mirror of
https://github.com/pret/pokeemerald.git
synced 2026-09-27 04:16:47 -05:00
Bugfixes for Knock Off, Cover, Thief, Ceaseless Edge and Stone Axe (#7326)
This commit is contained in:
@@ -588,7 +588,8 @@ struct BattlerState
|
||||
u32 pursuitTarget:1;
|
||||
u32 stompingTantrumTimer:2;
|
||||
u32 canPickupItem:1;
|
||||
u32 padding:16;
|
||||
u32 itemCanBeKnockedOff:1;
|
||||
u32 padding:15;
|
||||
// End of Word
|
||||
};
|
||||
|
||||
|
||||
@@ -363,7 +363,6 @@ enum MoveEffects
|
||||
MOVE_EFFECT_REMOVE_ARG_TYPE,
|
||||
MOVE_EFFECT_RECHARGE,
|
||||
MOVE_EFFECT_RAGE,
|
||||
MOVE_EFFECT_STEAL_ITEM,
|
||||
MOVE_EFFECT_PREVENT_ESCAPE,
|
||||
MOVE_EFFECT_NIGHTMARE,
|
||||
MOVE_EFFECT_ALL_STATS_UP,
|
||||
@@ -399,8 +398,6 @@ enum MoveEffects
|
||||
MOVE_EFFECT_TRAP_BOTH,
|
||||
MOVE_EFFECT_ROUND,
|
||||
MOVE_EFFECT_DIRE_CLAW,
|
||||
MOVE_EFFECT_STEALTH_ROCK,
|
||||
MOVE_EFFECT_SPIKES,
|
||||
MOVE_EFFECT_SYRUP_BOMB,
|
||||
MOVE_EFFECT_FLORAL_HEALING,
|
||||
MOVE_EFFECT_SECRET_POWER,
|
||||
@@ -414,6 +411,11 @@ enum MoveEffects
|
||||
MOVE_EFFECT_LIGHT_SCREEN,
|
||||
MOVE_EFFECT_SALT_CURE,
|
||||
MOVE_EFFECT_EERIE_SPELL,
|
||||
|
||||
// Max move effects happen earlier in the execution chain.
|
||||
// For example stealth rock from G-Max Stonesurge is set up before abilities but from Stone Axe after.
|
||||
// Stone Axe can also fail to set up rocks if user faints where as Stonesurge will always go up.
|
||||
// This means we need to be careful if we want to re-use those effects for (new) vanilla moves
|
||||
MOVE_EFFECT_RAISE_TEAM_ATTACK,
|
||||
MOVE_EFFECT_RAISE_TEAM_DEFENSE,
|
||||
MOVE_EFFECT_RAISE_TEAM_SPEED,
|
||||
@@ -455,11 +457,14 @@ enum MoveEffects
|
||||
MOVE_EFFECT_LOWER_EVASIVENESS_SIDE,
|
||||
MOVE_EFFECT_AROMATHERAPY,
|
||||
MOVE_EFFECT_CONFUSE_SIDE,
|
||||
MOVE_EFFECT_STEELSURGE,
|
||||
MOVE_EFFECT_STEELSURGE, // Steel type rocks
|
||||
MOVE_EFFECT_STEALTH_ROCK, // Max Move rocks, not to be confused for rocks set up from Ceasless Edge (same but differ in execution order)
|
||||
MOVE_EFFECT_TORMENT_SIDE,
|
||||
MOVE_EFFECT_LOWER_SPEED_2_SIDE,
|
||||
MOVE_EFFECT_FIRE_SPIN_SIDE,
|
||||
MOVE_EFFECT_FIXED_POWER,
|
||||
// Max move effects end. They can be used for (custom) normal moves.
|
||||
|
||||
NUM_MOVE_EFFECTS
|
||||
};
|
||||
|
||||
|
||||
@@ -155,6 +155,7 @@ enum BattleMoveEffects
|
||||
EFFECT_BRICK_BREAK,
|
||||
EFFECT_YAWN,
|
||||
EFFECT_KNOCK_OFF,
|
||||
EFFECT_STEAL_ITEM,
|
||||
EFFECT_ENDEAVOR,
|
||||
EFFECT_POWER_BASED_ON_USER_HP,
|
||||
EFFECT_SKILL_SWAP,
|
||||
@@ -351,6 +352,8 @@ enum BattleMoveEffects
|
||||
EFFECT_SMACK_DOWN,
|
||||
EFFECT_ICE_SPINNER, // Removes terrain unless attacker is removed from field either by fainting or ejected out
|
||||
EFFECT_STEEL_ROLLER, // Will fail if there is no terrain up but removes it regardless if attacker is removed from field or not
|
||||
EFFECT_STONE_AXE, // Not to be confused with MOVE_EFFECT_STEALTH_ROCK. They have two different activation timings.
|
||||
EFFECT_CEASELESS_EDGE, // Same applies to spikes
|
||||
NUM_BATTLE_MOVE_EFFECTS,
|
||||
};
|
||||
|
||||
|
||||
@@ -260,7 +260,6 @@ enum MoveEndEffects
|
||||
MOVEEND_ATTACKER_VISIBLE,
|
||||
MOVEEND_TARGET_VISIBLE,
|
||||
MOVEEND_ITEM_EFFECTS_TARGET,
|
||||
MOVEEND_FIRST_MOVE_BLOCK,
|
||||
MOVEEND_ITEM_EFFECTS_ALL,
|
||||
MOVEEND_SYMBIOSIS,
|
||||
MOVEEND_KINGSROCK, // These item effects will occur each strike of a multi-hit move
|
||||
@@ -271,7 +270,7 @@ enum MoveEndEffects
|
||||
MOVEEND_DEFROST,
|
||||
MOVEEND_NEXT_TARGET, // Everything up until here is handled for each strike of a spread move
|
||||
MOVEEND_MULTIHIT_MOVE,
|
||||
MOVEEND_SECOND_MOVE_BLOCK,
|
||||
MOVEEND_MOVE_BLOCK,
|
||||
MOVEEND_ITEM_EFFECTS_ATTACKER,
|
||||
MOVEEND_ABILITY_BLOCK,
|
||||
MOVEEND_SHEER_FORCE, // If move is Sheer Force affected, skip until Opportunist
|
||||
|
||||
Reference in New Issue
Block a user