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Frank DeBlasio 2026-05-06 19:50:10 -04:00 committed by GitHub
commit 59aaede617
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3 changed files with 43 additions and 31 deletions

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@ -516,6 +516,18 @@
createsprite gFlashingHitSplatSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \relative_to, \animation
.endm
.macro create_fist_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req, initPosition=ANIM_TARGET
createsprite gFistFootSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration, \initPosition, 0
.endm
.macro create_wide_foot_sprite anim_battler:req, subpriority_offset:req, x:req, y:req, duration:req, initPosition=ANIM_TARGET
createsprite gFistFootSpriteTemplate, \anim_battler, \subpriority_offset, \x, \y, \duration, \initPosition, 1
.endm
.macro create_electric_puff_sprite anim_battler:req, subpriority_offset:req, relative_to:req, x:req, y:req
createsprite gElectricPuffSpriteTemplate, \anim_battler, \subpriority_offset, \relative_to, \x, \y
.endm
@ createvisualtask wrappers
@ The arguments are based on the CMD_ARGS of the task.

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@ -1019,11 +1019,11 @@ CometPunchContinue:
end
CometPunchLeft:
create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=-8, y=-8, relative_to=ANIM_TARGET, animation=2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0
create_fist_sprite ANIM_ATTACKER, 3, x=-8, y=0, duration=8
goto CometPunchContinue
CometPunchRight:
create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=8, y=-8, relative_to=ANIM_TARGET, animation=2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0
create_fist_sprite ANIM_ATTACKER, 3, x=8, y=0, duration=8
goto CometPunchContinue
Move_SONIC_BOOM:
@ -1155,23 +1155,23 @@ BeatUpContinue:
end
BeatUpLeft:
create_basic_hitsplat_sprite ANIM_TARGET, 2, x=-20, y=-20, relative_to=ANIM_TARGET, animation=2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0
create_fist_sprite ANIM_TARGET, 3, x=-20, y=-12, duration=8
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
create_basic_hitsplat_sprite ANIM_TARGET, 2, x=8, y=0, relative_to=ANIM_TARGET, animation=2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0
create_fist_sprite ANIM_TARGET, 3, x=8, y=8, duration=8
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
goto BeatUpContinue
BeatUpRight:
create_basic_hitsplat_sprite ANIM_TARGET, 2, x=12, y=-20, relative_to=ANIM_TARGET, animation=2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0
create_fist_sprite ANIM_TARGET, 3, x=12, y=-12, duration=8
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
create_basic_hitsplat_sprite ANIM_TARGET, 2, x=-12, y=0, relative_to=ANIM_TARGET, animation=2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0
create_fist_sprite ANIM_TARGET, 3, x=-12, y=8, duration=8
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
goto BeatUpContinue
@ -1265,7 +1265,7 @@ Move_REVERSAL:
delay 8
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
complex_palette_blend unused_anim_battler=ANIM_ATTACKER, unused_subpriority_offset=2, selector=F_PAL_BG | F_PAL_BATTLERS, delay=3, num_blends=1, color1=RGB_WHITE, blend_y1=8, color2=RGB_BLACK, blend_y2=0
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0
create_fist_sprite ANIM_TARGET, 4, x=0, y=0, duration=10
create_basic_hitsplat_sprite ANIM_TARGET, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
end
@ -1362,7 +1362,7 @@ Move_DIZZY_PUNCH:
monbg ANIM_TARGET
setalpha 12, 8
call DizzyPunchLunge
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0
create_fist_sprite ANIM_TARGET, 5, x=16, y=8, duration=20
create_basic_hitsplat_sprite ANIM_TARGET, 4, x=16, y=0, relative_to=ANIM_TARGET, animation=1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32
@ -1373,7 +1373,7 @@ Move_DIZZY_PUNCH:
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -384, -31
delay 10
call DizzyPunchLunge
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0
create_fist_sprite ANIM_TARGET, 5, x=-16, y=-8, duration=20
create_basic_hitsplat_sprite ANIM_TARGET, 4, x=-16, y=-16, relative_to=ANIM_TARGET, animation=1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32
@ -3139,7 +3139,7 @@ MachPunchContinue:
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
delay 6
create_basic_hitsplat_sprite ANIM_TARGET, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
create_fist_sprite ANIM_TARGET, 4, x=0, y=0, duration=8
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
@ -3586,9 +3586,9 @@ Move_CHARGE:
delay 6
loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5
waitforvisualfinish
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
create_electric_puff_sprite ANIM_ATTACKER, 2, relative_to=0, x=16, y=16
delay 2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
create_electric_puff_sprite ANIM_ATTACKER, 2, relative_to=0, x=-16, y=-16
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
waitforvisualfinish
simple_palette_blend selector=F_PAL_BG, delay=4, initial_blend_y=4, target_blend_y=0, color=RGB_BLACK
@ -3724,7 +3724,7 @@ BrickBreakNormal:
simple_palette_blend selector=F_PAL_BG, delay=2, initial_blend_y=0, target_blend_y=6, color=RGB_BLACK
delay 37
create_basic_hitsplat_sprite ANIM_ATTACKER, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
create_fist_sprite ANIM_ATTACKER, 4, x=0, y=0, duration=10
