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Rename AI_FLAG_PREFER_STRONGEST_MOVE (#5972)
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@@ -67,7 +67,7 @@ AI will generally behave more recklessly. This AI enables the following behaviou
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* Switch offensively mid battle rather than defensively (if using `AI_FLAG_SMART_MON_CHOICES`)
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* Prioritize Explosion moves
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## `AI_FLAG_PREFER_STRONGEST_MOVE`
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## `AI_FLAG_TRY_TO_2HKO`
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Adds score bonus to any move the AI has that either OHKOs or 2HKOs the player.
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Keep in mind that this is a weaker form of `AI_FLAG_TRY_TO_FAINT` at scoring OHKOs as it does not take into account who is attacking first, it does however handle 2HKOs.
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