mirror of
https://github.com/pret/pokeemerald.git
synced 2026-09-28 12:57:19 -05:00
Added movements to follower messages. Movement credit: SonikkuA-DatH
This commit is contained in:
@@ -7,45 +7,9 @@ gText_FollowerLostInThought::
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gText_FollowerDefault::
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.string "ERROR 404: Script not found.$"
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gText_FollowerUnhappyToBeWet::
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.string "{STR_VAR_1} looks unhappy to be wet.$"
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gText_FollowerSplashesAround::
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.string "{STR_VAR_1} splashes around happily!$"
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gText_WantsToFly::
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.string "{STR_VAR_1} looks up at the\nsky restlessly.\pWould you like to use FLY?$"
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gText_FollowerUnhappyFace::
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.string "{STR_VAR_1} is making an unhappy face...$"
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gText_FollowerHappyRain::
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.string "{STR_VAR_1} seems to be happy\nabout the rain!$"
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gText_FollowerMetLocation::
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.string "{STR_VAR_1} looks around fondly.\nIt seems familiar with this place.$"
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gText_FollowerSkeptical::
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.string "{STR_VAR_1} looks skeptical...\pWhat could it mean?$"
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gText_FollowerAppraising::
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.string "{STR_VAR_1} carefully follows behind.$"
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gText_FollowerHappyWalk::
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.string "{STR_VAR_1} skips happily behind you!$"
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gText_FollowerAboutToFall::
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.string "{STR_VAR_1} seems to be about\nto fall over!$"
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gText_FollowerTryingToKeepUp::
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.string "{STR_VAR_1} is trying very hard\nto keep up with you...$"
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gText_FollowerIsShivering::
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.string "{STR_VAR_1} is shivering.$"
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gText_FollowerBurnPainful::
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.string "{STR_VAR_1}'s burn looks painful!$'"
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.macro playfirstmoncry
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callfunc ScrFunc_playfirstmoncry
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.endm
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@@ -83,49 +47,6 @@ EventScript_FollowerEnd::
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release
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end
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EventScript_FollowerHappyWalk::
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msgbox gText_FollowerHappyWalk, MSGBOX_DEFAULT
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waitmoncry
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return
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EventScript_FollowerAppraising::
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msgbox gText_FollowerAppraising, MSGBOX_DEFAULT
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waitmoncry
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return
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EventScript_FollowerSkeptical::
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msgbox gText_FollowerSkeptical, MSGBOX_DEFAULT
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waitmoncry
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return
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EventScript_FollowerMetLocation::
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applymovement 0xFE Common_Movement_QuestionMark
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waitmoncry
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waitmovement 0xFE
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msgbox gText_FollowerMetLocation, MSGBOX_DEFAULT
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return
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EventScript_FollowerUnhappyFace::
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msgbox gText_FollowerUnhappyFace, MSGBOX_DEFAULT
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waitmoncry
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return
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EventScript_FollowerHappyRain::
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msgbox gText_FollowerHappyRain, MSGBOX_DEFAULT
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waitmoncry
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return
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EventScript_FollowerUnhappyToBeWet::
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msgbox gText_FollowerUnhappyToBeWet, MSGBOX_DEFAULT
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waitmoncry
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return
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EventScript_FollowerSplashesAbout::
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applymovement 0xFE FollowerSplashMovement
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waitmovement 0xFE
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msgbox gText_FollowerSplashesAround, MSGBOX_DEFAULT
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return
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EventScript_FollowerLovesYou::
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applymovement 0xFE ContestHall_Movement_Heart
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waitmovement 0xFE
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@@ -133,26 +54,6 @@ EventScript_FollowerLovesYou::
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msgbox gText_FollowerLovesYou, MSGBOX_DEFAULT
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return
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EventScript_FollowerAboutToFall::
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msgbox gText_FollowerAboutToFall, MSGBOX_DEFAULT
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waitmoncry
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return
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EventScript_FollowerTryingToKeepUp::
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msgbox gText_FollowerTryingToKeepUp, MSGBOX_DEFAULT
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waitmoncry
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return
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EventScript_FollowerIsShivering::
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msgbox gText_FollowerIsShivering, MSGBOX_DEFAULT
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waitmoncry
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return
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EventScript_FollowerBurnPainful::
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msgbox gText_FollowerBurnPainful, MSGBOX_DEFAULT
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waitmoncry
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return
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@ Message address must be loaded into bank 0
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EventScript_FollowerGeneric:: @ similar to Std_MsgboxDefault