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
simple_palette_blend selector=F_PAL_BG, delay=2, initial_blend_y=6, target_blend_y=0, color=RGB_BLACK
@ -3750,7 +3750,7 @@ BrickBreakShatteredWall:
simple_palette_blend selector=F_PAL_BG, delay=2, initial_blend_y=0, target_blend_y=6, color=RGB_BLACK
delay 37
create_basic_hitsplat_sprite ANIM_ATTACKER, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
create_fist_sprite ANIM_ATTACKER, 4, x=0, y=0, duration=10
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12
@ -4086,7 +4086,7 @@ Move_NEEDLE_ARM:
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
create_basic_hitsplat_sprite ANIM_TARGET, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
create_fist_sprite ANIM_TARGET, 4, x=0, y=0, duration=8
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, -24, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, -17, 10
@ -4310,7 +4310,7 @@ Move_SHADOW_PUNCH:
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
delay 6
create_basic_hitsplat_sprite ANIM_TARGET, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
create_fist_sprite ANIM_TARGET, 4, x=0, y=0, duration=8
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
@ -4439,17 +4439,17 @@ Move_VOLT_TACKLE:
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16
create_electric_puff_sprite ANIM_ATTACKER, 2, relative_to=1, x=16, y=16
delay 2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16
create_electric_puff_sprite ANIM_ATTACKER, 2, relative_to=1, x=-16, y=-16
delay 8
createvisualtask AnimTask_VoltTackleAttackerReappear, 5
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
create_electric_puff_sprite ANIM_ATTACKER, 2, relative_to=0, x=16, y=16
delay 2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
create_electric_puff_sprite ANIM_ATTACKER, 2, relative_to=0, x=-16, y=-16
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 8, 0, RGB_BLACK
waitforvisualfinish
@ -4679,7 +4679,7 @@ Move_ICE_PUNCH:
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224
delay 17
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0
create_fist_sprite ANIM_ATTACKER, 4, x=0, y=-10, duration=8
create_basic_hitsplat_sprite ANIM_ATTACKER, 3, x=0, y=-10, relative_to=ANIM_TARGET, animation=1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
@ -4828,7 +4828,7 @@ Move_THUNDER_PUNCH:
simple_palette_blend selector=F_PAL_BG, delay=2, initial_blend_y=0, target_blend_y=16, color=RGB_BLACK
waitforvisualfinish
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
create_fist_sprite ANIM_TARGET, 4, x=0, y=0, duration=8
create_basic_hitsplat_sprite ANIM_TARGET, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1
delay 1
invert_screen_color scenery=TRUE, attacker=TRUE, target=TRUE
@ -6550,19 +6550,19 @@ TripleKickContinue:
end
TripleKickLeft:
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, -16, -8, 20, 1, 1
create_wide_foot_sprite ANIM_TARGET, 4, x=-16, y=-8, duration=20
create_basic_hitsplat_sprite ANIM_TARGET, 3, x=-16, y=-16, relative_to=ANIM_TARGET, animation=2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
goto TripleKickContinue
TripleKickRight:
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 8, 8, 20, 1, 1
create_wide_foot_sprite ANIM_TARGET, 4, x=8, y=8, duration=20
create_basic_hitsplat_sprite ANIM_TARGET, 3, x=8, y=0, relative_to=ANIM_TARGET, animation=2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
goto TripleKickContinue
TripleKickCenter:
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 20, 1, 1
create_wide_foot_sprite ANIM_TARGET, 4, x=0, y=0, duration=20
create_basic_hitsplat_sprite ANIM_TARGET, 3, x=0, y=-8, relative_to=ANIM_TARGET, animation=1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
goto TripleKickContinue
@ -6576,7 +6576,7 @@ Move_DYNAMIC_PUNCH:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0
create_fist_sprite ANIM_TARGET, 3, x=0, y=0, duration=20
create_basic_hitsplat_sprite ANIM_TARGET, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
delay 1
@ -6615,17 +6615,17 @@ Move_COUNTER:
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 25, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -15, 18, 8, 1, 0
create_fist_sprite ANIM_ATTACKER, 3, x=-15, y=18, duration=8
delay 3
create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=-4, relative_to=ANIM_TARGET, animation=0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 8, 1, 0
create_fist_sprite ANIM_ATTACKER, 3, x=0, y=-4, duration=8
delay 3
create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=15, y=9, relative_to=ANIM_TARGET, animation=0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 15, 9, 8, 1, 0
create_fist_sprite ANIM_ATTACKER, 3, x=15, y=9, duration=8
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
waitforvisualfinish
@ -6664,7 +6664,7 @@ Move_ROCK_SMASH:
setalpha 12, 8
delay 1
create_basic_hitsplat_sprite ANIM_ATTACKER, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 8, 1, 0
create_fist_sprite ANIM_ATTACKER, 2, x=0, y=0, duration=8
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
waitforvisualfinish
@ -6963,7 +6963,7 @@ Move_FIRE_PUNCH:
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
create_fist_sprite ANIM_TARGET, 3, x=0, y=0, duration=8
create_basic_hitsplat_sprite ANIM_TARGET, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
call FireSpreadEffect

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