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Fix B_ANIMATE_MON_AFTER_KO with a new counter (#7531)
Co-authored-by: Hedara <hedara90@gmail.com> Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
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@@ -687,7 +687,7 @@ struct BattleStruct
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u8 startingStatusDone:1;
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u8 terrainDone:1;
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u8 overworldWeatherDone:1;
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u8 unused:3;
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u8 battlerKOAnimsRunning:3;
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u8 isAtkCancelerForCalledMove:1; // Certain cases in atk canceler should only be checked once, when the original move is called, however others need to be checked the twice.
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u8 friskedAbility:1; // If identifies two mons, show the ability pop-up only once.
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u8 fickleBeamBoosted:1;
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