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move gSwapDamagecategory to battle struct, use GetSplitBasedOnStats for photon geyser check
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@@ -722,7 +722,7 @@ BattleScript_EffectPhotonGeyser:
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critcalc
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damagecalc
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adjustdamage
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photongeysercheck
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photongeysercheck BS_ATTACKER
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attackanimation
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waitanimation
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effectivenesssound
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