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Merge pull request #2712 from DizzyEggg/fix_abilities_empty_field
Fix switch-in abilities activating on an empty field
This commit is contained in:
95
test/ability_download.c
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95
test/ability_download.c
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@@ -0,0 +1,95 @@
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_TRI_ATTACK].split == SPLIT_SPECIAL);
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}
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SINGLE_BATTLE_TEST("Download raises Attack if player has lower Def than Sp.Def", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_TRACE; }
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PARAMETRIZE { ability = ABILITY_DOWNLOAD; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) {Defense(100); SpDefense(200); };
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OPPONENT(SPECIES_PORYGON) { Ability(ability); Attack(100); };
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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if (ability == ABILITY_DOWNLOAD)
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{
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ABILITY_POPUP(opponent, ABILITY_DOWNLOAD);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Porygon's Download raised its attack!");
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}
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HP_BAR(player, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Download raises Sp.Attack if enemy has lower Sp.Def than Def", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_TRACE; }
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PARAMETRIZE { ability = ABILITY_DOWNLOAD; }
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GIVEN {
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PLAYER(SPECIES_PORYGON) { Ability(ability); SpAttack(100); };
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OPPONENT(SPECIES_WOBBUFFET) {Defense(200); SpDefense(100); };
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} WHEN {
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TURN { MOVE(player, MOVE_TRI_ATTACK); }
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} SCENE {
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if (ability == ABILITY_DOWNLOAD)
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{
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ABILITY_POPUP(player, ABILITY_DOWNLOAD);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Porygon's Download raised its sp. attack!");
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}
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Download doesn't activate if target hasn't been sent out yet", s16 damagePhysical, s16 damageSpecial)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_TRACE; }
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PARAMETRIZE { ability = ABILITY_DOWNLOAD; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
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PLAYER(SPECIES_WOBBUFFET) { Speed(100); };
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PLAYER(SPECIES_PORYGON) { Ability(ability); Defense(400); SpDefense(300); Speed(300); Attack(100); };
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(100); };
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OPPONENT(SPECIES_PORYGON2) { Ability(ability); Defense(100); SpDefense(200); Speed(200); };
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} WHEN {
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TURN { MOVE(player, MOVE_EXPLOSION); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
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TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_TRI_ATTACK);}
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} SCENE {
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HP_BAR(player, hp: 0);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player);
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// Everyone faints.
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MESSAGE("Go! Porygon!");
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MESSAGE("2 sent out Porygon2!");
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if (ability == ABILITY_DOWNLOAD)
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{
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ABILITY_POPUP(player, ABILITY_DOWNLOAD);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Porygon's Download raised its attack!");
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ABILITY_POPUP(opponent, ABILITY_DOWNLOAD);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Porygon2's Download raised its sp. attack!");
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &results[i].damagePhysical);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, opponent);
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HP_BAR(player, captureDamage: &results[i].damageSpecial);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damagePhysical, Q_4_12(1.5), results[1].damagePhysical);
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EXPECT_MUL_EQ(results[0].damageSpecial, Q_4_12(1.5), results[1].damageSpecial);
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}
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}
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@@ -20,7 +20,11 @@ SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch ou
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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if (ability == ABILITY_INTIMIDATE)
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{
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Foe Staraptor's Intimidate cuts Wobbuffet's ATTACK!");
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}
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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@@ -30,21 +34,64 @@ SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch ou
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SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after KO", s16 damage)
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{
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u32 ability;
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KNOWN_FAILING;
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PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
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PARAMETRIZE { ability = ABILITY_RECKLESS; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(2); };
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); };
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OPPONENT(SPECIES_STARAPTOR) { Ability(ABILITY_INTIMIDATE); Speed(1); };
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OPPONENT(SPECIES_STARAPTOR) { Ability(ability); Speed(1); };
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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HP_BAR(opponent);
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if (ability == ABILITY_INTIMIDATE)
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{
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Foe Staraptor's Intimidate cuts Wobbuffet's ATTACK!");
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}
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double battle")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
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PLAYER(SPECIES_WOBBUFFET) { };
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PLAYER(SPECIES_WOBBUFFET) { HP(1); };
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PLAYER(SPECIES_STARAVIA) { Ability(ABILITY_INTIMIDATE); };
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PLAYER(SPECIES_ABRA);
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); };
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); };
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OPPONENT(SPECIES_STARAPTOR) { Ability(ABILITY_INTIMIDATE); };
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_EXPLOSION); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(playerRight, 3); SEND_OUT(opponentRight, 3); }
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TURN { MOVE(playerLeft, MOVE_CELEBRATE);}
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} SCENE {
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HP_BAR(playerLeft, hp: 0);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, playerLeft);
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// Everyone faints.
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MESSAGE("Go! Staravia!");
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MESSAGE("2 sent out Staraptor!");
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MESSAGE("Go! Abra!");
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MESSAGE("2 sent out Wynaut!");
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("Staravia's Intimidate cuts Foe Staraptor's ATTACK!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Staravia's Intimidate cuts Foe Wynaut's ATTACK!");
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ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Foe Staraptor's Intimidate cuts Staravia's ATTACK!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Foe Staraptor's Intimidate cuts Abra's ATTACK!");
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}
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}
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@@ -7,7 +7,7 @@
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#include "test.h"
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#include "test_runner.h"
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#define TIMEOUT_SECONDS 30
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#define TIMEOUT_SECONDS 55
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void CB2_TestRunner(void);
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