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waitfieldeffect FLDEFF_EMOTE
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@@ -174,9 +75,573 @@ EnterPokeballMovement::
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.byte 0x9F @ EnterPokeball
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step_end
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FollowerSplashMovement:: @ defined in movement.inc
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@ Movement scripts below, movements are defined in movement.inc
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FollowerSplashMovement::
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jump_in_place_down
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delay_4
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jump_in_place_down
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face_player
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step_end
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FollowerShiverVerticalMovement:
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lock_facing_direction
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slide_left
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slide_right
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slide_right
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slide_left
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unlock_facing_direction
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step_end
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FollowerShiverHorizontalMovement:
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lock_facing_direction
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slide_up
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slide_down
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slide_down
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slide_up
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unlock_facing_direction
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step_end
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FollowerNostalgiaMovement:
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face_away_player
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lock_facing_direction
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jump_in_place_down
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jump_in_place_down
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jump_in_place_down
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unlock_facing_direction
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face_player
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lock_facing_direction
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jump_in_place_down
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unlock_facing_direction
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step_end
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FollowerSkippingMovement:
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lock_facing_direction
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jump_in_place_down
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delay_4
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jump_in_place_down
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unlock_facing_direction
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step_end
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FollowerJumpOnPlayerNorth:
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jump_up
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delay_4
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lock_facing_direction
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walk_fast_down
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unlock_facing_direction
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step_end
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FollowerJumpOnPlayerSouth:
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jump_down
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delay_4
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lock_facing_direction
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walk_fast_up
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unlock_facing_direction
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step_end
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FollowerJumpOnPlayerEast:
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jump_right
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delay_4
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lock_facing_direction
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walk_fast_left
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unlock_facing_direction
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step_end
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FollowerJumpOnPlayerWest:
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jump_left
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delay_4
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lock_facing_direction
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walk_fast_right
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unlock_facing_direction
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step_end
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FollowerCuddlingNorth:
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face_left
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lock_facing_direction
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walk_up
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walk_in_place_left
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walk_in_place_left
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unlock_facing_direction
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walk_down
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face_player
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step_end
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FollowerCuddlingSouth:
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face_right
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lock_facing_direction
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walk_down
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walk_in_place_right
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walk_in_place_right
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unlock_facing_direction
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walk_up
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face_player
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step_end
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FollowerCuddlingEast:
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face_down
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lock_facing_direction
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walk_right
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walk_in_place_down
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walk_in_place_down
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unlock_facing_direction
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walk_left
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face_player
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step_end
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FollowerCuddlingWest:
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face_down
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lock_facing_direction
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walk_left
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walk_in_place_down
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walk_in_place_down
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unlock_facing_direction
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walk_right
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face_player
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step_end
