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Improved Repel / Lure Menu (#3594)
* First draft of repel lure * Updated all lure and repel scripts * Optimized inc file * Updated y coord * optimized sprays.c * Removed spray.inc * Updated cosnt use * Removed dead repel and lure code * Updated debug for testing * testing new inc file * turn on debug and options * playground generated inc file without ifs * pory generated inc with ifdef complete * Updated spray.c with new inc * reverted item config * Reverted event scripts * Reverted event scripts * Revert config * Added testing scripts for debug * Added back specials * reverted debug scripts * Updated use of constants * Addressed tabs > spaces feedback https://github.com/rh-hideout/pokeemerald-expansion/pull/3594\#discussion_r1402917676 * Updated constant names to avoid confusion Made inc file changes https://github.com/rh-hideout/pokeemerald-expansion/pull/3594\#pullrequestreview-1746418044 * Updated constant name of NUM_SPRAY_TYPES to NUM_SPRAY_STRENGTH to be more accurate
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@@ -2,11 +2,13 @@
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#define GUARD_SCRIPT_MENU_H
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#include "constants/script_menu.h"
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#include "menu.h"
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extern const u8 *const gStdStrings[];
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bool8 ScriptMenu_Multichoice(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress);
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bool8 ScriptMenu_MultichoiceWithDefault(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress, u8 defaultChoice);
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void DrawMultichoiceMenuInternal(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress, u8 cursorPos, const struct MenuAction *actions, int count);
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bool8 ScriptMenu_YesNo(u8 left, u8 top);
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bool8 ScriptMenu_MultichoiceGrid(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress, u8 columnCount);
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bool8 ScriptMenu_ShowPokemonPic(u16 species, u8 x, u8 y);
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