From 27f2b85efed47da24bd40f8b16af22e11ec3c1b3 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Fri, 12 Aug 2022 00:28:16 -0400 Subject: [PATCH] Incorporated Italian changes, enough to compile (still needs to sync a couple of them) --- Makefile | 10 +- charmap.txt | 4 + data/event_scripts.s | 22 + .../AbandonedShip_CaptainsOffice/scripts.inc | 4 + .../AbandonedShip_CaptainsOffice/text_it.inc | 16 + .../AbandonedShip_Corridors_1F/scripts.inc | 4 + .../AbandonedShip_Corridors_1F/text_it.inc | 14 + .../AbandonedShip_Corridors_B1F/scripts.inc | 4 + .../AbandonedShip_Corridors_B1F/text_it.inc | 29 + .../scripts.inc | 4 + .../text_it.inc | 20 + .../scripts.inc | 4 + .../text_it.inc | 4 + data/maps/AbandonedShip_Rooms2_1F/scripts.inc | 4 + data/maps/AbandonedShip_Rooms2_1F/text_it.inc | 97 + .../maps/AbandonedShip_Rooms2_B1F/scripts.inc | 15 +- data/maps/AbandonedShip_Rooms2_B1F/text.inc | 5 + .../maps/AbandonedShip_Rooms2_B1F/text_fr.inc | 5 + .../maps/AbandonedShip_Rooms2_B1F/text_it.inc | 5 + data/maps/AbandonedShip_Rooms_1F/scripts.inc | 4 + data/maps/AbandonedShip_Rooms_1F/text_it.inc | 43 + data/maps/AbandonedShip_Rooms_B1F/scripts.inc | 16 +- data/maps/AbandonedShip_Rooms_B1F/text.inc | 5 + data/maps/AbandonedShip_Rooms_B1F/text_fr.inc | 5 + data/maps/AbandonedShip_Rooms_B1F/text_it.inc | 5 + data/text/it/abnormal_weather.inc | 7 + data/text/it/berries.inc | 235 ++ data/text/it/braille.inc | 118 + data/text/it/check_furniture.inc | 28 + data/text/it/event_ticket_1.inc | 41 + data/text/it/general.inc | 124 + data/text/it/lottery_corner.inc | 79 + data/text/it/mart_clerk.inc | 10 + data/text/it/obtain_item.inc | 30 + data/text/it/pc.inc | 17 + data/text/it/pc_transfer.inc | 29 + data/text/it/pkmn_center_nurse.inc | 47 + data/text/it/pokedex_rating.inc | 115 + data/text/it/questionnaire.inc | 43 + data/text/it/record_mix.inc | 6 + data/text/it/shoal_cave.inc | 53 + graphics/berry_blender/it/start.png | Bin 0 -> 366 bytes graphics/party_menu/bg_it.png | Bin 0 -> 614 bytes graphics/shop/money_it.png | Bin 0 -> 208 bytes graphics/slot_machine/it/info_box.bin | Bin 0 -> 1280 bytes graphics/slot_machine/it/menu.png | Bin 0 -> 2326 bytes graphics/title_screen/it/emerald_version.png | Bin 0 -> 947 bytes graphics/title_screen/it/press_start.png | Bin 0 -> 507 bytes graphics/types/it/bug.png | Bin 0 -> 227 bytes graphics/types/it/contest_beauty.png | Bin 0 -> 225 bytes graphics/types/it/contest_cool.png | Bin 0 -> 235 bytes graphics/types/it/contest_cute.png | Bin 0 -> 234 bytes graphics/types/it/contest_smart.png | Bin 0 -> 229 bytes graphics/types/it/contest_tough.png | Bin 0 -> 237 bytes graphics/types/it/dark.png | Bin 0 -> 217 bytes graphics/types/it/dragon.png | Bin 0 -> 219 bytes graphics/types/it/electric.png | Bin 0 -> 217 bytes graphics/types/it/fight.png | Bin 0 -> 217 bytes graphics/types/it/fire.png | Bin 0 -> 218 bytes graphics/types/it/flying.png | Bin 0 -> 226 bytes graphics/types/it/ghost.png | Bin 0 -> 234 bytes graphics/types/it/grass.png | Bin 0 -> 224 bytes graphics/types/it/ground.png | Bin 0 -> 223 bytes graphics/types/it/ice.png | Bin 0 -> 232 bytes graphics/types/it/mystery.png | Bin 0 -> 217 bytes graphics/types/it/normal.png | Bin 0 -> 220 bytes graphics/types/it/poison.png | Bin 0 -> 231 bytes graphics/types/it/psychic.png | Bin 0 -> 230 bytes graphics/types/it/rock.png | Bin 0 -> 228 bytes graphics/types/it/steel.png | Bin 0 -> 225 bytes graphics/types/it/water.png | Bin 0 -> 224 bytes graphics/union_room_chat/it/background.bin | Bin 0 -> 1280 bytes graphics/union_room_chat/it/background.png | Bin 0 -> 537 bytes .../union_room_chat/it/r_button_labels.png | Bin 0 -> 247 bytes graphics_file_rules.mk | 30 +- graphics_file_rules_en.mk | 12 - graphics_file_rules_fr.mk | 7 - include/battle_script_commands.h | 2 +- include/battle_tower.h | 2 +- include/config.h | 2 +- include/constants/global.h | 2 + include/constants/items.h | 1 + include/easy_chat.h | 2 +- include/graphics.h | 2 +- include/international_string_util.h | 2 +- include/strings.h | 2 +- emerald.sha1 => rom.sha1 | 0 emerald_fr.sha1 => rom_fr.sha1 | 0 rom_it.sha1 | 1 + src/battle_bg.c | 18 +- src/battle_dome.c | 4 +- src/battle_main.c | 23 +- src/battle_message.c | 674 +++- src/battle_tower.c | 14 +- src/berry.c | 171 +- src/berry_blender.c | 66 +- src/berry_fix_program.c | 37 + src/berry_tag_screen.c | 33 +- src/coins.c | 5 + src/credits.c | 12 +- src/data.c | 11 +- src/data/bard_music/bard_sounds.h | 21 + src/data/bard_music/it/actions.h | 630 ++++ src/data/bard_music/it/adjectives.h | 294 ++ src/data/bard_music/it/battle.h | 510 +++ src/data/bard_music/it/conditions.h | 558 +++ src/data/bard_music/it/endings.h | 558 +++ src/data/bard_music/it/events.h | 238 ++ src/data/bard_music/it/feelings.h | 558 +++ src/data/bard_music/it/greetings.h | 342 ++ src/data/bard_music/it/hobbies.h | 438 +++ src/data/bard_music/it/lifestyle.h | 366 ++ src/data/bard_music/it/misc.h | 342 ++ src/data/bard_music/it/moves.h | 2851 ++++++++++++++ src/data/bard_music/it/people.h | 606 +++ src/data/bard_music/it/pokemon.h | 3305 +++++++++++++++++ src/data/bard_music/it/speech.h | 486 +++ src/data/bard_music/it/status.h | 878 +++++ src/data/bard_music/it/time.h | 366 ++ src/data/bard_music/it/trainer.h | 222 ++ src/data/bard_music/it/trendysaying.h | 270 ++ src/data/bard_music/it/voices.h | 510 +++ src/data/credits.h | 38 +- src/data/decoration/description_it.h | 585 +++ src/data/easy_chat/easy_chat_groups.h | 23 + .../easy_chat/it/easy_chat_group_actions.h | 471 +++ .../easy_chat/it/easy_chat_group_adjectives.h | 219 ++ .../easy_chat/it/easy_chat_group_battle.h | 381 ++ .../easy_chat/it/easy_chat_group_conditions.h | 417 +++ .../easy_chat/it/easy_chat_group_endings.h | 417 +++ .../easy_chat/it/easy_chat_group_events.h | 177 + .../easy_chat/it/easy_chat_group_feelings.h | 417 +++ .../easy_chat/it/easy_chat_group_greetings.h | 255 ++ .../easy_chat/it/easy_chat_group_hobbies.h | 327 ++ .../easy_chat/it/easy_chat_group_lifestyle.h | 273 ++ src/data/easy_chat/it/easy_chat_group_misc.h | 255 ++ .../easy_chat/it/easy_chat_group_move_1.h | 158 + .../easy_chat/it/easy_chat_group_move_2.h | 204 + .../easy_chat/it/easy_chat_group_people.h | 453 +++ .../easy_chat/it/easy_chat_group_speech.h | 363 ++ .../easy_chat/it/easy_chat_group_status.h | 657 ++++ src/data/easy_chat/it/easy_chat_group_time.h | 273 ++ .../easy_chat/it/easy_chat_group_trainer.h | 165 + .../it/easy_chat_group_trendy_saying.h | 201 + .../easy_chat/it/easy_chat_group_voices.h | 381 ++ .../easy_chat/it/easy_chat_words_by_letter.h | 2846 ++++++++++++++ src/data/graphics/slot_machine.h | 10 +- src/data/lilycove_lady.h | 226 +- .../text/{abilities_fr.h => fr/abilities.h} | 0 .../text/{move_names_fr.h => fr/move_names.h} | 0 .../species_names.h} | 0 .../trainer_class_names.h} | 0 src/data/text/it/abilities.h | 242 ++ src/data/text/it/move_names.h | 358 ++ src/data/text/it/trainer_class_names.h | 68 + src/data/text/nature_names.h | 26 + src/data/text/ribbon_descriptions.h | 20 + src/data/trade.h | 70 +- src/data/union_room.h | 266 +- src/decoration.c | 2 + src/easy_chat.c | 63 +- src/graphics.c | 32 +- src/international_string_util.c | 15 +- src/item_menu.c | 16 +- src/landmark.c | 43 + src/map_name_popup.c | 9 + src/minigame_countdown.c | 4 +- src/mystery_event_msg.c | 12 + src/mystery_gift_scripts.c | 2 + src/naming_screen.c | 8 +- src/strings.c | 1786 ++++++++- src/text_input_strings.c | 65 + src/title_screen.c | 11 +- 173 files changed, 29914 insertions(+), 210 deletions(-) create mode 100644 data/maps/AbandonedShip_CaptainsOffice/text_it.inc create mode 100644 data/maps/AbandonedShip_Corridors_1F/text_it.inc create mode 100644 data/maps/AbandonedShip_Corridors_B1F/text_it.inc create mode 100644 data/maps/AbandonedShip_HiddenFloorCorridors/text_it.inc create mode 100644 data/maps/AbandonedShip_HiddenFloorRooms/text_it.inc create mode 100644 data/maps/AbandonedShip_Rooms2_1F/text_it.inc create mode 100644 data/maps/AbandonedShip_Rooms2_B1F/text.inc create mode 100644 data/maps/AbandonedShip_Rooms2_B1F/text_fr.inc create mode 100644 data/maps/AbandonedShip_Rooms2_B1F/text_it.inc create mode 100644 data/maps/AbandonedShip_Rooms_1F/text_it.inc create mode 100644 data/maps/AbandonedShip_Rooms_B1F/text.inc create mode 100644 data/maps/AbandonedShip_Rooms_B1F/text_fr.inc create mode 100644 data/maps/AbandonedShip_Rooms_B1F/text_it.inc create mode 100644 data/text/it/abnormal_weather.inc create mode 100644 data/text/it/berries.inc create mode 100644 data/text/it/braille.inc create mode 100644 data/text/it/check_furniture.inc create mode 100644 data/text/it/event_ticket_1.inc create mode 100644 data/text/it/general.inc create mode 100644 data/text/it/lottery_corner.inc create mode 100644 data/text/it/mart_clerk.inc create mode 100644 data/text/it/obtain_item.inc create mode 100644 data/text/it/pc.inc create mode 100644 data/text/it/pc_transfer.inc create mode 100644 data/text/it/pkmn_center_nurse.inc create mode 100644 data/text/it/pokedex_rating.inc create mode 100644 data/text/it/questionnaire.inc create mode 100644 data/text/it/record_mix.inc create mode 100644 data/text/it/shoal_cave.inc create mode 100644 graphics/berry_blender/it/start.png create mode 100644 graphics/party_menu/bg_it.png create mode 100644 graphics/shop/money_it.png create mode 100644 graphics/slot_machine/it/info_box.bin create mode 100644 graphics/slot_machine/it/menu.png create mode 100644 graphics/title_screen/it/emerald_version.png create mode 100644 graphics/title_screen/it/press_start.png create mode 100644 graphics/types/it/bug.png create mode 100644 graphics/types/it/contest_beauty.png create mode 100644 graphics/types/it/contest_cool.png create mode 100644 graphics/types/it/contest_cute.png create mode 100644 graphics/types/it/contest_smart.png create mode 100644 graphics/types/it/contest_tough.png create mode 100644 graphics/types/it/dark.png create mode 100644 graphics/types/it/dragon.png create mode 100644 graphics/types/it/electric.png create mode 100644 graphics/types/it/fight.png create mode 100644 graphics/types/it/fire.png create mode 100644 graphics/types/it/flying.png create mode 100644 graphics/types/it/ghost.png create mode 100644 graphics/types/it/grass.png create mode 100644 graphics/types/it/ground.png create mode 100644 graphics/types/it/ice.png create mode 100644 graphics/types/it/mystery.png create mode 100644 graphics/types/it/normal.png create mode 100644 graphics/types/it/poison.png create mode 100644 graphics/types/it/psychic.png create mode 100644 graphics/types/it/rock.png create mode 100644 graphics/types/it/steel.png create mode 100644 graphics/types/it/water.png create mode 100644 graphics/union_room_chat/it/background.bin create mode 100644 graphics/union_room_chat/it/background.png create mode 100644 graphics/union_room_chat/it/r_button_labels.png delete mode 100644 graphics_file_rules_en.mk delete mode 100644 graphics_file_rules_fr.mk rename emerald.sha1 => rom.sha1 (100%) rename emerald_fr.sha1 => rom_fr.sha1 (100%) create mode 100644 rom_it.sha1 create mode 100644 src/data/bard_music/it/actions.h create mode 100644 src/data/bard_music/it/adjectives.h create mode 100644 src/data/bard_music/it/battle.h create mode 100644 src/data/bard_music/it/conditions.h create mode 100644 src/data/bard_music/it/endings.h create mode 100644 src/data/bard_music/it/events.h create mode 100644 src/data/bard_music/it/feelings.h create mode 100644 src/data/bard_music/it/greetings.h create mode 100644 src/data/bard_music/it/hobbies.h create mode 100644 src/data/bard_music/it/lifestyle.h create mode 100644 src/data/bard_music/it/misc.h create mode 100644 src/data/bard_music/it/moves.h create mode 100644 src/data/bard_music/it/people.h create mode 100644 src/data/bard_music/it/pokemon.h create mode 100644 src/data/bard_music/it/speech.h create mode 100644 src/data/bard_music/it/status.h create mode 100644 src/data/bard_music/it/time.h create mode 100644 src/data/bard_music/it/trainer.h create mode 100644 src/data/bard_music/it/trendysaying.h create mode 100644 src/data/bard_music/it/voices.h create mode 100644 src/data/decoration/description_it.h create mode 100644 src/data/easy_chat/it/easy_chat_group_actions.h create mode 100644 src/data/easy_chat/it/easy_chat_group_adjectives.h create mode 100644 src/data/easy_chat/it/easy_chat_group_battle.h create mode 100644 src/data/easy_chat/it/easy_chat_group_conditions.h create mode 100644 src/data/easy_chat/it/easy_chat_group_endings.h create mode 100644 src/data/easy_chat/it/easy_chat_group_events.h create mode 100644 src/data/easy_chat/it/easy_chat_group_feelings.h create mode 100644 src/data/easy_chat/it/easy_chat_group_greetings.h create mode 100644 src/data/easy_chat/it/easy_chat_group_hobbies.h create mode 100644 src/data/easy_chat/it/easy_chat_group_lifestyle.h create mode 100644 src/data/easy_chat/it/easy_chat_group_misc.h create mode 100644 src/data/easy_chat/it/easy_chat_group_move_1.h create mode 100644 src/data/easy_chat/it/easy_chat_group_move_2.h create mode 100644 src/data/easy_chat/it/easy_chat_group_people.h create mode 100644 src/data/easy_chat/it/easy_chat_group_speech.h create mode 100644 src/data/easy_chat/it/easy_chat_group_status.h create mode 100644 src/data/easy_chat/it/easy_chat_group_time.h create mode 100644 src/data/easy_chat/it/easy_chat_group_trainer.h create mode 100644 src/data/easy_chat/it/easy_chat_group_trendy_saying.h create mode 100644 src/data/easy_chat/it/easy_chat_group_voices.h create mode 100644 src/data/easy_chat/it/easy_chat_words_by_letter.h rename src/data/text/{abilities_fr.h => fr/abilities.h} (100%) rename src/data/text/{move_names_fr.h => fr/move_names.h} (100%) rename src/data/text/{species_names_fr.h => fr/species_names.h} (100%) rename src/data/text/{trainer_class_names_fr.h => fr/trainer_class_names.h} (100%) create mode 100644 src/data/text/it/abilities.h create mode 100644 src/data/text/it/move_names.h create mode 100644 src/data/text/it/trainer_class_names.h diff --git a/Makefile b/Makefile index d342c51425..7eec8342b9 100644 --- a/Makefile +++ b/Makefile @@ -58,10 +58,15 @@ else ifeq ($(GAME_LANGUAGE), FRENCH) GAME_CODE := $(GAME_CODE)F BUILD_SUFIX := _fr +else +ifeq ($(GAME_LANGUAGE), ITALIAN) + GAME_CODE := $(GAME_CODE)I + BUILD_SUFIX := _it else $(error unknown language $(GAME_LANGUAGE)) endif endif +endif # Rom and build directory names. BUILD_NAME := $(BUILD_NAME)$(BUILD_SUFIX) @@ -242,7 +247,7 @@ $(TOOLDIRS): rom: $(ROM) ifeq ($(COMPARE),1) - @$(SHA1) $(BUILD_NAME).sha1 + @$(SHA1) rom$(BUILD_SUFIX).sha1 endif clean: mostlyclean clean-tools @@ -444,16 +449,19 @@ $(ROM): $(ELF) # "Friendly" target names for convenience sake en: ; @$(MAKE) GAME_LANGUAGE=ENGLISH fr: ; @$(MAKE) GAME_LANGUAGE=FRENCH +it: ; @$(MAKE) GAME_LANGUAGE=ITALIAN # For contributors to make sure a change didn't affect the contents of the ROMs. compare: ; @$(MAKE) GAME_LANGUAGE=ENGLISH COMPARE=1 compare_en: ; @$(MAKE) GAME_LANGUAGE=ENGLISH COMPARE=1 compare_fr: ; @$(MAKE) GAME_LANGUAGE=FRENCH COMPARE=1 +compare_it: ; @$(MAKE) GAME_LANGUAGE=ITALIAN COMPARE=1 # Use modern compilers to build rom. Will not match with original ROMs. modern: ; @$(MAKE) GAME_LANGUAGE=ENGLISH MODERN=1 modern_en: ; @$(MAKE) GAME_LANGUAGE=ENGLISH MODERN=1 modern_fr: ; @$(MAKE) GAME_LANGUAGE=FRENCH MODERN=1 +modern_it: ; @$(MAKE) GAME_LANGUAGE=ITALIAN MODERN=1 libagbsyscall: @$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN) MODERN=$(MODERN) diff --git a/charmap.txt b/charmap.txt index e24460debc..69309f3624 100644 --- a/charmap.txt +++ b/charmap.txt @@ -50,10 +50,14 @@ LV = 34 PK = 53 PKMN = 53 54 POKEBLOCK = 55 56 57 58 59 +POKE = 55 56 'Í' = 5A '%' = 5B '(' = 5C ')' = 5D +POKEMELLA = 5E 5F 60 61 62 +MELLA = 60 61 62 +POKEMELLE = 5E 5F 60 61 63 Pco = 64 @ Battle Points symbol, French 'â' = 68 'í' = 6F diff --git a/data/event_scripts.s b/data/event_scripts.s index dd84011d50..e42ccd3d4b 100644 --- a/data/event_scripts.s +++ b/data/event_scripts.s @@ -847,6 +847,18 @@ Common_EventScript_PlayerHandedOverTheItem:: .include "data/text/fr/pc_transfer.inc" .include "data/text/fr/questionnaire.inc" .include "data/text/fr/abnormal_weather.inc" +.else +.ifdef ITALIAN + .include "data/text/it/record_mix.inc" + .include "data/text/it/pc.inc" + .include "data/text/it/pkmn_center_nurse.inc" + .include "data/text/it/mart_clerk.inc" + .include "data/text/it/obtain_item.inc" + .include "data/text/it/general.inc" + .include "data/text/it/pc_transfer.inc" + .include "data/text/it/questionnaire.inc" + .include "data/text/it/abnormal_weather.inc" +.endif .endif .endif @@ -944,6 +956,16 @@ Common_EventScript_LegendaryFlewAway:: .include "data/text/fr/berries.inc" .include "data/text/fr/shoal_cave.inc" .include "data/text/fr/check_furniture.inc" +.else +.ifdef ITALIAN + .include "data/text/it/pokedex_rating.inc" + .include "data/text/it/lottery_corner.inc" + .include "data/text/it/event_ticket_1.inc" + .include "data/text/it/braille.inc" + .include "data/text/it/berries.inc" + .include "data/text/it/shoal_cave.inc" + .include "data/text/it/check_furniture.inc" +.endif .endif .endif .include "data/scripts/cave_hole.inc" diff --git a/data/maps/AbandonedShip_CaptainsOffice/scripts.inc b/data/maps/AbandonedShip_CaptainsOffice/scripts.inc index 5bed86ba4e..b5d6898b70 100644 --- a/data/maps/AbandonedShip_CaptainsOffice/scripts.inc +++ b/data/maps/AbandonedShip_CaptainsOffice/scripts.inc @@ -27,5 +27,9 @@ AbandonedShip_CaptainsOffice_EventScript_ThisIsSSCactus:: .else .ifdef FRENCH .include "data/maps/AbandonedShip_CaptainsOffice/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/AbandonedShip_CaptainsOffice/text_it.inc" +.endif .endif .endif diff --git a/data/maps/AbandonedShip_CaptainsOffice/text_it.inc b/data/maps/AbandonedShip_CaptainsOffice/text_it.inc new file mode 100644 index 0000000000..f40703ddd7 --- /dev/null +++ b/data/maps/AbandonedShip_CaptainsOffice/text_it.inc @@ -0,0 +1,16 @@ +AbandonedShip_CaptainsOffice_Text_NoSuccessFindingScanner: + .string "Il CAP. REMO mi ha mandato ad esplorare\n" + .string "questa nave.\p" + .string "Devo trovare uno SCANNER,\n" + .string "ma ancora non ci sono riuscito…$" + +AbandonedShip_CaptainsOffice_Text_OhCanYouDeliverScanner: + .string "Oh! È uno SCANNER!\p" + .string "Potresti consegnarlo tu al CAP. REMO?\p" + .string "Vorrei continuare ad esplorare la nave\n" + .string "ancora un po’…$" + +AbandonedShip_CaptainsOffice_Text_ThisIsSSCactus: + .string "La nave si chiama M/N CACTUS.\n" + .string "Sembra essere d’epoca.$" + diff --git a/data/maps/AbandonedShip_Corridors_1F/scripts.inc b/data/maps/AbandonedShip_Corridors_1F/scripts.inc index fcac07b377..f97ba0cbb8 100644 --- a/data/maps/AbandonedShip_Corridors_1F/scripts.inc +++ b/data/maps/AbandonedShip_Corridors_1F/scripts.inc @@ -15,5 +15,9 @@ AbandonedShip_Corridors_1F_EventScript_Charlie:: .else .ifdef FRENCH .include "data/maps/AbandonedShip_Corridors_1F/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/AbandonedShip_Corridors_1F/text_it.inc" +.endif .endif .endif diff --git a/data/maps/AbandonedShip_Corridors_1F/text_it.inc b/data/maps/AbandonedShip_Corridors_1F/text_it.inc new file mode 100644 index 0000000000..dba96dfb1a --- /dev/null +++ b/data/maps/AbandonedShip_Corridors_1F/text_it.inc @@ -0,0 +1,14 @@ +AbandonedShip_Corridors_1F_Text_CharlieIntro: + .string "Con la mia ciambella a bordo\n" + .string "sono imbattibile…$" + +AbandonedShip_Corridors_1F_Text_CharlieDefeat: + .string "Colpito e affondato!$" + +AbandonedShip_Corridors_1F_Text_CharliePostBattle: + .string "Non è facile tirare le POKé BALL mentre\n" + .string "sei aggrappato a una ciambella!$" + +AbandonedShip_Corridors_1F_Text_IsntItFunHere: + .string "Non trovi che sia bello qui?\n" + .string "Io non sto nella pelle!$" diff --git a/data/maps/AbandonedShip_Corridors_B1F/scripts.inc b/data/maps/AbandonedShip_Corridors_B1F/scripts.inc index 0a70d39da4..adde7b1eef 100644 --- a/data/maps/AbandonedShip_Corridors_B1F/scripts.inc +++ b/data/maps/AbandonedShip_Corridors_B1F/scripts.inc @@ -58,5 +58,9 @@ AbandonedShip_Corridors_B1F_EventScript_Duncan:: .else .ifdef FRENCH .include "data/maps/AbandonedShip_Corridors_B1F/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/AbandonedShip_Corridors_B1F/text_it.inc" +.endif .endif .endif diff --git a/data/maps/AbandonedShip_Corridors_B1F/text_it.inc b/data/maps/AbandonedShip_Corridors_B1F/text_it.inc new file mode 100644 index 0000000000..a9415db053 --- /dev/null +++ b/data/maps/AbandonedShip_Corridors_B1F/text_it.inc @@ -0,0 +1,29 @@ +AbandonedShip_Corridors_B1F_Text_DuncanIntro: + .string "Anche in mare, noi MARINAI non ci\n" + .string "separiamo dai nostri POKéMON.\l" + .string "Ti va di lottare?$" + +AbandonedShip_Corridors_B1F_Text_DuncanDefeat: + .string "Oops, ho fatto acqua da tutte le parti!$" + +AbandonedShip_Corridors_B1F_Text_DuncanPostBattle: + .string "La carena della nave si è arenata.\p" + .string "Se solo avessi un POKéMON capace\n" + .string "di andare sott’acqua…$" + +AbandonedShip_Corridors_B1F_Text_YayItsAShip: + .string "Yuppie!\n" + .string "È una nave!$" + +AbandonedShip_Corridors_B1F_Text_DoorIsLocked: + .string "La porta è chiusa.\p" + .string "Sulla porta c’è scritto “STIVA”.$" + +AbandonedShip_Corridors_B1F_Text_InsertedStorageKey: + .string "{PLAYER} inserisce e gira la CHIAVE\n" + .string "della STIVA.\p" + .string "La CHIAVE inserita si è inceppata,\n" + .string "ma la porta si apre.$" + +AbandonedShip_Text_TheDoorIsOpen: + .string "La porta è aperta.$" diff --git a/data/maps/AbandonedShip_HiddenFloorCorridors/scripts.inc b/data/maps/AbandonedShip_HiddenFloorCorridors/scripts.inc index 26ac91698a..d2903a23f4 100644 --- a/data/maps/AbandonedShip_HiddenFloorCorridors/scripts.inc +++ b/data/maps/AbandonedShip_HiddenFloorCorridors/scripts.inc @@ -136,5 +136,9 @@ AbandonedShip_HiddenFloorCorridors_EventScript_TheDoorIsOpen:: .else .ifdef FRENCH .include "data/maps/AbandonedShip_HiddenFloorCorridors/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/AbandonedShip_HiddenFloorCorridors/text_it.inc" +.endif .endif .endif diff --git a/data/maps/AbandonedShip_HiddenFloorCorridors/text_it.inc b/data/maps/AbandonedShip_HiddenFloorCorridors/text_it.inc new file mode 100644 index 0000000000..2e6d96f6ee --- /dev/null +++ b/data/maps/AbandonedShip_HiddenFloorCorridors/text_it.inc @@ -0,0 +1,20 @@ +AbandonedShip_HiddenFloorCorridors_Text_Rm1DoorIsLocked: + .string "La porta è chiusa.\p" + .string "Sulla porta c’è scritto “CABINA 1”.$" + +AbandonedShip_HiddenFloorCorridors_Text_Rm2DoorIsLocked: + .string "La porta è chiusa.\p" + .string "Sulla porta c’è scritto “CABINA 2”.$" + +AbandonedShip_HiddenFloorCorridors_Text_Rm4DoorIsLocked: + .string "La porta è chiusa.\p" + .string "Sulla porta c’è scritto “CABINA 4”.$" + +AbandonedShip_HiddenFloorCorridors_Text_Rm6DoorIsLocked: + .string "La porta è chiusa.\p" + .string "Sulla porta c’è scritto “CABINA 6”.$" + +AbandonedShip_HiddenFloorCorridors_Text_InsertedKey: + .string "{PLAYER} inserisce e gira la CHIAVE.\p" + .string "La CHIAVE inserita si è inceppata, ma\n" + .string "la porta si apre lo stesso.$" diff --git a/data/maps/AbandonedShip_HiddenFloorRooms/scripts.inc b/data/maps/AbandonedShip_HiddenFloorRooms/scripts.inc index 146539814a..9829f7bc16 100644 --- a/data/maps/AbandonedShip_HiddenFloorRooms/scripts.inc +++ b/data/maps/AbandonedShip_HiddenFloorRooms/scripts.inc @@ -116,5 +116,9 @@ AbandonedShip_HiddenFloorRooms_EventScript_Trash:: .else .ifdef FRENCH .include "data/maps/AbandonedShip_HiddenFloorRooms/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/AbandonedShip_HiddenFloorRooms/text_it.inc" +.endif .endif .endif diff --git a/data/maps/AbandonedShip_HiddenFloorRooms/text_it.inc b/data/maps/AbandonedShip_HiddenFloorRooms/text_it.inc new file mode 100644 index 0000000000..28e8709ccf --- /dev/null +++ b/data/maps/AbandonedShip_HiddenFloorRooms/text_it.inc @@ -0,0 +1,4 @@ +AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash: + .string "Qualcosa luccica!\n" + .string "Ma sono solo cianfrusaglie…$" + diff --git a/data/maps/AbandonedShip_Rooms2_1F/scripts.inc b/data/maps/AbandonedShip_Rooms2_1F/scripts.inc index e265a4014c..8ed3565402 100644 --- a/data/maps/AbandonedShip_Rooms2_1F/scripts.inc +++ b/data/maps/AbandonedShip_Rooms2_1F/scripts.inc @@ -54,5 +54,9 @@ AbandonedShip_Rooms2_1F_EventScript_Garrison:: .else .ifdef FRENCH .include "data/maps/AbandonedShip_Rooms2_1F/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/AbandonedShip_Rooms2_1F/text_it.inc" +.endif .endif .endif diff --git a/data/maps/AbandonedShip_Rooms2_1F/text_it.inc b/data/maps/AbandonedShip_Rooms2_1F/text_it.inc new file mode 100644 index 0000000000..ac3d85cc14 --- /dev/null +++ b/data/maps/AbandonedShip_Rooms2_1F/text_it.inc @@ -0,0 +1,97 @@ +AbandonedShip_Rooms2_1F_Text_DanIntro: + .string "DAN: Andando a caccia di tesori…\n" + .string "abbiamo trovato un ALLENATORE!$" + +AbandonedShip_Rooms2_1F_Text_DanDefeat: + .string "DAN: Anche in due non siamo riusciti\n" + .string "a batterti…$" + +AbandonedShip_Rooms2_1F_Text_DanPostBattle: + .string "DAN: Non riusciamo a trovare i tesori…\n" + .string "Se li sarà già intascati qualcuno?$" + +AbandonedShip_Rooms2_1F_Text_DanNotEnoughMons: + .string "DAN: Non hai nemmeno due POKéMON.\n" + .string "Come credi di poterci battere?$" + +AbandonedShip_Rooms2_1F_Text_KiraIntro: + .string "CIRA: Oh? Eravamo a caccia di tesori.\n" + .string "Ma chi abbiamo incontrato?\l" + .string "Un ALLENATORE!$" + +AbandonedShip_Rooms2_1F_Text_KiraDefeat: + .string "CIRA: Oh, wow, sei forte!$" + +AbandonedShip_Rooms2_1F_Text_KiraPostBattle: + .string "CIRA: Chissà dove sono nascosti\n" + .string "i tesori…\p" + .string "So già cosa comprarmi quando li troverò!$" + +AbandonedShip_Rooms2_1F_Text_KiraNotEnoughMons: + .string "CIRA: Non hai due POKéMON?\n" + .string "Beh, allora dobbiamo rinviare la sfida!$" + +AbandonedShip_Rooms2_1F_Text_KiraRegister: + .string "CIRA: Che rabbia che mi fai!\n" + .string "Ti registrerò nel POKéNAV!$" + +AbandonedShip_Rooms2_1F_Text_DanRematchIntro: + .string "DAN: È da tempo che siamo a caccia\n" + .string "di tesori.\p" + .string "I nostri POKéMON si sono rafforzati.\n" + .string "Vuoi una dimostrazione?$" + +AbandonedShip_Rooms2_1F_Text_DanRematchDefeat: + .string "DAN: Sei forte, come sempre!$" + +AbandonedShip_Rooms2_1F_Text_DanPostRematch: + .string "DAN: Non troviamo tesori, perdiamo\n" + .string "con i POKéMON…\p" + .string "Voglio andare a casa… Ma se oso dirlo\n" + .string "a mia moglie, va su tutte le furie…$" + +AbandonedShip_Rooms2_1F_Text_DanRematchNotEnoughMons: + .string "DAN: Non hai nemmeno due POKéMON.\n" + .string "Come credi di poterci battere?$" + +AbandonedShip_Rooms2_1F_Text_KiraRematchIntro: + .string "CIRA: Ehi, chi si rivede!\p" + .string "Vedo che anche tu non hai rinunciato\n" + .string "a dare la caccia ai tesori!\p" + .string "Che ne dici di lottare e chi perde\n" + .string "rinuncia al bottino?$" + +AbandonedShip_Rooms2_1F_Text_KiraRematchDefeat: + .string "CIRA: Oh no, ancora una volta…$" + +AbandonedShip_Rooms2_1F_Text_KiraPostRematch: + .string "CIRA: Resteremo qui ad allenare\n" + .string "i nostri POKéMON! Non si torna\l" + .string "a casa a mani vuote!$" + +AbandonedShip_Rooms2_1F_Text_KiraRematchNotEnoughMons: + .string "CIRA: Non hai due POKéMON?\n" + .string "Beh, allora è tutto rimandato!$" + +AbandonedShip_Rooms2_1F_Text_JaniIntro: + .string "Nuotare non è il mio forte,\n" + .string "ma le lotte sì!$" + +AbandonedShip_Rooms2_1F_Text_JaniDefeat: + .string "Oops.\n" + .string "Qualcosa è andato storto.$" + +AbandonedShip_Rooms2_1F_Text_JaniPostBattle: + .string "Non mi piace camminare a piedi nudi\n" + .string "su questa nave.$" + +AbandonedShip_Rooms2_1F_Text_GarrisonIntro: + .string "Forza e compassione…\n" + .string "sono i tesori di un ALLENATORE!$" + +AbandonedShip_Rooms2_1F_Text_GarrisonDefeat: + .string "C’è qualcosa di luccicante in te.$" + +AbandonedShip_Rooms2_1F_Text_GarrisonPostBattle: + .string "Ho visto qualcosa luccicare in\n" + .string "una cabina a bordo.$" diff --git a/data/maps/AbandonedShip_Rooms2_B1F/scripts.inc b/data/maps/AbandonedShip_Rooms2_B1F/scripts.inc index fb6d577d94..821f01f3a0 100644 --- a/data/maps/AbandonedShip_Rooms2_B1F/scripts.inc +++ b/data/maps/AbandonedShip_Rooms2_B1F/scripts.inc @@ -5,17 +5,14 @@ AbandonedShip_Rooms2_B1F_EventScript_Camper:: msgbox AbandonedShip_Rooms2_B1F_Text_PerfectPlaceToGoExploring, MSGBOX_NPC end -AbandonedShip_Rooms2_B1F_Text_PerfectPlaceToGoExploring: .ifdef ENGLISH - .string "This is a perfect place to go exploring!\n" - .string "It's exciting here!\p" - .string "I bet there're amazing treasures on\n" - .string "board.$" + .include "data/maps/AbandonedShip_Rooms2_B1F/text.inc" .else .ifdef FRENCH - .string "C’est l’endroit idéal pour une petite\n" - .string "exploration! C’est passionnant ici!\p" - .string "Je parie qu’il y a de stupéfiants\n" - .string "trésors à bord.$" + .include "data/maps/AbandonedShip_Rooms2_B1F/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/AbandonedShip_Rooms2_B1F/text_it.inc" +.endif .endif .endif diff --git a/data/maps/AbandonedShip_Rooms2_B1F/text.inc b/data/maps/AbandonedShip_Rooms2_B1F/text.inc new file mode 100644 index 0000000000..181fde8897 --- /dev/null +++ b/data/maps/AbandonedShip_Rooms2_B1F/text.inc @@ -0,0 +1,5 @@ +AbandonedShip_Rooms2_B1F_Text_PerfectPlaceToGoExploring: + .string "This is a perfect place to go exploring!\n" + .string "It's exciting here!\p" + .string "I bet there're amazing treasures on\n" + .string "board.$" diff --git a/data/maps/AbandonedShip_Rooms2_B1F/text_fr.inc b/data/maps/AbandonedShip_Rooms2_B1F/text_fr.inc new file mode 100644 index 0000000000..bf1bc76bb9 --- /dev/null +++ b/data/maps/AbandonedShip_Rooms2_B1F/text_fr.inc @@ -0,0 +1,5 @@ +AbandonedShip_Rooms2_B1F_Text_PerfectPlaceToGoExploring: + .string "C’est l’endroit idéal pour une petite\n" + .string "exploration! C’est passionnant ici!\p" + .string "Je parie qu’il y a de stupéfiants\n" + .string "trésors à bord.$" diff --git a/data/maps/AbandonedShip_Rooms2_B1F/text_it.inc b/data/maps/AbandonedShip_Rooms2_B1F/text_it.inc new file mode 100644 index 0000000000..96597c0f10 --- /dev/null +++ b/data/maps/AbandonedShip_Rooms2_B1F/text_it.inc @@ -0,0 +1,5 @@ +AbandonedShip_Rooms2_B1F_Text_PerfectPlaceToGoExploring: + .string "È un posto bellissimo da esplorare!\n" + .string "Ci si diverte un sacco!\p" + .string "Ci potrei scommettere che a bordo\n" + .string "ci sono dei tesori nascosti.$" diff --git a/data/maps/AbandonedShip_Rooms_1F/scripts.inc b/data/maps/AbandonedShip_Rooms_1F/scripts.inc index ba94623829..e5e652cb7a 100644 --- a/data/maps/AbandonedShip_Rooms_1F/scripts.inc +++ b/data/maps/AbandonedShip_Rooms_1F/scripts.inc @@ -36,5 +36,9 @@ AbandonedShip_Rooms_1F_EventScript_ThaliaRematch:: .else .ifdef FRENCH .include "data/maps/AbandonedShip_Rooms_1F/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/AbandonedShip_Rooms_1F/text_it.inc" +.endif .endif .endif diff --git a/data/maps/AbandonedShip_Rooms_1F/text_it.inc b/data/maps/AbandonedShip_Rooms_1F/text_it.inc new file mode 100644 index 0000000000..c8093fa2fd --- /dev/null +++ b/data/maps/AbandonedShip_Rooms_1F/text_it.inc @@ -0,0 +1,43 @@ +AbandonedShip_Rooms_1F_Text_TakingALookAround: + .string "Navi come questa sono rare, quindi\n" + .string "sto facendo un tour panoramico.\p" + .string "Uhm, uhm… sembrano esserci\n" + .string "altre cabine…$" + +AbandonedShip_Rooms_1F_Text_ThaliaIntro: + .string "Che cosa ti ha spinto fino a qui? Devi\n" + .string "essere un tipo curioso!$" + +AbandonedShip_Rooms_1F_Text_ThaliaDefeat: + .string "Un tipo curioso e forte…$" + +AbandonedShip_Rooms_1F_Text_ThaliaPostBattle: + .string "L’uomo che sta qui a fianco…\p" + .string "dice che sta solo guardandosi in giro,\n" + .string "ma io non ci credo.$" + +AbandonedShip_Rooms_1F_Text_ThaliaRegister: + .string "Sei un ALLENATORE fortissimo!\n" + .string "Ti registrerò per non dimenticarmi!$" + +AbandonedShip_Rooms_1F_Text_ThaliaRematchIntro: + .string "Che cosa ti ha spinto a tornare? Devi\n" + .string "essere un tipo molto curioso!$" + +AbandonedShip_Rooms_1F_Text_ThaliaRematchDefeat: + .string "Ma non sei troppo forte?$" + +AbandonedShip_Rooms_1F_Text_ThaliaPostRematch: + .string "Sono sicura che quel tizio ha in mente\n" + .string "qualcosa. Si comporta in modo sospetto.$" + +AbandonedShip_Rooms_1F_Text_DemetriusIntro: + .string "Aaah!\n" + .string "Mi hanno trovato! … Eh?$" + +AbandonedShip_Rooms_1F_Text_DemetriusDefeat: + .string "Oh, non sei la mia mamma.$" + +AbandonedShip_Rooms_1F_Text_DemetriusPostBattle: + .string "Ho un problema con la mia mamma.\n" + .string "Sono scappato, non dire dove sono!$" diff --git a/data/maps/AbandonedShip_Rooms_B1F/scripts.inc b/data/maps/AbandonedShip_Rooms_B1F/scripts.inc index d0462697fe..703b03a87f 100644 --- a/data/maps/AbandonedShip_Rooms_B1F/scripts.inc +++ b/data/maps/AbandonedShip_Rooms_B1F/scripts.inc @@ -10,18 +10,14 @@ AbandonedShip_Rooms_B1F_EventScript_FatMan:: msgbox AbandonedShip_Rooms_B1F_Text_GettingQueasy, MSGBOX_NPC end -AbandonedShip_Rooms_B1F_Text_GettingQueasy: .ifdef ENGLISH - .string "Urrrrppp…\p" - .string "I'm getting queasy just being aboard\n" - .string "this ship…\p" - .string "It's not even moving, but…$" + .include "data/maps/AbandonedShip_Rooms_B1F/text.inc" .else .ifdef FRENCH - .string "Hoooou…\p" - .string "J’ai mal au cœur rien que d’être à bord\n" - .string "de ce bateau…\p" - .string "Ça ne bouge même pas, mais…$" + .include "data/maps/AbandonedShip_Rooms_B1F/text_fr.inc" +.else +.ifdef ITALIAN + .include "data/maps/AbandonedShip_Rooms_B1F/text_it.inc" +.endif .endif .endif - diff --git a/data/maps/AbandonedShip_Rooms_B1F/text.inc b/data/maps/AbandonedShip_Rooms_B1F/text.inc new file mode 100644 index 0000000000..b0e62396c3 --- /dev/null +++ b/data/maps/AbandonedShip_Rooms_B1F/text.inc @@ -0,0 +1,5 @@ +AbandonedShip_Rooms_B1F_Text_GettingQueasy: + .string "Urrrrppp…\p" + .string "I'm getting queasy just being aboard\n" + .string "this ship…\p" + .string "It's not even moving, but…$" diff --git a/data/maps/AbandonedShip_Rooms_B1F/text_fr.inc b/data/maps/AbandonedShip_Rooms_B1F/text_fr.inc new file mode 100644 index 0000000000..032e1aa445 --- /dev/null +++ b/data/maps/AbandonedShip_Rooms_B1F/text_fr.inc @@ -0,0 +1,5 @@ +AbandonedShip_Rooms_B1F_Text_GettingQueasy: + .string "Hoooou…\p" + .string "J’ai mal au cœur rien que d’être à bord\n" + .string "de ce bateau…\p" + .string "Ça ne bouge même pas, mais…$" diff --git a/data/maps/AbandonedShip_Rooms_B1F/text_it.inc b/data/maps/AbandonedShip_Rooms_B1F/text_it.inc new file mode 100644 index 0000000000..046a802900 --- /dev/null +++ b/data/maps/AbandonedShip_Rooms_B1F/text_it.inc @@ -0,0 +1,5 @@ +AbandonedShip_Rooms_B1F_Text_GettingQueasy: + .string "Urrrrppp…\p" + .string "A bordo di questa nave mi è venuto\n" + .string "il mal di mare…\p" + .string "Non ci stiamo muovendo, ma…$" diff --git a/data/text/it/abnormal_weather.inc b/data/text/it/abnormal_weather.inc new file mode 100644 index 0000000000..6b16abf43a --- /dev/null +++ b/data/text/it/abnormal_weather.inc @@ -0,0 +1,7 @@ +gText_AbnormalWeatherEnded_Rain:: + .string "Il violento acquazzone sta per\n" + .string "finire…$" + +gText_AbnormalWeatherEnded_Sun:: + .string "L’intenso calore del sole sta per\n" + .string "finire…$" diff --git a/data/text/it/berries.inc b/data/text/it/berries.inc new file mode 100644 index 0000000000..2ac3f41e40 --- /dev/null +++ b/data/text/it/berries.inc @@ -0,0 +1,235 @@ +PetalburgCity_Gym_Text_GiveEnigmaBerry: + .string "PAPÀ: Ciao, {PLAYER}!\p" + .string "Ho appena ricevuto una BACCA molto\n" + .string "rara. Vorrei che la prendessi tu!$" + +Route104_Text_PlantBerriesInSoilTakeThis: + .string "Se vedi delle BACCHE che crescono su\n" + .string "un terreno fertile, prendile pure.\p" + .string "Però è regola comune piantare un’altra\n" + .string "BACCA nello stesso punto. Ricordati!\p" + .string "Ecco, un regalo per te.$" + +Route104_Text_TrainersOftenMakeMonHoldBerries: + .string "Dall’aspetto sembri un ALLENATORE,\n" + .string "o sbaglio?\p" + .string "Gli ALLENATORI spesso fanno tenere\n" + .string "BACCHE ai loro POKéMON.\p" + .string "Sei tu a decidere quante BACCHE vuoi\n" + .string "usare e quante ne vuoi piantare.$" + +Route111_Text_WateredPlantsEveryDayTakeBerry: + .string "Ho annaffiato le piante ogni giorno.\n" + .string "Sono sbocciati molti fiori.\p" + .string "E hanno fatto anche molte BACCHE.\p" + .string "Ecco!\n" + .string "Puoi prenderla!$" + +Route111_Text_GoingToTryToMakeDifferentColorBerries: + .string "Cercherò di piantare BACCHE di\n" + .string "diverso tipo.\p" + .string "Spero che ti impegnerai anche tu!$" + +Route111_Text_WhatColorBerriesToLookForToday: + .string "Di quale colore cercherò le BACCHE\n" + .string "oggi?$" + +Route114_Text_LoveUsingBerryCrushShareBerry: + .string "Mi piace molto usare il MACINABACCHE.\n" + .string "Per questo cerco le BACCHE.\p" + .string "Se vuoi, te ne do una.$" + +Route114_Text_TryBerryCrushWithFriends: + .string "Dovresti provare il MACINABACCHE\n" + .string "con i tuoi amici.$" + +Route114_Text_FunToThinkAboutBerries: + .string "Che BACCHE è meglio piantare?\n" + .string "È meglio usarle o accumularle?\p" + .string "Mi piace riflettere su cose come\n" + .string "queste.$" + +Route120_Text_BerriesExpressionOfLoveIsntIt: + .string "Le BACCHE crescono grazie alla\n" + .string "luce del sole.\p" + .string "Innaffiandole regolarmente, noi le\n" + .string "aiutiamo a crescere.\p" + .string "È un segno d’affetto, non credi?$" + +Route120_Text_YesYouUnderstand: + .string "Sì, sì.\n" + .string "Hai capito cosa intendo!\p" + .string "Vorrei darti questa.$" + +Route120_Text_MakeYourOwnImpressions: + .string "Oh… è importante che tu abbia\n" + .string "le tue opinioni, credo…\p" + .string "Prendi questa.$" + +Route120_Text_BerryIsRareRaiseItWithCare: + .string "Penso che questa BACCA sia rara.\n" + .string "Spero che te ne prenderai cura.$" + +Route120_Text_IllGetMoreBerriesFromBerryMaster: + .string "Io mi farò dare altre BACCHE da BACCO\n" + .string "BACCHINI.$" + +LilycoveCity_Text_BerrySuitsYou: + .string "In parole semplici…\p" + .string "L’abito è perfetto su di me, come una \n" + .string "frizzante brezza che accarezza il mare.\p" + .string "Allo stesso modo, la BACCA è perfetta\n" + .string "su di te…\p" + .string "Perché?$" + +LilycoveCity_Text_BecauseYoureTrainer: + .string "In parole semplici…\p" + .string "È perché sei un ALLENATORE!$" + +LilycoveCity_Text_PokeblocksSuitPokemon: + .string "In parole semplici…\p" + .string "La semplicità è il mio dono, e le {POKEMELLE}\n" + .string "sono doni per i POKéMON.$" + +Route123_BerryMastersHouse_Text_YoureDeservingOfBerry: + .string "Puoi chiamarmi BACCO.\p" + .string "Il mio sogno è colmare il mondo di\n" + .string "magnifici fiori e far crescere BACCHE\l" + .string "da donare a tutti.\p" + .string "Tu ne meriti una!$" + +Route123_BerryMastersHouse_Text_WhyBeStingyTakeAnother: + .string "Non voglio essere tirchio.\n" + .string "Eccotene un’altra!$" + +Route123_BerryMastersHouse_Text_VisitPrettyPetalFlowerShop: + .string "Ricordati di fare un salto dal FIORISTA\n" + .string "BEL PETALO vicino a FERRUGIPOLI.\p" + .string "Riempiamo il mondo di fiori!$" + +Route123_BerryMastersHouse_Text_DoneForToday: + .string "È tutto per oggi.\n" + .string "Ritorna un’altra volta.\p" + .string "Riempiamo il mondo di fiori!$" + +Route123_BerryMastersHouse_Text_HeardAGoodSayingLately: + .string "Mio marito è il miglior coltivatore di\n" + .string "BACCHE del mondo!\p" + .string "Sono così orgogliosa di lui.\p" + .string "Hai per caso sentito un bel detto\n" + .string "di recente?$" + +Route123_BerryMastersHouse_Text_InspirationalTakeThis: + .string "Ah! Che detto interessante!\n" + .string "Ispirato, direi!\p" + .string "Ti meriti una ricompensa!$" + +Route123_BerryMastersHouse_Text_GoodSayingTakeThis: + .string "Oh! Proprio un bel detto.\n" + .string "Sei eccezionale!\p" + .string "Ti meriti una ricompensa!$" + +Route123_BerryMastersHouse_Text_JoyNeverGoesOutOfMyLife: + .string "I nostri quattro nipotini dovrebbero\n" + .string "diventare ancora più abili di mio marito.\p" + .string "Io continuerò ad essere sempre felice!$" + +Route123_BerryMastersHouse_Text_Ah: + .string "Ah…$" + +Route104_PrettyPetalFlowerShop_Text_ThisIsPrettyPetalFlowerShop: + .string "Ciao!\p" + .string "Questo è il FIORISTA BEL PETALO.\n" + .string "Copriamo il mondo di fiori!$" + +Route104_PrettyPetalFlowerShop_Text_LearnAboutBerries: + .string "{PLAYER}{KUN}, ti piacerebbe sapere qualcosa\n" + .string "sulle BACCHE?$" + +Route104_PrettyPetalFlowerShop_Text_IntroLearnAboutBerries: + .string "Come ti chiami?\p" + .string "{PLAYER}{KUN}!\n" + .string "Proprio un bel nome!\p" + .string "Senti, {PLAYER}{KUN}, ti piacerebbe sapere\n" + .string "qualcosa sulle BACCHE?$" + +Route104_PrettyPetalFlowerShop_Text_BerriesExplanation: + .string "Le BACCHE si trovano su alberelli che\n" + .string "crescono in aree fertili e soffici.\p" + .string "Se raccogli delle BACCHE, piantane delle\n" + .string "altre nello stesso terreno fertile.\p" + .string "Una volta piantata, la BACCA\n" + .string "germoglierà, diventerà pianta,\l" + .string "darà bellissimi fiori e nuove BACCHE.\p" + .string "Mi piacerebbe vedere il mondo ricoperto\n" + .string "di magnifici fiori. È il mio sogno.\p" + .string "Ti prego aiutami, {PLAYER}{KUN}.\n" + .string "Pianta le BACCHE e fai fiorire il mondo!$" + +Route104_PrettyPetalFlowerShop_Text_FlowersBringHappiness: + .string "I fiori portano il sorriso alle persone,\n" + .string "non credi?$" + +Route104_PrettyPetalFlowerShop_Text_YouCanHaveThis: + .string "Ciao!\p" + .string "I fiori hanno bisogno di molte cure e \n" + .string "attenzioni per diventare belli.\p" + .string "Ti piacerà prenderti cura dei fiori,\n" + .string "ne sono sicura. Prendi questo!$" + +Route104_PrettyPetalFlowerShop_Text_WailmerPailExplanation: + .string "Mentre le piante da BACCHE crescono,\n" + .string "bisogna annaffiarle col VASO WAILMER.\p" + .string "Oh, un’altra cosa.\p" + .string "Se non raccogli le BACCHE per un po’,\n" + .string "cadranno a terra.\l" + .string "E germoglieranno ancora.\p" + .string "Non è strano? È come se avessero\n" + .string "il desiderio di rigenerarsi da sole!$" + +Route104_PrettyPetalFlowerShop_Text_ImGrowingFlowers: + .string "Voglio essere come le mie sorelle grandi.\n" + .string "Anch’io coltivo fiori!\p" + .string "Guarda! È per te!$" + +Route104_PrettyPetalFlowerShop_Text_MachineMixesBerries: + .string "Puoi piantare una BACCA per farla\n" + .string "germogliare o farla tenere a un\l" + .string "POKéMON.\p" + .string "Adesso, però, esiste anche una macchina\n" + .string "con cui si possono fare mix di BACCHE\l" + .string "diverse, e farne caramelle per i\l" + .string "POKéMON.\p" + .string "Anch’io voglio delle caramelle.$" + +SootopolisCity_Text_NameIsKiriHaveOneOfThese: + .string "Ciao, come ti chiami?\p" + .string "… … … … … … … … …\n" + .string "Ok, bello!\p" + .string "Io mi chiamo KIRA.\p" + .string "I miei genitori mi hanno dato questo\n" + .string "nome perché volevano che crescessi\l" + .string "in salute e diventassi cordiale.\p" + .string "Puoi avere una di queste.$" + +SootopolisCity_Text_GiveYouThisBerryToo: + .string "KIRA ti dà anche questa BACCA.\n" + .string "È veramente bella!$" + +SootopolisCity_Text_WhatKindOfWishInYourName: + .string "Che significato misterioso avrà\n" + .string "il tuo nome?$" + +SootopolisCity_Text_LikeSeasonBornIn: + .string "Primavera, estate, autunno e inverno.\p" + .string "I nati in primavera amano la primavera,\n" + .string "mentre i nati in estate amano l’estate?$" + +SootopolisCity_Text_ThenILoveAutumn: + .string "Allora… KIRA è nata in autunno…\n" + .string "Io amo l’autunno!\p" + .string "Che stagione ti piace?$" + +SootopolisCity_Text_OhDoesntMatter: + .string "Oh… non importa…\p" + .string "Ci sono tante cose che vorrei sapere…$" diff --git a/data/text/it/braille.inc b/data/text/it/braille.inc new file mode 100644 index 0000000000..d0b0028463 --- /dev/null +++ b/data/text/it/braille.inc @@ -0,0 +1,118 @@ +@ NOTE: The brailleformat macro in this file is leftover from RS. +@ The numbers are simply skipped over. If you'd like to omit +@ this macro you must also stop it from skipping over this +@ section by editing ScrCmd_braillemessage. + +Underwater_SealedChamber_Braille_GoUpHere:: + brailleformat 4, 6, 26, 13, 7, 9 + .braille "RISALI DA QUI$" + +SealedChamber_OuterRoom_Braille_ABC: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "ABC$" + +SealedChamber_OuterRoom_Braille_GHI: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "GHI$" + +SealedChamber_OuterRoom_Braille_MNO: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "MNO$" + +SealedChamber_OuterRoom_Braille_TUV: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "TUV$" + +SealedChamber_OuterRoom_Braille_DEF: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "DEF$" + +SealedChamber_OuterRoom_Braille_JKL: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "JKL$" + +SealedChamber_OuterRoom_Braille_PQRS: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "PQRS$" + +SealedChamber_OuterRoom_Braille_Period: + brailleformat 9, 6, 19, 13, 12, 9 + .braille ".$" + +SealedChamber_OuterRoom_Braille_WXYZ: + brailleformat 7, 6, 21, 13, 10, 9 + .braille "WXYZ$" + +SealedChamber_OuterRoom_Braille_Comma: + brailleformat 9, 6, 19, 13, 12, 9 + .braille ",$" + +SealedChamber_OuterRoom_Braille_DigHere: + brailleformat 7, 4, 23, 15, 10, 7 + .braille "QUI DEVI\n" + .braille "SCAVARE$" + +SealedChamber_InnerRoom_Braille_FirstWailordLastRelicanth: + brailleformat 0, 0, 29, 19, 3, 3 + .braille "PRIMO\n" + .braille "WAILORD,\n" + .braille "ULTIMO\n" + .braille "RELICANTH$" + +SealedChamber_InnerRoom_Braille_InThisCaveWeHaveLived: + brailleformat 2, 0, 26, 19, 5, 3 + .braille "QUESTA GROTTA\n" + .braille "FU LA NOSTRA\n" + .braille "CASA$" + +SealedChamber_InnerRoom_Braille_WeOweAllToThePokemon: + brailleformat 7, 2, 23, 17, 10, 5 + .braille "AI POKEMON\n" + .braille "DOBBIAMO\n" + .braille "TUTTO$" + +SealedChamber_InnerRoom_Braille_ButWeSealedThePokemonAway: + brailleformat 3, 0, 25, 19, 6, 3 + .braille "MA DOVEMMO\n" + .braille "RINCHIUDERLI\n" + .braille "IN UN LUOGO\n" + .braille "SEGRETO$" + +SealedChamber_InnerRoom_Braille_WeFearedIt: + brailleformat 5, 6, 25, 13, 8, 9 + .braille "NE AVEVAMO\n" + .braille "PAURA$" + +SealedChamber_InnerRoom_Braille_ThoseWithCourageHope: + brailleformat 6, 0, 24, 19, 9, 3 + .braille "SE AVRAI\n" + .braille "CORAGGIO E\n" + .braille "SPERANZA$" + +SealedChamber_InnerRoom_Braille_OpenDoorEternalPokemonWaits: + brailleformat 3, 2, 27, 17, 6, 5 + .braille "DIETRO AD UNA\n" + .braille "PORTA\n" + .braille "TROVERAI UN\n" + .braille "POKEMON ETERNO$" + +DesertRuins_Braille_UseRockSmash: + brailleformat 1, 0, 27, 19, 4, 3 + .braille "SINISTRA PER\n" + .braille "DUE, SCENDI\n" + .braille "SCENDI, POI\n" + .braille "SPACCAROCCIA$" + +IslandCave_Braille_RunLapAroundWall: + brailleformat 5, 0, 25, 19, 8, 3 + .braille "STAI VICINO\n" + .braille "ALLA PARETE,\n" + .braille "FAI UN GIRO\n" + .braille "COMPLETO$" + +AncientTomb_Braille_ShineInTheMiddle: + brailleformat 3, 0, 25, 19, 6, 3 + .braille "CHI CONDIVIDE\n" + .braille "I NOSTRI SOGNI\n" + .braille "CHE BRILLI AL\n" + .braille "CENTRO$" diff --git a/data/text/it/check_furniture.inc b/data/text/it/check_furniture.inc new file mode 100644 index 0000000000..ff44e236b0 --- /dev/null +++ b/data/text/it/check_furniture.inc @@ -0,0 +1,28 @@ +Text_PictureBookShelf: + .string "Un’intera collezione di libri illustrati\n" + .string "sui POKéMON.$" + +Text_BookShelf: + .string "Ci sono libri di tutti i tipi.$" + +Text_PokemonCenterBookShelf: + .string "Riviste POKéMON!\n" + .string "AMICO POKéMON…\p" + .string "MANUALE POKéMON…\n" + .string "POKéMON ADORABILE…$" + +Text_Vase: + .string "Questo vaso sembra costoso…\n" + .string "Ci guardo dentro…\p" + .string "È vuoto.$" + +Text_EmptyTrashCan: + .string "È vuoto.$" + +Text_ShopShelf: + .string "Gli scaffali traboccano di merce\n" + .string "dedicata ai POKéMON.$" + +Text_Blueprint: + .string "Che progetto è questo?\n" + .string "Ad ogni modo, è troppo complicato!$" diff --git a/data/text/it/event_ticket_1.inc b/data/text/it/event_ticket_1.inc new file mode 100644 index 0000000000..dcb06059bd --- /dev/null +++ b/data/text/it/event_ticket_1.inc @@ -0,0 +1,41 @@ +EventTicket_Text_ShowOldSeaMap: + .string "Il traghetto per SELCEPOLI è…\p" + .string "Sì? Vuoi sapere se andiamo in questo\n" + .string "posto indicato sulla mappa?\p" + .string "Conosco qualcuno che ti può aiutare.\n" + .string "Aspetta un attimo.$" + +EventTicket_Text_ThatPass: + .string "Il traghetto per SELCEPOLI è…\p" + .string "Oh?\n" + .string "Quel BIGLIETTO…$" + +EventTicket_Text_ShowEonTicket: + .string "Ah, sei tu che hai portato quello\n" + .string "stranissimo BIGLIETTO?\p" + .string "Con quello si va ad una minuscola\n" + .string "lingua di terra su un’isola del sud.\p" + .string "Non si sa che cosa ci aspetti laggiù\n" + .string "una volta arrivati.\l" + .string "E che importa?\p" + .string "Tutti a bordo!$" + +EventTicket_Text_SouthernIslandSailBack: + .string "Ah, non c’è proprio niente da vedere né\n" + .string "da fare su quest’isola insignificante.\p" + .string "Torniamo ad ALGHEPOLI?$" + +EventTicket_Text_SailHome: + .string "Va bene, allora!\n" + .string "Leviamo le ancore! Verso casa!$" + +EventTicket_Text_AsYouLike: + .string "Va bene, come vuoi tu.$" + +SouthernIsland_Interior_Text_Sign: + .string "“I sogni sono un’altra realtà.\n" + .string "Non dimenticare…”.$" + +SouthernIsland_Exterior_Text_Sign: + .string "“Quando i ricordi si affievoliscono,\n" + .string "ricercali nel tuo cuore…”.$" diff --git a/data/text/it/general.inc b/data/text/it/general.inc new file mode 100644 index 0000000000..7f73f1288f --- /dev/null +++ b/data/text/it/general.inc @@ -0,0 +1,124 @@ + +gText_PokemartSign:: + .string "POKéMON-MARKET\n" + .string "“Strumenti per ogni esigenza!”.$" + +gText_PokemonCenterSign:: + .string "CENTRO POKéMON\n" + .string "“Per rinvigorire i tuoi amici stanchi!”.$" + +gText_MomOrDadMightLikeThisProgram:: + .string "Questo programma piacerebbe a {STR_VAR_1}.\n" + .string "… … … … … … … … … … … … … … … …\p" + .string "La TV è come una calamita!$" + +gText_WhichFloorWouldYouLike:: + .string "Ti trovi nell’ascensore del CENTRO\n" + .string "COMMERCIALE di ALGHEPOLI.\p" + .string "A quale piano ti porto?$" + +gText_SandstormIsVicious:: + .string "La tempesta di sabbia è impetuosa.\n" + .string "È impossibile proseguire il cammino.$" + +gText_SelectWithoutRegisteredItem:: + .string "Puoi assegnare uno strumento\n" + .string "dello ZAINO a SELECT.$" + +gText_PokemonTrainerSchoolEmail:: + .string "È arrivata una e-mail dalla SCUOLA per\n" + .string "ALLENATORI di POKéMON.\p" + .string "… … … … … …\p" + .string "Un POKéMON può conoscere fino\n" + .string "a quattro mosse.\p" + .string "Più bravo è l’ALLENATORE, migliore sarà\n" + .string "la rosa di mosse scelta per POKéMON.\p" + .string "… … … … … …$" + +gText_PlayerHouseBootPC:: + .string "{PLAYER} accende il PC.$" + +gText_PokeblockLinkCanceled:: + .string "Collegamento annullato.$" + +gText_UnusedNicknameReceivedPokemon:: + .string "Want to give a nickname to\n" + .string "the {STR_VAR_2} you received?$" + +gText_PlayerWhitedOut:: + .string "{PLAYER} non ha più POKéMON utili!\p" + .string "{PLAYER} è fuori combattimento!$" + +gText_RegisteredTrainerinPokeNav:: + .string "Registrazione di {STR_VAR_2},\n" + .string "{STR_VAR_1}, nel POKéNAV avvenuta.$" + +gText_ComeBackWithSecretPower:: + .string "Conosci la MT FORZASEGRETA?\p" + .string "Il nostro gruppo adora la MT\n" + .string "FORZASEGRETA.\p" + .string "La potrai ottenere da uno dei nostri.\n" + .string "Ritorna quando ce l’hai per mostrarmela.\p" + .string "Così sarai dei nostri e ti venderemo\n" + .string "della buona merce in segreto.$" + +gText_PokerusExplanation:: + .string "I tuoi POKéMON potrebbero essere\n" + .string "infettati dal POKéRUS.\p" + .string "Si sa poco sul POKéRUS, ma pare che\n" + .string "si tratti di forme di vita microscopiche\l" + .string "che infettano i POKéMON.\p" + .string "Pare che i POKéMON infettati crescano\n" + .string "straordinariamente bene.$" + +gText_WantToUseSurf:: + .string "L’acqua ha un colore azzurro marino…\n" + .string "Vuoi usare SURF?$" + +gText_PlayerUsedSurf:: + .string "{STR_VAR_1} usa SURF!$" + +gText_DoorOpenedFarAway:: + .string "Sembra che si sia aperta una porta\n" + .string "in lontananza.$" + +gText_BigHoleInTheWall:: + .string "C’è un grosso buco nella parete.$" + +gText_SorryWirelessClubAdjustments:: + .string "Sono spiacente.\n" + .string "Il CLUB WIRELESS POKéMON\l" + .string "è chiuso per lavori.$" + +gText_UndergoingAdjustments:: + .string "Sembra che sia chiuso per lavori.$" + +@ Unused +gText_SorryTradeCenterInspections:: + .string "I’m terribly sorry. The TRADE CENTER\n" + .string "is undergoing inspections.$" + +@ Unused +gText_SorryRecordCornerPreparation:: + .string "I’m terribly sorry. The RECORD CORNER\n" + .string "is under preparation.$" + +gText_PlayerHandedOverTheItem:: + .string "{PLAYER} cede\n" + .string "{STR_VAR_1}.$" + +gText_ThankYouForAccessingMysteryGift:: + .string "Grazie per usufruire del Sistema\n" + .string "DONO SEGRETO!$" + +gText_PlayerFoundOneTMHM:: + .string "{PLAYER} trova la {STR_VAR_1}\n" + .string "contenente {STR_VAR_2}!$" + +gText_Sudowoodo_Attacked:: + .string "Lo strano albero non gradisce\n" + .string "il VASO WAILMER!\p" + .string "Lo strano albero ti sta attaccando!$" + +gText_LegendaryFlewAway:: + .string "{STR_VAR_1} è fuggito!$" diff --git a/data/text/it/lottery_corner.inc b/data/text/it/lottery_corner.inc new file mode 100644 index 0000000000..e099d515a1 --- /dev/null +++ b/data/text/it/lottery_corner.inc @@ -0,0 +1,79 @@ +LilycoveCity_DepartmentStore_1F_Text_LotteryCornerDrawTicket: + .string "Questo è l’ANGOLO LOTTERIA POKéMON.\p" + .string "Tutti i visitatori del nostro CENTRO\n" + .string "COMMERCIALE possono pescare\l" + .string "un BIGLIETTO del POKéLOTTO.\p" + .string "Se il numero del BIGLIETTO corrisponde\n" + .string "al numero d’identità di un tuo POKéMON,\l" + .string "riceverai un magnifico regalo.\p" + .string "Vuoi pescare un BIGLIETTO del\n" + .string "POKéLOTTO?$" + +LilycoveCity_DepartmentStore_1F_Text_ComeBackTomorrow: + .string "Ritorna domani.$" + +LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain: + .string "Torna a trovarci.$" + +LilycoveCity_DepartmentStore_1F_Text_PleasePickTicket: + .string "Pesca un BIGLIETTO del POKéLOTTO.\n" + .string "…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}…{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" + +LilycoveCity_DepartmentStore_1F_Text_TicketNumberIsXPleaseWait: + .string "Il numero del BIGLIETTO del\n" + .string "POKéLOTTO è {STR_VAR_1}.\p" + .string "Devo controllare se il numero\n" + .string "corrisponde al numero d’identità di\l" + .string "uno dei tuoi POKéMON. Attendi, prego.$" + +LilycoveCity_DepartmentStore_1F_Text_TicketMatchesPartyMon: + .string "Complimenti!\p" + .string "C’è corrispondenza fra il numero del\n" + .string "BIGLIETTO e il numero d’identità di\l" + .string "{STR_VAR_1} della tua squadra!$" + +LilycoveCity_DepartmentStore_1F_Text_TicketMatchesPCMon: + .string "Complimenti!\p" + .string "C’è corrispondenza fra il numero del\n" + .string "BIGLIETTO e il numero d’identità di\l" + .string "{STR_VAR_1} nel tuo BOX PC.$" + +LilycoveCity_DepartmentStore_1F_Text_NoNumbersMatched: + .string "Spiacente.\n" + .string "Non ci sono corrispondenze.$" + +LilycoveCity_DepartmentStore_1F_Text_TwoDigitsMatched: + .string "Due cifre corrispondono!\n" + .string "Hai vinto il terzo premio!\l" + .string "Hai vinto {STR_VAR_1}!$" + +LilycoveCity_DepartmentStore_1F_Text_ThreeDigitsMatched: + .string "Tre cifre corrispondono!\n" + .string "Hai vinto il secondo premio!\l" + .string "Hai vinto {STR_VAR_1}!$" + +LilycoveCity_DepartmentStore_1F_Text_FourDigitsMatched: + .string "Quattro cifre corrispondono!\n" + .string "Hai vinto il primo premio!\l" + .string "Hai vinto {STR_VAR_1}!$" + +LilycoveCity_DepartmentStore_1F_Text_AllFiveDigitsMatched: + .string "Incredibile! Tutte e cinque le cifre\n" + .string "corrispondono!\p" + .string "Hai vinto il jackpot!\n" + .string "Hai vinto {STR_VAR_1}!$" + +LilycoveCity_DepartmentStore_1F_Text_NoRoomForThis: + .string "Cosa?\n" + .string "Non hai proprio più spazio?\p" + .string "Fai spazio nel tuo ZAINO e poi\n" + .string "fammi sapere.$" + +LilycoveCity_DepartmentStore_1F_Text_PrizeWeveBeenHolding: + .string "{PLAYER}?\n" + .string "Sì, ti stavamo aspettando.\p" + .string "Abbiamo conservato questo premio\n" + .string "per te.$" + +LilycoveCity_DepartmentStore_1F_Text_PleaseVisitAgain2: + .string "Torna a trovarci.$" diff --git a/data/text/it/mart_clerk.inc b/data/text/it/mart_clerk.inc new file mode 100644 index 0000000000..1660341d82 --- /dev/null +++ b/data/text/it/mart_clerk.inc @@ -0,0 +1,10 @@ +gText_HowMayIServeYou:: + .string "Salve!\p" + .string "In che cosa posso servirti?$" + +gText_PleaseComeAgain:: + .string "Torna a trovarmi!$" + +gText_PlayerWhatCanIDoForYou:: + .string "{PLAYER}{KUN}, salve!\p" + .string "Che cosa posso fare per te?$" diff --git a/data/text/it/obtain_item.inc b/data/text/it/obtain_item.inc new file mode 100644 index 0000000000..2ec065350b --- /dev/null +++ b/data/text/it/obtain_item.inc @@ -0,0 +1,30 @@ +gText_ObtainedTheItem:: + .string "Hai ottenuto {STR_VAR_2}!$" + +gText_TheBagIsFull:: + .string "Lo ZAINO è pieno…$" + +gText_PutItemInPocket:: + .string "{PLAYER} mette via {STR_VAR_2}\n" + .string "nella TASCA {STR_VAR_3}.$" + +gText_PlayerFoundOneItem:: + .string "{PLAYER} trova {STR_VAR_2}!$" + +gText_TooBadBagIsFull:: + .string "Che peccato!\n" + .string "Hai lo ZAINO troppo pieno…$" + +gText_PlayerPutItemInBag:: + .string "{PLAYER} mette via {STR_VAR_2}\n" + .string "nello ZAINO LOTTA.$" + +gText_ObtainedTheDecor:: + .string "Hai ottenuto {STR_VAR_2}!$" + +gText_NoRoomLeftForAnother:: + .string "Non hai spazio per {STR_VAR_2}? \n" + .string "È un peccato…$" + +gText_TheDecorWasTransferredToThePC:: + .string "{STR_VAR_2} è nel tuo PC.$" diff --git a/data/text/it/pc.inc b/data/text/it/pc.inc new file mode 100644 index 0000000000..48e007b30c --- /dev/null +++ b/data/text/it/pc.inc @@ -0,0 +1,17 @@ +Text_BootUpPC: + .string "{PLAYER} accende il PC.$" + +gText_WhichPCShouldBeAccessed:: + .string "A quale PC vuoi accedere?$" + +gText_AccessedSomeonesPC:: + .string "Accesso al PC di ???$" + +gText_StorageSystemOpened:: + .string "Sistema Memoria POKéMON aperto.$" + +gText_AccessedPlayersPC:: + .string "Accesso al PC di {PLAYER}.$" + +gText_AccessedLanettesPC:: + .string "Accesso al PC di LANETTE.$" diff --git a/data/text/it/pc_transfer.inc b/data/text/it/pc_transfer.inc new file mode 100644 index 0000000000..f806b51d1b --- /dev/null +++ b/data/text/it/pc_transfer.inc @@ -0,0 +1,29 @@ +gText_PkmnTransferredSomeonesPC:: + .string "{STR_VAR_2} è stato trasferito\n" + .string "al PC di ???.\p" + .string "È nel BOX chiamato “{STR_VAR_1}”.$" + +gText_PkmnTransferredLanettesPC:: + .string "{STR_VAR_2} è stato inviato al\n" + .string "PC di LANETTE.\p" + .string "È nel BOX chiamato “{STR_VAR_1}”.$" + +gText_PkmnTransferredSomeonesPCBoxFull:: + .string "Il BOX chiamato “{STR_VAR_3}” nel\n" + .string "PC di ??? è pieno.\p" + .string "{STR_VAR_2} è stato inviato al\n" + .string "BOX chiamato “{STR_VAR_1}”.$" + +gText_PkmnTransferredLanettesPCBoxFull:: + .string "Il BOX chiamato “{STR_VAR_3}” nel\n" + .string "PC di LANETTE è pieno.\p" + .string "{STR_VAR_2} è stato inviato al\n" + .string "BOX chiamato “{STR_VAR_1}”.$" + +gText_NoMoreRoomForPokemon:: + .string "Non c’è spazio per altri POKéMON!\n" + .string "I BOX POKéMON sono pieni!$" + +gText_NicknameThisPokemon:: + .string "Vuoi dare un soprannome a\n" + .string "{STR_VAR_1}?$" diff --git a/data/text/it/pkmn_center_nurse.inc b/data/text/it/pkmn_center_nurse.inc new file mode 100644 index 0000000000..0d8c78a776 --- /dev/null +++ b/data/text/it/pkmn_center_nurse.inc @@ -0,0 +1,47 @@ +gText_WouldYouLikeToRestYourPkmn:: + .string "Sei in un CENTRO POKéMON.\p" + .string "Rimettiamo in sesto i POKéMON stanchi.\p" + .string "Vuoi far riposare la tua squadra?$" + +gText_IllTakeYourPkmn:: + .string "Ok, mi prendo la tua squadra di POKéMON\n" + .string "per qualche secondo.$" + +gText_RestoredPkmnToFullHealth:: + .string "Grazie per l’attesa.\p" + .string "Ora la tua squadra di POKéMON è \n" + .string "in perfetta forma.$" + +gText_WeHopeToSeeYouAgain:: + .string "Torna a farci visita!$" + +gText_WelcomeCutShort:: + .string "Sei in un CENTRO POKéMON.\p" + .string "Rimettiamo in sesto i POKéMON stanchi.\p" + .string "Vuoi…?$" + +gText_NoticesGoldCard:: + .string "Que-quella scheda…\n" + .string "non è… una SCHEDA d’ORO?!\p" + .string "Che lucentezza!\n" + .string "Le quattro stelle sono brillantissime!\p" + .string "Ho visto molti ALLENATORI con SCHEDE\n" + .string "d’ARGENTO ma, ti dico la verità {PLAYER},\l" + .string "tu sei il primo ALLENATORE con una\l" + .string "SCHEDA d’ORO che io abbia incontrato!\p" + .string "{PLAYER}, mi concedi l’onore di rimettere\n" + .string "in sesto la tua squadra di POKéMON?$" + +gText_YouWantTheUsual:: + .string "Sono felice di vederti, {PLAYER}!\n" + .string "Il solito, suppongo?$" + +gText_IllTakeYourPkmn2:: + .string "Ok, prenderò i tuoi POKéMON\n" + .string "per qualche secondo.$" + +gText_ThankYouForWaiting:: + .string "Grazie per l’attesa.$" + +gText_WeHopeToSeeYouAgain2:: + .string "Arrivederci!$" diff --git a/data/text/it/pokedex_rating.inc b/data/text/it/pokedex_rating.inc new file mode 100644 index 0000000000..32e1a1f427 --- /dev/null +++ b/data/text/it/pokedex_rating.inc @@ -0,0 +1,115 @@ +gBirchDexRatingText_AreYouCurious:: + .string "PROF. BIRCH: Ah, {PLAYER}{KUN}!\p" + .string "Vuoi mostrarmi i progressi\n" + .string "del tuo POKéDEX?$" + +gBirchDexRatingText_Cancel:: + .string "Mhmm? Non vale la pena guardare,\n" + .string "non hai abbastanza POKéMON.$" + +gBirchDexRatingText_SoYouveSeenAndCaught:: + .string "Mhmm…\p" + .string "Dunque, hai visto {STR_VAR_1} POKéMON,\n" + .string "e hai catturato {STR_VAR_2} POKéMON…$" + +gBirchDexRatingText_LessThan10:: + .string "Dovresti andare di più nelle aree\n" + .string "erbose e cercare POKéMON con più\l" + .string "attenzione.$" + +gBirchDexRatingText_LessThan20:: + .string "Mi pare che tu stia imparando.\n" + .string "Ma d’ora in poi sarà sempre più\l" + .string "difficile.$" + +gBirchDexRatingText_LessThan30:: + .string "Alcuni POKéMON si trovano solo in\n" + .string "certe aree.\l" + .string "Devi cercare con costanza.$" + +gBirchDexRatingText_LessThan40:: + .string "Beh, potrebbe essere più completo,\n" + .string "ma almeno ha l’aspetto \l" + .string "di un POKéDEX ora.$" + +gBirchDexRatingText_LessThan50:: + .string "Ti sta riuscendo proprio bene.\n" + .string "Continua a darti da fare.$" + +gBirchDexRatingText_LessThan60:: + .string "Usi gli AMI?\n" + .string "Ci sono molti POKéMON nel mare.$" + +gBirchDexRatingText_LessThan70:: + .string "Invece di continuare a catturare\n" + .string "POKéMON, perché non li fai\l" + .string "evolvere?$" + +gBirchDexRatingText_LessThan80:: + .string "Ho proprio l’impressione che questo\n" + .string "diventerà un POKéDEX fantastico.$" + +gBirchDexRatingText_LessThan90:: + .string "Ne hai catturati così tanti!\n" + .string "Hai un talento eccezionale!$" + +gBirchDexRatingText_LessThan100:: + .string "Hai visitato la ZONA SAFARI?\p" + .string "Ho sentito che là si trovano\n" + .string "POKéMON che non esistono\l" + .string "da altre parti.$" + +gBirchDexRatingText_LessThan110:: + .string "Finalmente hai raggiunto\n" + .string "i fatidici 100!\p" + .string "È un POKéDEX veramente speciale!$" + +gBirchDexRatingText_LessThan120:: + .string "Ci sono dei POKéMON che si trovano\n" + .string "con SPACCAROCCIA.$" + +gBirchDexRatingText_LessThan130:: + .string "Dovresti cercare di ottenere più\n" + .string "POKéMON con gli scambi.$" + +gBirchDexRatingText_LessThan140:: + .string "Dicono che alcuni POKéMON si \n" + .string "evolvano quando l’amore per il loro\l" + .string "ALLENATORE raggiunge il massimo.$" + +gBirchDexRatingText_LessThan150:: + .string "Non sapevo ci fossero tante specie\n" + .string "di POKéMON nella regione di HOENN.$" + +gBirchDexRatingText_LessThan160:: + .string "A volte, certi POKéMON appaiono\n" + .string "tutti insieme in grandi branchi. Non\l" + .string "perdere occasioni di questo tipo.$" + +gBirchDexRatingText_LessThan170:: + .string "Guardando il tuo POKéDEX ci si\n" + .string "può fare un’idea molto chiara\l" + .string "della regione di HOENN.$" + +gBirchDexRatingText_LessThan180:: + .string "Mi pare che tu abbia la stoffa per\n" + .string "diventare un PROFESSORE POKéMON!$" + +gBirchDexRatingText_LessThan190:: + .string "Ti si deve considerare\n" + .string "professionista, con un\l" + .string "POKéDEX così completo!$" + +gBirchDexRatingText_LessThan200:: + .string "Stai per completare il tuo POKéDEX,\n" + .string "me lo sento nel sangue!$" + +gBirchDexRatingText_DexCompleted:: + .string "Complimenti!\n" + .string "Il tuo POKéDEX è completo!$" + +gBirchDexRatingText_OnANationwideBasis:: + .string "Uhm…\n" + .string "Su base nazionale…\p" + .string "hai visto {STR_VAR_1} POKéMON e\n" + .string "catturato {STR_VAR_2} POKéMON…$" diff --git a/data/text/it/questionnaire.inc b/data/text/it/questionnaire.inc new file mode 100644 index 0000000000..ca382b1706 --- /dev/null +++ b/data/text/it/questionnaire.inc @@ -0,0 +1,43 @@ +Questionnaire_Text_FillOut:: + .string "C’è un questionario.\n" + .string "Vuoi compilarlo?$" + +Questionnaire_Text_ThankYou:: + .string "Grazie per aver compilato\n" + .string "il questionario.\p" + .string "Le tue risposte saranno\n" + .string "molto utili.$" + +Questionnaire_Text_YouKnowThoseWordsGift:: + .string "Ciao!\n" + .string "Ah, conosci le parole segrete?\p" + .string "Quindi, sai anche cos’è\n" + .string "il DONO SEGRETO!\p" + .string "Da questo momento puoi\n" + .string "ricevere DONI SEGRETI!$" + +Questionnaire_Text_YouCanAccessMysteryGift:: + .string "Dopo aver salvato il gioco, potrai\n" + .string "accedere all’opzione DONO SEGRETO.$" + +Questionnaire_Text_YouKnowThoseWordsEvent:: + .string "Ciao!\n" + .string "Ah, conosci le parole segrete?\p" + .string "Quindi, sai anche cos’è\n" + .string "l’EVENTO SEGRETO!$" + +Questionnaire_Text_YouCanAccessMysteryEvent:: + .string "Dopo aver salvato il gioco, potrai\n" + .string "accedere all’opzione EVENTO SEGRETO.$" + +MysteryGift_Text_TheresATicketForYou:: + .string "Grazie per usare il Sistema\n" + .string "EVENTO SEGRETO.\p" + .string "Tu sei {PLAYER}, vero? Ho qui\n" + .string "un biglietto per te.$" + +MysteryGift_Text_TryUsingItAtLilycovePort:: + .string "Dovrebbe servirti allo scalo di\n" + .string "PORTO ALGHEPOLI.\p" + .string "Ti conviene andare a vedere\n" + .string "di persona.$" diff --git a/data/text/it/record_mix.inc b/data/text/it/record_mix.inc new file mode 100644 index 0000000000..7001ee81dd --- /dev/null +++ b/data/text/it/record_mix.inc @@ -0,0 +1,6 @@ +Text_WouldYouLikeToMixRecords: + .string "Vuoi scambiare dati con altri\n" + .string "ALLENATORI?