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FollowerGetCloserNorth:
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walk_up
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delay_16
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lock_facing_direction
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walk_down
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unlock_facing_direction
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step_end
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FollowerGetCloserSouth:
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walk_down
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delay_16
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lock_facing_direction
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walk_up
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unlock_facing_direction
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step_end
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FollowerGetCloserEast:
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walk_right
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delay_16
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lock_facing_direction
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walk_left
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unlock_facing_direction
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step_end
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FollowerGetCloserWest:
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walk_left
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delay_16
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lock_facing_direction
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walk_right
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unlock_facing_direction
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step_end
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FollowerPokeNorth:
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walk_faster_up
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delay_8
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lock_facing_direction
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walk_faster_down
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delay_4
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walk_faster_up
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delay_4
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walk_faster_down
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unlock_facing_direction
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step_end
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FollowerPokeSouth:
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walk_faster_down
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delay_8
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lock_facing_direction
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walk_faster_up
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delay_4
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walk_faster_down
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delay_4
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walk_faster_up
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unlock_facing_direction
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step_end
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FollowerPokeEast:
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walk_faster_right
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delay_8
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lock_facing_direction
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walk_faster_left
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delay_4
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walk_faster_right
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delay_4
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walk_faster_left
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unlock_facing_direction
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step_end
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FollowerPokeWest:
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walk_faster_left
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delay_8
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lock_facing_direction
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walk_faster_right
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delay_4
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walk_faster_left
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delay_4
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walk_faster_right
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unlock_facing_direction
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step_end
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FollowerLookAround:
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face_away_player
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delay_16
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delay_16
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face_left
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delay_16
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delay_16
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face_up
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delay_16
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delay_16
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face_down
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delay_16
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delay_16
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step_end
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FollowerLookAway:
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face_away_player
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delay_16
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delay_16
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step_end
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FollowerLookAwayBark:
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face_away_player
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lock_facing_direction
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jump_in_place_down
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jump_in_place_down
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unlock_facing_direction
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step_end
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FollowerLookAwayPokeG:
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face_away_player
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lock_facing_direction
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walk_in_place_down
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walk_in_place_down
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walk_in_place_down
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unlock_facing_direction
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step_end
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FollowerPokeGround:
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lock_facing_direction
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walk_in_place_down
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walk_in_place_down
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walk_in_place_down
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unlock_facing_direction
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step_end
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FollowerStartled:
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face_away_player
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lock_facing_direction
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jump_in_place_down
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unlock_facing_direction
