Add B_ANIMATE_MON_AFTER_KO - mons animate after scoring a KO (#6451)

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psf
2025-03-26 03:39:25 -07:00
committed by GitHub
parent 1fd25e3d97
commit b60fcc9a72
2 changed files with 52 additions and 0 deletions

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@@ -257,6 +257,7 @@
#define B_QUICK_MOVE_CURSOR_TO_RUN FALSE // If set to TRUE, pushing B in the battle options against a wild encounter will move the cursor to the run option
#define B_MOVE_DESCRIPTION_BUTTON L_BUTTON // If set to a button other than B_LAST_USED_BALL_BUTTON, pressing this button will open the move description menu
#define B_SHOW_USELESS_Z_MOVE_INFO FALSE // If set to TRUE, Z-moves without additional effects like newer gen status moves will say "no additional effect"
#define B_ANIMATE_MON_AFTER_KO TRUE // If set to TRUE, if a Pokémon on the opposite site faints, the non-fainted Pokemon will display a victory animation.
#define B_SHOW_DYNAMAX_MESSAGE FALSE // If set to TRUE, an additional battle message is shown after completing Dynamaxing/Gigantamaxing.
// Catching settings