Added movements/scripts for overworld follower field moves.

This commit is contained in:
Ariel A
2022-12-18 18:02:07 -05:00
parent e6d1cfae24
commit beb282a359
4 changed files with 180 additions and 30 deletions

View File

@@ -11,27 +11,26 @@ EventScript_CutTree::
goto_if_eq VAR_RESULT, NO, EventScript_CancelCut
msgbox Text_MonUsedFieldMove, MSGBOX_DEFAULT
closemessage
EventScript_CutTreeCommon:
callfunc ScrFunc_IsFollowerFieldMoveUser
.2byte VAR_0x8004
setfieldeffectargument 3, VAR_0x8004 @ skip pose if so
dofieldeffect FLDEFF_USE_CUT_ON_TREE
waitstate
goto EventScript_CutTreeDown
end
@ Use cut from party menu
EventScript_UseCut::
lockall
dofieldeffect FLDEFF_USE_CUT_ON_TREE
waitstate
goto EventScript_CutTreeDown
end
EventScript_CutTreeDown::
setflag FLAG_SAFE_FOLLOWER_MOVEMENT
EventScript_CutTreeDown:: @ fallthrough
setflag FLAG_SAFE_FOLLOWER_MOVEMENT
call_if_eq VAR_0x8004, TRUE, EventScript_FollowerFieldMove
applymovement VAR_LAST_TALKED, Movement_CutTreeDown
waitmovement 0
removeobject VAR_LAST_TALKED
releaseall
end
@ Use cut from party menu
EventScript_UseCut::
lockall
goto EventScript_CutTreeCommon
Movement_CutTreeDown:
cut_tree
step_end
@@ -58,6 +57,11 @@ Text_CantCut:
.string "This tree looks like it can be\n"
.string "CUT down!$"
@ Use rock smash from party menu
EventScript_UseRockSmash::
lockall
goto EventScript_RockSmashCommon
@ Interact with smashable rock
EventScript_RockSmash::
lockall
@@ -71,20 +75,16 @@ EventScript_RockSmash::
goto_if_eq VAR_RESULT, NO, EventScript_CancelSmash
msgbox Text_MonUsedFieldMove, MSGBOX_DEFAULT
closemessage
EventScript_RockSmashCommon:
@ check if follower should use the field move
callfunc ScrFunc_IsFollowerFieldMoveUser
.2byte VAR_0x8004
setfieldeffectargument 3, VAR_0x8004 @ skip pose if so
dofieldeffect FLDEFF_USE_ROCK_SMASH
waitstate
goto EventScript_SmashRock
end
@ Use rock smash from party menu
EventScript_UseRockSmash::
lockall
dofieldeffect FLDEFF_USE_ROCK_SMASH
waitstate
goto EventScript_SmashRock
end
EventScript_SmashRock::
EventScript_SmashRock:: @ fallthrough
setflag FLAG_SAFE_FOLLOWER_MOVEMENT
call_if_eq VAR_0x8004, TRUE, EventScript_FollowerFieldMove
applymovement VAR_LAST_TALKED, Movement_SmashRock
waitmovement 0
removeobject VAR_LAST_TALKED
@@ -96,10 +96,120 @@ EventScript_SmashRock::
releaseall
end
EventScript_FollowerFieldMove:
callfunc ScrFunc_GetDirectionToFace
.2byte VAR_0x8005
.byte OBJ_EVENT_ID_FOLLOWER
.byte OBJ_EVENT_ID_PLAYER
specialvar VAR_0x8006, GetPlayerFacingDirection
goto_if_eq VAR_0x8005, DIR_NONE, EventScript_FollowerFieldMoveEnd
@ Swap follower and player
call EventScript_FollowerSwap
@ Face follower in direction and jump
switch VAR_0x8006
case DIR_NORTH, EventScript_FollowerJumpNorth
case DIR_EAST, EventScript_FollowerJumpEast
case DIR_SOUTH, EventScript_FollowerJumpSouth
case DIR_WEST, EventScript_FollowerJumpWest
EventScript_FollowerFieldMoveEnd:
return
EventScript_FollowerSwap:
switch VAR_0x8005
case DIR_NORTH, EventScript_FollowerMoveNorth
case DIR_EAST, EventScript_FollowerMoveEast
case DIR_SOUTH, EventScript_FollowerMoveSouth
case DIR_WEST, EventScript_FollowerMoveWest
return
EventScript_FollowerMoveNorth:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_WalkUp
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkDown
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp
waitmovement 0
return
EventScript_FollowerMoveEast:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_WalkRight
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkLeft
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceRight
waitmovement 0
return
EventScript_FollowerMoveSouth:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_WalkDown
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkUp
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceDown
waitmovement 0
return
EventScript_FollowerMoveWest:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_WalkLeft
applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkRight
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceLeft
waitmovement 0
return
EventScript_FollowerJumpNorth:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_JumpUp
waitmovement 0
return
EventScript_FollowerJumpEast:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_JumpRight
waitmovement 0
return
EventScript_FollowerJumpSouth:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_JumpDown
waitmovement 0
return
EventScript_FollowerJumpWest:
applymovement OBJ_EVENT_ID_FOLLOWER, Movement_JumpLeft
waitmovement 0
return
EventScript_EndSmash::
releaseall
end
Movement_WalkUp:
walk_up
step_end
Movement_JumpUp:
jump_in_place_up
step_end
Movement_WalkRight:
walk_right
step_end
Movement_JumpRight:
jump_in_place_right
step_end
Movement_WalkDown:
walk_down
step_end
Movement_JumpDown:
jump_in_place_down
step_end
Movement_WalkLeft:
walk_left
step_end
Movement_JumpLeft:
jump_in_place_left
step_end
Movement_SmashRock:
rock_smash_break
step_end