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face_player
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step_end
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FollowerHopFast:
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jump_in_place_up
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jump_in_place_down
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jump_in_place_left
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jump_in_place_right
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face_player
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step_end
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FollowerDizzy:
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walk_in_place_left
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walk_in_place_fast_right
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walk_in_place_slow_up
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walk_in_place_fast_down
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delay_4
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face_away_player
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step_end
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FollowerLookAroundScared:
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face_up
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delay_16
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face_down
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delay_16
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face_left
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delay_16
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face_right
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delay_16
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face_up
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delay_16
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face_down
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delay_16
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face_left
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delay_16
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face_right
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delay_16
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face_player
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step_end
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FollowerDance:
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lock_facing_direction
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jump_in_place_up
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unlock_facing_direction
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walk_in_place_faster_up
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walk_in_place_faster_left
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walk_in_place_faster_down
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walk_in_place_faster_right
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walk_in_place_faster_up
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walk_in_place_faster_left
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walk_in_place_faster_down
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walk_in_place_faster_right
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walk_in_place_faster_up
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walk_in_place_faster_left
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walk_in_place_faster_down
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walk_in_place_faster_right
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walk_in_place_faster_up
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walk_in_place_faster_left
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walk_in_place_faster_down
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walk_in_place_faster_right
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walk_in_place_faster_up
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walk_in_place_faster_left
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walk_in_place_faster_down
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walk_in_place_faster_right
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jump_in_place_up
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jump_in_place_down
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jump_in_place_up
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face_player
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step_end
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@ Movement scripts
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EventScript_FollowerIsShivering::
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compare VAR_FACING, DIR_NORTH
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call_if_eq ShiverVertical
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compare VAR_FACING, DIR_SOUTH
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call_if_eq ShiverVertical
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compare VAR_FACING, DIR_WEST
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call_if_eq ShiverHorizontal
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compare VAR_FACING, DIR_EAST
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call_if_eq ShiverHorizontal
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goto EventScript_FollowerGeneric
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ShiverVertical:
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applymovement 0xFE FollowerShiverVerticalMovement
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waitmovement 0xFE
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return
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ShiverHorizontal:
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applymovement 0xFE FollowerShiverHorizontalMovement
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waitmovement 0xFE
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return
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EventScript_FollowerNostalgia::
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applymovement 0xFE FollowerNostalgiaMovement
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waitmovement 0xFE
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goto EventScript_FollowerGeneric
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EventScript_FollowerHopping::
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applymovement 0xFE FollowerSkippingMovement
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waitmovement 0xFE
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goto EventScript_FollowerGeneric
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JumpOnN:
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applymovement 0xFE FollowerJumpOnPlayerNorth
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waitmovement 0xFE
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return
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JumpOnS:
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applymovement 0xFE FollowerJumpOnPlayerSouth
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waitmovement 0xFE
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return
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|
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JumpOnE:
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applymovement 0xFE FollowerJumpOnPlayerEast
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waitmovement 0xFE
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return
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|
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JumpOnW:
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applymovement 0xFE FollowerJumpOnPlayerWest
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waitmovement 0xFE
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return
