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Documented unused functions
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@ -478,10 +478,12 @@ static void AnimLightning_Step(struct Sprite *sprite)
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static void AnimUnusedSpinningFist(struct Sprite *sprite)
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{
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CMD_ARGS(x);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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sprite->x -= gBattleAnimArgs[0];
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sprite->x -= cmd->x;
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else
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sprite->x += gBattleAnimArgs[0];
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sprite->x += cmd->x;
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sprite->callback = AnimUnusedSpinningFist_Step;
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}
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@ -494,23 +496,25 @@ static void AnimUnusedSpinningFist_Step(struct Sprite *sprite)
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static void AnimUnusedCirclingShock(struct Sprite *sprite)
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{
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CMD_ARGS(x, y, amplitude, speed, duration);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->x -= gBattleAnimArgs[0];
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sprite->y -= gBattleAnimArgs[1];
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sprite->x -= cmd->x;
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sprite->y -= cmd->y;
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}
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else
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{
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sprite->x += gBattleAnimArgs[0];
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sprite->y += gBattleAnimArgs[1];
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sprite->x += cmd->x;
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sprite->y += cmd->y;
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}
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sprite->data[0] = 0;
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sprite->data[1] = gBattleAnimArgs[2];
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sprite->data[2] = gBattleAnimArgs[3];
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sprite->data[3] = gBattleAnimArgs[4];
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sprite->data[1] = cmd->amplitude;
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sprite->data[2] = cmd->speed;
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sprite->data[3] = cmd->duration;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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sprite->callback = TranslateSpriteInCircle;
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}
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