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Fixes Tera Type not being carried over to during form change / evolution
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parent
68a869da99
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@ -1198,6 +1198,9 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
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SetBoxMonData(boxMon, MON_DATA_POKEBALL, &value);
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SetBoxMonData(boxMon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender);
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u32 teraType = (boxMon->personality & 0x1) == 0 ? gSpeciesInfo[species].types[0] : gSpeciesInfo[species].types[1];
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SetBoxMonData(boxMon, MON_DATA_TERA_TYPE, &teraType);
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if (fixedIV < USE_RANDOM_IVS)
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{
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SetBoxMonData(boxMon, MON_DATA_HP_IV, &fixedIV);
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@ -2789,18 +2792,9 @@ u32 GetBoxMonData3(struct BoxPokemon *boxMon, s32 field, u8 *data)
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break;
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case MON_DATA_TERA_TYPE:
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if (gSpeciesInfo[substruct0->species].forceTeraType)
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{
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retVal = gSpeciesInfo[substruct0->species].forceTeraType;
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}
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else if (substruct0->teraType == TYPE_NONE) // Tera Type hasn't been modified so we can just use the personality
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{
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const u8 *types = gSpeciesInfo[substruct0->species].types;
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retVal = (boxMon->personality & 0x1) == 0 ? types[0] : types[1];
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}
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else
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{
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retVal = substruct0->teraType;
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}
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break;
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case MON_DATA_EVOLUTION_TRACKER:
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evoTracker.asField.a = substruct1->evolutionTracker1;
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