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Add B_ANIMATE_MON_AFTER_KO - mons animate after scoring a KO (#6451)
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@@ -257,6 +257,7 @@
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#define B_QUICK_MOVE_CURSOR_TO_RUN FALSE // If set to TRUE, pushing B in the battle options against a wild encounter will move the cursor to the run option
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#define B_MOVE_DESCRIPTION_BUTTON L_BUTTON // If set to a button other than B_LAST_USED_BALL_BUTTON, pressing this button will open the move description menu
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#define B_SHOW_USELESS_Z_MOVE_INFO FALSE // If set to TRUE, Z-moves without additional effects like newer gen status moves will say "no additional effect"
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#define B_ANIMATE_MON_AFTER_KO TRUE // If set to TRUE, if a Pokémon on the opposite site faints, the non-fainted Pokemon will display a victory animation.
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#define B_SHOW_DYNAMAX_MESSAGE FALSE // If set to TRUE, an additional battle message is shown after completing Dynamaxing/Gigantamaxing.
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// Catching settings
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