$" + +Text_WeHopeToSeeYouAgain: + .string "Torna a farci visita!$" diff --git a/data/text/it/shoal_cave.inc b/data/text/it/shoal_cave.inc new file mode 100644 index 0000000000..698dec37c2 --- /dev/null +++ b/data/text/it/shoal_cave.inc @@ -0,0 +1,53 @@ +ShoalCave_LowTideEntranceRoom_Text_AreYouPlanningOnGoingInThere: + .string "Hai voglia di avventurarti all’interno\n" + .string "della grotta?\p" + .string "Ti va di portarmi del SALE ONDOSO\n" + .string "e dei GUSCIONDOSI?\p" + .string "Se mi porti questi ingredienti ti posso\n" + .string "fare qualcosa di buono.$" + +ShoalCave_LowTideEntranceRoom_Text_BringMe4ShoalSaltAndShells: + .string "Per fare una CONCHINELLA, ho bisogno\n" + .string "di SALE ONDOSO e GUSCIONDOSI.\l" + .string "Portamene quattro di ogni tipo…\p" + .string "Questi ingredienti li trovi\n" + .string "tutti i giorni.$" + +ShoalCave_LowTideEntranceRoom_Text_WouldYouLikeShellBell: + .string "Wow! SALE ONDOSO e GUSCIONDOSI!\n" + .string "E in quantità sufficiente!\p" + .string "Vuoi che ti faccia una\n" + .string "CONCHINELLA?$" + +ShoalCave_LowTideEntranceRoom_Text_MakeShellBellRightAway: + .string "Perfetto! La tua CONCHINELLA\n" + .string "sarà pronta in un battibaleno!\p" + .string "… … … … … … … …\n" + .string "… … … … … … … …\p" + .string "Ecco fatto!$" + +ShoalCave_LowTideEntranceRoom_Text_ExplainShellBell: + .string "Falla tenere ad un POKéMON.\n" + .string "Di sicuro ne sarà entusiasta.\p" + .string "Il rintocco della CONCHINELLA\n" + .string "è semplicemente sublime!\p" + .string "Gli ingredienti si trovano tutti i giorni,\n" + .string "quindi te ne posso fare delle altre.$" + +ShoalCave_LowTideEntranceRoom_Text_WantedToMakeShellBell: + .string "Oh… peccato…\n" + .string "Ti volevo fare una CONCHINELLA…$" + +ShoalCave_LowTideEntranceRoom_Text_NoSpaceInYourBag: + .string "Non mi posso mettere all’opera perché\n" + .string "il tuo ZAINO è troppo pieno.\p" + .string "Se vuoi una CONCHINELLA,\n" + .string "fai un po’ di spazio.$" + +ShoalCave_Text_WasShoalSaltNowNothing: + .string "Prima qui c’era del SALE ONDOSO.\n" + .string "Ora non c’è più.$" + +ShoalCave_Text_WasShoallShellNowNothing: + .string "Prima qui c’era un GUSCIONDOSO.\n" + .string "Ora non c’è più.$" diff --git a/graphics/berry_blender/it/start.png b/graphics/berry_blender/it/start.png new file mode 100644 index 0000000000000000000000000000000000000000..bcb466339ce5f88742014c3315f8b24b1a6879df GIT binary patch literal 366 zcmeAS@N?(olHy`uVBq!ia0vp^4nVBH!VDw>HYaZfQU(D&A+A6g0{&lR_#YIM^#4D@ z-v3Gelg=_Q{0E{rbAYlyvH$<4?A^Qf|NsB41#BKbp`V^Ejv*GkS0@>6Vo~I9+1q$^ zXXw5E63^t)EEwmrmE3%gziTUt)gkGe3D@cl?pkHH_NA%ymWbW?vJJURK06Fmb|y&~ zd{f%+UFLSqPyg&~AO14;{FR)r@nc9rRFL%nv6Pg(3~fxoRX!H6B7zL&Hjl)YF8{oa z$>3SY$DX1uZz_JL>aXN{$ht?*l)bT%LELav&g-U4!r~iV=(Tz?RPa4my}|W6(Hw?~D!mg8Ql}4>)HU#~Hf>IQ9FTVifp1L1~XoJ+~dp`VCS3Z1=4CZya4U zwes543r~C;nSP#NmH5F^;&T3Okk>s zGXfGcj5Oy=0$8R_ER>i&bDji{6OiLxQty8W01d~SLrbzAU z@-vaf067yLkTuJh@PO{3{Wp#lWk34ZQky25R|$ z!4P2j4VGrY4j7iy%Jh}1d|4?ueW01R#qr@(0y=Ve(2fDKYm!`knQLVj=A5uTi9+Ct~O1lR>Bnj}4;vP&}#iang0oTMgc{~pUd;kCd07*qoM6N<$f^bd! 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zR5)cUabX~}Q|F=)DN%*`YR`wpUf$@ + +## English types ## +$(TYPESGFXDIR)/move_types.4bpp: $(types:%=$(TYPESGFXDIR)/%.4bpp) $(contest_types:%=$(TYPESGFXDIR)/contest_%.4bpp) + @cat $^ >$@ + +### French Types ### +TYPESGFXDIR := graphics/types/fr + +$(TYPESGFXDIR)/move_types.4bpp: $(types:%=$(TYPESGFXDIR)/%.4bpp) $(contest_types:%=$(TYPESGFXDIR)/contest_%.4bpp) + @cat $^ >$@ + +### Italian Types ### +TYPESGFXDIR := graphics/types/it + +$(TYPESGFXDIR)/move_types.4bpp: $(types:%=$(TYPESGFXDIR)/%.4bpp) $(contest_types:%=$(TYPESGFXDIR)/contest_%.4bpp) + @cat $^ >$@ -# Graphics for specific languages. They need to be built regardless of compiled version due to limitations with preproc. -include graphics_file_rules_en.mk -include graphics_file_rules_fr.mk ### Castform ### diff --git a/graphics_file_rules_en.mk b/graphics_file_rules_en.mk deleted file mode 100644 index ef536bc01d..0000000000 --- a/graphics_file_rules_en.mk +++ /dev/null @@ -1,12 +0,0 @@ -TYPESGFXDIR := graphics/types - -types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark -contest_types := cool beauty cute smart tough - -$(TYPESGFXDIR)/move_types.4bpp: $(types:%=$(TYPESGFXDIR)/%.4bpp) $(contest_types:%=$(TYPESGFXDIR)/contest_%.4bpp) - @cat $^ >$@ - -$(TYPESGFXDIR)/move_types.gbapal: $(TYPESGFXDIR)/move_types_1.gbapal \ - $(TYPESGFXDIR)/move_types_2.gbapal \ - $(TYPESGFXDIR)/move_types_3.gbapal - @cat $^ >$@ \ No newline at end of file diff --git a/graphics_file_rules_fr.mk b/graphics_file_rules_fr.mk deleted file mode 100644 index 9225a320f0..0000000000 --- a/graphics_file_rules_fr.mk +++ /dev/null @@ -1,7 +0,0 @@ -TYPESGFXDIR := graphics/types/fr - -types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark -contest_types := cool beauty cute smart tough - -$(TYPESGFXDIR)/move_types.4bpp: $(types:%=$(TYPESGFXDIR)/%.4bpp) $(contest_types:%=$(TYPESGFXDIR)/contest_%.4bpp) - @cat $^ >$@ diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h index eca3f02194..d8b80f7a60 100644 --- a/include/battle_script_commands.h +++ b/include/battle_script_commands.h @@ -10,7 +10,7 @@ // Arguments for 'xStart, yStart, xEnd, yEnd' in HandleBattleWindow #if ENGLISH #define YESNOBOX_X_Y 24, 8, 29, 13 -#elif FRENCH +#elif FRENCH || ITALIAN #define YESNOBOX_X_Y 23, 8, 29, 13 #endif diff --git a/include/battle_tower.h b/include/battle_tower.h index 5232193524..72f47fea14 100644 --- a/include/battle_tower.h +++ b/include/battle_tower.h @@ -59,7 +59,7 @@ void PutNewBattleTowerRecord(struct EmeraldBattleTowerRecord *newRecordEm); u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); u8 GetFrontierOpponentClass(u16 trainerId); void GetFrontierTrainerName(u8 *dst, u16 trainerId); -#if FRENCH +#if FRENCH || ITALIAN bool8 IsFrontierTrainerFemale(u16 trainerId); #endif void FillFrontierTrainerParty(u8 monsCount); diff --git a/include/config.h b/include/config.h index e83bfc093f..b7bdbd3f9e 100644 --- a/include/config.h +++ b/include/config.h @@ -16,7 +16,7 @@ // would normally use AGBPrint() and AGBPrintf(). // Using English as default. -#if !defined(ENGLISH) && !defined(FRENCH) +#if !defined(ENGLISH) && !defined(FRENCH) && !defined(ITALIAN) #define ENGLISH 1 #endif diff --git a/include/constants/global.h b/include/constants/global.h index de29594dbe..2af5d59adc 100644 --- a/include/constants/global.h +++ b/include/constants/global.h @@ -32,6 +32,8 @@ #define GAME_LANGUAGE (LANGUAGE_ENGLISH) #elif FRENCH #define GAME_LANGUAGE (LANGUAGE_FRENCH) +#elif ITALIAN +#define GAME_LANGUAGE (LANGUAGE_ITALIAN) #endif // party sizes diff --git a/include/constants/items.h b/include/constants/items.h index e9d889cfa0..c0e1879d6f 100644 --- a/include/constants/items.h +++ b/include/constants/items.h @@ -498,6 +498,7 @@ #define NUM_ROUTE_114_MAN_BERRIES_SKIPPED (FIRST_ROUTE_114_MAN_BERRY - FIRST_BERRY_INDEX) #define ITEM_TO_BERRY(itemId)(((itemId) - FIRST_BERRY_INDEX) + 1) +#define BERRY_TO_ITEM(berryId)((berryId) + (FIRST_BERRY_INDEX - 1)) #define ITEM_TO_MAIL(itemId)((itemId) - FIRST_MAIL_INDEX) #define MAIL_NONE 0xFF diff --git a/include/easy_chat.h b/include/easy_chat.h index dc8b603741..034b97c4fb 100644 --- a/include/easy_chat.h +++ b/include/easy_chat.h @@ -126,7 +126,7 @@ u8 * CopyEasyChatWord(u8 *dest, u16 word); bool32 IsEasyChatAnswerUnlocked(int word); void InitializeEasyChatWordArray(u16 *words, u16 length); u8 *ConvertEasyChatWordsToString(u8 *dest, const u16 *src, u16 columns, u16 rows); -#if FRENCH +#if FRENCH || ITALIAN u8 *UnusedConvertEasyChatWordsToString(u8 *dest, const u16 *src, u16 columns, u16 rows); #endif bool8 IsBardWordInvalid(u16 word); diff --git a/include/graphics.h b/include/graphics.h index e8048b4b0e..a2dbd7642c 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -5063,7 +5063,7 @@ extern const u8 gMailTilemap_Retro[]; extern const u8 gMonMarkingsMenu_Gfx[]; extern const u16 gMonMarkingsMenu_Pal[]; -#if FRENCH +#if FRENCH || ITALIAN extern const u16 gPokeJumpBonuses_Pal[]; extern const u32 gPokeJumpBonuses_Gfx[]; extern const u32 gPokeJumpBonuses_Tilemap[]; diff --git a/include/international_string_util.h b/include/international_string_util.h index 5155439b15..84eb0c9f6e 100644 --- a/include/international_string_util.h +++ b/include/international_string_util.h @@ -20,7 +20,7 @@ void ConvertInternationalPlayerNameStripChar(u8 *, u8); void ConvertInternationalContestantName(u8 *); int GetNicknameLanguage(u8 *); void FillWindowTilesByRow(int windowId, int columnStart, int rowStart, int numFillTiles, int numRows); -#if FRENCH +#if FRENCH || ITALIAN u8 *StringAppendWithPlaceholder(u8 *dest, const u8 *src, u8 *placeholderStr); const u8 *GetTrainerClassNameGenderSpecific(s32 trainerClassId, u32 trainerGender, const u8 *trainerName); #endif diff --git a/include/strings.h b/include/strings.h index c102ec2617..35af4db580 100644 --- a/include/strings.h +++ b/include/strings.h @@ -3035,7 +3035,7 @@ extern const u8 gText_Summary2[]; extern const u8 gText_PkmnForSwap[]; extern const u8 gText_SamePkmnInPartyAlready[]; extern const u8 gText_Cancel3[]; -#if FRENCH +#if FRENCH || ITALIAN extern const u8 gText_Eleve[]; extern const u8 gText_Dresseur[]; extern const u8 gText_Champion[]; diff --git a/emerald.sha1 b/rom.sha1 similarity index 100% rename from emerald.sha1 rename to rom.sha1 diff --git a/emerald_fr.sha1 b/rom_fr.sha1 similarity index 100% rename from emerald_fr.sha1 rename to rom_fr.sha1 diff --git a/rom_it.sha1 b/rom_it.sha1 new file mode 100644 index 0000000000..dc54d166c2 --- /dev/null +++ b/rom_it.sha1 @@ -0,0 +1 @@ +1692db322400c3141c5de2db38469913ceb1f4d4 pokeemerald_it.gba diff --git a/src/battle_bg.c b/src/battle_bg.c index 2582c04a74..fbca42a6df 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -167,7 +167,7 @@ static const struct WindowTemplate sStandardBattleWindowTemplates[] = .tilemapTop = 15, #if ENGLISH .width = 26, - #elif FRENCH + #elif FRENCH || ITALIAN .width = 27, #endif .height = 4, @@ -279,7 +279,7 @@ static const struct WindowTemplate sStandardBattleWindowTemplates[] = .tilemapLeft = 26, .tilemapTop = 9, .width = 3, - #elif FRENCH + #elif FRENCH || ITALIAN .tilemapLeft = 25, .tilemapTop = 9, .width = 4, @@ -398,7 +398,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] = .tilemapTop = 15, #if ENGLISH .width = 26, - #elif FRENCH + #elif FRENCH || ITALIAN .width = 27, #endif .height = 4, @@ -510,7 +510,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] = .tilemapLeft = 26, .tilemapTop = 9, .width = 3, - #elif FRENCH + #elif FRENCH || ITALIAN .tilemapLeft = 25, .tilemapTop = 9, .width = 4, @@ -575,7 +575,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] = }, [ARENA_WIN_SKILL] = { .bg = 0, - #if ENGLISH + #if ENGLISH || ITALIAN .tilemapLeft = 12, .tilemapTop = 6, .width = 6, @@ -595,8 +595,8 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] = .width = 6, .height = 2, .paletteNum = 5, - #if ENGLISH - .baseBlock = 0x013c, + #if ENGLISH || ITALIAN + .baseBlock = 0x013C, #elif FRENCH .baseBlock = 0x0140, #endif @@ -608,7 +608,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] = .width = 14, .height = 2, .paletteNum = 5, - #if ENGLISH + #if ENGLISH || ITALIAN .baseBlock = 0x0148, #elif FRENCH .baseBlock = 0x014C, @@ -620,7 +620,7 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] = .tilemapTop = 15, #if ENGLISH .width = 26, - #elif FRENCH + #elif FRENCH || ITALIAN .width = 27, #endif .height = 4, diff --git a/src/battle_dome.c b/src/battle_dome.c index 420cbcb36a..d2e3b75847 100644 --- a/src/battle_dome.c +++ b/src/battle_dome.c @@ -4261,7 +4261,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId) #if ENGLISH struct TextPrinterTemplate textPrinter; int i, j, k; -#elif FRENCH +#elif FRENCH || ITALIAN const u8 *trClassName; struct TextPrinterTemplate textPrinter; int i, j, k, trGender; @@ -4357,7 +4357,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId) for (;gTrainerClassNames[j][i] != EOS; i++) gStringVar1[i] = gTrainerClassNames[j][i]; -#elif FRENCH +#elif FRENCH || ITALIAN if (trainerId == TRAINER_PLAYER) j = gFacilityClassToTrainerClass[FACILITY_CLASS_BRENDAN], trGender = gSaveBlock2Ptr->playerGender; else if (trainerId == TRAINER_FRONTIER_BRAIN) diff --git a/src/battle_main.c b/src/battle_main.c index 8bd445e2bf..aacc3ac21d 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -471,6 +471,25 @@ const u8 gTypeNames[NUMBER_OF_MON_TYPES][TYPE_NAME_LENGTH + 1] = [TYPE_ICE] = _("GLACE"), [TYPE_DRAGON] = _("DRAGON"), [TYPE_DARK] = _("TENEBR"), +#elif ITALIAN + [TYPE_NORMAL] = _("NORM"), + [TYPE_FIGHTING] = _("LOTTA"), + [TYPE_FLYING] = _("VOLAN"), + [TYPE_POISON] = _("VELENO"), + [TYPE_GROUND] = _("TERRA"), + [TYPE_ROCK] = _("ROCCIA"), + [TYPE_BUG] = _("COLEOT"), + [TYPE_GHOST] = _("SP.TRO"), + [TYPE_STEEL] = _("ACC.IO"), + [TYPE_MYSTERY] = _("???"), + [TYPE_FIRE] = _("FUOCO"), + [TYPE_WATER] = _("ACQUA"), + [TYPE_GRASS] = _("ERBA"), + [TYPE_ELECTRIC] = _("ELETT"), + [TYPE_PSYCHIC] = _("PSICO"), + [TYPE_ICE] = _("GHIACC"), + [TYPE_DRAGON] = _("DRAGO"), + [TYPE_DARK] = _("BUIO"), #endif }; @@ -538,7 +557,9 @@ const struct TrainerMoney gTrainerMoneyTable[] = #if ENGLISH #include "data/text/abilities.h" #elif FRENCH -#include "data/text/abilities_fr.h" +#include "data/text/fr/abilities.h" +#elif ITALIAN +#include "data/text/it/abilities.h" #endif static void (* const sTurnActionsFuncsTable[])(void) = diff --git a/src/battle_message.c b/src/battle_message.c index 9813ce295b..aceda1d413 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -1,5 +1,5 @@ #include "global.h" -#if FRENCH +#if FRENCH || ITALIAN #include "malloc.h" #endif #include "battle.h" @@ -813,6 +813,385 @@ static const u8 sText_SpAtk2[] = _("ATQ SP"); static const u8 sText_SpDef2[] = _("DEF SP"); static const u8 sText_Accuracy[] = _("précision"); static const u8 sText_Evasiveness[] = _("esquive"); +#elif ITALIAN +static const u8 sText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}"); +static const u8 sText_PkmnGainedEXP[] = _("{B_BUFF1} riceve{B_BUFF2} \n{B_BUFF3} punti ESP.!\p"); +static const u8 sText_EmptyString4[] = _(""); +static const u8 sText_ABoosted[] = _(" la bellezza di"); +static const u8 sText_PkmnGrewToLv[] = _("{B_BUFF1} sale al L. {B_BUFF2}!{WAIT_SE}\p"); +static const u8 sText_PkmnLearnedMove[] = _("{B_BUFF1} impara {B_BUFF2}!{WAIT_SE}\p"); +static const u8 sText_TryToLearnMove1[] = _("{B_BUFF1} sta cercando di imparare\n{B_BUFF2}!\p"); +static const u8 sText_TryToLearnMove2[] = _("Ma {B_BUFF1} non può conoscere\npiù di quattro mosse.\p"); +static const u8 sText_TryToLearnMove3[] = _("Vuoi cancellare una mossa per\nfar posto a {B_BUFF2}?"); +static const u8 sText_PkmnForgotMove[] = _("{B_BUFF1} scorda {B_BUFF2}!\p"); +static const u8 sText_StopLearningMove[] = _("{PAUSE 32}Bloccare l’apprendimento\ndi {B_BUFF2}?"); +static const u8 sText_DidNotLearnMove[] = _("{B_BUFF1} non ha imparato\n{B_BUFF2}!\p"); +static const u8 sText_UseNextPkmn[] = _("Usare un altro POKéMON?"); +static const u8 sText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX} fallisce!"); +static const u8 sText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX} si protegge!"); +static const u8 sText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} evita\nil colpo con {B_DEF_ABILITY}!"); +static const u8 sText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} neutralizza le\nmosse di TERRA con {B_DEF_ABILITY}!"); +static const u8 sText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evita l’attacco!"); +static const u8 sText_ItDoesntAffect[] = _("Non ha effetto su\n{B_DEF_NAME_WITH_PREFIX}…"); +static const u8 sText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX} è esausto!\p"); +static const u8 sText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX} è esausto!\p"); +static const u8 sText_PlayerGotMoney[] = _("{B_PLAYER_NAME} vince\n¥{B_BUFF1}!\p"); +static const u8 sText_PlayerWhiteout[] = _("{B_PLAYER_NAME} non ha più\nPOKéMON utili!\p"); +static const u8 sText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} è fuori combattimento!{PAUSE_UNTIL_PRESS}"); +static const u8 sText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} impedisce\nla fuga con {B_SCR_ACTIVE_ABILITY}!\p"); +static const u8 sText_CantEscape2[] = _("Non si scappa!\p"); +static const u8 sText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX}\nnon può scappare!"); +static const u8 sText_HitXTimes[] = _("Colpi subiti: {B_BUFF1}!"); +static const u8 sText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\ns’è addormentato!"); +static const u8 sText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\naddormenta {B_EFF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} sta già dormendo!"); +static const u8 sText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} sta già dormendo!"); +static const u8 sText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX} è incolume!"); +static const u8 sText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} è stato \navvelenato!"); +static const u8 sText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\navvelena {B_EFF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnHurtByPoison[] = _("Il veleno ha effetto\nsu {B_ATK_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} è già\navvelenato."); +static const u8 sText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nè iperavvelenato!"); +static const u8 sText_PkmnEnergyDrained[] = _("Viene prelevata energia\nda {B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} è stato \nscottato!"); +static const u8 sText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nscotta {B_EFF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} soffre\nper la scottatura!"); +static const u8 sText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} è già scottato."); +static const u8 sText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} è stato\ncongelato!"); +static const u8 sText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\ncongela {B_EFF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} è congelato!"); +static const u8 sText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} è stato\nscongelato!"); +static const u8 sText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} è stato\nscongelato!"); +static const u8 sText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} è stato\nscongelato da {B_CURRENT_MOVE}!"); +static const u8 sText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} è stato\nparalizzato!\lForse non riuscirà ad attaccare!"); +static const u8 sText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nparalizza {B_EFF_NAME_WITH_PREFIX}!\lForse non riuscirà ad attaccare!"); +static const u8 sText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} è paralizzato!\nNon può attaccare!"); +static const u8 sText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX}\nè già paralizzato!"); +static const u8 sText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX}\nè guarito dalla paralisi!"); +static const u8 sText_PkmnDreamEaten[] = _("Mangia il sogno di\n{B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_StatsWontIncrease[] = _("Non aumenta\n{B_BUFF1} di {B_ATK_NAME_WITH_PREFIX}."); +static const u8 sText_StatsWontDecrease[] = _("Non diminuisce \n{B_BUFF1} di {B_DEF_NAME_WITH_PREFIX}."); +static const u8 sText_TeamStoppedWorking[] = _("{B_BUFF1} della tua squadra\nnon funziona!"); +static const u8 sText_FoeStoppedWorking[] = _("{B_BUFF1} dell’avversario\nnon funziona!"); +static const u8 sText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} è confuso!"); +static const u8 sText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} \nnon è più confuso!"); +static const u8 sText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} è stato confuso!"); +static const u8 sText_PkmnAlreadyConfused[] = _("{B_DEF_NAME_WITH_PREFIX} è già confuso!"); +static const u8 sText_PkmnFellInLove[] = _("{B_DEF_NAME_WITH_PREFIX} è innamorato!"); +static const u8 sText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} è innamorato\ndi {B_SCR_ACTIVE_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnImmobilizedByLove[] = _("L’innamoramento impedisce\na {B_ATK_NAME_WITH_PREFIX} di attaccare!"); +static const u8 sText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} è spazzato via!"); +static const u8 sText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} si trasforma\nnel tipo {B_BUFF1}!"); +static const u8 sText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} tentenna!"); +static const u8 sText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX} s’è ripreso!"); +static const u8 sText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX} ha tutti i PS!"); +static const u8 sText_PkmnRaisedSpDef[] = _("{B_CURRENT_MOVE} del POKéMON {B_ATK_PREFIX2}\naumenta la DIF. SP.!"); +static const u8 sText_PkmnRaisedSpDefALittle[] = _("{B_CURRENT_MOVE} del POKéMON {B_ATK_PREFIX2}\naumenta un po’ la DIF. SP.!"); +static const u8 sText_PkmnRaisedDef[] = _("{B_CURRENT_MOVE} del POKéMON {B_ATK_PREFIX2}\naumenta la DIFESA!"); +static const u8 sText_PkmnRaisedDefALittle[] = _("{B_CURRENT_MOVE} del POKéMON {B_ATK_PREFIX2}\naumenta un po’ la DIFESA!"); +static const u8 sText_PkmnCoveredByVeil[] = _("Un velo ricopre la squadra\ndel POKéMON {B_ATK_PREFIX2}!"); +static const u8 sText_PkmnUsedSafeguard[] = _("SALVAGUARDIA protegge\nla squadra di {B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnSafeguardExpired[] = _("Cade SALVAGUARDIA della\nsquadra del POKéMON {B_ATK_PREFIX3}!"); +static const u8 sText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} va a dormire!"); +static const u8 sText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX}\ndorme e si riprende!"); +static const u8 sText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX}\ngenera un turbine!"); +static const u8 sText_PkmnTookSunlight[] = _("{B_ATK_NAME_WITH_PREFIX} assorbe la luce!"); +static const u8 sText_PkmnLoweredHead[] = _("{B_ATK_NAME_WITH_PREFIX} \nabbassa la testa!"); +static const u8 sText_PkmnIsGlowing[] = _("{B_ATK_NAME_WITH_PREFIX} sta brillando!"); +static const u8 sText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} vola in alto!"); +static const u8 sText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} scava una fossa!"); +static const u8 sText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} \nsparisce sott’acqua!"); +static const u8 sText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} salta fuori!"); +static const u8 sText_PkmnSqueezedByBind[] = _("{B_ATK_NAME_WITH_PREFIX} stritola\n{B_DEF_NAME_WITH_PREFIX} con LEGATUTTO!"); +static const u8 sText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} è intrappolato\nnel vortice!"); +static const u8 sText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} è intrappolato\nda SABBIOTOMBA!"); +static const u8 sText_PkmnWrappedBy[] = _("{B_ATK_NAME_WITH_PREFIX} usa AVVOLGI-\nBOTTA su {B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnClamped[] = _("{B_ATK_NAME_WITH_PREFIX} usa\nTENAGLIA su {B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnHurtBy[] = _("{B_ATK_NAME_WITH_PREFIX} è ferito\nda {B_BUFF1}!"); +static const u8 sText_PkmnFreedFrom[] = _("{B_ATK_NAME_WITH_PREFIX} è liberato\nda {B_BUFF1}!"); +static const u8 sText_PkmnCrashed[] = _("{B_ATK_NAME_WITH_PREFIX}\nsi sbilancia e si schianta!"); +const u8 gText_PkmnShroudedInMist[] = _("Il POKéMON {B_ATK_PREFIX2}\nè avvolto dalla NEBBIA!"); +static const u8 sText_PkmnProtectedByMist[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}\nè protetto dalla NEBBIA!"); +const u8 gText_PkmnGettingPumped[] = _("{B_ATK_NAME_WITH_PREFIX} si gonfia!"); +static const u8 sText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX}\nsubisce il contraccolpo!"); +static const u8 sText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} è pronto a \nproteggersi!"); +static const u8 sText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} è colpito\nda una tempesta di sabbia!"); +static const u8 sText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} è colpito\nda GRANDINE!"); +static const u8 sText_PkmnsXWoreOff[] = _("Finito l’effetto di\n{B_BUFF1} del POKéMON {B_ATK_PREFIX1}!"); +static const u8 sText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} è pieno di semi!"); +static const u8 sText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} schiva l’attacco!"); +static const u8 sText_PkmnSappedByLeechSeed[] = _("PARASSISEME sottrae energia\na {B_ATK_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} dorme."); +static const u8 sText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} si è svegliato!"); +static const u8 sText_PkmnUproarKeptAwake[] = _("Ma BARAONDA di\n{B_SCR_ACTIVE_NAME_WITH_PREFIX} lo tiene sveglio!"); +static const u8 sText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} si sveglia\na causa di BARAONDA!"); +static const u8 sText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} scatena\nuna BARAONDA!"); +static const u8 sText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} sta facendo\nuna BARAONDA!"); +static const u8 sText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} si calma."); +static const u8 sText_PkmnCantSleepInUproar[] = _("Ma {B_DEF_NAME_WITH_PREFIX} non riesce\na dormire con BARAONDA!"); +static const u8 sText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} usa ACCUMULO:\n{B_BUFF1}!"); +static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} non può più\nusare ACCUMULO!"); +static const u8 sText_PkmnCantSleepInUproar2[] = _("Ma {B_DEF_NAME_WITH_PREFIX} non riesce\na dormire con BARAONDA!"); +static const u8 sText_UproarKeptPkmnAwake[] = _("Ma BARAONDA di\n{B_DEF_NAME_WITH_PREFIX} lo tiene sveglio!"); +static const u8 sText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} rimane sveglio\ngrazie a {B_DEF_ABILITY}!"); +static const u8 sText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} \naccumula energia!"); +static const u8 sText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} libera energia!"); +static const u8 sText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} è confuso\nper la fatica!"); +static const u8 sText_PlayerPickedUpMoney[] = _("{B_PLAYER_NAME} raccoglie ¥{B_BUFF1}!\p"); +static const u8 sText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} è incolume!"); +static const u8 sText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} si trasforma\nin {B_BUFF1}!"); +static const u8 sText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} crea \nun SOSTITUTO!"); +static const u8 sText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} ha già\nun SOSTITUTO!"); +static const u8 sText_SubstituteDamaged[] = _("Il SOSTITUTO è colpito\nal posto di {B_DEF_NAME_WITH_PREFIX}!\p"); +static const u8 sText_PkmnSubstituteFaded[] = _("Il SOSTITUTO di\n{B_DEF_NAME_WITH_PREFIX} svanisce!\p"); +static const u8 sText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} deve ricaricarsi!"); +static const u8 sText_PkmnRageBuilding[] = _("Cresce l’IRA di\n{B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnMoveWasDisabled[] = _("INIBITORE ha messo {B_BUFF1}\ndi {B_DEF_NAME_WITH_PREFIX} fuori uso!"); +static const u8 sText_PkmnMoveDisabledNoMore[] = _("Termina l’effetto di INIBITORE\nsu {B_ATK_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} è colpito\nda RIPETI!"); +static const u8 sText_PkmnEncoreEnded[] = _("Termina l’effetto di RIPETI\nsu {B_ATK_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} prende\nla mira su {B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} disegna\nuno SCHIZZO di {B_BUFF1}!"); +static const u8 sText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} tenta di\ntrascinare con sé l’avversario!"); +static const u8 sText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} trascina\ncon sé {B_ATK_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnReducedPP[] = _("{B_BUFF1} di {B_DEF_NAME_WITH_PREFIX}\ncala di {B_BUFF2}!"); +static const u8 sText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} ruba\n{B_LAST_ITEM} di\l{B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} \nnon può scappare!"); +static const u8 sText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} ha un INCUBO!"); +static const u8 sText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} è\nintrappolato in un INCUBO!"); +static const u8 sText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} riduce i suoi PS\nper lanciare una MALEDIZIONE\lsu {B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} è colpito\ndalla MALEDIZIONE!"); +static const u8 sText_SpikesScattered[] = _("Ci sono PUNTE ovunque!"); +static const u8 sText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}\nsoffre per le PUNTE!"); +static const u8 sText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identifica\n{B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnPerishCountFell[] = _("ULTIMOCANTO di\n{B_ATK_NAME_WITH_PREFIX}: meno {B_BUFF1}!"); +static const u8 sText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} si rinvigorisce!"); +static const u8 sText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} RESISTE!"); +static const u8 sText_MagnitudeStrength[] = _("MAGNITUDO {B_BUFF1}!"); +static const u8 sText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} riduce i suoi PS\nper massimizzare l’ATTACCO!"); +static const u8 sText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copia modifiche\nstatistiche di {B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} si libera da\n{B_BUFF1} di\l{B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}\nsparge PARASSISEME!"); +static const u8 sText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX}\nspazza via le PUNTE!"); +static const u8 sText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} se la dà a\ngambe!"); +static const u8 sText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} \nprevede l’attacco!"); +static const u8 sText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} subisce\n{B_BUFF1}!"); +static const u8 sText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} sceglie\n{B_CURRENT_MOVE} come suo destino!"); +static const u8 sText_PkmnAttack[] = _("Attacco di {B_BUFF1}!"); +static const u8 sText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} è al\ncentro dell’attenzione!"); +static const u8 sText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX}\ninizia a caricarsi!"); +static const u8 sText_NaturePowerTurnedInto[] = _("NATURFORZA si trasforma in\n{B_CURRENT_MOVE}!"); +static const u8 sText_PkmnStatusNormal[] = _("Lo stato di {B_ATK_NAME_WITH_PREFIX}\ntorna normale!"); +static const u8 sText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} subisce\nl’ATTACCALITE!"); +static const u8 sText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} \nrestringe la mira!"); +static const u8 sText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX}\nè in balia di PROVOCAZIONE!"); +static const u8 sText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} è pronto ad\naiutare {B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} scambia\nlo strumento!"); +static const u8 sText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} ottiene\n{B_BUFF1}!"); +static const u8 sText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} ottiene\n{B_BUFF2}!"); +static const u8 sText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} ottiene\n{B_BUFF1}!\p{B_DEF_NAME_WITH_PREFIX} ottiene\n{B_BUFF2}!"); +static const u8 sText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copia\n{B_DEF_ABILITY} di\l{B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX}\nesprime un DESIDERIO!"); +static const u8 sText_PkmnWishCameTrue[] = _("Il DESIDERIO di {B_BUFF1}\nsi avvera!"); +static const u8 sText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} pianta le radici!"); +static const u8 sText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} assorbe\nsostanze nutritive con le radici!"); +static const u8 sText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} è ancorato\nal suolo grazie alle radici!"); +static const u8 sText_PkmnWasMadeDrowsy[] = _("{B_ATK_NAME_WITH_PREFIX} fa\nassopire {B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} blocca\n{B_LAST_ITEM} di\l{B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} scambia abilità!"); +static const u8 sText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} blocca una\no più mosse dell’avversario!"); +static const u8 sText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} serba\nRANCORE all’avversario!"); +static const u8 sText_PkmnLostPPGrudge[] = _("{B_BUFF1} di {B_ATK_NAME_WITH_PREFIX}\nperde tutti i PP\la causa di RANCORE!"); +static const u8 sText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} si avvolge\nin {B_CURRENT_MOVE}!"); +static const u8 sText_PkmnMoveBounced[] = _("{B_CURRENT_MOVE} di {B_ATK_NAME_WITH_PREFIX}\nrimbalza a causa di MAGIVELO!"); +static const u8 sText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} aspetta\nla mossa dell’avversario!"); +static const u8 sText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} ruba la mossa di\n{B_SCR_ACTIVE_NAME_WITH_PREFIX} con SCIPPO!"); +static const u8 sText_ElectricityWeakened[] = _("La potenza dell’elettricità\nè stata indebolita!"); +static const u8 sText_FireWeakened[] = _("La potenza del fuoco\nè stata indebolita!"); +static const u8 sText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX}\ntrova {B_LAST_ITEM}!"); +static const u8 sText_SoothingAroma[] = _("La zona è pervasa da\nun piacevole profumo!"); +static const u8 sText_ItemsCantBeUsedNow[] = _("Impossibile usare strumenti qui.{PAUSE 64}"); +static const u8 sText_ForXCommaYZ[] = _("Per {B_SCR_ACTIVE_NAME_WITH_PREFIX},\nla {B_LAST_ITEM} {B_BUFF1}"); +static const u8 sText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} usa\n{B_LAST_ITEM}: aumentano\li brutti colpi!"); +static const u8 sText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} perde la mira\ne rimane immobile!"); +static const u8 sText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} è tirato dentro!\p"); +static const u8 sText_TheWallShattered[] = _("La barriera si frantuma!"); +static const u8 sText_ButNoEffect[] = _("Ma è inefficace!"); +static const u8 sText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX}\nnon ha più mosse!\p"); +static const u8 sText_PkmnMoveIsDisabled[] = _("A causa di INIBITORE, {B_CURRENT_MOVE}\ndi {B_ACTIVE_NAME_WITH_PREFIX} è fuori uso!\p"); +static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} non può usare la\nstessa mossa 2 volte per\ll’ATTACCALITE!\p"); +static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} non può usare\n{B_CURRENT_MOVE} dopo PROVOCAZIONE!\p"); +static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} non può usare\nla mossa bloccata {B_CURRENT_MOVE}!\p"); +static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nprovoca la pioggia!"); +static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\naumenta la VELOCITÀ!"); +static const u8 sText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} è protetto\nda {B_DEF_ABILITY}!"); +static const u8 sText_PkmnPreventsUsage[] = _("{B_DEF_ABILITY} di {B_DEF_NAME_WITH_PREFIX}\nimpedisce a {B_ATK_NAME_WITH_PREFIX}\ldi usare {B_CURRENT_MOVE}!"); +static const u8 sText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} ricarica PS\nusando {B_DEF_ABILITY}!"); +static const u8 sText_PkmnsXMadeYUseless[] = _("{B_DEF_ABILITY} di {B_DEF_NAME_WITH_PREFIX}\nneutralizza {B_CURRENT_MOVE}!"); +static const u8 sText_PkmnChangedTypeWith[] = _("{B_DEF_ABILITY} di {B_DEF_NAME_WITH_PREFIX}\nlo ha reso di tipo {B_BUFF1}!"); +static const u8 sText_PkmnPreventsParalysisWith[] = _("{B_DEF_ABILITY} di {B_EFF_NAME_WITH_PREFIX}\npreviene la paralisi!"); +static const u8 sText_PkmnPreventsRomanceWith[] = _("{B_DEF_ABILITY} di {B_DEF_NAME_WITH_PREFIX}\npreviene l’innamoramento!"); +static const u8 sText_PkmnPreventsPoisoningWith[] = _("{B_DEF_ABILITY} di {B_EFF_NAME_WITH_PREFIX}\npreviene l’avvelenamento!"); +static const u8 sText_PkmnPreventsConfusionWith[] = _("{B_DEF_ABILITY} di {B_DEF_NAME_WITH_PREFIX}\npreviene la confusione!"); +static const u8 sText_PkmnRaisedFirePowerWith[] = _("{B_DEF_ABILITY} di {B_DEF_NAME_WITH_PREFIX}\naumenta la potenza del tipo FUOCO!"); +static const u8 sText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} è ancorato\nal suolo grazie a {B_DEF_ABILITY}!"); +static const u8 sText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nriduce ATT. di {B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nevita calo delle statistiche!"); +static const u8 sText_PkmnHurtsWith[] = _("{B_DEF_ABILITY} di {B_DEF_NAME_WITH_PREFIX}\ncolpisce {B_ATK_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACCIA\n{B_BUFF2} di\l{B_BUFF1}!"); +static const u8 sText_PkmnsXPreventsBurns[] = _("{B_EFF_ABILITY} di {B_EFF_NAME_WITH_PREFIX}\npreviene le scottature!"); +static const u8 sText_PkmnsXBlocksY[] = _("{B_DEF_ABILITY} di {B_DEF_NAME_WITH_PREFIX}\nblocca {B_CURRENT_MOVE}!"); +static const u8 sText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nblocca {B_CURRENT_MOVE}!"); +static const u8 sText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_ABILITY} di {B_ATK_NAME_WITH_PREFIX}\nristabilisce parte dei PS!"); +static const u8 sText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\ngenera una tempesta di sabbia!"); +static const u8 sText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nintensifica i raggi solari!"); +static const u8 sText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nevita calo di {B_BUFF1}!"); +static const u8 sText_PkmnsXInfatuatedY[] = _("{B_DEF_ABILITY} di {B_DEF_NAME_WITH_PREFIX}\nfa infatuare {B_ATK_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnsXMadeYIneffective[] = _("{B_DEF_ABILITY} di {B_DEF_NAME_WITH_PREFIX}\nrende inefficace {B_CURRENT_MOVE}!"); +static const u8 sText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\ncura il problema di {B_BUFF1}!"); +static const u8 sText_ItSuckedLiquidOoze[] = _("Succhia la MELMA!"); +static const u8 sText_PkmnTransformed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} si trasforma!"); +static const u8 sText_PkmnsXTookAttack[] = _("{B_DEF_ABILITY} di {B_DEF_NAME_WITH_PREFIX}\nriceve l’attacco!"); +const u8 gText_PkmnsXPreventsSwitching[] = _("{B_LAST_ABILITY} di {B_BUFF1}\nevita lo scambio!\p"); +static const u8 sText_PreventedFromWorking[] = _("{B_DEF_ABILITY} di {B_DEF_NAME_WITH_PREFIX}\nblocca {B_BUFF1}\ldi {B_SCR_ACTIVE_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nl’ha neutralizzato!"); +static const u8 sText_PkmnsXPreventsFlinching[] = _("{B_EFF_ABILITY} di {B_EFF_NAME_WITH_PREFIX}\nevita il tentennamento!"); +static const u8 sText_PkmnsXPreventsYsZ[] = _("{B_ATK_ABILITY} di {B_ATK_NAME_WITH_PREFIX}\nblocca {B_DEF_ABILITY}\ldi {B_DEF_NAME_WITH_PREFIX}!"); +static const u8 sText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\ncura il problema di {B_BUFF1}!"); +static const u8 sText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_ABILITY} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nnon agisce su {B_EFF_NAME_WITH_PREFIX}!"); +static const u8 sText_StatSharply[] = _("sale di molto!"); +const u8 gText_StatRose[] = _("sale!"); +static const u8 sText_StatHarshly[] = _("cala a picco!"); +static const u8 sText_StatFell[] = _("cala!"); +static const u8 sText_AttackersStatRose[] = _("Ehi, {B_BUFF1} di \n{B_ATK_NAME_WITH_PREFIX} {B_BUFF2}"); +const u8 gText_DefendersStatRose[] = _("Ehi, {B_BUFF1} di\n{B_DEF_NAME_WITH_PREFIX} {B_BUFF2}"); +static const u8 sText_UsingItemTheStatOfPkmnRose[] = _("Con {B_LAST_ITEM}, {B_BUFF1} di\n{B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}"); +static const u8 sText_AttackersStatFell[] = _("{B_BUFF1} di {B_ATK_NAME_WITH_PREFIX}\n{B_BUFF2}"); +static const u8 sText_DefendersStatFell[] = _("Ehi, {B_BUFF1} di\n{B_DEF_NAME_WITH_PREFIX} {B_BUFF2}"); +static const u8 sText_StatsWontIncrease2[] = _("Statistiche di {B_ATK_NAME_WITH_PREFIX}\nnon aumenteranno!"); +static const u8 sText_StatsWontDecrease2[] = _("Statistiche di {B_DEF_NAME_WITH_PREFIX}\nnon caleranno!"); +static const u8 sText_CriticalHit[] = _("Brutto colpo!"); +static const u8 sText_OneHitKO[] = _("KO in un attacco!"); +static const u8 sText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2 e{PAUSE 15}… {PAUSE 15}… {PAUSE 15}…{PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1} puf!\p"); +static const u8 sText_AndEllipsis[] = _("Al suo posto…\p"); +static const u8 sText_HMMovesCantBeForgotten[] = _("Ora è impossibile\nscordare mosse MN.\p"); +static const u8 sText_NotVeryEffective[] = _("Non è molto efficace…"); +static const u8 sText_SuperEffective[] = _("È superefficace!"); +static const u8 sText_GotAwaySafely[] = _("{PLAY_SE SE_FLEE}Scampato pericolo!\p"); +static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE SE_FLEE}{B_ATK_NAME_WITH_PREFIX} fugge\nusando {B_LAST_ITEM}!\p"); +static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE SE_FLEE}{B_ATK_NAME_WITH_PREFIX} fugge\nusando {B_ATK_ABILITY}!\p"); +static const u8 sText_WildPkmnFled[] = _("{PLAY_SE SE_FLEE}{B_BUFF1} selvatico fugge!"); +static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Hai avuto la meglio su\n{B_LINK_OPPONENT1_NAME}!"); +static const u8 sText_TwoLinkTrainersDefeated[] = _("{B_LINK_OPPONENT2_NAME} e {B_LINK_OPPONENT1_NAME} hanno\nperso la sfida!"); +static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("{B_LINK_OPPONENT1_NAME}\nha vinto la sfida!"); +static const u8 sText_PlayerLostToTwo[] = _("{B_LINK_OPPONENT2_NAME} e {B_LINK_OPPONENT1_NAME}\nhanno vinto la sfida!"); +static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("La sfida contro {B_LINK_OPPONENT1_NAME}\nsi è conclusa in parità!"); +static const u8 sText_PlayerBattledToDrawVsTwo[] = _("La sfida contro {B_LINK_OPPONENT2_NAME} e\n{B_LINK_OPPONENT1_NAME} si è conclusa in\lparità!"); +static const u8 sText_WildFled[] = _("{PLAY_SE SE_FLEE}{B_LINK_OPPONENT1_NAME} se l’è data a gambe!"); +static const u8 sText_TwoWildFled[] = _("{PLAY_SE SE_FLEE}{B_LINK_OPPONENT1_NAME} e\n{B_LINK_OPPONENT2_NAME} se la sono data a gambe!"); +static const u8 sText_NoRunningFromTrainers[] = _("Non puoi sottrarti alla\nlotta con un ALLENATORE!\p"); +static const u8 sText_CantEscape[] = _("Non si scappa!\p"); +static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Non lasciarmi qui così!\p"); +static const u8 sText_ButNothingHappened[] = _("Ma non succede nulla!"); +static const u8 sText_ButItFailed[] = _("Ma fallisce!"); +static const u8 sText_ItHurtConfusion[] = _("È così confuso da\ncolpirsi da solo!"); +static const u8 sText_MirrorMoveFailed[] = _("La SPECULMOSSA ha fallito!"); +static const u8 sText_StartedToRain[] = _("Inizia a piovere!"); +static const u8 sText_DownpourStarted[] = _("Inizia un acquazzone!"); +static const u8 sText_RainContinues[] = _("Continua a piovere."); +static const u8 sText_DownpourContinues[] = _("L’acquazzone continua."); +static const u8 sText_RainStopped[] = _("Ha smesso di piovere."); +static const u8 sText_SandstormBrewed[] = _("Sta arrivando una tempesta di sabbia!"); +static const u8 sText_SandstormRages[] = _("La tempesta di sabbia imperversa!"); +static const u8 sText_SandstormSubsided[] = _("La tempesta di sabbia cessa."); +static const u8 sText_SunlightGotBright[] = _("La luce solare diventa intensa!"); +static const u8 sText_SunlightStrong[] = _("La luce solare è fortissima!"); +static const u8 sText_SunlightFaded[] = _("La luce solare torna normale!"); +static const u8 sText_StartedHail[] = _("Inizia a grandinare!"); +static const u8 sText_HailContinues[] = _("Continua a grandinare."); +static const u8 sText_HailStopped[] = _("Ha smesso di grandinare."); +static const u8 sText_FailedToSpitUp[] = _("Ma SFOGHENERGIA\nfallisce!"); +static const u8 sText_FailedToSwallow[] = _("Ma INTROENERGIA\nfallisce!"); +static const u8 sText_WindBecameHeatWave[] = _("Il vento si è trasformato in\nONDACALDA!"); +static const u8 sText_StatChangesGone[] = _("Eliminate tutte le modifiche\ndelle statistiche!"); +static const u8 sText_CoinsScattered[] = _("Ci sono monete sparse ovunque!"); +static const u8 sText_TooWeakForSubstitute[] = _("Troppo debole! Non può creare\nun SOSTITUTO!"); +static const u8 sText_SharedPain[] = _("I POKéMON condividono\ni PS!"); +static const u8 sText_BellChimed[] = _("Suona la campana!"); +static const u8 sText_FaintInThree[] = _("Tutti i POKéMON che la ascoltano\nsaranno esausti in tre turni!"); +static const u8 sText_NoPPLeft[] = _("Non ha più PP per\nquesta mossa!\p"); +static const u8 sText_ButNoPPLeft[] = _("Ma non ha più PP per\nquesta mossa!"); +static const u8 sText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignora gli\nordini, sta dormendo!"); +static const u8 sText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignora gli\nordini!"); +static const u8 sText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} fa un riposino!"); +static const u8 sText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} sta ciondolando!"); +static const u8 sText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} non obbedisce!"); +static const u8 sText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} disobbedisce!"); +static const u8 sText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} fa finta \ndi niente!"); +static const u8 sText_EnemyAboutToSwitchPkmn[] = _("La prossima scelta di {B_TRAINER1_NAME},\n{B_TRAINER1_CLASS}, sarà {B_BUFF2}.\p{B_PLAYER_NAME}, vuoi cambiare\nPOKéMON?"); +static const u8 sText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} impara {B_BUFF1}!"); +static const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("Hai avuto la meglio su\n{B_TRAINER1_NAME}, {B_TRAINER1_CLASS}!\p"); +static const u8 sText_CreptCloser[] = _("{B_PLAYER_NAME} si avvicina a\n{B_OPPONENT_MON1_NAME}!"); +static const u8 sText_CantGetCloser[] = _("{B_PLAYER_NAME} non può avvicinarsi ancora!"); +static const u8 sText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} guarda\nattentamente!"); +static const u8 sText_PkmnCuriousAboutX[] = _("{B_OPPONENT_MON1_NAME} guarda con\ncuriosità la {B_BUFF1}!"); +static const u8 sText_PkmnEnthralledByX[] = _("{B_OPPONENT_MON1_NAME} è ammaliato\ndalla {B_BUFF1}!"); +static const u8 sText_PkmnIgnoredX[] = _("{B_OPPONENT_MON1_NAME} ignora completamente\nla {B_BUFF1}!"); +static const u8 sText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} lancia una {POKEMELLA}\na {B_OPPONENT_MON1_NAME}!"); +static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE SE_DING_DONG}ANNUNCIO: Hai finito tutte le\nSAFARI BALL! Fine del gioco!\p"); +static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p"); +static const u8 sText_WildPkmnAppeared[] = _("Appare {B_OPPONENT_MON1_NAME} selvatico!\p"); +static const u8 sText_LegendaryPkmnAppeared[] = _("Appare {B_OPPONENT_MON1_NAME} selvatico!\p"); +static const u8 sText_WildPkmnAppearedPause[] = _("Appare {B_OPPONENT_MON1_NAME} selvatico!{PAUSE 127}"); +static const u8 sText_TwoWildPkmnAppeared[] = _("Appaiono {B_OPPONENT_MON2_NAME} e\n{B_OPPONENT_MON1_NAME} selvatici!\p"); +static const u8 sText_Trainer1WantsToBattle[] = _("Parte la sfida di\n{B_TRAINER1_NAME}, {B_TRAINER1_CLASS}!\p"); +static const u8 sText_LinkTrainerWantsToBattle[] = _("Parte la sfida di\n{B_LINK_OPPONENT1_NAME}!"); +static const u8 sText_TwoLinkTrainersWantToBattle[] = _("Parte la sfida di\n{B_LINK_OPPONENT1_NAME} e {B_LINK_OPPONENT2_NAME}!"); +static const u8 sText_Trainer1SentOutPkmn[] = _("È il turno di {B_OPPONENT_MON1_NAME}, mandato in\ncampo da {B_TRAINER1_NAME}, {B_TRAINER1_CLASS}!"); +static const u8 sText_Trainer1SentOutTwoPkmn[] = _("Ecco {B_OPPONENT_MON1_NAME} e {B_OPPONENT_MON2_NAME},\nmandati in campo da\l{B_TRAINER1_NAME}, {B_TRAINER1_CLASS}!"); +static const u8 sText_Trainer1SentOutPkmn2[] = _("È il turno di {B_BUFF1}, mandato in\ncampo da {B_TRAINER1_NAME}, {B_TRAINER1_CLASS}!"); +static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} manda\nin campo {B_OPPONENT_MON1_NAME}!"); +static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_LINK_OPPONENT1_NAME} manda in campo\n{B_OPPONENT_MON1_NAME} e {B_OPPONENT_MON2_NAME}!"); +static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} manda in campo\n{B_LINK_OPPONENT_MON1_NAME}!\p{B_LINK_OPPONENT2_NAME} manda in campo\n{B_LINK_OPPONENT_MON2_NAME}!"); +static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_LINK_OPPONENT1_NAME} manda\nin campo {B_BUFF1}!"); +static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} manda\nin campo {B_BUFF1}!"); +static const u8 sText_GoPkmn[] = _("Vai, {B_PLAYER_MON1_NAME}!"); +static const u8 sText_GoTwoPkmn[] = _("Avanti, {B_PLAYER_MON1_NAME} e\n{B_PLAYER_MON2_NAME}!"); +static const u8 sText_GoPkmn2[] = _("Vai, {B_BUFF1}!"); +static const u8 sText_DoItPkmn[] = _("Dai, {B_BUFF1}!"); +static const u8 sText_GoForItPkmn[] = _("Coraggio, {B_BUFF1}!"); +static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Nemico debole!\nForza, {B_BUFF1}!"); +static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_LINK_PARTNER_NAME} manda in campo\n{B_LINK_PLAYER_MON2_NAME}!\pVai, {B_LINK_PLAYER_MON1_NAME}!"); +static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, basta così!\nRientra!"); +static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, rientra!"); +static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nRientra!"); +static const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, bene!\nRientra!"); +static const u8 sText_Trainer1WithdrewPkmn[] = _("{B_BUFF1} è ritirato dalla lotta\nda {B_TRAINER1_NAME}, {B_TRAINER1_CLASS}!"); +static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_LINK_OPPONENT1_NAME} ritira\n{B_BUFF1}!"); +static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} ritira\n{B_BUFF1}!"); +static const u8 sText_WildPkmnPrefix[] = _(" selvatico"); +static const u8 sText_FoePkmnPrefix[] = _(" nemico"); +static const u8 sText_EmptyString8[] = _(""); +static const u8 sText_FoePkmnPrefix2[] = _("nemico"); +static const u8 sText_AllyPkmnPrefix[] = _("amico"); +static const u8 sText_FoePkmnPrefix3[] = _("nemico"); +static const u8 sText_AllyPkmnPrefix2[] = _("amico"); +static const u8 sText_FoePkmnPrefix4[] = _("nemico"); +static const u8 sText_AllyPkmnPrefix3[] = _("amico"); +static const u8 sText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} usa\n{B_BUFF2}"); +static const u8 sText_ExclamationMark[] = _("!"); +static const u8 sText_ExclamationMark2[] = _("!"); +static const u8 sText_ExclamationMark3[] = _("!"); +static const u8 sText_ExclamationMark4[] = _("!"); +static const u8 sText_ExclamationMark5[] = _("!"); +static const u8 sText_HP2[] = _("PS"); +static const u8 sText_Attack2[] = _("ATTACCO"); +static const u8 sText_Defense2[] = _("DIFESA"); +static const u8 sText_Speed[] = _("VELOC."); +static const u8 sText_SpAtk2[] = _("ATT. SP."); +static const u8 sText_SpDef2[] = _("DIF. SP."); +static const u8 sText_Accuracy[] = _("precisione"); +static const u8 sText_Evasiveness[] = _("elusione"); #endif const u8 * const gStatNamesTable[NUM_BATTLE_STATS] = @@ -839,6 +1218,12 @@ static const u8 sText_PokeblockWasTooDry[] = _("était trop sèche!"); static const u8 sText_PokeblockWasTooSweet[] = _("était trop sucrée!"); static const u8 sText_PokeblockWasTooBitter[] = _("était trop amère!"); static const u8 sText_PokeblockWasTooSour[] = _("était trop acide!"); +#elif ITALIAN +static const u8 sText_PokeblockWasTooSpicy[] = _("è troppo pepata!"); +static const u8 sText_PokeblockWasTooDry[] = _("è troppo secca!"); +static const u8 sText_PokeblockWasTooSweet[] = _("è troppo dolce!"); +static const u8 sText_PokeblockWasTooBitter[] = _("è troppo amara!"); +static const u8 sText_PokeblockWasTooSour[] = _("è troppo aspra!"); #endif const u8 * const gPokeblockWasTooXStringTable[FLAVOR_COUNT] = @@ -929,6 +1314,46 @@ static const u8 sText_ItemAllowsOnlyYMove[] = _("Avec {B_LAST_ITEM}, seule la ca static const u8 sText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} tient bon grâce\nà {B_LAST_ITEM}!"); const u8 gText_EmptyString3[] = _(""); static const u8 sText_YouThrowABallNowRight[] = _("Il faut lancer une BALL, non?\nJe… je ferai de mon mieux!"); +#elif ITALIAN +static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} usa {B_LAST_ITEM}!"); +static const u8 sText_WallyUsedItem[] = _("LINO usa {B_LAST_ITEM}!"); +static const u8 sText_Trainer1UsedItem[] = _("{B_LAST_ITEM} è lo strumento usato\nda {B_TRAINER1_NAME}, {B_TRAINER1_CLASS}!"); +static const u8 sText_TrainerBlockedBall[] = _("La BALL è stata bloccata!"); +static const u8 sText_DontBeAThief[] = _("Non si ruba!"); +static const u8 sText_ItDodgedBall[] = _("Ha schivato la BALL! Questo\nPOKéMON non può essere catturato!"); +static const u8 sText_YouMissedPkmn[] = _("Ti è sfuggito il POKéMON!"); +static const u8 sText_PkmnBrokeFree[] = _("Oh, no!\nIl POKéMON si è liberato!"); +static const u8 sText_ItAppearedCaught[] = _("Ah! Sembrava preso,\neh? E invece no!"); +static const u8 sText_AarghAlmostHadIt[] = _("Grrr!\nPer un pelo!"); +static const u8 sText_ShootSoClose[] = _("Nooo!\nEra così vicino!"); +static const u8 sText_GotchaPkmnCaught[] = _("Preso!\n{B_OPPONENT_MON1_NAME} è catturato!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}\p"); +static const u8 sText_GotchaPkmnCaught2[] = _("Preso!\n{B_OPPONENT_MON1_NAME} è catturato!{WAIT_SE}{PLAY_BGM MUS_CAUGHT}{PAUSE 127}"); +static const u8 sText_GiveNicknameCaptured[] = _("Vuoi dare un soprannome\na {B_OPPONENT_MON1_NAME}?"); +static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} è stato inviato\nal PC di {B_PC_CREATOR_NAME}."); +static const u8 sText_Someones[] = _("???"); +static const u8 sText_Lanettes[] = _("LANETTE"); +static const u8 sText_PkmnDataAddedToDex[] = _("I dati di {B_OPPONENT_MON1_NAME} sono stati\ninseriti nel POKéDEX.\p"); +static const u8 sText_ItIsRaining[] = _("Piove."); +static const u8 sText_SandstormIsRaging[] = _("Imperversa una tempesta di sabbia."); +static const u8 sText_BoxIsFull[] = _("I BOX sono pieni!\nNon ne puoi catturare altri!\p"); +static const u8 sText_EnigmaBerry[] = _("BACCAENIGMA"); +static const u8 sText_BerrySuffix[] = _("BACCA{B_COPY_VAR_3}"); +static const u8 sText_PkmnsItemCuredParalysis[] = _("{B_LAST_ITEM} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nguarisce la paralisi!"); +static const u8 sText_PkmnsItemCuredPoison[] = _("{B_LAST_ITEM} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nguarisce l’avvelenamento!"); +static const u8 sText_PkmnsItemHealedBurn[] = _("{B_LAST_ITEM} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nguarisce la scottatura!"); +static const u8 sText_PkmnsItemDefrostedIt[] = _("{B_LAST_ITEM} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nl’ha scongelato!"); +static const u8 sText_PkmnsItemWokeIt[] = _("{B_LAST_ITEM} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nl’ha svegliato!"); +static const u8 sText_PkmnsItemSnappedOut[] = _("{B_LAST_ITEM} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nelimina la sua confusione!"); +static const u8 sText_PkmnsItemCuredProblem[] = _("{B_LAST_ITEM} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\ncura il problema di {B_BUFF1}!"); +static const u8 sText_PkmnsItemNormalizedStatus[] = _("{B_LAST_ITEM} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nnormalizza il suo stato!"); +static const u8 sText_PkmnsItemRestoredHealth[] = _("{B_LAST_ITEM} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nristabilisce la salute!"); +static const u8 sText_PkmnsItemRestoredPP[] = _("{B_LAST_ITEM} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nristabilisce i PP di {B_BUFF1}!"); +static const u8 sText_PkmnsItemRestoredStatus[] = _("{B_LAST_ITEM} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nristabilisce le sue statistiche!"); +static const u8 sText_PkmnsItemRestoredHPALittle[] = _("{B_LAST_ITEM} di {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nristabilisce parte dei PS!"); +static const u8 sText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM} consente di usare\nsoltanto {B_CURRENT_MOVE}!\p"); +static const u8 sText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} resiste\nusando {B_LAST_ITEM}!"); +const u8 gText_EmptyString3[] = _(""); +static const u8 sText_YouThrowABallNowRight[] = _("Ora si lancia una BALL, vero?\nCercherò di fare del mio meglio!"); #endif // early declaration of strings @@ -1753,6 +2178,34 @@ static const u8 sText_Attack[] = _("ATTAQUE"); static const u8 sText_Defense[] = _("DEFENSE"); static const u8 sText_SpAtk[] = _("ATQ SP"); static const u8 sText_SpDef[] = _("DEF SP"); +#elif ITALIAN +const u8 gText_PkmnIsEvolving[] = _("Cosa?\n{B_COPY_VAR_1} si sta evolvendo!"); +const u8 gText_CongratsPkmnEvolved[] = _("Complimenti! Il tuo {B_COPY_VAR_1}\nsi è evoluto in {B_COPY_VAR_2}!{WAIT_SE}\p"); +const u8 gText_PkmnStoppedEvolving[] = _("Bloccata evoluzione\ndi {B_COPY_VAR_1}!\p"); +const u8 gText_EllipsisQuestionMark[] = _("……?\p"); +const u8 gText_WhatWillPkmnDo[] = _("Cosa deve fare\n{B_ACTIVE_NAME_WITH_PREFIX}?"); +const u8 gText_WhatWillPkmnDo2[] = _("Cosa deve fare\n{B_PLAYER_NAME}?"); +const u8 gText_WhatWillWallyDo[] = _("Cosa deve fare\nLINO?"); +const u8 gText_LinkStandby[] = _("{PAUSE 16}Un momento…"); +const u8 gText_BattleMenu[] = _("LOTTA{CLEAR_TO 56}ZAINO\nPOKéMON{CLEAR_TO 56}FUGA"); +const u8 gText_SafariZoneMenu[] = _("BALL{CLEAR_TO 56}{POKEMELLE}\nVICINO{CLEAR_TO 56}FUGA"); +const u8 gText_MoveInterfacePP[] = _("PP "); +const u8 gText_MoveInterfaceType[] = _("TIPO/"); +const u8 gText_MoveInterfacePpType[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}PP\nTYPE/"); +const u8 gText_MoveInterfaceDynamicColors[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}"); +const u8 gText_WhichMoveToForget4[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}Which move should\nbe forgotten?"); +const u8 gText_BattleYesNoChoice[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}SÌ\nNO"); +const u8 gText_BattleSwitchWhich[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}Sposta\nquale?"); +const u8 gText_BattleSwitchWhich2[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR4 DYNAMIC_COLOR5 DYNAMIC_COLOR6}"); +const u8 gText_BattleSwitchWhich3[] = _("{UP_ARROW}"); +const u8 gText_BattleSwitchWhich4[] = _("{ESCAPE 4}"); +const u8 gText_BattleSwitchWhich5[] = _("-"); + +static const u8 sText_HP[] = _("PS"); +static const u8 sText_Attack[] = _("ATTACCO"); +static const u8 sText_Defense[] = _("DIFESA"); +static const u8 sText_SpAtk[] = _("ATT. SP."); +static const u8 sText_SpDef[] = _("DIF. SP."); #endif // Unused @@ -1867,6 +2320,59 @@ static const u8 sText_Round1[] = _("Premier tour"); static const u8 sText_Round2[] = _("Deuxième tour"); static const u8 sText_Semifinal[] = _("Demi-finale"); static const u8 sText_Final[] = _("Finale"); +#elif ITALIAN +const u8 gText_SafariBalls[] = _("{HIGHLIGHT DARK_GRAY}SAFARI BALL"); +const u8 gText_SafariBallLeft[] = _("{HIGHLIGHT DARK_GRAY}Ancora $" "{HIGHLIGHT DARK_GRAY}"); +const u8 gText_Sleep[] = _("sonno"); +const u8 gText_Poison[] = _("avvelenamento"); +const u8 gText_Burn[] = _("scottatura"); +const u8 gText_Paralysis[] = _("paralisi"); +const u8 gText_Ice[] = _("congelamento"); +const u8 gText_Confusion[] = _("confusione"); +const u8 gText_Love[] = _("amore"); +const u8 gText_SpaceAndSpace[] = _(" e "); +const u8 gText_CommaSpace[] = _(", "); +const u8 gText_Space2[] = _(" "); +const u8 gText_LineBreak[] = _("\l"); +const u8 gText_NewLine[] = _("\n"); +const u8 gText_Are[] = _("sono"); +const u8 gText_Are2[] = _("sono"); +const u8 gText_BadEgg[] = _("UOVO peste"); +const u8 gText_BattleWallyName[] = _("LINO"); +const u8 gText_Win[] = _("{HIGHLIGHT TRANSPARENT}Vinto"); +const u8 gText_Loss[] = _("{HIGHLIGHT TRANSPARENT}Perso"); +const u8 gText_Draw[] = _("{HIGHLIGHT TRANSPARENT}Pari"); +static const u8 sText_SpaceIs[] = _(" è"); +static const u8 sText_ApostropheS[] = _("di "); + +// For displaying names of invalid moves +static const u8 sATypeMove_Table[NUMBER_OF_MON_TYPES][22] = +{ + [TYPE_NORMAL] = _("una mossa NORMALE"), + [TYPE_FIGHTING] = _("una mossa LOTTA"), + [TYPE_FLYING] = _("una mossa VOLANTE"), + [TYPE_POISON] = _("una mossa VELENO"), + [TYPE_GROUND] = _("una mossa TERRA"), + [TYPE_ROCK] = _("una mossa ROCCIA"), + [TYPE_BUG] = _("una mossa COLEOTTERO"), + [TYPE_GHOST] = _("una mossa SPETTRO"), + [TYPE_STEEL] = _("una mossa ACCIAIO"), + [TYPE_MYSTERY] = _("una mossa ???"), + [TYPE_FIRE] = _("una mossa FUOCO"), + [TYPE_WATER] = _("una mossa ACQUA"), + [TYPE_GRASS] = _("una mossa ERBA"), + [TYPE_ELECTRIC] = _("una mossa ELETTRO"), + [TYPE_PSYCHIC] = _("una mossa PSICO"), + [TYPE_ICE] = _("una mossa GHIACCIO"), + [TYPE_DRAGON] = _("una mossa DRAGO"), + [TYPE_DARK] = _("una mossa BUIO") +}; + +const u8 gText_BattleTourney[] = _("TORNEO LOTTA"); +static const u8 sText_Round1[] = _("1º round"); +static const u8 sText_Round2[] = _("2º round"); +static const u8 sText_Semifinal[] = _("Semifinale"); +static const u8 sText_Final[] = _("Finale"); #endif const u8 *const gRoundsStringTable[DOME_ROUNDS_COUNT] = @@ -1924,6 +2430,30 @@ static const u8 sText_GlintAppearsInEye[] = _("Une lueur apparaît dans les\nyeu static const u8 sText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} se met\nen position!"); static const u8 sText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} commence\nà grogner méchamment!"); static const u8 sText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} en veut encore!"); +#elif ITALIAN +static const u8 gText_TheGreatNewHope[] = _("The great new hope!\p"); // Unused +static const u8 gText_WillChampionshipDreamComeTrue[] = _("Will the championship dream come true?!\p"); // Unused +static const u8 gText_AFormerChampion[] = _("A former CHAMPION!\p"); // Unused +static const u8 gText_ThePreviousChampion[] = _("The previous CHAMPION!\p"); // Unused +static const u8 gText_TheUnbeatenChampion[] = _("The unbeaten CHAMPION!\p"); // Unused +const u8 gText_PlayerMon1Name[] = _("{B_PLAYER_MON1_NAME}"); +const u8 gText_Vs[] = _("VS"); +const u8 gText_OpponentMon1Name[] = _("{B_OPPONENT_MON1_NAME}"); +const u8 gText_Mind[] = _("Mente"); +const u8 gText_Skill[] = _("Abilità"); +const u8 gText_Body[] = _("Corpo"); +const u8 gText_Judgement[] = _("{B_BUFF1}{CLEAR 13}Voto{CLEAR 13}{B_BUFF2}"); +static const u8 sText_TwoTrainersSentPkmn[] = _("È il turno di {B_OPPONENT_MON1_NAME}, mandato in\ncampo da {B_TRAINER1_NAME}, {B_TRAINER1_CLASS}!\pÈ il turno di {B_OPPONENT_MON2_NAME}, mandato in\ncampo da {B_TRAINER2_NAME}, {B_TRAINER2_CLASS}!"); +static const u8 sText_Trainer2SentOutPkmn[] = _("È il turno di {B_BUFF1}, mandato in\ncampo da {B_TRAINER2_NAME}, {B_TRAINER2_CLASS}!"); +static const u8 sText_TwoTrainersWantToBattle[] = _("Parte la sfida di \n{B_TRAINER1_NAME}, {B_TRAINER1_CLASS}, e\l{B_TRAINER2_NAME}, {B_TRAINER2_CLASS}!\p"); +static const u8 sText_InGamePartnerSentOutZGoN[] = _("È il turno di {B_PLAYER_MON2_NAME}, mandato in\ncampo da {B_PARTNER_NAME}, {B_PARTNER_CLASS}!\pVai, {B_PLAYER_MON1_NAME}!"); +static const u8 sText_TwoInGameTrainersDefeated[] = _("Hai avuto la meglio su\n{B_TRAINER1_NAME}, {B_TRAINER1_CLASS}, e\l{B_TRAINER2_NAME}, {B_TRAINER2_CLASS}!\p"); +static const u8 sText_Trainer2LoseText[] = _("{B_TRAINER2_LOSE_TEXT}"); +static const u8 sText_PkmnIncapableOfPower[] = _("{B_ATK_NAME_WITH_PREFIX} non è al massimo\ndella potenza!"); +static const u8 sText_GlintAppearsInEye[] = _("Negli occhi di {B_SCR_ACTIVE_NAME_WITH_PREFIX} è\napparsa una scintilla!"); +static const u8 sText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} si sta mettendo\nin posizione!"); +static const u8 sText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} ha iniziato a\nruggire profondamente!"); +static const u8 sText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} è impaziente!"); #endif const u16 gBattlePalaceFlavorTextTable[] = @@ -1959,6 +2489,19 @@ static const u8 sText_DefeatedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} bat static const u8 sText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} perd contre {B_OPPONENT_MON1_NAME}\nsur décision de l’ARBITRE!"); static const u8 sText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} est à égalité avec\n{B_OPPONENT_MON1_NAME} sur décision de l’ARBITRE!"); static const u8 sText_RefCommenceBattle[] = _("ARBITRE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nCommencez le combat!"); +#elif ITALIAN +static const u8 sText_RefIfNothingIsDecided[] = _("ARBITRO: Se dopo 3 turni non c’è\nnulla di fatto, si passa ai punti!"); +static const u8 sText_RefThatsIt[] = _("ARBITRO: Passeremo ai punti per\ndecretare il vincitore!"); +static const u8 sText_RefJudgeMind[] = _("ARBITRO: Criterio di giudizio 1: Mente!\nIl POKéMON più valoroso!\p"); +static const u8 sText_RefJudgeSkill[] = _("ARBITRO: Criterio di giudizio 2: Abilità!\nIl POKéMON che usa meglio le mosse!\p"); +static const u8 sText_RefJudgeBody[] = _("ARBITRO: Criterio di giudizio 3: Corpo!\nIl POKéMON più vitale!\p"); +static const u8 sText_RefPlayerWon[] = _("ARBITRO: {B_BUFF1} a {B_BUFF2}!\nVince {B_PLAYER_MON1_NAME} di {B_PLAYER_NAME}!\p"); +static const u8 sText_RefOpponentWon[] = _("ARBITRO: {B_BUFF1} a {B_BUFF2}!\nVince {B_OPPONENT_MON1_NAME} di {B_TRAINER1_NAME}!\p"); +static const u8 sText_RefDraw[] = _("ARBITRO: 3 a 3!\nAbbiamo un pareggio!\p"); +static const u8 sText_DefeatedOpponentByReferee[] = _("L’ARBITRO ha decretato la vittoria\ndi {B_PLAYER_MON1_NAME} contro {B_OPPONENT_MON1_NAME}!"); +static const u8 sText_LostToOpponentByReferee[] = _("L’ARBITRO ha decretato la vittoria\ndi {B_OPPONENT_MON1_NAME} contro {B_PLAYER_MON1_NAME}!"); +static const u8 sText_TiedOpponentByReferee[] = _("L’ARBITRO ha decretato il pareggio\ntra {B_PLAYER_MON1_NAME} e {B_OPPONENT_MON1_NAME}!"); +static const u8 sText_RefCommenceBattle[] = _("ARBITRO: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nChe la lotta abbia inizio!"); #endif const u8 * const gRefereeStringsTable[] = @@ -1997,6 +2540,18 @@ const u8 gText_RecordBattleToPass[] = _("Voulez-vous enregistrer votre\ncombat s const u8 gText_BattleRecordedOnPass[] = _("Le résultat de {B_PLAYER_NAME} est\nenregistré sur le PASSE ZONE."); static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_LINK_OPPONENT1_NAME}\nveut se battre!{PAUSE 49}"); static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_LINK_OPPONENT1_NAME} et {B_LINK_OPPONENT2_NAME}\nveulent se battre!{PAUSE 49}"); +#elif ITALIAN +static const u8 sText_QuestionForfeitMatch[] = _("Vuoi rinunciare all’incontro e\nuscire ora?"); +static const u8 sText_ForfeitedMatch[] = _("{B_PLAYER_NAME} lascia l’incontro!"); +static const u8 sText_Trainer1WinText[] = _("{B_TRAINER1_WIN_TEXT}"); +static const u8 sText_Trainer2WinText[] = _("{B_TRAINER2_WIN_TEXT}"); +static const u8 sText_Trainer1Fled[] = _("{PLAY_SE SE_FLEE}{B_TRAINER1_CLASS} {B_TRAINER1_NAME} fled!"); +static const u8 sText_PlayerLostAgainstTrainer1[] = _("La sfida è vinta da\n{B_TRAINER1_NAME}, {B_TRAINER1_CLASS}!"); +static const u8 sText_PlayerBattledToDrawTrainer1[] = _("La sfida contro {B_TRAINER1_NAME},\n{B_TRAINER1_CLASS}, si è conclusa\lin parità!"); +const u8 gText_RecordBattleToPass[] = _("Vuoi che il filmato della tua lotta \nvenga registrato nel PASS PARCO?"); +const u8 gText_BattleRecordedOnPass[] = _("Il filmato della lotta di {B_PLAYER_NAME} è\nstato registrato nel PASS PARCO."); +static const u8 sText_LinkTrainerWantsToBattlePause[] = _("Parte la sfida di\n{B_LINK_OPPONENT1_NAME}!