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Thanks, Edu

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
This commit is contained in:
Nephrite
2024-01-12 02:11:42 +09:00
parent c4616739d8
commit 3c93f97166
6 changed files with 19 additions and 20 deletions

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@@ -197,7 +197,7 @@
#define B_THUNDERSTORM_TERRAIN TRUE // If TRUE, overworld Thunderstorm generates Rain and Electric Terrain as in Gen 8.
#define B_FOG_TERRAIN TRUE // If TRUE, overworld Fog generates Misty Terrain as in Gen 8.
#define B_TERRAIN_TYPE_BOOST GEN_LATEST // In Gen8, damage is boosted by 30% instead of 50%.
#define B_SECRET_POWER_EFFECT GEN_LATEST // Secret Power's effects change depending on terrain and generation. See MOVE_EFFECT_SECRET_POWER.
#define B_SECRET_POWER_EFFECT GEN_LATEST // Secret Power's effects change depending on terrain and generation. See MOVE_EFFECT_SECRET_POWER's case in `SetMoveEffect`.
#define B_SECRET_POWER_ANIMATION GEN_LATEST // Secret Power's animations change depending on terrain and generation.
#define B_NATURE_POWER_MOVES GEN_LATEST // Nature Power calls different moves depending on terrain and generation. See sNaturePowerMoves.
#define B_CAMOUFLAGE_TYPES GEN_LATEST // Camouflage changes the user to different types depending on terrain and generation. See sTerrainToType.