Fix B_ANIMATE_MON_AFTER_KO with a new counter (#7531)

Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
This commit is contained in:
hedara90
2025-08-21 14:43:41 +02:00
committed by GitHub
parent 2d9dc28b7a
commit 95eb3ba1a7
5 changed files with 15 additions and 2 deletions

View File

@@ -5232,6 +5232,7 @@ BattleScript_FaintAttacker::
dofaintanimation BS_ATTACKER
printstring STRINGID_ATTACKERFAINTED
cleareffectsonfaint BS_ATTACKER
waitanimation
tryactivatesoulheart
tryactivatereceiver BS_ATTACKER
trytrainerslidefirstdownmsg BS_ATTACKER
@@ -5246,6 +5247,7 @@ BattleScript_FaintTarget::
dofaintanimation BS_TARGET
printstring STRINGID_TARGETFAINTED
cleareffectsonfaint BS_TARGET
waitanimation
tryactivatesoulheart
tryactivatereceiver BS_TARGET
trytrainerslidefirstdownmsg BS_TARGET
@@ -8980,6 +8982,7 @@ BattleScript_ArenaDoJudgment::
waitcry BS_ATTACKER
dofaintanimation BS_OPPONENT1
cleareffectsonfaint BS_OPPONENT1
waitanimation
arenaopponentmonlost
end2
@@ -8994,6 +8997,7 @@ BattleScript_ArenaJudgmentPlayerLoses:
waitcry BS_ATTACKER
dofaintanimation BS_PLAYER1
cleareffectsonfaint BS_PLAYER1
waitanimation
arenaplayermonlost
end2
@@ -9008,10 +9012,12 @@ BattleScript_ArenaJudgmentDraw:
waitcry BS_ATTACKER
dofaintanimation BS_PLAYER1
cleareffectsonfaint BS_PLAYER1
waitanimation
playfaintcry BS_OPPONENT1
waitcry BS_ATTACKER
dofaintanimation BS_OPPONENT1
cleareffectsonfaint BS_OPPONENT1
waitanimation
arenabothmonlost
end2