{PAUSE 49}"); +static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("Parte la sfida di\n{B_LINK_OPPONENT1_NAME} e {B_LINK_OPPONENT2_NAME}!{PAUSE 49}"); #endif // This is four lists of moves which use a different attack string in Japanese @@ -2043,7 +2598,7 @@ static const u16 sGrammarMoveUsedTable[] = #if ENGLISH static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, EOS, 0, 0}; -#elif FRENCH +#elif FRENCH || ITALIAN static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, EOS}; #endif @@ -2631,7 +3186,7 @@ void BufferStringBattle(u16 stringID) { s32 i; const u8 *stringPtr = NULL; -#if FRENCH +#if FRENCH || ITALIAN u32 size; u8 *txtBuff; #endif @@ -2922,66 +3477,67 @@ void BufferStringBattle(u16 stringID) #if ENGLISH BattleStringExpandPlaceholdersToDisplayedString(stringPtr); -#elif FRENCH - // This swaps Team's Aqua/Magma class / name ; Team Aqua Grunt -> Grunt(Sbire in French) Team Aqua +#elif FRENCH || ITALIAN size = StringLength(stringPtr) + 1; txtBuff = Alloc(size); memcpy(txtBuff, stringPtr, size); - if (!(gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE) - && gTrainerBattleOpponent_A != TRAINER_UNION_ROOM && gTrainerBattleOpponent_A != TRAINER_FRONTIER_BRAIN - && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER_HILL))) - { - u8 *toSwap, *txt; - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A < TRAINERS_COUNT) + #if FRENCH + // This swaps Team's Aqua/Magma class / name ; Team Aqua Grunt -> Grunt(Sbire in French) Team Aqua + if (!(gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE) + && gTrainerBattleOpponent_A != TRAINER_UNION_ROOM && gTrainerBattleOpponent_A != TRAINER_FRONTIER_BRAIN + && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_TRAINER_HILL))) { - if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_TEAM_MAGMA || gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_TEAM_AQUA) + u8 *toSwap, *txt; + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A < TRAINERS_COUNT) { - toSwap = NULL, txt = txtBuff; - while (*txt != EOS) + if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_TEAM_MAGMA || gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_TEAM_AQUA) { - if (*txt == PLACEHOLDER_BEGIN) + toSwap = NULL, txt = txtBuff; + while (*txt != EOS) { + if (*txt == PLACEHOLDER_BEGIN) + { + txt++; + if (*txt == B_TXT_TRAINER1_CLASS) + { + toSwap = txt; + } + else if (*txt == B_TXT_TRAINER1_NAME && toSwap != NULL) + { + *toSwap = B_TXT_TRAINER1_NAME; + *txt = B_TXT_TRAINER1_CLASS; + } + } + txt++; + } + } + } + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && gTrainerBattleOpponent_B < TRAINERS_COUNT) + { + if (gTrainers[gTrainerBattleOpponent_B].trainerClass == TRAINER_CLASS_TEAM_MAGMA || gTrainers[gTrainerBattleOpponent_B].trainerClass == TRAINER_CLASS_TEAM_AQUA) + { + toSwap = NULL, txt = txtBuff; + while (*txt != EOS) + { + if (*txt == PLACEHOLDER_BEGIN) + { + txt++; + if (*txt == B_TXT_TRAINER2_CLASS) + { + toSwap = txt; + } + else if (*txt == B_TXT_TRAINER2_NAME && toSwap != NULL) + { + *toSwap = B_TXT_TRAINER2_NAME; + *txt = B_TXT_TRAINER2_CLASS; + } + } txt++; - if (*txt == B_TXT_TRAINER1_CLASS) - { - toSwap = txt; - } - else if (*txt == B_TXT_TRAINER1_NAME && toSwap != NULL) - { - *toSwap = B_TXT_TRAINER1_NAME; - *txt = B_TXT_TRAINER1_CLASS; - } } - txt++; } } } - if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && gTrainerBattleOpponent_B < TRAINERS_COUNT) - { - if (gTrainers[gTrainerBattleOpponent_B].trainerClass == TRAINER_CLASS_TEAM_MAGMA || gTrainers[gTrainerBattleOpponent_B].trainerClass == TRAINER_CLASS_TEAM_AQUA) - { - toSwap = NULL, txt = txtBuff; - while (*txt != EOS) - { - if (*txt == PLACEHOLDER_BEGIN) - { - txt++; - if (*txt == B_TXT_TRAINER2_CLASS) - { - toSwap = txt; - } - else if (*txt == B_TXT_TRAINER2_NAME && toSwap != NULL) - { - *toSwap = B_TXT_TRAINER2_NAME; - *txt = B_TXT_TRAINER2_CLASS; - } - } - txt++; - } - } - } - } - + #endif BattleStringExpandPlaceholdersToDisplayedString(txtBuff); Free(txtBuff); #endif @@ -3044,7 +3600,7 @@ static const u8 *TryGetStatusString(u8 *src) } \ StringGet_Nickname(text); \ toCpy = text; -#elif FRENCH +#elif FRENCH || ITALIAN // wild Pokemon -> Pokemon wild #define HANDLE_NICKNAME_STRING_CASE(battlerId, monIndex) \ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) \ @@ -3246,7 +3802,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) else toCpy = sText_EnigmaBerry; } - #elif FRENCH + #elif FRENCH || ITALIAN CopyItemName(gLastUsedItem, text); toCpy = text; #endif @@ -3295,7 +3851,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) else toCpy = gTrainerClassNames[gTrainers[gTrainerBattleOpponent_A].trainerClass]; break; - #elif FRENCH + #elif FRENCH || ITALIAN { s32 gender = -1, trClass; const u8 *trName = NULL; @@ -3462,7 +4018,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) else toCpy = gTrainerClassNames[gTrainers[gTrainerBattleOpponent_B].trainerClass]; break; - #elif FRENCH + #elif FRENCH || ITALIAN { s32 gender = -1, trClass; const u8 *trName = NULL; @@ -3528,7 +4084,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst) #if ENGLISH toCpy = gTrainerClassNames[GetFrontierOpponentClass(gPartnerTrainerId)]; break; - #elif FRENCH + #elif FRENCH || ITALIAN { s32 trClass = GetFrontierOpponentClass(gPartnerTrainerId); s32 gender = IsFrontierTrainerFemale(gPartnerTrainerId); @@ -3586,7 +4142,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) { case B_BUFF_STRING: // battle string hword = T1_READ_16(&src[srcID + 1]); - #if FRENCH + #if FRENCH || ITALIAN if (hword == STRINGID_STATSHARPLY || hword == STRINGID_STATHARSHLY) srcID += 3; #endif @@ -3634,7 +4190,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) } StringGet_Nickname(text); StringAppend(dst, text); - #elif FRENCH + #elif FRENCH || ITALIAN if (GetBattlerSide(src[srcID + 1]) == B_SIDE_PLAYER) { GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text); @@ -3693,7 +4249,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst) { StringAppend(dst, sText_EnigmaBerry); } - #elif FRENCH + #elif FRENCH || ITALIAN CopyItemName(hword, dst); #endif } diff --git a/src/battle_tower.c b/src/battle_tower.c index 9573c0b322..9aaa96bec5 100644 --- a/src/battle_tower.c +++ b/src/battle_tower.c @@ -56,7 +56,7 @@ static void SetTowerBattleWon(void); static void AwardBattleTowerRibbons(void); static void SaveTowerChallenge(void); static void GetOpponentIntroSpeech(void); -#if FRENCH +#if FRENCH || ITALIAN static void GetOpponentIntroSpeech2(void); #endif static void BattleTowerNop1(void); @@ -821,7 +821,7 @@ static void (* const sBattleTowerFuncs[])(void) = [BATTLE_TOWER_FUNC_TRY_CLOSE_LINK] = TowerTryCloseLink, [BATTLE_TOWER_FUNC_SET_PARTNER_GFX] = SetMultiPartnerGfx, [BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA] = SetTowerInterviewData, -#if FRENCH +#if FRENCH || ITALIAN [BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO2] = GetOpponentIntroSpeech2, #endif }; @@ -900,6 +900,8 @@ static const u16 sRecordTrainerSpeechWon[] = EC_WORD_YAY, EC_WORD_YAY, EC_WORD_EXCL_EXCL, EC_WORD_I_VE, EC_WORD_WON, EC_WORD_EXCL_EXCL #elif FRENCH EC_WORD_YAY, EC_WORD_EXCL_EXCL, EC_WORD_I_VE, EC_EMPTY_WORD, EC_WORD_WINS, EC_WORD_EXCL_EXCL +#elif ITALIAN + EC_WORD_PLAY, EC_WORD_IS_IT_QUES, EC_WORD_WON, EC_WORD_ISN_T_IT_QUES, EC_EMPTY_WORD, EC_EMPTY_WORD #endif }; @@ -909,6 +911,8 @@ static const u16 sRecordTrainerSpeechLost[] = EC_WORD_TOO, EC_WORD_BAD, EC_WORD_ELLIPSIS, EC_WORD_WE, EC_WORD_LOST, EC_WORD_ELLIPSIS #elif FRENCH EC_WORD_SLIMY, EC_WORD_ELLIPSIS, EC_WORD_TO_US, EC_WORD_EVEN_SO, EC_WORD_LOST, EC_WORD_EXCL +#elif ITALIAN + EC_WORD_SCARY, EC_WORD_IS_IT_QUES, EC_WORD_LOST, EC_WORD_LOST, EC_WORD_LOST, EC_WORD_EXCL, EC_POKEMON(NONE) #endif }; @@ -1590,7 +1594,7 @@ void GetFrontierTrainerName(u8 *dst, u16 trainerId) #if ENGLISH static bool8 IsFrontierTrainerFemale(u16 trainerId) -#elif FRENCH +#elif FRENCH || ITALIAN bool8 IsFrontierTrainerFemale(u16 trainerId) #endif { @@ -1950,7 +1954,7 @@ void FrontierSpeechToString(const u16 *words) gStringVar4[i] = CHAR_PROMPT_SCROLL; } -#elif FRENCH +#elif FRENCH || ITALIAN UnusedConvertEasyChatWordsToString(gStringVar4, words, 2, 3); #endif } @@ -1975,7 +1979,7 @@ static void GetOpponentIntroSpeech(void) BufferApprenticeChallengeText(trainerId - TRAINER_RECORD_MIXING_APPRENTICE); } -#if FRENCH +#if FRENCH || ITALIAN void FrontierSpeechToString2(const u16 *words) { ConvertEasyChatWordsToString(gStringVar4, words, 3, 2); diff --git a/src/berry.c b/src/berry.c index f033e7906b..a8edb16947 100644 --- a/src/berry.c +++ b/src/berry.c @@ -198,6 +198,93 @@ static const u8 sBerryDescriptionPart1_Starf[] = _("Trop puissante, elle fut aba static const u8 sBerryDescriptionPart2_Starf[] = _("au bout du monde. On parle de mirage."); static const u8 sBerryDescriptionPart1_Enigma[] = _("Une BAIE très énigmatique qui"); static const u8 sBerryDescriptionPart2_Enigma[] = _("détiendrait le pouvoir des étoiles."); +#elif ITALIAN +static const u8 sBerryDescriptionPart1_Cheri[] = _("Fiorisce con bei fiorellini delicati. La"); +static const u8 sBerryDescriptionPart2_Cheri[] = _("BACCA di un rosso vivo è molto pepata."); +static const u8 sBerryDescriptionPart1_Chesto[] = _("La scorza spessa e il frutto sono"); +static const u8 sBerryDescriptionPart2_Chesto[] = _("durissimi. Ha un gusto molto secco."); +static const u8 sBerryDescriptionPart1_Pecha[] = _("BACCA molto dolce e gustosa."); +static const u8 sBerryDescriptionPart2_Pecha[] = _("Molto tenera, maneggiare con cura."); +static const u8 sBerryDescriptionPart1_Rawst[] = _("Se le foglie sono lunghe e ricce,"); +static const u8 sBerryDescriptionPart2_Rawst[] = _("la BACCA diventa molto amara."); +static const u8 sBerryDescriptionPart1_Aspear[] = _("Questa dura BACCA è ricca di un succo"); +static const u8 sBerryDescriptionPart2_Aspear[] = _("molto nutriente. È piuttosto aspra."); +static const u8 sBerryDescriptionPart1_Leppa[] = _("Matura più lenta della BACCALIEGIA. Le"); +static const u8 sBerryDescriptionPart2_Leppa[] = _("BACCHE più piccole sono più saporite."); +static const u8 sBerryDescriptionPart1_Oran[] = _("Una BACCA speciale con sapori misti."); +static const u8 sBerryDescriptionPart2_Oran[] = _("Matura in mezza giornata."); +static const u8 sBerryDescriptionPart1_Persim[] = _("Ama la luce solare. Se esposta al sole,"); +static const u8 sBerryDescriptionPart2_Persim[] = _("i colori della BACCA si fanno più vivi."); +static const u8 sBerryDescriptionPart1_Lum[] = _("Matura lentamente. Se coltivata con"); +static const u8 sBerryDescriptionPart2_Lum[] = _("cura, può produrre due BACCHE."); +static const u8 sBerryDescriptionPart1_Sitrus[] = _("Strettamente collegata alla"); +static const u8 sBerryDescriptionPart2_Sitrus[] = _("BACCARANCIA, ha un sapore rotondo."); +static const u8 sBerryDescriptionPart1_Figy[] = _("BACCA dall’aspetto rosicchiato"); +static const u8 sBerryDescriptionPart2_Figy[] = _("ricca di sostanze pepate."); +static const u8 sBerryDescriptionPart1_Wiki[] = _("Pare che la consistenza grumosa"); +static const u8 sBerryDescriptionPart2_Wiki[] = _("della BACCA aiuti i POKéMON a coglierla."); +static const u8 sBerryDescriptionPart1_Mago[] = _("La BACCA s’incurva crescendo,"); +static const u8 sBerryDescriptionPart2_Mago[] = _("diventando più dolce e saporita."); +static const u8 sBerryDescriptionPart1_Aguav[] = _("Il fiore è molto delicato. Possiede la"); +static const u8 sBerryDescriptionPart2_Aguav[] = _("rara capacità di crescere al buio."); +static const u8 sBerryDescriptionPart1_Iapapa[] = _("BACCA molto grande e aspra. Ci"); +static const u8 sBerryDescriptionPart2_Iapapa[] = _("mette almeno un giorno per maturare."); +static const u8 sBerryDescriptionPart1_Razz[] = _("BACCA rossa e leggermente pepata."); +static const u8 sBerryDescriptionPart2_Razz[] = _("Matura velocemente in sole 4 ore."); +static const u8 sBerryDescriptionPart1_Bluk[] = _("Esternamente la BACCA è blu, ma"); +static const u8 sBerryDescriptionPart2_Bluk[] = _("quando si mangia annerisce la lingua."); +static const u8 sBerryDescriptionPart1_Nanab[] = _("Questa BACCA dolce è la settima"); +static const u8 sBerryDescriptionPart2_Nanab[] = _("scoperta al mondo."); +static const u8 sBerryDescriptionPart1_Wepear[] = _("Il fiore è piccolo e bianco. La BACCA"); +static const u8 sBerryDescriptionPart2_Wepear[] = _("ha un sapore amaro e aspro."); +static const u8 sBerryDescriptionPart1_Pinap[] = _("Non resiste al freddo e al vento."); +static const u8 sBerryDescriptionPart2_Pinap[] = _("Il frutto è pepato e la buccia aspra."); +static const u8 sBerryDescriptionPart1_Pomeg[] = _("Per quanto venga annaffiata,"); +static const u8 sBerryDescriptionPart2_Pomeg[] = _("non produce più di sei BACCHE."); +static const u8 sBerryDescriptionPart1_Kelpsy[] = _("Una specie rara a forma di radice."); +static const u8 sBerryDescriptionPart2_Kelpsy[] = _("Produce un fiore molto grande."); +static const u8 sBerryDescriptionPart1_Qualot[] = _("Adora l’acqua. Cresce forte anche in"); +static const u8 sBerryDescriptionPart2_Qualot[] = _("luoghi con precipitazioni persistenti."); +static const u8 sBerryDescriptionPart1_Hondew[] = _("BACCA rara e preziosa,"); +static const u8 sBerryDescriptionPart2_Hondew[] = _("oltre ad essere squisita."); +static const u8 sBerryDescriptionPart1_Grepa[] = _("Nonostante la morbida consistenza e"); +static const u8 sBerryDescriptionPart2_Grepa[] = _("la forma rotonda, è molto aspra."); +static const u8 sBerryDescriptionPart1_Tamato[] = _("Questa BACCA è incredibilmente"); +static const u8 sBerryDescriptionPart2_Tamato[] = _("pepata e lenta a maturare."); +static const u8 sBerryDescriptionPart1_Cornn[] = _("BACCA già conosciuta nell’antichità."); +static const u8 sBerryDescriptionPart2_Cornn[] = _("Cresce solo nelle colture intensive."); +static const u8 sBerryDescriptionPart1_Magost[] = _("BACCA conosciuta come frutto"); +static const u8 sBerryDescriptionPart2_Magost[] = _("dal sapore agrodolce bilanciato."); +static const u8 sBerryDescriptionPart1_Rabuta[] = _("Una specie rara ricoperta da una"); +static const u8 sBerryDescriptionPart2_Rabuta[] = _("fitta peluria. Sapore piuttosto amaro."); +static const u8 sBerryDescriptionPart1_Nomel[] = _("BACCA asperrima. Assaggiandola non"); +static const u8 sBerryDescriptionPart2_Nomel[] = _("si sente più alcun sapore per 3 giorni."); +static const u8 sBerryDescriptionPart1_Spelon[] = _("BACCA rosso vivo. Le protuberanze"); +static const u8 sBerryDescriptionPart2_Spelon[] = _("producono una sostanza molto pepata."); +static const u8 sBerryDescriptionPart1_Pamtre[] = _("È portata dalle onde del mare."); +static const u8 sBerryDescriptionPart2_Pamtre[] = _("Pare che cresca altrove."); +static const u8 sBerryDescriptionPart1_Watmel[] = _("Ne è stata scoperta una enorme con"); +static const u8 sBerryDescriptionPart2_Watmel[] = _("diametro di 50 cm. È dolcissima."); +static const u8 sBerryDescriptionPart1_Durin[] = _("È talmente amara che nessuno è mai"); +static const u8 sBerryDescriptionPart2_Durin[] = _("riuscito a mangiarla così com’è."); +static const u8 sBerryDescriptionPart1_Belue[] = _("È lucida e pare deliziosa, ma in realtà"); +static const u8 sBerryDescriptionPart2_Belue[] = _("è molto aspra. Matura lentamente."); +static const u8 sBerryDescriptionPart1_Liechi[] = _("BACCA misteriosa. Si dice che"); +static const u8 sBerryDescriptionPart2_Liechi[] = _("abbia in sé la forza del mare."); +static const u8 sBerryDescriptionPart1_Ganlon[] = _("BACCA misteriosa. Si dice che"); +static const u8 sBerryDescriptionPart2_Ganlon[] = _("abbia in sé la forza della terra."); +static const u8 sBerryDescriptionPart1_Salac[] = _("BACCA misteriosa. Si dice che"); +static const u8 sBerryDescriptionPart2_Salac[] = _("abbia in sé la forza del cielo."); +static const u8 sBerryDescriptionPart1_Petaya[] = _("BACCA misteriosa. Si dice che abbia in"); +static const u8 sBerryDescriptionPart2_Petaya[] = _("sé la forza di tutti gli esseri viventi."); +static const u8 sBerryDescriptionPart1_Apicot[] = _("BACCA misteriosa. Non si sa come"); +static const u8 sBerryDescriptionPart2_Apicot[] = _("usarla, né i possibili risultati."); +static const u8 sBerryDescriptionPart1_Lansat[] = _("È conosciuta come BACCA leggendaria."); +static const u8 sBerryDescriptionPart2_Lansat[] = _("Pare che porti gioia a chi la tiene."); +static const u8 sBerryDescriptionPart1_Starf[] = _("Quasi mai usata per il suo sapore così"); +static const u8 sBerryDescriptionPart2_Starf[] = _("forte. È considerata un miraggio."); +static const u8 sBerryDescriptionPart1_Enigma[] = _("BACCA altamente enigmatica."); +static const u8 sBerryDescriptionPart2_Enigma[] = _("Pare possedere la forza delle stelle."); #endif const struct Berry gBerries[] = @@ -208,6 +295,8 @@ const struct Berry gBerries[] = .name = _("CHERI"), #elif FRENCH .name = _("CERIZ"), + #elif ITALIAN + .name = _("LIEGIA"), #endif .firmness = BERRY_FIRMNESS_SOFT, .size = 20, @@ -230,6 +319,8 @@ const struct Berry gBerries[] = .name = _("CHESTO"), #elif FRENCH .name = _("MARON"), + #elif ITALIAN + .name = _("STAGNA"), #endif .firmness = BERRY_FIRMNESS_SUPER_HARD, .size = 80, @@ -250,6 +341,8 @@ const struct Berry gBerries[] = { #if ENGLISH || FRENCH .name = _("PECHA"), + #elif ITALIAN + .name = _("PESCA"), #endif .firmness = BERRY_FIRMNESS_VERY_SOFT, .size = 40, @@ -272,6 +365,8 @@ const struct Berry gBerries[] = .name = _("RAWST"), #elif FRENCH .name = _("FRAIVE"), + #elif ITALIAN + .name = _("FRAGO"), #endif .firmness = BERRY_FIRMNESS_HARD, .size = 32, @@ -294,6 +389,8 @@ const struct Berry gBerries[] = .name = _("ASPEAR"), #elif FRENCH .name = _("WILLIA"), + #elif ITALIAN + .name = _("PERINA"), #endif .firmness = BERRY_FIRMNESS_SUPER_HARD, .size = 50, @@ -316,6 +413,8 @@ const struct Berry gBerries[] = .name = _("LEPPA"), #elif FRENCH .name = _("MEPO"), + #elif ITALIAN + .name = _("MELA"), #endif .firmness = BERRY_FIRMNESS_VERY_HARD, .size = 28, @@ -336,6 +435,8 @@ const struct Berry gBerries[] = { #if ENGLISH || FRENCH .name = _("ORAN"), + #elif ITALIAN + .name = _("RANCIA"), #endif .firmness = BERRY_FIRMNESS_SUPER_HARD, .size = 35, @@ -358,6 +459,8 @@ const struct Berry gBerries[] = .name = _("PERSIM"), #elif FRENCH .name = _("KIKA"), + #elif ITALIAN + .name = _("KI"), #endif .firmness = BERRY_FIRMNESS_HARD, .size = 47, @@ -380,6 +483,8 @@ const struct Berry gBerries[] = .name = _("LUM"), #elif FRENCH .name = _("PRINE"), + #elif ITALIAN + .name = _("PRUGNA"), #endif .firmness = BERRY_FIRMNESS_SUPER_HARD, .size = 34, @@ -400,6 +505,8 @@ const struct Berry gBerries[] = { #if ENGLISH || FRENCH .name = _("SITRUS"), + #elif ITALIAN + .name = _("CEDRO"), #endif .firmness = BERRY_FIRMNESS_VERY_HARD, .size = 95, @@ -422,6 +529,8 @@ const struct Berry gBerries[] = .name = _("FIGY"), #elif FRENCH .name = _("FIGUY"), + #elif ITALIAN + .name = _("FICO"), #endif .firmness = BERRY_FIRMNESS_SOFT, .size = 100, @@ -442,6 +551,8 @@ const struct Berry gBerries[] = { #if ENGLISH || FRENCH .name = _("WIKI"), + #elif ITALIAN + .name = _("KIWI"), #endif .firmness = BERRY_FIRMNESS_HARD, .size = 115, @@ -462,6 +573,8 @@ const struct Berry gBerries[] = { #if ENGLISH || FRENCH .name = _("MAGO"), + #elif ITALIAN + .name = _("MANGO"), #endif .firmness = BERRY_FIRMNESS_HARD, .size = 126, @@ -484,6 +597,8 @@ const struct Berry gBerries[] = .name = _("AGUAV"), #elif FRENCH .name = _("GOWAV"), + #elif ITALIAN + .name = _("GUAVA"), #endif .firmness = BERRY_FIRMNESS_SUPER_HARD, .size = 64, @@ -506,6 +621,8 @@ const struct Berry gBerries[] = .name = _("IAPAPA"), #elif FRENCH .name = _("PAPAYA"), + #elif ITALIAN + .name = _("PAIA"), #endif .firmness = BERRY_FIRMNESS_SOFT, .size = 223, @@ -528,6 +645,8 @@ const struct Berry gBerries[] = .name = _("RAZZ"), #elif FRENCH .name = _("FRAMBY"), + #elif ITALIAN + .name = _("LAMPON"), #endif .firmness = BERRY_FIRMNESS_VERY_HARD, .size = 120, @@ -550,6 +669,8 @@ const struct Berry gBerries[] = .name = _("BLUK"), #elif FRENCH .name = _("REMU"), + #elif ITALIAN + .name = _("MORA"), #endif .firmness = BERRY_FIRMNESS_SOFT, .size = 108, @@ -570,6 +691,8 @@ const struct Berry gBerries[] = { #if ENGLISH || FRENCH .name = _("NANAB"), + #elif ITALIAN + .name = _("BANA"), #endif .firmness = BERRY_FIRMNESS_VERY_HARD, .size = 77, @@ -592,6 +715,8 @@ const struct Berry gBerries[] = .name = _("WEPEAR"), #elif FRENCH .name = _("REPOI"), + #elif ITALIAN + .name = _("PERA"), #endif .firmness = BERRY_FIRMNESS_SUPER_HARD, .size = 74, @@ -614,6 +739,8 @@ const struct Berry gBerries[] = .name = _("PINAP"), #elif FRENCH .name = _("NANANA"), + #elif ITALIAN + .name = _("NANAS"), #endif .firmness = BERRY_FIRMNESS_HARD, .size = 80, @@ -636,6 +763,8 @@ const struct Berry gBerries[] = .name = _("POMEG"), #elif FRENCH .name = _("GRENA"), + #elif ITALIAN + .name = _("GRANA"), #endif .firmness = BERRY_FIRMNESS_VERY_HARD, .size = 135, @@ -658,6 +787,8 @@ const struct Berry gBerries[] = .name = _("KELPSY"), #elif FRENCH .name = _("ALGA"), + #elif ITALIAN + .name = _("LGA"), #endif .firmness = BERRY_FIRMNESS_HARD, .size = 150, @@ -678,6 +809,8 @@ const struct Berry gBerries[] = { #if ENGLISH || FRENCH .name = _("QUALOT"), + #elif ITALIAN + .name = _("LOQUAT"), #endif .firmness = BERRY_FIRMNESS_HARD, .size = 110, @@ -700,6 +833,8 @@ const struct Berry gBerries[] = .name = _("HONDEW"), #elif FRENCH .name = _("LONME"), + #elif ITALIAN + .name = _("MELON"), #endif .firmness = BERRY_FIRMNESS_HARD, .size = 162, @@ -722,6 +857,8 @@ const struct Berry gBerries[] = .name = _("GREPA"), #elif FRENCH .name = _("RESIN"), + #elif ITALIAN + .name = _("UVA"), #endif .firmness = BERRY_FIRMNESS_SOFT, .size = 149, @@ -742,6 +879,8 @@ const struct Berry gBerries[] = { #if ENGLISH || FRENCH .name = _("TAMATO"), + #elif ITALIAN + .name = _("MODORO"), #endif .firmness = BERRY_FIRMNESS_SOFT, .size = 200, @@ -764,6 +903,8 @@ const struct Berry gBerries[] = .name = _("CORNN"), #elif FRENCH .name = _("SIAM"), + #elif ITALIAN + .name = _("VENA"), #endif .firmness = BERRY_FIRMNESS_HARD, .size = 75, @@ -786,6 +927,8 @@ const struct Berry gBerries[] = .name = _("MAGOST"), #elif FRENCH .name = _("MANGOU"), + #elif ITALIAN + .name = _("GOSTAN"), #endif .firmness = BERRY_FIRMNESS_HARD, .size = 140, @@ -806,6 +949,8 @@ const struct Berry gBerries[] = { #if ENGLISH || FRENCH .name = _("RABUTA"), + #elif ITALIAN + .name = _("MBUTAN"), #endif .firmness = BERRY_FIRMNESS_SOFT, .size = 226, @@ -828,6 +973,8 @@ const struct Berry gBerries[] = .name = _("NOMEL"), #elif FRENCH .name = _("TRONCI"), + #elif ITALIAN + .name = _("LEMON"), #endif .firmness = BERRY_FIRMNESS_SUPER_HARD, .size = 285, @@ -850,6 +997,8 @@ const struct Berry gBerries[] = .name = _("SPELON"), #elif FRENCH .name = _("KIWAN"), + #elif ITALIAN + .name = _("MELOS"), #endif .firmness = BERRY_FIRMNESS_SOFT, .size = 133, @@ -870,7 +1019,7 @@ const struct Berry gBerries[] = { #if ENGLISH .name = _("PAMTRE"), - #elif FRENCH + #elif FRENCH || ITALIAN .name = _("PALMA"), #endif .firmness = BERRY_FIRMNESS_VERY_SOFT, @@ -894,6 +1043,8 @@ const struct Berry gBerries[] = .name = _("WATMEL"), #elif FRENCH .name = _("STEKPA"), + #elif ITALIAN + .name = _("COMERO"), #endif .firmness = BERRY_FIRMNESS_SOFT, .size = 250, @@ -914,6 +1065,8 @@ const struct Berry gBerries[] = { #if ENGLISH || FRENCH .name = _("DURIN"), + #elif ITALIAN + .name = _("DURIAN"), #endif .firmness = BERRY_FIRMNESS_HARD, .size = 280, @@ -936,6 +1089,8 @@ const struct Berry gBerries[] = .name = _("BELUE"), #elif FRENCH .name = _("MYRTE"), + #elif ITALIAN + .name = _("RTILLO"), #endif .firmness = BERRY_FIRMNESS_VERY_SOFT, .size = 300, @@ -958,6 +1113,8 @@ const struct Berry gBerries[] = .name = _("LIECHI"), #elif FRENCH .name = _("LICHII"), + #elif ITALIAN + .name = _("LICI"), #endif .firmness = BERRY_FIRMNESS_VERY_HARD, .size = 111, @@ -980,6 +1137,8 @@ const struct Berry gBerries[] = .name = _("GANLON"), #elif FRENCH .name = _("LINGAN"), + #elif ITALIAN + .name = _("LONGAN"), #endif .firmness = BERRY_FIRMNESS_VERY_HARD, .size = 33, @@ -1002,6 +1161,8 @@ const struct Berry gBerries[] = .name = _("SALAC"), #elif FRENCH .name = _("SAILAK"), + #elif ITALIAN + .name = _("SALAK"), #endif .firmness = BERRY_FIRMNESS_VERY_HARD, .size = 95, @@ -1024,6 +1185,8 @@ const struct Berry gBerries[] = .name = _("PETAYA"), #elif FRENCH .name = _("PITAYE"), + #elif ITALIAN + .name = _("PITAYA"), #endif .firmness = BERRY_FIRMNESS_VERY_HARD, .size = 237, @@ -1046,6 +1209,8 @@ const struct Berry gBerries[] = .name = _("APICOT"), #elif FRENCH .name = _("ABRIKO"), + #elif ITALIAN + .name = _("COCCA"), #endif .firmness = BERRY_FIRMNESS_HARD, .size = 75, @@ -1066,6 +1231,8 @@ const struct Berry gBerries[] = { #if ENGLISH || FRENCH .name = _("LANSAT"), + #elif ITALIAN + .name = _("LANGSA"), #endif .firmness = BERRY_FIRMNESS_SOFT, .size = 97, @@ -1088,6 +1255,8 @@ const struct Berry gBerries[] = .name = _("STARF"), #elif FRENCH .name = _("FRISTA"), + #elif ITALIAN + .name = _("MBOLA"), #endif .firmness = BERRY_FIRMNESS_SUPER_HARD, .size = 153, diff --git a/src/berry_blender.c b/src/berry_blender.c index 23b79df5db..2894540b9a 100644 --- a/src/berry_blender.c +++ b/src/berry_blender.c @@ -245,7 +245,7 @@ u8 gInGameOpponentsNo; static const u16 sBlenderCenter_Pal[] = INCBIN_U16("graphics/berry_blender/center.gbapal"); static const u8 sBlenderCenter_Tilemap[] = INCBIN_U8("graphics/berry_blender/center_map.bin"); static const u16 sBlenderOuter_Pal[] = INCBIN_U16("graphics/berry_blender/outer.gbapal"); -#elif FRENCH +#elif FRENCH || ITALIAN static const u8 sBlenderCenter_Tilemap[] = INCBIN_U8("graphics/berry_blender/center_map.bin"); static const u16 sBlenderOuter_Pal[] = INCBIN_U16("graphics/berry_blender/fr/outer.gbapal"); #endif @@ -253,8 +253,8 @@ static const u16 sBlenderOuter_Pal[] = INCBIN_U16("graphics/berry_blender/fr/out static const u16 sUnused_Pal[] = INCBIN_U16("graphics/berry_blender/unused.gbapal"); static const u16 sEmpty_Pal[16 * 14] = {0}; -// unused text #if ENGLISH +// unused text static const u8 sUnusedText_YesNo[] = _("YES\nNO"); static const u8 sUnusedText_2[] = _("▶"); static const u8 sUnusedText_Space[] = _(" "); @@ -271,6 +271,7 @@ static const u8 sText_Master[] = _("MASTER"); static const u8 sText_Dude[] = _("DUDE"); static const u8 sText_Miss[] = _("MISS"); #elif FRENCH +// unused text static const u8 sUnusedText_YesNo[] = _("OUI\nNON"); static const u8 sUnusedText_2[] = _("▶"); static const u8 sUnusedText_Space[] = _(" "); @@ -286,6 +287,23 @@ static const u8 sText_Lassie[] = _("GAMINE"); static const u8 sText_Master[] = _("MAITRE"); static const u8 sText_Dude[] = _("TYPE"); static const u8 sText_Miss[] = _("MISS"); +#elif ITALIAN +// unused text +static const u8 sUnusedText_YesNo[] = _("SÌ\nNO"); +static const u8 sUnusedText_2[] = _("▶"); +static const u8 sUnusedText_Space[] = _(" "); +static const u8 sUnusedText_Terminating[] = _("Fine."); +static const u8 sUnusedText_LinkPartnerNotFound[] = _("Nessun collegamento possibile.\nRiprova.\p"); + +static const u8 sText_BerryBlenderStart[] = _("Avvio del MIXER BACCHE.\pSeleziona una BACCA dal tuo ZAINO\nda mettere nel MIXER BACCHE.\p"); +static const u8 sText_NewParagraph[] = _("\p"); +static const u8 sText_WasMade[] = _("È stata creata una {STR_VAR_1}."); +static const u8 sText_Mister[] = _("MELLO"); +static const u8 sText_Laddie[] = _("MILLA"); +static const u8 sText_Lassie[] = _("MILLO"); +static const u8 sText_Master[] = _("MAESTRO"); +static const u8 sText_Dude[] = _("RAGAZZO"); +static const u8 sText_Miss[] = _("RAGAZZA"); #endif static const u8 *const sBlenderOpponentsNames[] = @@ -345,6 +363,30 @@ static const u8 sText_Ranking[] = _("CLASSEMENT"); static const u8 sText_TheLevelIs[] = _("Niveau: "); static const u8 sText_TheFeelIs[] = _(" / Onctuosité: "); static const u8 sText_Dot2[] = _("."); +#elif ITALIAN +static const u8 sText_PressAToStart[] = _("Premi il pulsante A per iniziare."); +static const u8 sText_PleaseWaitAWhile[] = _("Attendi…"); +static const u8 sText_CommunicationStandby[] = _("Un momento…"); +static const u8 sText_WouldLikeToBlendAnotherBerry[] = _("Vuoi fare un altro mix di BACCHE?"); +static const u8 sText_RunOutOfBerriesForBlending[] = _("Non hai più BACCHE da\nmettere nel MIXER BACCHE.\p"); +static const u8 sText_YourPokeblockCaseIsFull[] = _("Il tuo PORTA{POKEMELLE} è pieno.\p"); +static const u8 sText_HasNoBerriesToPut[] = _("{STR_VAR_1} non ha BACCHE da mettere\nnel MIXER BACCHE."); +static const u8 sText_ApostropheSPokeblockCaseIsFull[] = _("Il PORTA{POKEMELLE} di {STR_VAR_1} è pieno.\p"); +static const u8 sText_BlendingResults[] = _("RISULTATI del MIX"); +static const u8 sText_BerryUsed[] = _("BACCA:"); +static const u8 sText_SpaceBerry[] = _("BACCA{STR_VAR_1}"); +static const u8 sText_Time[] = _("TEMPO"); +static const u8 sText_Min[] = _(" MIN. "); +static const u8 sText_Sec[] = _(" SEC."); +static const u8 sText_MaximumSpeed[] = _("VELOCITÀ MAX"); +static const u8 sText_RPM[] = _(" G/M"); +static const u8 sText_Dot[] = _("º"); +static const u8 sText_NewLine[] = _("\n"); +static const u8 sText_Space[] = _(" "); +static const u8 sText_Ranking[] = _("CLASSIFICA"); +static const u8 sText_TheLevelIs[] = _("Il livello è "); +static const u8 sText_TheFeelIs[] = _(" e la fibra è "); +static const u8 sText_Dot2[] = _("."); #endif static const struct BgTemplate sBgTemplates[3] = @@ -977,7 +1019,7 @@ static const struct WindowTemplate sBlenderRecordWindowTemplate = .height = 11, .paletteNum = 15, .baseBlock = 8 -#elif FRENCH +#elif FRENCH || ITALIAN 0x05, 0x03, 0x03, 0x03, 0x02, 0x02 #endif }; @@ -1013,7 +1055,7 @@ static bool8 LoadBerryBlenderGfx(void) CopyBgTilemapBufferToVram(2); #if ENGLISH LoadPalette(sBlenderCenter_Pal, 0, 0x100); - #elif FRENCH + #elif FRENCH || ITALIAN LoadPalette(gBlenderCenter_Pal, 0, 0x100); #endif sBerryBlender->loadGfxState++; @@ -2908,7 +2950,7 @@ static void CB2_CheckPlayAgainLink(void) StringCopy(gStringVar4, gLinkPlayers[sBerryBlender->canceledPlayerId].name); #if ENGLISH StringAppend(gStringVar4, sText_ApostropheSPokeblockCaseIsFull); - #elif FRENCH + #elif FRENCH || ITALIAN StringAppendWithPlaceholder(gStringVar4, sText_ApostropheSPokeblockCaseIsFull, gStringVar4); #endif break; @@ -2917,7 +2959,7 @@ static void CB2_CheckPlayAgainLink(void) StringCopy(gStringVar4, gLinkPlayers[sBerryBlender->canceledPlayerId].name); #if ENGLISH StringAppend(gStringVar4, sText_HasNoBerriesToPut); - #elif FRENCH + #elif FRENCH || ITALIAN StringAppendWithPlaceholder(gStringVar4, sText_HasNoBerriesToPut, gStringVar4); #endif break; @@ -3580,7 +3622,7 @@ static bool8 PrintBlendingResults(void) ConvertInternationalString(sBerryBlender->stringVar, gLinkPlayers[place].language); #if ENGLISH StringAppend(sBerryBlender->stringVar, sText_SpaceBerry); - #elif FRENCH + #elif FRENCH || ITALIAN StringAppendWithPlaceholder(sBerryBlender->stringVar, sText_SpaceBerry, sBerryBlender->stringVar); #endif Blender_AddTextPrinter(5, sBerryBlender->stringVar, 0x54, yPos, TEXT_SKIP_DRAW, 3); @@ -3590,7 +3632,7 @@ static bool8 PrintBlendingResults(void) ConvertIntToDecimalStringN(sBerryBlender->stringVar, sBerryBlender->maxRPM / 100, STR_CONV_MODE_RIGHT_ALIGN, 3); #if ENGLISH StringAppend(sBerryBlender->stringVar, sText_Dot); - #elif FRENCH + #elif FRENCH || ITALIAN { u8 comma[] = _(","); StringAppend(sBerryBlender->stringVar, comma); @@ -3667,7 +3709,7 @@ static bool8 PrintBlendingResults(void) return FALSE; } -#if FRENCH +#if FRENCH || ITALIAN static const u8 sUnused2[] = {0x03, 0x03, 0x03, 0x03, 0x02}; #endif @@ -3680,7 +3722,7 @@ static void PrintMadePokeblockString(struct Pokeblock *pokeblock, u8 *dst) StringCopy(dst, gPokeblockNames[pokeblock->color]); #if ENGLISH StringAppend(dst, sText_WasMade); -#elif FRENCH +#elif FRENCH || ITALIAN StringAppendWithPlaceholder(dst, sText_WasMade, dst); #endif StringAppend(dst, sText_NewLine); @@ -3847,7 +3889,7 @@ void ShowBerryBlenderRecordWindow(void) u8 text[32]; winTemplate = sBlenderRecordWindowTemplate; -#elif FRENCH +#elif FRENCH || ITALIAN struct WindowTemplate winTemplate = { .bg = 0, @@ -3878,7 +3920,7 @@ void ShowBerryBlenderRecordWindow(void) txtPtr = ConvertIntToDecimalStringN(text, record / 100, STR_CONV_MODE_RIGHT_ALIGN, 3); #if ENGLISH txtPtr = StringAppend(txtPtr, sText_Dot); - #elif FRENCH + #elif FRENCH || ITALIAN *txtPtr++ = CHAR_COMMA; *txtPtr = EOS; #endif diff --git a/src/berry_fix_program.c b/src/berry_fix_program.c index 12de4af67a..c31d9c96b1 100644 --- a/src/berry_fix_program.c +++ b/src/berry_fix_program.c @@ -98,6 +98,43 @@ static const u8 sText_TransmissionFailureTryAgain[] = _( "Echec de la transmission.\n" "{COLOR 4}{SHADOW 5}Veuillez réessayer."); +#elif ITALIAN + +static const u8 sText_BerryProgramUpdate[] = _("Aggiornamento Programma Bacche"); +static const u8 sText_RubySapphire[] = _("Rubino/Zaffiro"); +static const u8 sText_Emerald[] = _("Smeraldo"); +static const u8 sText_BerryProgramWillBeUpdatedPressA[] = _( + "Il Programma Bacche della cassetta di\n" + "gioco POKéMON Rubino o Zaffiro verrà\n" + "aggiornato.\n" + "{COLOR 4}{SHADOW 5}Premi il pulsante A."); + +static const u8 sText_EnsureGBAConnectionMatches[] = _( + "I Game Boy Advance sono collegati\n" + "come mostrato in figura?\n" + "{COLOR 4}{SHADOW 5}SÌ: premi il pulsante A.\n" + "NO: spegni (OFF) e riprova."); + +static const u8 sText_TurnOffPowerHoldingStartSelect[] = _( + "Accendi (ON) la console contenente\n" + "POKéMON Rubino o Zaffiro mentre tieni\n" + "premuti START e SELECT. Assicurati\n" + "che appaia l’immagine qui mostrata."); + +static const u8 sText_TransmittingPleaseWait[] = _( + "Trasmissione in corso. Attendi…\n" + "{COLOR 4}{SHADOW 5}Non spegnere (OFF) il Game Boy\n" + "Advance e non scollegare il cavo\n" + "Game Link per Game Boy Advance."); + +static const u8 sText_PleaseFollowInstructionsOnScreen[] = _( + "Segui le istruzioni a schermo\n" + "di POKéMON Rubino o Zaffiro."); + +static const u8 sText_TransmissionFailureTryAgain[] = _( + "La trasmissione non è riuscita.\n" + "{COLOR 4}{SHADOW 5}Riprova."); + #endif static const struct BgTemplate sBerryFixBgTemplates[] = { diff --git a/src/berry_tag_screen.c b/src/berry_tag_screen.c index 0371043804..5d051c6507 100644 --- a/src/berry_tag_screen.c +++ b/src/berry_tag_screen.c @@ -106,12 +106,20 @@ static const struct WindowTemplate sWindowTemplates[] = .bg = 1, .tilemapLeft = 11, .tilemapTop = 4, + #if ENGLISH .width = 8, .height = 2, .paletteNum = 15, - #if ENGLISH .baseBlock = 69, #elif FRENCH + .width = 8, + .height = 2, + .paletteNum = 15, + .baseBlock = 72, + #elif ITALIAN + .width = 13, + .height = 2, + .paletteNum = 15, .baseBlock = 72, #endif }, @@ -126,6 +134,8 @@ static const struct WindowTemplate sWindowTemplates[] = .baseBlock = 85, #elif FRENCH .baseBlock = 88, + #elif ITALIAN + .baseBlock = 98, #endif }, { // WIN_DESC @@ -144,6 +154,13 @@ static const struct WindowTemplate sWindowTemplates[] = .height = 4, .paletteNum = 15, .baseBlock = 160, + #elif ITALIAN + .tilemapLeft = 3, + .tilemapTop = 14, + .width = 27, + .height = 4, + .paletteNum = 15, + .baseBlock = 170, #endif }, { // WIN_BERRY_TAG @@ -157,6 +174,8 @@ static const struct WindowTemplate sWindowTemplates[] = .baseBlock = 257, #elif FRENCH .baseBlock = 268, + #elif ITALIAN + .baseBlock = 278, #endif }, DUMMY_WIN_TEMPLATE @@ -423,12 +442,16 @@ static void PrintBerryNumberAndName(void) #if ENGLISH const struct Berry *berry = GetBerryInfo(sBerryTag->berryId); ConvertIntToDecimalStringN(gStringVar1, sBerryTag->berryId, STR_CONV_MODE_LEADING_ZEROS, 2); + StringCopy(gStringVar2, berry->name); #elif FRENCH const struct Berry *berry; ConvertIntToDecimalStringN(gStringVar1, sBerryTag->berryId, STR_CONV_MODE_LEADING_ZEROS, 2); berry = GetBerryInfo(sBerryTag->berryId); -#endif StringCopy(gStringVar2, berry->name); +#elif ITALIAN + ConvertIntToDecimalStringN(gStringVar1, sBerryTag->berryId, STR_CONV_MODE_LEADING_ZEROS, 2); + StringCopy(gStringVar2, ItemId_GetName(BERRY_TO_ITEM(sBerryTag->berryId))); +#endif StringExpandPlaceholders(gStringVar4, gText_NumberVar1Var2); PrintTextInBerryTagScreen(WIN_BERRY_NAME, gStringVar4, 0, 1, 0, 0); } @@ -450,7 +473,7 @@ static void PrintBerrySize(void) ConvertIntToDecimalStringN(gStringVar1, inches, STR_CONV_MODE_LEFT_ALIGN, 2); ConvertIntToDecimalStringN(gStringVar2, fraction, STR_CONV_MODE_LEFT_ALIGN, 2); - #elif FRENCH + #elif FRENCH || ITALIAN ConvertIntToDecimalStringN(gStringVar1, berry->size / 10, STR_CONV_MODE_LEFT_ALIGN, 2); ConvertIntToDecimalStringN(gStringVar2, berry->size % 10, STR_CONV_MODE_LEFT_ALIGN, 2); #endif @@ -478,7 +501,7 @@ static void PrintBerryDescription1(void) const struct Berry *berry = GetBerryInfo(sBerryTag->berryId); #if ENGLISH AddTextPrinterParameterized(WIN_DESC, FONT_NORMAL, berry->description1, 0, 1, 0, NULL); -#elif FRENCH +#elif FRENCH || ITALIAN AddTextPrinterParameterized(WIN_DESC, FONT_NORMAL, berry->description1, 5, 1, 0, NULL); #endif } @@ -488,7 +511,7 @@ static void PrintBerryDescription2(void) const struct Berry *berry = GetBerryInfo(sBerryTag->berryId); #if ENGLISH AddTextPrinterParameterized(WIN_DESC, FONT_NORMAL, berry->description2, 0, 17, 0, NULL); -#elif FRENCH +#elif FRENCH || ITALIAN AddTextPrinterParameterized(WIN_DESC, FONT_NORMAL, berry->description2, 5, 17, 0, NULL); #endif } diff --git a/src/coins.c b/src/coins.c index c3eaa6a1c7..81623eafb0 100644 --- a/src/coins.c +++ b/src/coins.c @@ -23,6 +23,9 @@ void PrintCoinsString(u32 coinAmount) #elif FRENCH xAlign = GetStringRightAlignXOffset(FONT_NARROW, gStringVar4, 0x38); AddTextPrinterParameterized(sCoinsWindowId, FONT_NARROW, gStringVar4, xAlign, 1, 0, NULL); +#elif ITALIAN + xAlign = GetStringRightAlignXOffset(FONT_NARROW, gStringVar4, 0x30); + AddTextPrinterParameterized(sCoinsWindowId, FONT_NARROW, gStringVar4, xAlign, 1, 0, NULL); #endif } @@ -34,6 +37,8 @@ void ShowCoinsWindow(u32 coinAmount, u8 x, u8 y) SetWindowTemplateFields(&template, 0, x, y, 8, 2, 0xF, 0x141); #elif FRENCH SetWindowTemplateFields(&template, 0, x, y, 7, 2, 0xF, 0x141); +#elif ITALIAN + SetWindowTemplateFields(&template, 0, x, y, 6, 2, 0xF, 0x141); #endif sCoinsWindowId = AddWindow(&template); FillWindowPixelBuffer(sCoinsWindowId, PIXEL_FILL(0)); diff --git a/src/credits.c b/src/credits.c index 2b814b4234..3cea253380 100644 --- a/src/credits.c +++ b/src/credits.c @@ -790,7 +790,7 @@ static void Task_UpdatePage(u8 taskId) { #if ENGLISH gTasks[taskId].tDelay = 115; - #elif FRENCH + #elif FRENCH || ITALIAN gTasks[taskId].tDelay = 121; #endif gTasks[taskId].tState++; @@ -928,7 +928,7 @@ static void Task_ShowMons(u8 taskId) sCreditsData->currShownMon++; #if ENGLISH gSprites[spriteId].data[3] = 50; - #elif FRENCH + #elif FRENCH || ITALIAN gSprites[spriteId].data[3] = 52; #endif } @@ -946,7 +946,7 @@ static void Task_ShowMons(u8 taskId) #if ENGLISH gTasks[taskId].tDelay = 50; - #elif FRENCH + #elif FRENCH || ITALIAN gTasks[taskId].tDelay = 52; #endif gTasks[taskId].tState++; @@ -1095,7 +1095,7 @@ static void Task_CycleSceneryPalette(u8 taskId) { #if ENGLISH if (gTasks[taskId].tTimer == 584) - #elif FRENCH + #elif FRENCH || ITALIAN if (gTasks[taskId].tTimer == 620) #endif { @@ -1317,7 +1317,7 @@ static void LoadTheEndScreen(u16 tileOffsetLoad, u16 tileOffsetWrite, u16 palOff for (i = 0; i < 32 * 32; i++) ((u16 *) (VRAM + tileOffsetWrite))[i] = baseTile + 1; -#elif FRENCH +#elif FRENCH || ITALIAN LZ77UnCompVram(gCreditsCopyrightEnd_Gfx, (void *)(VRAM + tileOffsetLoad)); LoadPalette(gIntroCopyright_Pal, palOffset, sizeof(gIntroCopyright_Pal)); @@ -1371,7 +1371,7 @@ static void DrawTheEnd(u16 offset, u16 palette) DrawLetterMapTiles(sTheEnd_LetterMap_N, 20, 7, offset, palette); DrawLetterMapTiles(sTheEnd_LetterMap_D, 24, 7, offset, palette); } -#elif FRENCH +#elif FRENCH || ITALIAN static void DrawTheEnd(u16 offset, u16 palette) { LZ77UnCompVram(gCreditsCopyrightEnd_Tilemap, ((u16 *) (VRAM + offset))); diff --git a/src/data.c b/src/data.c index e7807ead26..d4228299e9 100644 --- a/src/data.c +++ b/src/data.c @@ -328,8 +328,13 @@ const union AnimCmd *const gAnims_MonPic[] = #include "data/text/species_names.h" #include "data/text/move_names.h" #elif FRENCH -#include "data/text/trainer_class_names_fr.h" +#include "data/text/fr/trainer_class_names.h" #include "data/trainers.h" -#include "data/text/species_names_fr.h" -#include "data/text/move_names_fr.h" +#include "data/text/fr/species_names.h" +#include "data/text/fr/move_names.h" +#elif ITALIAN +#include "data/text/it/trainer_class_names.h" +#include "data/trainers.h" +#include "data/text/species_names.h" +#include "data/text/it/move_names.h" #endif diff --git a/src/data/bard_music/bard_sounds.h b/src/data/bard_music/bard_sounds.h index 7c715cc26c..4163298c17 100644 --- a/src/data/bard_music/bard_sounds.h +++ b/src/data/bard_music/bard_sounds.h @@ -45,6 +45,27 @@ #include "fr/adjectives.h" #include "fr/events.h" #include "fr/trendysaying.h" +#elif ITALIAN +#include "it/pokemon.h" +#include "it/moves.h" +#include "it/trainer.h" +#include "it/status.h" +#include "it/battle.h" +#include "it/greetings.h" +#include "it/people.h" +#include "it/voices.h" +#include "it/speech.h" +#include "it/endings.h" +#include "it/feelings.h" +#include "it/conditions.h" +#include "it/actions.h" +#include "it/lifestyle.h" +#include "it/hobbies.h" +#include "it/time.h" +#include "it/misc.h" +#include "it/adjectives.h" +#include "it/events.h" +#include "it/trendysaying.h" #endif const struct BardSound (*const gBardSoundsTable[EC_NUM_GROUPS])[6] = { diff --git a/src/data/bard_music/it/actions.h b/src/data/bard_music/it/actions.h new file mode 100644 index 0000000000..b25e4d6622 --- /dev/null +++ b/src/data/bard_music/it/actions.h @@ -0,0 +1,630 @@ +#ifndef GUARD_DATA_BARD_MUSIC_ACTIONS_H +#define GUARD_DATA_BARD_MUSIC_ACTIONS_H +const struct BardSound gBardSounds_Actions[][6] = { + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_ACTIONS_H diff --git a/src/data/bard_music/it/adjectives.h b/src/data/bard_music/it/adjectives.h new file mode 100644 index 0000000000..2954d1a922 --- /dev/null +++ b/src/data/bard_music/it/adjectives.h @@ -0,0 +1,294 @@ +#ifndef GUARD_DATA_BARD_MUSIC_ADJECTIVES_H +#define GUARD_DATA_BARD_MUSIC_ADJECTIVES_H +const struct BardSound gBardSounds_Adjectives[][6] = { + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_ADJECTIVES_H diff --git a/src/data/bard_music/it/battle.h b/src/data/bard_music/it/battle.h new file mode 100644 index 0000000000..f43fcce14f --- /dev/null +++ b/src/data/bard_music/it/battle.h @@ -0,0 +1,510 @@ +#ifndef GUARD_DATA_BARD_MUSIC_BATTLE_H +#define GUARD_DATA_BARD_MUSIC_BATTLE_H +const struct BardSound gBardSounds_Battle[][6] = { + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_BATTLE_H diff --git a/src/data/bard_music/it/conditions.h b/src/data/bard_music/it/conditions.h new file mode 100644 index 0000000000..6a960b4059 --- /dev/null +++ b/src/data/bard_music/it/conditions.h @@ -0,0 +1,558 @@ +#ifndef GUARD_DATA_BARD_MUSIC_CONDITIONS_H +#define GUARD_DATA_BARD_MUSIC_CONDITIONS_H +const struct BardSound gBardSounds_Conditions[][6] = { + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 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{ 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_CONDITIONS_H diff --git a/src/data/bard_music/it/endings.h b/src/data/bard_music/it/endings.h new file mode 100644 index 0000000000..ecd9896289 --- /dev/null +++ b/src/data/bard_music/it/endings.h @@ -0,0 +1,558 @@ +#ifndef GUARD_DATA_BARD_MUSIC_ENDINGS_H +#define GUARD_DATA_BARD_MUSIC_ENDINGS_H +const struct BardSound gBardSounds_Endings[][6] = { + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_ENDINGS_H diff --git a/src/data/bard_music/it/events.h b/src/data/bard_music/it/events.h new file mode 100644 index 0000000000..0920643631 --- /dev/null +++ b/src/data/bard_music/it/events.h @@ -0,0 +1,238 @@ +#ifndef GUARD_DATA_BARD_MUSIC_EVENTS_H +#define GUARD_DATA_BARD_MUSIC_EVENTS_H +const struct BardSound gBardSounds_Events[][6] = { + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_EVENTS_H diff --git a/src/data/bard_music/it/feelings.h b/src/data/bard_music/it/feelings.h new file mode 100644 index 0000000000..9c864f1e4a --- /dev/null +++ b/src/data/bard_music/it/feelings.h @@ -0,0 +1,558 @@ +#ifndef GUARD_DATA_BARD_MUSIC_FEELINGS_H +#define GUARD_DATA_BARD_MUSIC_FEELINGS_H +const struct BardSound gBardSounds_Feelings[][6] = { + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_FEELINGS_H diff --git a/src/data/bard_music/it/greetings.h b/src/data/bard_music/it/greetings.h new file mode 100644 index 0000000000..019c597306 --- /dev/null +++ b/src/data/bard_music/it/greetings.h @@ -0,0 +1,342 @@ +#ifndef GUARD_DATA_BARD_MUSIC_GREETINGS_H +#define GUARD_DATA_BARD_MUSIC_GREETINGS_H +const struct BardSound gBardSounds_Greetings[][6] = { + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_GREETINGS_H diff --git a/src/data/bard_music/it/hobbies.h b/src/data/bard_music/it/hobbies.h new file mode 100644 index 0000000000..eb5f1af68a --- /dev/null +++ b/src/data/bard_music/it/hobbies.h @@ -0,0 +1,438 @@ +#ifndef GUARD_DATA_BARD_MUSIC_HOBBIES_H +#define GUARD_DATA_BARD_MUSIC_HOBBIES_H +const struct BardSound gBardSounds_Hobbies[][6] = { + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_HOBBIES_H diff --git a/src/data/bard_music/it/lifestyle.h b/src/data/bard_music/it/lifestyle.h new file mode 100644 index 0000000000..2dc107257b --- /dev/null +++ b/src/data/bard_music/it/lifestyle.h @@ -0,0 +1,366 @@ +#ifndef GUARD_DATA_BARD_MUSIC_LIFESTYLE_H +#define GUARD_DATA_BARD_MUSIC_LIFESTYLE_H +const struct BardSound gBardSounds_Lifestyle[][6] = { + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_LIFESTYLE_H diff --git a/src/data/bard_music/it/misc.h b/src/data/bard_music/it/misc.h new file mode 100644 index 0000000000..d4eb72d3db --- /dev/null +++ b/src/data/bard_music/it/misc.h @@ -0,0 +1,342 @@ +#ifndef GUARD_DATA_BARD_MUSIC_MISC_H +#define GUARD_DATA_BARD_MUSIC_MISC_H +const struct BardSound gBardSounds_Misc[][6] = { + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_MISC_H diff --git a/src/data/bard_music/it/moves.h b/src/data/bard_music/it/moves.h new file mode 100644 index 0000000000..7e1ae70e08 --- /dev/null +++ b/src/data/bard_music/it/moves.h @@ -0,0 +1,2851 @@ +#ifndef GUARD_DATA_BARD_MUSIC_MOVES_H +#define GUARD_DATA_BARD_MUSIC_MOVES_H + +#include "constants/moves.h" + +const u16 gNumBardWords_Moves = MOVES_COUNT; + +const struct BardSound gBardSounds_Moves[][6] = { + [MOVE_NONE] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_POUND] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_KARATE_CHOP] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DOUBLE_SLAP] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_COMET_PUNCH] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MEGA_PUNCH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PAY_DAY] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FIRE_PUNCH] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ICE_PUNCH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_THUNDER_PUNCH] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SCRATCH] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_VICE_GRIP] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GUILLOTINE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RAZOR_WIND] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SWORDS_DANCE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CUT] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GUST] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WING_ATTACK] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WHIRLWIND] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FLY] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BIND] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SLAM] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_VINE_WHIP] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_STOMP] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DOUBLE_KICK] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MEGA_KICK] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_JUMP_KICK] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROLLING_KICK] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SAND_ATTACK] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HEADBUTT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HORN_ATTACK] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FURY_ATTACK] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HORN_DRILL] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TACKLE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BODY_SLAM] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WRAP] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TAKE_DOWN] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_THRASH] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DOUBLE_EDGE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TAIL_WHIP] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_POISON_STING] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TWINEEDLE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PIN_MISSILE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LEER] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BITE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GROWL] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROAR] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SING] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SUPERSONIC] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SONIC_BOOM] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DISABLE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ACID] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_EMBER] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FLAMETHROWER] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MIST] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WATER_GUN] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HYDRO_PUMP] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SURF] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ICE_BEAM] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BLIZZARD] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PSYBEAM] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BUBBLE_BEAM] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_AURORA_BEAM] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HYPER_BEAM] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PECK] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DRILL_PECK] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SUBMISSION] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LOW_KICK] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_COUNTER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SEISMIC_TOSS] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_STRENGTH] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ABSORB] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MEGA_DRAIN] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LEECH_SEED] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GROWTH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RAZOR_LEAF] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SOLAR_BEAM] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_POISON_POWDER] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_STUN_SPORE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SLEEP_POWDER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PETAL_DANCE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_STRING_SHOT] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DRAGON_RAGE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FIRE_SPIN] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_THUNDER_SHOCK] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_THUNDERBOLT] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_THUNDER_WAVE] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_THUNDER] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROCK_THROW] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_EARTHQUAKE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FISSURE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DIG] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TOXIC] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CONFUSION] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PSYCHIC] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HYPNOSIS] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MEDITATE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_AGILITY] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_QUICK_ATTACK] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RAGE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TELEPORT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_NIGHT_SHADE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MIMIC] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SCREECH] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DOUBLE_TEAM] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RECOVER] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HARDEN] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MINIMIZE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SMOKESCREEN] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CONFUSE_RAY] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WITHDRAW] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DEFENSE_CURL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BARRIER] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LIGHT_SCREEN] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HAZE] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_REFLECT] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FOCUS_ENERGY] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BIDE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_METRONOME] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MIRROR_MOVE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SELF_DESTRUCT] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_EGG_BOMB] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LICK] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SMOG] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SLUDGE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BONE_CLUB] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FIRE_BLAST] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WATERFALL] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CLAMP] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SWIFT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SKULL_BASH] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPIKE_CANNON] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CONSTRICT] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_AMNESIA] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_KINESIS] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SOFT_BOILED] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HI_JUMP_KICK] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GLARE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DREAM_EATER] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_POISON_GAS] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BARRAGE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LEECH_LIFE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LOVELY_KISS] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SKY_ATTACK] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TRANSFORM] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BUBBLE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DIZZY_PUNCH] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPORE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FLASH] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PSYWAVE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPLASH] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ACID_ARMOR] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CRABHAMMER] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_EXPLOSION] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FURY_SWIPES] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BONEMERANG] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_REST] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROCK_SLIDE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HYPER_FANG] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SHARPEN] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CONVERSION] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TRI_ATTACK] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SUPER_FANG] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SLASH] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SUBSTITUTE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_STRUGGLE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SKETCH] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TRIPLE_KICK] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_THIEF] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPIDER_WEB] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MIND_READER] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_NIGHTMARE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FLAME_WHEEL] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SNORE] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CURSE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FLAIL] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CONVERSION_2] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_AEROBLAST] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_COTTON_SPORE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_REVERSAL] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPITE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_POWDER_SNOW] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PROTECT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MACH_PUNCH] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SCARY_FACE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FAINT_ATTACK] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SWEET_KISS] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BELLY_DRUM] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SLUDGE_BOMB] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MUD_SLAP] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_OCTAZOOKA] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPIKES] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ZAP_CANNON] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FORESIGHT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DESTINY_BOND] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PERISH_SONG] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ICY_WIND] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DETECT] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BONE_RUSH] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LOCK_ON] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_OUTRAGE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SANDSTORM] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GIGA_DRAIN] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ENDURE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CHARM] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROLLOUT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FALSE_SWIPE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SWAGGER] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MILK_DRINK] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPARK] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FURY_CUTTER] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_STEEL_WING] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MEAN_LOOK] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ATTRACT] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SLEEP_TALK] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HEAL_BELL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RETURN] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PRESENT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FRUSTRATION] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SAFEGUARD] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PAIN_SPLIT] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SACRED_FIRE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MAGNITUDE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DYNAMIC_PUNCH] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MEGAHORN] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DRAGON_BREATH] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BATON_PASS] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ENCORE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PURSUIT] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RAPID_SPIN] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SWEET_SCENT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_IRON_TAIL] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_METAL_CLAW] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_VITAL_THROW] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MORNING_SUN] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SYNTHESIS] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MOONLIGHT] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HIDDEN_POWER] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CROSS_CHOP] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TWISTER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RAIN_DANCE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SUNNY_DAY] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CRUNCH] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MIRROR_COAT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PSYCH_UP] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_EXTREME_SPEED] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ANCIENT_POWER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SHADOW_BALL] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FUTURE_SIGHT] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROCK_SMASH] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WHIRLPOOL] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BEAT_UP] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FAKE_OUT] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_UPROAR] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_STOCKPILE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SPIT_UP] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SWALLOW] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HEAT_WAVE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HAIL] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TORMENT] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FLATTER] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WILL_O_WISP] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MEMENTO] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FACADE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FOCUS_PUNCH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SMELLING_SALT] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FOLLOW_ME] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_NATURE_POWER] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CHARGE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TAUNT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HELPING_HAND] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TRICK] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROLE_PLAY] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WISH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ASSIST] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_INGRAIN] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SUPERPOWER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MAGIC_COAT] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_RECYCLE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_REVENGE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BRICK_BREAK] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_YAWN] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_KNOCK_OFF] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ENDEAVOR] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ERUPTION] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SKILL_SWAP] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_IMPRISON] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_REFRESH] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GRUDGE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SNATCH] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SECRET_POWER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DIVE] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ARM_THRUST] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CAMOUFLAGE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TAIL_GLOW] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LUSTER_PURGE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MIST_BALL] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FEATHER_DANCE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TEETER_DANCE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BLAZE_KICK] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MUD_SPORT] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ICE_BALL] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_NEEDLE_ARM] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SLACK_OFF] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HYPER_VOICE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_POISON_FANG] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CRUSH_CLAW] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BLAST_BURN] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HYDRO_CANNON] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_METEOR_MASH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ASTONISH] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WEATHER_BALL] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_AROMATHERAPY] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FAKE_TEARS] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_AIR_CUTTER] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_OVERHEAT] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ODOR_SLEUTH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROCK_TOMB] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SILVER_WIND] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_METAL_SOUND] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_GRASS_WHISTLE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_TICKLE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_COSMIC_POWER] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WATER_SPOUT] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SIGNAL_BEAM] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SHADOW_PUNCH] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_EXTRASENSORY] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SKY_UPPERCUT] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SAND_TOMB] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SHEER_COLD] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MUDDY_WATER] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BULLET_SEED] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_AERIAL_ACE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ICICLE_SPEAR] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_IRON_DEFENSE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BLOCK] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_HOWL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DRAGON_CLAW] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_FRENZY_PLANT] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BULK_UP] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_BOUNCE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MUD_SHOT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_POISON_TAIL] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_COVET] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_VOLT_TACKLE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_MAGICAL_LEAF] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WATER_SPORT] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_CALM_MIND] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_LEAF_BLADE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DRAGON_DANCE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_ROCK_BLAST] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_SHOCK_WAVE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_WATER_PULSE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_DOOM_DESIRE] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [MOVE_PSYCHO_BOOST] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif //GUARD_DATA_BARD_MUSIC_MOVES_H diff --git a/src/data/bard_music/it/people.h b/src/data/bard_music/it/people.h new file mode 100644 index 0000000000..6e7c4bfa22 --- /dev/null +++ b/src/data/bard_music/it/people.h @@ -0,0 +1,606 @@ +#ifndef GUARD_DATA_BARD_MUSIC_PEOPLE_H +#define GUARD_DATA_BARD_MUSIC_PEOPLE_H +const struct BardSound gBardSounds_People[][6] = { + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 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0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_PEOPLE_H diff --git a/src/data/bard_music/it/pokemon.h b/src/data/bard_music/it/pokemon.h new file mode 100644 index 0000000000..03dfc5c94b --- /dev/null +++ b/src/data/bard_music/it/pokemon.h @@ -0,0 +1,3305 @@ +#ifndef GUARD_DATA_BARD_MUSIC_POKEMON_H +#define GUARD_DATA_BARD_MUSIC_POKEMON_H + +const u16 gNumBardWords_Species = NUM_SPECIES; + +const struct BardSound gBardSounds_Pokemon[][6] = { + [SPECIES_NONE] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BULBASAUR] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_IVYSAUR] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VENUSAUR] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CHARMANDER] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CHARMELEON] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CHARIZARD] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SQUIRTLE] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WARTORTLE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BLASTOISE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x1e, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CATERPIE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_METAPOD] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BUTTERFREE] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WEEDLE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KAKUNA] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BEEDRILL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PIDGEY] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PIDGEOTTO] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PIDGEOT] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RATTATA] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RATICATE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SPEAROW] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FEAROW] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_EKANS] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ARBOK] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PIKACHU] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RAICHU] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SANDSHREW] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SANDSLASH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NIDORAN_F] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NIDORINA] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NIDOQUEEN] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NIDORAN_M] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NIDORINO] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NIDOKING] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CLEFAIRY] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CLEFABLE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VULPIX] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NINETALES] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_JIGGLYPUFF] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WIGGLYTUFF] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ZUBAT] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GOLBAT] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ODDISH] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GLOOM] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VILEPLUME] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PARAS] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PARASECT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VENONAT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VENOMOTH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DIGLETT] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DUGTRIO] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MEOWTH] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PERSIAN] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PSYDUCK] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GOLDUCK] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MANKEY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PRIMEAPE] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GROWLITHE] = { + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ARCANINE] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_POLIWAG] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_POLIWHIRL] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_POLIWRATH] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ABRA] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KADABRA] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ALAKAZAM] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MACHOP] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MACHOKE] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MACHAMP] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BELLSPROUT] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WEEPINBELL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VICTREEBEL] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TENTACOOL] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TENTACRUEL] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GEODUDE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GRAVELER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GOLEM] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PONYTA] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RAPIDASH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SLOWPOKE] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SLOWBRO] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAGNEMITE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAGNETON] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FARFETCHD] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DODUO] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DODRIO] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SEEL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DEWGONG] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GRIMER] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MUK] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHELLDER] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CLOYSTER] = { + { 0x1e, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GASTLY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HAUNTER] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GENGAR] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ONIX] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DROWZEE] = { + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HYPNO] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KRABBY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KINGLER] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VOLTORB] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ELECTRODE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_EXEGGCUTE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_EXEGGUTOR] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CUBONE] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAROWAK] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HITMONLEE] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HITMONCHAN] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LICKITUNG] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KOFFING] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WEEZING] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RHYHORN] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RHYDON] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CHANSEY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TANGELA] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KANGASKHAN] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HORSEA] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SEADRA] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GOLDEEN] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SEAKING] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_STARYU] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_STARMIE] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MR_MIME] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SCYTHER] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_JYNX] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ELECTABUZZ] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAGMAR] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PINSIR] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TAUROS] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAGIKARP] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GYARADOS] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LAPRAS] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DITTO] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_EEVEE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VAPOREON] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_JOLTEON] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FLAREON] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PORYGON] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OMANYTE] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OMASTAR] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KABUTO] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KABUTOPS] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_AERODACTYL] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SNORLAX] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ARTICUNO] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ZAPDOS] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MOLTRES] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DRATINI] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DRAGONAIR] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DRAGONITE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MEWTWO] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MEW] = { + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CHIKORITA] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BAYLEEF] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MEGANIUM] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CYNDAQUIL] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_QUILAVA] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TYPHLOSION] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TOTODILE] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CROCONAW] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FERALIGATR] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SENTRET] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FURRET] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HOOTHOOT] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NOCTOWL] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LEDYBA] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LEDIAN] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SPINARAK] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ARIADOS] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CROBAT] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CHINCHOU] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LANTURN] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PICHU] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CLEFFA] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_IGGLYBUFF] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TOGEPI] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TOGETIC] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NATU] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_XATU] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAREEP] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FLAAFFY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_AMPHAROS] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BELLOSSOM] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MARILL] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_AZUMARILL] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SUDOWOODO] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_POLITOED] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HOPPIP] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SKIPLOOM] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_JUMPLUFF] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_AIPOM] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SUNKERN] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SUNFLORA] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_YANMA] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WOOPER] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_QUAGSIRE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ESPEON] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_UMBREON] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MURKROW] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SLOWKING] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MISDREAVUS] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_UNOWN] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WOBBUFFET] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GIRAFARIG] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PINECO] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FORRETRESS] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DUNSPARCE] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GLIGAR] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_STEELIX] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SNUBBULL] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GRANBULL] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_QWILFISH] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SCIZOR] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHUCKLE] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HERACROSS] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SNEASEL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TEDDIURSA] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_URSARING] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SLUGMA] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAGCARGO] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SWINUB] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PILOSWINE] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CORSOLA] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_REMORAID] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OCTILLERY] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DELIBIRD] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MANTINE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SKARMORY] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HOUNDOUR] = { + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HOUNDOOM] = { + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KINGDRA] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PHANPY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DONPHAN] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PORYGON2] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_STANTLER] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SMEARGLE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TYROGUE] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HITMONTOP] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SMOOCHUM] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ELEKID] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAGBY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MILTANK] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BLISSEY] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RAIKOU] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ENTEI] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SUICUNE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LARVITAR] = { + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PUPITAR] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TYRANITAR] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LUGIA] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HO_OH] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CELEBI] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_B] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_C] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_D] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_E] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_F] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_G] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_H] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_I] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_J] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_K] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_L] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_M] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_N] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_O] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_P] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_Q] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_R] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_S] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_T] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_U] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_V] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_W] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_X] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_Y] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_OLD_UNOWN_Z] = { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TREECKO] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GROVYLE] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SCEPTILE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TORCHIC] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_COMBUSKEN] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BLAZIKEN] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MUDKIP] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MARSHTOMP] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SWAMPERT] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_POOCHYENA] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MIGHTYENA] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ZIGZAGOON] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LINOONE] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WURMPLE] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SILCOON] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BEAUTIFLY] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2d, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CASCOON] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DUSTOX] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x15, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LOTAD] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LOMBRE] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LUDICOLO] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SEEDOT] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NUZLEAF] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHIFTRY] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NINCADA] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NINJASK] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHEDINJA] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TAILLOW] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SWELLOW] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHROOMISH] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BRELOOM] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SPINDA] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WINGULL] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PELIPPER] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SURSKIT] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MASQUERAIN] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WAILMER] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WAILORD] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SKITTY] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DELCATTY] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KECLEON] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BALTOY] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x1e, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CLAYDOL] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NOSEPASS] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TORKOAL] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SABLEYE] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BARBOACH] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WHISCASH] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LUVDISC] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CORPHISH] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CRAWDAUNT] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FEEBAS] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MILOTIC] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CARVANHA] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHARPEDO] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TRAPINCH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VIBRAVA] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_FLYGON] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAKUHITA] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HARIYAMA] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ELECTRIKE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MANECTRIC] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_NUMEL] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CAMERUPT] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SPHEAL] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SEALEO] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WALREIN] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CACNEA] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CACTURNE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SNORUNT] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GLALIE] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LUNATONE] = { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SOLROCK] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_AZURILL] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SPOINK] = { + { 0x1e, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GRUMPIG] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_PLUSLE] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MINUN] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MAWILE] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MEDITITE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_MEDICHAM] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SWABLU] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ALTARIA] = { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WYNAUT] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DUSKULL] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DUSCLOPS] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ROSELIA] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SLAKOTH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VIGOROTH] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SLAKING] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GULPIN] = { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SWALOT] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_TROPIUS] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_WHISMUR] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LOUDRED] = { + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_EXPLOUD] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CLAMPERL] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_HUNTAIL] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GOREBYSS] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ABSOL] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHUPPET] = { + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BANETTE] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SEVIPER] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ZANGOOSE] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RELICANTH] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ARON] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LAIRON] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_AGGRON] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CASTFORM] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_VOLBEAT] = { + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ILLUMISE] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LILEEP] = { + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CRADILY] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ANORITH] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_ARMALDO] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RALTS] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KIRLIA] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GARDEVOIR] = { + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BAGON] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SHELGON] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_SALAMENCE] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_BELDUM] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_METANG] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_METAGROSS] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_REGIROCK] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_REGICE] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_REGISTEEL] = { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_KYOGRE] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_GROUDON] = { + { 0x21, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_RAYQUAZA] = { + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x3, 0x0, 0x0, 0x0, 0x0}, + { 0x2a, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LATIAS] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_LATIOS] = { + { 0x0, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_JIRACHI] = { + { 0x30, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_DEOXYS] = { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x1b, 0x0, 0x0, 0x0, 0x0}, + { 0xf, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + [SPECIES_CHIMECHO] = { + { 0x12, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x18, 0x0, 0x0, 0x0, 0x0}, + { 0x33, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif //GUARD_DATA_BARD_MUSIC_POKEMON_H diff --git a/src/data/bard_music/it/speech.h b/src/data/bard_music/it/speech.h new file mode 100644 index 0000000000..9976711f5f --- /dev/null +++ b/src/data/bard_music/it/speech.h @@ -0,0 +1,486 @@ +#ifndef GUARD_DATA_BARD_MUSIC_SPEECH_H +#define GUARD_DATA_BARD_MUSIC_SPEECH_H +const struct BardSound gBardSounds_Speech[][6] = { + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_SPEECH_H diff --git a/src/data/bard_music/it/status.h b/src/data/bard_music/it/status.h new file mode 100644 index 0000000000..4ec0c2a9c6 --- /dev/null +++ b/src/data/bard_music/it/status.h @@ -0,0 +1,878 @@ +#ifndef GUARD_DATA_BARD_MUSIC_STATUS_H +#define GUARD_DATA_BARD_MUSIC_STATUS_H +const struct BardSound gBardSounds_Status[][6] = { + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 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0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_STATUS_H diff --git a/src/data/bard_music/it/time.h b/src/data/bard_music/it/time.h new file mode 100644 index 0000000000..ff33b67121 --- /dev/null +++ b/src/data/bard_music/it/time.h @@ -0,0 +1,366 @@ +#ifndef GUARD_DATA_BARD_MUSIC_TIME_H +#define GUARD_DATA_BARD_MUSIC_TIME_H +const struct BardSound gBardSounds_Time[][6] = { + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_TIME_H diff --git a/src/data/bard_music/it/trainer.h b/src/data/bard_music/it/trainer.h new file mode 100644 index 0000000000..461a10adf4 --- /dev/null +++ b/src/data/bard_music/it/trainer.h @@ -0,0 +1,222 @@ +#ifndef GUARD_DATA_BARD_MUSIC_TRAINER_H +#define GUARD_DATA_BARD_MUSIC_TRAINER_H +const struct BardSound gBardSounds_Trainer[][6] = { + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_TRAINER_H diff --git a/src/data/bard_music/it/trendysaying.h b/src/data/bard_music/it/trendysaying.h new file mode 100644 index 0000000000..0ad9af5bad --- /dev/null +++ b/src/data/bard_music/it/trendysaying.h @@ -0,0 +1,270 @@ +#ifndef GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H +#define GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H +const struct BardSound gBardSounds_TrendySaying[][6] = { + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H diff --git a/src/data/bard_music/it/voices.h b/src/data/bard_music/it/voices.h new file mode 100644 index 0000000000..207ffae41e --- /dev/null +++ b/src/data/bard_music/it/voices.h @@ -0,0 +1,510 @@ +#ifndef GUARD_DATA_BARD_MUSIC_VOICES_H +#define GUARD_DATA_BARD_MUSIC_VOICES_H +const struct BardSound gBardSounds_Voices[][6] = { + { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 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0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x24, 0x0, 0x0, 0x0, 0x0}, + { 0xc, 0x0, 0x0, 0x0, 0x0}, + { 0x9, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x27, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, + { + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0x6, 0x0, 0x0, 0x0, 0x0}, + { 0xff, 0x0, 0x0, 0x0, 0x0}, + }, +}; + +#endif // GUARD_DATA_BARD_MUSIC_VOICES_H diff --git a/src/data/credits.h b/src/data/credits.h index 6ac50001e5..dca8490205 100644 --- a/src/data/credits.h +++ b/src/data/credits.h @@ -56,7 +56,7 @@ enum PAGE_BRAILLE_CODE_CHECK_2, #endif PAGE_SPECIAL_THANKS_5, -#if FRENCH +#if FRENCH || ITALIAN PAGE_SPECIAL_THANKS_6, #endif PAGE_TASK_MANAGERS, @@ -74,6 +74,8 @@ static const u8 sCreditsText_EmptyString[] = _(""); static const u8 sCreditsText_PkmnEmeraldVersion[] = _("POKéMON EMERALD VERSION"); #elif FRENCH static const u8 sCreditsText_PkmnEmeraldVersion[] = _("POKéMON VERSION EMERAUDE"); +#elif ITALIAN +static const u8 sCreditsText_PkmnEmeraldVersion[] = _("POKéMON VERSIONE SMERALDO"); #endif static const u8 sCreditsText_Credits[] = _("Credits"); static const u8 sCreditsText_ExecutiveDirector[] = _("Executive Director"); @@ -206,13 +208,18 @@ static const u8 sCreditsText_ShusakuEgami[] = _("Shusaku Egami static const u8 sCreditsText_PackageAndManual[] = _("Package & Manual Illustration"); #if ENGLISH static const u8 sCreditsText_EnglishVersion[] = _("English Version Coordinators"); +#elif FRENCH +static const u8 sCreditsText_EnglishVersion[] = _("French Version Coordinators"); +#elif ITALIAN +static const u8 sCreditsText_EnglishVersion[] = _("Italian Version Coordinators"); +#endif +#if ENGLISH static const u8 sCreditsText_Translator[] = _("Translator"); static const u8 sCreditsText_TextEditor[] = _("Text Editor"); static const u8 sCreditsText_NCLCoordinator[] = _("NCL Coordinator"); static const u8 sCreditsText_GraphicDesigner[] = _("Graphic Designer"); static const u8 sCreditsText_NOAProductTesting[] = _("NOA Product Testing"); -#elif FRENCH -static const u8 sCreditsText_EnglishVersion[] = _("French Version Coordinators"); +#elif FRENCH || ITALIAN static const u8 sCreditsText_Translator[] = _("Translators"); static const u8 sCreditsText_TextEditor[] = _("Text Editor"); static const u8 sCreditsText_NCLCoordinator[] = _("NCL Coordinators"); @@ -240,19 +247,25 @@ static const u8 sCreditsText_AustralianBrailleAuthority[] = _("Australian Br static const u8 sCreditsText_RoyalNewZealandFederationBlind[] = _("Royal New Zealand Federation for the Blind"); static const u8 sCreditsText_MotoyasuTojima[] = _("Motoyasu Tojima"); static const u8 sCreditsText_NicolaPrattBarlow[] = _("Nicola Pratt-Barlow"); -static const u8 sCreditsText_ShellieDow[] = _("Shellie Dow"); -static const u8 sCreditsText_ErikJohnson[] = _("Erik Johnson"); -#elif FRENCH +#elif FRENCH || ITALIAN static const u8 sCreditsText_EuropeanBlindUnion2[] = _("European Blind Union"); static const u8 sCreditsText_MotoyasuTojima[] = _("Motoyasu Tojima"); static const u8 sCreditsText_NicolaPrattBarlow[] = _("Nicola Wright"); // Possibly got married :) +#endif static const u8 sCreditsText_ShellieDow[] = _("Shellie Dow"); static const u8 sCreditsText_ErikJohnson[] = _("Erik Johnson"); // New +#if FRENCH || ITALIAN static const u8 sCreditsText_NorikoNetley[] = _("Noriko Netley"); +#if FRENCH static const u8 sCreditsText_PierreSanchez[] = _("Pierre Sanchez"); static const u8 sCreditsText_SabrinaBretant[] = _("Sabrina Bretant"); static const u8 sCreditsText_ThomasFougeray[] = _("Thomas Fougeray"); +#elif ITALIAN +static const u8 sCreditsText_PierreSanchez[] = _("Elena Nardo"); +static const u8 sCreditsText_SabrinaBretant[] = _("Giovanna Prati"); +static const u8 sCreditsText_ThomasFougeray[] = _("Andrea Salvi"); +#endif static const u8 sCreditsText_AlessioDanieli[] = _("Alessio Danieli"); static const u8 sCreditsText_NOETestingTeam[] = _("NOE Testing Team"); static const u8 sCreditsText_StefanRomberg[] = _("Stefan Romberg"); @@ -416,17 +429,16 @@ static const struct CreditsEntry sCreditsEntry_EuropeanBlindUnion[] static const struct CreditsEntry sCreditsEntry_AustralianBrailleAuthority[] = { 0, FALSE, sCreditsText_AustralianBrailleAuthority}; #if ENGLISH static const struct CreditsEntry sCreditsEntry_RoyalNewZealandFederationBlind[] = { 0, FALSE, sCreditsText_RoyalNewZealandFederationBlind}; -static const struct CreditsEntry sCreditsEntry_MotoyasuTojima[] = { 0, FALSE, sCreditsText_MotoyasuTojima}; -static const struct CreditsEntry sCreditsEntry_NicolaPrattBarlow[] = { 0, FALSE, sCreditsText_NicolaPrattBarlow}; -static const struct CreditsEntry sCreditsEntry_ShellieDow[] = { 0, FALSE, sCreditsText_ShellieDow}; -static const struct CreditsEntry sCreditsEntry_ErikJohnson[] = { 0, FALSE, sCreditsText_ErikJohnson}; -#elif FRENCH +#elif FRENCH || ITALIAN static const struct CreditsEntry sCreditsEntry_EuropeanBlindUnion2[] = { 0, FALSE, sCreditsText_EuropeanBlindUnion2}; +#endif static const struct CreditsEntry sCreditsEntry_MotoyasuTojima[] = { 0, FALSE, sCreditsText_MotoyasuTojima}; static const struct CreditsEntry sCreditsEntry_NicolaPrattBarlow[] = { 0, FALSE, sCreditsText_NicolaPrattBarlow}; static const struct CreditsEntry sCreditsEntry_ShellieDow[] = { 0, FALSE, sCreditsText_ShellieDow}; static const struct CreditsEntry sCreditsEntry_ErikJohnson[] = { 0, FALSE, sCreditsText_ErikJohnson}; + // New +#if FRENCH || ITALIAN static const struct CreditsEntry sCreditsEntry_NorikoNetley[] = { 0, FALSE, sCreditsText_NorikoNetley}; static const struct CreditsEntry sCreditsEntry_PierreSanchez[] = { 0, FALSE, sCreditsText_PierreSanchez}; static const struct CreditsEntry sCreditsEntry_SabrinaBretant[] = { 0, FALSE, sCreditsText_SabrinaBretant}; @@ -758,7 +770,7 @@ static const struct CreditsEntry *const sCreditsEntryPointerTable[PAGE_COUNT][EN _, _, }, -#elif FRENCH +#elif FRENCH || ITALIAN [PAGE_ENGLISH_VERSION] = { _, sCreditsEntry_EnglishVersion, @@ -831,7 +843,7 @@ static const struct CreditsEntry *const sCreditsEntryPointerTable[PAGE_COUNT][EN sCreditsEntry_NicolaPrattBarlow, sCreditsEntry_ShellieDow, }, -#elif FRENCH +#elif FRENCH || ITALIAN [PAGE_NOA_TESTING] = { _, sCreditsEntry_NOAProductTesting, diff --git a/src/data/decoration/description_it.h b/src/data/decoration/description_it.h new file mode 100644 index 0000000000..53bc3880ad --- /dev/null +++ b/src/data/decoration/description_it.h @@ -0,0 +1,585 @@ +const u8 DecorDesc_SMALL_DESK[] = _( + "Piccolo tavolo\n" + "per una persona."); + +const u8 DecorDesc_POKEMON_DESK[] = _( + "Piccolo tavolo\n" + "a forma di\n" + "POKé BALL."); + +const u8 DecorDesc_HEAVY_DESK[] = _( + "Grande tavolo\n" + "d’acciaio. Mettici\n" + "delle decorazioni."); + +const u8 DecorDesc_RAGGED_DESK[] = _( + "Grande tavolo\n" + "di legno. Mettici\n" + "delle decorazioni."); + +const u8 DecorDesc_COMFORT_DESK[] = _( + "Grande tavolo\n" + "di foglie. Mettici\n" + "delle decorazioni."); + +const u8 DecorDesc_PRETTY_DESK[] = _( + "Enorme tavolo\n" + "di vetro. Mettici\n" + "delle decorazioni."); + +const u8 DecorDesc_BRICK_DESK[] = _( + "Enorme tavolo\n" + "di mattoni. Mettici\n" + "delle decorazioni."); + +const u8 DecorDesc_CAMP_DESK[] = _( + "Grande tavolo\n" + "di tronchi. Mettici\n" + "delle decorazioni."); + +const u8 DecorDesc_HARD_DESK[] = _( + "Grande tavolo\n" + "di rocce. Mettici\n" + "delle decorazioni."); + +const u8 DecorDesc_SMALL_CHAIR[] = _( + "Piccola sedia\n" + "per una persona."); + +const u8 DecorDesc_POKEMON_CHAIR[] = _( + "Piccola sedia\n" + "a forma di\n" + "POKé BALL."); + +const u8 DecorDesc_HEAVY_CHAIR[] = _( + "Piccola sedia\n" + "d’acciaio."); + +const u8 DecorDesc_PRETTY_CHAIR[] = _( + "Piccola sedia\n" + "di vetro."); + +const u8 DecorDesc_COMFORT_CHAIR[] = _( + "Piccola sedia\n" + "di foglie."); + +const u8 DecorDesc_RAGGED_CHAIR[] = _( + "Piccola sedia\n" + "di legno."); + +const u8 DecorDesc_BRICK_CHAIR[] = _( + "Piccola sedia\n" + "di mattoni."); + +const u8 DecorDesc_CAMP_CHAIR[] = _( + "Piccola sedia\n" + "ricavata da un\n" + "tronco."); + +const u8 DecorDesc_HARD_CHAIR[] = _( + "Piccola sedia\n" + "di pietra."); + +const u8 DecorDesc_RED_PLANT[] = _( + "Pianta di colore\n" + "rosso sgargiante,\n" + "in un vaso."); + +const u8 DecorDesc_TROPICAL_PLANT[] = _( + "Pianta tropicale\n" + "dai bei fiori,\n" + "in un vaso."); + +const u8 DecorDesc_PRETTY_FLOWERS[] = _( + "Un grazioso\n" + "vaso di fiori."); + +const u8 DecorDesc_COLORFUL_PLANT[] = _( + "Pianta in un grande\n" + "vaso, con molti\n" + "fiori sgargianti."); + +const u8 DecorDesc_BIG_PLANT[] = _( + "Grande pianta ad\n" + "ombrello, in un\n" + "vaso."); + +const u8 DecorDesc_GORGEOUS_PLANT[] = _( + "Pianta grande e\n" + "imponente, in un\n" + "grosso vaso."); + +const u8 DecorDesc_RED_BRICK[] = _( + "Mattone rosso: vi\n" + "si possono mettere\n" + "sopra decorazioni."); + +const u8 DecorDesc_YELLOW_BRICK[] = _( + "Mattone giallo: vi\n" + "si possono mettere\n" + "sopra decorazioni."); + +const u8 DecorDesc_BLUE_BRICK[] = _( + "Mattone blu: vi\n" + "si possono mettere\n" + "sopra decorazioni."); + +const u8 DecorDesc_RED_BALLOON[] = _( + "Pallone rosso pieno\n" + "d’acqua. Esplode se\n" + "calpestato."); + +const u8 DecorDesc_BLUE_BALLOON[] = _( + "Pallone blu pieno\n" + "d’acqua. Esplode se\n" + "calpestato."); + +const u8 DecorDesc_YELLOW_BALLOON[] = _( + "Pallone giallo pieno\n" + "d’acqua. Esplode se\n" + "calpestato."); + +const u8 DecorDesc_RED_TENT[] = _( + "Grande tenda rossa\n" + "in cui ci si può\n" + "nascondere."); + +const u8 DecorDesc_BLUE_TENT[] = _( + "Grande tenda blu\n" + "in cui ci si può\n" + "nascondere."); + +const u8 DecorDesc_SOLID_BOARD[] = _( + "Si pone su una buca\n" + "per attraversarla."); + +const u8 DecorDesc_SLIDE[] = _( + "Si usa per scendere\n" + "dalle piattaforme."); + +const u8 DecorDesc_FENCE_LENGTH[] = _( + "Piccola barriera\n" + "che blocca il\n" + "passaggio."); + +const u8 DecorDesc_FENCE_WIDTH[] = _( + "Piccola barriera\n" + "che blocca il\n" + "passaggio."); + +const u8 DecorDesc_TIRE[] = _( + "Grande ruota. Vi si\n" + "possono appoggiare\n" + "decorazioni."); + +const u8 DecorDesc_STAND[] = _( + "Piano rialzato\n" + "provvisto di\n" + "scalini."); + +const u8 DecorDesc_MUD_BALL[] = _( + "Palla di fango.\n" + "Se la si calpesta\n" + "si sfalda."); + +const u8 DecorDesc_BREAKABLE_DOOR[] = _( + "Strana porta cui\n" + "si può passare\n" + "attraverso."); + +const u8 DecorDesc_SAND_ORNAMENT[] = _( + "Statua di\n" + "sabbia. Se la si\n" + "tocca si sfalda."); + +const u8 DecorDesc_SILVER_SHIELD[] = _( + "Premio per 50\n" + "vittorie di seguito\n" + "nella TORRE LOTTA."); + +const u8 DecorDesc_GOLD_SHIELD[] = _( + "Premio per 100\n" + "vittorie di seguito\n" + "nella TORRE LOTTA."); + +const u8 DecorDesc_GLASS_ORNAMENT[] = _( + "Copia vitrea di una\n" + "famosa scultura\n" + "del MUSEO d’ARTE."); + +const u8 DecorDesc_TV[] = _( + "Piccola TV\n" + "giocattolo grigia."); + +const u8 DecorDesc_ROUND_TV[] = _( + "TV giocattolo a\n" + "forma di SEEDOT."); + +const u8 DecorDesc_CUTE_TV[] = _( + "TV giocattolo a\n" + "forma di SKITTY."); + +const u8 DecorDesc_GLITTER_MAT[] = _( + "Strano tappeto. Se\n" + "lo si calpesta si\n" + "illumina."); + +const u8 DecorDesc_JUMP_MAT[] = _( + "Tappeto scherzo\n" + "che salta se lo si\n" + "calpesta."); + +const u8 DecorDesc_SPIN_MAT[] = _( + "Tappeto scherzo:\n" + "se lo calpesti\n" + "ti fa girare."); + +const u8 DecorDesc_C_LOW_NOTE_MAT[] = _( + "Se si calpesta il\n" + "tappeto, riproduce\n" + "la nota DO BASSO."); + +const u8 DecorDesc_D_NOTE_MAT[] = _( + "Se si calpesta il\n" + "tappeto, riproduce\n" + "la nota RE."); + +const u8 DecorDesc_E_NOTE_MAT[] = _( + "Se si calpesta il\n" + "tappeto, riproduce\n" + "la nota MI."); + +const u8 DecorDesc_F_NOTE_MAT[] = _( + "Se si calpesta il\n" + "tappeto, riproduce\n" + "la nota FA."); + +const u8 DecorDesc_G_NOTE_MAT[] = _( + "Se si calpesta il\n" + "tappeto, riproduce\n" + "la nota SOL."); + +const u8 DecorDesc_A_NOTE_MAT[] = _( + "Se si calpesta il\n" + "tappeto, riproduce\n" + "la nota LA."); + +const u8 DecorDesc_B_NOTE_MAT[] = _( + "Se si calpesta il\n" + "tappeto, riproduce\n" + "la nota SI."); + +const u8 DecorDesc_C_HIGH_NOTE_MAT[] = _( + "Se si calpesta il\n" + "tappeto, riproduce\n" + "la nota DO ALTO."); + +const u8 DecorDesc_SURF_MAT[] = _( + "Porta il simbolo di\n" + "SURF. Appoggiaci\n" + "degli strumenti."); + +const u8 DecorDesc_THUNDER_MAT[] = _( + "Porta il simbolo di\n" + "TUONO. Appoggiaci\n" + "degli strumenti."); + +const u8 DecorDesc_FIRE_BLAST_MAT[] = _( + "Porta il simbolo di\n" + "FUOCOBOMBA. Appog-\n" + "giaci strumenti."); + +const u8 DecorDesc_POWDER_SNOW_MAT[] = _( + "Porta il simbolo di\n" + "POLNEVE. Appog-\n" + "giaci strumenti."); + +const u8 DecorDesc_ATTRACT_MAT[] = _( + "Porta il simbolo di\n" + "ATTRAZIONE. Ap-\n" + "poggiaci strumenti."); + +const u8 DecorDesc_FISSURE_MAT[] = _( + "Porta il simbolo di\n" + "ABISSO. Appoggiaci\n" + "degli strumenti."); + +const u8 DecorDesc_SPIKES_MAT[] = _( + "Porta il simbolo di\n" + "PUNTE. Appoggiaci\n" + "degli strumenti."); + +const u8 DecorDesc_BALL_POSTER[] = _( + "Piccolo poster con\n" + "immagini di\n" + "POKé BALL."); + +const u8 DecorDesc_GREEN_POSTER[] = _( + "Piccolo poster \n" + "con l’immagine\n" + "di TREECKO."); + +const u8 DecorDesc_RED_POSTER[] = _( + "Piccolo poster \n" + "con l’immagine\n" + "di TORCHIC."); + +const u8 DecorDesc_BLUE_POSTER[] = _( + "Piccolo poster \n" + "con l’immagine\n" + "di MUDKIP."); + +const u8 DecorDesc_CUTE_POSTER[] = _( + "Piccolo poster \n" + "con l’immagine\n" + "di AZURILL."); + +const u8 DecorDesc_PIKA_POSTER[] = _( + "Grande poster \n" + "con PIKACHU\n" + "e PICHU."); + +const u8 DecorDesc_LONG_POSTER[] = _( + "Grande poster \n" + "con l’immagine\n" + "di SEVIPER."); + +const u8 DecorDesc_SEA_POSTER[] = _( + "Grande poster \n" + "con l’immagine\n" + "di RELICANTH."); + +const u8 DecorDesc_SKY_POSTER[] = _( + "Grande poster \n" + "con l’immagine\n" + "di WINGULL."); + +const u8 DecorDesc_KISS_POSTER[] = _( + "Grande poster \n" + "con l’immagine\n" + "di SMOOCHUM."); + +const u8 DecorDesc_PICHU_DOLL[] = _( + "PICHU. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_PIKACHU_DOLL[] = _( + "PIKACHU. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_MARILL_DOLL[] = _( + "MARILL. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_TOGEPI_DOLL[] = _( + "TOGEPI. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_CYNDAQUIL_DOLL[] = _( + "CYNDAQUIL. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_CHIKORITA_DOLL[] = _( + "CHIKORITA. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_TOTODILE_DOLL[] = _( + "TOTODILE. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_JIGGLYPUFF_DOLL[] = _( + "JIGGLYPUFF. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_MEOWTH_DOLL[] = _( + "MEOWTH. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_CLEFAIRY_DOLL[] = _( + "CLEFAIRY. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_DITTO_DOLL[] = _( + "DITTO. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_SMOOCHUM_DOLL[] = _( + "SMOOCHUM. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_TREECKO_DOLL[] = _( + "TREECKO. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_TORCHIC_DOLL[] = _( + "TORCHIC. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_MUDKIP_DOLL[] = _( + "MUDKIP. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_DUSKULL_DOLL[] = _( + "DUSKULL. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_WYNAUT_DOLL[] = _( + "WYNAUT. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_BALTOY_DOLL[] = _( + "BALTOY. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_KECLEON_DOLL[] = _( + "KECLEON. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_AZURILL_DOLL[] = _( + "AZURILL. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_SKITTY_DOLL[] = _( + "SKITTY. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_SWABLU_DOLL[] = _( + "SWABLU. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_GULPIN_DOLL[] = _( + "GULPIN. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_LOTAD_DOLL[] = _( + "LOTAD. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_SEEDOT_DOLL[] = _( + "SEEDOT. Metti\n" + "la bambola su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_PIKA_CUSHION[] = _( + "PIKACHU. Metti il\n" + "cuscino su un\n" + "tappeto o tavolo."); + +const u8 DecorDesc_ROUND_CUSHION[] = _( + "MARILL. Metti il\n" + "cuscino su un\n" + "tappeto o tavolo."); + +const u8 DecorDesc_KISS_CUSHION[] = _( + "SMOOCHUM. Metti il\n" + "cuscino su un\n" + "tappeto o tavolo."); + +const u8 DecorDesc_ZIGZAG_CUSHION[] = _( + "ZIGZAGOON. Metti il\n" + "cuscino su un\n" + "tappeto o tavolo."); + +const u8 DecorDesc_SPIN_CUSHION[] = _( + "SPINDA. Metti il\n" + "cuscino su un\n" + "tappeto o tavolo."); + +const u8 DecorDesc_DIAMOND_CUSHION[] = _( + "SABLEYE. Metti il\n" + "cuscino su un\n" + "tappeto o tavolo."); + +const u8 DecorDesc_BALL_CUSHION[] = _( + "BALL. Metti il\n" + "cuscino su un\n" + "tappeto o tavolo."); + +const u8 DecorDesc_GRASS_CUSHION[] = _( + "ERBA. Metti \n" + "il cuscino su un \n" + "tappeto o tavolo."); + +const u8 DecorDesc_FIRE_CUSHION[] = _( + "FUOCO. Metti il\n" + "cuscino su un\n" + "tappeto o tavolo."); + +const u8 DecorDesc_WATER_CUSHION[] = _( + "ACQUA. Metti il\n" + "cuscino su un\n" + "tappeto o tavolo."); + +const u8 DecorDesc_SNORLAX_DOLL[] = _( + "Grande bambola da\n" + "appoggiare su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_RHYDON_DOLL[] = _( + "Grande bambola da\n" + "appoggiare su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_LAPRAS_DOLL[] = _( + "Grande bambola da\n" + "appoggiare su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_VENUSAUR_DOLL[] = _( + "Grande bambola da\n" + "appoggiare su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_CHARIZARD_DOLL[] = _( + "Grande bambola da\n" + "appoggiare su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_BLASTOISE_DOLL[] = _( + "Grande bambola da\n" + "appoggiare su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_WAILMER_DOLL[] = _( + "Grande bambola da\n" + "appoggiare su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_REGIROCK_DOLL[] = _( + "Grande bambola da\n" + "appoggiare su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_REGICE_DOLL[] = _( + "Grande bambola da\n" + "appoggiare su un\n" + "tavolo o tappeto."); + +const u8 DecorDesc_REGISTEEL_DOLL[] = _( + "Grande bambola da\n" + "appoggiare su un\n" + "tavolo o tappeto."); diff --git a/src/data/easy_chat/easy_chat_groups.h b/src/data/easy_chat/easy_chat_groups.h index 2e544f67a2..7c6587a45b 100755 --- a/src/data/easy_chat/easy_chat_groups.h +++ b/src/data/easy_chat/easy_chat_groups.h @@ -46,6 +46,29 @@ #include "fr/easy_chat_group_move_2.h" #include "fr/easy_chat_group_trendy_saying.h" #include "fr/easy_chat_group_pokemon2.h" +#elif ITALIAN +#include "easy_chat_group_pokemon.h" +#include "it/easy_chat_group_trainer.h" +#include "it/easy_chat_group_status.h" +#include "it/easy_chat_group_battle.h" +#include "it/easy_chat_group_greetings.h" +#include "it/easy_chat_group_people.h" +#include "it/easy_chat_group_voices.h" +#include "it/easy_chat_group_speech.h" +#include "it/easy_chat_group_endings.h" +#include "it/easy_chat_group_feelings.h" +#include "it/easy_chat_group_conditions.h" +#include "it/easy_chat_group_actions.h" +#include "it/easy_chat_group_lifestyle.h" +#include "it/easy_chat_group_hobbies.h" +#include "it/easy_chat_group_time.h" +#include "it/easy_chat_group_misc.h" +#include "it/easy_chat_group_adjectives.h" +#include "it/easy_chat_group_events.h" +#include "it/easy_chat_group_move_1.h" +#include "it/easy_chat_group_move_2.h" +#include "it/easy_chat_group_trendy_saying.h" +#include "easy_chat_group_pokemon2.h" #endif const struct EasyChatGroup gEasyChatGroups[] = { diff --git a/src/data/easy_chat/it/easy_chat_group_actions.h b/src/data/easy_chat/it/easy_chat_group_actions.h new file mode 100644 index 0000000000..4ea0fdd51f --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_actions.h @@ -0,0 +1,471 @@ +const u8 gEasyChatWord_Meets[] = _("AVERE"); +const u8 gEasyChatWord_Concede[] = _("ESSERE"); +const u8 gEasyChatWord_Give[] = _("FACCIO"); +const u8 gEasyChatWord_Gives[] = _("FAI"); +const u8 gEasyChatWord_Played[] = _("FA"); +const u8 gEasyChatWord_Plays[] = _("FACCIAMO"); +const u8 gEasyChatWord_Collect[] = _("FATE"); +const u8 gEasyChatWord_Walking[] = _("FANNO"); +const u8 gEasyChatWord_Walks[] = _("VOGLIONO"); +const u8 gEasyChatWord_Says[] = _("FATTO"); +const u8 gEasyChatWord_Went[] = _("ANDATO"); +const u8 gEasyChatWord_Said[] = _("LOTTO"); +const u8 gEasyChatWord_WakeUp[] = _("LOTTI"); +const u8 gEasyChatWord_WakesUp[] = _("LOTTIAMO"); +const u8 gEasyChatWord_Angers[] = _("LOTTATE"); +const u8 gEasyChatWord_Teach[] = _("LOTTANO"); +const u8 gEasyChatWord_Teaches[] = _("LOTTATO"); +const u8 gEasyChatWord_Please[] = _("POSSO"); +const u8 gEasyChatWord_Learn[] = _("PUOI"); +const u8 gEasyChatWord_Change[] = _("PUÒ"); +const u8 gEasyChatWord_Story[] = _("POSSIAMO"); +const u8 gEasyChatWord_Trust[] = _("POTETE"); +const u8 gEasyChatWord_Lavish[] = _("POSSONO"); +const u8 gEasyChatWord_Listens[] = _("POTERE"); +const u8 gEasyChatWord_Hearing[] = _("LOTTARE"); +const u8 gEasyChatWord_Trains[] = _("VOGLIO"); +const u8 gEasyChatWord_Choose[] = _("VUOI"); +const u8 gEasyChatWord_Come[] = _("VUOLE"); +const u8 gEasyChatWord_Came[] = _("VOGLIAMO"); +const u8 gEasyChatWord_Search[] = _("VOLETE"); +const u8 gEasyChatWord_Make[] = _("FARE"); +const u8 gEasyChatWord_Cause[] = _("VOLUTO"); +const u8 gEasyChatWord_Know[] = _("CONOSCERE"); +const u8 gEasyChatWord_Knows[] = _("VADO"); +const u8 gEasyChatWord_Refuse[] = _("VAI"); +const u8 gEasyChatWord_Stores[] = _("VA"); +const u8 gEasyChatWord_Brag[] = _("ANDIAMO"); +const u8 gEasyChatWord_Ignorant[] = _("ANDATE"); +const u8 gEasyChatWord_Thinks[] = _("VANNO"); +const u8 gEasyChatWord_Believe[] = _("CHIAMI"); +const u8 gEasyChatWord_Slide[] = _("ANDATA"); +const u8 gEasyChatWord_Eats[] = _("ANDATI"); +const u8 gEasyChatWord_Use[] = _("USO"); +const u8 gEasyChatWord_Uses[] = _("USI"); +const u8 gEasyChatWord_Using[] = _("USA"); +const u8 gEasyChatWord_Couldnt[] = _("USIAMO"); +const u8 gEasyChatWord_Capable[] = _("USATE"); +const u8 gEasyChatWord_Disappear[] = _("USANO"); +const u8 gEasyChatWord_Appear[] = _("USATO"); +const u8 gEasyChatWord_Throw[] = _("CHIAMO"); +const u8 gEasyChatWord_Worry[] = _("CHIAMA"); +const u8 gEasyChatWord_Slept[] = _("CHIAMIAMO"); +const u8 gEasyChatWord_Sleep[] = _("CHIAMATE"); +const u8 gEasyChatWord_Release[] = _("CHIAMANO"); +const u8 gEasyChatWord_Drinks[] = _("CHIAMATO"); +const u8 gEasyChatWord_Runs[] = _("CHIAMARE"); +const u8 gEasyChatWord_Run[] = _("SO"); +const u8 gEasyChatWord_Works[] = _("SAI"); +const u8 gEasyChatWord_Working[] = _("SA"); +const u8 gEasyChatWord_Talking[] = _("SAPPIAMO"); +const u8 gEasyChatWord_Talk[] = _("SAPETE"); +const u8 gEasyChatWord_Sink[] = _("SANNO"); +const u8 gEasyChatWord_Smack[] = _("SAPUTO"); +const u8 gEasyChatWord_Pretend[] = _("SAPERE"); +const u8 gEasyChatWord_Praise[] = _("DEVO"); +const u8 gEasyChatWord_Overdo[] = _("DEVI"); +const u8 gEasyChatWord_Show[] = _("DEVE"); +const u8 gEasyChatWord_Looks[] = _("DOBBIAMO"); +const u8 gEasyChatWord_Sees[] = _("DOVETE"); +const u8 gEasyChatWord_Seek[] = _("DEVONO"); +const u8 gEasyChatWord_Own[] = _("DOVUTO"); +const u8 gEasyChatWord_Take[] = _("DOVERE"); +const u8 gEasyChatWord_Allow[] = _("ANDARE"); +const u8 gEasyChatWord_Forget[] = _("SCORDARE"); +const u8 gEasyChatWord_Forgets[] = _("VOLERE"); +const u8 gEasyChatWord_Appears[] = _("STUDIARE"); +const u8 gEasyChatWord_Faint[] = _("USARE"); +const u8 gEasyChatWord_Fainted[] = _("POTUTO"); + +const struct EasyChatWordInfo gEasyChatGroup_Actions[] = { + { + .text = gEasyChatWord_Meets, + .alphabeticalOrder = 72, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Concede, + .alphabeticalOrder = 40, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Give, + .alphabeticalOrder = 37, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Gives, + .alphabeticalOrder = 41, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Played, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Plays, + .alphabeticalOrder = 36, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Collect, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Walking, + .alphabeticalOrder = 50, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Walks, + .alphabeticalOrder = 53, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Says, + .alphabeticalOrder = 55, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Went, + .alphabeticalOrder = 52, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Said, + .alphabeticalOrder = 54, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_WakeUp, + .alphabeticalOrder = 39, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_WakesUp, + .alphabeticalOrder = 51, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Angers, + .alphabeticalOrder = 49, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Teach, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Teaches, + .alphabeticalOrder = 66, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Please, + .alphabeticalOrder = 65, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Learn, + .alphabeticalOrder = 64, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Change, + .alphabeticalOrder = 69, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Story, + .alphabeticalOrder = 67, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Trust, + .alphabeticalOrder = 71, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lavish, + .alphabeticalOrder = 68, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Listens, + .alphabeticalOrder = 70, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hearing, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Trains, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Choose, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Come, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Came, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Search, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Make, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Cause, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Know, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Knows, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Refuse, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Stores, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Brag, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ignorant, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Thinks, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Believe, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Slide, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Eats, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Use, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Uses, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Using, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Couldnt, + .alphabeticalOrder = 77, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Capable, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Disappear, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Appear, + .alphabeticalOrder = 58, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Throw, + .alphabeticalOrder = 57, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Worry, + .alphabeticalOrder = 61, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Slept, + .alphabeticalOrder = 63, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sleep, + .alphabeticalOrder = 60, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Release, + .alphabeticalOrder = 59, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Drinks, + .alphabeticalOrder = 62, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Runs, + .alphabeticalOrder = 73, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Run, + .alphabeticalOrder = 56, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Works, + .alphabeticalOrder = 75, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Working, + .alphabeticalOrder = 44, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Talking, + .alphabeticalOrder = 47, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Talk, + .alphabeticalOrder = 76, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sink, + .alphabeticalOrder = 46, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Smack, + .alphabeticalOrder = 48, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Pretend, + .alphabeticalOrder = 43, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Praise, + .alphabeticalOrder = 45, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Overdo, + .alphabeticalOrder = 42, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Show, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Looks, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sees, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Seek, + .alphabeticalOrder = 38, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Own, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Take, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Allow, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Forget, + .alphabeticalOrder = 74, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Forgets, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Appears, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Faint, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Fainted, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_adjectives.h b/src/data/easy_chat/it/easy_chat_group_adjectives.h new file mode 100644 index 0000000000..45dd6bd4da --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_adjectives.h @@ -0,0 +1,219 @@ +const u8 gEasyChatWord_Wandering[] = _("CRUDELE"); +const u8 gEasyChatWord_Rickety[] = _("CRUDELI"); +const u8 gEasyChatWord_RockSolid[] = _("RESISTENTE"); +const u8 gEasyChatWord_Hungry[] = _("RESISTENTI"); +const u8 gEasyChatWord_Tight[] = _("UTILE"); +const u8 gEasyChatWord_Ticklish[] = _("UTILI"); +const u8 gEasyChatWord_Twirling[] = _("CONFUSI"); +const u8 gEasyChatWord_Spiraling[] = _("CONFUSO"); +const u8 gEasyChatWord_Thirsty[] = _("BELLE"); +const u8 gEasyChatWord_Lolling[] = _("BELLI"); +const u8 gEasyChatWord_Silky[] = _("BELLA"); +const u8 gEasyChatWord_Sadly[] = _("SELVATICI"); +const u8 gEasyChatWord_Hopeless[] = _("SELVATICO"); +const u8 gEasyChatWord_Useless[] = _("ESAUSTO"); +const u8 gEasyChatWord_Drooling[] = _("ESAUSTI"); +const u8 gEasyChatWord_Exciting[] = _("FANTASTICO"); +const u8 gEasyChatWord_Thick[] = _("FANTASTICA"); +const u8 gEasyChatWord_Smooth[] = _("FANTASTICI"); +const u8 gEasyChatWord_Slimy[] = _("FANTASTICHE"); +const u8 gEasyChatWord_Thin[] = _("GRANDE"); +const u8 gEasyChatWord_Break[] = _("GRANDI"); +const u8 gEasyChatWord_Voracious[] = _("GRAZIOSI"); +const u8 gEasyChatWord_Scatter[] = _("GRINTOSI"); +const u8 gEasyChatWord_Awesome[] = _("ACUTI"); +const u8 gEasyChatWord_Wimpy[] = _("GIGANTE"); +const u8 gEasyChatWord_Wobbly[] = _("GIGANTI"); +const u8 gEasyChatWord_Shaky[] = _("ABILE"); +const u8 gEasyChatWord_Ripped[] = _("ABILI"); +const u8 gEasyChatWord_Shredded[] = _("CAPACE"); +const u8 gEasyChatWord_Increasing[] = _("CAPACI"); +const u8 gEasyChatWord_Yet[] = _("VELOCE"); +const u8 gEasyChatWord_Destroyed[] = _("VELOCI"); +const u8 gEasyChatWord_Fiery[] = _("SIMILE"); +const u8 gEasyChatWord_LoveyDovey[] = _("COCCOLONI"); +const u8 gEasyChatWord_Happily[] = _("COCCOLONE"); +const u8 gEasyChatWord_Anticipation[] = _("SIMILI"); + +const struct EasyChatWordInfo gEasyChatGroup_Adjectives[] = { + { + .text = gEasyChatWord_Wandering, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Rickety, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_RockSolid, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hungry, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Tight, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ticklish, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Twirling, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Spiraling, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Thirsty, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lolling, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Silky, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sadly, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hopeless, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Useless, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Drooling, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Exciting, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Thick, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Smooth, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Slimy, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Thin, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Break, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Voracious, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Scatter, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Awesome, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wimpy, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wobbly, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Shaky, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ripped, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Shredded, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Increasing, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Yet, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Destroyed, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Fiery, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_LoveyDovey, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Happily, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Anticipation, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_battle.h b/src/data/easy_chat/it/easy_chat_group_battle.h new file mode 100644 index 0000000000..bc221fa88d --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_battle.h @@ -0,0 +1,381 @@ +const u8 gEasyChatWord_MatchUp[] = _("CONFRONTO"); +const u8 gEasyChatWord_Go[] = _("ARRENDITI"); +const u8 gEasyChatWord_No1[] = _("Nº 1"); +const u8 gEasyChatWord_Decide[] = _("LOTTA ACCESA"); +const u8 gEasyChatWord_LetMeWin[] = _("TI STRACCIO"); +const u8 gEasyChatWord_Wins[] = _("VINCE"); +const u8 gEasyChatWord_Win[] = _("VINCO"); +const u8 gEasyChatWord_Won[] = _("VINTO"); +const u8 gEasyChatWord_IfIWin[] = _("VINCERE"); +const u8 gEasyChatWord_WhenIWin[] = _("INFIERIRE"); +const u8 gEasyChatWord_CantWin[] = _("NON HO VINTO"); +const u8 gEasyChatWord_CanWin[] = _("TI SCONFIGGO"); +const u8 gEasyChatWord_NoMatch[] = _("NIENTE LOTTA"); +const u8 gEasyChatWord_Spirit[] = _("VINCI"); +const u8 gEasyChatWord_Decided[] = _("CAUSA PERSA"); +const u8 gEasyChatWord_TrumpCard[] = _("SONO UN ASSO"); +const u8 gEasyChatWord_TakeThat[] = _("BATTERE"); +const u8 gEasyChatWord_ComeOn[] = _("FORZA!"); +const u8 gEasyChatWord_Attack[] = _("ATTACCO"); +const u8 gEasyChatWord_Surrender[] = _("M’ARRENDO"); +const u8 gEasyChatWord_Gutsy[] = _("HAI FEGATO"); +const u8 gEasyChatWord_Talent[] = _("MATCH"); +const u8 gEasyChatWord_Strategy[] = _("STRATEGIA"); +const u8 gEasyChatWord_Smite[] = _("PERDETE"); +const u8 gEasyChatWord_Match[] = _("INCONTRO"); +const u8 gEasyChatWord_Victory[] = _("VITTORIA"); +const u8 gEasyChatWord_Offensive[] = _("OFFENSIVA"); +const u8 gEasyChatWord_Sense[] = _("BATTAGLIA"); +const u8 gEasyChatWord_Versus[] = _("CONTRO"); +const u8 gEasyChatWord_Fights[] = _("LOTTE"); +const u8 gEasyChatWord_Power[] = _("POTENZA"); +const u8 gEasyChatWord_Challenge[] = _("SFIDA"); +const u8 gEasyChatWord_Strong[] = _("FORTE"); +const u8 gEasyChatWord_TooStrong[] = _("FORTI"); +const u8 gEasyChatWord_GoEasy[] = _("SQUADRA"); +const u8 gEasyChatWord_Foe[] = _("NEMICO"); +const u8 gEasyChatWord_Genius[] = _("PERDI"); +const u8 gEasyChatWord_Legend[] = _("VINCIAMO"); +const u8 gEasyChatWord_Escape[] = _("FUGA"); +const u8 gEasyChatWord_Aim[] = _("VINCETE"); +const u8 gEasyChatWord_Battle[] = _("INVINCIBILI"); +const u8 gEasyChatWord_Fight[] = _("DUELLO"); +const u8 