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update to config files for level caps, etc
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@ -28,6 +28,6 @@
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#define B_EV_CAP_TYPE EV_CAP_NO_GAIN // [EV_CAP_NONE, EV_CAP_FLAG_LIST, EV_CAP_VARIABLE, EV_CAP_NO_GAIN] choose the type of EV cap to apply#define B_EV_CAP_VARIABLE 12 // event variable used to derive EV cap if B_EV_CAP_TYPE is set to EV_CAP_VARIABLE
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#define B_EV_CAP_VARIABLE 8 // event variable used to derive EV cap if B_EV_CAP_TYPE is set to EV_CAP_VARIABLE
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#define B_EV_ITEMS_CAP FALSE // If set to true, EV-boosting items can't be used to go over the EV cap
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#define B_EV_ITEMS_CAP TRUE // If set to true, EV-boosting items can't be used to go over the EV cap
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#endif /* GUARD_CONFIG_CAPS_H */
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@ -98,10 +98,10 @@ static void InitPlayerTrainerId(void)
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// L=A isnt set here for some reason.
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static void SetDefaultOptions(void)
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{
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gSaveBlock2Ptr->optionsTextSpeed = OPTIONS_TEXT_SPEED_MID;
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gSaveBlock2Ptr->optionsTextSpeed = OPTIONS_TEXT_SPEED_FAST;
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gSaveBlock2Ptr->optionsWindowFrameType = 0;
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gSaveBlock2Ptr->optionsSound = OPTIONS_SOUND_MONO;
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gSaveBlock2Ptr->optionsBattleStyle = OPTIONS_BATTLE_STYLE_SHIFT;
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gSaveBlock2Ptr->optionsSound = OPTIONS_SOUND_STEREO;
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gSaveBlock2Ptr->optionsBattleStyle = OPTIONS_BATTLE_STYLE_SET;
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gSaveBlock2Ptr->optionsBattleSceneOff = FALSE;
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gSaveBlock2Ptr->regionMapZoom = FALSE;
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}
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@ -866,9 +866,9 @@ struct {
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const u8 *desc;
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} static const sMainMenuTexts[OPTIONS_COUNT] =
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{
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[OPTION_MOVE_MONS] = {COMPOUND_STRING("MOVE POKéMON"), COMPOUND_STRING("Organize the POKéMON in BOXES and\nin your party.")},
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[OPTION_WITHDRAW] = {COMPOUND_STRING("WITHDRAW POKéMON"), COMPOUND_STRING("Move POKéMON stored in BOXES to\nyour party.")},
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[OPTION_DEPOSIT] = {COMPOUND_STRING("DEPOSIT POKéMON"), COMPOUND_STRING("Store POKéMON in your party in BOXES.")},
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[OPTION_MOVE_MONS] = {COMPOUND_STRING("MOVE POKéMON"), COMPOUND_STRING("Organize the POKéMON in BOXES and\nin your party.")},
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[OPTION_MOVE_ITEMS] = {COMPOUND_STRING("MOVE ITEMS"), COMPOUND_STRING("Move items held by any POKéMON\nin a BOX or your party.")},
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[OPTION_EXIT] = {COMPOUND_STRING("SEE YA!"), COMPOUND_STRING("Return to the previous menu.")}
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};
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