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Fix B_ANIMATE_MON_AFTER_KO with a new counter (#7531)
Co-authored-by: Hedara <hedara90@gmail.com> Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
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@@ -5232,6 +5232,7 @@ BattleScript_FaintAttacker::
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dofaintanimation BS_ATTACKER
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printstring STRINGID_ATTACKERFAINTED
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cleareffectsonfaint BS_ATTACKER
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waitanimation
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tryactivatesoulheart
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tryactivatereceiver BS_ATTACKER
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trytrainerslidefirstdownmsg BS_ATTACKER
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@@ -5246,6 +5247,7 @@ BattleScript_FaintTarget::
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dofaintanimation BS_TARGET
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printstring STRINGID_TARGETFAINTED
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cleareffectsonfaint BS_TARGET
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waitanimation
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tryactivatesoulheart
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tryactivatereceiver BS_TARGET
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trytrainerslidefirstdownmsg BS_TARGET
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@@ -8980,6 +8982,7 @@ BattleScript_ArenaDoJudgment::
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waitcry BS_ATTACKER
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dofaintanimation BS_OPPONENT1
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cleareffectsonfaint BS_OPPONENT1
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waitanimation
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arenaopponentmonlost
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end2
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@@ -8994,6 +8997,7 @@ BattleScript_ArenaJudgmentPlayerLoses:
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waitcry BS_ATTACKER
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dofaintanimation BS_PLAYER1
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cleareffectsonfaint BS_PLAYER1
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waitanimation
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arenaplayermonlost
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end2
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@@ -9008,10 +9012,12 @@ BattleScript_ArenaJudgmentDraw:
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waitcry BS_ATTACKER
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dofaintanimation BS_PLAYER1
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cleareffectsonfaint BS_PLAYER1
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waitanimation
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playfaintcry BS_OPPONENT1
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waitcry BS_ATTACKER
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dofaintanimation BS_OPPONENT1
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cleareffectsonfaint BS_OPPONENT1
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waitanimation
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arenabothmonlost
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end2
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