gEasyChatWord_Resuscitate[] = _("RECUPERO"); +const u8 gEasyChatWord_Points[] = _("PUNTI"); +const u8 gEasyChatWord_Serious[] = _("PERDE"); +const u8 gEasyChatWord_GiveUp[] = _("PERDONO"); +const u8 gEasyChatWord_Loss[] = _("SCONFITTA"); +const u8 gEasyChatWord_IfILose[] = _("PERDERE"); +const u8 gEasyChatWord_Lost[] = _("PERSO"); +const u8 gEasyChatWord_Lose[] = _("PERDO"); +const u8 gEasyChatWord_Guard[] = _("DIFESA"); +const u8 gEasyChatWord_Partner[] = _("COMPAGNO"); +const u8 gEasyChatWord_Reject[] = _("RASSEGNATI!"); +const u8 gEasyChatWord_Accept[] = _("PERDIAMO"); +const u8 gEasyChatWord_Invincible[] = _("INVINCIBILE"); +const u8 gEasyChatWord_Received[] = _("BRUTTO COLPO"); +const u8 gEasyChatWord_Easy[] = _("DEBOLI"); +const u8 gEasyChatWord_Weak[] = _("DEBOLE"); +const u8 gEasyChatWord_TooWeak[] = _("VINCONO"); +const u8 gEasyChatWord_Pushover[] = _("IN ERBA"); +const u8 gEasyChatWord_Leader[] = _("CAPO"); +const u8 gEasyChatWord_Rule[] = _("REGOLA"); +const u8 gEasyChatWord_Move[] = _("MOSSA"); + +const struct EasyChatWordInfo gEasyChatGroup_Battle[] = { + { + .text = gEasyChatWord_MatchUp, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Go, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_No1, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Decide, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_LetMeWin, + .alphabeticalOrder = 55, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wins, + .alphabeticalOrder = 60, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Win, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Won, + .alphabeticalOrder = 51, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_IfIWin, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_WhenIWin, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_CantWin, + .alphabeticalOrder = 57, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_CanWin, + .alphabeticalOrder = 56, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_NoMatch, + .alphabeticalOrder = 50, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Spirit, + .alphabeticalOrder = 41, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Decided, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_TrumpCard, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_TakeThat, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ComeOn, + .alphabeticalOrder = 38, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Attack, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Surrender, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Gutsy, + .alphabeticalOrder = 59, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Talent, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Strategy, + .alphabeticalOrder = 54, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Smite, + .alphabeticalOrder = 40, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Match, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Victory, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Offensive, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sense, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Versus, + .alphabeticalOrder = 62, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Fights, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Power, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Challenge, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Strong, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_TooStrong, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_GoEasy, + .alphabeticalOrder = 44, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Foe, + .alphabeticalOrder = 47, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Genius, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Legend, + .alphabeticalOrder = 36, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Escape, + .alphabeticalOrder = 53, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Aim, + .alphabeticalOrder = 49, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Battle, + .alphabeticalOrder = 45, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Fight, + .alphabeticalOrder = 48, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Resuscitate, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Points, + .alphabeticalOrder = 43, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Serious, + .alphabeticalOrder = 52, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_GiveUp, + .alphabeticalOrder = 42, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Loss, + .alphabeticalOrder = 61, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_IfILose, + .alphabeticalOrder = 46, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lost, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lose, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Guard, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Partner, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Reject, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Accept, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Invincible, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Received, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Easy, + .alphabeticalOrder = 39, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Weak, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_TooWeak, + .alphabeticalOrder = 37, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Pushover, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Leader, + .alphabeticalOrder = 58, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Rule, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Move, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_conditions.h b/src/data/easy_chat/it/easy_chat_group_conditions.h new file mode 100644 index 0000000000..47ef406e56 --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_conditions.h @@ -0,0 +1,417 @@ +const u8 gEasyChatWord_Hot[] = _("ALTRUISMO"); +const u8 gEasyChatWord_Exists[] = _("VIRTÙ"); +const u8 gEasyChatWord_Excess[] = _("BUONE"); +const u8 gEasyChatWord_Approved[] = _("BUONI"); +const u8 gEasyChatWord_Has[] = _("BUONA"); +const u8 gEasyChatWord_Good[] = _("BUONO"); +const u8 gEasyChatWord_Less[] = _("È BRAVO"); +const u8 gEasyChatWord_Momentum[] = _("DI SLANCIO"); +const u8 gEasyChatWord_Going[] = _("È BRAVA"); +const u8 gEasyChatWord_Weird[] = _("SONO BRAVI"); +const u8 gEasyChatWord_Busy[] = _("CON CORAGGIO"); +const u8 gEasyChatWord_Together[] = _("VIVACITÀ"); +const u8 gEasyChatWord_Full[] = _("CREDO IN TE"); +const u8 gEasyChatWord_Absent[] = _("SONO GRANDE"); +const u8 gEasyChatWord_Being[] = _("BONTÀ"); +const u8 gEasyChatWord_Need[] = _("CORTESIA"); +const u8 gEasyChatWord_Tasty[] = _("SAPIDA"); +const u8 gEasyChatWord_Skilled[] = _("TALENTO"); +const u8 gEasyChatWord_Noisy[] = _("BON TON"); +const u8 gEasyChatWord_Big[] = _("SEI GRANDE"); +const u8 gEasyChatWord_Late[] = _("EFFICACE"); +const u8 gEasyChatWord_Close[] = _("EFFICACI"); +const u8 gEasyChatWord_Docile[] = _("AFFABILE"); +const u8 gEasyChatWord_Amusing[] = _("DIVERTENTI"); +const u8 gEasyChatWord_Entertaining[] = _("DIVERTENTE"); +const u8 gEasyChatWord_Perfection[] = _("PERFEZIONE"); +const u8 gEasyChatWord_Pretty[] = _("AFFABILI"); +const u8 gEasyChatWord_Healthy[] = _("TI STUPIRÀ"); +const u8 gEasyChatWord_Excellent[] = _("ECCELLENTE"); +const u8 gEasyChatWord_UpsideDown[] = _("ECCELLENTI"); +const u8 gEasyChatWord_Cold[] = _("TRAVOLGENTI"); +const u8 gEasyChatWord_Refreshing[] = _("TROPPO FORTE"); +const u8 gEasyChatWord_Unavoidable[] = _("NATURALI"); +const u8 gEasyChatWord_Much[] = _("TI AMMIRO"); +const u8 gEasyChatWord_Overwhelming[] = _("TRAVOLGENTE"); +const u8 gEasyChatWord_Fabulous[] = _("UNA FAVOLA"); +const u8 gEasyChatWord_Else[] = _("AMMIRAZIONE"); +const u8 gEasyChatWord_Expensive[] = _("FENOMENALE"); +const u8 gEasyChatWord_Correct[] = _("FENOMENALI"); +const u8 gEasyChatWord_Impossible[] = _("CHE FENOMENO"); +const u8 gEasyChatWord_Small[] = _("FENOMENO"); +const u8 gEasyChatWord_Different[] = _("SEI UN MITO"); +const u8 gEasyChatWord_Tired[] = _("SONO UN MITO"); +const u8 gEasyChatWord_Skill[] = _("ABILITÀ"); +const u8 gEasyChatWord_Top[] = _("SEI AL TOP"); +const u8 gEasyChatWord_NonStop[] = _("SONO AL TOP"); +const u8 gEasyChatWord_Preposterous[] = _("È IL MASSIMO"); +const u8 gEasyChatWord_None[] = _("VI AMMIRO"); +const u8 gEasyChatWord_Nothing[] = _("SONO GRANDI"); +const u8 gEasyChatWord_Natural[] = _("NATURALE"); +const u8 gEasyChatWord_Becomes[] = _("SONO FORTI"); +const u8 gEasyChatWord_Lukewarm[] = _("CHI TI BATTE"); +const u8 gEasyChatWord_Fast[] = _("MI STUPISCI"); +const u8 gEasyChatWord_Low[] = _("TI STUPIRÒ"); +const u8 gEasyChatWord_Awful[] = _("LAVORA SODO"); +const u8 gEasyChatWord_Alone[] = _("IN FORMA"); +const u8 gEasyChatWord_Bored[] = _("ECCEZIONALE"); +const u8 gEasyChatWord_Secret[] = _("ECCEZIONALI"); +const u8 gEasyChatWord_Mystery[] = _("SEGRETO"); +const u8 gEasyChatWord_Lacks[] = _("SIMPATIA"); +const u8 gEasyChatWord_Best[] = _("SIETE GRANDI"); +const u8 gEasyChatWord_Lousy[] = _("SONO MITICI"); +const u8 gEasyChatWord_Mistake[] = _("SIAMO MITICI"); +const u8 gEasyChatWord_Kind[] = _("IMBATTIBILE"); +const u8 gEasyChatWord_Well[] = _("IMBATTIBILI"); +const u8 gEasyChatWord_Weakened[] = _("CREDO IN VOI"); +const u8 gEasyChatWord_Simple[] = _("SEMPLICE"); +const u8 gEasyChatWord_Seems[] = _("SEMPLICI"); +const u8 gEasyChatWord_Badly[] = _("VALORE"); + +const struct EasyChatWordInfo gEasyChatGroup_Conditions[] = { + { + .text = gEasyChatWord_Hot, + .alphabeticalOrder = 43, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Exists, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Excess, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Approved, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Has, + .alphabeticalOrder = 36, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Good, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Less, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Momentum, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Going, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Weird, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Busy, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Together, + .alphabeticalOrder = 39, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Full, + .alphabeticalOrder = 51, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Absent, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Being, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Need, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Tasty, + .alphabeticalOrder = 65, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Skilled, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Noisy, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Big, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Late, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Close, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Docile, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Amusing, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Entertaining, + .alphabeticalOrder = 56, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Perfection, + .alphabeticalOrder = 57, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Pretty, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Healthy, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Excellent, + .alphabeticalOrder = 46, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_UpsideDown, + .alphabeticalOrder = 37, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Cold, + .alphabeticalOrder = 38, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Refreshing, + .alphabeticalOrder = 40, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Unavoidable, + .alphabeticalOrder = 63, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Much, + .alphabeticalOrder = 64, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Overwhelming, + .alphabeticalOrder = 55, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Fabulous, + .alphabeticalOrder = 54, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Else, + .alphabeticalOrder = 52, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Expensive, + .alphabeticalOrder = 49, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Correct, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Impossible, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Small, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Different, + .alphabeticalOrder = 58, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Tired, + .alphabeticalOrder = 44, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Skill, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Top, + .alphabeticalOrder = 41, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_NonStop, + .alphabeticalOrder = 66, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Preposterous, + .alphabeticalOrder = 67, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_None, + .alphabeticalOrder = 62, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Nothing, + .alphabeticalOrder = 60, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Natural, + .alphabeticalOrder = 59, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Becomes, + .alphabeticalOrder = 45, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lukewarm, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Fast, + .alphabeticalOrder = 50, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Low, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Awful, + .alphabeticalOrder = 48, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Alone, + .alphabeticalOrder = 61, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Bored, + .alphabeticalOrder = 42, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Secret, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Mystery, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lacks, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Best, + .alphabeticalOrder = 53, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lousy, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Mistake, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Kind, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Well, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Weakened, + .alphabeticalOrder = 68, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Simple, + .alphabeticalOrder = 47, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Seems, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Badly, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_endings.h b/src/data/easy_chat/it/easy_chat_group_endings.h new file mode 100644 index 0000000000..4abddaf99d --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_endings.h @@ -0,0 +1,417 @@ +const u8 gEasyChatWord_Will[] = _("HAI"); +const u8 gEasyChatWord_WillBeHere[] = _("SEI"); +const u8 gEasyChatWord_Or[] = _("SIAMO"); +const u8 gEasyChatWord_Times[] = _("SIETE"); +const u8 gEasyChatWord_Wonder[] = _("CHI"); +const u8 gEasyChatWord_IsItQues[] = _("HO"); +const u8 gEasyChatWord_Be[] = _("QUALI"); +const u8 gEasyChatWord_Gimme[] = _("QUALE"); +const u8 gEasyChatWord_Could[] = _("ABBIAMO"); +const u8 gEasyChatWord_LikelyTo[] = _("AVETE"); +const u8 gEasyChatWord_Would[] = _("HANNO"); +const u8 gEasyChatWord_Is[] = _("È"); +const u8 gEasyChatWord_IsntItQues[] = _("IO"); +const u8 gEasyChatWord_Lets[] = _("TU"); +const u8 gEasyChatWord_Other[] = _("CUI"); +const u8 gEasyChatWord_Are[] = _("SONO"); +const u8 gEasyChatWord_Was[] = _("QUEST’"); +const u8 gEasyChatWord_Were[] = _("CHE COSA"); +const u8 gEasyChatWord_Those[] = _("LEI"); +const u8 gEasyChatWord_Isnt[] = _("LUI"); +const u8 gEasyChatWord_Wont[] = _("NOI"); +const u8 gEasyChatWord_Cant[] = _("VOI"); +const u8 gEasyChatWord_Can[] = _("LORO"); +const u8 gEasyChatWord_Dont[] = _("ME"); +const u8 gEasyChatWord_Do[] = _("TE"); +const u8 gEasyChatWord_Does[] = _("SÉ"); +const u8 gEasyChatWord_Whom[] = _("MI"); +const u8 gEasyChatWord_Which[] = _("TI"); +const u8 gEasyChatWord_Wasnt[] = _("LO"); +const u8 gEasyChatWord_Werent[] = _("LA"); +const u8 gEasyChatWord_Have[] = _("HA"); +const u8 gEasyChatWord_Havent[] = _("GLI"); +const u8 gEasyChatWord_A[] = _("UN"); +const u8 gEasyChatWord_An[] = _("UN’"); +const u8 gEasyChatWord_Not[] = _("SUO"); +const u8 gEasyChatWord_There[] = _("SI"); +const u8 gEasyChatWord_OkQues[] = _("CI"); +const u8 gEasyChatWord_So[] = _("VI"); +const u8 gEasyChatWord_Maybe[] = _("LI"); +const u8 gEasyChatWord_About[] = _("LE"); +const u8 gEasyChatWord_Over[] = _("NE"); +const u8 gEasyChatWord_It[] = _("IL"); +const u8 gEasyChatWord_All[] = _("I"); +const u8 gEasyChatWord_For[] = _("L’"); +const u8 gEasyChatWord_On[] = _("QUESTO"); +const u8 gEasyChatWord_Off[] = _("QUESTA"); +const u8 gEasyChatWord_As[] = _("UNO"); +const u8 gEasyChatWord_To[] = _("UNA"); +const u8 gEasyChatWord_With[] = _("MIO"); +const u8 gEasyChatWord_Better[] = _("MIA"); +const u8 gEasyChatWord_Ever[] = _("TUO"); +const u8 gEasyChatWord_Since[] = _("TUA"); +const u8 gEasyChatWord_Of[] = _("SUA"); +const u8 gEasyChatWord_BelongsTo[] = _("NOSTRO"); +const u8 gEasyChatWord_At[] = _("NOSTRA"); +const u8 gEasyChatWord_In[] = _("VOSTRO"); +const u8 gEasyChatWord_Out[] = _("VOSTRA"); +const u8 gEasyChatWord_Too[] = _("MIEI"); +const u8 gEasyChatWord_Like[] = _("MIE"); +const u8 gEasyChatWord_Did[] = _("TUOI"); +const u8 gEasyChatWord_Didnt[] = _("TUE"); +const u8 gEasyChatWord_Doesnt[] = _("SUOI"); +const u8 gEasyChatWord_Without[] = _("SUE"); +const u8 gEasyChatWord_After[] = _("NOSTRI"); +const u8 gEasyChatWord_Before[] = _("NOSTRE"); +const u8 gEasyChatWord_While[] = _("VOSTRI"); +const u8 gEasyChatWord_Than[] = _("VOSTRE"); +const u8 gEasyChatWord_Once[] = _("QUESTE"); +const u8 gEasyChatWord_Anywhere[] = _("QUESTI"); + +const struct EasyChatWordInfo gEasyChatGroup_Endings[] = { + { + .text = gEasyChatWord_Will, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_WillBeHere, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Or, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Times, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wonder, + .alphabeticalOrder = 36, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_IsItQues, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Be, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Gimme, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Could, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_LikelyTo, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Would, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Is, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_IsntItQues, + .alphabeticalOrder = 42, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lets, + .alphabeticalOrder = 41, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Other, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Are, + .alphabeticalOrder = 43, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Was, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Were, + .alphabeticalOrder = 39, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Those, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Isnt, + .alphabeticalOrder = 38, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wont, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Cant, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Can, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Dont, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Do, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Does, + .alphabeticalOrder = 49, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Whom, + .alphabeticalOrder = 58, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Which, + .alphabeticalOrder = 57, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wasnt, + .alphabeticalOrder = 48, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Werent, + .alphabeticalOrder = 40, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Have, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Havent, + .alphabeticalOrder = 54, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_A, + .alphabeticalOrder = 64, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_An, + .alphabeticalOrder = 63, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Not, + .alphabeticalOrder = 53, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_There, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_OkQues, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_So, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Maybe, + .alphabeticalOrder = 45, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_About, + .alphabeticalOrder = 67, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Over, + .alphabeticalOrder = 68, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_It, + .alphabeticalOrder = 44, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_All, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_For, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_On, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Off, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_As, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_To, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_With, + .alphabeticalOrder = 52, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Better, + .alphabeticalOrder = 62, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ever, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Since, + .alphabeticalOrder = 61, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Of, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_BelongsTo, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_At, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_In, + .alphabeticalOrder = 51, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Out, + .alphabeticalOrder = 60, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Too, + .alphabeticalOrder = 50, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Like, + .alphabeticalOrder = 59, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Did, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Didnt, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Doesnt, + .alphabeticalOrder = 47, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Without, + .alphabeticalOrder = 46, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_After, + .alphabeticalOrder = 37, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Before, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_While, + .alphabeticalOrder = 56, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Than, + .alphabeticalOrder = 66, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Once, + .alphabeticalOrder = 65, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Anywhere, + .alphabeticalOrder = 55, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_events.h b/src/data/easy_chat/it/easy_chat_group_events.h new file mode 100644 index 0000000000..81e126bbac --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_events.h @@ -0,0 +1,177 @@ +const u8 gEasyChatWord_Appeal[] = _("ESIBIZIONE"); +const u8 gEasyChatWord_Events[] = _("EVENTI"); +const u8 gEasyChatWord_StayAtHome[] = _("DOMESTICO"); +const u8 gEasyChatWord_Berry[] = _("BACCA"); +const u8 gEasyChatWord_Contest[] = _("GARA"); +const u8 gEasyChatWord_Mc[] = _("ASSIST. GARA"); +const u8 gEasyChatWord_Judge[] = _("GIUDICE"); +const u8 gEasyChatWord_Super[] = _("SUPER"); +const u8 gEasyChatWord_Stage[] = _("PALCO"); +const u8 gEasyChatWord_HallOfFame[] = _("SALA D’ONORE"); +const u8 gEasyChatWord_Evolution[] = _("EVOLUZIONE"); +const u8 gEasyChatWord_Hyper[] = _("IPER"); +const u8 gEasyChatWord_BattleTower[] = _("TORRE LOTTA"); +const u8 gEasyChatWord_Leaders[] = _("CAPI"); +const u8 gEasyChatWord_BattleRoom[] = _("SALA LOTTA"); +const u8 gEasyChatWord_Hidden[] = _("NASCOSTA"); +const u8 gEasyChatWord_SecretBase[] = _("BASE SEGRETA"); +const u8 gEasyChatWord_Blend[] = _("FARE IL MIX"); +const u8 gEasyChatWord_POKEBLOCK[] = _("{POKEMELLA}"); +const u8 gEasyChatWord_Master[] = _("MASTER"); +const u8 gEasyChatWord_Rank[] = _("ARENA"); +const u8 gEasyChatWord_Ribbon[] = _("FIOCCO"); +const u8 gEasyChatWord_Crush[] = _("SCONTRO"); +const u8 gEasyChatWord_Direct[] = _("DIRETTO"); +const u8 gEasyChatWord_Tower[] = _("TORRE"); +const u8 gEasyChatWord_Union[] = _("CONTATTO"); +const u8 gEasyChatWord_Room[] = _("SALA"); +const u8 gEasyChatWord_Wireless[] = _("WIRELESS"); +const u8 gEasyChatWord_Frontier[] = _("PARCO"); + +const struct EasyChatWordInfo gEasyChatGroup_Events[] = { + { + .text = gEasyChatWord_Appeal, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Events, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_StayAtHome, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Berry, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Contest, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Mc, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Judge, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Super, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Stage, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_HallOfFame, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Evolution, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hyper, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_BattleTower, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Leaders, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_BattleRoom, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hidden, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_SecretBase, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Blend, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_POKEBLOCK, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Master, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Rank, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ribbon, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Crush, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Direct, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Tower, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Union, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Room, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wireless, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Frontier, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_feelings.h b/src/data/easy_chat/it/easy_chat_group_feelings.h new file mode 100644 index 0000000000..d7c9c5c6fc --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_feelings.h @@ -0,0 +1,417 @@ +const u8 gEasyChatWord_Meet[] = _("GENTILE"); +const u8 gEasyChatWord_Play[] = _("CHE GIOIA!"); +const u8 gEasyChatWord_Hurried[] = _("STUPIRE"); +const u8 gEasyChatWord_Goes[] = _("ANIMO"); +const u8 gEasyChatWord_Giddy[] = _("MI PIACI"); +const u8 gEasyChatWord_Happy[] = _("FELICE"); +const u8 gEasyChatWord_Happiness[] = _("FELICITÀ"); +const u8 gEasyChatWord_Excite[] = _("FELICI"); +const u8 gEasyChatWord_Important[] = _("IMPORTANTE"); +const u8 gEasyChatWord_Funny[] = _("MI DIVERTO"); +const u8 gEasyChatWord_Got[] = _("TRISTI"); +const u8 gEasyChatWord_GoHome[] = _("GENTILI"); +const u8 gEasyChatWord_Disappointed[] = _("CUORE"); +const u8 gEasyChatWord_Disappoints[] = _("FAI BRECCIA"); +const u8 gEasyChatWord_Sad[] = _("TRISTE"); +const u8 gEasyChatWord_Try[] = _("CHE PAURA!"); +const u8 gEasyChatWord_Tries[] = _("SPECIALI"); +const u8 gEasyChatWord_Hears[] = _("IMPORTANTI"); +const u8 gEasyChatWord_Think[] = _("IMPORTANZA"); +const u8 gEasyChatWord_Hear[] = _("ADORATA"); +const u8 gEasyChatWord_Wants[] = _("NOIA"); +const u8 gEasyChatWord_Misheard[] = _("NON CI CREDO"); +const u8 gEasyChatWord_Dislike[] = _("SEI SPECIALE"); +const u8 gEasyChatWord_Angry[] = _("CHE RABBIA!"); +const u8 gEasyChatWord_Anger[] = _("RABBIA"); +const u8 gEasyChatWord_Scary[] = _("PAUROSO!"); +const u8 gEasyChatWord_Lonesome[] = _("SOLITUDINE"); +const u8 gEasyChatWord_Disappoint[] = _("DELUSIONE"); +const u8 gEasyChatWord_Joy[] = _("GIOIA"); +const u8 gEasyChatWord_Gets[] = _("PIACETE"); +const u8 gEasyChatWord_Never[] = _("PIACCIONO"); +const u8 gEasyChatWord_Darn[] = _("PIACIUTO"); +const u8 gEasyChatWord_Downcast[] = _("INCREDIBILI"); +const u8 gEasyChatWord_Incredible[] = _("INCREDIBILE"); +const u8 gEasyChatWord_Likes[] = _("PIACE"); +const u8 gEasyChatWord_Dislikes[] = _("CHE NOIA!"); +const u8 gEasyChatWord_Boring[] = _("MI ANNOIA"); +const u8 gEasyChatWord_Care[] = _("MI ANNOIANO"); +const u8 gEasyChatWord_Cares[] = _("ENTUSIASMO"); +const u8 gEasyChatWord_AllRight[] = _("MERAVIGLIA"); +const u8 gEasyChatWord_Adore[] = _("ADORARE"); +const u8 gEasyChatWord_Disaster[] = _("ADORO"); +const u8 gEasyChatWord_Enjoy[] = _("ADORI"); +const u8 gEasyChatWord_Enjoys[] = _("ADORA"); +const u8 gEasyChatWord_Eat[] = _("ADORIAMO"); +const u8 gEasyChatWord_Lacking[] = _("ADORATE"); +const u8 gEasyChatWord_Bad[] = _("ADORANO"); +const u8 gEasyChatWord_Hard[] = _("ADORATO"); +const u8 gEasyChatWord_Terrible[] = _("DA MORIRE"); +const u8 gEasyChatWord_Should[] = _("ADORATI"); +const u8 gEasyChatWord_Nice[] = _("SPASSO"); +const u8 gEasyChatWord_Drink[] = _("SORPRESI"); +const u8 gEasyChatWord_Surprise[] = _("SORPRESA"); +const u8 gEasyChatWord_Fear[] = _("PAURA"); +const u8 gEasyChatWord_Want[] = _("PIACIUTI"); +const u8 gEasyChatWord_Wait[] = _("ADORABILE"); +const u8 gEasyChatWord_Satisfied[] = _("MI SODDISFA"); +const u8 gEasyChatWord_See[] = _("SORPRESO"); +const u8 gEasyChatWord_Rare[] = _("SEI DOLCE"); +const u8 gEasyChatWord_Negative[] = _("SORPRESE"); +const u8 gEasyChatWord_Done[] = _("ADORABILI"); +const u8 gEasyChatWord_Danger[] = _("SENSIBILE"); +const u8 gEasyChatWord_Defeated[] = _("SENSIBILI"); +const u8 gEasyChatWord_Beat[] = _("SPECIALE"); +const u8 gEasyChatWord_Great[] = _("È FANTASTICO"); +const u8 gEasyChatWord_Romantic[] = _("SENTIMENTALE"); +const u8 gEasyChatWord_Question[] = _("SENTIMENTALI"); +const u8 gEasyChatWord_Understand[] = _("PIACIUTA"); +const u8 gEasyChatWord_Understands[] = _("PIACERE"); + +const struct EasyChatWordInfo gEasyChatGroup_Feelings[] = { + { + .text = gEasyChatWord_Meet, + .alphabeticalOrder = 43, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Play, + .alphabeticalOrder = 55, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hurried, + .alphabeticalOrder = 60, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Goes, + .alphabeticalOrder = 46, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Giddy, + .alphabeticalOrder = 40, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Happy, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Happiness, + .alphabeticalOrder = 45, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Excite, + .alphabeticalOrder = 49, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Important, + .alphabeticalOrder = 47, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Funny, + .alphabeticalOrder = 42, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Got, + .alphabeticalOrder = 44, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_GoHome, + .alphabeticalOrder = 41, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Disappointed, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Disappoints, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sad, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Try, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Tries, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hears, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Think, + .alphabeticalOrder = 48, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hear, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wants, + .alphabeticalOrder = 64, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Misheard, + .alphabeticalOrder = 38, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Dislike, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Angry, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Anger, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Scary, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lonesome, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Disappoint, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Joy, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Gets, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Never, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Darn, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Downcast, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Incredible, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Likes, + .alphabeticalOrder = 39, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Dislikes, + .alphabeticalOrder = 36, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Boring, + .alphabeticalOrder = 37, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Care, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Cares, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_AllRight, + .alphabeticalOrder = 56, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Adore, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Disaster, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Enjoy, + .alphabeticalOrder = 53, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Enjoys, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Eat, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lacking, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Bad, + .alphabeticalOrder = 68, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hard, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Terrible, + .alphabeticalOrder = 67, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Should, + .alphabeticalOrder = 54, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Nice, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Drink, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Surprise, + .alphabeticalOrder = 58, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Fear, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Want, + .alphabeticalOrder = 61, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wait, + .alphabeticalOrder = 62, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Satisfied, + .alphabeticalOrder = 65, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_See, + .alphabeticalOrder = 66, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Rare, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Negative, + .alphabeticalOrder = 52, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Done, + .alphabeticalOrder = 59, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Danger, + .alphabeticalOrder = 51, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Defeated, + .alphabeticalOrder = 57, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Beat, + .alphabeticalOrder = 50, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Great, + .alphabeticalOrder = 63, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Romantic, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Question, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Understand, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Understands, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_greetings.h b/src/data/easy_chat/it/easy_chat_group_greetings.h new file mode 100644 index 0000000000..e7c5ce0bdc --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_greetings.h @@ -0,0 +1,255 @@ +const u8 gEasyChatWord_Thanks[] = _("GRAZIE"); +const u8 gEasyChatWord_Yes[] = _("SÌ"); +const u8 gEasyChatWord_HereGoes[] = _("ED ECCO"); +const u8 gEasyChatWord_HereICome[] = _("ECCOMI"); +const u8 gEasyChatWord_HereItIs[] = _("ECCOTI"); +const u8 gEasyChatWord_Yeah[] = _("SÌÌÌ"); +const u8 gEasyChatWord_Welcome[] = _("CIAO"); +const u8 gEasyChatWord_Oi[] = _("EHILÀ"); +const u8 gEasyChatWord_HowDo[] = _("COME STAI"); +const u8 gEasyChatWord_Congrats[] = _("COMPLIMENTI"); +const u8 gEasyChatWord_GiveMe[] = _("BATTI CINQUE"); +const u8 gEasyChatWord_Sorry[] = _("MI DISPIACE"); +const u8 gEasyChatWord_Apologize[] = _("CHIEDO SCUSA"); +const u8 gEasyChatWord_Forgive[] = _("BENVENUTO"); +const u8 gEasyChatWord_HeyThere[] = _("COME VA"); +const u8 gEasyChatWord_Hello[] = _("SALVE"); +const u8 gEasyChatWord_GoodBye[] = _("CI SI VEDE"); +const u8 gEasyChatWord_ThankYou[] = _("FAVORE"); +const u8 gEasyChatWord_IveArrived[] = _("SONO QUI"); +const u8 gEasyChatWord_Pardon[] = _("MIO OSPITE"); +const u8 gEasyChatWord_Excuse[] = _("MIA OSPITE"); +const u8 gEasyChatWord_SeeYa[] = _("UN GIORNO..."); +const u8 gEasyChatWord_ExcuseMe[] = _("FATTA GROSSA"); +const u8 gEasyChatWord_WellThen[] = _("BEH, ALLORA"); +const u8 gEasyChatWord_GoAhead[] = _("AVANTI"); +const u8 gEasyChatWord_Appreciate[] = _("BENVENUTA"); +const u8 gEasyChatWord_HeyQues[] = _("EHI?"); +const u8 gEasyChatWord_WhatsUpQues[] = _("TUTTO OK?"); +const u8 gEasyChatWord_HuhQues[] = _("MI ASCOLTI?"); +const u8 gEasyChatWord_No[] = _("NO"); +const u8 gEasyChatWord_Hi[] = _("BUONGIORNO"); +const u8 gEasyChatWord_YeahYeah[] = _("CHE BELLO"); +const u8 gEasyChatWord_ByeBye[] = _("ADDIO"); +const u8 gEasyChatWord_MeetYou[] = _("CI SI RIVEDE"); +const u8 gEasyChatWord_Hey[] = _("ACCOMODATI"); +const u8 gEasyChatWord_Smell[] = _("PASSO DA TE"); +const u8 gEasyChatWord_Listening[] = _("ASCOLTAMI"); +const u8 gEasyChatWord_HooHah[] = _("ACCOGLIENZA"); +const u8 gEasyChatWord_Yahoo[] = _("EHI TU!"); +const u8 gEasyChatWord_Yo[] = _("VISITA"); +const u8 gEasyChatWord_ComeOver[] = _("PASSI DA ME"); +const u8 gEasyChatWord_CountOn[] = _("TI INVITO"); + +const struct EasyChatWordInfo gEasyChatGroup_Greetings[] = { + { + .text = gEasyChatWord_Thanks, + .alphabeticalOrder = 37, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Yes, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_HereGoes, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_HereICome, + .alphabeticalOrder = 36, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_HereItIs, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Yeah, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Welcome, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Oi, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_HowDo, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Congrats, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_GiveMe, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sorry, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Apologize, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Forgive, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_HeyThere, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hello, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_GoodBye, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ThankYou, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_IveArrived, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Pardon, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Excuse, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_SeeYa, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ExcuseMe, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_WellThen, + .alphabeticalOrder = 38, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_GoAhead, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Appreciate, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_HeyQues, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_WhatsUpQues, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_HuhQues, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_No, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hi, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_YeahYeah, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ByeBye, + .alphabeticalOrder = 40, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_MeetYou, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hey, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Smell, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Listening, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_HooHah, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Yahoo, + .alphabeticalOrder = 41, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Yo, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ComeOver, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_CountOn, + .alphabeticalOrder = 39, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_hobbies.h b/src/data/easy_chat/it/easy_chat_group_hobbies.h new file mode 100644 index 0000000000..7aa71c0dfa --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_hobbies.h @@ -0,0 +1,327 @@ +const u8 gEasyChatWord_Idol[] = _("IDOLO"); +const u8 gEasyChatWord_Anime[] = _("ROCK"); +const u8 gEasyChatWord_Song[] = _("SCIARE"); +const u8 gEasyChatWord_Movie[] = _("CINEMA"); +const u8 gEasyChatWord_Sweets[] = _("DOLCI"); +const u8 gEasyChatWord_Chat[] = _("CHAT"); +const u8 gEasyChatWord_ChildsPlay[] = _("GIOCHI"); +const u8 gEasyChatWord_Toys[] = _("GIOCATTOLI"); +const u8 gEasyChatWord_Music[] = _("MUSICA"); +const u8 gEasyChatWord_Cards[] = _("FIGURINE"); +const u8 gEasyChatWord_Shopping[] = _("SHOPPING"); +const u8 gEasyChatWord_Camera[] = _("FOTOGRAFIA"); +const u8 gEasyChatWord_Viewing[] = _("ESCURSIONE"); +const u8 gEasyChatWord_Spectator[] = _("TEATRO"); +const u8 gEasyChatWord_Gourmet[] = _("CUCINARE"); +const u8 gEasyChatWord_Game[] = _("GIOCARE"); +const u8 gEasyChatWord_Rpg[] = _("INFORMATICA"); +const u8 gEasyChatWord_Collection[] = _("COLLEZIONARE"); +const u8 gEasyChatWord_Complete[] = _("SCAMBIARE"); +const u8 gEasyChatWord_Magazine[] = _("MANGIARE"); +const u8 gEasyChatWord_Walk[] = _("CAMMINARE"); +const u8 gEasyChatWord_Bike[] = _("BICI"); +const u8 gEasyChatWord_Hobby[] = _("HOBBY"); +const u8 gEasyChatWord_Sports[] = _("SPORT"); +const u8 gEasyChatWord_Software[] = _("SOFTWARE"); +const u8 gEasyChatWord_Songs[] = _("CANZONE"); +const u8 gEasyChatWord_Diet[] = _("CANTARE"); +const u8 gEasyChatWord_Treasure[] = _("FRANCOBOLLI"); +const u8 gEasyChatWord_Travel[] = _("VIAGGIARE"); +const u8 gEasyChatWord_Dance[] = _("BALLARE"); +const u8 gEasyChatWord_Channel[] = _("LA TV"); +const u8 gEasyChatWord_Making[] = _("VEDERE"); +const u8 gEasyChatWord_Fishing[] = _("PESCARE"); +const u8 gEasyChatWord_Date[] = _("USCIRE"); +const u8 gEasyChatWord_Design[] = _("DISEGNARE"); +const u8 gEasyChatWord_Locomotive[] = _("TRENINI"); +const u8 gEasyChatWord_PlushDoll[] = _("PELUCHE"); +const u8 gEasyChatWord_Pc[] = _("PC"); +const u8 gEasyChatWord_Flowers[] = _("FIORI"); +const u8 gEasyChatWord_Hero[] = _("CAMPIONE"); +const u8 gEasyChatWord_Nap[] = _("DORMIRE"); +const u8 gEasyChatWord_Heroine[] = _("CAMPIONESSA"); +const u8 gEasyChatWord_Fashion[] = _("MODA"); +const u8 gEasyChatWord_Adventure[] = _("AVVENTURA"); +const u8 gEasyChatWord_Board[] = _("DA TAVOLO"); +const u8 gEasyChatWord_Ball[] = _("CALCIO"); +const u8 gEasyChatWord_Book[] = _("LEGGERE"); +const u8 gEasyChatWord_Festival[] = _("CORRERE"); +const u8 gEasyChatWord_Comics[] = _("FUMETTI"); +const u8 gEasyChatWord_Holiday[] = _("OZIARE"); +const u8 gEasyChatWord_Plans[] = _("MODELLISMO"); +const u8 gEasyChatWord_Trendy[] = _("GIOCO"); +const u8 gEasyChatWord_Vacation[] = _("VACANZE"); +const u8 gEasyChatWord_Look[] = _("SCRIVERE"); + +const struct EasyChatWordInfo gEasyChatGroup_Hobbies[] = { + { + .text = gEasyChatWord_Idol, + .alphabeticalOrder = 43, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Anime, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Song, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Movie, + .alphabeticalOrder = 45, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sweets, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Chat, + .alphabeticalOrder = 39, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ChildsPlay, + .alphabeticalOrder = 41, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Toys, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Music, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Cards, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Shopping, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Camera, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Viewing, + .alphabeticalOrder = 47, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Spectator, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Gourmet, + .alphabeticalOrder = 44, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Game, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Rpg, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Collection, + .alphabeticalOrder = 40, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Complete, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Magazine, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Walk, + .alphabeticalOrder = 38, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Bike, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hobby, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sports, + .alphabeticalOrder = 48, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Software, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Songs, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Diet, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Treasure, + .alphabeticalOrder = 51, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Travel, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Dance, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Channel, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Making, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Fishing, + .alphabeticalOrder = 46, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Date, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Design, + .alphabeticalOrder = 42, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Locomotive, + .alphabeticalOrder = 50, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_PlushDoll, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Pc, + .alphabeticalOrder = 49, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Flowers, + .alphabeticalOrder = 37, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hero, + .alphabeticalOrder = 36, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Nap, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Heroine, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Fashion, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Adventure, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Board, + .alphabeticalOrder = 53, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ball, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Book, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Festival, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Comics, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Holiday, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Plans, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Trendy, + .alphabeticalOrder = 52, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Vacation, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Look, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_lifestyle.h b/src/data/easy_chat/it/easy_chat_group_lifestyle.h new file mode 100644 index 0000000000..6ec8097e02 --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_lifestyle.h @@ -0,0 +1,273 @@ +const u8 gEasyChatWord_Chores[] = _("COMPITI"); +const u8 gEasyChatWord_Home[] = _("CASA"); +const u8 gEasyChatWord_Money[] = _("SOLDI"); +const u8 gEasyChatWord_Allowance[] = _("PAGHETTA"); +const u8 gEasyChatWord_Bath[] = _("BAGNO"); +const u8 gEasyChatWord_Conversation[] = _("DIALOGO"); +const u8 gEasyChatWord_School[] = _("SCUOLA"); +const u8 gEasyChatWord_Commemorate[] = _("CELEBRAZIONE"); +const u8 gEasyChatWord_Habit[] = _("ABITUDINE"); +const u8 gEasyChatWord_Group[] = _("GRUPPO"); +const u8 gEasyChatWord_Word[] = _("PAROLA"); +const u8 gEasyChatWord_Store[] = _("MAESTRO"); +const u8 gEasyChatWord_Service[] = _("LAVAGNA"); +const u8 gEasyChatWord_Work[] = _("LAVORO"); +const u8 gEasyChatWord_System[] = _("SISTEMA"); +const u8 gEasyChatWord_Train[] = _("TRENO"); +const u8 gEasyChatWord_Class[] = _("AULA"); +const u8 gEasyChatWord_Lessons[] = _("LEZIONI"); +const u8 gEasyChatWord_Information[] = _("INFORMAZIONI"); +const u8 gEasyChatWord_Living[] = _("VIVA LA VITA"); +const u8 gEasyChatWord_Teacher[] = _("INSEGNANTE"); +const u8 gEasyChatWord_Tournament[] = _("TORNEO"); +const u8 gEasyChatWord_Letter[] = _("LETTERA"); +const u8 gEasyChatWord_Event[] = _("EVENTO"); +const u8 gEasyChatWord_Digital[] = _("TECNOLOGIA"); +const u8 gEasyChatWord_Test[] = _("PALLONE"); +const u8 gEasyChatWord_DeptStore[] = _("NEGOZIO"); +const u8 gEasyChatWord_Television[] = _("TELEVISIONE"); +const u8 gEasyChatWord_Phone[] = _("TELEFONO"); +const u8 gEasyChatWord_Item[] = _("STRUMENTO"); +const u8 gEasyChatWord_Name[] = _("NOME"); +const u8 gEasyChatWord_News[] = _("NOTIZIE"); +const u8 gEasyChatWord_Popular[] = _("MAESTRA"); +const u8 gEasyChatWord_Party[] = _("FESTA"); +const u8 gEasyChatWord_Study[] = _("STUDIO"); +const u8 gEasyChatWord_Machine[] = _("MACCHINA"); +const u8 gEasyChatWord_Mail[] = _("MESSAGGIO"); +const u8 gEasyChatWord_Message[] = _("POSTA"); +const u8 gEasyChatWord_Promise[] = _("PROMESSA"); +const u8 gEasyChatWord_Dream[] = _("SOGNO"); +const u8 gEasyChatWord_Kindergarten[] = _("ASILO"); +const u8 gEasyChatWord_Life[] = _("VITA"); +const u8 gEasyChatWord_Radio[] = _("RADIO"); +const u8 gEasyChatWord_Rental[] = _("E-MAIL"); +const u8 gEasyChatWord_World[] = _("MONDO"); + +const struct EasyChatWordInfo gEasyChatGroup_Lifestyle[] = { + { + .text = gEasyChatWord_Chores, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Home, + .alphabeticalOrder = 40, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Money, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Allowance, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Bath, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Conversation, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_School, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Commemorate, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Habit, + .alphabeticalOrder = 43, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Group, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Word, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Store, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Service, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Work, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_System, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Train, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Class, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lessons, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Information, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Living, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Teacher, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Tournament, + .alphabeticalOrder = 36, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Letter, + .alphabeticalOrder = 44, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Event, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Digital, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Test, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_DeptStore, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Television, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Phone, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Item, + .alphabeticalOrder = 37, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Name, + .alphabeticalOrder = 38, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_News, + .alphabeticalOrder = 42, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Popular, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Party, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Study, + .alphabeticalOrder = 39, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Machine, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Mail, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Message, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Promise, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Dream, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Kindergarten, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Life, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Radio, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Rental, + .alphabeticalOrder = 41, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_World, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_misc.h b/src/data/easy_chat/it/easy_chat_group_misc.h new file mode 100644 index 0000000000..dc0f06601e --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_misc.h @@ -0,0 +1,255 @@ +const u8 gEasyChatWord_Highs[] = _("SUL SERIO"); +const u8 gEasyChatWord_Lows[] = _("DAVVERO"); +const u8 gEasyChatWord_Um[] = _("TIPI"); +const u8 gEasyChatWord_Rear[] = _("DIETRO"); +const u8 gEasyChatWord_Things[] = _("COSE"); +const u8 gEasyChatWord_Thing[] = _("COSA"); +const u8 gEasyChatWord_Below[] = _("SOTTO"); +const u8 gEasyChatWord_Above[] = _("MEGLIO"); +const u8 gEasyChatWord_Back[] = _("NON TROVI?"); +const u8 gEasyChatWord_High[] = _("SOPRA"); +const u8 gEasyChatWord_Here[] = _("TUTTO"); +const u8 gEasyChatWord_Inside[] = _("FUORI"); +const u8 gEasyChatWord_Outside[] = _("DENTRO"); +const u8 gEasyChatWord_Beside[] = _("CHE FIGURA"); +const u8 gEasyChatWord_ThisIsItExcl[] = _("MODO"); +const u8 gEasyChatWord_This[] = _("ALTRO"); +const u8 gEasyChatWord_Every[] = _("ALTRA"); +const u8 gEasyChatWord_These[] = _("TI VA"); +const u8 gEasyChatWord_TheseWere[] = _("CHE NE DICI"); +const u8 gEasyChatWord_Down[] = _("GIÙ"); +const u8 gEasyChatWord_That[] = _("TRANNE"); +const u8 gEasyChatWord_ThoseAre[] = _("BENE"); +const u8 gEasyChatWord_ThoseWere[] = _("MALE"); +const u8 gEasyChatWord_ThatsItExcl[] = _("MENTRE"); +const u8 gEasyChatWord_Am[] = _("PEGGIO"); +const u8 gEasyChatWord_ThatWas[] = _("PREPARATI"); +const u8 gEasyChatWord_Front[] = _("DAVANTI"); +const u8 gEasyChatWord_Up[] = _("SU"); +const u8 gEasyChatWord_Choice[] = _("PREPARIAMOCI"); +const u8 gEasyChatWord_Far[] = _("LONTANO"); +const u8 gEasyChatWord_Away[] = _("VI VA"); +const u8 gEasyChatWord_Near[] = _("VICINO"); +const u8 gEasyChatWord_Where[] = _("ABBASTANZA"); +const u8 gEasyChatWord_When[] = _("NIENTE"); +const u8 gEasyChatWord_What[] = _("RISVEGLIATI"); +const u8 gEasyChatWord_Deep[] = _("RISVEGLIATO"); +const u8 gEasyChatWord_Shallow[] = _("AVVELENATI"); +const u8 gEasyChatWord_Why[] = _("AVVELENATO"); +const u8 gEasyChatWord_Confused[] = _("ADDORMENTATI"); +const u8 gEasyChatWord_Opposite[] = _("ADDORMENTATO"); +const u8 gEasyChatWord_Left[] = _("SINISTRA"); +const u8 gEasyChatWord_Right[] = _("DESTRA"); + +const struct EasyChatWordInfo gEasyChatGroup_Misc[] = { + { + .text = gEasyChatWord_Highs, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lows, + .alphabeticalOrder = 38, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Um, + .alphabeticalOrder = 39, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Rear, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Things, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Thing, + .alphabeticalOrder = 36, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Below, + .alphabeticalOrder = 37, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Above, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Back, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_High, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Here, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Inside, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Outside, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Beside, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ThisIsItExcl, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_This, + .alphabeticalOrder = 41, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Every, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_These, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_TheseWere, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Down, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_That, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ThoseAre, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ThoseWere, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ThatsItExcl, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Am, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ThatWas, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Front, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Up, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Choice, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Far, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Away, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Near, + .alphabeticalOrder = 40, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Where, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_When, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_What, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Deep, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Shallow, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Why, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Confused, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Opposite, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Left, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Right, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_move_1.h b/src/data/easy_chat/it/easy_chat_group_move_1.h new file mode 100644 index 0000000000..c30dab3a62 --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_move_1.h @@ -0,0 +1,158 @@ +#include "constants/moves.h" + +const u16 gEasyChatGroup_Move1[] = { + MOVE_FISSURE, + MOVE_FLATTER, + MOVE_AIR_CUTTER, + MOVE_SKY_ATTACK, + MOVE_AEROBLAST, + MOVE_SHARPEN, + MOVE_AGILITY, + MOVE_AROMATHERAPY, + MOVE_ABSORB, + MOVE_TORMENT, + MOVE_SELF_DESTRUCT, + MOVE_UPROAR, + MOVE_SKILL_SWAP, + MOVE_BUBBLE, + MOVE_HEADBUTT, + MOVE_BRICK_BREAK, + MOVE_SWAGGER, + MOVE_SING, + MOVE_FOCUS_PUNCH, + MOVE_KINESIS, + MOVE_IRON_TAIL, + MOVE_THRASH, + MOVE_LOW_KICK, + MOVE_TAIL_WHIP, + MOVE_KARATE_CHOP, + MOVE_SWIFT, + MOVE_COUNTER, + MOVE_REVERSAL, + MOVE_COSMIC_POWER, + MOVE_GROWTH, + MOVE_LOVELY_KISS, + MOVE_SPITE, + MOVE_DOUBLE_SLAP, + MOVE_DOUBLE_TEAM, + MOVE_EXTREME_SPEED, + MOVE_EXTRASENSORY, + MOVE_FACADE, + MOVE_FAKE_TEARS, + MOVE_CHARM, + MOVE_METAL_SOUND, + MOVE_FLAIL, + MOVE_FOCUS_ENERGY, + MOVE_STRENGTH, + MOVE_ANCIENT_POWER, + MOVE_DIG, + MOVE_ROCK_SLIDE, + MOVE_THUNDERBOLT, + MOVE_WILL_O_WISP, + MOVE_GIGA_DRAIN, + MOVE_HAIL, + MOVE_CROSS_CHOP, + MOVE_NIGHTMARE, + MOVE_DISABLE, + MOVE_PURSUIT, + MOVE_HYPNOSIS, + MOVE_RAGE, + MOVE_SLASH, + MOVE_FLAMETHROWER, + MOVE_LICK, + MOVE_BIND, + MOVE_MIND_READER, + MOVE_CONSTRICT, + MOVE_SACRED_FIRE, + MOVE_PAIN_SPLIT, + MOVE_MEAN_LOOK, + MOVE_SMELLING_SALT, + MOVE_CRABHAMMER, + MOVE_MORNING_SUN, + MOVE_GRASS_WHISTLE, + MOVE_MEMENTO, + MOVE_METEOR_MASH, + MOVE_STRING_SHOT, + MOVE_BITE, + MOVE_WHIRLPOOL, + MOVE_SMOKESCREEN, + MOVE_NATURE_POWER, + MOVE_MIST, + MOVE_HAZE, + MOVE_OCTAZOOKA, + MOVE_OUTRAGE, + MOVE_WEATHER_BALL, + MOVE_ICE_BALL, + MOVE_SHADOW_BALL, + MOVE_STUN_SPORE, + MOVE_BIDE, + MOVE_RAIN_DANCE, + MOVE_POWDER_SNOW, + MOVE_SWEET_SCENT, + MOVE_PSYCH_UP, + MOVE_PSYCHIC, + MOVE_PSYWAVE, + MOVE_PSYBEAM, + MOVE_PSYCHO_BOOST, + MOVE_SHADOW_PUNCH, + MOVE_SHEER_COLD, + MOVE_GUST, + MOVE_HARDEN, + MOVE_AURORA_BEAM, + MOVE_SPIDER_WEB, + MOVE_GRUDGE, + MOVE_RAPID_SPIN, + MOVE_ENDURE, + MOVE_ENDEAVOR, + MOVE_HEAL_BELL, + MOVE_ENCORE, + MOVE_RECOVER, + MOVE_WITHDRAW, + MOVE_RETURN, + MOVE_ROCK_TOMB, + MOVE_ROLLOUT, + MOVE_FLAME_WHEEL, + MOVE_SNORE, + MOVE_SAND_TOMB, + MOVE_SAFEGUARD, + MOVE_LEECH_LIFE, + MOVE_ROCK_THROW, + MOVE_YAWN, + MOVE_SKETCH, + MOVE_SPARK, + MOVE_DOUBLE_EDGE, + MOVE_SIGNAL_BEAM, + MOVE_ODOR_SLEUTH, + MOVE_ASTONISH, + MOVE_CRUNCH, + MOVE_SYNTHESIS, + MOVE_SMOG, + MOVE_SOLAR_BEAM, + MOVE_TICKLE, + MOVE_SONIC_BOOM, + MOVE_FOLLOW_ME, + MOVE_CHARGE, + MOVE_SUBMISSION, + MOVE_ROCK_SMASH, + MOVE_MIRROR_MOVE, + MOVE_SPORE, + MOVE_CONFUSE_RAY, + MOVE_SKY_UPPERCUT, + MOVE_SCREECH, + MOVE_SUPER_FANG, + MOVE_CUT, + MOVE_CLAMP, + MOVE_EARTHQUAKE, + MOVE_SANDSTORM, + MOVE_THUNDER, + MOVE_THUNDER_PUNCH, + MOVE_SAND_ATTACK, + MOVE_OVERHEAT, + MOVE_RAZOR_WIND, + MOVE_SILVER_WIND, + MOVE_ICY_WIND, + MOVE_SCARY_FACE, + MOVE_VITAL_THROW, + MOVE_FLY, + MOVE_WATER_SPOUT, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_move_2.h b/src/data/easy_chat/it/easy_chat_group_move_2.h new file mode 100644 index 0000000000..547c4440e4 --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_move_2.h @@ -0,0 +1,204 @@ +#include "constants/moves.h" + +const u16 gEasyChatGroup_Move2[] = { + MOVE_LUSTER_PURGE, + MOVE_STOCKPILE, + MOVE_ACID, + MOVE_AERIAL_ACE, + MOVE_STEEL_WING, + MOVE_HELPING_HAND, + MOVE_AMNESIA, + MOVE_ASSIST, + MOVE_WING_ATTACK, + MOVE_BARRAGE, + MOVE_QUICK_ATTACK, + MOVE_ATTRACT, + MOVE_WRAP, + MOVE_TACKLE, + MOVE_GLARE, + MOVE_BARRIER, + MOVE_PECK, + MOVE_BLOCK, + MOVE_ROAR, + MOVE_BUBBLE_BEAM, + MOVE_BLIZZARD, + MOVE_POUND, + MOVE_EMBER, + MOVE_FAKE_OUT, + MOVE_MILK_DRINK, + MOVE_ROCK_BLAST, + MOVE_BLAZE_KICK, + MOVE_HI_JUMP_KICK, + MOVE_ROLLING_KICK, + MOVE_JUMP_KICK, + MOVE_CALM_MIND, + MOVE_CAMOUFLAGE, + MOVE_SKULL_BASH, + MOVE_WATERFALL, + MOVE_TAIL_GLOW, + MOVE_MUD_SHOT, + MOVE_COMET_PUNCH, + MOVE_CONFUSION, + MOVE_CONVERSION, + MOVE_CONVERSION_2, + MOVE_BODY_SLAM, + MOVE_COTTON_SPORE, + MOVE_SOFT_BOILED, + MOVE_FEATHER_DANCE, + MOVE_SWORDS_DANCE, + MOVE_WISH, + MOVE_DESTINY_BOND, + MOVE_DYNAMIC_PUNCH, + MOVE_FUTURE_SIGHT, + MOVE_WATER_SPORT, + MOVE_SWEET_KISS, + MOVE_TWINEEDLE, + MOVE_DOUBLE_KICK, + MOVE_DRAGON_CLAW, + MOVE_DRAGON_DANCE, + MOVE_DRAGON_BREATH, + MOVE_ERUPTION, + MOVE_IMPRISON, + MOVE_EXPLOSION, + MOVE_ZAP_CANNON, + MOVE_FALSE_SWIPE, + MOVE_MUD_SPORT, + MOVE_MUDDY_WATER, + MOVE_SLUDGE, + MOVE_SLUDGE_BOMB, + MOVE_MUD_SLAP, + MOVE_LEAF_BLADE, + MOVE_METAL_CLAW, + MOVE_IRON_DEFENSE, + MOVE_FAINT_ATTACK, + MOVE_FLASH, + MOVE_MAGICAL_LEAF, + MOVE_RAZOR_LEAF, + MOVE_SECRET_POWER, + MOVE_MIST_BALL, + MOVE_VINE_WHIP, + MOVE_FRUSTRATION, + MOVE_LEER, + MOVE_FIRE_BLAST, + MOVE_FIRE_PUNCH, + MOVE_FURY_ATTACK, + MOVE_THIEF, + MOVE_ICICLE_SPEAR, + MOVE_ICE_PUNCH, + MOVE_ICE_BEAM, + MOVE_GUILLOTINE, + MOVE_ROLE_PLAY, + MOVE_SUNNY_DAY, + MOVE_PAY_DAY, + MOVE_SCRATCH, + MOVE_BULK_UP, + MOVE_HYPER_VOICE, + MOVE_HOWL, + MOVE_HYDRO_CANNON, + MOVE_HYDRO_PUMP, + MOVE_WATER_PULSE, + MOVE_BLAST_BURN, + MOVE_HORN_ATTACK, + MOVE_DETECT, + MOVE_SWALLOW, + MOVE_HIDDEN_POWER, + MOVE_HYPER_BEAM, + MOVE_HYPER_FANG, + MOVE_DRAGON_RAGE, + MOVE_LOCK_ON, + MOVE_VOLT_TACKLE, + MOVE_MOONLIGHT, + MOVE_MAGIC_COAT, + MOVE_MAGNITUDE, + MOVE_CURSE, + MOVE_DREAM_EATER, + MOVE_MEDITATE, + MOVE_MEGA_KICK, + MOVE_MEGAHORN, + MOVE_MEGA_PUNCH, + MOVE_MEGA_DRAIN, + MOVE_METRONOME, + MOVE_MIMIC, + MOVE_MINIMIZE, + MOVE_PIN_MISSILE, + MOVE_SEISMIC_TOSS, + MOVE_DOOM_DESIRE, + MOVE_NIGHT_SHADE, + MOVE_HEAT_WAVE, + MOVE_SHOCK_WAVE, + MOVE_BONE_CLUB, + MOVE_BONEMERANG, + MOVE_BONE_RUSH, + MOVE_BELLY_DRUM, + MOVE_LEECH_SEED, + MOVE_DRILL_PECK, + MOVE_HORN_DRILL, + MOVE_STOMP, + MOVE_PETAL_DANCE, + MOVE_BEAT_UP, + MOVE_SLACK_OFF, + MOVE_WATER_GUN, + MOVE_VICE_GRIP, + MOVE_FORESIGHT, + MOVE_KNOCK_OFF, + MOVE_PROTECT, + MOVE_TAUNT, + MOVE_MACH_PUNCH, + MOVE_NEEDLE_ARM, + MOVE_SPIKES, + MOVE_FRENZY_PLANT, + MOVE_INGRAIN, + MOVE_TRICK, + MOVE_PRESENT, + MOVE_DEFENSE_CURL, + MOVE_RECYCLE, + MOVE_TAKE_DOWN, + MOVE_REFLECT, + MOVE_BOUNCE, + MOVE_REFRESH, + MOVE_REST, + MOVE_GROWL, + MOVE_ARM_THRUST, + MOVE_LIGHT_SCREEN, + MOVE_SLAM, + MOVE_SNATCH, + MOVE_STRUGGLE, + MOVE_ACID_ARMOR, + MOVE_BULLET_SEED, + MOVE_SPIT_UP, + MOVE_FURY_SWIPES, + MOVE_SLEEP_POWDER, + MOVE_SLEEP_TALK, + MOVE_SUBSTITUTE, + MOVE_SPIKE_CANNON, + MOVE_MIRROR_COAT, + MOVE_SPLASH, + MOVE_BATON_PASS, + MOVE_DIZZY_PUNCH, + MOVE_TEETER_DANCE, + MOVE_DIVE, + MOVE_SUPERSONIC, + MOVE_COVET, + MOVE_SURF, + MOVE_FURY_CUTTER, + MOVE_TELEPORT, + MOVE_TWISTER, + MOVE_TOXIC, + MOVE_TRANSFORM, + MOVE_TRI_ATTACK, + MOVE_TRIPLE_KICK, + MOVE_CRUSH_CLAW, + MOVE_SUPERPOWER, + MOVE_THUNDER_WAVE, + MOVE_THUNDER_SHOCK, + MOVE_WHIRLWIND, + MOVE_FIRE_SPIN, + MOVE_PERISH_SONG, + MOVE_EGG_BOMB, + MOVE_POISON_TAIL, + MOVE_POISON_FANG, + MOVE_POISON_GAS, + MOVE_POISON_STING, + MOVE_POISON_POWDER, + MOVE_REVENGE, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_people.h b/src/data/easy_chat/it/easy_chat_group_people.h new file mode 100644 index 0000000000..1b078e11bc --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_people.h @@ -0,0 +1,453 @@ +const u8 gEasyChatWord_Opponent[] = _("UN TESORO"); +const u8 gEasyChatWord_I[] = _("AFFIATAMENTO"); +const u8 gEasyChatWord_You[] = _("CHE BEL TEAM"); +const u8 gEasyChatWord_Yours[] = _("IO E TE"); +const u8 gEasyChatWord_Son[] = _("FIGLIO"); +const u8 gEasyChatWord_Your[] = _("CONCORDIA"); +const u8 gEasyChatWord_Youre[] = _("CHE SQUADRA"); +const u8 gEasyChatWord_Youve[] = _("SIAMO GRANDI"); +const u8 gEasyChatWord_Mother[] = _("MAMMA"); +const u8 gEasyChatWord_Grandfather[] = _("NONNO"); +const u8 gEasyChatWord_Uncle[] = _("ZIO"); +const u8 gEasyChatWord_Father[] = _("PAPÀ"); +const u8 gEasyChatWord_Boy[] = _("RAGAZZO"); +const u8 gEasyChatWord_Adult[] = _("ADULTO"); +const u8 gEasyChatWord_Brother[] = _("FRATELLO"); +const u8 gEasyChatWord_Sister[] = _("SORELLA"); +const u8 gEasyChatWord_Grandmother[] = _("NONNA"); +const u8 gEasyChatWord_Aunt[] = _("ZIA"); +const u8 gEasyChatWord_Parent[] = _("GENITORI"); +const u8 gEasyChatWord_Man[] = _("UOMO"); +const u8 gEasyChatWord_Me[] = _("INSIEME"); +const u8 gEasyChatWord_Girl[] = _("BAMBINA"); +const u8 gEasyChatWord_Babe[] = _("TESORINO"); +const u8 gEasyChatWord_Family[] = _("FAMIGLIA"); +const u8 gEasyChatWord_Her[] = _("SIAMO CON TE"); +const u8 gEasyChatWord_Him[] = _("PUOI FARCELA"); +const u8 gEasyChatWord_He[] = _("VAI FORTE"); +const u8 gEasyChatWord_Place[] = _("TIENI DURO"); +const u8 gEasyChatWord_Daughter[] = _("FIGLIA"); +const u8 gEasyChatWord_His[] = _("CONTACI"); +const u8 gEasyChatWord_Hes[] = _("DAI, SU!"); +const u8 gEasyChatWord_Arent[] = _("HO FIDUCIA"); +const u8 gEasyChatWord_Siblings[] = _("FRATELLI"); +const u8 gEasyChatWord_Kid[] = _("BAMBINO"); +const u8 gEasyChatWord_Children[] = _("BAMBINI"); +const u8 gEasyChatWord_Mr[] = _("SIGNORE"); +const u8 gEasyChatWord_Mrs[] = _("SIGNORA"); +const u8 gEasyChatWord_Myself[] = _("SIAMO UNITI"); +const u8 gEasyChatWord_IWas[] = _("CE LA FAI"); +const u8 gEasyChatWord_ToMe[] = _("SII BUONO"); +const u8 gEasyChatWord_My[] = _("SII BUONA"); +const u8 gEasyChatWord_IAm[] = _("SII GENTILE"); +const u8 gEasyChatWord_Ive[] = _("COPPIA"); +const u8 gEasyChatWord_Who[] = _("SODALIZIO"); +const u8 gEasyChatWord_Someone[] = _("L’UNIONE..."); +const u8 gEasyChatWord_WhoWas[] = _("FA LA FORZA"); +const u8 gEasyChatWord_ToWhom[] = _("DEL CUORE"); +const u8 gEasyChatWord_Whose[] = _("AMICI"); +const u8 gEasyChatWord_WhoIs[] = _("PER LA PELLE"); +const u8 gEasyChatWord_Its[] = _("ALLEATA"); +const u8 gEasyChatWord_Lady[] = _("ALLEATO"); +const u8 gEasyChatWord_Friend[] = _("AMICA"); +const u8 gEasyChatWord_Ally[] = _("AMICO"); +const u8 gEasyChatWord_Person[] = _("PERSONA"); +const u8 gEasyChatWord_Dude[] = _("RAGAZZA"); +const u8 gEasyChatWord_They[] = _("COME PRIMA"); +const u8 gEasyChatWord_TheyWere[] = _("D’AMORE"); +const u8 gEasyChatWord_ToThem[] = _("D’ACCORDO"); +const u8 gEasyChatWord_Their[] = _("FARSI