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replace some BufferStatChange, fix room service and terrain seeds
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@@ -150,6 +150,7 @@ bool32 IsBattlerAffectedByHazards(u8 battlerId, bool32 toxicSpikes);
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void SortBattlersBySpeed(u8 *battlers, bool8 slowToFast);
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bool32 CompareStat(u8 battlerId, u8 statId, u8 cmpTo, u8 cmpKind);
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bool32 TryRoomService(u8 battlerId);
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void BufferStatChange(u8 battlerId, u8 statId, u8 stringId);
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// ability checks
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bool32 IsRolePlayBannedAbilityAtk(u16 ability);
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