(struct Sprite *sprite)
|
||||||
// Used by Twineedle and Spike Cannon
|
// Used by Twineedle and Spike Cannon
|
||||||
static void AnimHitSplatHandleInvert(struct Sprite *sprite)
|
static void AnimHitSplatHandleInvert(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
|
// Matches AnimHitSplatBasic.
|
||||||
|
CMD_ARGS(x, y, relativeTo, animation);
|
||||||
|
|
||||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
|
||||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
cmd->y = -cmd->y;
|
||||||
|
|
||||||
AnimHitSplatBasic(sprite);
|
AnimHitSplatBasic(sprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void AnimHitSplatRandom(struct Sprite *sprite)
|
static void AnimHitSplatRandom(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (gBattleAnimArgs[1] == -1)
|
CMD_ARGS(relativeTo, animation);
|
||||||
gBattleAnimArgs[1] = Random2() & 3;
|
|
||||||
|
|
||||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
|
if (cmd->animation == -1)
|
||||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
cmd->animation = Random2() & 3;
|
||||||
|
|
||||||
|
StartSpriteAffineAnim(sprite, cmd->animation);
|
||||||
|
if (cmd->relativeTo == ANIM_ATTACKER)
|
||||||
InitSpritePosToAnimAttacker(sprite, FALSE);
|
InitSpritePosToAnimAttacker(sprite, FALSE);
|
||||||
else
|
else
|
||||||
InitSpritePosToAnimTarget(sprite, FALSE);
|
InitSpritePosToAnimTarget(sprite, FALSE);
|
||||||
|
|
@ -997,32 +1068,38 @@ static void AnimHitSplatRandom(struct Sprite *sprite)
|
||||||
|
|
||||||
static void AnimHitSplatOnMonEdge(struct Sprite *sprite)
|
static void AnimHitSplatOnMonEdge(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
CMD_ARGS(relativeTo, x, y, animation);
|
||||||
|
|
||||||
|
sprite->data[0] = GetAnimBattlerSpriteId(cmd->relativeTo);
|
||||||
sprite->x = gSprites[sprite->data[0]].x + gSprites[sprite->data[0]].x2;
|
sprite->x = gSprites[sprite->data[0]].x + gSprites[sprite->data[0]].x2;
|
||||||
sprite->y = gSprites[sprite->data[0]].y + gSprites[sprite->data[0]].y2;
|
sprite->y = gSprites[sprite->data[0]].y + gSprites[sprite->data[0]].y2;
|
||||||
sprite->x2 = gBattleAnimArgs[1];
|
sprite->x2 = cmd->x;
|
||||||
sprite->y2 = gBattleAnimArgs[2];
|
sprite->y2 = cmd->y;
|
||||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
StartSpriteAffineAnim(sprite, cmd->animation);
|
||||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||||
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void AnimCrossImpact(struct Sprite *sprite)
|
static void AnimCrossImpact(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
CMD_ARGS(x, y, relativeTo, duration);
|
||||||
|
|
||||||
|
if (cmd->relativeTo == ANIM_ATTACKER)
|
||||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
else
|
else
|
||||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||||
|
|
||||||
sprite->data[0] = gBattleAnimArgs[3];
|
sprite->data[0] = cmd->duration;
|
||||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||||
sprite->callback = WaitAnimForDuration;
|
sprite->callback = WaitAnimForDuration;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void AnimFlashingHitSplat(struct Sprite *sprite)
|
static void AnimFlashingHitSplat(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
CMD_ARGS(x, y, relativeTo, animation);
|
||||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
|
||||||
|
StartSpriteAffineAnim(sprite, cmd->animation);
|
||||||
|
if (cmd->relativeTo == ANIM_ATTACKER)
|
||||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
else
|
else
|
||||||
InitSpritePosToAnimTarget(sprite, TRUE);
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user