FORZA"); +const u8 gEasyChatWord_Theyre[] = _("STA A CUORE"); +const u8 gEasyChatWord_Theyve[] = _("CUORE D’ORO"); +const u8 gEasyChatWord_We[] = _("DI CUORE"); +const u8 gEasyChatWord_Been[] = _("LEGAME"); +const u8 gEasyChatWord_ToUs[] = _("AMORE"); +const u8 gEasyChatWord_Our[] = _("RAGAZZE"); +const u8 gEasyChatWord_WeAre[] = _("AMICIZIA"); +const u8 gEasyChatWord_Rival[] = _("RAGAZZI"); +const u8 gEasyChatWord_Weve[] = _("COMPAGNI"); +const u8 gEasyChatWord_Woman[] = _("DONNA"); +const u8 gEasyChatWord_She[] = _("CUGINO"); +const u8 gEasyChatWord_SheWas[] = _("CUGINA"); +const u8 gEasyChatWord_ToHer[] = _("SEI UN AMORE"); +const u8 gEasyChatWord_Hers[] = _("MI MANCHI"); +const u8 gEasyChatWord_SheIs[] = _("SINTONIA"); +const u8 gEasyChatWord_Some[] = _("ARMONIA"); + +const struct EasyChatWordInfo gEasyChatGroup_People[] = { + { + .text = gEasyChatWord_Opponent, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_I, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_You, + .alphabeticalOrder = 49, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Yours, + .alphabeticalOrder = 50, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Son, + .alphabeticalOrder = 51, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Your, + .alphabeticalOrder = 47, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Youre, + .alphabeticalOrder = 65, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Youve, + .alphabeticalOrder = 52, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Mother, + .alphabeticalOrder = 63, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Grandfather, + .alphabeticalOrder = 74, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Uncle, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Father, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Boy, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Adult, + .alphabeticalOrder = 38, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Brother, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sister, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Grandmother, + .alphabeticalOrder = 55, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Aunt, + .alphabeticalOrder = 67, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Parent, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Man, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Me, + .alphabeticalOrder = 42, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Girl, + .alphabeticalOrder = 70, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Babe, + .alphabeticalOrder = 69, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Family, + .alphabeticalOrder = 60, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Her, + .alphabeticalOrder = 57, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Him, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_He, + .alphabeticalOrder = 56, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Place, + .alphabeticalOrder = 46, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Daughter, + .alphabeticalOrder = 61, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_His, + .alphabeticalOrder = 68, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hes, + .alphabeticalOrder = 45, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Arent, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Siblings, + .alphabeticalOrder = 58, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Kid, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Children, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Mr, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Mrs, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Myself, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_IWas, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ToMe, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_My, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_IAm, + .alphabeticalOrder = 62, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ive, + .alphabeticalOrder = 44, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Who, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Someone, + .alphabeticalOrder = 72, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_WhoWas, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ToWhom, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Whose, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_WhoIs, + .alphabeticalOrder = 48, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Its, + .alphabeticalOrder = 53, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lady, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Friend, + .alphabeticalOrder = 54, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ally, + .alphabeticalOrder = 64, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Person, + .alphabeticalOrder = 66, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Dude, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_They, + .alphabeticalOrder = 71, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_TheyWere, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ToThem, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Their, + .alphabeticalOrder = 37, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Theyre, + .alphabeticalOrder = 36, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Theyve, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_We, + .alphabeticalOrder = 40, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Been, + .alphabeticalOrder = 39, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ToUs, + .alphabeticalOrder = 41, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Our, + .alphabeticalOrder = 73, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_WeAre, + .alphabeticalOrder = 43, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Rival, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Weve, + .alphabeticalOrder = 59, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Woman, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_She, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_SheWas, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ToHer, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hers, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_SheIs, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Some, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_speech.h b/src/data/easy_chat/it/easy_chat_group_speech.h new file mode 100644 index 0000000000..ad2868cd4a --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_speech.h @@ -0,0 +1,363 @@ +const u8 gEasyChatWord_Listen[] = _("DI"); +const u8 gEasyChatWord_NotVery[] = _("DEL"); +const u8 gEasyChatWord_Mean[] = _("A"); +const u8 gEasyChatWord_Lie[] = _("QUANDO"); +const u8 gEasyChatWord_Lay[] = _("CON"); +const u8 gEasyChatWord_Recommend[] = _("AI"); +const u8 gEasyChatWord_Nitwit[] = _("PER"); +const u8 gEasyChatWord_Quite[] = _("TRA"); +const u8 gEasyChatWord_From[] = _("DA"); +const u8 gEasyChatWord_Feeling[] = _("O"); +const u8 gEasyChatWord_But[] = _("MA"); +const u8 gEasyChatWord_However[] = _("DEI"); +const u8 gEasyChatWord_Case[] = _("NÉ"); +const u8 gEasyChatWord_The[] = _("PERCIÒ"); +const u8 gEasyChatWord_Miss[] = _("CHE"); +const u8 gEasyChatWord_How[] = _("COME"); +const u8 gEasyChatWord_Hit[] = _("PERCHÉ"); +const u8 gEasyChatWord_Enough[] = _("QUANTI"); +const u8 gEasyChatWord_ALot[] = _("AGLI"); +const u8 gEasyChatWord_ALittle[] = _("UN PO’"); +const u8 gEasyChatWord_Absolutely[] = _("QUANTO"); +const u8 gEasyChatWord_And[] = _("E"); +const u8 gEasyChatWord_Only[] = _("SOLO"); +const u8 gEasyChatWord_Around[] = _("COI"); +const u8 gEasyChatWord_Probably[] = _("DELLA"); +const u8 gEasyChatWord_If[] = _("SE"); +const u8 gEasyChatWord_Very[] = _("MOLTO"); +const u8 gEasyChatWord_ATinyBit[] = _("POCO"); +const u8 gEasyChatWord_Wild[] = _("ALLO"); +const u8 gEasyChatWord_Thats[] = _("QUASI"); +const u8 gEasyChatWord_Just[] = _("TANTO"); +const u8 gEasyChatWord_EvenSo[] = _("DOVE"); +const u8 gEasyChatWord_MustBe[] = _("MAI"); +const u8 gEasyChatWord_Naturally[] = _("FORSE"); +const u8 gEasyChatWord_ForNow[] = _("QUANTE"); +const u8 gEasyChatWord_Understood[] = _("QUI"); +const u8 gEasyChatWord_Joking[] = _("LÌ"); +const u8 gEasyChatWord_Ready[] = _("SIA"); +const u8 gEasyChatWord_Something[] = _("NELLA"); +const u8 gEasyChatWord_Somehow[] = _("ALLE"); +const u8 gEasyChatWord_Although[] = _("NEL"); +const u8 gEasyChatWord_Also[] = _("ANCHE"); +const u8 gEasyChatWord_Perfect[] = _("PROPRIO"); +const u8 gEasyChatWord_AsMuchAs[] = _("TANTO QUANTO"); +const u8 gEasyChatWord_Really[] = _("DEGLI"); +const u8 gEasyChatWord_Truly[] = _("NELL’"); +const u8 gEasyChatWord_Seriously[] = _("DELLO"); +const u8 gEasyChatWord_Totally[] = _("ALL’"); +const u8 gEasyChatWord_Until[] = _("NEI"); +const u8 gEasyChatWord_AsIf[] = _("NON"); +const u8 gEasyChatWord_Mood[] = _("DELL’"); +const u8 gEasyChatWord_Rather[] = _("PIUTTOSTO"); +const u8 gEasyChatWord_Awfully[] = _("GIÀ"); +const u8 gEasyChatWord_Mode[] = _("ALLA"); +const u8 gEasyChatWord_More[] = _("ANCORA"); +const u8 gEasyChatWord_TooLate[] = _("IN"); +const u8 gEasyChatWord_Finally[] = _("NELLO"); +const u8 gEasyChatWord_Any[] = _("AL"); +const u8 gEasyChatWord_Instead[] = _("NELLE"); +const u8 gEasyChatWord_Fantastic[] = _("NEGLI"); + +const struct EasyChatWordInfo gEasyChatGroup_Speech[] = { + { + .text = gEasyChatWord_Listen, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_NotVery, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Mean, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lie, + .alphabeticalOrder = 57, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lay, + .alphabeticalOrder = 47, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Recommend, + .alphabeticalOrder = 53, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Nitwit, + .alphabeticalOrder = 39, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Quite, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_From, + .alphabeticalOrder = 41, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Feeling, + .alphabeticalOrder = 54, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_But, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_However, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Case, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_The, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Miss, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_How, + .alphabeticalOrder = 44, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hit, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Enough, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ALot, + .alphabeticalOrder = 50, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ALittle, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Absolutely, + .alphabeticalOrder = 46, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_And, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Only, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Around, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Probably, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_If, + .alphabeticalOrder = 52, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Very, + .alphabeticalOrder = 55, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ATinyBit, + .alphabeticalOrder = 36, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wild, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Thats, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Just, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_EvenSo, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_MustBe, + .alphabeticalOrder = 59, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Naturally, + .alphabeticalOrder = 48, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ForNow, + .alphabeticalOrder = 40, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Understood, + .alphabeticalOrder = 45, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Joking, + .alphabeticalOrder = 38, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ready, + .alphabeticalOrder = 58, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Something, + .alphabeticalOrder = 56, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Somehow, + .alphabeticalOrder = 49, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Although, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Also, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Perfect, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_AsMuchAs, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Really, + .alphabeticalOrder = 51, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Truly, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Seriously, + .alphabeticalOrder = 42, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Totally, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Until, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_AsIf, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Mood, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Rather, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Awfully, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Mode, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_More, + .alphabeticalOrder = 37, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_TooLate, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Finally, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Any, + .alphabeticalOrder = 43, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Instead, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Fantastic, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_status.h b/src/data/easy_chat/it/easy_chat_group_status.h new file mode 100644 index 0000000000..9a8a747aff --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_status.h @@ -0,0 +1,657 @@ +const u8 gEasyChatWord_Dark[] = _("BUIO"); +const u8 gEasyChatWord_Stench[] = _("TANFO"); +const u8 gEasyChatWord_ThickFat[] = _("GRASSOSPESSO"); +const u8 gEasyChatWord_RainDish[] = _("COPRIPIOGGIA"); +const u8 gEasyChatWord_Drizzle[] = _("PIOVISCHIO"); +const u8 gEasyChatWord_ArenaTrap[] = _("TRAPPOARENA"); +const u8 gEasyChatWord_Intimidate[] = _("PREPOTENZA"); +const u8 gEasyChatWord_RockHead[] = _("TESTADURA"); +const u8 gEasyChatWord_Color[] = _("COLORE"); +const u8 gEasyChatWord_AltColor[] = _("ALTRO COLORE"); +const u8 gEasyChatWord_Rock[] = _("ROCCIA"); +const u8 gEasyChatWord_Beautiful[] = _("BELLO"); +const u8 gEasyChatWord_Beauty[] = _("BELLEZZA"); +const u8 gEasyChatWord_AirLock[] = _("RIPARO"); +const u8 gEasyChatWord_Psychic[] = _("PSICO"); +const u8 gEasyChatWord_HyperCutter[] = _("IPERTAGLIO"); +const u8 gEasyChatWord_Fighting[] = _("LOTTA"); +const u8 gEasyChatWord_ShadowTag[] = _("PEDINOMBRA"); +const u8 gEasyChatWord_Smart[] = _("ACUTO"); +const u8 gEasyChatWord_Smartness[] = _("ACUME"); +const u8 gEasyChatWord_SpeedBoost[] = _("ACCELERATORE"); +const u8 gEasyChatWord_Cool[] = _("DI CLASSE"); +const u8 gEasyChatWord_Coolness[] = _("CLASSE"); +const u8 gEasyChatWord_BattleArmor[] = _("LOTTASCUDO"); +const u8 gEasyChatWord_Cute[] = _("GRAZIOSO"); +const u8 gEasyChatWord_Cuteness[] = _("GRAZIA"); +const u8 gEasyChatWord_Sturdy[] = _("VIGORE"); +const u8 gEasyChatWord_SuctionCups[] = _("VENTOSE"); +const u8 gEasyChatWord_Grass[] = _("ERBA"); +const u8 gEasyChatWord_ClearBody[] = _("CORPOCHIARO"); +const u8 gEasyChatWord_Torrent[] = _("ACQUAIUTO"); +const u8 gEasyChatWord_Ghost[] = _("SPETTRO"); +const u8 gEasyChatWord_Ice[] = _("GHIACCIO"); +const u8 gEasyChatWord_Guts[] = _("DENTISTRETTI"); +const u8 gEasyChatWord_RoughSkin[] = _("CARTAVETRO"); +const u8 gEasyChatWord_ShellArmor[] = _("GUSCIOSCUDO"); +const u8 gEasyChatWord_NaturalCure[] = _("ALTERNACURA"); +const u8 gEasyChatWord_Damp[] = _("UMIDITÀ"); +const u8 gEasyChatWord_Ground[] = _("TERRA"); +const u8 gEasyChatWord_Limber[] = _("SCIOLTEZZA"); +const u8 gEasyChatWord_MagnetPull[] = _("MAGNETISMO"); +const u8 gEasyChatWord_WhiteSmoke[] = _("FUMOCHIARO"); +const u8 gEasyChatWord_Synchronize[] = _("SINCRONISMO"); +const u8 gEasyChatWord_Overgrow[] = _("ERBAIUTO"); +const u8 gEasyChatWord_SwiftSwim[] = _("NUOTOVELOX"); +const u8 gEasyChatWord_SandStream[] = _("SABBIAFIUME"); +const u8 gEasyChatWord_SandVeil[] = _("SABBIAVELO"); +const u8 gEasyChatWord_KeenEye[] = _("SGUARDOFERMO"); +const u8 gEasyChatWord_InnerFocus[] = _("FUOCODENTRO"); +const u8 gEasyChatWord_Static[] = _("STATICO"); +const u8 gEasyChatWord_Type[] = _("TIPO"); +const u8 gEasyChatWord_Tough[] = _("GRINTOSO"); +const u8 gEasyChatWord_Toughness[] = _("GRINTA"); +const u8 gEasyChatWord_ShedSkin[] = _("MUTA"); +const u8 gEasyChatWord_HugePower[] = _("MACROFORZA"); +const u8 gEasyChatWord_VoltAbsorb[] = _("ASSORBIVOLT"); +const u8 gEasyChatWord_WaterAbsorb[] = _("ASSORBACQUA"); +const u8 gEasyChatWord_Electric[] = _("ELETTRO"); +const u8 gEasyChatWord_Forecast[] = _("PREVISIONI"); +const u8 gEasyChatWord_SereneGrace[] = _("LEGGIADRO"); +const u8 gEasyChatWord_Poison[] = _("VELENO"); +const u8 gEasyChatWord_PoisonPoint[] = _("VELENOPUNTO"); +const u8 gEasyChatWord_Dragon[] = _("DRAGO"); +const u8 gEasyChatWord_Trace[] = _("TRACCIA"); +const u8 gEasyChatWord_Oblivious[] = _("INDIFFERENZA"); +const u8 gEasyChatWord_Truant[] = _("PIGRONE"); +const u8 gEasyChatWord_RunAway[] = _("FUGAFACILE"); +const u8 gEasyChatWord_StickyHold[] = _("ANTIFURTO"); +const u8 gEasyChatWord_CloudNine[] = _("ANTIMETEO"); +const u8 gEasyChatWord_Normal[] = _("NORMALE"); +const u8 gEasyChatWord_Steel[] = _("ACCIAIO"); +const u8 gEasyChatWord_Illuminate[] = _("RISPLENDI"); +const u8 gEasyChatWord_EarlyBird[] = _("SVEGLIALAMPO"); +const u8 gEasyChatWord_Hustle[] = _("TUTTAFRETTA"); +const u8 gEasyChatWord_Shine[] = _("SPLENDORE"); +const u8 gEasyChatWord_Flying[] = _("VOLANTE"); +const u8 gEasyChatWord_Drought[] = _("SICCITÀ"); +const u8 gEasyChatWord_Lightningrod[] = _("PARAFULMINE"); +const u8 gEasyChatWord_Compoundeyes[] = _("INSETTOCCHI"); +const u8 gEasyChatWord_MarvelScale[] = _("PELLEDURA"); +const u8 gEasyChatWord_WonderGuard[] = _("MAGIDIFESA"); +const u8 gEasyChatWord_Insomnia[] = _("INSONNIA"); +const u8 gEasyChatWord_Levitate[] = _("LEVITAZIONE"); +const u8 gEasyChatWord_Plus[] = _("PIÙ"); +const u8 gEasyChatWord_Pressure[] = _("PRESSIONE"); +const u8 gEasyChatWord_LiquidOoze[] = _("MELMA"); +const u8 gEasyChatWord_ColorChange[] = _("CAMBIACOLORE"); +const u8 gEasyChatWord_Soundproof[] = _("ANTISUONO"); +const u8 gEasyChatWord_EffectSpore[] = _("SPARGISPORA"); +const u8 gEasyChatWord_Pkrs[] = _("POKéRUS"); +const u8 gEasyChatWord_Fire[] = _("FUOCO"); +const u8 gEasyChatWord_FlameBody[] = _("CORPODIFUOCO"); +const u8 gEasyChatWord_Minus[] = _("MENO"); +const u8 gEasyChatWord_OwnTempo[] = _("MENTE LOCALE"); +const u8 gEasyChatWord_MagmaArmor[] = _("MAGMASCUDO"); +const u8 gEasyChatWord_Water[] = _("ACQUA"); +const u8 gEasyChatWord_WaterVeil[] = _("IDROVELO"); +const u8 gEasyChatWord_Bug[] = _("COLEOTTERO"); +const u8 gEasyChatWord_Swarm[] = _("AIUTINSETTO"); +const u8 gEasyChatWord_CuteCharm[] = _("INCANTEVOLE"); +const u8 gEasyChatWord_Immunity[] = _("IMMUNITÀ"); +const u8 gEasyChatWord_Blaze[] = _("AIUTOFUOCO"); +const u8 gEasyChatWord_Pickup[] = _("RACCOLTA"); +const u8 gEasyChatWord_Pattern[] = _("MODELLO"); +const u8 gEasyChatWord_FlashFire[] = _("FUOCARDORE"); +const u8 gEasyChatWord_VitalSpirit[] = _("SPIRITOVIVO"); +const u8 gEasyChatWord_Chlorophyll[] = _("CLOROFILLA"); +const u8 gEasyChatWord_PurePower[] = _("FORZAPURA"); +const u8 gEasyChatWord_ShieldDust[] = _("POLVOSCUDO"); + +const struct EasyChatWordInfo gEasyChatGroup_Status[] = { + { + .text = gEasyChatWord_Dark, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Stench, + .alphabeticalOrder = 70, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ThickFat, + .alphabeticalOrder = 95, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_RainDish, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Drizzle, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ArenaTrap, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Intimidate, + .alphabeticalOrder = 98, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_RockHead, + .alphabeticalOrder = 101, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Color, + .alphabeticalOrder = 36, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_AltColor, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Rock, + .alphabeticalOrder = 67, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Beautiful, + .alphabeticalOrder = 68, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Beauty, + .alphabeticalOrder = 87, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_AirLock, + .alphabeticalOrder = 56, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Psychic, + .alphabeticalOrder = 55, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_HyperCutter, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Fighting, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ShadowTag, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Smart, + .alphabeticalOrder = 86, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Smartness, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_SpeedBoost, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Cool, + .alphabeticalOrder = 106, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Coolness, + .alphabeticalOrder = 97, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_BattleArmor, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Cute, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Cuteness, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sturdy, + .alphabeticalOrder = 91, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_SuctionCups, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Grass, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ClearBody, + .alphabeticalOrder = 62, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Torrent, + .alphabeticalOrder = 57, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ghost, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ice, + .alphabeticalOrder = 43, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Guts, + .alphabeticalOrder = 107, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_RoughSkin, + .alphabeticalOrder = 66, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ShellArmor, + .alphabeticalOrder = 41, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_NaturalCure, + .alphabeticalOrder = 104, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Damp, + .alphabeticalOrder = 90, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ground, + .alphabeticalOrder = 48, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Limber, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_MagnetPull, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_WhiteSmoke, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Synchronize, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Overgrow, + .alphabeticalOrder = 52, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_SwiftSwim, + .alphabeticalOrder = 51, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_SandStream, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_SandVeil, + .alphabeticalOrder = 96, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_KeenEye, + .alphabeticalOrder = 100, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_InnerFocus, + .alphabeticalOrder = 99, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Static, + .alphabeticalOrder = 64, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Type, + .alphabeticalOrder = 78, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Tough, + .alphabeticalOrder = 81, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Toughness, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ShedSkin, + .alphabeticalOrder = 59, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_HugePower, + .alphabeticalOrder = 82, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_VoltAbsorb, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_WaterAbsorb, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Electric, + .alphabeticalOrder = 54, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Forecast, + .alphabeticalOrder = 80, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_SereneGrace, + .alphabeticalOrder = 94, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Poison, + .alphabeticalOrder = 40, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_PoisonPoint, + .alphabeticalOrder = 85, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Dragon, + .alphabeticalOrder = 92, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Trace, + .alphabeticalOrder = 93, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Oblivious, + .alphabeticalOrder = 103, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Truant, + .alphabeticalOrder = 53, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_RunAway, + .alphabeticalOrder = 69, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_StickyHold, + .alphabeticalOrder = 44, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_CloudNine, + .alphabeticalOrder = 77, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Normal, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Steel, + .alphabeticalOrder = 79, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Illuminate, + .alphabeticalOrder = 65, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_EarlyBird, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hustle, + .alphabeticalOrder = 83, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Shine, + .alphabeticalOrder = 89, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Flying, + .alphabeticalOrder = 108, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Drought, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lightningrod, + .alphabeticalOrder = 84, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Compoundeyes, + .alphabeticalOrder = 58, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_MarvelScale, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_WonderGuard, + .alphabeticalOrder = 102, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Insomnia, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Levitate, + .alphabeticalOrder = 71, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Plus, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Pressure, + .alphabeticalOrder = 45, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_LiquidOoze, + .alphabeticalOrder = 46, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ColorChange, + .alphabeticalOrder = 39, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Soundproof, + .alphabeticalOrder = 47, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_EffectSpore, + .alphabeticalOrder = 76, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Pkrs, + .alphabeticalOrder = 42, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Fire, + .alphabeticalOrder = 88, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_FlameBody, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Minus, + .alphabeticalOrder = 105, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_OwnTempo, + .alphabeticalOrder = 74, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_MagmaArmor, + .alphabeticalOrder = 49, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Water, + .alphabeticalOrder = 72, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_WaterVeil, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Bug, + .alphabeticalOrder = 38, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Swarm, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_CuteCharm, + .alphabeticalOrder = 50, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Immunity, + .alphabeticalOrder = 63, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Blaze, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Pickup, + .alphabeticalOrder = 73, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Pattern, + .alphabeticalOrder = 37, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_FlashFire, + .alphabeticalOrder = 60, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_VitalSpirit, + .alphabeticalOrder = 61, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Chlorophyll, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_PurePower, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ShieldDust, + .alphabeticalOrder = 75, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_time.h b/src/data/easy_chat/it/easy_chat_group_time.h new file mode 100644 index 0000000000..000347a7eb --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_time.h @@ -0,0 +1,273 @@ +const u8 gEasyChatWord_Fall[] = _("AUTUNNO"); +const u8 gEasyChatWord_Morning[] = _("MATTINA"); +const u8 gEasyChatWord_Tomorrow[] = _("DOMANI"); +const u8 gEasyChatWord_Last[] = _("ULTIMO"); +const u8 gEasyChatWord_Day[] = _("GIORNO"); +const u8 gEasyChatWord_Sometime[] = _("A VOLTE"); +const u8 gEasyChatWord_Always[] = _("SEMPRE"); +const u8 gEasyChatWord_Current[] = _("FINALMENTE"); +const u8 gEasyChatWord_Forever[] = _("PER SEMPRE"); +const u8 gEasyChatWord_Days[] = _("GIORNI"); +const u8 gEasyChatWord_End[] = _("FINE"); +const u8 gEasyChatWord_Tuesday[] = _("MARTEDÌ"); +const u8 gEasyChatWord_Yesterday[] = _("IERI"); +const u8 gEasyChatWord_Today[] = _("OGGI"); +const u8 gEasyChatWord_Friday[] = _("VENERDÌ"); +const u8 gEasyChatWord_Monday[] = _("LUNEDÌ"); +const u8 gEasyChatWord_Later[] = _("DOPO"); +const u8 gEasyChatWord_Earlier[] = _("PRIMA"); +const u8 gEasyChatWord_Another[] = _("PROSSIMA"); +const u8 gEasyChatWord_Time[] = _("VOLTA"); +const u8 gEasyChatWord_Finish[] = _("ANNI"); +const u8 gEasyChatWord_Wednesday[] = _("MERCOLEDÌ"); +const u8 gEasyChatWord_Soon[] = _("PRESTO"); +const u8 gEasyChatWord_Start[] = _("INIZIO"); +const u8 gEasyChatWord_Month[] = _("MESE"); +const u8 gEasyChatWord_Stop[] = _("STOP"); +const u8 gEasyChatWord_Now[] = _("ORA"); +const u8 gEasyChatWord_Final[] = _("FINALE"); +const u8 gEasyChatWord_Next[] = _("PROSSIMO"); +const u8 gEasyChatWord_Age[] = _("ETÀ"); +const u8 gEasyChatWord_Saturday[] = _("SABATO"); +const u8 gEasyChatWord_Summer[] = _("ESTATE"); +const u8 gEasyChatWord_Sunday[] = _("DOMENICA"); +const u8 gEasyChatWord_Beginning[] = _("TEMPO"); +const u8 gEasyChatWord_Spring[] = _("PRIMAVERA"); +const u8 gEasyChatWord_Daytime[] = _("DI GIORNO"); +const u8 gEasyChatWord_Winter[] = _("INVERNO"); +const u8 gEasyChatWord_Daily[] = _("OGNI GIORNO"); +const u8 gEasyChatWord_Olden[] = _("IN PASSATO"); +const u8 gEasyChatWord_Almost[] = _("IN FUTURO"); +const u8 gEasyChatWord_Nearly[] = _("D’ORA IN POI"); +const u8 gEasyChatWord_Thursday[] = _("GIOVEDÌ"); +const u8 gEasyChatWord_Nighttime[] = _("SERA"); +const u8 gEasyChatWord_Night[] = _("NOTTE"); +const u8 gEasyChatWord_Week[] = _("SETTIMANA"); + +const struct EasyChatWordInfo gEasyChatGroup_Time[] = { + { + .text = gEasyChatWord_Fall, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Morning, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Tomorrow, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Last, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Day, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sometime, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Always, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Current, + .alphabeticalOrder = 40, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Forever, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Days, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_End, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Tuesday, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Yesterday, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Today, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Friday, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Monday, + .alphabeticalOrder = 41, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Later, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Earlier, + .alphabeticalOrder = 39, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Another, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Time, + .alphabeticalOrder = 38, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Finish, + .alphabeticalOrder = 36, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wednesday, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Soon, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Start, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Month, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Stop, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Now, + .alphabeticalOrder = 43, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Final, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Next, + .alphabeticalOrder = 37, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Age, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Saturday, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Summer, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sunday, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Beginning, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Spring, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Daytime, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Winter, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Daily, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Olden, + .alphabeticalOrder = 42, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Almost, + .alphabeticalOrder = 44, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Nearly, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Thursday, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Nighttime, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Night, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Week, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_trainer.h b/src/data/easy_chat/it/easy_chat_group_trainer.h new file mode 100644 index 0000000000..7a3d52277d --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_trainer.h @@ -0,0 +1,165 @@ +const u8 gEasyChatWord_IChooseYou[] = _("FATTI AVANTI"); +const u8 gEasyChatWord_Gotcha[] = _("PRESO"); +const u8 gEasyChatWord_Trade[] = _("SCAMBIO"); +const u8 gEasyChatWord_Sapphire[] = _("ZAFFIRO"); +const u8 gEasyChatWord_Evolve[] = _("EVOLVERE"); +const u8 gEasyChatWord_Encyclopedia[] = _("ENCICLOPEDIA"); +const u8 gEasyChatWord_Nature[] = _("NATURA"); +const u8 gEasyChatWord_Center[] = _("CENTRO"); +const u8 gEasyChatWord_Egg[] = _("UOVO"); +const u8 gEasyChatWord_Link[] = _("LINK"); +const u8 gEasyChatWord_SpAbility[] = _("ABILITÀ SP."); +const u8 gEasyChatWord_Trainer[] = _("ALLENATORE"); +const u8 gEasyChatWord_Version[] = _("VERSIONE"); +const u8 gEasyChatWord_Pokenav[] = _("POKéNAV"); +const u8 gEasyChatWord_Pokemon[] = _("POKéMON"); +const u8 gEasyChatWord_Get[] = _("OTTIENI"); +const u8 gEasyChatWord_Pokedex[] = _("POKéDEX"); +const u8 gEasyChatWord_Ruby[] = _("RUBINO"); +const u8 gEasyChatWord_Level[] = _("LIVELLO"); +const u8 gEasyChatWord_Red[] = _("ROSSO"); +const u8 gEasyChatWord_Green[] = _("VERDE"); +const u8 gEasyChatWord_Bag[] = _("ZAINO"); +const u8 gEasyChatWord_Flame[] = _("FIAMMA"); +const u8 gEasyChatWord_Gold[] = _("ORO"); +const u8 gEasyChatWord_Leaf[] = _("FOGLIA"); +const u8 gEasyChatWord_Silver[] = _("ARGENTO"); +const u8 gEasyChatWord_Emerald[] = _("SMERALDO"); + +const struct EasyChatWordInfo gEasyChatGroup_Trainer[] = { + { + .text = gEasyChatWord_IChooseYou, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Gotcha, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Trade, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sapphire, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Evolve, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Encyclopedia, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Nature, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Center, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Egg, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Link, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_SpAbility, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Trainer, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Version, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Pokenav, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Pokemon, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Get, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Pokedex, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ruby, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Level, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Red, + .alphabeticalOrder = 17, + .enabled = FALSE, + }, + { + .text = gEasyChatWord_Green, + .alphabeticalOrder = 2, + .enabled = FALSE, + }, + { + .text = gEasyChatWord_Bag, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Flame, + .alphabeticalOrder = 8, + .enabled = FALSE, + }, + { + .text = gEasyChatWord_Gold, + .alphabeticalOrder = 20, + .enabled = FALSE, + }, + { + .text = gEasyChatWord_Leaf, + .alphabeticalOrder = 12, + .enabled = FALSE, + }, + { + .text = gEasyChatWord_Silver, + .alphabeticalOrder = 3, + .enabled = FALSE, + }, + { + .text = gEasyChatWord_Emerald, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_trendy_saying.h b/src/data/easy_chat/it/easy_chat_group_trendy_saying.h new file mode 100644 index 0000000000..4e20375f41 --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_trendy_saying.h @@ -0,0 +1,201 @@ +const u8 gEasyChatWord_KthxBye[] = _("DA PAURA"); +const u8 gEasyChatWord_YesSirExcl[] = _("45 GIRI"); +const u8 gEasyChatWord_AvantGarde[] = _("MANGIADISCHI"); +const u8 gEasyChatWord_Couple[] = _("CIOÈ"); +const u8 gEasyChatWord_MuchObliged[] = _("MANGIANASTRI"); +const u8 gEasyChatWord_YeehawExcl[] = _("SEI UN DRAGO"); +const u8 gEasyChatWord_Mega[] = _("MEGA"); +const u8 gEasyChatWord_1HitKOExcl[] = _("MANDARE KO"); +const u8 gEasyChatWord_Destiny[] = _("DISCHI CALDI"); +const u8 gEasyChatWord_Cancel[] = _("NISBA"); +const u8 gEasyChatWord_New[] = _("METALLARO"); +const u8 gEasyChatWord_Flatten[] = _("TOUCHÉ"); +const u8 gEasyChatWord_Kidding[] = _("PAZZESCO"); +const u8 gEasyChatWord_Loser[] = _("FLOP"); +const u8 gEasyChatWord_Losing[] = _("LP"); +const u8 gEasyChatWord_Happening[] = _("ULTIMO GRIDO"); +const u8 gEasyChatWord_HipAnd[] = _("GALATTICO"); +const u8 gEasyChatWord_Shake[] = _("A TUTTO GAS"); +const u8 gEasyChatWord_Shady[] = _("PUSSA VIA"); +const u8 gEasyChatWord_Upbeat[] = _("IN PALLA"); +const u8 gEasyChatWord_Modern[] = _("SBALLO"); +const u8 gEasyChatWord_SmellYa[] = _("TORMENTONE"); +const u8 gEasyChatWord_Bang[] = _("CAOS"); +const u8 gEasyChatWord_Knockout[] = _("KO"); +const u8 gEasyChatWord_Hassle[] = _("HIT PARADE"); +const u8 gEasyChatWord_Winner[] = _("T.V.B."); +const u8 gEasyChatWord_Fever[] = _("MAMMA MIA"); +const u8 gEasyChatWord_Wannabe[] = _("VOLPINO"); +const u8 gEasyChatWord_Baby[] = _("BABY"); +const u8 gEasyChatWord_Heart[] = _("MAXI"); +const u8 gEasyChatWord_Old[] = _("MATUSA"); +const u8 gEasyChatWord_Young[] = _("PANINARO"); +const u8 gEasyChatWord_Ugly[] = _("CHE PIZZA"); + +const struct EasyChatWordInfo gEasyChatGroup_TrendySaying[] = { + { + .text = gEasyChatWord_KthxBye, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_YesSirExcl, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_AvantGarde, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Couple, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_MuchObliged, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_YeehawExcl, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Mega, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_1HitKOExcl, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Destiny, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Cancel, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_New, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Flatten, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Kidding, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Loser, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Losing, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Happening, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_HipAnd, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Shake, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Shady, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Upbeat, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Modern, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_SmellYa, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Bang, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Knockout, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hassle, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Winner, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Fever, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wannabe, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Baby, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Heart, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Old, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Young, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ugly, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_group_voices.h b/src/data/easy_chat/it/easy_chat_group_voices.h new file mode 100644 index 0000000000..30ea2cf18e --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_group_voices.h @@ -0,0 +1,381 @@ +const u8 gEasyChatWord_Excl[] = _("!"); +const u8 gEasyChatWord_ExclExcl[] = _("."); +const u8 gEasyChatWord_QuesExcl[] = _("?!"); +const u8 gEasyChatWord_Ques[] = _("?"); +const u8 gEasyChatWord_Ellipsis[] = _("..."); +const u8 gEasyChatWord_EllipsisExcl[] = _("!!!!"); +const u8 gEasyChatWord_EllipsisEllipsisEllipsis[] = _("!!!"); +const u8 gEasyChatWord_Dash[] = _("-"); +const u8 gEasyChatWord_DashDashDash[] = _("AHI"); +const u8 gEasyChatWord_UhOh[] = _("OH OH"); +const u8 gEasyChatWord_Waaah[] = _("OH NOOO!"); +const u8 gEasyChatWord_Ahaha[] = _("AHAHA"); +const u8 gEasyChatWord_OhQues[] = _("OH?"); +const u8 gEasyChatWord_Nope[] = _("NOOO..."); +const u8 gEasyChatWord_Urgh[] = _("URGH"); +const u8 gEasyChatWord_Hmm[] = _("UHMM..."); +const u8 gEasyChatWord_Whoah[] = _("EHI"); +const u8 gEasyChatWord_WroooaarExcl[] = _("GRRR!"); +const u8 gEasyChatWord_Wow[] = _("WOW"); +const u8 gEasyChatWord_Giggle[] = _("SCHERZETTO!"); +const u8 gEasyChatWord_Sigh[] = _("SIGH"); +const u8 gEasyChatWord_Unbelievable[] = _("INCREDIBILE!"); +const u8 gEasyChatWord_Cries[] = _("VERSI"); +const u8 gEasyChatWord_Agree[] = _("CAPITO?"); +const u8 gEasyChatWord_EhQues[] = _("EH?"); +const u8 gEasyChatWord_Cry[] = _("VERSO"); +const u8 gEasyChatWord_Ehehe[] = _("EHEHE"); +const u8 gEasyChatWord_OiOiOi[] = _("AHI, AHI"); +const u8 gEasyChatWord_OhYeah[] = _("OH, SÌÌÌ"); +const u8 gEasyChatWord_Oh[] = _("OH"); +const u8 gEasyChatWord_Oops[] = _("OOPS"); +const u8 gEasyChatWord_Shocked[] = _("AIUTO!"); +const u8 gEasyChatWord_Eek[] = _("PUAH!"); +const u8 gEasyChatWord_Graaah[] = _("GRAAAH"); +const u8 gEasyChatWord_Gwahahaha[] = _("AHAHAHA"); +const u8 gEasyChatWord_Way[] = _("DIAMINE!"); +const u8 gEasyChatWord_Tch[] = _("SCIÒ!"); +const u8 gEasyChatWord_Hehe[] = _("EHEH"); +const u8 gEasyChatWord_Hah[] = _("AH"); +const u8 gEasyChatWord_Yup[] = _("ACCIPICCHIA!"); +const u8 gEasyChatWord_Hahaha[] = _("AHAHAH"); +const u8 gEasyChatWord_Aiyeeh[] = _("EVVIVA"); +const u8 gEasyChatWord_Hiyah[] = _("AHIMÈ"); +const u8 gEasyChatWord_Fufufu[] = _("FUFUFU"); +const u8 gEasyChatWord_Lol[] = _("OHI!"); +const u8 gEasyChatWord_Snort[] = _("UFFA"); +const u8 gEasyChatWord_Humph[] = _("AUF"); +const u8 gEasyChatWord_Hehehe[] = _("EHEHEH"); +const u8 gEasyChatWord_Heh[] = _("EH"); +const u8 gEasyChatWord_Hohoho[] = _("OHOHOH"); +const u8 gEasyChatWord_UhHuh[] = _("UHUH"); +const u8 gEasyChatWord_OhDear[] = _("OH, CIELO"); +const u8 gEasyChatWord_Arrgh[] = _("ARRGH"); +const u8 gEasyChatWord_Mufufu[] = _("MUFUFU"); +const u8 gEasyChatWord_Mmm[] = _("MMM..."); +const u8 gEasyChatWord_OhKay[] = _("VA BE’"); +const u8 gEasyChatWord_Okay[] = _("OK"); +const u8 gEasyChatWord_Lalala[] = _("LALALA"); +const u8 gEasyChatWord_Yay[] = _("URRÀ!"); +const u8 gEasyChatWord_Aww[] = _("OHIMÈ"); +const u8 gEasyChatWord_Wowee[] = _("MAH!"); +const u8 gEasyChatWord_Gwah[] = _("GUAGUAH"); +const u8 gEasyChatWord_Wahahaha[] = _("AHAHAHAH"); + +const struct EasyChatWordInfo gEasyChatGroup_Voices[] = { + { + .text = gEasyChatWord_Excl, + .alphabeticalOrder = 0, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_ExclExcl, + .alphabeticalOrder = 6, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_QuesExcl, + .alphabeticalOrder = 5, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ques, + .alphabeticalOrder = 7, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ellipsis, + .alphabeticalOrder = 1, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_EllipsisExcl, + .alphabeticalOrder = 4, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_EllipsisEllipsisEllipsis, + .alphabeticalOrder = 3, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Dash, + .alphabeticalOrder = 2, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_DashDashDash, + .alphabeticalOrder = 39, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_UhOh, + .alphabeticalOrder = 38, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Waaah, + .alphabeticalOrder = 11, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ahaha, + .alphabeticalOrder = 40, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_OhQues, + .alphabeticalOrder = 34, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Nope, + .alphabeticalOrder = 62, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Urgh, + .alphabeticalOrder = 8, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hmm, + .alphabeticalOrder = 27, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Whoah, + .alphabeticalOrder = 42, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_WroooaarExcl, + .alphabeticalOrder = 31, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wow, + .alphabeticalOrder = 52, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Giggle, + .alphabeticalOrder = 46, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Sigh, + .alphabeticalOrder = 23, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Unbelievable, + .alphabeticalOrder = 35, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Cries, + .alphabeticalOrder = 48, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Agree, + .alphabeticalOrder = 24, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_EhQues, + .alphabeticalOrder = 37, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Cry, + .alphabeticalOrder = 26, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Ehehe, + .alphabeticalOrder = 47, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_OiOiOi, + .alphabeticalOrder = 16, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_OhYeah, + .alphabeticalOrder = 41, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Oh, + .alphabeticalOrder = 43, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Oops, + .alphabeticalOrder = 33, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Shocked, + .alphabeticalOrder = 17, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Eek, + .alphabeticalOrder = 61, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Graaah, + .alphabeticalOrder = 21, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Gwahahaha, + .alphabeticalOrder = 57, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Way, + .alphabeticalOrder = 60, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Tch, + .alphabeticalOrder = 54, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hehe, + .alphabeticalOrder = 53, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hah, + .alphabeticalOrder = 13, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Yup, + .alphabeticalOrder = 29, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hahaha, + .alphabeticalOrder = 12, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Aiyeeh, + .alphabeticalOrder = 51, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hiyah, + .alphabeticalOrder = 44, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Fufufu, + .alphabeticalOrder = 59, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lol, + .alphabeticalOrder = 10, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Snort, + .alphabeticalOrder = 9, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Humph, + .alphabeticalOrder = 49, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hehehe, + .alphabeticalOrder = 28, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Heh, + .alphabeticalOrder = 56, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Hohoho, + .alphabeticalOrder = 30, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_UhHuh, + .alphabeticalOrder = 32, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_OhDear, + .alphabeticalOrder = 19, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Arrgh, + .alphabeticalOrder = 36, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Mufufu, + .alphabeticalOrder = 20, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Mmm, + .alphabeticalOrder = 45, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_OhKay, + .alphabeticalOrder = 15, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Okay, + .alphabeticalOrder = 50, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Lalala, + .alphabeticalOrder = 14, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Yay, + .alphabeticalOrder = 58, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Aww, + .alphabeticalOrder = 55, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wowee, + .alphabeticalOrder = 22, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Gwah, + .alphabeticalOrder = 25, + .enabled = TRUE, + }, + { + .text = gEasyChatWord_Wahahaha, + .alphabeticalOrder = 18, + .enabled = TRUE, + }, +}; diff --git a/src/data/easy_chat/it/easy_chat_words_by_letter.h b/src/data/easy_chat/it/easy_chat_words_by_letter.h new file mode 100644 index 0000000000..22d8e3bfd0 --- /dev/null +++ b/src/data/easy_chat/it/easy_chat_words_by_letter.h @@ -0,0 +1,2846 @@ +#include "easy_chat.h" + +#define DOUBLE_SPECIES_NAME EC_EMPTY_WORD, 2, + +const u16 gEasyChatWordsByLetter_Others[] = { + EC_WORD_EXCL, + EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, + EC_WORD_ELLIPSIS_EXCL, + EC_WORD_DASH, + EC_WORD_EXCL_EXCL, + EC_WORD_ELLIPSIS, + EC_WORD_YES_SIR_EXCL, + EC_WORD_QUES, + EC_WORD_QUES_EXCL, +}; + +const u16 gEasyChatWordsByLetter_A[] = { + EC_WORD_MEAN, + EC_MOVE2(LUSTER_PURGE), + EC_WORD_WHERE, + EC_WORD_COULD, + EC_WORD_SHAKY, + EC_WORD_RIPPED, + EC_WORD_SKILL, + EC_WORD_SP_ABILITY, + EC_MOVE(FISSURE), + EC_WORD_HABIT, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(ABRA), + EC_POKEMON_NATIONAL(ABRA), + EC_POKEMON(ABSOL), + EC_WORD_SPEED_BOOST, + EC_WORD_STEEL, + EC_WORD_YUP, + EC_WORD_HOO_HAH, + EC_WORD_HEY, + EC_MOVE2(STOCKPILE), + EC_MOVE2(ACID), + EC_WORD_WATER, + EC_WORD_TORRENT, + EC_WORD_SMARTNESS, + EC_WORD_AWESOME, + EC_WORD_SMART, + EC_WORD_BYE_BYE, + EC_WORD_CONFUSED, + EC_WORD_OPPOSITE, + EC_WORD_ENJOYS, + EC_WORD_WAIT, + EC_WORD_DONE, + EC_WORD_BAD, + EC_WORD_ADORE, + EC_WORD_HEAR, + EC_WORD_LACKING, + EC_WORD_SHOULD, + EC_WORD_HARD, + EC_WORD_ENJOY, + EC_WORD_EAT, + EC_WORD_DISASTER, + EC_MOVE(FLATTER), + EC_WORD_ADULT, + EC_MOVE(AIR_CUTTER), + EC_MOVE2(AERIAL_ACE), + EC_MOVE(SKY_ATTACK), + EC_MOVE(AEROBLAST), + EC_POKEMON_NATIONAL(AERODACTYL), + EC_WORD_DOCILE, + EC_WORD_PRETTY, + EC_WORD_I, + EC_MOVE(SHARPEN), + EC_POKEMON(AGGRON), + EC_MOVE(AGILITY), + EC_WORD_A_LOT, + EC_WORD_HAH, + EC_WORD_AHAHA, + EC_WORD_HAHAHA, + EC_WORD_GWAHAHAHA, + EC_WORD_WAHAHAHA, + EC_WORD_DASH_DASH_DASH, + EC_WORD_OI_OI_OI, + EC_WORD_HIYAH, + EC_WORD_RECOMMEND, + EC_POKEMON_NATIONAL(AIPOM), + EC_WORD_SWARM, + EC_WORD_SHOCKED, + EC_WORD_BLAZE, + EC_WORD_ANY, + EC_MOVE2(STEEL_WING), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(ALAKAZAM), + EC_POKEMON_NATIONAL(ALAKAZAM), + EC_WORD_TOTALLY, + EC_WORD_MODE, + EC_WORD_SOMEHOW, + EC_WORD_IT_S, + EC_WORD_LADY, + EC_WORD_TRAINER, + EC_WORD_WILD, + EC_POKEMON(ALTARIA), + EC_WORD_NATURAL_CURE, + EC_WORD_EVERY, + EC_WORD_THIS, + EC_WORD_ALT_COLOR, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_WORD_HOT, + EC_MOVE2(HELPING_HAND), + EC_WORD_FRIEND, + EC_WORD_WHOSE, + EC_WORD_WE_RE, + EC_WORD_ALLY, + EC_WORD_ELSE, + EC_MOVE2(AMNESIA), + EC_WORD_TO_US, + EC_POKEMON_NATIONAL(AMPHAROS), + EC_WORD_ALSO, + EC_WORD_MORE, + EC_WORD_ALLOW, + EC_WORD_SLIDE, + EC_WORD_IGNORANT, + EC_WORD_EATS, + EC_WORD_WENT, + EC_WORD_BRAG, + EC_WORD_GOES, + EC_WORD_FINISH, + EC_POKEMON(ANORITH), + EC_WORD_STICKY_HOLD, + EC_WORD_CLOUD_NINE, + EC_WORD_SOUNDPROOF, + EC_POKEMON_NATIONAL(ARBOK), + EC_POKEMON_NATIONAL(ARCANINE), + EC_WORD_RANK, + EC_WORD_SILVER, + EC_POKEMON_NATIONAL(ARIADOS), + EC_POKEMON(ARMALDO), + EC_WORD_SOME, + EC_MOVE(AROMATHERAPY), + EC_POKEMON(ARON), + EC_WORD_GO, + EC_WORD_ARRGH, + EC_POKEMON_NATIONAL(ARTICUNO), + EC_WORD_LISTENING, + EC_WORD_KINDERGARTEN, + EC_MOVE2(ASSIST), + EC_WORD_MC, + EC_WORD_WATER_ABSORB, + EC_MOVE(ABSORB), + EC_WORD_VOLT_ABSORB, + EC_MOVE(TORMENT), + EC_WORD_ATTACK, + EC_MOVE2(WING_ATTACK), + EC_MOVE2(BARRAGE), + EC_MOVE2(QUICK_ATTACK), + EC_MOVE2(ATTRACT), + EC_WORD_SHAKE, + EC_WORD_HUMPH, + EC_WORD_CLASS, + EC_MOVE(SELF_DESTRUCT), + EC_WORD_FALL, + EC_WORD_GO_AHEAD, + EC_WORD_MEETS, + EC_WORD_LIKELY_TO, + EC_WORD_SOMETIME, + EC_WORD_SHALLOW, + EC_WORD_WHY, + EC_WORD_ADVENTURE, + EC_MOVE2(WRAP), + EC_MOVE2(TACKLE), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(AZUMARILL), + EC_POKEMON_NATIONAL(AZUMARILL), + EC_POKEMON(AZURILL), +}; + +const u16 gEasyChatWordsByLetter_B[] = { + EC_WORD_BABY, + EC_WORD_BERRY, + EC_MOVE2(GLARE), + EC_WORD_BATH, + EC_POKEMON(BAGON), + EC_WORD_DANCE, + EC_POKEMON(BALTOY), + EC_WORD_GIRL, + EC_WORD_CHILDREN, + EC_WORD_KID, + EC_POKEMON(BANETTE), + EC_MOVE(UPROAR), + EC_MOVE(SKILL_SWAP), + EC_POKEMON(BARBOACH), + EC_MOVE2(BARRIER), + EC_WORD_SECRET_BASE, + EC_WORD_SENSE, + EC_WORD_TAKE_THAT, + EC_WORD_GIVE_ME, + EC_POKEMON_NATIONAL(BAYLEEF), + EC_POKEMON(BEAUTIFLY), + EC_MOVE2(PECK), + EC_POKEMON_NATIONAL(BEEDRILL), + EC_WORD_WELL_THEN, + EC_POKEMON(BELDUM), + EC_WORD_SILKY, + EC_WORD_THIRSTY, + EC_WORD_BEAUTY, + EC_WORD_LOLLING, + EC_WORD_BEAUTIFUL, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(BELLOSSOM), + EC_POKEMON_NATIONAL(BELLOSSOM), + EC_POKEMON_NATIONAL(BELLSPROUT), + EC_WORD_THOSE_ARE, + EC_WORD_APPRECIATE, + EC_WORD_FORGIVE, + EC_WORD_BIKE, + EC_POKEMON_NATIONAL(BLASTOISE), + EC_POKEMON(BLAZIKEN), + EC_POKEMON_NATIONAL(BLISSEY), + EC_MOVE2(BLOCK), + EC_MOVE2(ROAR), + EC_MOVE(BUBBLE), + EC_MOVE2(BUBBLE_BEAM), + EC_WORD_BEING, + EC_WORD_NOISY, + EC_MOVE2(BLIZZARD), + EC_MOVE2(POUND), + EC_MOVE(HEADBUTT), + EC_MOVE2(EMBER), + EC_MOVE(BRICK_BREAK), + EC_POKEMON(BRELOOM), + EC_MOVE2(FAKE_OUT), + EC_WORD_RECEIVED, + EC_WORD_DARK, + EC_POKEMON_NATIONAL(BULBASAUR), + EC_MOVE(SWAGGER), + EC_WORD_HAS, + EC_WORD_EXCESS, + EC_WORD_HI, + EC_WORD_APPROVED, + EC_MOVE2(MILK_DRINK), + EC_WORD_GOOD, + EC_POKEMON_NATIONAL(BUTTERFREE), +}; + +const u16 gEasyChatWordsByLetter_C[] = { + EC_POKEMON(CACNEA), + EC_POKEMON(CACTURNE), + EC_MOVE2(ROCK_BLAST), + EC_MOVE2(BLAZE_KICK), + EC_MOVE2(HI_JUMP_KICK), + EC_WORD_BALL, + EC_MOVE2(ROLLING_KICK), + EC_MOVE2(JUMP_KICK), + EC_MOVE2(CALM_MIND), + EC_WORD_COLOR_CHANGE, + EC_POKEMON(CAMERUPT), + EC_WORD_WALK, + EC_WORD_HERO, + EC_WORD_HEROINE, + EC_MOVE2(CAMOUFLAGE), + EC_WORD_DIET, + EC_MOVE(SING), + EC_WORD_SONGS, + EC_WORD_BANG, + EC_WORD_SHREDDED, + EC_WORD_INCREASING, + EC_WORD_LEADERS, + EC_WORD_AGREE, + EC_WORD_LEADER, + EC_MOVE2(SKULL_BASH), + EC_WORD_ROUGH_SKIN, + EC_POKEMON(CARVANHA), + EC_WORD_HOME, + EC_MOVE2(WATERFALL), + EC_POKEMON(CASCOON), + EC_POKEMON(CASTFORM), + EC_POKEMON_NATIONAL(CATERPIE), + EC_WORD_DECIDED, + EC_WORD_I_WAS, + EC_POKEMON_NATIONAL(CELEBI), + EC_WORD_COMMEMORATE, + EC_MOVE(FOCUS_PUNCH), + EC_WORD_CENTER, + EC_POKEMON_NATIONAL(CHANSEY), + EC_POKEMON_NATIONAL(CHARIZARD), + EC_POKEMON_NATIONAL(CHARMANDER), + EC_POKEMON_NATIONAL(CHARMELEON), + EC_WORD_CHAT, + EC_WORD_MISS, + EC_WORD_YEAH_YEAH, + EC_WORD_YOU, + EC_WORD_WERE, + EC_WORD_IMPOSSIBLE, + EC_WORD_BESIDE, + EC_WORD_PLAY, + EC_WORD_THESE_WERE, + EC_WORD_DISLIKES, + EC_WORD_TRY, + EC_WORD_UGLY, + EC_WORD_ANGRY, + EC_WORD_YOU_RE, + EC_WORD_WONDER, + EC_WORD_WORRY, + EC_WORD_RELEASE, + EC_WORD_RUNS, + EC_WORD_SLEEP, + EC_WORD_DRINKS, + EC_WORD_BELIEVE, + EC_WORD_SLEPT, + EC_WORD_THROW, + EC_WORD_APOLOGIZE, + EC_POKEMON_NATIONAL(CHIKORITA), + EC_POKEMON(CHIMECHO), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(CHINCHOU), + EC_POKEMON_NATIONAL(CHINCHOU), + EC_WORD_LUKEWARM, + EC_WORD_OK_QUES, + EC_WORD_WELCOME, + EC_WORD_MOVIE, + EC_MOVE(KINESIS), + EC_WORD_COUPLE, + EC_WORD_MEET_YOU, + EC_WORD_GOOD_BYE, + EC_POKEMON(CLAMPERL), + EC_WORD_COOLNESS, + EC_POKEMON(CLAYDOL), + EC_POKEMON_NATIONAL(CLEFABLE), + EC_POKEMON_NATIONAL(CLEFAIRY), + EC_POKEMON_NATIONAL(CLEFFA), + EC_WORD_CHLOROPHYLL, + EC_POKEMON_NATIONAL(CLOYSTER), + EC_WORD_HAPPILY, + EC_WORD_LOVEY_DOVEY, + EC_MOVE(IRON_TAIL), + EC_MOVE2(TAIL_GLOW), + EC_WORD_AROUND, + EC_WORD_BUG, + EC_WORD_COLLECTION, + EC_WORD_COLOR, + EC_MOVE(THRASH), + EC_MOVE(LOW_KICK), + EC_MOVE(TAIL_WHIP), + EC_MOVE2(MUD_SHOT), + EC_MOVE(KARATE_CHOP), + EC_POKEMON(COMBUSKEN), + EC_WORD_HOW, + EC_WORD_THEY, + EC_WORD_HOW_DO, + EC_MOVE2(COMET_PUNCH), + EC_MOVE(SWIFT), + EC_WORD_HEY_THERE, + EC_WORD_WE_VE, + EC_WORD_PARTNER, + EC_WORD_CHORES, + EC_WORD_CONGRATS, + EC_WORD_LAY, + EC_WORD_BUSY, + EC_WORD_YOUR, + EC_WORD_MATCH_UP, + EC_WORD_TWIRLING, + EC_MOVE2(CONFUSION), + EC_WORD_SPIRALING, + EC_WORD_KNOW, + EC_WORD_HIS, + EC_MOVE(COUNTER), + EC_WORD_UNION, + EC_WORD_VERSUS, + EC_MOVE(REVERSAL), + EC_MOVE2(CONVERSION), + EC_MOVE2(CONVERSION_2), + EC_WORD_I_VE, + EC_WORD_RAIN_DISH, + EC_POKEMON(CORPHISH), + EC_WORD_CLEAR_BODY, + EC_WORD_FLAME_BODY, + EC_MOVE2(BODY_SLAM), + EC_WORD_FESTIVAL, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(CORSOLA), + EC_POKEMON_NATIONAL(CORSOLA), + EC_WORD_NEED, + EC_WORD_THING, + EC_WORD_THINGS, + EC_MOVE(COSMIC_POWER), + EC_MOVE2(COTTON_SPORE), + EC_MOVE2(SOFT_BOILED), + EC_POKEMON(CRADILY), + EC_POKEMON(CRAWDAUNT), + EC_WORD_FULL, + EC_WORD_WEAKENED, + EC_MOVE(GROWTH), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(CROBAT), + EC_POKEMON_NATIONAL(CROBAT), + EC_POKEMON_NATIONAL(CROCONAW), + EC_WORD_WANDERING, + EC_WORD_RICKETY, + EC_POKEMON_NATIONAL(CUBONE), + EC_WORD_GOURMET, + EC_WORD_SHE_WAS, + EC_WORD_SHE, + EC_WORD_OTHER, + EC_WORD_DISAPPOINTED, + EC_WORD_THEY_VE, + EC_POKEMON_NATIONAL(CYNDAQUIL), +}; + +const u16 gEasyChatWordsByLetter_D[] = { + EC_WORD_FROM, + EC_WORD_TO_THEM, + EC_WORD_HE_S, + EC_WORD_THEY_WERE, + EC_WORD_TERRIBLE, + EC_MOVE2(FEATHER_DANCE), + EC_MOVE2(SWORDS_DANCE), + EC_WORD_KTHX_BYE, + EC_WORD_BOARD, + EC_WORD_FRONT, + EC_WORD_LOWS, + EC_WORD_WEAK, + EC_WORD_EASY, + EC_WORD_REALLY, + EC_WORD_HOWEVER, + EC_WORD_NOT_VERY, + EC_POKEMON(DELCATTY), + EC_WORD_TO_WHOM, + EC_POKEMON_NATIONAL(DELIBIRD), + EC_WORD_MOOD, + EC_WORD_PROBABLY, + EC_WORD_SERIOUSLY, + EC_WORD_DISAPPOINT, + EC_MOVE(LOVELY_KISS), + EC_WORD_GUTS, + EC_WORD_OUTSIDE, + EC_POKEMON(DEOXYS), + EC_MOVE2(WISH), + EC_MOVE2(DESTINY_BOND), + EC_WORD_RIGHT, + EC_WORD_SHOW, + EC_WORD_OVERDO, + EC_WORD_PRAISE, + EC_WORD_SEEK, + EC_POKEMON_NATIONAL(DEWGONG), + EC_WORD_LISTEN, + EC_WORD_CONVERSATION, + EC_WORD_WAY, + EC_WORD_COOL, + EC_WORD_WE, + EC_WORD_REAR, + EC_WORD_GUARD, + EC_WORD_DAYTIME, + EC_POKEMON_NATIONAL(DIGLETT), + EC_MOVE2(DYNAMIC_PUNCH), + EC_WORD_DIRECT, + EC_WORD_DESTINY, + EC_WORD_DESIGN, + EC_WORD_MOMENTUM, + EC_MOVE(SPITE), + EC_POKEMON_NATIONAL(DITTO), + EC_WORD_ENTERTAINING, + EC_WORD_AMUSING, + EC_MOVE2(FUTURE_SIGHT), + EC_WORD_LOOKS, + EC_MOVE2(WATER_SPORT), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(DODRIO), + EC_POKEMON_NATIONAL(DODRIO), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(DODUO), + EC_POKEMON_NATIONAL(DODUO), + EC_MOVE2(SWEET_KISS), + EC_WORD_SWEETS, + EC_WORD_TOMORROW, + EC_WORD_SUNDAY, + EC_WORD_STAY_AT_HOME, + EC_WORD_WOMAN, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(DONPHAN), + EC_POKEMON_NATIONAL(DONPHAN), + EC_WORD_LATER, + EC_MOVE(DOUBLE_SLAP), + EC_MOVE2(TWINEEDLE), + EC_MOVE2(DOUBLE_KICK), + EC_MOVE(DOUBLE_TEAM), + EC_WORD_NEARLY, + EC_WORD_NAP, + EC_WORD_EVEN_SO, + EC_WORD_TAKE, + EC_WORD_SEES, + EC_WORD_OWN, + EC_MOVE2(DRAGON_CLAW), + EC_WORD_DRAGON, + EC_MOVE2(DRAGON_DANCE), + EC_POKEMON_NATIONAL(DRAGONAIR), + EC_POKEMON_NATIONAL(DRAGONITE), + EC_MOVE2(DRAGON_BREATH), + EC_POKEMON_NATIONAL(DRATINI), + EC_POKEMON_NATIONAL(DROWZEE), + EC_WORD_FIGHT, + EC_POKEMON_NATIONAL(DUGTRIO), + EC_POKEMON_NATIONAL(DUNSPARCE), + EC_POKEMON(DUSCLOPS), + EC_POKEMON(DUSKULL), + EC_POKEMON(DUSTOX), +}; + +const u16 gEasyChatWordsByLetter_E[] = { + EC_WORD_AND, + EC_WORD_IS, + EC_WORD_GOING, + EC_WORD_LESS, + EC_WORD_EXCELLENT, + EC_WORD_UPSIDE_DOWN, + EC_WORD_BORED, + EC_WORD_SECRET, + EC_WORD_HERE_I_COME, + EC_WORD_HERE_IT_IS, + EC_WORD_HERE_GOES, + EC_POKEMON_NATIONAL(EEVEE), + EC_WORD_GREAT, + EC_WORD_LATE, + EC_WORD_CLOSE, + EC_WORD_HEH, + EC_WORD_EH_QUES, + EC_WORD_HEHE, + EC_WORD_EHEHE, + EC_WORD_HEHEHE, + EC_WORD_WHOAH, + EC_WORD_HEY_QUES, + EC_WORD_OI, + EC_WORD_YAHOO, + EC_WORD_PREPOSTEROUS, + EC_POKEMON_NATIONAL(EKANS), + EC_POKEMON_NATIONAL(ELECTABUZZ), + EC_POKEMON(ELECTRIKE), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(ELECTRODE), + EC_POKEMON_NATIONAL(ELECTRODE), + EC_POKEMON_NATIONAL(ELEKID), + EC_WORD_ELECTRIC, + EC_WORD_RENTAL, + EC_WORD_ENCYCLOPEDIA, + EC_POKEMON_NATIONAL(ENTEI), + EC_WORD_CARES, + EC_WORD_GRASS, + EC_WORD_OVERGROW, + EC_MOVE2(ERUPTION), + EC_WORD_DROOLING, + EC_WORD_USELESS, + EC_MOVE2(IMPRISON), + EC_WORD_VIEWING, + EC_WORD_APPEAL, + EC_POKEMON_NATIONAL(ESPEON), + EC_MOVE2(EXPLOSION), + EC_WORD_CONCEDE, + EC_WORD_SUMMER, + EC_WORD_AGE, + EC_WORD_EVENTS, + EC_WORD_EVENT, + EC_WORD_EVOLUTION, + EC_WORD_EVOLVE, + EC_WORD_AIYEEH, + EC_POKEMON_NATIONAL(EXEGGCUTE), + EC_POKEMON_NATIONAL(EXEGGUTOR), + EC_POKEMON(EXPLOUD), + EC_MOVE(EXTREME_SPEED), + EC_MOVE(EXTRASENSORY), +}; + +const u16 gEasyChatWordsByLetter_F[] = { + EC_WORD_PLAYED, + EC_WORD_PLAYS, + EC_MOVE(FACADE), + EC_WORD_GIVE, + EC_WORD_GIVES, + EC_WORD_DISAPPOINTS, + EC_WORD_WHO_WAS, + EC_MOVE2(ZAP_CANNON), + EC_MOVE(FAKE_TEARS), + EC_MOVE2(FALSE_SWIPE), + EC_WORD_FAMILY, + EC_MOVE2(MUD_SPORT), + EC_MOVE2(MUDDY_WATER), + EC_MOVE2(SLUDGE), + EC_MOVE2(SLUDGE_BOMB), + EC_MOVE2(MUD_SLAP), + EC_WORD_WALKING, + EC_WORD_THICK, + EC_WORD_SLIMY, + EC_WORD_SMOOTH, + EC_WORD_EXCITING, + EC_WORD_MAKE, + EC_WORD_BLEND, + EC_POKEMON_NATIONAL(FARFETCHD), + EC_WORD_THEIR, + EC_MOVE(CHARM), + EC_WORD_COLLECT, + EC_WORD_EXCUSE_ME, + EC_WORD_I_CHOOSE_YOU, + EC_WORD_SAYS, + EC_WORD_THANK_YOU, + EC_POKEMON_NATIONAL(FEAROW), + EC_POKEMON(FEEBAS), + EC_WORD_HAPPY, + EC_WORD_EXCITE, + EC_WORD_HAPPINESS, + EC_MOVE2(LEAF_BLADE), + EC_WORD_EXPENSIVE, + EC_WORD_CORRECT, + EC_WORD_SMALL, + EC_POKEMON_NATIONAL(FERALIGATR), + EC_MOVE2(METAL_CLAW), + EC_MOVE2(IRON_DEFENSE), + EC_MOVE(METAL_SOUND), + EC_WORD_PARTY, + EC_WORD_FLAME, + EC_WORD_DAUGHTER, + EC_WORD_SON, + EC_WORD_CARDS, + EC_WORD_FINAL, + EC_WORD_CURRENT, + EC_WORD_END, + EC_MOVE2(FAINT_ATTACK), + EC_WORD_RIBBON, + EC_WORD_FLOWERS, + EC_POKEMON_NATIONAL(FLAAFFY), + EC_MOVE(FLAIL), + EC_POKEMON_NATIONAL(FLAREON), + EC_MOVE2(FLASH), + EC_WORD_LOSER, + EC_POKEMON(FLYGON), + EC_MOVE(FOCUS_ENERGY), + EC_WORD_LEAF, + EC_MOVE2(MAGICAL_LEAF), + EC_MOVE2(RAZOR_LEAF), + EC_POKEMON_NATIONAL(FORRETRESS), + EC_WORD_NATURALLY, + EC_WORD_STRONG, + EC_WORD_TOO_STRONG, + EC_MOVE(STRENGTH), + EC_WORD_COME_ON, + EC_MOVE(ANCIENT_POWER), + EC_WORD_PURE_POWER, + EC_MOVE2(SECRET_POWER), + EC_MOVE2(MIST_BALL), + EC_MOVE(DIG), + EC_WORD_CAMERA, + EC_MOVE(ROCK_SLIDE), + EC_WORD_TREASURE, + EC_WORD_SIBLINGS, + EC_WORD_BROTHER, + EC_MOVE2(VINE_WHIP), + EC_MOVE2(FRUSTRATION), + EC_WORD_FUFUFU, + EC_WORD_ESCAPE, + EC_WORD_RUN_AWAY, + EC_MOVE(THUNDERBOLT), + EC_MOVE2(LEER), + EC_WORD_COMICS, + EC_WORD_WHITE_SMOKE, + EC_WORD_FLASH_FIRE, + EC_WORD_FIRE, + EC_MOVE2(FIRE_BLAST), + EC_WORD_INNER_FOCUS, + EC_MOVE(WILL_O_WISP), + EC_MOVE2(FIRE_PUNCH), + EC_WORD_INSIDE, + EC_MOVE2(FURY_ATTACK), + EC_POKEMON_NATIONAL(FURRET), + EC_MOVE2(THIEF), +}; + +const u16 gEasyChatWordsByLetter_G[] = { + EC_WORD_HIP_AND, + EC_WORD_CONTEST, + EC_POKEMON(GARDEVOIR), + EC_POKEMON_NATIONAL(GASTLY), + EC_MOVE2(ICICLE_SPEAR), + EC_MOVE2(ICE_PUNCH), + EC_MOVE2(ICE_BEAM), + EC_POKEMON_NATIONAL(GENGAR), + EC_WORD_PARENT, + EC_WORD_MEET, + EC_WORD_GO_HOME, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(GEODUDE), + EC_POKEMON_NATIONAL(GEODUDE), + EC_WORD_ICE, + EC_MOVE2(GUILLOTINE), + EC_WORD_AWFULLY, + EC_WORD_WIMPY, + EC_WORD_WOBBLY, + EC_MOVE(GIGA_DRAIN), + EC_WORD_GAME, + EC_WORD_TOYS, + EC_WORD_CHILD_S_PLAY, + EC_WORD_TRENDY, + EC_MOVE2(ROLE_PLAY), + EC_WORD_JOY, + EC_WORD_DAYS, + EC_WORD_DAY, + EC_MOVE2(SUNNY_DAY), + EC_MOVE2(PAY_DAY), + EC_WORD_THURSDAY, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(GIRAFARIG), + EC_POKEMON_NATIONAL(GIRAFARIG), + EC_WORD_DOWN, + EC_WORD_JUDGE, + EC_POKEMON(GLALIE), + EC_WORD_HAVEN_T, + EC_POKEMON_NATIONAL(GLIGAR), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(GLOOM), + EC_POKEMON_NATIONAL(GLOOM), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(GOLBAT), + EC_POKEMON_NATIONAL(GOLBAT), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(GOLDEEN), + EC_POKEMON_NATIONAL(GOLDEEN), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(GOLDUCK), + EC_POKEMON_NATIONAL(GOLDUCK), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(GOLEM), + EC_POKEMON_NATIONAL(GOLEM), + EC_POKEMON(GOREBYSS), + EC_WORD_GRAAAH, + EC_MOVE2(SCRATCH), + EC_POKEMON_NATIONAL(GRANBULL), + EC_WORD_THIN, + EC_WORD_BREAK, + EC_MOVE(HAIL), + EC_MOVE2(BULK_UP), + EC_MOVE2(HYPER_VOICE), + EC_WORD_THICK_FAT, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(GRAVELER), + EC_POKEMON_NATIONAL(GRAVELER), + EC_WORD_CUTENESS, + EC_WORD_THANKS, + EC_WORD_VORACIOUS, + EC_WORD_CUTE, + EC_MOVE2(HOWL), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(GRIMER), + EC_POKEMON_NATIONAL(GRIMER), + EC_WORD_TOUGHNESS, + EC_WORD_SCATTER, + EC_WORD_TOUGH, + EC_POKEMON(GROUDON), + EC_POKEMON(GROVYLE), + EC_POKEMON_NATIONAL(GROWLITHE), + EC_WORD_WROOOAAR_EXCL, + EC_POKEMON(GRUMPIG), + EC_WORD_GROUP, + EC_WORD_GWAH, + EC_POKEMON(GULPIN), + EC_WORD_SHELL_ARMOR, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(GYARADOS), + EC_POKEMON_NATIONAL(GYARADOS), +}; + +const u16 gEasyChatWordsByLetter_H[] = { + EC_WORD_HAVE, + EC_WORD_WILL, + EC_WORD_GUTSY, + EC_WORD_WOULD, + EC_POKEMON(HARIYAMA), + EC_POKEMON_NATIONAL(HAUNTER), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(HERACROSS), + EC_POKEMON_NATIONAL(HERACROSS), + EC_POKEMON_NATIONAL(HITMONCHAN), + EC_POKEMON_NATIONAL(HITMONLEE), + EC_POKEMON_NATIONAL(HITMONTOP), + EC_WORD_HASSLE, + EC_WORD_IS_IT_QUES, + EC_WORD_HOBBY, + EC_WORD_AREN_T, + EC_POKEMON_NATIONAL(HO_OH), + EC_POKEMON_NATIONAL(HOOTHOOT), + EC_POKEMON_NATIONAL(HOPPIP), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(HORSEA), + EC_POKEMON_NATIONAL(HORSEA), + EC_POKEMON_NATIONAL(HOUNDOOM), + EC_POKEMON_NATIONAL(HOUNDOUR), + EC_POKEMON(HUNTAIL), + EC_POKEMON_NATIONAL(HYPNO), +}; + +const u16 