Fix B_ANIMATE_MON_AFTER_KO with a new counter (#7531)

Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
This commit is contained in:
hedara90
2025-08-21 14:43:41 +02:00
committed by GitHub
parent 2d9dc28b7a
commit 95eb3ba1a7
5 changed files with 15 additions and 2 deletions

View File

@@ -687,7 +687,7 @@ struct BattleStruct
u8 startingStatusDone:1;
u8 terrainDone:1;
u8 overworldWeatherDone:1;
u8 unused:3;
u8 battlerKOAnimsRunning:3;
u8 isAtkCancelerForCalledMove:1; // Certain cases in atk canceler should only be checked once, when the original move is called, however others need to be checked the twice.
u8 friskedAbility:1; // If identifies two mons, show the ability pop-up only once.
u8 fickleBeamBoosted:1;