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move gSwapDamagecategory to battle struct, use GetSplitBasedOnStats for photon geyser check
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@@ -35,4 +35,4 @@
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#define Z_EFFECT_EVSN_UP_3 28
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#endif // GUARD_Z_MOVE_EFFECTS_H
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#endif // GUARD_Z_MOVE_EFFECTS_H
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