gEasyChatWordsByLetter_I[] = { + EC_WORD_ALL, + EC_WORD_IDOL, + EC_MOVE2(HYDRO_CANNON), + EC_MOVE2(HYDRO_PUMP), + EC_MOVE2(WATER_PULSE), + EC_WORD_WATER_VEIL, + EC_WORD_YESTERDAY, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(IGGLYBUFF), + EC_POKEMON_NATIONAL(IGGLYBUFF), + EC_WORD_IT, + EC_POKEMON(ILLUMISE), + EC_WORD_KIND, + EC_WORD_WELL, + EC_WORD_IMMUNITY, + EC_WORD_IMPORTANT, + EC_WORD_HEARS, + EC_WORD_THINK, + EC_WORD_TOO_LATE, + EC_WORD_CUTE_CHARM, + EC_MOVE2(BLAST_BURN), + EC_WORD_MATCH, + EC_MOVE2(HORN_ATTACK), + EC_WORD_INCREDIBLE, + EC_WORD_UNBELIEVABLE, + EC_WORD_DOWNCAST, + EC_MOVE(CROSS_CHOP), + EC_MOVE(NIGHTMARE), + EC_WORD_OBLIVIOUS, + EC_MOVE2(DETECT), + EC_WORD_PUSHOVER, + EC_WORD_WHEN_I_WIN, + EC_WORD_ALONE, + EC_WORD_RPG, + EC_WORD_INFORMATION, + EC_WORD_ALMOST, + EC_MOVE(DISABLE), + EC_WORD_START, + EC_WORD_UPBEAT, + EC_WORD_OLDEN, + EC_WORD_TEACHER, + EC_MOVE(PURSUIT), + EC_WORD_COMPOUNDEYES, + EC_WORD_ME, + EC_WORD_INSOMNIA, + EC_MOVE2(SWALLOW), + EC_MOVE2(HIDDEN_POWER), + EC_WORD_WINTER, + EC_WORD_INVINCIBLE, + EC_WORD_BATTLE, + EC_WORD_ISN_T_IT_QUES, + EC_WORD_YOURS, + EC_WORD_HYPER, + EC_MOVE2(HYPER_BEAM), + EC_WORD_HYPER_CUTTER, + EC_MOVE2(HYPER_FANG), + EC_MOVE(HYPNOSIS), + EC_MOVE(RAGE), + EC_MOVE2(DRAGON_RAGE), + EC_POKEMON_NATIONAL(IVYSAUR), +}; + +const u16 gEasyChatWordsByLetter_J[] = { + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(JIGGLYPUFF), + EC_POKEMON_NATIONAL(JIGGLYPUFF), + EC_POKEMON(JIRACHI), + EC_POKEMON_NATIONAL(JOLTEON), + EC_POKEMON_NATIONAL(JUMPLUFF), + EC_POKEMON_NATIONAL(JYNX), +}; + +const u16 gEasyChatWordsByLetter_K[] = { + EC_POKEMON_NATIONAL(KABUTO), + EC_POKEMON_NATIONAL(KABUTOPS), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(KADABRA), + EC_POKEMON_NATIONAL(KADABRA), + EC_POKEMON_NATIONAL(KAKUNA), + EC_POKEMON_NATIONAL(KANGASKHAN), + EC_POKEMON(KECLEON), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(KINGDRA), + EC_POKEMON_NATIONAL(KINGDRA), + EC_POKEMON_NATIONAL(KINGLER), + EC_POKEMON(KIRLIA), + EC_WORD_KNOCKOUT, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(KOFFING), + EC_POKEMON_NATIONAL(KOFFING), + EC_POKEMON_NATIONAL(KRABBY), + EC_POKEMON(KYOGRE), +}; + +const u16 gEasyChatWordsByLetter_L[] = { + EC_WORD_FOR, + EC_WORD_WEREN_T, + EC_MOVE(SLASH), + EC_POKEMON(LAIRON), + EC_WORD_LALALA, + EC_MOVE(FLAMETHROWER), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(LANTURN), + EC_POKEMON_NATIONAL(LANTURN), + EC_POKEMON_NATIONAL(LAPRAS), + EC_POKEMON_NATIONAL(LARVITAR), + EC_POKEMON(LATIAS), + EC_POKEMON(LATIOS), + EC_WORD_CHANNEL, + EC_WORD_SERVICE, + EC_WORD_AWFUL, + EC_WORD_WORK, + EC_WORD_ABOUT, + EC_MOVE(LICK), + EC_POKEMON_NATIONAL(LEDIAN), + EC_POKEMON_NATIONAL(LEDYBA), + EC_WORD_BEEN, + EC_MOVE(BIND), + EC_WORD_BOOK, + EC_WORD_SERENE_GRACE, + EC_MOVE(MIND_READER), + EC_WORD_THOSE, + EC_WORD_LETTER, + EC_WORD_LEVITATE, + EC_WORD_LESSONS, + EC_WORD_MAYBE, + EC_WORD_JOKING, + EC_POKEMON_NATIONAL(LICKITUNG), + EC_POKEMON(LILEEP), + EC_MOVE(CONSTRICT), + EC_WORD_LINK, + EC_POKEMON(LINOONE), + EC_WORD_LEVEL, + EC_WORD_WASN_T, + EC_MOVE2(LOCK_ON), + EC_MOVE2(VOLT_TACKLE), + EC_POKEMON(LOMBRE), + EC_WORD_FAR, + EC_WORD_CAN, + EC_POKEMON(LOTAD), + EC_WORD_FIGHTING, + EC_WORD_DECIDE, + EC_WORD_TEACH, + EC_WORD_HEARING, + EC_WORD_BATTLE_ARMOR, + EC_WORD_ANGERS, + EC_WORD_TEACHES, + EC_WORD_FIGHTS, + EC_WORD_WAKE_UP, + EC_WORD_WAKES_UP, + EC_WORD_SAID, + EC_POKEMON(LOUDRED), + EC_WORD_LOSING, + EC_MOVE2(MOONLIGHT), + EC_POKEMON(LUDICOLO), + EC_POKEMON_NATIONAL(LUGIA), + EC_WORD_ISN_T, + EC_POKEMON(LUNATONE), + EC_WORD_MONDAY, + EC_WORD_SOMEONE, + EC_POKEMON(LUVDISC), +}; + +const u16 gEasyChatWordsByLetter_M[] = { + EC_WORD_BUT, + EC_WORD_MACHINE, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(MACHAMP), + EC_POKEMON_NATIONAL(MACHAMP), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(MACHOKE), + EC_POKEMON_NATIONAL(MACHOKE), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(MACHOP), + EC_POKEMON_NATIONAL(MACHOP), + EC_WORD_HUGE_POWER, + EC_WORD_POPULAR, + EC_WORD_STORE, + EC_POKEMON_NATIONAL(MAGBY), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(MAGCARGO), + EC_POKEMON_NATIONAL(MAGCARGO), + EC_WORD_WONDER_GUARD, + EC_MOVE(SACRED_FIRE), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(MAGIKARP), + EC_POKEMON_NATIONAL(MAGIKARP), + EC_MOVE2(MAGIC_COAT), + EC_POKEMON_NATIONAL(MAGMAR), + EC_WORD_MAGMA_ARMOR, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(MAGNEMITE), + EC_POKEMON_NATIONAL(MAGNEMITE), + EC_WORD_MAGNET_PULL, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(MAGNETON), + EC_POKEMON_NATIONAL(MAGNETON), + EC_MOVE2(MAGNITUDE), + EC_WORD_WOWEE, + EC_WORD_MUST_BE, + EC_POKEMON(MAKUHITA), + EC_MOVE(PAIN_SPLIT), + EC_WORD_THOSE_WERE, + EC_MOVE2(CURSE), + EC_MOVE(MEAN_LOOK), + EC_WORD_MOTHER, + EC_WORD_FEVER, + EC_WORD_1_HIT_KO_EXCL, + EC_POKEMON(MANECTRIC), + EC_WORD_AVANT_GARDE, + EC_WORD_MUCH_OBLIGED, + EC_WORD_MAGAZINE, + EC_MOVE2(DREAM_EATER), + EC_MOVE(SMELLING_SALT), + EC_POKEMON_NATIONAL(MANKEY), + EC_POKEMON_NATIONAL(MANTINE), + EC_POKEMON_NATIONAL(MAREEP), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(MARILL), + EC_POKEMON_NATIONAL(MARILL), + EC_POKEMON_NATIONAL(MAROWAK), + EC_WORD_SURRENDER, + EC_POKEMON(MARSHTOMP), + EC_WORD_TUESDAY, + EC_MOVE(CRABHAMMER), + EC_POKEMON(MASQUERAIN), + EC_WORD_MASTER, + EC_WORD_TALENT, + EC_WORD_MORNING, + EC_MOVE(MORNING_SUN), + EC_WORD_OLD, + EC_POKEMON(MAWILE), + EC_WORD_HEART, + EC_WORD_DON_T, + EC_POKEMON(MEDICHAM), + EC_MOVE2(MEDITATE), + EC_POKEMON(MEDITITE), + EC_WORD_MEGA, + EC_MOVE2(MEGA_KICK), + EC_MOVE2(MEGAHORN), + EC_POKEMON_NATIONAL(MEGANIUM), + EC_MOVE2(MEGA_PUNCH), + EC_MOVE2(MEGA_DRAIN), + EC_WORD_ABOVE, + EC_WORD_LIQUID_OOZE, + EC_MOVE(GRASS_WHISTLE), + EC_MOVE(MEMENTO), + EC_WORD_MINUS, + EC_WORD_OWN_TEMPO, + EC_WORD_THAT_S_IT_EXCL, + EC_POKEMON_NATIONAL(MEOWTH), + EC_WORD_ALL_RIGHT, + EC_WORD_WEDNESDAY, + EC_WORD_MONTH, + EC_WORD_MAIL, + EC_POKEMON(METAGROSS), + EC_WORD_NEW, + EC_POKEMON(METANG), + EC_POKEMON_NATIONAL(METAPOD), + EC_MOVE(METEOR_MASH), + EC_MOVE2(METRONOME), + EC_POKEMON_NATIONAL(MEW), + EC_POKEMON_NATIONAL(MEWTWO), + EC_WORD_WHOM, + EC_WORD_BETTER, + EC_WORD_BORING, + EC_WORD_CARE, + EC_WORD_EXCUSE, + EC_WORD_HUH_QUES, + EC_WORD_SORRY, + EC_WORD_FUNNY, + EC_WORD_LIKE, + EC_WORD_TOO, + EC_POKEMON(MIGHTYENA), + EC_MOVE(STRING_SHOT), + EC_POKEMON(MILOTIC), + EC_POKEMON_NATIONAL(MILTANK), + EC_WORD_HERS, + EC_MOVE2(MIMIC), + EC_MOVE2(MINIMIZE), + EC_POKEMON(MINUN), + EC_WORD_WITH, + EC_WORD_PARDON, + EC_WORD_GIDDY, + EC_POKEMON_NATIONAL(MISDREAVUS), + EC_WORD_SATISFIED, + EC_MOVE2(PIN_MISSILE), + EC_WORD_FAST, + EC_WORD_MMM, + EC_WORD_FASHION, + EC_WORD_PLANS, + EC_WORD_PATTERN, + EC_WORD_THIS_IS_IT_EXCL, + EC_WORD_VERY, + EC_POKEMON_NATIONAL(MOLTRES), + EC_WORD_WORLD, + EC_MOVE(BITE), + EC_WORD_MOVE, + EC_MOVE2(SEISMIC_TOSS), + EC_POKEMON_NATIONAL(MR_MIME), + EC_POKEMON(MUDKIP), + EC_WORD_MUFUFU, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(MUK), + EC_POKEMON_NATIONAL(MUK), + EC_MOVE(WHIRLPOOL), + EC_POKEMON_NATIONAL(MURKROW), + EC_MOVE(SMOKESCREEN), + EC_WORD_MUSIC, + EC_WORD_SHED_SKIN, +}; + +const u16 gEasyChatWordsByLetter_N[] = { + EC_WORD_NO_1, + EC_WORD_HIDDEN, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(NATU), + EC_POKEMON_NATIONAL(NATU), + EC_WORD_NATURE, + EC_WORD_NATURAL, + EC_WORD_UNAVOIDABLE, + EC_MOVE(NATURE_POWER), + EC_WORD_OVER, + EC_WORD_CASE, + EC_MOVE(MIST), + EC_WORD_FANTASTIC, + EC_WORD_DEPT_STORE, + EC_WORD_UNTIL, + EC_WORD_ALTHOUGH, + EC_WORD_TRULY, + EC_WORD_SOMETHING, + EC_WORD_INSTEAD, + EC_WORD_FINALLY, + EC_WORD_FOE, + EC_POKEMON_NATIONAL(NIDOKING), + EC_POKEMON_NATIONAL(NIDOQUEEN), + EC_POKEMON_NATIONAL(NIDORAN_F), + EC_POKEMON_NATIONAL(NIDORAN_M), + EC_POKEMON_NATIONAL(NIDORINA), + EC_POKEMON_NATIONAL(NIDORINO), + EC_WORD_WHEN, + EC_WORD_NO_MATCH, + EC_POKEMON(NINCADA), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(NINETALES), + EC_POKEMON_NATIONAL(NINETALES), + EC_POKEMON(NINJASK), + EC_WORD_CANCEL, + EC_WORD_NO, + EC_POKEMON_NATIONAL(NOCTOWL), + EC_WORD_WON_T, + EC_WORD_WANTS, + EC_WORD_NAME, + EC_WORD_AS_IF, + EC_WORD_MISHEARD, + EC_WORD_CAN_T_WIN, + EC_WORD_GRANDMOTHER, + EC_WORD_GRANDFATHER, + EC_WORD_BACK, + EC_WORD_NOPE, + EC_WORD_NORMAL, + EC_POKEMON(NOSEPASS), + EC_WORD_AT, + EC_WORD_BEFORE, + EC_WORD_AFTER, + EC_WORD_BELONGS_TO, + EC_WORD_NEWS, + EC_WORD_NIGHT, + EC_MOVE(HAZE), + EC_POKEMON(NUMEL), + EC_WORD_SWIFT_SWIM, + EC_POKEMON(NUZLEAF), +}; + +const u16 gEasyChatWordsByLetter_O[] = { + EC_WORD_FEELING, + EC_MOVE2(DOOM_DESIRE), + EC_MOVE(OCTAZOOKA), + EC_POKEMON_NATIONAL(OCTILLERY), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(ODDISH), + EC_POKEMON_NATIONAL(ODDISH), + EC_WORD_OFFENSIVE, + EC_WORD_TODAY, + EC_WORD_DAILY, + EC_WORD_OH, + EC_WORD_OH_QUES, + EC_WORD_OH_DEAR, + EC_WORD_LOL, + EC_WORD_AWW, + EC_WORD_WAAAH, + EC_WORD_UH_OH, + EC_WORD_HOHOHO, + EC_WORD_OH_YEAH, + EC_WORD_OKAY, + EC_MOVE(OUTRAGE), + EC_POKEMON_NATIONAL(OMANYTE), + EC_POKEMON_NATIONAL(OMASTAR), + EC_MOVE2(NIGHT_SHADE), + EC_MOVE2(HEAT_WAVE), + EC_MOVE2(SHOCK_WAVE), + EC_POKEMON_NATIONAL(ONIX), + EC_WORD_OOPS, + EC_WORD_NOW, + EC_WORD_GOLD, + EC_MOVE2(BONE_CLUB), + EC_MOVE2(BONEMERANG), + EC_MOVE2(BONE_RUSH), + EC_WORD_GET, + EC_WORD_HOLIDAY, +}; + +const u16 gEasyChatWordsByLetter_P[] = { + EC_WORD_ALLOWANCE, + EC_WORD_STAGE, + EC_MOVE(WEATHER_BALL), + EC_MOVE(ICE_BALL), + EC_MOVE(SHADOW_BALL), + EC_WORD_TEST, + EC_MOVE2(BELLY_DRUM), + EC_WORD_YOUNG, + EC_WORD_FATHER, + EC_WORD_LIGHTNINGROD, + EC_MOVE(STUN_SPORE), + EC_POKEMON_NATIONAL(PARAS), + EC_POKEMON_NATIONAL(PARASECT), + EC_MOVE2(LEECH_SEED), + EC_WORD_FRONTIER, + EC_WORD_WORD, + EC_WORD_COME_OVER, + EC_WORD_SMELL, + EC_WORD_FEAR, + EC_WORD_SCARY, + EC_MOVE(BIDE), + EC_WORD_KIDDING, + EC_WORD_PC, + EC_WORD_SHADOW_TAG, + EC_WORD_AM, + EC_POKEMON(PELIPPER), + EC_WORD_MARVEL_SCALE, + EC_WORD_PLUSH_DOLL, + EC_WORD_NITWIT, + EC_WORD_HIT, + EC_WORD_THE, + EC_WORD_SERIOUS, + EC_WORD_IF_I_LOSE, + EC_WORD_SMITE, + EC_WORD_GENIUS, + EC_WORD_ACCEPT, + EC_WORD_LOSE, + EC_WORD_GIVE_UP, + EC_WORD_PERFECTION, + EC_MOVE2(DRILL_PECK), + EC_MOVE2(HORN_DRILL), + EC_WORD_WHO_IS, + EC_WORD_FOREVER, + EC_POKEMON_NATIONAL(PERSIAN), + EC_WORD_LOST, + EC_WORD_PERSON, + EC_WORD_FISHING, + EC_MOVE2(STOMP), + EC_MOVE2(PETAL_DANCE), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(PHANPY), + EC_POKEMON_NATIONAL(PHANPY), + EC_WORD_NEVER, + EC_WORD_LIKES, + EC_WORD_UNDERSTANDS, + EC_WORD_GETS, + EC_WORD_UNDERSTAND, + EC_WORD_WANT, + EC_WORD_DARN, + EC_MOVE2(BEAT_UP), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(PICHU), + EC_POKEMON_NATIONAL(PICHU), + EC_POKEMON_NATIONAL(PIDGEOT), + EC_POKEMON_NATIONAL(PIDGEOTTO), + EC_POKEMON_NATIONAL(PIDGEY), + EC_MOVE2(SLACK_OFF), + EC_WORD_TRUANT, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(PIKACHU), + EC_POKEMON_NATIONAL(PIKACHU), + EC_POKEMON_NATIONAL(PILOSWINE), + EC_POKEMON_NATIONAL(PINECO), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(PINSIR), + EC_POKEMON_NATIONAL(PINSIR), + EC_MOVE(RAIN_DANCE), + EC_WORD_DRIZZLE, + EC_MOVE2(WATER_GUN), + EC_WORD_PLUS, + EC_WORD_RATHER, + EC_POKEMON(PLUSLE), + EC_WORD_A_TINY_BIT, + EC_WORD_POKEDEX, + EC_WORD_POKEBLOCK, + EC_WORD_POKEMON, + EC_WORD_POKENAV, + EC_WORD_PKRS, + EC_POKEMON_NATIONAL(POLITOED), + EC_POKEMON_NATIONAL(POLIWAG), + EC_POKEMON_NATIONAL(POLIWHIRL), + EC_POKEMON_NATIONAL(POLIWRATH), + EC_MOVE(POWDER_SNOW), + EC_WORD_SHIELD_DUST, + EC_POKEMON_NATIONAL(PONYTA), + EC_POKEMON(POOCHYENA), + EC_POKEMON_NATIONAL(PORYGON), + EC_POKEMON_NATIONAL(PORYGON2), + EC_WORD_STORY, + EC_WORD_PLEASE, + EC_WORD_LAVISH, + EC_WORD_MESSAGE, + EC_WORD_POWER, + EC_WORD_LISTENS, + EC_WORD_TRUST, + EC_WORD_FAINTED, + EC_WORD_THAT_WAS, + EC_WORD_CHOICE, + EC_WORD_INTIMIDATE, + EC_MOVE2(VICE_GRIP), + EC_WORD_GOTCHA, + EC_WORD_PRESSURE, + EC_WORD_SOON, + EC_MOVE2(FORESIGHT), + EC_WORD_FORECAST, + EC_WORD_EARLIER, + EC_WORD_SPRING, + EC_POKEMON_NATIONAL(PRIMEAPE), + EC_MOVE2(KNOCK_OFF), + EC_MOVE(SWEET_SCENT), + EC_WORD_PROMISE, + EC_WORD_PERFECT, + EC_WORD_ANOTHER, + EC_WORD_NEXT, + EC_MOVE2(PROTECT), + EC_MOVE2(TAUNT), + EC_MOVE(PSYCH_UP), + EC_MOVE(PSYCHIC), + EC_WORD_PSYCHIC, + EC_MOVE(PSYWAVE), + EC_MOVE(PSYBEAM), + EC_MOVE(PSYCHO_BOOST), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(PSYDUCK), + EC_POKEMON_NATIONAL(PSYDUCK), + EC_WORD_EEK, + EC_MOVE(SHADOW_PUNCH), + EC_MOVE2(MACH_PUNCH), + EC_MOVE2(NEEDLE_ARM), + EC_MOVE2(SPIKES), + EC_WORD_POINTS, + EC_WORD_CHANGE, + EC_WORD_LEARN, + EC_WORD_HIM, + EC_POKEMON_NATIONAL(PUPITAR), + EC_MOVE(SHEER_COLD), + EC_WORD_SHADY, +}; + +const u16 gEasyChatWordsByLetter_Q[] = { + EC_POKEMON_NATIONAL(QUAGSIRE), + EC_WORD_GIMME, + EC_WORD_BE, + EC_WORD_LIE, + EC_WORD_FOR_NOW, + EC_WORD_ENOUGH, + EC_WORD_ABSOLUTELY, + EC_WORD_THAT_S, + EC_WORD_WAS, + EC_WORD_OFF, + EC_WORD_ONCE, + EC_WORD_ANYWHERE, + EC_WORD_ON, + EC_WORD_UNDERSTOOD, + EC_POKEMON_NATIONAL(QUILAVA), + EC_POKEMON_NATIONAL(QWILFISH), +}; + +const u16 gEasyChatWordsByLetter_R[] = { + EC_WORD_ANGER, + EC_WORD_PICKUP, + EC_MOVE2(FRENZY_PLANT), + EC_MOVE2(INGRAIN), + EC_WORD_RADIO, + EC_MOVE(GUST), + EC_MOVE(HARDEN), + EC_WORD_DUDE, + EC_WORD_OUR, + EC_WORD_RIVAL, + EC_WORD_BOY, + EC_MOVE(AURORA_BEAM), + EC_MOVE2(TRICK), + EC_MOVE(SPIDER_WEB), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(RAICHU), + EC_POKEMON_NATIONAL(RAICHU), + EC_POKEMON_NATIONAL(RAIKOU), + EC_POKEMON(RALTS), + EC_MOVE(GRUDGE), + EC_POKEMON_NATIONAL(RAPIDASH), + EC_MOVE(RAPID_SPIN), + EC_WORD_REJECT, + EC_POKEMON_NATIONAL(RATICATE), + EC_POKEMON_NATIONAL(RATTATA), + EC_POKEMON(RAYQUAZA), + EC_WORD_RESUSCITATE, + EC_MOVE2(PRESENT), + EC_POKEMON(REGICE), + EC_POKEMON(REGIROCK), + EC_POKEMON(REGISTEEL), + EC_WORD_RULE, + EC_POKEMON(RELICANTH), + EC_POKEMON_NATIONAL(REMORAID), + EC_WORD_ROCK_SOLID, + EC_WORD_HUNGRY, + EC_MOVE(ENDURE), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(RHYDON), + EC_POKEMON_NATIONAL(RHYDON), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(RHYHORN), + EC_POKEMON_NATIONAL(RHYHORN), + EC_MOVE2(DEFENSE_CURL), + EC_MOVE2(RECYCLE), + EC_MOVE2(TAKE_DOWN), + EC_MOVE2(REFLECT), + EC_MOVE2(BOUNCE), + EC_MOVE(ENDEAVOR), + EC_MOVE2(REFRESH), + EC_MOVE(HEAL_BELL), + EC_WORD_AIR_LOCK, + EC_MOVE(ENCORE), + EC_MOVE2(REST), + EC_MOVE(RECOVER), + EC_WORD_ILLUMINATE, + EC_WORD_WHAT, + EC_WORD_DEEP, + EC_MOVE(WITHDRAW), + EC_MOVE(RETURN), + EC_WORD_ROCK, + EC_MOVE(ROCK_TOMB), + EC_WORD_ANIME, + EC_POKEMON(ROSELIA), + EC_WORD_RED, + EC_MOVE(ROLLOUT), + EC_WORD_RUBY, + EC_MOVE2(GROWL), + EC_MOVE(FLAME_WHEEL), + EC_MOVE(SNORE), +}; + +const u16 gEasyChatWordsByLetter_S[] = { + EC_WORD_WORKING, + EC_WORD_SATURDAY, + EC_WORD_SAND_STREAM, + EC_WORD_SAND_VEIL, + EC_MOVE(SAND_TOMB), + EC_POKEMON(SABLEYE), + EC_WORD_WORKS, + EC_WORD_ROOM, + EC_WORD_HALL_OF_FAME, + EC_WORD_BATTLE_ROOM, + EC_POKEMON(SALAMENCE), + EC_MOVE(SAFEGUARD), + EC_WORD_HELLO, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(SANDSHREW), + EC_POKEMON_NATIONAL(SANDSHREW), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(SANDSLASH), + EC_POKEMON_NATIONAL(SANDSLASH), + EC_MOVE(LEECH_LIFE), + EC_WORD_SINK, + EC_WORD_PRETEND, + EC_WORD_TALK, + EC_WORD_TASTY, + EC_WORD_TALKING, + EC_WORD_SMACK, + EC_MOVE(ROCK_THROW), + EC_MOVE(YAWN), + EC_WORD_MODERN, + EC_MOVE2(ARM_THRUST), + EC_WORD_COMPLETE, + EC_WORD_TRADE, + EC_POKEMON(SCEPTILE), + EC_MOVE2(LIGHT_SCREEN), + EC_WORD_GIGGLE, + EC_MOVE2(SLAM), + EC_MOVE(SKETCH), + EC_WORD_SONG, + EC_MOVE(SPARK), + EC_WORD_TCH, + EC_WORD_LIMBER, + EC_MOVE2(SNATCH), + EC_POKEMON_NATIONAL(SCIZOR), + EC_WORD_LOSS, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_WORD_CRUSH, + EC_MOVE2(STRUGGLE), + EC_WORD_FORGET, + EC_WORD_LOOK, + EC_MOVE2(ACID_ARMOR), + EC_WORD_SCHOOL, + EC_POKEMON_NATIONAL(SCYTHER), + EC_MOVE(DOUBLE_EDGE), + EC_WORD_IF, + EC_WORD_DOES, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(SEADRA), + EC_POKEMON_NATIONAL(SEADRA), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(SEAKING), + EC_POKEMON_NATIONAL(SEAKING), + EC_POKEMON(SEALEO), + EC_POKEMON(SEEDOT), + EC_POKEMON_NATIONAL(SEEL), + EC_MOVE(SIGNAL_BEAM), + EC_WORD_MYSTERY, + EC_MOVE(ODOR_SLEUTH), + EC_WORD_WILL_BE_HERE, + EC_WORD_TOP, + EC_WORD_RARE, + EC_WORD_BIG, + EC_WORD_DISLIKE, + EC_WORD_TO_HER, + EC_WORD_YEEHAW_EXCL, + EC_WORD_DIFFERENT, + EC_WORD_SADLY, + EC_WORD_HOPELESS, + EC_MOVE2(BULLET_SEED), + EC_WORD_SIMPLE, + EC_WORD_SEEMS, + EC_WORD_ALWAYS, + EC_WORD_DANGER, + EC_WORD_DEFEATED, + EC_WORD_ROMANTIC, + EC_WORD_QUESTION, + EC_POKEMON_NATIONAL(SENTRET), + EC_WORD_NIGHTTIME, + EC_WORD_WEEK, + EC_POKEMON(SEVIPER), + EC_WORD_CHALLENGE, + EC_MOVE2(SPIT_UP), + EC_MOVE2(FURY_SWIPES), + EC_MOVE(ASTONISH), + EC_MOVE(CRUNCH), + EC_WORD_KEEN_EYE, + EC_POKEMON(SHARPEDO), + EC_POKEMON(SHEDINJA), + EC_POKEMON(SHELGON), + EC_POKEMON_NATIONAL(SHELLDER), + EC_POKEMON(SHIFTRY), + EC_WORD_SHOPPING, + EC_POKEMON(SHROOMISH), + EC_POKEMON_NATIONAL(SHUCKLE), + EC_POKEMON(SHUPPET), + EC_WORD_THERE, + EC_WORD_YES, + EC_WORD_READY, + EC_WORD_OR, + EC_WORD_HER, + EC_WORD_YOU_VE, + EC_WORD_MISTAKE, + EC_WORD_MYSELF, + EC_WORD_DROUGHT, + EC_WORD_TIMES, + EC_WORD_BEST, + EC_WORD_SIGH, + EC_WORD_MRS, + EC_WORD_MR, + EC_WORD_MY, + EC_WORD_TO_ME, + EC_WORD_I_AM, + EC_WORD_YEAH, + EC_POKEMON(SILCOON), + EC_WORD_FIERY, + EC_WORD_ANTICIPATION, + EC_WORD_LACKS, + EC_WORD_SYNCHRONIZE, + EC_WORD_LEFT, + EC_MOVE(SYNTHESIS), + EC_WORD_SHE_IS, + EC_WORD_SYSTEM, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(SKARMORY), + EC_POKEMON_NATIONAL(SKARMORY), + EC_POKEMON_NATIONAL(SKIPLOOM), + EC_POKEMON(SKITTY), + EC_POKEMON(SLAKING), + EC_POKEMON(SLAKOTH), + EC_POKEMON_NATIONAL(SLOWBRO), + EC_POKEMON_NATIONAL(SLOWKING), + EC_POKEMON_NATIONAL(SLOWPOKE), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(SLUGMA), + EC_POKEMON_NATIONAL(SLUGMA), + EC_POKEMON_NATIONAL(SMEARGLE), + EC_WORD_EMERALD, + EC_MOVE(SMOG), + EC_POKEMON_NATIONAL(SMOOCHUM), + EC_POKEMON_NATIONAL(SNEASEL), + EC_POKEMON_NATIONAL(SNORLAX), + EC_POKEMON(SNORUNT), + EC_POKEMON_NATIONAL(SNUBBULL), + EC_WORD_RUN, + EC_WORD_WHO, + EC_WORD_SOFTWARE, + EC_WORD_DREAM, + EC_MOVE(SOLAR_BEAM), + EC_WORD_MONEY, + EC_WORD_LONESOME, + EC_MOVE(TICKLE), + EC_WORD_ONLY, + EC_POKEMON(SOLROCK), + EC_MOVE(SONIC_BOOM), + EC_MOVE2(SLEEP_POWDER), + EC_MOVE2(SLEEP_TALK), + EC_WORD_ARE, + EC_WORD_NON_STOP, + EC_WORD_WEIRD, + EC_WORD_BECOMES, + EC_WORD_ABSENT, + EC_WORD_NOTHING, + EC_WORD_LOUSY, + EC_WORD_I_VE_ARRIVED, + EC_MOVE(FOLLOW_ME), + EC_WORD_TRUMP_CARD, + EC_WORD_TIRED, + EC_WORD_HIGH, + EC_WORD_SISTER, + EC_WORD_SURPRISE, + EC_WORD_NEGATIVE, + EC_WORD_DRINK, + EC_WORD_SEE, + EC_MOVE2(SUBSTITUTE), + EC_WORD_BELOW, + EC_MOVE(CHARGE), + EC_MOVE(SUBMISSION), + EC_MOVE(ROCK_SMASH), + EC_MOVE2(SPIKE_CANNON), + EC_WORD_EFFECT_SPORE, + EC_WORD_NICE, + EC_POKEMON_NATIONAL(SPEAROW), + EC_MOVE2(MIRROR_COAT), + EC_WORD_BEAT, + EC_WORD_TRIES, + EC_MOVE(MIRROR_MOVE), + EC_WORD_GHOST, + EC_POKEMON(SPHEAL), + EC_POKEMON_NATIONAL(SPINARAK), + EC_POKEMON(SPINDA), + EC_WORD_VITAL_SPIRIT, + EC_MOVE2(SPLASH), + EC_WORD_SHINE, + EC_POKEMON(SPOINK), + EC_MOVE(SPORE), + EC_WORD_SPORTS, + EC_WORD_GO_EASY, + EC_POKEMON_NATIONAL(SQUIRTLE), + EC_WORD_THEY_RE, + EC_MOVE2(BATON_PASS), + EC_POKEMON_NATIONAL(STANTLER), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(STARMIE), + EC_POKEMON_NATIONAL(STARMIE), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(STARYU), + EC_POKEMON_NATIONAL(STARYU), + EC_WORD_STATIC, + EC_POKEMON_NATIONAL(STEELIX), + EC_WORD_STOP, + EC_MOVE2(DIZZY_PUNCH), + EC_MOVE(CONFUSE_RAY), + EC_MOVE(SKY_UPPERCUT), + EC_MOVE2(TEETER_DANCE), + EC_WORD_STRATEGY, + EC_MOVE(SCREECH), + EC_WORD_ITEM, + EC_WORD_APPEARS, + EC_WORD_STUDY, + EC_WORD_HURRIED, + EC_WORD_UP, + EC_WORD_OF, + EC_MOVE2(DIVE), + EC_POKEMON_NATIONAL(SUDOWOODO), + EC_WORD_WITHOUT, + EC_POKEMON_NATIONAL(SUICUNE), + EC_WORD_HIGHS, + EC_POKEMON_NATIONAL(SUNFLORA), + EC_POKEMON_NATIONAL(SUNKERN), + EC_WORD_NOT, + EC_WORD_DOESN_T, + EC_WORD_SUPER, + EC_MOVE2(SUPERSONIC), + EC_MOVE(SUPER_FANG), + EC_MOVE2(COVET), + EC_MOVE2(SURF), + EC_POKEMON(SURSKIT), + EC_WORD_EARLY_BIRD, + EC_POKEMON(SWABLU), + EC_POKEMON(SWALOT), + EC_POKEMON(SWAMPERT), + EC_POKEMON(SWELLOW), + EC_POKEMON_NATIONAL(SWINUB), +}; + +const u16 gEasyChatWordsByLetter_T[] = { + EC_MOVE(CUT), + EC_MOVE2(FURY_CUTTER), + EC_POKEMON(TAILLOW), + EC_WORD_SKILLED, + EC_WORD_STENCH, + EC_POKEMON_NATIONAL(TANGELA), + EC_WORD_JUST, + EC_WORD_AS_MUCH_AS, + EC_POKEMON_NATIONAL(TAUROS), + EC_WORD_DO, + EC_WORD_SPECTATOR, + EC_WORD_DIGITAL, + EC_POKEMON_NATIONAL(TEDDIURSA), + EC_WORD_PHONE, + EC_MOVE2(TELEPORT), + EC_WORD_TELEVISION, + EC_WORD_BEGINNING, + EC_MOVE(CLAMP), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(TENTACOOL), + EC_POKEMON_NATIONAL(TENTACOOL), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(TENTACRUEL), + EC_POKEMON_NATIONAL(TENTACRUEL), + EC_WORD_GROUND, + EC_MOVE(EARTHQUAKE), + EC_MOVE(SANDSTORM), + EC_WORD_BABE, + EC_WORD_ROCK_HEAD, + EC_WORD_WHICH, + EC_WORD_MUCH, + EC_WORD_PLACE, + EC_WORD_COUNT_ON, + EC_WORD_UM, + EC_WORD_TYPE, + EC_WORD_CAN_WIN, + EC_WORD_LET_ME_WIN, + EC_WORD_HEALTHY, + EC_WORD_LOW, + EC_WORD_THESE, + EC_POKEMON_NATIONAL(TOGEPI), + EC_POKEMON_NATIONAL(TOGETIC), + EC_POKEMON(TORCHIC), + EC_POKEMON(TORKOAL), + EC_WORD_SMELL_YA, + EC_MOVE2(TWISTER), + EC_WORD_TOURNAMENT, + EC_WORD_TOWER, + EC_WORD_BATTLE_TOWER, + EC_MOVE2(TOXIC), + EC_POKEMON_NATIONAL(TOTODILE), + EC_WORD_FLATTEN, + EC_WORD_QUITE, + EC_WORD_TRACE, + EC_WORD_THAT, + EC_POKEMON(TRAPINCH), + EC_WORD_ARENA_TRAP, + EC_MOVE2(TRANSFORM), + EC_WORD_OVERWHELMING, + EC_WORD_COLD, + EC_POKEMON(TREECKO), + EC_WORD_LOCOMOTIVE, + EC_WORD_TRAIN, + EC_MOVE2(TRI_ATTACK), + EC_MOVE2(TRIPLE_KICK), + EC_WORD_SAD, + EC_WORD_GOT, + EC_MOVE2(CRUSH_CLAW), + EC_POKEMON(TROPIUS), + EC_WORD_REFRESHING, + EC_MOVE2(SUPERPOWER), + EC_WORD_LET_S, + EC_WORD_SINCE, + EC_WORD_DIDN_T, + EC_WORD_EVER, + EC_WORD_DID, + EC_MOVE(THUNDER), + EC_MOVE2(THUNDER_WAVE), + EC_MOVE(THUNDER_PUNCH), + EC_MOVE2(THUNDER_SHOCK), + EC_MOVE2(WHIRLWIND), + EC_MOVE2(FIRE_SPIN), + EC_MOVE(SAND_ATTACK), + EC_WORD_HUSTLE, + EC_WORD_HERE, + EC_WORD_WHAT_S_UP_QUES, + EC_WORD_WINNER, + EC_POKEMON_NATIONAL(TYPHLOSION), + EC_POKEMON_NATIONAL(TYRANITAR), + EC_POKEMON_NATIONAL(TYROGUE), +}; + +const u16 gEasyChatWordsByLetter_U[] = { + EC_WORD_SNORT, + EC_WORD_HMM, + EC_WORD_UH_HUH, + EC_WORD_LAST, + EC_MOVE2(PERISH_SONG), + EC_WORD_HAPPENING, + EC_POKEMON_NATIONAL(UMBREON), + EC_WORD_DAMP, + EC_WORD_A, + EC_WORD_AN, + EC_WORD_TO, + EC_WORD_FABULOUS, + EC_WORD_SEE_YA, + EC_WORD_AS, + EC_POKEMON_NATIONAL(UNOWN), + EC_WORD_A_LITTLE, + EC_WORD_OPPONENT, + EC_WORD_MAN, + EC_WORD_EGG, + EC_MOVE2(EGG_BOMB), + EC_WORD_URGH, + EC_WORD_YAY, + EC_POKEMON_NATIONAL(URSARING), + EC_WORD_USING, + EC_WORD_DISAPPEAR, + EC_WORD_FAINT, + EC_WORD_CAPABLE, + EC_WORD_APPEAR, + EC_WORD_DATE, + EC_WORD_USES, + EC_WORD_COULDN_T, + EC_WORD_USE, + EC_WORD_TIGHT, + EC_WORD_TICKLISH, +}; + +const u16 gEasyChatWordsByLetter_V[] = { + EC_WORD_STORES, + EC_WORD_OH_KAY, + EC_WORD_VACATION, + EC_WORD_KNOWS, + EC_WORD_REFUSE, + EC_WORD_HE, + EC_WORD_BADLY, + EC_MOVE(OVERHEAT), + EC_WORD_THINKS, + EC_POKEMON_NATIONAL(VAPOREON), + EC_WORD_MAKING, + EC_WORD_POISON, + EC_MOVE2(POISON_TAIL), + EC_MOVE2(POISON_FANG), + EC_MOVE2(POISON_GAS), + EC_WORD_POISON_POINT, + EC_MOVE2(POISON_STING), + EC_MOVE2(POISON_POWDER), + EC_WORD_YET, + EC_WORD_DESTROYED, + EC_MOVE2(REVENGE), + EC_WORD_FRIDAY, + EC_POKEMON_NATIONAL(VENOMOTH), + EC_POKEMON_NATIONAL(VENONAT), + EC_MOVE(RAZOR_WIND), + EC_MOVE(SILVER_WIND), + EC_MOVE(ICY_WIND), + EC_WORD_SUCTION_CUPS, + EC_POKEMON_NATIONAL(VENUSAUR), + EC_WORD_GREEN, + EC_WORD_CRIES, + EC_WORD_VERSION, + EC_WORD_CRY, + EC_WORD_SO, + EC_WORD_TRAVEL, + EC_WORD_NONE, + EC_POKEMON(VIBRAVA), + EC_WORD_NEAR, + EC_POKEMON_NATIONAL(VICTREEBEL), + EC_WORD_STURDY, + EC_POKEMON(VIGOROTH), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(VILEPLUME), + EC_POKEMON_NATIONAL(VILEPLUME), + EC_WORD_WINS, + EC_WORD_IF_I_WIN, + EC_WORD_AIM, + EC_WORD_SPIRIT, + EC_WORD_LEGEND, + EC_WORD_WIN, + EC_WORD_TOO_WEAK, + EC_WORD_WON, + EC_WORD_EXISTS, + EC_WORD_YO, + EC_MOVE(SCARY_FACE), + EC_WORD_LIFE, + EC_MOVE(VITAL_THROW), + EC_WORD_VICTORY, + EC_WORD_AWAY, + EC_WORD_TOGETHER, + EC_WORD_LIVING, + EC_WORD_CAME, + EC_WORD_TRAINS, + EC_WORD_WALKS, + EC_WORD_CAN_T, + EC_WORD_FLYING, + EC_POKEMON(VOLBEAT), + EC_WORD_FORGETS, + EC_WORD_SEARCH, + EC_MOVE(FLY), + EC_WORD_WANNABE, + EC_WORD_TIME, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(VOLTORB), + EC_POKEMON_NATIONAL(VOLTORB), + EC_WORD_CAUSE, + EC_WORD_OUT, + EC_WORD_THAN, + EC_WORD_WHILE, + EC_WORD_IN, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(VULPIX), + EC_POKEMON_NATIONAL(VULPIX), + EC_WORD_CHOOSE, + EC_WORD_COME, +}; + +const u16 gEasyChatWordsByLetter_W[] = { + EC_POKEMON(WAILMER), + EC_POKEMON(WAILORD), + EC_POKEMON(WALREIN), + EC_POKEMON_NATIONAL(WARTORTLE), + EC_POKEMON_NATIONAL(WEEDLE), + EC_POKEMON_NATIONAL(WEEPINBELL), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(WEEZING), + EC_POKEMON_NATIONAL(WEEZING), + EC_POKEMON(WHISCASH), + EC_POKEMON(WHISMUR), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(WIGGLYTUFF), + EC_POKEMON_NATIONAL(WIGGLYTUFF), + EC_POKEMON(WINGULL), + EC_WORD_WIRELESS, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(WOBBUFFET), + EC_POKEMON_NATIONAL(WOBBUFFET), + EC_POKEMON_NATIONAL(WOOPER), + EC_WORD_WOW, + EC_POKEMON(WURMPLE), + EC_POKEMON(WYNAUT), +}; + +const u16 gEasyChatWordsByLetter_X[] = { + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(XATU), + EC_POKEMON_NATIONAL(XATU), +}; + +const u16 gEasyChatWordsByLetter_Y[] = { + EC_POKEMON_NATIONAL(YANMA), +}; + +const u16 gEasyChatWordsByLetter_Z[] = { + EC_WORD_SAPPHIRE, + EC_WORD_BAG, + EC_MOVE(WATER_SPOUT), + EC_POKEMON(ZANGOOSE), + EC_POKEMON_NATIONAL(ZAPDOS), + EC_WORD_AUNT, + EC_POKEMON(ZIGZAGOON), + EC_WORD_UNCLE, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON(ZUBAT), + EC_POKEMON_NATIONAL(ZUBAT), +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseHi[] = { + EC_POKEMON_NATIONAL(CLEFFA), + EC_WORD_AIYEEH, + EC_POKEMON_NATIONAL(WEEDLE), + EC_WORD_HERO, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(PIKACHU), + EC_POKEMON(PIKACHU), + EC_MOVE2(LIGHT_SCREEN), + EC_WORD_SHINE, + EC_WORD_LOW, + EC_POKEMON_NATIONAL(CLEFABLE), + EC_WORD_FLYING, + EC_POKEMON_NATIONAL(PIDGEOT), + EC_POKEMON_NATIONAL(PIDGEOTTO), + EC_WORD_LEFT, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(PICHU), + EC_POKEMON(PICHU), + EC_MOVE2(SCRATCH), + EC_WORD_SURPRISE, + EC_MOVE2(HYPER_FANG), + EC_POKEMON_NATIONAL(CLEFAIRY), + EC_WORD_DROUGHT, + EC_WORD_HIDDEN, + EC_WORD_PERSON, + EC_WORD_AWFUL, + EC_POKEMON_NATIONAL(CHARMANDER), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(STARYU), + EC_POKEMON(STARYU), + EC_WORD_ALONE, + EC_POKEMON_NATIONAL(CYNDAQUIL), + EC_MOVE2(EMBER), + EC_POKEMON(VIBRAVA), + EC_WORD_BORED, + EC_POKEMON_NATIONAL(SUNKERN), + EC_WORD_SECRET, + EC_WORD_SECRET_BASE, + EC_MOVE2(SECRET_POWER), + EC_POKEMON_NATIONAL(TEDDIURSA), + EC_WORD_HIYAH, + EC_MOVE2(DIZZY_PUNCH), + EC_WORD_LIGHTNINGROD, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(VOLTORB), + EC_POKEMON(VOLTORB), + EC_WORD_DAYTIME, + EC_MOVE2(BULK_UP), + EC_WORD_NAP, + EC_WORD_HEROINE, + EC_POKEMON(FEEBAS), +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseFu[] = { + EC_WORD_FIGHT, + EC_POKEMON_NATIONAL(MOLTRES), + EC_WORD_FASHION, + EC_WORD_FEAR, + EC_WORD_FEVER, + EC_MOVE2(IMPRISON), + EC_POKEMON_NATIONAL(FLAREON), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(ALAKAZAM), + EC_POKEMON(ALAKAZAM), + EC_POKEMON_NATIONAL(MAGMAR), + EC_POKEMON(GRUMPIG), + EC_MOVE2(FEATHER_DANCE), + EC_POKEMON_NATIONAL(FORRETRESS), + EC_MOVE2(WHIRLWIND), + EC_WORD_COMPOUNDEYES, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(WIGGLYTUFF), + EC_POKEMON(WIGGLYTUFF), + EC_MOVE2(BEAT_UP), + EC_WORD_MYSTERY, + EC_POKEMON_NATIONAL(IVYSAUR), + EC_POKEMON_NATIONAL(BULBASAUR), + EC_WORD_MARVEL_SCALE, + EC_WORD_WONDER_GUARD, + EC_POKEMON_NATIONAL(VENUSAUR), + EC_WORD_LACKS, + EC_WORD_RESUSCITATE, + EC_WORD_SMACK, + EC_WORD_FUFUFU, + EC_POKEMON_NATIONAL(AERODACTYL), + EC_WORD_WIMPY, + EC_POKEMON_NATIONAL(MAGBY), + EC_WORD_LOL, + EC_MOVE2(BLIZZARD), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(IGGLYBUFF), + EC_POKEMON(IGGLYBUFF), + EC_WORD_SNORT, + EC_MOVE2(STOMP), + EC_WORD_INSOMNIA, + EC_WORD_WINTER, + EC_WORD_LEVITATE, + EC_POKEMON(FLYGON), + EC_WORD_PLUS, + EC_MOVE2(BLAST_BURN), + EC_POKEMON(PLUSLE), + EC_POKEMON_NATIONAL(UMBREON), + EC_MOVE2(FLASH), + EC_WORD_WOBBLY, + EC_MOVE2(TEETER_DANCE), + EC_WORD_PRETEND, + EC_POKEMON_NATIONAL(ARTICUNO), + EC_WORD_WANNABE, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(JIGGLYPUFF), + EC_POKEMON(JIGGLYPUFF), + EC_POKEMON_NATIONAL(SNUBBULL), + EC_WORD_SHAKY, + EC_MOVE2(CRUSH_CLAW), + EC_MOVE2(BLAZE_KICK), + EC_MOVE2(PRESENT), + EC_WORD_PRESSURE, + EC_WORD_BLEND, + EC_WORD_FRONTIER, + EC_WORD_HUMPH, + EC_MOVE2(ERUPTION), +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseHe[] = { + EC_WORD_HEY, + EC_POKEMON(CORPHISH), + EC_WORD_BABY, + EC_POKEMON_NATIONAL(BAYLEEF), + EC_WORD_BEST, + EC_WORD_LOUSY, + EC_WORD_HEHEHE, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(GRIMER), + EC_POKEMON(GRIMER), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(MUK), + EC_POKEMON(MUK), + EC_WORD_LIQUID_OOZE, + EC_MOVE2(SLUDGE), + EC_MOVE2(SLUDGE_BOMB), + EC_MOVE2(GLARE), + EC_WORD_HEH, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(HERACROSS), + EC_POKEMON(HERACROSS), + EC_POKEMON(PELIPPER), + EC_POKEMON_NATIONAL(HOUNDOOM), + EC_POKEMON_NATIONAL(PERSIAN), + EC_WORD_RIPPED, + EC_POKEMON_NATIONAL(LICKITUNG), + EC_WORD_STUDY, + EC_WORD_COLOR_CHANGE, + EC_MOVE2(TRANSFORM), +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseHo[] = { + EC_MOVE2(POISON_TAIL), + EC_WORD_POINTS, + EC_POKEMON_NATIONAL(HO_OH), + EC_WORD_SOUNDPROOF, + EC_WORD_ADVENTURE, + EC_WORD_EFFECT_SPORE, + EC_MOVE2(ROAR), + EC_POKEMON(WAILORD), + EC_POKEMON(WAILMER), + EC_WORD_DUDE, + EC_WORD_BOARD, + EC_POKEMON_NATIONAL(HOOTHOOT), + EC_POKEMON(SALAMENCE), + EC_WORD_BALL, + EC_MOVE2(BONE_RUSH), + EC_WORD_THEY, + EC_WORD_THEY_WERE, + EC_WORD_TO_THEM, + EC_WORD_THEIR, + EC_WORD_THEY_RE, + EC_WORD_THEY_VE, + EC_WORD_POKENAV, + EC_WORD_POKEMON, + EC_WORD_GET, + EC_WORD_POKEDEX, + EC_WORD_PKRS, + EC_MOVE2(CAMOUFLAGE), + EC_WORD_WANT, + EC_MOVE2(COVET), + EC_POKEMON(AGGRON), + EC_MOVE2(TAIL_GLOW), + EC_POKEMON(POOCHYENA), + EC_POKEMON_NATIONAL(PIDGEY), + EC_WORD_AS_MUCH_AS, + EC_POKEMON_NATIONAL(PONYTA), + EC_MOVE2(BONE_CLUB), + EC_MOVE2(BONEMERANG), + EC_WORD_FIRE, + EC_MOVE2(FIRE_SPIN), + EC_WORD_FLAME_BODY, + EC_MOVE2(FIRE_PUNCH), + EC_POKEMON_NATIONAL(SKIPLOOM), + EC_WORD_HOHOHO, + EC_WORD_PRAISE, + EC_WORD_UH_HUH, + EC_POKEMON_NATIONAL(PORYGON), + EC_POKEMON_NATIONAL(PORYGON2), + EC_MOVE2(VOLT_TACKLE), + EC_WORD_POKEBLOCK, + EC_MOVE2(PERISH_SONG), + EC_WORD_SHREDDED, + EC_POKEMON(CASTFORM), + EC_WORD_BOOK, + EC_WORD_SERIOUS, + EC_WORD_REALLY, +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseMa[] = { + EC_WORD_OH_DEAR, + EC_WORD_IN, + EC_WORD_GIVE_UP, + EC_WORD_MINUS, + EC_POKEMON(MINUN), + EC_WORD_DAILY, + EC_WORD_OWN_TEMPO, + EC_MOVE2(WRAP), + EC_MOVE2(SPIKES), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(MAGCARGO), + EC_POKEMON(MAGCARGO), + EC_MOVE2(MAGNITUDE), + EC_POKEMON(MAKUHITA), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(SLUGMA), + EC_POKEMON(SLUGMA), + EC_WORD_MAGMA_ARMOR, + EC_POKEMON_NATIONAL(QUILAVA), + EC_WORD_OVERDO, + EC_WORD_LOSS, + EC_WORD_IF_I_LOSE, + EC_WORD_LOST, + EC_WORD_LOSE, + EC_WORD_TRULY, + EC_WORD_SERIOUSLY, + EC_MOVE2(MAGICAL_LEAF), + EC_MOVE2(MAGIC_COAT), + EC_WORD_MACHINE, + EC_WORD_OUT, + EC_WORD_MASTER, + EC_WORD_INCREASING, + EC_WORD_TOO, + EC_WORD_LIKE, + EC_POKEMON_NATIONAL(BELLSPROUT), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(WEEZING), + EC_POKEMON(WEEZING), + EC_WORD_SMELL, + EC_WORD_YET, + EC_WORD_MISTAKE, + EC_POKEMON(LINOONE), + EC_WORD_TOTALLY, + EC_MOVE2(MUD_SHOT), + EC_MOVE2(MACH_PUNCH), + EC_WORD_FESTIVAL, + EC_WORD_UNTIL, + EC_WORD_WAIT, + EC_WORD_GUARD, + EC_MOVE2(PROTECT), + EC_POKEMON(CASCOON), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(MARILL), + EC_POKEMON(MARILL), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(AZUMARILL), + EC_POKEMON(AZUMARILL), + EC_MOVE2(DEFENSE_CURL), + EC_WORD_AS_IF, + EC_POKEMON(SWALOT), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(ELECTRODE), + EC_POKEMON(ELECTRODE), + EC_MOVE2(ROLLING_KICK), + EC_WORD_COMICS, + EC_POKEMON_NATIONAL(MANKEY), + EC_WORD_SATISFIED, + EC_POKEMON_NATIONAL(MANTINE), +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseMi[] = { + EC_WORD_PARTNER, + EC_MOVE2(SUBSTITUTE), + EC_WORD_RIGHT, + EC_MOVE2(DETECT), + EC_MOVE2(PIN_MISSILE), + EC_WORD_WATER, + EC_MOVE2(WATER_SPORT), + EC_POKEMON(MUDKIP), + EC_MOVE2(WATER_GUN), + EC_MOVE2(MIST_BALL), + EC_MOVE2(WATER_PULSE), + EC_WORD_WATER_VEIL, + EC_WORD_SHOW, + EC_WORD_SEE, + EC_WORD_DID, + EC_MOVE2(FURY_ATTACK), + EC_MOVE2(FURY_SWIPES), + EC_MOVE2(DESTINY_BOND), + EC_WORD_LOOKS, + EC_WORD_REJECT, + EC_WORD_ACCEPT, + EC_POKEMON_NATIONAL(DRATINI), + EC_MOVE2(FALSE_SWIPE), + EC_MOVE2(FORESIGHT), + EC_POKEMON_NATIONAL(MEW), + EC_POKEMON_NATIONAL(MEWTWO), + EC_MOVE2(MIRROR_COAT), + EC_MOVE2(FUTURE_SIGHT), + EC_WORD_SEES, + EC_MOVE2(MILK_DRINK), + EC_POKEMON_NATIONAL(MILTANK), + EC_POKEMON(MILOTIC), + EC_WORD_WE, + EC_WORD_BEEN, + EC_WORD_TO_US, + EC_WORD_OUR, + EC_WORD_WE_RE, +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseMu[] = { + EC_WORD_MOOD, + EC_POKEMON_NATIONAL(MISDREAVUS), + EC_WORD_OLDEN, + EC_WORD_ARRGH, + EC_WORD_BUG, + EC_WORD_SWARM, + EC_WORD_RATHER, + EC_POKEMON_NATIONAL(SMOOCHUM), + EC_WORD_INVINCIBLE, + EC_WORD_HEART, + EC_WORD_MUFUFU, + EC_WORD_MMM, +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseMe[] = { + EC_MOVE2(CALM_MIND), + EC_WORD_MAIL, + EC_MOVE2(MEGA_DRAIN), + EC_MOVE2(MEGA_KICK), + EC_MOVE2(MEGA_PUNCH), + EC_POKEMON_NATIONAL(MEGANIUM), + EC_MOVE2(MEGAHORN), + EC_WORD_SEEK, + EC_MOVE2(HIDDEN_POWER), + EC_WORD_RARE, + EC_POKEMON(METAGROSS), + EC_POKEMON_NATIONAL(DITTO), + EC_MOVE2(METAL_CLAW), + EC_POKEMON(METANG), + EC_WORD_DESTROYED, + EC_WORD_MESSAGE, + EC_WORD_AWFULLY, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(TENTACOOL), + EC_POKEMON(TENTACOOL), + EC_WORD_FIERY, + EC_POKEMON_NATIONAL(MAREEP), + EC_MOVE2(ATTRACT), + EC_WORD_CUTE_CHARM, + EC_WORD_IMMUNITY, +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseMo[] = { + EC_WORD_ALMOST, + EC_WORD_BLAZE, + EC_WORD_NEARLY, + EC_WORD_MODE, + EC_WORD_OLD, + EC_WORD_THURSDAY, + EC_POKEMON_NATIONAL(FLAAFFY), + EC_WORD_LISTENING, + EC_WORD_OWN, + EC_WORD_MORE, + EC_WORD_DIDN_T, + EC_WORD_PICKUP, + EC_MOVE2(MIMIC), + EC_WORD_TOO_LATE, + EC_WORD_PATTERN, + EC_WORD_FLASH_FIRE, + EC_WORD_RECEIVED, + EC_POKEMON_NATIONAL(VENOMOTH), + EC_WORD_DOESN_T, + EC_POKEMON_NATIONAL(TANGELA), +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseYa[] = { + EC_WORD_HOO_HAH, + EC_WORD_PROMISE, + EC_WORD_KIND, + EC_POKEMON(BALTOY), + EC_WORD_HOLIDAY, + EC_WORD_NEGATIVE, + EC_MOVE2(FRUSTRATION), + EC_WORD_DONE, + EC_WORD_FINALLY, + EC_WORD_ANY, + EC_WORD_YAHOO, + EC_POKEMON_NATIONAL(SLOWKING), + EC_POKEMON_NATIONAL(SLOWBRO), + EC_MOVE2(LEECH_SEED), + EC_POKEMON_NATIONAL(SLOWPOKE), + EC_WORD_DANGER, + EC_POKEMON_NATIONAL(MURKROW), + EC_POKEMON(SABLEYE), + EC_WORD_DEFEATED, + EC_WORD_BEAT, + EC_WORD_VITAL_SPIRIT, + EC_POKEMON(VIGOROTH), + EC_WORD_YOUNG, + EC_POKEMON_NATIONAL(YANMA), +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseYu[] = { + EC_POKEMON(SNORUNT), + EC_WORD_TAKE, + EC_WORD_UNION, + EC_MOVE2(METRONOME), + EC_WORD_DREAM, + EC_MOVE2(DREAM_EATER), + EC_WORD_ALLOW, + EC_WORD_FORGET, + EC_POKEMON(CRADILY), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(KADABRA), + EC_POKEMON(KADABRA), +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseYo[] = { + EC_WORD_WITHOUT, + EC_WORD_YO, + EC_MOVE2(ACID), + EC_WORD_COME_OVER, + EC_WORD_KINDERGARTEN, + EC_WORD_CHLOROPHYLL, + EC_WORD_AFTER, + EC_POKEMON_NATIONAL(LARVITAR), + EC_WORD_OH_KAY, + EC_WORD_BEFORE, + EC_WORD_GREAT, + EC_MOVE2(MEDITATE), + EC_WORD_PURE_POWER, + EC_WORD_WELL, + EC_MOVE2(SNATCH), + EC_WORD_OKAY, + EC_WORD_PLANS, + EC_WORD_NIGHTTIME, + EC_WORD_WHILE, + EC_POKEMON(DUSKULL), + EC_WORD_EASY, + EC_WORD_INSTEAD, + EC_WORD_NIGHT, + EC_POKEMON_NATIONAL(NOCTOWL), + EC_WORD_COUNT_ON, + EC_WORD_WEAK, + EC_WORD_TOO_WEAK, + EC_WORD_WEAKENED, +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseRa[] = { + EC_POKEMON_NATIONAL(RAIKOU), + EC_WORD_WEEK, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(RAICHU), + EC_POKEMON(RAICHU), + EC_WORD_RIVAL, + EC_WORD_LIFE, + EC_POKEMON(MANECTRIC), + EC_WORD_SIMPLE, + EC_WORD_PUSHOVER, + EC_POKEMON(SWAMPERT), + EC_POKEMON(ELECTRIKE), + EC_WORD_SEEMS, + EC_WORD_RADIO, + EC_MOVE2(LUSTER_PURGE), + EC_POKEMON_NATIONAL(CHANSEY), + EC_POKEMON_NATIONAL(RATICATE), + EC_POKEMON(LATIAS), + EC_POKEMON(LATIOS), + EC_POKEMON(LUVDISC), + EC_POKEMON_NATIONAL(LAPRAS), + EC_WORD_LOVEY_DOVEY, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(VILEPLUME), + EC_POKEMON(VILEPLUME), + EC_WORD_LALALA, + EC_POKEMON(RALTS), + EC_WORD_FORGETS, + EC_WORD_APPEARS, + EC_WORD_RANK, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(LANTURN), + EC_POKEMON(LANTURN), +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseRi[] = { + EC_WORD_LEADER, + EC_MOVE2(LEAF_BLADE), + EC_POKEMON_NATIONAL(CHARMELEON), + EC_POKEMON_NATIONAL(CHARIZARD), + EC_MOVE2(RECYCLE), + EC_MOVE2(REFLECT), + EC_MOVE2(REFRESH), + EC_MOVE2(REVENGE), + EC_WORD_RIBBON, + EC_WORD_TRENDY, + EC_MOVE2(DRAGON_RAGE), + EC_MOVE2(DRAGON_BREATH), + EC_MOVE2(DRAGON_DANCE), + EC_WORD_VACATION, + EC_POKEMON(LILEEP), + EC_POKEMON_NATIONAL(URSARING), + EC_WORD_SHIELD_DUST, +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseRu[] = { + EC_POKEMON_NATIONAL(JYNX), + EC_WORD_ROOM, + EC_WORD_RULE, + EC_POKEMON_NATIONAL(LUGIA), + EC_WORD_LOOK, + EC_POKEMON(LUNATONE), + EC_WORD_RUBY, + EC_WORD_THAN, + EC_POKEMON(AZURILL), + EC_POKEMON(LUDICOLO), + EC_WORD_HAPPILY, +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseRe[] = { + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(MAGNETON), + EC_POKEMON(MAGNETON), + EC_MOVE2(ICE_PUNCH), + EC_MOVE2(ICE_BEAM), + EC_POKEMON(REGICE), + EC_POKEMON(REGISTEEL), + EC_POKEMON(REGIROCK), + EC_POKEMON(RAYQUAZA), + EC_WORD_UGLY, + EC_POKEMON_NATIONAL(LEDIAN), + EC_POKEMON_NATIONAL(LEDYBA), + EC_WORD_FANTASTIC, + EC_WORD_LEVEL, + EC_MOVE2(FURY_CUTTER), + EC_MOVE2(COMET_PUNCH), + EC_WORD_RENTAL, +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseRo[] = { + EC_MOVE2(SKULL_BASH), + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(VULPIX), + EC_POKEMON(VULPIX), + EC_POKEMON(ROSELIA), + EC_MOVE2(LOCK_ON), + EC_MOVE2(ROCK_BLAST), + EC_WORD_ROMANTIC, + EC_WORD_QUESTION, +}; + +const u16 gEasyChatWordsByLetter_UnusedJapaneseWa[] = { + EC_WORD_YAY, + EC_WORD_WORLD, + EC_WORD_AWW, + EC_WORD_WIRELESS, + EC_WORD_WOWEE, + EC_POKEMON(COMBUSKEN), + EC_WORD_UNDERSTAND, + EC_WORD_UNDERSTANDS, + EC_WORD_FAINT, + EC_WORD_ANTICIPATION, + EC_WORD_ONCE, + EC_WORD_MOVE, + EC_WORD_WE_VE, + EC_WORD_FAINTED, + EC_WORD_WOMAN, + EC_WORD_SHE, + EC_WORD_SHE_WAS, + EC_WORD_TO_HER, + EC_WORD_HERS, + EC_WORD_SHE_IS, + EC_WORD_SOME, + EC_POKEMON_NATIONAL(JUMPLUFF), + EC_MOVE2(COTTON_SPORE), + EC_WORD_GWAH, + EC_POKEMON_NATIONAL(TOTODILE), + EC_WORD_WAHAHAHA, + EC_WORD_ANYWHERE, + EC_MOVE2(STRUGGLE), + EC_WORD_BADLY, + EC_EMPTY_WORD, + EC_POKEMON(IVYSAUR), + EC_POKEMON_NATIONAL(MACHOP), + EC_POKEMON(MACHOP), +}; + +const struct EasyChatWordsByLetter gEasyChatWordsByLetterPointers[EC_NUM_ALPHABET_GROUPS + 18] = { // 18 unused JP groups + { + .words = gEasyChatWordsByLetter_Others, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_Others), + }, + { + .words = gEasyChatWordsByLetter_A, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_A), + }, + { + .words = gEasyChatWordsByLetter_B, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_B), + }, + { + .words = gEasyChatWordsByLetter_C, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_C), + }, + { + .words = gEasyChatWordsByLetter_D, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_D), + }, + { + .words = gEasyChatWordsByLetter_E, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_E), + }, + { + .words = gEasyChatWordsByLetter_F, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_F), + }, + { + .words = gEasyChatWordsByLetter_G, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_G), + }, + { + .words = gEasyChatWordsByLetter_H, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_H), + }, + { + .words = gEasyChatWordsByLetter_I, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_I), + }, + { + .words = gEasyChatWordsByLetter_J, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_J), + }, + { + .words = gEasyChatWordsByLetter_K, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_K), + }, + { + .words = gEasyChatWordsByLetter_L, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_L), + }, + { + .words = gEasyChatWordsByLetter_M, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_M), + }, + { + .words = gEasyChatWordsByLetter_N, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_N), + }, + { + .words = gEasyChatWordsByLetter_O, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_O), + }, + { + .words = gEasyChatWordsByLetter_P, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_P), + }, + { + .words = gEasyChatWordsByLetter_Q, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_Q), + }, + { + .words = gEasyChatWordsByLetter_R, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_R), + }, + { + .words = gEasyChatWordsByLetter_S, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_S), + }, + { + .words = gEasyChatWordsByLetter_T, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_T), + }, + { + .words = gEasyChatWordsByLetter_U, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_U), + }, + { + .words = gEasyChatWordsByLetter_V, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_V), + }, + { + .words = gEasyChatWordsByLetter_W, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_W), + }, + { + .words = gEasyChatWordsByLetter_X, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_X), + }, + { + .words = gEasyChatWordsByLetter_Y, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_Y), + }, + { + .words = gEasyChatWordsByLetter_Z, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_Z), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseHi, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseHi), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseFu, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseFu), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseHe, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseHe), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseHo, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseHo), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseMa, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseMa), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseMi, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseMi), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseMu, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseMu), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseMe, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseMe), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseMo, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseMo), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseYa, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseYa), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseYu, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseYu), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseYo, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseYo), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseRa, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseRa), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseRi, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseRi), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseRu, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseRu), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseRe, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseRe), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseRo, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseRo), + }, + { + .words = gEasyChatWordsByLetter_UnusedJapaneseWa, + .numWords = ARRAY_COUNT(gEasyChatWordsByLetter_UnusedJapaneseWa), + }, +}; diff --git a/src/data/graphics/slot_machine.h b/src/data/graphics/slot_machine.h index 9df34ce399..06662a9502 100644 --- a/src/data/graphics/slot_machine.h +++ b/src/data/graphics/slot_machine.h @@ -6,10 +6,16 @@ const u16 gSlotMachineMenu_Tilemap[] = INCBIN_U16("graphics/slot_machine/menu.bi const u16 gSlotMachineInfoBox_Tilemap[] = INCBIN_U16("graphics/slot_machine/info_box.bin"); #elif FRENCH const u16 gSlotMachineMenu_Pal[] = INCBIN_U16("graphics/slot_machine/fr/menu.gbapal"); -const u32 gSlotMachineMenu_Gfx[] = INCBIN_U32("graphics/slot_machine/menu.4bpp.lz"); +const u32 gSlotMachineMenu_Gfx[] = INCBIN_U32("graphics/slot_machine/fr/menu.4bpp.lz"); const u16 gSlotMachineMenu_Tilemap[] = INCBIN_U16("graphics/slot_machine/menu.bin"); const u16 gSlotMachineInfoBox_Tilemap[] = INCBIN_U16("graphics/slot_machine/fr/info_box.bin"); +#elif ITALIAN +const u16 gSlotMachineMenu_Pal[] = INCBIN_U16("graphics/slot_machine/it/menu.gbapal"); +const u32 gSlotMachineMenu_Gfx[] = INCBIN_U32("graphics/slot_machine/it/menu.4bpp.lz"); +const u16 gSlotMachineMenu_Tilemap[] = INCBIN_U16("graphics/slot_machine/menu.bin"); + +const u16 gSlotMachineInfoBox_Tilemap[] = INCBIN_U16("graphics/slot_machine/it/info_box.bin"); #endif const u16 gSlotMachineReelSymbols_Pal[] = INCBIN_U16("graphics/slot_machine/reel_symbols/1.gbapal"); @@ -30,7 +36,7 @@ const u8 gSlotMachineReelSymbol6Tiles[] = INCBIN_U8("graphics/slot_machine/reel_ const u8 gSlotMachineReelSymbol7Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/7.4bpp"); const u32 gSlotMachineDigitalDisplay_Gfx[] = INCBIN_U32("graphics/slot_machine/digital_display.4bpp.lz"); -#elif FRENCH +#elif FRENCH || ITALIAN const u8 gSlotMachineReelSymbol6Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/6_fr.4bpp"); const u8 gSlotMachineReelSymbol7Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/7.4bpp"); diff --git a/src/data/lilycove_lady.h b/src/data/lilycove_lady.h index 1e72376c03..fe2b1892e4 100644 --- a/src/data/lilycove_lady.h +++ b/src/data/lilycove_lady.h @@ -20,7 +20,6 @@ static const u16 sLilycoveLadyGfxId[] = // Quiz Lady data #if ENGLISH - static const u16 sQuizLadyQuestion1[QUIZ_QUESTION_LEN] = { EC_WORD_WHICH, @@ -436,6 +435,214 @@ static const u16 sQuizLadyQuestion16[QUIZ_QUESTION_LEN] = EC_WORD_DARK, EC_EMPTY_WORD }; +#elif ITALIAN +static const u16 sQuizLadyQuestion1[QUIZ_QUESTION_LEN] = +{ + EC_WORD_THING, + EC_WORD_HAVE, + EC_WORD_INFORMATION, + EC_WORD_UP, + EC_WORD_POKEMON, + EC_WORD_QUES, + EC_WORD_TELEVISION, + EC_WORD_POKEDEX, + EC_WORD_POKENAV, +}; + +static const u16 sQuizLadyQuestion2[QUIZ_QUESTION_LEN] = +{ + EC_WORD_GIMME, + EC_WORD_AS_IF, + EC_WORD_IS, + EC_WORD_TO, + EC_WORD_VERSION, + EC_WORD_QUES, + EC_WORD_RUBY, + EC_WORD_SAPPHIRE, + EC_WORD_DARK, +}; + +static const u16 sQuizLadyQuestion3[QUIZ_QUESTION_LEN] = +{ + EC_WORD_THING, + EC_WORD_PLAYED, + EC_WORD_EVOLVE, + EC_WORD_A, + EC_WORD_POKEMON, + EC_WORD_QUES, + EC_WORD_LEVEL, + EC_WORD_INSOMNIA, + EC_WORD_CUTE_CHARM, +}; + +static const u16 sQuizLadyQuestion4[QUIZ_QUESTION_LEN] = +{ + EC_WORD_MISS, + EC_MOVE(SWEET_SCENT), + EC_WORD_LISTEN, + EC_WORD_ELLIPSIS, + EC_WORD_ELLIPSIS, + EC_WORD_QUES, + EC_WORD_MESSAGE, + EC_WORD_FLOWERS, + EC_WORD_DISAPPOINT, +}; + +static const u16 sQuizLadyQuestion5[QUIZ_QUESTION_LEN] = +{ + EC_WORD_GIMME, + EC_WORD_AS_IF, + EC_WORD_IS, + EC_WORD_VERY, + EC_WORD_ROCK_SOLID, + EC_WORD_QUES, + EC_WORD_EGG, + EC_WORD_MAIL, + EC_WORD_PHONE, +}; + +static const u16 sQuizLadyQuestion6[QUIZ_QUESTION_LEN] = +{ + EC_WORD_MISS, + EC_WORD_THING, + EC_WORD_CHANGE, + EC_WORD_TAKE_THAT, + EC_MOVE2(CONFUSION), + EC_WORD_QUES, + EC_WORD_ILLUMINATE, + EC_WORD_OWN_TEMPO, + EC_WORD_SWIFT_SWIM, +}; + +static const u16 sQuizLadyQuestion7[QUIZ_QUESTION_LEN] = +{ + EC_WORD_GIMME, + EC_WORD_IS, + EC_WORD_TO, + EC_WORD_THIN, + EC_WORD_MUSIC, + EC_WORD_QUES, + EC_WORD_CHAT, + EC_WORD_SHOPPING, + EC_WORD_ANIME, +}; + +static const u16 sQuizLadyQuestion8[QUIZ_QUESTION_LEN] = +{ + EC_WORD_THING, + EC_WORD_LEARN, + EC_WORD_FAINT, + EC_WORD_VERSUS, + EC_WORD_ESCAPE, + EC_WORD_QUES, + EC_WORD_RUN_AWAY, + EC_WORD_SHADOW_TAG, + EC_WORD_WONDER_GUARD, +}; + +static const u16 sQuizLadyQuestion9[QUIZ_QUESTION_LEN] = +{ + EC_WORD_THING, + EC_WORD_THERE, + EC_WORD_USING, + EC_WORD_VERSUS, + EC_WORD_POISON, + EC_WORD_QUES, + EC_WORD_GUTS, + EC_WORD_IMMUNITY, + EC_WORD_SHED_SKIN, +}; + +static const u16 sQuizLadyQuestion10[QUIZ_QUESTION_LEN] = +{ + EC_WORD_MISS, + EC_WORD_THING, + EC_WORD_STORES, + EC_WORD_LAY, + EC_WORD_CENTER, + EC_WORD_QUES, + EC_WORD_POKEDEX, + EC_WORD_POKEMON, + EC_WORD_POKENAV, +}; + +static const u16 sQuizLadyQuestion11[QUIZ_QUESTION_LEN] = +{ + EC_WORD_EVEN_SO, + EC_WORD_THINKS, + EC_WORD_ALL, + EC_WORD_DID, + EC_WORD_POKEMON, + EC_WORD_QUES, + EC_WORD_PC, + EC_WORD_CLASS, + EC_WORD_TELEVISION, +}; + +static const u16 sQuizLadyQuestion12[QUIZ_QUESTION_LEN] = +{ + EC_WORD_IS, + EC_WORD_TO, + EC_WORD_MACHINE, + EC_WORD_NITWIT, + EC_WORD_INFORMATION, + EC_WORD_ELLIPSIS, + EC_WORD_BIKE, + EC_WORD_TRAIN, + EC_WORD_TELEVISION, +}; + +static const u16 sQuizLadyQuestion13[QUIZ_QUESTION_LEN] = +{ + EC_WORD_THING, + EC_WORD_CHANGE, + EC_WORD_CONCEDE, + EC_WORD_A, + EC_WORD_POKEMON, + EC_WORD_QUES, + EC_WORD_PHONE, + EC_WORD_PLUSH_DOLL, + EC_WORD_MAIL, +}; + +static const u16 sQuizLadyQuestion14[QUIZ_QUESTION_LEN] = +{ + EC_WORD_VERSUS, + EC_WORD_THING, + EC_WORD_IS, + EC_WORD_STRONG, + EC_WORD_STEEL, + EC_WORD_QUES, + EC_WORD_ICE, + EC_WORD_GROUND, + EC_EMPTY_WORD, +}; + +static const u16 sQuizLadyQuestion15[QUIZ_QUESTION_LEN] = +{ + EC_WORD_VERSUS, + EC_WORD_THING, + EC_WORD_IS, + EC_WORD_WEAK, + EC_WORD_DARK, + EC_WORD_QUES, + EC_WORD_PSYCHIC, + EC_WORD_FIGHTING, + EC_EMPTY_WORD, +}; + +static const u16 sQuizLadyQuestion16[QUIZ_QUESTION_LEN] = +{ + EC_WORD_VERSUS, + EC_WORD_THING, + EC_WORD_IS, + EC_WORD_WEAK, + EC_WORD_GHOST, + EC_WORD_QUES, + EC_WORD_NORMAL, + EC_WORD_DARK, + EC_EMPTY_WORD, +}; #endif static const u16 *const sQuizLadyQuizQuestions[] = @@ -494,6 +701,23 @@ static const u16 sQuizLadyQuizAnswers[] = EC_WORD_ICE, EC_WORD_FIGHTING, EC_WORD_DARK +#elif ITALIAN + EC_WORD_POKEDEX, + EC_WORD_DARK, + EC_WORD_LEVEL, + EC_WORD_FLOWERS, + EC_WORD_EGG, + EC_WORD_OWN_TEMPO, + EC_WORD_ANIME, + EC_WORD_SHADOW_TAG, + EC_WORD_IMMUNITY, + EC_WORD_POKEMON, + EC_WORD_PC, + EC_WORD_TELEVISION, + EC_WORD_PLUSH_DOLL, + EC_WORD_ICE, + EC_WORD_FIGHTING, + EC_WORD_DARK, #endif }; diff --git a/src/data/text/abilities_fr.h b/src/data/text/fr/abilities.h similarity index 100% rename from src/data/text/abilities_fr.h rename to src/data/text/fr/abilities.h diff --git a/src/data/text/move_names_fr.h b/src/data/text/fr/move_names.h similarity index 100% rename from src/data/text/move_names_fr.h rename to src/data/text/fr/move_names.h diff --git a/src/data/text/species_names_fr.h b/src/data/text/fr/species_names.h similarity index 100% rename from src/data/text/species_names_fr.h rename to src/data/text/fr/species_names.h diff --git a/src/data/text/trainer_class_names_fr.h b/src/data/text/fr/trainer_class_names.h similarity index 100% rename from src/data/text/trainer_class_names_fr.h rename to src/data/text/fr/trainer_class_names.h diff --git a/src/data/text/it/abilities.h b/src/data/text/it/abilities.h new file mode 100644 index 0000000000..10419ead6d --- /dev/null +++ b/src/data/text/it/abilities.h @@ -0,0 +1,242 @@ +static const u8 sNoneDescription[] = _("Nessuna abilità speciale."); +static const u8 sStenchDescription[] = _("Allontana POKéMON selvat."); +static const u8 sDrizzleDescription[] = _("Nella lotta attira pioggia."); +static const u8 sSpeedBoostDescription[] = _("Graduale aumento VELOCITÀ."); +static const u8 sBattleArmorDescription[] = _("Evita i brutti colpi."); +static const u8 sSturdyDescription[] = _("Evita i KO in una mossa."); +static const u8 sDampDescription[] = _("Evita autodistruzione."); +static const u8 sLimberDescription[] = _("Evita la paralisi."); +static const u8 sSandVeilDescription[] = _("Sale evasione nella sabbia."); +static const u8 sStaticDescription[] = _("Paralizza al contatto."); +static const u8 sVoltAbsorbDescription[] = _("Muta l’elettricità in PS."); +static const u8 sWaterAbsorbDescription[] = _("Muta l’acqua in PS."); +static const u8 sObliviousDescription[] = _("Evita l’attrazione."); +static const u8 sCloudNineDescription[] = _("Neutralizza effetti meteo."); +static const u8 sCompoundEyesDescription[] = _("Aumenta la precisione."); +static const u8 sInsomniaDescription[] = _("Evita il sonno."); +static const u8 sColorChangeDescription[] = _("Cambia tipo in mossa nemico."); +static const u8 sImmunityDescription[] = _("Evita l’avvelenamento."); +static const u8 sFlashFireDescription[] = _("Il fuoco rende più forti."); +static const u8 sShieldDustDescription[] = _("Blocca effetti aggiuntivi."); +static const u8 sOwnTempoDescription[] = _("Evita la confusione."); +static const u8 sSuctionCupsDescription[] = _("Fissa il corpo a terra."); +static const u8 sIntimidateDescription[] = _("Riduce ATTACCO nemico."); +static const u8 sShadowTagDescription[] = _("Impedisce la fuga al nemico."); +static const u8 sRoughSkinDescription[] = _("Danneggia al contatto."); +static const u8 sWonderGuardDescription[] = _("Colpito solo da “supereff.”."); +static const u8 sLevitateDescription[] = _("Evita attacchi tipo TERRA."); +static const u8 sEffectSporeDescription[] = _("Lascia spore al contatto."); +static const u8 sSynchronizeDescription[] = _("Trasmette problemi stato."); +static const u8 sClearBodyDescription[] = _("Evita riduzione stat."); +static const u8 sNaturalCureDescription[] = _("Cura chi viene sostituito."); +static const u8 sLightningRodDescription[] = _("Attira mosse ELETTRO."); +static const u8 sSereneGraceDescription[] = _("Più effetti aggiuntivi."); +static const u8 sSwiftSwimDescription[] = _("Più VELOCITÀ nella pioggia."); +static const u8 sChlorophyllDescription[] = _("Più VELOCITÀ sotto il sole."); +static const u8 sIlluminateDescription[] = _("S’incontrano più POKéMON."); +static const u8 sTraceDescription[] = _("Copia abilità speciale."); +static const u8 sHugePowerDescription[] = _("Migliora l’ATTACCO."); +static const u8 sPoisonPointDescription[] = _("Avvelena al contatto."); +static const u8 sInnerFocusDescription[] = _("Evita il tentennamento."); +static const u8 sMagmaArmorDescription[] = _("Evita il congelamento."); +static const u8 sWaterVeilDescription[] = _("Evita le scottature."); +static const u8 sMagnetPullDescription[] = _("Irretisce POKéMON ACCIAIO."); +static const u8 sSoundproofDescription[] = _("Evita mosse sonore."); +static const u8 sRainDishDescription[] = _("Lieve recupero PS se piove."); +static const u8 sSandStreamDescription[] = _("Causa tempesta di sabbia."); +static const u8 sPressureDescription[] = _("Il nemico usa più PP."); +static const u8 sThickFatDescription[] = _("Protegge da caldo e freddo."); +static const u8 sEarlyBirdDescription[] = _("Rapido risveglio dal sonno."); +static const u8 sFlameBodyDescription[] = _("Scotta al contatto."); +static const u8 sRunAwayDescription[] = _("Rende più facile la fuga."); +static const u8 sKeenEyeDescription[] = _("Evita cali di precisione."); +static const u8 sHyperCutterDescription[] = _("Evita riduzione ATTACCO."); +static const u8 sPickupDescription[] = _("Può raccogliere strumenti."); +static const u8 sTruantDescription[] = _("Si muove solo ogni 2 turni."); +static const u8 sHustleDescription[] = _("Più forza, meno precisione."); +static const u8 sCuteCharmDescription[] = _("Fa infatuare al contatto."); +static const u8 sPlusDescription[] = _("Si potenzia con MENO."); +static const u8 sMinusDescription[] = _("Si potenzia con PIÙ."); +static const u8 sForecastDescription[] = _("Muta col tempo che fa."); +static const u8 sStickyHoldDescription[] = _("Evita il furto di strumenti."); +static const u8 sShedSkinDescription[] = _("Una muta che guarisce."); +static const u8 sGutsDescription[] = _("Sale ATTACCO in difficoltà."); +static const u8 sMarvelScaleDescription[] = _("Sale DIFESA in difficoltà."); +static const u8 sLiquidOozeDescription[] = _("Il drenaggio arreca danno."); +static const u8 sOvergrowDescription[] = _("Mosse ERBA + forti in diff."); +static const u8 sBlazeDescription[] = _("Mosse FUOCO + forti in diff."); +static const u8 sTorrentDescription[] = _("Mos. ACQUA + forti in diff."); +static const u8 sSwarmDescription[] = _("Mos. COLEOT. + forti in diff."); +static const u8 sRockHeadDescription[] = _("Evita contraccolpi."); +static const u8 sDroughtDescription[] = _("Attira il sole nella lotta."); +static const u8 sArenaTrapDescription[] = _("Evita la fuga."); +static const u8 sVitalSpiritDescription[] = _("Evita il sonno."); +static const u8 sWhiteSmokeDescription[] = _("Evita riduzione delle stat."); +static const u8 sPurePowerDescription[] = _("Aumenta l’ATTACCO."); +static const u8 sShellArmorDescription[] = _("Blocca i brutti colpi."); +static const u8 sCacophonyDescription[] = _("Evita mosse sonore."); +static const u8 sAirLockDescription[] = _("Neutralizza effetti meteo."); + +const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] = +{ + [ABILITY_NONE] = _("-------"), + [ABILITY_STENCH] = _("TANFO"), + [ABILITY_DRIZZLE] = _("PIOVISCHIO"), + [ABILITY_SPEED_BOOST] = _("ACCELERATORE"), + [ABILITY_BATTLE_ARMOR] = _("LOTTASCUDO"), + [ABILITY_STURDY] = _("VIGORE"), + [ABILITY_DAMP] = _("UMIDITÀ"), + [ABILITY_LIMBER] = _("SCIOLTEZZA"), + [ABILITY_SAND_VEIL] = _("SABBIAVELO"), + [ABILITY_STATIC] = _("STATICO"), + [ABILITY_VOLT_ABSORB] = _("ASSORBIVOLT"), + [ABILITY_WATER_ABSORB] = _("ASSORBACQUA"), + [ABILITY_OBLIVIOUS] = _("INDIFFERENZA"), + [ABILITY_CLOUD_NINE] = _("ANTIMETEO"), + [ABILITY_COMPOUND_EYES] = _("INSETTOCCHI"), + [ABILITY_INSOMNIA] = _("INSONNIA"), + [ABILITY_COLOR_CHANGE] = _("CAMBIACOLORE"), + [ABILITY_IMMUNITY] = _("IMMUNITÀ"), + [ABILITY_FLASH_FIRE] = _("FUOCARDORE"), + [ABILITY_SHIELD_DUST] = _("POLVOSCUDO"), + [ABILITY_OWN_TEMPO] = _("MENTE LOCALE"), + [ABILITY_SUCTION_CUPS] = _("VENTOSE"), + [ABILITY_INTIMIDATE] = _("PREPOTENZA"), + [ABILITY_SHADOW_TAG] = _("PEDINOMBRA"), + [ABILITY_ROUGH_SKIN] = _("CARTAVETRO"), + [ABILITY_WONDER_GUARD] = _("MAGIDIFESA"), + [ABILITY_LEVITATE] = _("LEVITAZIONE"), + [ABILITY_EFFECT_SPORE] = _("SPARGISPORA"), + [ABILITY_SYNCHRONIZE] = _("SINCRONISMO"), + [ABILITY_CLEAR_BODY] = _("CORPOCHIARO"), + [ABILITY_NATURAL_CURE] = _("ALTERNACURA"), + [ABILITY_LIGHTNING_ROD] = _("PARAFULMINE"), + [ABILITY_SERENE_GRACE] = _("LEGGIADRO"), + [ABILITY_SWIFT_SWIM] = _("NUOTOVELOX"), + [ABILITY_CHLOROPHYLL] = _("CLOROFILLA"), + [ABILITY_ILLUMINATE] = _("RISPLENDI"), + [ABILITY_TRACE] = _("TRACCIA"), + [ABILITY_HUGE_POWER] = _("MACROFORZA"), + [ABILITY_POISON_POINT] = _("VELENOPUNTO"), + [ABILITY_INNER_FOCUS] = _("FUOCODENTRO"), + [ABILITY_MAGMA_ARMOR] = _("MAGMASCUDO"), + [ABILITY_WATER_VEIL] = _("IDROVELO"), + [ABILITY_MAGNET_PULL] = _("MAGNETISMO"), + [ABILITY_SOUNDPROOF] = _("ANTISUONO"), + [ABILITY_RAIN_DISH] = _("COPRIPIOGGIA"), + [ABILITY_SAND_STREAM] = _("SABBIAFIUME"), + [ABILITY_PRESSURE] = _("PRESSIONE"), + [ABILITY_THICK_FAT] = _("GRASSOSPESSO"), + [ABILITY_EARLY_BIRD] = _("SVEGLIALAMPO"), + [ABILITY_FLAME_BODY] = _("CORPODIFUOCO"), + [ABILITY_RUN_AWAY] = _("FUGAFACILE"), + [ABILITY_KEEN_EYE] = _("SGUARDOFERMO"), + [ABILITY_HYPER_CUTTER] = _("IPERTAGLIO"), + [ABILITY_PICKUP] = _("RACCOLTA"), + [ABILITY_TRUANT] = _("PIGRONE"), + [ABILITY_HUSTLE] = _("TUTTAFRETTA"), + [ABILITY_CUTE_CHARM] = _("INCANTEVOLE"), + [ABILITY_PLUS] = _("PIÙ"), + [ABILITY_MINUS] = _("MENO"), + [ABILITY_FORECAST] = _("PREVISIONI"), + [ABILITY_STICKY_HOLD] = _("ANTIFURTO"), + [ABILITY_SHED_SKIN] = _("MUTA"), + [ABILITY_GUTS] = _("DENTISTRETTI"), + [ABILITY_MARVEL_SCALE] = _("PELLEDURA"), + [ABILITY_LIQUID_OOZE] = _("MELMA"), + [ABILITY_OVERGROW] = _("ERBAIUTO"), + [ABILITY_BLAZE] = _("AIUTOFUOCO"), + [ABILITY_TORRENT] = _("ACQUAIUTO"), + [ABILITY_SWARM] = _("AIUTINSETTO"), + [ABILITY_ROCK_HEAD] = _("TESTADURA"), + [ABILITY_DROUGHT] = _("SICCITÀ"), + [ABILITY_ARENA_TRAP] = _("TRAPPOARENA"), + [ABILITY_VITAL_SPIRIT] = _("SPIRITOVIVO"), + [ABILITY_WHITE_SMOKE] = _("FUMOCHIARO"), + [ABILITY_PURE_POWER] = _("FORZAPURA"), + [ABILITY_SHELL_ARMOR] = _("GUSCIOSCUDO"), + [ABILITY_CACOPHONY] = _("CACOFONIA"), + [ABILITY_AIR_LOCK] = _("RIPARO"), +}; + +const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] = +{ + [ABILITY_NONE] = sNoneDescription, + [ABILITY_STENCH] = sStenchDescription, + [ABILITY_DRIZZLE] = sDrizzleDescription, + [ABILITY_SPEED_BOOST] = sSpeedBoostDescription, + [ABILITY_BATTLE_ARMOR] = sBattleArmorDescription, + [ABILITY_STURDY] = sSturdyDescription, + [ABILITY_DAMP] = sDampDescription, + [ABILITY_LIMBER] = sLimberDescription, + [ABILITY_SAND_VEIL] = sSandVeilDescription, + [ABILITY_STATIC] = sStaticDescription, + [ABILITY_VOLT_ABSORB] = sVoltAbsorbDescription, + [ABILITY_WATER_ABSORB] = sWaterAbsorbDescription, + [ABILITY_OBLIVIOUS] = sObliviousDescription, + [ABILITY_CLOUD_NINE] = sCloudNineDescription, + [ABILITY_COMPOUND_EYES] = sCompoundEyesDescription, + [ABILITY_INSOMNIA] = sInsomniaDescription, + [ABILITY_COLOR_CHANGE] = sColorChangeDescription, + [ABILITY_IMMUNITY] = sImmunityDescription, + [ABILITY_FLASH_FIRE] = sFlashFireDescription, + [ABILITY_SHIELD_DUST] = sShieldDustDescription, + [ABILITY_OWN_TEMPO] = sOwnTempoDescription, + [ABILITY_SUCTION_CUPS] = sSuctionCupsDescription, + [ABILITY_INTIMIDATE] = sIntimidateDescription, + [ABILITY_SHADOW_TAG] = sShadowTagDescription, + [ABILITY_ROUGH_SKIN] = sRoughSkinDescription, + [ABILITY_WONDER_GUARD] = sWonderGuardDescription, + [ABILITY_LEVITATE] = sLevitateDescription, + [ABILITY_EFFECT_SPORE] = sEffectSporeDescription, + [ABILITY_SYNCHRONIZE] = sSynchronizeDescription, + [ABILITY_CLEAR_BODY] = sClearBodyDescription, + [ABILITY_NATURAL_CURE] = sNaturalCureDescription, + [ABILITY_LIGHTNING_ROD] = sLightningRodDescription, + [ABILITY_SERENE_GRACE] = sSereneGraceDescription, + [ABILITY_SWIFT_SWIM] = sSwiftSwimDescription, + [ABILITY_CHLOROPHYLL] = sChlorophyllDescription, + [ABILITY_ILLUMINATE] = sIlluminateDescription, + [ABILITY_TRACE] = sTraceDescription, + [ABILITY_HUGE_POWER] = sHugePowerDescription, + [ABILITY_POISON_POINT] = sPoisonPointDescription, + [ABILITY_INNER_FOCUS] = sInnerFocusDescription, + [ABILITY_MAGMA_ARMOR] = sMagmaArmorDescription, + [ABILITY_WATER_VEIL] = sWaterVeilDescription, + [ABILITY_MAGNET_PULL] = sMagnetPullDescription, + [ABILITY_SOUNDPROOF] = sSoundproofDescription, + [ABILITY_RAIN_DISH] = sRainDishDescription, + [ABILITY_SAND_STREAM] = sSandStreamDescription, + [ABILITY_PRESSURE] = sPressureDescription, + [ABILITY_THICK_FAT] = sThickFatDescription, + [ABILITY_EARLY_BIRD] = sEarlyBirdDescription, + [ABILITY_FLAME_BODY] = sFlameBodyDescription, + [ABILITY_RUN_AWAY] = sRunAwayDescription, + [ABILITY_KEEN_EYE] = sKeenEyeDescription, + [ABILITY_HYPER_CUTTER] = sHyperCutterDescription, + [ABILITY_PICKUP] = sPickupDescription, + [ABILITY_TRUANT] = sTruantDescription, + [ABILITY_HUSTLE] = sHustleDescription, + [ABILITY_CUTE_CHARM] = sCuteCharmDescription, + [ABILITY_PLUS] = sPlusDescription, + [ABILITY_MINUS] = sMinusDescription, + [ABILITY_FORECAST] = sForecastDescription, + [ABILITY_STICKY_HOLD] = sStickyHoldDescription, + [ABILITY_SHED_SKIN] = sShedSkinDescription, + [ABILITY_GUTS] = sGutsDescription, + [ABILITY_MARVEL_SCALE] = sMarvelScaleDescription, + [ABILITY_LIQUID_OOZE] = sLiquidOozeDescription, + [ABILITY_OVERGROW] = sOvergrowDescription, + [ABILITY_BLAZE] = sBlazeDescription, + [ABILITY_TORRENT] = sTorrentDescription, + [ABILITY_SWARM] = sSwarmDescription, + [ABILITY_ROCK_HEAD] = sRockHeadDescription, + [ABILITY_DROUGHT] = sDroughtDescription, + [ABILITY_ARENA_TRAP] = sArenaTrapDescription, + [ABILITY_VITAL_SPIRIT] = sVitalSpiritDescription, + [ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription, + [ABILITY_PURE_POWER] = sPurePowerDescription, + [ABILITY_SHELL_ARMOR] = sShellArmorDescription, + [ABILITY_CACOPHONY] = sCacophonyDescription, + [ABILITY_AIR_LOCK] = sAirLockDescription, +}; diff --git a/src/data/text/it/move_names.h b/src/data/text/it/move_names.h new file mode 100644 index 0000000000..2dcc4eaf10 --- /dev/null +++ b/src/data/text/it/move_names.h @@ -0,0 +1,358 @@ +const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] = +{ + [MOVE_NONE] = _("--"), + [MOVE_POUND] = _("BOTTA"), + [MOVE_KARATE_CHOP] = _("COLPOKARATE"), + [MOVE_DOUBLE_SLAP] = _("DOPPIASBERLA"), + [MOVE_COMET_PUNCH] = _("COMETAPUGNO"), + [MOVE_MEGA_PUNCH] = _("MEGAPUGNO"), + [MOVE_PAY_DAY] = _("GIORNOPAGA"), + [MOVE_FIRE_PUNCH] = _("FUOCOPUGNO"), + [MOVE_ICE_PUNCH] = _("GELOPUGNO"), + [MOVE_THUNDER_PUNCH] = _("TUONOPUGNO"), + [MOVE_SCRATCH] = _("GRAFFIO"), + [MOVE_VICE_GRIP] = _("PRESA"), + [MOVE_GUILLOTINE] = _("GHIGLIOTTINA"), + [MOVE_RAZOR_WIND] = _("VENTAGLIENTE"), + [MOVE_SWORDS_DANCE] = _("DANZASPADA"), + [MOVE_CUT] = _("TAGLIO"), + [MOVE_GUST] = _("RAFFICA"), + [MOVE_WING_ATTACK] = _("ATT. D’ALA"), + [MOVE_WHIRLWIND] = _("TURBINE"), + [MOVE_FLY] = _("VOLO"), + [MOVE_BIND] = _("LEGATUTTO"), + [MOVE_SLAM] = _("SCHIANTO"), + [MOVE_VINE_WHIP] = _("FRUSTATA"), + [MOVE_STOMP] = _("PESTONE"), + [MOVE_DOUBLE_KICK] = _("DOPPIOCALCIO"), + [MOVE_MEGA_KICK] = _("MEGACALCIO"), + [MOVE_JUMP_KICK] = _("CALCIOSALTO"), + [MOVE_ROLLING_KICK] = _("CALCIORULLO"), + [MOVE_SAND_ATTACK] = _("TURBOSABBIA"), + [MOVE_HEADBUTT] = _("BOTTINTESTA"), + [MOVE_HORN_ATTACK] = _("INCORNATA"), + [MOVE_FURY_ATTACK] = _("FURIA"), + [MOVE_HORN_DRILL] = _("PERFORCORNO"), + [MOVE_TACKLE] = _("AZIONE"), + [MOVE_BODY_SLAM] = _("CORPOSCONTRO"), + [MOVE_WRAP] = _("AVVOLGIBOTTA"), + [MOVE_TAKE_DOWN] = _("RIDUTTORE"), + [MOVE_THRASH] = _("COLPO"), + [MOVE_DOUBLE_EDGE] = _("SDOPPIATORE"), + [MOVE_TAIL_WHIP] = _("COLPOCODA"), + [MOVE_POISON_STING] = _("VELENOSPINA"), + [MOVE_TWINEEDLE] = _("DOPPIO AGO"), + [MOVE_PIN_MISSILE] = _("MISSILSPILLO"), + [MOVE_LEER] = _("FULMISGUARDO"), + [MOVE_BITE] = _("MORSO"), + [MOVE_GROWL] = _("RUGGITO"), + [MOVE_ROAR] = _("BOATO"), + [MOVE_SING] = _("CANTO"), + [MOVE_SUPERSONIC] = _("SUPERSUONO"), + [MOVE_SONIC_BOOM] = _("SONICBOOM"), + [MOVE_DISABLE] = _("INIBITORE"), + [MOVE_ACID] = _("ACIDO"), + [MOVE_EMBER] = _("BRACIERE"), + [MOVE_FLAMETHROWER] = _("LANCIAFIAMME"), + [MOVE_MIST] = _("NEBBIA"), + [MOVE_WATER_GUN] = _("PISTOLACQUA"), + [MOVE_HYDRO_PUMP] = _("IDROPOMPA"), + [MOVE_SURF] = _("SURF"), + [MOVE_ICE_BEAM] = _("GELORAGGIO"), + [MOVE_BLIZZARD] = _("BORA"), + [MOVE_PSYBEAM] = _("PSICORAGGIO"), + [MOVE_BUBBLE_BEAM] = _("BOLLARAGGIO"), + [MOVE_AURORA_BEAM] = _("RAGGIAURORA"), + [MOVE_HYPER_BEAM] = _("IPER RAGGIO"), + [MOVE_PECK] = _("BECCATA"), + [MOVE_DRILL_PECK] = _("PERFORBECCO"), + [MOVE_SUBMISSION] = _("SOTTOMISS."), + [MOVE_LOW_KICK] = _("COLPO