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tested new evolutions. simple to add to structure. weird bug when trying to level up but no previous evoltuino existed?
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@ -41,11 +41,12 @@ const struct SpeciesInfo gSpeciesInfoEvo[] =
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.frontAnimDelay = 15,
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.backPic = gMonBackPic_Ecosaur,
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.backPicSize = MON_COORDS_SIZE(6,8),
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.backAnimId = BACK_ANIM_H_SHAKE,
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.palette = gMonPalette_Ecosaur,
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.shinyPalette = gMonShinyPalette_Ecosaur,
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.iconSprite = gMonIcon_Ecosaur,
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.iconPalIndex = 2,
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//.evolutions = EVOLUTION({EVO_LEVEL, 52, SPECIES_TERARISAUR}),
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//.evolutions = EVOLUTION({EVO_LEVEL, 10, SPECIES_TERARISAUR}),
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},
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[SPECIES_TERARISAUR] =
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@ -85,6 +86,7 @@ const struct SpeciesInfo gSpeciesInfoEvo[] =
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.frontAnimDelay = 15,
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.backPic = gMonBackPic_Terarisaur,
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.backPicSize = MON_COORDS_SIZE(7,8),
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.backAnimId = BACK_ANIM_H_SHAKE,
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.palette = gMonPalette_Terarisaur,
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.shinyPalette = gMonShinyPalette_Terarisaur,
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.iconSprite = gMonIcon_Terarisaur,
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