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EventScript_FollowerJumpOnPlayer::
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compare VAR_FACING, DIR_NORTH
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call_if_eq JumpOnS
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compare VAR_FACING, DIR_SOUTH
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call_if_eq JumpOnN
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compare VAR_FACING, DIR_WEST
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call_if_eq JumpOnE
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compare VAR_FACING, DIR_EAST
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call_if_eq JumpOnW
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goto EventScript_FollowerGeneric
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CuddleN:
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applymovement 0xFE FollowerCuddlingNorth
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waitmovement 0xFE
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return
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|
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CuddleS:
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applymovement 0xFE FollowerCuddlingSouth
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waitmovement 0xFE
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return
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|
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CuddleE:
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applymovement 0xFE FollowerCuddlingEast
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waitmovement 0xFE
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return
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|
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CuddleW:
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applymovement 0xFE FollowerCuddlingWest
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waitmovement 0xFE
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return
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|
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EventScript_FollowerCuddling:: @ similar to Std_MsgboxDefault
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compare VAR_FACING, DIR_NORTH
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call_if_eq CuddleS
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compare VAR_FACING, DIR_SOUTH
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call_if_eq CuddleN
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compare VAR_FACING, DIR_WEST
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call_if_eq CuddleE
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compare VAR_FACING, DIR_EAST
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call_if_eq CuddleW
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goto EventScript_FollowerGeneric
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||||
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ShCuddleN:
|
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applymovement 0xFE FollowerShiverVerticalMovement
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waitmovement 0xFE
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applymovement 0xFE FollowerCuddlingNorth
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||||
waitmovement 0xFE
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return
|
||||
|
||||
ShCuddleS:
|
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applymovement 0xFE FollowerShiverVerticalMovement
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||||
waitmovement 0xFE
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||||
applymovement 0xFE FollowerCuddlingSouth
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||||
waitmovement 0xFE
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return
|
||||
|
||||
ShCuddleE:
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applymovement 0xFE FollowerShiverHorizontalMovement
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||||
waitmovement 0xFE
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applymovement 0xFE FollowerCuddlingEast
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||||
waitmovement 0xFE
|
||||
return
|
||||
|
||||
ShCuddleW:
|
||||
applymovement 0xFE FollowerShiverHorizontalMovement
|
||||
waitmovement 0xFE
|
||||
applymovement 0xFE FollowerCuddlingWest
|
||||
waitmovement 0xFE
|
||||
return
|
||||
|
||||
EventScript_FollowerShiverCuddling::
|
||||
compare VAR_FACING, DIR_NORTH
|
||||
call_if_eq ShCuddleS
|
||||
compare VAR_FACING, DIR_SOUTH
|
||||
call_if_eq ShCuddleN
|
||||
compare VAR_FACING, DIR_WEST
|
||||
call_if_eq ShCuddleE
|
||||
compare VAR_FACING, DIR_EAST
|
||||
call_if_eq ShCuddleW
|
||||
goto EventScript_FollowerGeneric
|
||||
|
||||
CreepCloserN:
|
||||
applymovement 0xFE FollowerGetCloserNorth
|
||||
waitmovement 0xFE
|
||||
return
|
||||
|
||||
CreepCloserS:
|
||||
applymovement 0xFE FollowerGetCloserSouth
|
||||
waitmovement 0xFE
|
||||
return
|
||||
|
||||
CreepCloserE:
|
||||
applymovement 0xFE FollowerGetCloserEast
|
||||
waitmovement 0xFE
|
||||
return
|
||||
|
||||
CreepCloserW:
|
||||
applymovement 0xFE FollowerGetCloserWest
|
||||
waitmovement 0xFE
|
||||
return
|
||||
|
||||
EventScript_FollowerGetCloser::
|
||||
compare VAR_FACING, DIR_NORTH
|
||||
call_if_eq CreepCloserS
|
||||
compare VAR_FACING, DIR_SOUTH
|
||||
call_if_eq CreepCloserN
|
||||
compare VAR_FACING, DIR_WEST
|
||||
call_if_eq CreepCloserE
|
||||
compare VAR_FACING, DIR_EAST
|
||||
call_if_eq CreepCloserW
|
||||
goto EventScript_FollowerGeneric
|
||||
|
||||
PokePlayerN:
|
||||
applymovement 0xFE FollowerGetCloserNorth
|
||||
waitmovement 0xFE
|
||||
return
|
||||
|
||||
PokePlayerS:
|
||||
applymovement 0xFE FollowerGetCloserSouth
|
||||
waitmovement 0xFE
|
||||
return
|
||||
|
||||
PokePlayerE:
|
||||
applymovement 0xFE FollowerGetCloserEast
|
||||
waitmovement 0xFE
|
||||
return
|
||||
|
||||
PokePlayerW:
|
||||
applymovement 0xFE FollowerGetCloserWest
|
||||
waitmovement 0xFE
|
||||
return
|
||||
|
||||
EventScript_FollowerPokingPlayer::
|
||||
compare VAR_FACING, DIR_NORTH
|
||||
call_if_eq PokePlayerS
|
||||
compare VAR_FACING, DIR_SOUTH
|
||||
call_if_eq PokePlayerN
|
||||
compare VAR_FACING, DIR_WEST
|
||||
call_if_eq PokePlayerE
|
||||
compare VAR_FACING, DIR_EAST
|
||||
call_if_eq PokePlayerW
|
||||
goto EventScript_FollowerGeneric
|
||||
|
||||
EventScript_FollowerLookAround::
|
||||
applymovement 0xFE FollowerLookAround
|
||||
waitmovement 0xFE
|
||||
goto EventScript_FollowerGeneric
|
||||
|
||||
EventScript_FollowerLookAway::
|
||||
applymovement 0xFE FollowerLookAway
|
||||
waitmovement 0xFE
|
||||
goto EventScript_FollowerGeneric
|
||||
|
||||
EventScript_FollowerLookAwayBark::
|
||||
applymovement 0xFE FollowerLookAwayBark
|
||||
waitmovement 0xFE
|
||||
goto EventScript_FollowerGeneric
|
||||
|
||||
EventScript_FollowerLookAwayPoke::
|
||||
applymovement 0xFE FollowerLookAwayPokeG
|
||||
waitmovement 0xFE
|
||||
goto EventScript_FollowerGeneric
|
||||
|
||||
EventScript_FollowerPokeGround::
|
||||
applymovement 0xFE FollowerPokeGround
|
||||
waitmovement 0xFE
|
||||
goto EventScript_FollowerGeneric
|
||||
|
||||
EventScript_FollowerStartled::
|
||||
applymovement 0xFE FollowerStartled
|
||||
waitmovement 0xFE
|
||||
goto EventScript_FollowerGeneric
|
||||
|
||||
EventScript_FollowerFastHopping::
|
||||
applymovement 0xFE FollowerHopFast
|
||||
waitmovement 0xFE
|
||||
goto EventScript_FollowerGeneric
|
||||
|
||||
EventScript_FollowerDizzy::
|
||||
applymovement 0xFE FollowerDizzy
|
||||
waitmovement 0
|
||||
goto EventScript_FollowerGeneric
|
||||
|
||||
EventScript_FollowerLookAroundScared::
|
||||
applymovement 0xFE FollowerLookAroundScared
|
||||
waitmovement 0xFE
|
||||
goto EventScript_FollowerGeneric
|
||||
|
||||
EventScript_FollowerDance::
|
||||
applymovement 0xFE FollowerDance
|
||||
waitmovement 0
|
||||
goto EventScript_FollowerGeneric
|
||||
|
||||
Reference in New Issue
Block a user