Increase score of secondary effects only at 100% chance (#3583)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
This commit is contained in:
Alex
2023-11-21 11:30:20 +01:00
committed by GitHub
parent 4c783e2ae1
commit be42d4eafb
6 changed files with 62 additions and 16 deletions

View File

@@ -64,6 +64,7 @@ bool32 AI_IsAbilityOnSide(u32 battlerId, u32 ability);
bool32 AI_MoveMakesContact(u32 ability, u32 holdEffect, u32 move);
u32 AI_GetBattlerMoveTargetType(u32 battlerId, u32 move);
bool32 ShouldUseZMove(u32 battlerAtk, u32 battlerDef, u32 chosenMove);
u32 AI_CalcSecondaryEffectChance(u32 battler, u32 secondaryEffectChance);
// stat stage checks
bool32 AnyStatIsRaised(u32 battlerId);