Improved Repel / Lure Menu (#3594)

* First draft of repel lure

* Updated all lure and repel scripts

* Optimized inc file

* Updated y coord

* optimized sprays.c

* Removed spray.inc

* Updated cosnt use

* Removed dead repel and lure code

* Updated debug for testing

* testing new inc file

* turn on debug and options

* playground generated inc file without ifs

* pory generated inc with ifdef complete

* Updated spray.c with new inc

* reverted item config

* Reverted event scripts

* Reverted event scripts

* Revert config

* Added testing scripts for debug

* Added back specials

* reverted debug scripts

* Updated use of constants

* Addressed tabs > spaces feedback
https://github.com/rh-hideout/pokeemerald-expansion/pull/3594\#discussion_r1402917676

* Updated constant names to avoid confusion
Made inc file changes
https://github.com/rh-hideout/pokeemerald-expansion/pull/3594\#pullrequestreview-1746418044

* Updated constant name of NUM_SPRAY_TYPES to NUM_SPRAY_STRENGTH to be more accurate
This commit is contained in:
psf
2023-11-23 12:31:33 -08:00
committed by GitHub
parent d6ded280a3
commit 8d6cb9692a
6 changed files with 257 additions and 175 deletions

View File

@@ -2,11 +2,13 @@
#define GUARD_SCRIPT_MENU_H
#include "constants/script_menu.h"
#include "menu.h"
extern const u8 *const gStdStrings[];
bool8 ScriptMenu_Multichoice(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress);
bool8 ScriptMenu_MultichoiceWithDefault(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress, u8 defaultChoice);
void DrawMultichoiceMenuInternal(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress, u8 cursorPos, const struct MenuAction *actions, int count);
bool8 ScriptMenu_YesNo(u8 left, u8 top);
bool8 ScriptMenu_MultichoiceGrid(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress, u8 columnCount);
bool8 ScriptMenu_ShowPokemonPic(u16 species, u8 x, u8 y);