BASSO"), + [MOVE_COUNTER] = _("CONTATORE"), + [MOVE_SEISMIC_TOSS] = _("MOV. SISMICO"), + [MOVE_STRENGTH] = _("FORZA"), + [MOVE_ABSORB] = _("ASSORBIMENTO"), + [MOVE_MEGA_DRAIN] = _("MEGASSORBIM."), + [MOVE_LEECH_SEED] = _("PARASSISEME"), + [MOVE_GROWTH] = _("CRESCITA"), + [MOVE_RAZOR_LEAF] = _("FOGLIELAMA"), + [MOVE_SOLAR_BEAM] = _("SOLARRAGGIO"), + [MOVE_POISON_POWDER] = _("VELENPOLVERE"), + [MOVE_STUN_SPORE] = _("PARALIZZANTE"), + [MOVE_SLEEP_POWDER] = _("SONNIFERO"), + [MOVE_PETAL_DANCE] = _("PETALODANZA"), + [MOVE_STRING_SHOT] = _("MILLEBAVE"), + [MOVE_DRAGON_RAGE] = _("IRA DI DRAGO"), + [MOVE_FIRE_SPIN] = _("TURBOFUOCO"), + [MOVE_THUNDER_SHOCK] = _("TUONOSHOCK"), + [MOVE_THUNDERBOLT] = _("FULMINE"), + [MOVE_THUNDER_WAVE] = _("TUONONDA"), + [MOVE_THUNDER] = _("TUONO"), + [MOVE_ROCK_THROW] = _("SASSATA"), + [MOVE_EARTHQUAKE] = _("TERREMOTO"), + [MOVE_FISSURE] = _("ABISSO"), + [MOVE_DIG] = _("FOSSA"), + [MOVE_TOXIC] = _("TOSSINA"), + [MOVE_CONFUSION] = _("CONFUSIONE"), + [MOVE_PSYCHIC] = _("PSICHICO"), + [MOVE_HYPNOSIS] = _("IPNOSI"), + [MOVE_MEDITATE] = _("MEDITAZIONE"), + [MOVE_AGILITY] = _("AGILITÀ"), + [MOVE_QUICK_ATTACK] = _("ATT. RAPIDO"), + [MOVE_RAGE] = _("IRA"), + [MOVE_TELEPORT] = _("TELETRASPOR."), + [MOVE_NIGHT_SHADE] = _("OMBRA NOTT."), + [MOVE_MIMIC] = _("MIMICA"), + [MOVE_SCREECH] = _("STRIDIO"), + [MOVE_DOUBLE_TEAM] = _("DOPPIOTEAM"), + [MOVE_RECOVER] = _("RIPRESA"), + [MOVE_HARDEN] = _("RAFFORZATORE"), + [MOVE_MINIMIZE] = _("MINIMIZZATO"), + [MOVE_SMOKESCREEN] = _("MURO DI FUMO"), + [MOVE_CONFUSE_RAY] = _("STORDIRAGGIO"), + [MOVE_WITHDRAW] = _("RITIRATA"), + [MOVE_DEFENSE_CURL] = _("RICCIOLSCUDO"), + [MOVE_BARRIER] = _("BARRIERA"), + [MOVE_LIGHT_SCREEN] = _("SCHERMOLUCE"), + [MOVE_HAZE] = _("NUBE"), + [MOVE_REFLECT] = _("RIFLESSO"), + [MOVE_FOCUS_ENERGY] = _("FOCALENERGIA"), + [MOVE_BIDE] = _("PAZIENZA"), + [MOVE_METRONOME] = _("METRONOMO"), + [MOVE_MIRROR_MOVE] = _("SPECULMOSSA"), + [MOVE_SELF_DESTRUCT] = _("AUTODISTRUZ."), + [MOVE_EGG_BOMB] = _("UOVOBOMBA"), + [MOVE_LICK] = _("LECCATA"), + [MOVE_SMOG] = _("SMOG"), + [MOVE_SLUDGE] = _("FANGO"), + [MOVE_BONE_CLUB] = _("OSSOCLAVA"), + [MOVE_FIRE_BLAST] = _("FUOCOBOMBA"), + [MOVE_WATERFALL] = _("CASCATA"), + [MOVE_CLAMP] = _("TENAGLIA"), + [MOVE_SWIFT] = _("COMETE"), + [MOVE_SKULL_BASH] = _("CAPOCCIATA"), + [MOVE_SPIKE_CANNON] = _("SPARALANCE"), + [MOVE_CONSTRICT] = _("LIMITAZIONE"), + [MOVE_AMNESIA] = _("AMNESIA"), + [MOVE_KINESIS] = _("CINÈSI"), + [MOVE_SOFT_BOILED] = _("COVAUOVA"), + [MOVE_HI_JUMP_KICK] = _("CALCINVOLO"), + [MOVE_GLARE] = _("BAGLIORE"), + [MOVE_DREAM_EATER] = _("MANGIASOGNI"), + [MOVE_POISON_GAS] = _("VELENOGAS"), + [MOVE_BARRAGE] = _("ATT. PIOGGIA"), + [MOVE_LEECH_LIFE] = _("SANGUISUGA"), + [MOVE_LOVELY_KISS] = _("DEMONBACIO"), + [MOVE_SKY_ATTACK] = _("AEROATTACCO"), + [MOVE_TRANSFORM] = _("TRASFORMAZ."), + [MOVE_BUBBLE] = _("BOLLA"), + [MOVE_DIZZY_PUNCH] = _("STORDIPUGNO"), + [MOVE_SPORE] = _("SPORA"), + [MOVE_FLASH] = _("FLASH"), + [MOVE_PSYWAVE] = _("PSICONDA"), + [MOVE_SPLASH] = _("SPLASH"), + [MOVE_ACID_ARMOR] = _("SCUDO ACIDO"), + [MOVE_CRABHAMMER] = _("MARTELLATA"), + [MOVE_EXPLOSION] = _("ESPLOSIONE"), + [MOVE_FURY_SWIPES] = _("SFURIATE"), + [MOVE_BONEMERANG] = _("OSSOMERANG"), + [MOVE_REST] = _("RIPOSO"), + [MOVE_ROCK_SLIDE] = _("FRANA"), + [MOVE_HYPER_FANG] = _("IPERZANNA"), + [MOVE_SHARPEN] = _("AFFILATORE"), + [MOVE_CONVERSION] = _("CONVERSIONE"), + [MOVE_TRI_ATTACK] = _("TRIPLETTA"), + [MOVE_SUPER_FANG] = _("SUPERZANNA"), + [MOVE_SLASH] = _("LACERAZIONE"), + [MOVE_SUBSTITUTE] = _("SOSTITUTO"), + [MOVE_STRUGGLE] = _("SCONTRO"), + [MOVE_SKETCH] = _("SCHIZZO"), + [MOVE_TRIPLE_KICK] = _("TRIPLOCALCIO"), + [MOVE_THIEF] = _("FURTO"), + [MOVE_SPIDER_WEB] = _("RAGNATELA"), + [MOVE_MIND_READER] = _("LEGGIMENTE"), + [MOVE_NIGHTMARE] = _("INCUBO"), + [MOVE_FLAME_WHEEL] = _("RUOTAFUOCO"), + [MOVE_SNORE] = _("RUSSARE"), + [MOVE_CURSE] = _("MALEDIZIONE"), + [MOVE_FLAIL] = _("FLAGELLO"), + [MOVE_CONVERSION_2] = _("CONVERSIONE2"), + [MOVE_AEROBLAST] = _("AEROCOLPO"), + [MOVE_COTTON_SPORE] = _("COTTONSPORA"), + [MOVE_REVERSAL] = _("CONTROPIEDE"), + [MOVE_SPITE] = _("DISPETTO"), + [MOVE_POWDER_SNOW] = _("POLNEVE"), + [MOVE_PROTECT] = _("PROTEZIONE"), + [MOVE_MACH_PUNCH] = _("PUGNORAPIDO"), + [MOVE_SCARY_FACE] = _("VISOTRUCE"), + [MOVE_FAINT_ATTACK] = _("FINTA"), + [MOVE_SWEET_KISS] = _("DOLCEBACIO"), + [MOVE_BELLY_DRUM] = _("PANCIAMBURO"), + [MOVE_SLUDGE_BOMB] = _("FANGOBOMBA"), + [MOVE_MUD_SLAP] = _("FANGOSBERLA"), + [MOVE_OCTAZOOKA] = _("OCTAZOOKA"), + [MOVE_SPIKES] = _("PUNTE"), + [MOVE_ZAP_CANNON] = _("FALCECANNONE"), + [MOVE_FORESIGHT] = _("PREVEGGENZA"), + [MOVE_DESTINY_BOND] = _("DESTINOBBL."), + [MOVE_PERISH_SONG] = _("ULTIMOCANTO"), + [MOVE_ICY_WIND] = _("VENTOGELATO"), + [MOVE_DETECT] = _("INDIVIDUA"), + [MOVE_BONE_RUSH] = _("OSSORAFFICA"), + [MOVE_LOCK_ON] = _("LOCALIZZA"), + [MOVE_OUTRAGE] = _("OLTRAGGIO"), + [MOVE_SANDSTORM] = _("TERREMPESTA"), + [MOVE_GIGA_DRAIN] = _("GIGASSORBIM."), + [MOVE_ENDURE] = _("RESISTENZA"), + [MOVE_CHARM] = _("FASCINO"), + [MOVE_ROLLOUT] = _("ROTOLAMENTO"), + [MOVE_FALSE_SWIPE] = _("FALSOFINALE"), + [MOVE_SWAGGER] = _("BULLO"), + [MOVE_MILK_DRINK] = _("BUONLATTE"), + [MOVE_SPARK] = _("SCINTILLA"), + [MOVE_FURY_CUTTER] = _("TAGLIOFURIA"), + [MOVE_STEEL_WING] = _("ALACCIAIO"), + [MOVE_MEAN_LOOK] = _("MALOSGUARDO"), + [MOVE_ATTRACT] = _("ATTRAZIONE"), + [MOVE_SLEEP_TALK] = _("SONNOLALIA"), + [MOVE_HEAL_BELL] = _("RINTOCCASANA"), + [MOVE_RETURN] = _("RITORNO"), + [MOVE_PRESENT] = _("REGALINO"), + [MOVE_FRUSTRATION] = _("FRUSTRAZIONE"), + [MOVE_SAFEGUARD] = _("SALVAGUARDIA"), + [MOVE_PAIN_SPLIT] = _("MALCOMUNE"), + [MOVE_SACRED_FIRE] = _("MAGIFUOCO"), + [MOVE_MAGNITUDE] = _("MAGNITUDO"), + [MOVE_DYNAMIC_PUNCH] = _("DINAMIPUGNO"), + [MOVE_MEGAHORN] = _("MEGACORNO"), + [MOVE_DRAGON_BREATH] = _("DRAGOSPIRO"), + [MOVE_BATON_PASS] = _("STAFFETTA"), + [MOVE_ENCORE] = _("RIPETI"), + [MOVE_PURSUIT] = _("INSEGUIMENTO"), + [MOVE_RAPID_SPIN] = _("RAPIGIRO"), + [MOVE_SWEET_SCENT] = _("PROFUMINO"), + [MOVE_IRON_TAIL] = _("CODACCIAIO"), + [MOVE_METAL_CLAW] = _("FERRARTIGLI"), + [MOVE_VITAL_THROW] = _("VITALTIRO"), + [MOVE_MORNING_SUN] = _("MATTINDORO"), + [MOVE_SYNTHESIS] = _("SINTESI"), + [MOVE_MOONLIGHT] = _("LUCELUNARE"), + [MOVE_HIDDEN_POWER] = _("INTROFORZA"), + [MOVE_CROSS_CHOP] = _("INCROCOLPO"), + [MOVE_TWISTER] = _("TORNADO"), + [MOVE_RAIN_DANCE] = _("PIOGGIADANZA"), + [MOVE_SUNNY_DAY] = _("GIORNODISOLE"), + [MOVE_CRUNCH] = _("SGRANOCCHIO"), + [MOVE_MIRROR_COAT] = _("SPECCHIOVELO"), + [MOVE_PSYCH_UP] = _("PSICAMISÙ"), + [MOVE_EXTREME_SPEED] = _("EXTRARAPIDO"), + [MOVE_ANCIENT_POWER] = _("FORZANTICA"), + [MOVE_SHADOW_BALL] = _("PALLA OMBRA"), + [MOVE_FUTURE_SIGHT] = _("DIVINAZIONE"), + [MOVE_ROCK_SMASH] = _("SPACCAROCCIA"), + [MOVE_WHIRLPOOL] = _("MULINELLO"), + [MOVE_BEAT_UP] = _("PICCHIADURO"), + [MOVE_FAKE_OUT] = _("BRUCIAPELO"), + [MOVE_UPROAR] = _("BARAONDA"), + [MOVE_STOCKPILE] = _("ACCUMULO"), + [MOVE_SPIT_UP] = _("SFOGHENERGIA"), + [MOVE_SWALLOW] = _("INTROENERGIA"), + [MOVE_HEAT_WAVE] = _("ONDACALDA"), + [MOVE_HAIL] = _("GRANDINE"), + [MOVE_TORMENT] = _("ATTACCALITE"), + [MOVE_FLATTER] = _("ADULAZIONE"), + [MOVE_WILL_O_WISP] = _("FUOCOFATUO"), + [MOVE_MEMENTO] = _("MEMENTO"), + [MOVE_FACADE] = _("FACCIATA"), + [MOVE_FOCUS_PUNCH] = _("CENTRIPUGNO"), + [MOVE_SMELLING_SALT] = _("MANIEREFORTI"), + [MOVE_FOLLOW_ME] = _("SONOQUI"), + [MOVE_NATURE_POWER] = _("NATURFORZA"), + [MOVE_CHARGE] = _("SOTTOCARICA"), + [MOVE_TAUNT] = _("PROVOCAZIONE"), + [MOVE_HELPING_HAND] = _("ALTRUISMO"), + [MOVE_TRICK] = _("RAGGIRO"), + [MOVE_ROLE_PLAY] = _("GIOCODIRUOLO"), + [MOVE_WISH] = _("DESIDERIO"), + [MOVE_ASSIST] = _("ASSISTENTE"), + [MOVE_INGRAIN] = _("RADICAMENTO"), + [MOVE_SUPERPOWER] = _("TROPPOFORTE"), + [MOVE_MAGIC_COAT] = _("MAGIVELO"), + [MOVE_RECYCLE] = _("RICICLO"), + [MOVE_REVENGE] = _("VENDETTA"), + [MOVE_BRICK_BREAK] = _("BRECCIA"), + [MOVE_YAWN] = _("SBADIGLIO"), + [MOVE_KNOCK_OFF] = _("PRIVAZIONE"), + [MOVE_ENDEAVOR] = _("RIMONTA"), + [MOVE_ERUPTION] = _("ERUZIONE"), + [MOVE_SKILL_SWAP] = _("BARATTO"), + [MOVE_IMPRISON] = _("ESCLUSIVA"), + [MOVE_REFRESH] = _("RINFRESCATA"), + [MOVE_GRUDGE] = _("RANCORE"), + [MOVE_SNATCH] = _("SCIPPO"), + [MOVE_SECRET_POWER] = _("FORZASEGRETA"), + [MOVE_DIVE] = _("SUB"), + [MOVE_ARM_THRUST] = _("SBERLETESE"), + [MOVE_CAMOUFLAGE] = _("CAMUFFAMENTO"), + [MOVE_TAIL_GLOW] = _("CODADILUCE"), + [MOVE_LUSTER_PURGE] = _("ABBAGLIANTE"), + [MOVE_MIST_BALL] = _("FOSCHISFERA"), + [MOVE_FEATHER_DANCE] = _("DANZADIPIUME"), + [MOVE_TEETER_DANCE] = _("STRAMPADANZA"), + [MOVE_BLAZE_KICK] = _("CALCIARDENTE"), + [MOVE_MUD_SPORT] = _("FANGATA"), + [MOVE_ICE_BALL] = _("PALLA GELO"), + [MOVE_NEEDLE_ARM] = _("PUGNOSPINE"), + [MOVE_SLACK_OFF] = _("PIGRO"), + [MOVE_HYPER_VOICE] = _("GRANVOCE"), + [MOVE_POISON_FANG] = _("VELENODENTI"), + [MOVE_CRUSH_CLAW] = _("TRITARTIGLI"), + [MOVE_BLAST_BURN] = _("INCENDIO"), + [MOVE_HYDRO_CANNON] = _("IDROCANNONE"), + [MOVE_METEOR_MASH] = _("METEORPUGNO"), + [MOVE_ASTONISH] = _("SGOMENTO"), + [MOVE_WEATHER_BALL] = _("PALLA CLIMA"), + [MOVE_AROMATHERAPY] = _("AROMATERAPIA"), + [MOVE_FAKE_TEARS] = _("FALSELACRIME"), + [MOVE_AIR_CUTTER] = _("AERASOIO"), + [MOVE_OVERHEAT] = _("VAMPATA"), + [MOVE_ODOR_SLEUTH] = _("SEGUGIO"), + [MOVE_ROCK_TOMB] = _("ROCCIOTOMBA"), + [MOVE_SILVER_WIND] = _("VENTARGENTEO"), + [MOVE_METAL_SOUND] = _("FERROSTRIDO"), + [MOVE_GRASS_WHISTLE] = _("MELODERBA"), + [MOVE_TICKLE] = _("SOLLETICO"), + [MOVE_COSMIC_POWER] = _("COSMOFORZA"), + [MOVE_WATER_SPOUT] = _("ZAMPILLO"), + [MOVE_SIGNAL_BEAM] = _("SEGNORAGGIO"), + [MOVE_SHADOW_PUNCH] = _("PUGNODOMBRA"), + [MOVE_EXTRASENSORY] = _("EXTRASENSO"), + [MOVE_SKY_UPPERCUT] = _("STRAMONTANTE"), + [MOVE_SAND_TOMB] = _("SABBIOTOMBA"), + [MOVE_SHEER_COLD] = _("PUROGELO"), + [MOVE_MUDDY_WATER] = _("FANGHIGLIA"), + [MOVE_BULLET_SEED] = _("SEMITRAGLIA"), + [MOVE_AERIAL_ACE] = _("AEROASSALTO"), + [MOVE_ICICLE_SPEAR] = _("GELOLANCIA"), + [MOVE_IRON_DEFENSE] = _("FERROSCUDO"), + [MOVE_BLOCK] = _("BLOCCO"), + [MOVE_HOWL] = _("GRIDODILOTTA"), + [MOVE_DRAGON_CLAW] = _("DRAGARTIGLI"), + [MOVE_FRENZY_PLANT] = _("RADICALBERO"), + [MOVE_BULK_UP] = _("GRANFISICO"), + [MOVE_BOUNCE] = _("RIMBALZO"), + [MOVE_MUD_SHOT] = _("COLPODIFANGO"), + [MOVE_POISON_TAIL] = _("VELENOCODA"), + [MOVE_COVET] = _("SUPPLICA"), + [MOVE_VOLT_TACKLE] = _("LOCOMOVOLT"), + [MOVE_MAGICAL_LEAF] = _("FOGLIAMAGICA"), + [MOVE_WATER_SPORT] = _("DOCCIASCUDO"), + [MOVE_CALM_MIND] = _("CALMAMENTE"), + [MOVE_LEAF_BLADE] = _("FENDIFOGLIA"), + [MOVE_DRAGON_DANCE] = _("DRAGODANZA"), + [MOVE_ROCK_BLAST] = _("CADUTAMASSI"), + [MOVE_SHOCK_WAVE] = _("ONDASHOCK"), + [MOVE_WATER_PULSE] = _("IDROPULSAR"), + [MOVE_DOOM_DESIRE] = _("OBBLIDERIO"), + [MOVE_PSYCHO_BOOST] = _("PSICOSLANCIO"), +}; diff --git a/src/data/text/it/trainer_class_names.h b/src/data/text/it/trainer_class_names.h new file mode 100644 index 0000000000..a314b0c9e1 --- /dev/null +++ b/src/data/text/it/trainer_class_names.h @@ -0,0 +1,68 @@ +const u8 gTrainerClassNames[][13] = { + [TRAINER_CLASS_PKMN_TRAINER_1] = _("ALLENATORE"), + [TRAINER_CLASS_PKMN_TRAINER_2] = _("ALLENATORE"), + [TRAINER_CLASS_HIKER] = _("AVVENTURIERO"), + [TRAINER_CLASS_TEAM_AQUA] = _("TEAM IDRO"), + [TRAINER_CLASS_PKMN_BREEDER] = _("ALLEVA{PKMN}"), + [TRAINER_CLASS_COOLTRAINER] = _("FANTALLEN."), + [TRAINER_CLASS_BIRD_KEEPER] = _("AVICOLTORE"), + [TRAINER_CLASS_COLLECTOR] = _("CERCA{PKMN}"), + [TRAINER_CLASS_SWIMMER_M] = _("NUOTATORE"), + [TRAINER_CLASS_TEAM_MAGMA] = _("TEAM MAGMA"), + [TRAINER_CLASS_EXPERT] = _("SPECIALISTA"), + [TRAINER_CLASS_AQUA_ADMIN] = _("IDROTENENTE"), + [TRAINER_CLASS_BLACK_BELT] = _("CINTURANERA"), + [TRAINER_CLASS_AQUA_LEADER] = _("CAPO IDRO"), + [TRAINER_CLASS_HEX_MANIAC] = _("STREGHETTA"), + [TRAINER_CLASS_AROMA_LADY] = _("PROFUMINA"), + [TRAINER_CLASS_RUIN_MANIAC] = _("SCOPRIROVINE"), + [TRAINER_CLASS_INTERVIEWER] = _("REPORTER"), + [TRAINER_CLASS_TUBER_F] = _("CIAMBELLINA"), + [TRAINER_CLASS_TUBER_M] = _("CIAMBELLINO"), + [TRAINER_CLASS_LADY] = _("LADY"), + [TRAINER_CLASS_BEAUTY] = _("BELLEZZA"), + [TRAINER_CLASS_RICH_BOY] = _("ELEGANTONE"), + [TRAINER_CLASS_POKEMANIAC] = _("POKéFANATICO"), + [TRAINER_CLASS_GUITARIST] = _("CHITARRISTA"), + [TRAINER_CLASS_KINDLER] = _("BRANDIFUOCO"), + [TRAINER_CLASS_CAMPER] = _("CAMPEGGISTA"), + [TRAINER_CLASS_PICNICKER] = _("PICNIC GIRL"), + [TRAINER_CLASS_BUG_MANIAC] = _("INSETTOLOGO"), + [TRAINER_CLASS_PSYCHIC] = _("PSICHE"), + [TRAINER_CLASS_GENTLEMAN] = _("GENTILUOMO"), + [TRAINER_CLASS_ELITE_FOUR] = _("SUPERQUATTRO"), + [TRAINER_CLASS_LEADER] = _("CAPOPALESTRA"), + [TRAINER_CLASS_SCHOOL_KID] = _("SCOLARO"), + [TRAINER_CLASS_SR_AND_JR] = _("SENIOR & JR"), + [TRAINER_CLASS_WINSTRATE] = _("FAM. VINCI"), + [TRAINER_CLASS_POKEFAN] = _("POKéFAN"), + [TRAINER_CLASS_YOUNGSTER] = _("BULLO"), + [TRAINER_CLASS_CHAMPION] = _("CAMPIONE"), + [TRAINER_CLASS_FISHERMAN] = _("PESCATORE"), + [TRAINER_CLASS_TRIATHLETE] = _("TRIATLETA"), + [TRAINER_CLASS_DRAGON_TAMER] = _("DOMADRAGHI"), + [TRAINER_CLASS_NINJA_BOY] = _("NINJA BOY"), + [TRAINER_CLASS_BATTLE_GIRL] = _("COMBAT GIRL"), + [TRAINER_CLASS_PARASOL_LADY] = _("OMBRELLINA"), + [TRAINER_CLASS_SWIMMER_F] = _("NUOTATRICE"), + [TRAINER_CLASS_TWINS] = _("GEMELLE"), + [TRAINER_CLASS_SAILOR] = _("MARINAIO"), + [TRAINER_CLASS_COOLTRAINER_2] = _("FANTALLEN."), + [TRAINER_CLASS_MAGMA_ADMIN] = _("MAGMATENENTE"), + [TRAINER_CLASS_RIVAL] = _("ALLENATORE"), + [TRAINER_CLASS_BUG_CATCHER] = _("PIGLIAMOSCHE"), + [TRAINER_CLASS_PKMN_RANGER] = _("{PKMN} SCOUT"), + [TRAINER_CLASS_MAGMA_LEADER] = _("CAPO MAGMA"), + [TRAINER_CLASS_LASS] = _("PUPA"), + [TRAINER_CLASS_YOUNG_COUPLE] = _("COPPIETTA"), + [TRAINER_CLASS_OLD_COUPLE] = _("COPPIARZILLA"), + [TRAINER_CLASS_SIS_AND_BRO] = _("FRATELLINI"), + [TRAINER_CLASS_SALON_MAIDEN] = _("DAMA TORRE"), + [TRAINER_CLASS_DOME_ACE] = _("ASTRO CUPOLA"), + [TRAINER_CLASS_PALACE_MAVEN] = _("SIRE PALAZZO"), + [TRAINER_CLASS_ARENA_TYCOON] = _("MAESTRA DOJO"), + [TRAINER_CLASS_FACTORY_HEAD] = _("BOSS AZIENDA"), + [TRAINER_CLASS_PIKE_QUEEN] = _("REGINA SERPE"), + [TRAINER_CLASS_PYRAMID_KING] = _("RE PIRAMIDE"), + [TRAINER_CLASS_RS_PROTAG] = _("ALLENATORE"), +}; diff --git a/src/data/text/nature_names.h b/src/data/text/nature_names.h index 038c4ae665..e99d74273f 100644 --- a/src/data/text/nature_names.h +++ b/src/data/text/nature_names.h @@ -50,6 +50,32 @@ static const u8 sGentleNatureName[] = _("GENTIL"); static const u8 sSassyNatureName[] = _("MALPOLI"); static const u8 sCarefulNatureName[] = _("PRUDENT"); static const u8 sQuirkyNatureName[] = _("BIZARRE"); +#elif ITALIAN +static const u8 sHardyNatureName[] = _("ARDITA"); +static const u8 sLonelyNatureName[] = _("SCHIVA"); +static const u8 sBraveNatureName[] = _("AUDACE"); +static const u8 sAdamantNatureName[] = _("DECISA"); +static const u8 sNaughtyNatureName[] = _("BIRBONA"); +static const u8 sBoldNatureName[] = _("SICURA"); +static const u8 sDocileNatureName[] = _("DOCILE"); +static const u8 sRelaxedNatureName[] = _("PLACIDA"); +static const u8 sImpishNatureName[] = _("SCALTRA"); +static const u8 sLaxNatureName[] = _("FIACCA"); +static const u8 sTimidNatureName[] = _("TIMIDA"); +static const u8 sHastyNatureName[] = _("LESTA"); +static const u8 sSeriousNatureName[] = _("SERIA"); +static const u8 sJollyNatureName[] = _("ALLEGRA"); +static const u8 sNaiveNatureName[] = _("INGENUA"); +static const u8 sModestNatureName[] = _("MODESTA"); +static const u8 sMildNatureName[] = _("MITE"); +static const u8 sQuietNatureName[] = _("QUIETA"); +static const u8 sBashfulNatureName[] = _("RITROSA"); +static const u8 sRashNatureName[] = _("ARDENTE"); +static const u8 sCalmNatureName[] = _("CALMA"); +static const u8 sGentleNatureName[] = _("GENTILE"); +static const u8 sSassyNatureName[] = _("VIVACE"); +static const u8 sCarefulNatureName[] = _("CAUTA"); +static const u8 sQuirkyNatureName[] = _("FURBA"); #endif const u8 *const gNatureNamePointers[NUM_NATURES] = diff --git a/src/data/text/ribbon_descriptions.h b/src/data/text/ribbon_descriptions.h index a0a579daae..e9431932c5 100644 --- a/src/data/text/ribbon_descriptions.h +++ b/src/data/text/ribbon_descriptions.h @@ -38,6 +38,26 @@ const u8 gRibbonDescriptionPart1_Artist[] = _("RUBAN pour les modèles"); const u8 gRibbonDescriptionPart2_Artist[] = _("exposés au musée."); const u8 gRibbonDescriptionPart1_Effort[] = _("RUBAN pour récompenser"); const u8 gRibbonDescriptionPart2_Effort[] = _("un dur travail."); +#elif ITALIAN +const u8 gRibbonDescriptionPart1_Champion[] = _("FIOCCO CAMPIONE"); +const u8 gRibbonDescriptionPart2_Champion[] = _("della SALA d’ONORE"); +const u8 gRibbonDescriptionPart1_CoolContest[] = _("GARA di CLASSE"); +const u8 gRibbonDescriptionPart1_BeautyContest[] = _("GARA di BEL.ZA"); +const u8 gRibbonDescriptionPart1_CuteContest[] = _("GARA di GRAZIA"); +const u8 gRibbonDescriptionPart1_SmartContest[] = _("GARA di ACUME"); +const u8 gRibbonDescriptionPart1_ToughContest[] = _("GARA di GRINTA"); +const u8 gRibbonDescriptionPart2_NormalRank[] = _("Vincitore liv. Normale!"); +const u8 gRibbonDescriptionPart2_SuperRank[] = _("Vincitore livello Super!"); +const u8 gRibbonDescriptionPart2_HyperRank[] = _("Vincitore livello Iper!"); +const u8 gRibbonDescriptionPart2_MasterRank[] = _("Vincitore livello Master!"); +const u8 gRibbonDescriptionPart1_Winning[] = _("FIOCCO per il L. 50"); +const u8 gRibbonDescriptionPart2_Winning[] = _("della TORRE LOTTA!"); +const u8 gRibbonDescriptionPart1_Victory[] = _("FIOCCO per il L. LIBERO"); +const u8 gRibbonDescriptionPart2_Victory[] = _("della TORRE LOTTA!"); +const u8 gRibbonDescriptionPart1_Artist[] = _("FIOCCO per essere stato"); +const u8 gRibbonDescriptionPart2_Artist[] = _("scelto come modello."); +const u8 gRibbonDescriptionPart1_Effort[] = _("FIOCCO per"); +const u8 gRibbonDescriptionPart2_Effort[] = _("aver lavorato duro."); #endif const u8 *const gRibbonDescriptionPointers[][2] = diff --git a/src/data/trade.h b/src/data/trade.h index bfbf8ffa4c..6e1d1a5919 100644 --- a/src/data/trade.h +++ b/src/data/trade.h @@ -77,6 +77,28 @@ static const u8 sText_TheTradeHasBeenCanceled[] = _("{COLOR 2}{HIGHLIGHT 1}{SHAD static const u8 sText_OnlyPkmnForBattle[] = _("{COLOR 2}{HIGHLIGHT 1}{SHADOW 3}C’est votre seul\nPOKéMON pour combattre."); static const u8 sText_WaitingForYourFriend[] = _("{COLOR 2}{HIGHLIGHT 1}{SHADOW 3}Votre ami(e) n’a pas\nencore fini…"); static const u8 sText_YourFriendWantsToTrade[] = _("Votre ami(e) veut\néchanger des POKéMON."); +#elif ITALIAN +static const u8 sText_SpaceMove[] = _(" MOSSE"); +static const u8 sText_NewLine[] = _("\n"); +static const u8 sText_Slash[] = _("/"); +static const u8 sText_Lv[] = _("L. "); +static const u8 sText_ThreeDashes[] = _("---"); +static const u8 sText_FourQuestionMarks[] = _("????"); +static const u8 sText_UnusedEmpty[] = _(""); +static const u8 sText_IsThisTradeOkay[] = _("Va bene questo scambio?"); +static const u8 sText_Cancel[] = _("ESCI"); +static const u8 sText_ChooseAPkmn[] = _("Scegli un POKéMON."); +static const u8 sText_Summary[] = _("INFO"); +static const u8 sText_Trade[] = _("SCAMBIA"); +static const u8 sText_CancelTrade[] = _("Esci dallo scambio?"); +static const u8 sJPText_PressBButtonToQuit[] = _("Bボタン で もどります"); +static const u8 sText_Summary2[] = _("INFO"); +static const u8 sText_Trade2[] = _("SCAMBIA"); +static const u8 sText_CommunicationStandby[] = _("{COLOR 2}{HIGHLIGHT 1}{SHADOW 3}Un momento…\nAttendi…"); +static const u8 sText_TheTradeHasBeenCanceled[] = _("{COLOR 2}{HIGHLIGHT 1}{SHADOW 3}Lo scambio\nè stato annullato."); +static const u8 sText_OnlyPkmnForBattle[] = _("{COLOR 2}{HIGHLIGHT 1}{SHADOW 3}Questo è l’unico\nPOKéMON utile."); +static const u8 sText_WaitingForYourFriend[] = _("{COLOR 2}{HIGHLIGHT 1}{SHADOW 3}Attendi che il\ntuo amico finisca!"); +static const u8 sText_YourFriendWantsToTrade[] = _("Il tuo amico vuole\nscambiare POKéMON."); #endif static const struct OamData sTradeOamData_32x16 = @@ -1029,7 +1051,7 @@ static const struct InGameTrade sIngameTrades[] = { [INGAME_TRADE_SEEDOT] = { - #if ENGLISH + #if ENGLISH || ITALIAN .nickname = _("DOTS"), #elif FRENCH .nickname = _("PIPIO"), @@ -1042,14 +1064,18 @@ static const struct InGameTrade sIngameTrades[] = .personality = 0x84, .heldItem = ITEM_CHESTO_BERRY, .mailNum = -1, + #if ENGLISH || FRENCH .otName = _("KOBE"), + #elif ITALIAN + .otName = _("KIKO"), + #endif .otGender = MALE, .sheen = 10, .requestedSpecies = SPECIES_RALTS }, [INGAME_TRADE_PLUSLE] = { - #if ENGLISH + #if ENGLISH || ITALIAN .nickname = _("PLUSES"), #elif FRENCH .nickname = _("SIPO"), @@ -1062,7 +1088,7 @@ static const struct InGameTrade sIngameTrades[] = .personality = 0x6F, .heldItem = ITEM_WOOD_MAIL, .mailNum = 0, - #if ENGLISH + #if ENGLISH || ITALIAN .otName = _("ROMAN"), #elif FRENCH .otName = _("ALBAN"), @@ -1073,7 +1099,7 @@ static const struct InGameTrade sIngameTrades[] = }, [INGAME_TRADE_HORSEA] = { - #if ENGLISH + #if ENGLISH || ITALIAN .nickname = _("SEASOR"), #elif FRENCH .nickname = _("HYPY"), @@ -1090,6 +1116,8 @@ static const struct InGameTrade sIngameTrades[] = .otName = _("SKYLAR"), #elif FRENCH .otName = _("LUDOVIC"), + #elif ITALIAN + .otName = _("SERGINO"), #endif .otGender = MALE, .sheen = 10, @@ -1097,7 +1125,7 @@ static const struct InGameTrade sIngameTrades[] = }, [INGAME_TRADE_MEOWTH] = { - #if ENGLISH + #if ENGLISH || ITALIAN .nickname = _("MEOWOW"), #elif FRENCH .nickname = _("GNAGNAA"), @@ -1183,6 +1211,38 @@ static const u16 sIngameTradeMail[][MAIL_WORDS_COUNT + 1] = EC_WORD_SUPER, EC_WORD_CRY } +#elif ITALIAN + { + EC_WORD_OVERDO, + EC_WORD_CONCEDE, + EC_WORD_MEET, + EC_WORD_LAY, + EC_POKEMON(PLUSLE), + EC_WORD_EXCL_EXCL, + EC_POKEMON(VOLBEAT), + EC_WORD_IS, + EC_WORD_BORED, + }, { + EC_WORD_WHICH, + EC_WORD_LIKES, + EC_POKEMON(HORSEA), + EC_WORD_QUES, + EC_WORD_NOW, + EC_WORD_ARE, + EC_WORD_TRAINER, + EC_WORD_LISTEN, + EC_POKEMON(BAGON), + }, { + EC_WORD_THANKS, + EC_WORD_NITWIT, + EC_POKEMON(SKITTY), + EC_WORD_EXCL, + EC_POKEMON_NATIONAL(MEOWTH), + EC_WORD_IS, + EC_WORD_PERFECT, + EC_WORD_BEAUTIFUL, + EC_EMPTY_WORD, + } #endif }; diff --git a/src/data/union_room.h b/src/data/union_room.h index d40fd672e8..33655ddac6 100644 --- a/src/data/union_room.h +++ b/src/data/union_room.h @@ -13,6 +13,12 @@ ALIGNED(4) static const u8 sText_WirelessSearchCanceled[] = _("La recherche de l ALIGNED(4) static const u8 sText_AwaitingCommunucation2[] = _("Awaiting communication\nfrom another player."); // Unused ALIGNED(4) static const u8 sText_AwaitingCommunication[] = _("{STR_VAR_1}! Attente \nd’un autre joueur."); ALIGNED(4) static const u8 sText_AwaitingLinkPressStart[] = _("{STR_VAR_1}! Attente de\nlink! App. sur START une fois prêts."); +#elif ITALIAN +ALIGNED(4) static const u8 sText_PleaseStartOver[] = _("Inizia daccapo."); +ALIGNED(4) static const u8 sText_WirelessSearchCanceled[] = _("SISTEMA COMUNICAZIONE WIRELESS:\nla ricerca è stata annullata."); +ALIGNED(4) static const u8 sText_AwaitingCommunucation2[] = _("Awaiting communication\nfrom another player."); +ALIGNED(4) static const u8 sText_AwaitingCommunication[] = _("{STR_VAR_1}! In attesa di\ncomunicazione da altro giocatore."); +ALIGNED(4) static const u8 sText_AwaitingLinkPressStart[] = _("{STR_VAR_1}! Quando siete\ntutti pronti, premi START."); #endif ALIGNED(4) static const u8 sJPText_SingleBattle[] = _("シングルバトルを かいさいする"); ALIGNED(4) static const u8 sJPText_DoubleBattle[] = _("ダブルバトルを かいさいする"); @@ -64,6 +70,15 @@ static const u8 sText_2PlayerMode[] = _("MODE\n2 JOUEURS"); static const u8 sText_3PlayerMode[] = _("MODE\n3 JOUEURS"); static const u8 sText_4PlayerMode[] = _("MODE\n4 JOUEURS"); static const u8 sText_5PlayerMode[] = _("MODE\n5 JOUEURS"); +#elif ITALIAN +static const u8 sText_1PlayerNeeded[] = _("Manca 1\ngiocatore."); +static const u8 sText_2PlayersNeeded[] = _("Mancano 2\ngiocatori."); +static const u8 sText_3PlayersNeeded[] = _("Mancano 3\ngiocatori."); +static const u8 sText_4PlayersNeeded[] = _("4 players\nneeded."); // Unused +static const u8 sText_2PlayerMode[] = _("MODALITÀ\n2 GIOC."); +static const u8 sText_3PlayerMode[] = _("MODALITÀ\n3 GIOC."); +static const u8 sText_4PlayerMode[] = _("MODALITÀ\n4 GIOC."); +static const u8 sText_5PlayerMode[] = _("MODALITÀ\n5 GIOC."); #endif static const u8 *const sPlayersNeededOrModeTexts[][5] = { @@ -128,6 +143,18 @@ ALIGNED(4) static const u8 sText_AnOKWasSentToPlayer[] = _("“OK” a été env ALIGNED(4) static const u8 sText_OtherTrainerUnavailableNow[] = _("L’autre DRESSEUR ne semble\npas être disponible…\p"); ALIGNED(4) static const u8 sText_CantTransmitTrainerTooFar[] = _("Transmission impossible avec\nun DRESSEUR trop éloigné.\p"); ALIGNED(4) static const u8 sText_TrainersNotReadyYet[] = _("Tous les DRESSEURS\nne sont pas prêts.\p"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_BButtonCancel[] = _("{B_BUTTON}ESCI"); +ALIGNED(4) static const u8 sJPText_SearchingForParticipants[] = _("ため\nさんかしゃ ぼしゅうちゅう です!"); // Unused, may have been cut off +ALIGNED(4) static const u8 sText_PlayerContactedYouForXAccept[] = _("{STR_VAR_2} ti ha contattato per\n“{STR_VAR_1}”. Accetti?"); +ALIGNED(4) static const u8 sText_PlayerContactedYouShareX[] = _("{STR_VAR_2} ti ha contattato.\nCondividi le {STR_VAR_1}?"); +ALIGNED(4) static const u8 sText_PlayerContactedYouAddToMembers[] = _("{STR_VAR_2} ti ha contattato.\nAggiungi ai partecipanti?"); +ALIGNED(4) static const u8 sText_AreTheseMembersOK[] = _("{STR_VAR_1}!\nVanno bene questi partecipanti?"); +ALIGNED(4) static const u8 sText_CancelModeWithTheseMembers[] = _("Annulli MODALITÀ {STR_VAR_1}\ncon questi partecipanti?"); +ALIGNED(4) static const u8 sText_AnOKWasSentToPlayer[] = _("Inviato “OK”\na {STR_VAR_1}."); +ALIGNED(4) static const u8 sText_OtherTrainerUnavailableNow[] = _("L’altro ALLENATORE non è\ndisponibile al momento.\p"); +ALIGNED(4) static const u8 sText_CantTransmitTrainerTooFar[] = _("Non puoi comunicare con un\nALLENATORE troppo distante.\p"); +ALIGNED(4) static const u8 sText_TrainersNotReadyYet[] = _("L’altro ALLENATORE o gli altri\nALLENATORI non sono disponibili.\p"); #endif static const u8 *const sCantTransmitToTrainerTexts[] = { @@ -141,6 +168,9 @@ ALIGNED(4) static const u8 sText_MemberNoLongerAvailable[] = _("There is a membe #elif FRENCH ALIGNED(4) static const u8 sText_ModeWithTheseMembersWillBeCanceled[] = _("Le MODE {STR_VAR_1}\navec ces membres va être annulé.{PAUSE 60}"); ALIGNED(4) static const u8 sText_MemberNoLongerAvailable[] = _("Un des membres ne sera\nbientôt plus disponible.\p"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_ModeWithTheseMembersWillBeCanceled[] = _("La MODALITÀ {STR_VAR_1} con\nquesti partecipanti sarà annullata.{PAUSE 60}"); +ALIGNED(4) static const u8 sText_MemberNoLongerAvailable[] = _("Uno dei partecipanti non può\ncontinuare.\p"); #endif static const u8 *const sPlayerUnavailableTexts[] = { @@ -164,6 +194,14 @@ ALIGNED(4) static const u8 sText_PlayerRepliedNo[] = _("{STR_VAR_1} répond “N ALIGNED(4) static const u8 sText_AwaitingOtherMembers[] = _("{STR_VAR_1}!\nAttente d’autres membres!"); ALIGNED(4) static const u8 sText_QuitBeingMember[] = _("Se désinscrire?"); ALIGNED(4) static const u8 sText_StoppedBeingMember[] = _("Vous n’êtes plus membre.\p"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_TrainerAppearsUnavailable[] = _("L’altro ALLENATORE non è\ndisponibile.\p"); +ALIGNED(4) static const u8 sText_PlayerSentBackOK[] = _("{STR_VAR_1} ha risposto con un\n“OK”!"); +ALIGNED(4) static const u8 sText_PlayerOKdRegistration[] = _("{STR_VAR_1} ti ha accettato tra i\npartecipanti."); +ALIGNED(4) static const u8 sText_PlayerRepliedNo[] = _("{STR_VAR_1} ha risposto con un\n“no”!\p"); +ALIGNED(4) static const u8 sText_AwaitingOtherMembers[] = _("{STR_VAR_1}!\nIn attesa di altri partecipanti…"); +ALIGNED(4) static const u8 sText_QuitBeingMember[] = _("Vuoi uscire?"); +ALIGNED(4) static const u8 sText_StoppedBeingMember[] = _("Non sei più tra i partecipanti.\p"); #endif static const u8 *const sPlayerDisconnectedTexts[] = { @@ -189,6 +227,11 @@ ALIGNED(4) static const u8 sText_WirelessLinkEstablished[] = _("Le réseau de CO ALIGNED(4) static const u8 sText_WirelessLinkDropped[] = _("Le réseau de COMMUNICATION SANS\nFIL a été interrompu."); ALIGNED(4) static const u8 sText_LinkWithFriendDropped[] = _("Le link avec votre ami a été\ninterrompu…"); ALIGNED(4) static const u8 sText_PlayerRepliedNo2[] = _("{STR_VAR_1} répond “Non…”."); +#elif ITALIAN +ALIGNED(4) static const u8 sText_WirelessLinkEstablished[] = _("Stabilito collegamento SISTEMA\nCOMUNICAZIONE WIRELESS."); +ALIGNED(4) static const u8 sText_WirelessLinkDropped[] = _("Interrotto collegamento SISTEMA\nCOMUNICAZIONE WIRELESS."); +ALIGNED(4) static const u8 sText_LinkWithFriendDropped[] = _("Il collegamento è stato interrotto."); +ALIGNED(4) static const u8 sText_PlayerRepliedNo2[] = _("{STR_VAR_1} ha risposto\ncon un “no”…"); #endif static const u8 *const sLinkDroppedTexts[] = { @@ -210,6 +253,9 @@ ALIGNED(4) static const u8 sText_DoYouWantXMode2[] = _("Do you want the {STR_VAR #elif FRENCH ALIGNED(4) static const u8 sText_DoYouWantXMode[] = _("Voulez-vous le MODE\n{STR_VAR_2}?"); ALIGNED(4) static const u8 sText_DoYouWantXMode2[] = _("Voulez-vous le MODE\n{STR_VAR_2}?"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_DoYouWantXMode[] = _("Vuoi la MODALITÀ\n{STR_VAR_2}?"); +ALIGNED(4) static const u8 sText_DoYouWantXMode2[] = _("Vuoi la MODALITÀ\n{STR_VAR_2}?"); #endif // Unused @@ -221,7 +267,8 @@ static const u8 *const sDoYouWantModeTexts[] = { ALIGNED(4) static const u8 sText_CommunicatingPleaseWait[] = _("Communicating…\nPlease wait."); // Unused #if ENGLISH ALIGNED(4) static const u8 sText_AwaitingPlayersResponseAboutTrade[] = _( - "Awaiting {STR_VAR_1}'s response about\nthe trade…"); + "Awaiting {STR_VAR_1}'s response about\n" + "the trade…"); ALIGNED(4) static const u8 sText_Communicating[] = _( "Communicating{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n" "{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); @@ -233,7 +280,8 @@ ALIGNED(4) static const u8 sText_PleaseWaitAWhile[] = _( "{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); #elif FRENCH ALIGNED(4) static const u8 sText_AwaitingPlayersResponseAboutTrade[] = _( - "Attente d’une réponse de {STR_VAR_1}\npour l’échange…"); + "Attente d’une réponse de {STR_VAR_1}\n" + "pour l’échange…"); ALIGNED(4) static const u8 sText_Communicating[] = _( "Communication en cours{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n" "{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); @@ -243,6 +291,19 @@ ALIGNED(4) static const u8 sText_CommunicatingWithPlayer[] = _( ALIGNED(4) static const u8 sText_PleaseWaitAWhile[] = _( "Patienter un instant{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n" "{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); +#elif ITALIAN +ALIGNED(4) static const u8 sText_AwaitingPlayersResponseAboutTrade[] = _( + "In attesa di risposta da {STR_VAR_1}\n" + "sullo scambio…"); +ALIGNED(4) static const u8 sText_Communicating[] = _( + "Comunicazione in corso{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n" + "{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); +ALIGNED(4) static const u8 sText_CommunicatingWithPlayer[] = _( + "Comunicazione con {STR_VAR_1}{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n" + "{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); +ALIGNED(4) static const u8 sText_PleaseWaitAWhile[] = _( + "Attendi{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n" + "{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}."); #endif static const u8 *const sCommunicatingWaitTexts[] = { @@ -261,6 +322,11 @@ ALIGNED(4) static const u8 sText_HiDoSomethingMale[] = _("Salut! Vous vouliez qu ALIGNED(4) static const u8 sText_HiDoSomethingFemale[] = _("Bonjour jeune fille.\nJe peux vous aider?"); ALIGNED(4) static const u8 sText_HiDoSomethingAgainMale[] = _("{STR_VAR_1}: Content de vous revoir!\nQu’est-ce que ça sera cette fois?"); ALIGNED(4) static const u8 sText_HiDoSomethingAgainFemale[] = _("{STR_VAR_1}: Oh! Bonjour, {PLAYER}!\nVous désirez quelque chose?"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_HiDoSomethingMale[] = _("Ciao! Che cosa vuoi fare?"); +ALIGNED(4) static const u8 sText_HiDoSomethingFemale[] = _("Ehi, ciao! Che cosa vuoi fare?"); +ALIGNED(4) static const u8 sText_HiDoSomethingAgainMale[] = _("{STR_VAR_1}: Ciao, ci si rincontra!\nCosa vuoi fare questa volta?"); +ALIGNED(4) static const u8 sText_HiDoSomethingAgainFemale[] = _("{STR_VAR_1}: Ciao, {PLAYER}!\nChe cosa vuoi fare?"); #endif static const u8 *const sHiDoSomethingTexts[][GENDER_COUNT] = { @@ -272,10 +338,19 @@ static const u8 *const sHiDoSomethingTexts[][GENDER_COUNT] = { sText_HiDoSomethingAgainFemale } }; - +#if ENGLISH ALIGNED(4) static const u8 sText_DoSomethingMale[] = _("Want to do something?"); ALIGNED(4) static const u8 sText_DoSomethingFemale[] = _("Would you like to do something?"); ALIGNED(4) static const u8 sText_DoSomethingAgainMale[] = _("{STR_VAR_1}: What would you like to\ndo now?"); +#elif FRENCH +ALIGNED(4) static const u8 sText_DoSomethingMale[] = _("Quelque chose vous tente?"); +ALIGNED(4) static const u8 sText_DoSomethingFemale[] = _("Vous désirez quelque chose?"); +ALIGNED(4) static const u8 sText_DoSomethingAgainMale[] = _("{STR_VAR_1}: Qu’est-ce que vous\nvoulez faire maintenant?"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_DoSomethingMale[] = _("Che cosa vuoi fare?"); +ALIGNED(4) static const u8 sText_DoSomethingFemale[] = _("Che cosa vuoi fare?"); +ALIGNED(4) static const u8 sText_DoSomethingAgainMale[] = _("{STR_VAR_1}: Che cosa vuoi fare ora?"); +#endif ALIGNED(4) static const u8 sText_DoSomethingAgainFemale[] = _("{STR_VAR_1}: Want to do anything else?"); // Unused // Unused @@ -295,6 +370,9 @@ ALIGNED(4) static const u8 sText_PlayerHasContactedYou[] = _("{STR_VAR_1} has co #elif FRENCH ALIGNED(4) static const u8 sText_SomebodyHasContactedYou[] = _("Quelqu’un vous contacte.{PAUSE 60}"); ALIGNED(4) static const u8 sText_PlayerHasContactedYou[] = _("{STR_VAR_1} essaie de vous contacter.{PAUSE 60}"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_SomebodyHasContactedYou[] = _("Qualcuno ti ha contattato.{PAUSE 60}"); +ALIGNED(4) static const u8 sText_PlayerHasContactedYou[] = _("{STR_VAR_1} ti ha contattato.{PAUSE 60}"); #endif static const u8 *const sPlayerContactedYouTexts[] = { @@ -308,6 +386,9 @@ ALIGNED(4) static const u8 sText_AwaitingResponseFromPlayer[] = _("Awaiting a re #elif FRENCH ALIGNED(4) static const u8 sText_AwaitingResponseFromTrainer[] = _("En attente d’une réponse de\nl’autre DRESSEUR…"); ALIGNED(4) static const u8 sText_AwaitingResponseFromPlayer[] = _("En attente d’une réponse de\n{STR_VAR_1}…"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_AwaitingResponseFromTrainer[] = _("In attesa di risposta\ndall’altro ALLENATORE…"); +ALIGNED(4) static const u8 sText_AwaitingResponseFromPlayer[] = _("In attesa di risposta\nda {STR_VAR_1}…"); #endif static const u8 *const sAwaitingResponseTexts[] = { @@ -335,6 +416,16 @@ ALIGNED(4) static const u8 sText_ChatDropped[] = _("La communication est abandon ALIGNED(4) static const u8 sText_OfferDeclined1[] = _("Vous déclinez l’offre.\p"); ALIGNED(4) static const u8 sText_OfferDeclined2[] = _("L’offre est déclinée.\p"); ALIGNED(4) static const u8 sText_ChatEnded[] = _("Le tchat est terminé.\p"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_ShowTrainerCard[] = _("L’altro ALLENATORE ti ha mostrato\nla sua SCHEDA ALLENATORE.\pVuoi mostrargli la tua SCHEDA\nALLENATORE?"); +ALIGNED(4) static const u8 sText_BattleChallenge[] = _("L’altro ALLENATORE ti sfida\na lottare.\pAccetti la sfida?"); +ALIGNED(4) static const u8 sText_ChatInvitation[] = _("L’altro ALLENATORE ti invita\na chattare.\pAccetti l’invito?"); +ALIGNED(4) static const u8 sText_OfferToTradeMon[] = _("Ricevuta offerta di scambio: il tuo\n{DYNAMIC 1} di L. {DYNAMIC 0} registrato\pper {DYNAMIC 3} di L. {DYNAMIC 2}.\pAccetti l’offerta?"); +ALIGNED(4) static const u8 sText_OfferToTradeEgg[] = _("Ricevuta offerta di scambio\nper il tuo UOVO registrato.\lAccetti l’offerta?"); +ALIGNED(4) static const u8 sText_ChatDropped[] = _("Il contatto è stato interrotto.\p"); +ALIGNED(4) static const u8 sText_OfferDeclined1[] = _("Hai rifiutato l’offerta.\p"); +ALIGNED(4) static const u8 sText_OfferDeclined2[] = _("Hai rifiutato l’offerta.\p"); +ALIGNED(4) static const u8 sText_ChatEnded[] = _("Il contatto è stato rifiutato.\p"); #endif // Unused @@ -355,6 +446,11 @@ ALIGNED(4) static const u8 sText_JoinChatMale[] = _("On est en plein dans un tch ALIGNED(4) static const u8 sText_PlayerJoinChatMale[] = _("{STR_VAR_1}: Salut, {PLAYER}!\nOn est en train de tchater.\lTu veux nous rejoindre?"); ALIGNED(4) static const u8 sText_JoinChatFemale[] = _("Bonjour! On est en plein tchat.\nTu nous rejoins?"); ALIGNED(4) static const u8 sText_PlayerJoinChatFemale[] = _("{STR_VAR_1}: Oh, coucou, {PLAYER}!\nNous sommes en train de tchater.\lTu te joins à nous?"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_JoinChatMale[] = _("Ehi, ciao! Siamo in chat!\nVuoi partecipare?"); +ALIGNED(4) static const u8 sText_PlayerJoinChatMale[] = _("{STR_VAR_1}: Ehi, {PLAYER}!\nSiamo in chat!\lVuoi partecipare?"); +ALIGNED(4) static const u8 sText_JoinChatFemale[] = _("Ciao! Siamo in chat!\nVuoi partecipare?"); +ALIGNED(4) static const u8 sText_PlayerJoinChatFemale[] = _("{STR_VAR_1}: Ciao, {PLAYER}!\nSiamo in chat!\lVuoi partecipare?"); #endif static const u8 *const sJoinChatTexts[][GENDER_COUNT] = { @@ -383,6 +479,14 @@ ALIGNED(4) static const u8 sText_ShowTrainerCardMale[] = _("Pareil pour moi!\nVo ALIGNED(4) static const u8 sText_WaitForBattleFemale[] = _("Un combat? Bien sûr!\nJuste un instant, je me prépare."); ALIGNED(4) static const u8 sText_WaitForChatFemale[] = _("Un tchat?\nPas de problème, juste un instant."); ALIGNED(4) static const u8 sText_ShowTrainerCardFemale[] = _("On se présente?\nVoilà ma CARTE DE DRESSEUR."); +#elif ITALIAN +ALIGNED(4) static const u8 sText_TrainerAppearsBusy[] = _("……\nL’ALLENATORE è\loccupato…\p"); +ALIGNED(4) static const u8 sText_WaitForBattleMale[] = _("Una lotta?\nVa bene! Dammi solo un momento!"); +ALIGNED(4) static const u8 sText_WaitForChatMale[] = _("Vuoi chattare?\nBenissimo! Dammi solo un momento!"); +ALIGNED(4) static const u8 sText_ShowTrainerCardMale[] = _("Senz’altro! Eccoti la mia SCHEDA\nALLENATORE, come saluto!"); +ALIGNED(4) static const u8 sText_WaitForBattleFemale[] = _("Una lotta?\nVa bene! Aspetta solo un momento!"); +ALIGNED(4) static const u8 sText_WaitForChatFemale[] = _("Vuoi chattare?\nOK, aspetta un momento."); +ALIGNED(4) static const u8 sText_ShowTrainerCardFemale[] = _("Per presentarmi ti mostro la\nmia SCHEDA ALLENATORE!"); #endif static const u8 *const sText_WaitOrShowCardTexts[GENDER_COUNT][4] = { @@ -399,8 +503,8 @@ static const u8 *const sText_WaitOrShowCardTexts[GENDER_COUNT][4] = { } }; -#if ENGLISH ALIGNED(4) static const u8 sText_WaitForChatMale2[] = _("You want to chat, huh?\nSure, just wait a little."); // Unused +#if ENGLISH ALIGNED(4) static const u8 sText_DoneWaitingBattleMale[] = _("Thanks for waiting!\nLet's get our battle started!{PAUSE 60}"); ALIGNED(4) static const u8 sText_DoneWaitingChatMale[] = _("All right!\nLet's chat!{PAUSE 60}"); ALIGNED(4) static const u8 sText_DoneWaitingBattleFemale[] = _("Sorry I made you wait!\nLet's get started!{PAUSE 60}"); @@ -409,7 +513,6 @@ ALIGNED(4) static const u8 sText_TradeWillBeStarted[] = _("The trade will be sta ALIGNED(4) static const u8 sText_BattleWillBeStarted[] = _("The battle will be started.{PAUSE 60}"); ALIGNED(4) static const u8 sText_EnteringChat[] = _("Entering the chat…{PAUSE 60}"); #elif FRENCH -ALIGNED(4) static const u8 sText_WaitForChatMale2[] = _("You want to chat, huh?\nSure, just wait a little."); // Unused ALIGNED(4) static const u8 sText_DoneWaitingBattleMale[] = _("Merci d’avoir patienté!\nAllez, commençons le combat!{PAUSE 60}"); ALIGNED(4) static const u8 sText_DoneWaitingChatMale[] = _("Parfait!\nCommençons le tchat.{PAUSE 60}"); ALIGNED(4) static const u8 sText_DoneWaitingBattleFemale[] = _("Tu n’as pas trop attendu?\nCommençons!{PAUSE 60}"); @@ -417,6 +520,14 @@ ALIGNED(4) static const u8 sText_DoneWaitingChatFemale[] = _("Tu n’as pas trop ALIGNED(4) static const u8 sText_TradeWillBeStarted[] = _("L’échange va commencer.{PAUSE 60}"); ALIGNED(4) static const u8 sText_BattleWillBeStarted[] = _("Le combat va commencer.{PAUSE 60}"); ALIGNED(4) static const u8 sText_EnteringChat[] = _("Début du tchat…{PAUSE 60}"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_DoneWaitingBattleMale[] = _("Scusa, t’ho fatto attendere!\nDiamo inizio alla lotta!{PAUSE 60}"); +ALIGNED(4) static const u8 sText_DoneWaitingChatMale[] = _("Bene!\nDai, chattiamo un po’!{PAUSE 60}"); +ALIGNED(4) static const u8 sText_DoneWaitingBattleFemale[] = _("Scusa, t’ho fatto attendere.\nDai, iniziamo!{PAUSE 60}"); +ALIGNED(4) static const u8 sText_DoneWaitingChatFemale[] = _("Scusa, t’ho fatto attendere.\nDai, chattiamo!{PAUSE 60}"); +ALIGNED(4) static const u8 sText_TradeWillBeStarted[] = _("Ha inizio lo scambio.{PAUSE 60}"); +ALIGNED(4) static const u8 sText_BattleWillBeStarted[] = _("Ha inizio la lotta.{PAUSE 60}"); +ALIGNED(4) static const u8 sText_EnteringChat[] = _("Ha inizio la chat.{PAUSE 60}"); #endif static const u8 *const sStartActivityTexts[][GENDER_COUNT][3] = { @@ -449,6 +560,9 @@ ALIGNED(4) static const u8 sText_BattleDeclinedFemale[] = _("I'm terribly sorry, #elif FRENCH ALIGNED(4) static const u8 sText_BattleDeclinedMale[] = _("Dommage! Mes POKéMON ne sont\npas vraiment en forme.\lJe t’écraserai une prochaine fois.\p"); ALIGNED(4) static const u8 sText_BattleDeclinedFemale[] = _("Je suis désolée, mais mes POKéMON\nne se sentent pas bien…\pBattons-nous une prochaine fois!\p"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_BattleDeclinedMale[] = _("Scusa, ma i miei POKéMON non si\nsentono molto bene al momento.\lLotteremo un’altra volta!\p"); +ALIGNED(4) static const u8 sText_BattleDeclinedFemale[] = _("Mi spiace, ma i miei POKéMON non\nsi sentono bene in questo momento.\lSarà per un’altra volta!\p"); #endif static const u8 *const sBattleDeclinedTexts[GENDER_COUNT] = { @@ -461,6 +575,9 @@ ALIGNED(4) static const u8 sText_ShowTrainerCardDeclinedFemale[] = _("Oh? Now wh #elif FRENCH ALIGNED(4) static const u8 sText_ShowTrainerCardDeclinedMale[] = _("Hein? Ma CARTE DE DRESSEUR…\nJ’l’ai mise où?\lTant pis, la prochaine fois alors!\p"); ALIGNED(4) static const u8 sText_ShowTrainerCardDeclinedFemale[] = _("Oh! Mais où est passée ma\nCARTE DE DRESSEUR?\lDésolée! La prochaine fois alors!\p"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_ShowTrainerCardDeclinedMale[] = _("Dov’è finita la mia SCHEDA\nALLENATORE?! Scusa, te la\lmostrerò un’altra volta.\p"); +ALIGNED(4) static const u8 sText_ShowTrainerCardDeclinedFemale[] = _("Ma dove avrò messo la mia SCHEDA\nALLENATORE?! Scusa ma non\lte la posso mostrare.\p"); #endif @@ -475,6 +592,9 @@ ALIGNED(4) static const u8 sText_IfYouWantToDoSomethingFemale[] = _("If you want #elif FRENCH ALIGNED(4) static const u8 sText_IfYouWantToDoSomethingMale[] = _("Si tu as besoin de moi,\nfais-moi signe!\p"); ALIGNED(4) static const u8 sText_IfYouWantToDoSomethingFemale[] = _("Si tu veux faire un truc, n’hésite\npas à demander.\p"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_IfYouWantToDoSomethingMale[] = _("Se hai bisogno di aiuto,\nfammi un fischio.\p"); +ALIGNED(4) static const u8 sText_IfYouWantToDoSomethingFemale[] = _("Se hai bisogno di me,\nsai dove trovarmi.\p"); #endif static const u8 *const sIfYouWantToDoSomethingTexts[GENDER_COUNT] = { @@ -496,6 +616,14 @@ ALIGNED(4) static const u8 sText_NeedTwoMonsOfLevel30OrLower2[] = _("Pour combat ALIGNED(4) static const u8 sText_DeclineChatMale[] = _("Bon, OK.\nA la prochaine alors.\p"); ALIGNED(4) static const u8 stext_DeclineChatFemale[] = _("Oh…\nA la prochaine alors.\p"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_TrainerBattleBusy[] = _("Scusa ma ho qualcos’altro da\nfare. Sarà per la prossima volta!\p"); +ALIGNED(4) static const u8 sText_NeedTwoMonsOfLevel30OrLower1[] = _("Per lottare, devi avere due\nPOKéMON sotto il L. 30.\p"); +ALIGNED(4) static const u8 sText_NeedTwoMonsOfLevel30OrLower2[] = _("Puoi lottare se hai due\nPOKéMON sotto il L. 30.\p"); + +ALIGNED(4) static const u8 sText_DeclineChatMale[] = _("Oh… va bene.\nTorna a trovarmi quando vuoi!\p"); +ALIGNED(4) static const u8 stext_DeclineChatFemale[] = _("Oh… beh, torna\nquando vuoi!\p"); + #endif // Response from partner when player declines chat @@ -510,6 +638,9 @@ ALIGNED(4) static const u8 sText_ChatDeclinedFemale[] = _("Oh, I'm sorry.\nI hav #elif FRENCH ALIGNED(4) static const u8 sText_ChatDeclinedMale[] = _("Bon…\nC’est pas vraiment le moment.\lOn tchatera une prochaine fois.\p"); ALIGNED(4) static const u8 sText_ChatDeclinedFemale[] = _("Vraiment navrée.\nJ’ai plein de choses à faire.\lCe sera pour la prochaine fois.\p"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_ChatDeclinedMale[] = _("Scusa ma non posso in questo\nmomento.\lChatteremo un’altra volta.\p"); +ALIGNED(4) static const u8 sText_ChatDeclinedFemale[] = _("Scusa, in questo momento non\nposso proprio. Avremo altre\loccasioni per chattare.\p"); #endif // Response from partner when they decline chat @@ -536,6 +667,15 @@ ALIGNED(4) static const u8 sText_YoureToughFemale[] = _("Ce POKéMON…\nIl est ALIGNED(4) static const u8 sText_UsedGoodMoveFemale[] = _("C’est ça!\nC’est la bonne capacité!\p"); ALIGNED(4) static const u8 sText_BattleSurpriseFemale[] = _("Incroyable!\nTu peux te battre comme ça?\p"); ALIGNED(4) static const u8 sText_SwitchedMonsFemale[] = _("Tu sais vraiment changer de\nPOKéMON au bon moment!\p"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_YoureToughMale[] = _("Ti ho visto: sei forte!\p"); +ALIGNED(4) static const u8 sText_UsedGoodMoveMale[] = _("Ho visto la mossa che hai\nusato!\lGrande strategia!\p"); +ALIGNED(4) static const u8 sText_BattleSurpriseMale[] = _("Così si fa!\nSei stupefacente!\p"); +ALIGNED(4) static const u8 sText_SwitchedMonsMale[] = _("Come fai a guidare così bene\ni tuoi POKéMON nella lotta?\p"); +ALIGNED(4) static const u8 sText_YoureToughFemale[] = _("Quel tuo POKéMON…\nè davvero notevole!\p"); +ALIGNED(4) static const u8 sText_UsedGoodMoveFemale[] = _("Proprio la mossa giusta!\p"); +ALIGNED(4) static const u8 sText_BattleSurpriseFemale[] = _("Incredibile!\nCome fai a lottare in quel modo?\p"); +ALIGNED(4) static const u8 sText_SwitchedMonsFemale[] = _("Sai perfettamente quando sostituire\ni POKéMON!\p"); #endif static const u8 *const sBattleReactionTexts[GENDER_COUNT][4] = { @@ -571,6 +711,15 @@ ALIGNED(4) static const u8 sText_LearnedSomethingFemale[] = _("Vraiment?\nJe sav ALIGNED(4) static const u8 sText_ThatsFunnyFemale[] = _("Ahaha!\nVraiment?\p"); ALIGNED(4) static const u8 sText_RandomChatFemale1[] = _("Oui, c’est ça!\nC’est ce que je voulais dire.\p"); ALIGNED(4) static const u8 sText_RandomChatFemale2[] = _("En d’autres termes…\nOui, c’est ça!\p"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_LearnedSomethingMale[] = _("Ah, davvero? Non lo sapevo!\p"); +ALIGNED(4) static const u8 sText_ThatsFunnyMale[] = _("Sei troppo divertente! Mi sto\nsbellicando dalle risate!\p"); +ALIGNED(4) static const u8 sText_RandomChatMale1[] = _("Eh?\nNon ci credo!\p"); +ALIGNED(4) static const u8 sText_RandomChatMale2[] = _("Dici davvero?\p"); +ALIGNED(4) static const u8 sText_LearnedSomethingFemale[] = _("Ma va’?\p"); +ALIGNED(4) static const u8 sText_ThatsFunnyFemale[] = _("Non ho capito. Puoi ripetere?\p"); +ALIGNED(4) static const u8 sText_RandomChatFemale1[] = _("Mi hai tolto le parole di bocca!\p"); +ALIGNED(4) static const u8 sText_RandomChatFemale2[] = _("Certo! Hai ragione!\p"); #endif static const u8 *const sChatReactionTexts[GENDER_COUNT][4] = { @@ -598,6 +747,11 @@ ALIGNED(4) static const u8 sText_ShowedTrainerCardMale1[] = _("Je montre toujour ALIGNED(4) static const u8 sText_ShowedTrainerCardMale2[] = _("J’espère qu’on apprendra à se\nconnaître!\p"); ALIGNED(4) static const u8 sText_ShowedTrainerCardFemale1[] = _("On se présente notre CARTE DE\nDRESSEUR pour faire connaissance.\p"); ALIGNED(4) static const u8 sText_ShowedTrainerCardFemale2[] = _("On va bien s’entendre.\nJe le sens!\p"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_ShowedTrainerCardMale1[] = _("Questa è la mia SCHEDA\nALLENATORE, per presentarmi.\p"); +ALIGNED(4) static const u8 sText_ShowedTrainerCardMale2[] = _("Spero che faremo amicizia!\p"); +ALIGNED(4) static const u8 sText_ShowedTrainerCardFemale1[] = _("Mostriamoci le SCHEDE ALLENATORE,\ncosì ci conosciamo!\p"); +ALIGNED(4) static const u8 sText_ShowedTrainerCardFemale2[] = _("Piacere di conoscerti.\nDico davvero!\p"); #endif static const u8 *const sTrainerCardReactionTexts[GENDER_COUNT][2] = { @@ -621,6 +775,11 @@ ALIGNED(4) static const u8 sText_MaleTraded1[] = _("Cool! \nJe le voulais vraime ALIGNED(4) static const u8 sText_MaleTraded2[] = _("Finalement, j’obtiens ce\nPOKéMON grâce à un échange.\p"); ALIGNED(4) static const u8 sText_FemaleTraded1[] = _("Je suis en train de faire\nun échange.\p"); ALIGNED(4) static const u8 sText_FemaleTraded2[] = _("C’est le POKéMON que je voulais\ntellement!\p"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_MaleTraded1[] = _("Grandioso!\nProprio il POKéMON che volevo!\p"); +ALIGNED(4) static const u8 sText_MaleTraded2[] = _("Era tanto che volevo ottenere\nquesto POKéMON! Ottimo scambio!\p"); +ALIGNED(4) static const u8 sText_FemaleTraded1[] = _("Sto facendo uno scambio di\nPOKéMON.\p"); +ALIGNED(4) static const u8 sText_FemaleTraded2[] = _("Ecco il POKéMON che cercavo!\nSono felice dello scambio!\p"); #endif static const u8 *const sTradeReactionTexts[GENDER_COUNT][4] = { @@ -830,7 +989,29 @@ ALIGNED(4) static const u8 sText_PlayerCantTradeForYourMon[] = _( ALIGNED(4) static const u8 sText_CantTradeForPartnersMon[] = _( "Vous ne pouvez pas échanger le\n" "POKéMON de {STR_VAR_1} maintenant.\p"); - +#elif ITALIAN +ALIGNED(4) static const u8 sText_XCheckedTradingBoard[] = _("{STR_VAR_1} visita\nl’AREA SCAMBI.\p"); +ALIGNED(4) static const u8 sText_RegisterMonAtTradingBoard[] = _("Questa è l’AREA SCAMBI.\pQui puoi registrare i tuoi POKéMON,\noffrendoli per uno scambio.\pVuoi registrare uno dei tuoi\nPOKéMON?"); +ALIGNED(4) static const u8 sText_TradingBoardInfo[] = _("Nell’AREA SCAMBI si può offrire un\nPOKéMON per uno scambio.\pNon devi fare altro che registrare\nil POKéMON che vuoi scambiare.\pUn altro ALLENATORE potrebbe\noffrire uno dei suoi POKéMON per\llo scambio.\pSperiamo che tu possa fare\ntantissimi scambi in questo\lmodo!\pVuoi registrare uno dei tuoi\nPOKéMON?"); +ALIGNED(4) static const u8 sText_ThankYouForRegistering[] = _("We have registered your POKéMON for\ntrade on the TRADING BOARD.\pThank you for using this service!\p"); +ALIGNED(4) static const u8 sText_NobodyHasRegistered[] = _("Nobody has registered any POKéMON\nfor trade on the TRADING BOARD.\p\n"); +ALIGNED(4) static const u8 sText_ChooseRequestedMonType[] = _("Scegli il tipo del POKéMON che\ncerchi.\n"); +ALIGNED(4) static const u8 sText_WhichMonWillYouOffer[] = _("Quale POKéMON della tua squadra\nvuoi offrire per uno scambio?\p"); +ALIGNED(4) static const u8 sText_RegistrationCanceled[] = _("La registrazione è stata annullata.\p"); +ALIGNED(4) static const u8 sText_RegistraionCompleted[] = _("La registrazione è stata\ncompletata.\p"); +ALIGNED(4) static const u8 sText_TradeCanceled[] = _("Lo scambio è stato annullato.\p"); +ALIGNED(4) static const u8 sText_CancelRegistrationOfMon[] = _("Annulli la registrazione di\n{STR_VAR_1} di L. {STR_VAR_2}?"); +ALIGNED(4) static const u8 sText_CancelRegistrationOfEgg[] = _("Annulli la registrazione\ndell’UOVO?"); +ALIGNED(4) static const u8 sText_RegistrationCanceled2[] = _("La registrazione è stata annullata.\p"); +ALIGNED(4) static const u8 sText_TradeTrainersWillBeListed[] = _("TRAINERS wishing to make a trade\nwill be listed."); +ALIGNED(4) static const u8 sText_ChooseTrainerToTradeWith2[] = _("Please choose the TRAINER with whom\nyou would like to trade POKéMON."); +ALIGNED(4) static const u8 sText_AskTrainerToMakeTrade[] = _("Vuoi chiedere a {STR_VAR_1} di fare\nuno scambio?"); +ALIGNED(4) static const u8 sText_AwaitingResponseFromTrainer2[] = _("Awaiting a response from\nthe other TRAINER…"); +ALIGNED(4) static const u8 sText_NotRegisteredAMonForTrade[] = _("You have not registered a POKéMON\nfor trading.\p"); +ALIGNED(4) static const u8 sText_DontHaveTypeTrainerWants[] = _("{STR_VAR_1} cerca un POKéMON di tipo\n{STR_VAR_2}, che tu non hai.\p"); +ALIGNED(4) static const u8 sText_DontHaveEggTrainerWants[] = _("{STR_VAR_1} cerca un UOVO, che tu non\nhai.\p"); +ALIGNED(4) static const u8 sText_PlayerCantTradeForYourMon[] = _("{STR_VAR_1} non può fare uno scambio\nper il tuo POKéMON al momento.\p"); +ALIGNED(4) static const u8 sText_CantTradeForPartnersMon[] = _("Non puoi fare uno scambio per\nil POKéMON di {STR_VAR_1} al momento.\p"); #endif // Unused @@ -885,6 +1066,29 @@ ALIGNED(4) static const u8 sText_ChooseLeaderSmartContest[] = _("CONCOURS D’IN ALIGNED(4) static const u8 sText_ChooseLeaderToughContest[] = _("CONCOURS DE ROBUSTESSE!\nChoisissez le MENEUR."); ALIGNED(4) static const u8 sText_ChooseLeaderBattleTowerLv50[] = _("Niveau 50 à la TOUR DE COMBAT!\nChoisissez le MENEUR."); ALIGNED(4) static const u8 sText_ChooseLeaderBattleTowerOpenLv[] = _("Niveau libre à la TOUR DE COMBAT!\nChoisissez le MENEUR."); +#elif ITALIAN +ALIGNED(4) static const u8 sText_TradeOfferRejected[] = _("La tua offerta di scambio è stata\nrifiutata.\p"); +ALIGNED(4) static const u8 sText_EggTrade[] = _("SCAMBIO UOVA"); +ALIGNED(4) static const u8 sText_ChooseJoinCancel[] = _("{DPAD_UPDOWN}SCEGLI {A_BUTTON}PARTECIPA {B_BUTTON}ANNULLA"); +ALIGNED(4) static const u8 sText_ChooseTrainer[] = _("Scegli un ALLENATORE."); +ALIGNED(4) static const u8 sText_ChooseTrainerSingleBattle[] = _("Scegli un ALLENATORE per\nuna LOTTA in SINGOLO."); +ALIGNED(4) static const u8 sText_ChooseTrainerDoubleBattle[] = _("Scegli un ALLENATORE per\nuna LOTTA in DOPPIO."); +ALIGNED(4) static const u8 sText_ChooseLeaderMultiBattle[] = _("Scegli un ALLENATORE per\nuna LOTTA MULTIPLA."); +ALIGNED(4) static const u8 sText_ChooseTrainerToTradeWith[] = _("Scegli un ALLENATORE per\nfare scambi."); +ALIGNED(4) static const u8 sText_ChooseTrainerToShareWonderCards[] = _("Scegli un ALLENATORE che\ncondivide SCHEDE SEGRETE."); +ALIGNED(4) static const u8 sText_ChooseTrainerToShareWonderNews[] = _("Scegli un ALLENATORE che\ncondivide le NOTIZIE SEGRETE."); +ALIGNED(4) static const u8 sText_ChooseLeaderPokemonJump[] = _("Salta con piccoli POKéMON!\nScegli il CAPOGRUPPO."); +ALIGNED(4) static const u8 sText_ChooseLeaderBerryCrush[] = _("MACINABACCHE!\nScegli il CAPOGRUPPO."); +ALIGNED(4) static const u8 sText_ChooseLeaderBerryPicking[] = _("DODRIO PIGLIABACCHE!\nScegli il CAPOGRUPPO."); +ALIGNED(4) static const u8 sText_ChooseLeaderBerryBlender[] = _("MIXER BACCHE!\nScegli il CAPOGRUPPO."); +ALIGNED(4) static const u8 sText_ChooseLeaderRecordCorner[] = _("BANCO REGISTRO!\nScegli il CAPOGRUPPO."); +ALIGNED(4) static const u8 sText_ChooseLeaderCoolContest[] = _("GARA di CLASSE!\nScegli il CAPOGRUPPO."); +ALIGNED(4) static const u8 sText_ChooseLeaderBeautyContest[] = _("GARA di BELLEZZA!\nScegli il CAPOGRUPPO."); +ALIGNED(4) static const u8 sText_ChooseLeaderCuteContest[] = _("GARA di GRAZIA!\nScegli il CAPOGRUPPO."); +ALIGNED(4) static const u8 sText_ChooseLeaderSmartContest[] = _("GARA di ACUME!\nScegli il CAPOGRUPPO."); +ALIGNED(4) static const u8 sText_ChooseLeaderToughContest[] = _("GARA di GRINTA!\nScegli il CAPOGRUPPO."); +ALIGNED(4) static const u8 sText_ChooseLeaderBattleTowerLv50[] = _("TORRE LOTTA: LIVELLO 50!\nScegli il CAPOGRUPPO."); +ALIGNED(4) static const u8 sText_ChooseLeaderBattleTowerOpenLv[] = _("TORRE LOTTA: LIVELLO LIBERO!\nScegli il CAPOGRUPPO."); #endif static const u8 *const sChooseTrainerTexts[NUM_LINK_GROUP_TYPES] = @@ -931,6 +1135,15 @@ ALIGNED(4) static const u8 sText_AwaitingResponseFromWirelessSystem[] = _("Atten ALIGNED(4) static const u8 sText_PleaseWaitForOtherTrainersToGather[] = _("Please wait for other TRAINERS to\ngather and get ready."); ALIGNED(4) static const u8 sText_NoCardsSharedRightNow[] = _("Aucune CARTE n’est échangée pour\nl’instant."); ALIGNED(4) static const u8 sText_NoNewsSharedRightNow[] = _("Aucune INFO n’est échangée pour\nl’instant."); +#elif ITALIAN +ALIGNED(4) static const u8 sText_SearchingForWirelessSystemWait[] = _("Ricerca di un SISTEMA\nCOMUNICAZIONE WIRELESS. Attendi…"); +ALIGNED(4) static const u8 sText_MustHaveTwoMonsForDoubleBattle[] = _("For a DOUBLE BATTLE, you must have\nat least two POKéMON.\p"); +ALIGNED(4) static const u8 sText_AwaitingPlayersResponse[] = _("In attesa di risposta da {STR_VAR_1}."); +ALIGNED(4) static const u8 sText_PlayerHasBeenAskedToRegisterYouPleaseWait[] = _("{STR_VAR_1} ha ricevuto la tua\nrichiesta di partecipare. Attendi…"); +ALIGNED(4) static const u8 sText_AwaitingResponseFromWirelessSystem[] = _("In attesa di risposta dal SISTEMA\nCOMUNICAZIONE WIRELESS."); +ALIGNED(4) static const u8 sText_PleaseWaitForOtherTrainersToGather[] = _("Please wait for other TRAINERS to\ngather and get ready."); +ALIGNED(4) static const u8 sText_NoCardsSharedRightNow[] = _("Non ci sono SCHEDE condivise\nal momento."); +ALIGNED(4) static const u8 sText_NoNewsSharedRightNow[] = _("Non ci sono NOTIZIE condivise\nal momento."); #endif static const u8 *const sNoWonderSharedTexts[] = { @@ -1006,6 +1219,40 @@ ALIGNED(4) static const u8 sText_ItsBronzeCard[] = _("C’est une carte en BRONZ ALIGNED(4) static const u8 sText_ItsCopperCard[] = _("C’est une carte en CUIVRE!"); ALIGNED(4) static const u8 sText_ItsSilverCard[] = _("C’est une carte en ARGENT!"); ALIGNED(4) static const u8 sText_ItsGoldCard[] = _("C’est une carte en OR!"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_Battle[] = _("LOTTA"); +ALIGNED(4) static const u8 sText_Chat2[] = _("CHAT"); +ALIGNED(4) static const u8 sText_Greetings[] = _("SALUTI"); +ALIGNED(4) static const u8 sText_Exit[] = _("ESCI"); +ALIGNED(4) static const u8 sText_Exit2[] = _("ESCI"); +ALIGNED(4) static const u8 sText_Info[] = _("INFO"); +ALIGNED(4) static const u8 sText_NameWantedOfferLv[] = _("NOME{CLEAR_TO 60}CERCO{CLEAR_TO 110}OFFRO{CLEAR_TO 198}L."); +ALIGNED(4) static const u8 sText_SingleBattle[] = _("LOTTA in SINGOLO"); +ALIGNED(4) static const u8 sText_DoubleBattle[] = _("LOTTA in DOPPIO"); +ALIGNED(4) static const u8 sText_MultiBattle[] = _("LOTTA MULTIPLA"); +ALIGNED(4) static const u8 sText_PokemonTrades[] = _("SCAMBI POKéMON"); +ALIGNED(4) static const u8 sText_Chat[] = _("CHAT"); +ALIGNED(4) static const u8 sText_Cards[] = _("SCHEDE"); +ALIGNED(4) static const u8 sText_WonderCards[] = _("SCHEDE SEGRETE"); +ALIGNED(4) static const u8 sText_WonderNews[] = _("NOTIZIE SEGRETE"); +ALIGNED(4) static const u8 sText_PokemonJump[] = _("POKéSALTI"); +ALIGNED(4) static const u8 sText_BerryCrush[] = _("MACINABACCHE"); +ALIGNED(4) static const u8 sText_BerryPicking[] = _("PIGLIABACCHE"); +ALIGNED(4) static const u8 sText_Search[] = _("RICERCA"); +ALIGNED(4) static const u8 sText_BerryBlender[] = _("MIXER BACCHE"); +ALIGNED(4) static const u8 sText_RecordCorner[] = _("BANCO REGISTRO"); +ALIGNED(4) static const u8 sText_CoolContest[] = _("GARA di CLASSE"); +ALIGNED(4) static const u8 sText_BeautyContest[] = _("GARA di BELLEZZA"); +ALIGNED(4) static const u8 sText_CuteContest[] = _("GARA di GRAZIA"); +ALIGNED(4) static const u8 sText_SmartContest[] = _("GARA di ACUME"); +ALIGNED(4) static const u8 sText_ToughContest[] = _("GARA di GRINTA"); +ALIGNED(4) static const u8 sText_BattleTowerLv50[] = _("TORRE LOTTA: LIVELLO 50"); +ALIGNED(4) static const u8 sText_BattleTowerOpenLv[] = _("TORRE LOTTA: L. LIBERO"); +ALIGNED(4) static const u8 sText_ItsNormalCard[] = _("È una SCHEDA NORMALE!"); +ALIGNED(4) static const u8 sText_ItsBronzeCard[] = _("È una SCHEDA di BRONZO!"); +ALIGNED(4) static const u8 sText_ItsCopperCard[] = _("È una SCHEDA di RAME!"); +ALIGNED(4) static const u8 sText_ItsSilverCard[] = _("È una SCHEDA d’ARGENTO!"); +ALIGNED(4) static const u8 sText_ItsGoldCard[] = _("È una SCHEDA d’ORO!"); #endif static const u8 *const sCardColorTexts[] = { @@ -1026,6 +1273,11 @@ ALIGNED(4) static const u8 sText_TrainerCardInfoPage1[] = _("C’est la CARTE DE ALIGNED(4) static const u8 sText_TrainerCardInfoPage2[] = _("COMBATS: {DYNAMIC 0} VICT. {DYNAMIC 2} DEF.\nECHANGES: {DYNAMIC 3}\p“{DYNAMIC 4} {DYNAMIC 5}\n{DYNAMIC 6} {DYNAMIC 7}”\p"); ALIGNED(4) static const u8 sText_GladToMeetYouMale[] = _("{DYNAMIC 1}: Ravi de te connaître!{PAUSE 60}"); ALIGNED(4) static const u8 sText_GladToMeetYouFemale[] = _("{DYNAMIC 1}: Ravie de te connaître!{PAUSE 60}"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_TrainerCardInfoPage1[] = _("Questa è la SCHEDA\nALLENATORE di\l{DYNAMIC 1}, {DYNAMIC 0}.\p{DYNAMIC 2}\pPOKéDEX: {DYNAMIC 3}\nTEMPO: {DYNAMIC 4}:{DYNAMIC 5}\p"); +ALIGNED(4) static const u8 sText_TrainerCardInfoPage2[] = _("LOTTE: VINTE {DYNAMIC 0} PERSE {DYNAMIC 2}\nSCAMBI: VOLTE {DYNAMIC 3}\p“{DYNAMIC 4} {DYNAMIC 5}\n{DYNAMIC 6} {DYNAMIC 7}”\p"); +ALIGNED(4) static const u8 sText_GladToMeetYouMale[] = _("{DYNAMIC 1}: Piacere di conoscerti!{PAUSE 60}"); +ALIGNED(4) static const u8 sText_GladToMeetYouFemale[] = _("{DYNAMIC 1}: Piacere!{PAUSE 60}"); #endif static const u8 *const sGladToMeetYouTexts[GENDER_COUNT] = { @@ -1037,6 +1289,8 @@ static const u8 *const sGladToMeetYouTexts[GENDER_COUNT] = { ALIGNED(4) static const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {DYNAMIC 1}'s\nTRAINER CARD.{PAUSE 60}"); #elif FRENCH ALIGNED(4) static const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("La CARTE DE DRESSEUR de\n{DYNAMIC 1} a été lue.{PAUSE 60}"); +#elif ITALIAN +ALIGNED(4) static const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("Completata la lettura della SCHEDA\nALLENATORE di {DYNAMIC 1}.{PAUSE 60}"); #endif static const u8 *const sLinkGroupActivityNameTexts[] = { diff --git a/src/decoration.c b/src/decoration.c index 7d4e4609f7..9ab6982663 100644 --- a/src/decoration.c +++ b/src/decoration.c @@ -209,6 +209,8 @@ static void TossDecoration(u8 taskId); #include "data/decoration/description.h" #elif FRENCH #include "data/decoration/description_fr.h" +#elif ITALIAN +#include "data/decoration/description_it.h" #endif #include "data/decoration/header.h" diff --git a/src/easy_chat.c b/src/easy_chat.c index 82462a8080..2cf617262b 100644 --- a/src/easy_chat.c +++ b/src/easy_chat.c @@ -689,6 +689,11 @@ static const u16 sMysteryGiftPhrase[NUM_QUESTIONNAIRE_WORDS] = { EC_WORD_WITH, EC_WORD_CASE, EC_WORD_TRAINER, +#elif ITALIAN + EC_WORD_ME, + EC_WORD_TOO_LATE, + EC_WORD_LINK, + EC_WORD_EXCL, #endif }; @@ -696,13 +701,22 @@ static const u16 sBerryMasterWifePhrases[][2] = { #if ENGLISH [PHRASE_GREAT_BATTLE - 1] = {EC_WORD_GREAT, EC_WORD_BATTLE}, [PHRASE_CHALLENGE_CONTEST - 1] = {EC_WORD_CHALLENGE, EC_WORD_CONTEST}, -#elif FRENCH - [PHRASE_GREAT_BATTLE - 1] = {EC_WORD_GREAT, EC_WORD_FIGHTING}, - [PHRASE_CHALLENGE_CONTEST - 1] = {EC_WORD_CONTEST, EC_WORD_CHALLENGE}, -#endif [PHRASE_OVERWHELMING_LATIAS - 1] = {EC_WORD_OVERWHELMING, EC_POKEMON(LATIAS)}, [PHRASE_COOL_LATIOS - 1] = {EC_WORD_COOL, EC_POKEMON(LATIOS)}, [PHRASE_SUPER_HUSTLE - 1] = {EC_WORD_SUPER, EC_WORD_HUSTLE}, +#elif FRENCH + [PHRASE_GREAT_BATTLE - 1] = {EC_WORD_GREAT, EC_WORD_FIGHTING}, + [PHRASE_CHALLENGE_CONTEST - 1] = {EC_WORD_CONTEST, EC_WORD_CHALLENGE}, + [PHRASE_OVERWHELMING_LATIAS - 1] = {EC_WORD_OVERWHELMING, EC_POKEMON(LATIAS)}, + [PHRASE_COOL_LATIOS - 1] = {EC_WORD_COOL, EC_POKEMON(LATIOS)}, + [PHRASE_SUPER_HUSTLE - 1] = {EC_WORD_SUPER, EC_WORD_HUSTLE}, +#elif ITALIAN + [PHRASE_GREAT_BATTLE - 1] = {EC_WORD_THIN, EC_WORD_FIGHTING}, + [PHRASE_CHALLENGE_CONTEST - 1] = {EC_WORD_SUPER, EC_WORD_CONTEST}, + [PHRASE_OVERWHELMING_LATIAS - 1] = {EC_POKEMON(LATIAS), EC_WORD_KIND}, + [PHRASE_COOL_LATIOS - 1] = {EC_POKEMON(LATIOS), EC_WORD_COOL}, + [PHRASE_SUPER_HUSTLE - 1] = {EC_WORD_HUSTLE, EC_WORD_YAY}, +#endif }; static const u16 sTriangleCursor_Pal[] = INCBIN_U16("graphics/easy_chat/triangle_cursor.gbapal"); @@ -832,7 +846,7 @@ static const struct WindowTemplate sEasyChatWindowTemplates[] = { .tilemapLeft = 6, .tilemapTop = 0, .width = 18, -#elif FRENCH +#elif FRENCH || ITALIAN .tilemapLeft = 0, .tilemapTop = 0, .width = 30, @@ -1205,6 +1219,9 @@ static const u8 sFooterOptionXOffsets[NUM_FOOTER_TYPES][4] = { #elif FRENCH [FOOTER_QUIZ] = {16, 82, 148, 184}, [FOOTER_ANSWER] = {16, 78, 141, 174}, +#elif ITALIAN + [FOOTER_QUIZ] = {16, 92, 144, 184}, + [FOOTER_ANSWER] = {16, 86, 133, 168}, #endif }; @@ -1219,6 +1236,8 @@ static const u8 *const sFooterTextOptions[NUM_FOOTER_TYPES][4] = { #include "data/easy_chat/easy_chat_words_by_letter.h" #elif FRENCH #include "data/easy_chat/fr/easy_chat_words_by_letter.h" +#elif ITALIAN +#include "data/easy_chat/it/easy_chat_words_by_letter.h" #endif static const u8 *const sEasyChatGroupNamePointers[EC_NUM_GROUPS] = { @@ -1257,6 +1276,11 @@ static const u16 sDefaultProfileWords[EASY_CHAT_BATTLE_WORDS_COUNT - 2] = { EC_WORD_CASE, EC_WORD_POKEMON, EC_EMPTY_WORD, +#elif ITALIAN + EC_WORD_ABSENT, + EC_WORD_LAY, + EC_WORD_ALL, + EC_WORD_POKEMON, #endif }; @@ -1275,6 +1299,13 @@ static const u16 sDefaultBattleStartWords[EASY_CHAT_BATTLE_WORDS_COUNT] = { EC_WORD_EXCL, EC_EMPTY_WORD, EC_EMPTY_WORD, +#elif ITALIAN + EC_WORD_WILL_BE_HERE, + EC_WORD_WHERE, + EC_WORD_STRONG, + EC_WORD_QUES, + EC_WORD_HERE_I_COME, + EC_WORD_EXCL, #endif }; @@ -1293,6 +1324,13 @@ static const u16 sDefaultBattleWonWords[EASY_CHAT_BATTLE_WORDS_COUNT] = { EC_WORD_REALLY, EC_WORD_WINS, EC_WORD_EXCL_EXCL, +#elif ITALIAN + EC_WORD_YEAH, + EC_WORD_EXCL, + EC_WORD_IS_IT_QUES, + EC_WORD_WON, + EC_WORD_ISN_T_IT_QUES, + EC_WORD_EXCL, #endif }; @@ -1311,6 +1349,13 @@ static const u16 sDefaultBattleLostWords[EASY_CHAT_BATTLE_WORDS_COUNT] = { EC_WORD_ELLIPSIS, EC_WORD_I_VE, EC_WORD_LOST, +#elif ITALIAN + EC_WORD_WAAAH, + EC_EMPTY_WORD, + EC_WORD_IS_IT_QUES, + EC_WORD_PERFECT, + EC_WORD_LOST, + EC_WORD_EXCL, #endif }; @@ -3990,7 +4035,7 @@ static void PrintTitle(void) #if ENGLISH xOffset = GetStringCenterAlignXOffset(FONT_NORMAL, titleText, 144); -#elif FRENCH +#elif FRENCH || ITALIAN xOffset = GetStringCenterAlignXOffset(FONT_NORMAL, titleText, 240); #endif FillWindowPixelBuffer(0, PIXEL_FILL(0)); @@ -4092,7 +4137,7 @@ static void AddPhraseWindow(void) template.paletteNum = 11; #if ENGLISH template.baseBlock = 0x6C; -#elif FRENCH +#elif FRENCH || ITALIAN template.baseBlock = 0x84; #endif sScreenControl->windowId = AddWindow(&template); @@ -5141,7 +5186,7 @@ static void AddMainScreenButtonWindow(void) template.paletteNum = 11; #if ENGLISH template.baseBlock = 0x34; -#elif FRENCH +#elif FRENCH || ITALIAN template.baseBlock = 0x4C; #endif windowId = AddWindow(&template); @@ -5321,7 +5366,7 @@ u8 *ConvertEasyChatWordsToString(u8 *dest, const u16 *src, u16 columns, u16 rows #if ENGLISH static u8 *UnusedConvertEasyChatWordsToString(u8 *dest, const u16 *src, u16 columns, u16 rows) -#elif FRENCH +#elif FRENCH || ITALIAN u8 *UnusedConvertEasyChatWordsToString(u8 *dest, const u16 *src, u16 columns, u16 rows) #endif { diff --git a/src/graphics.c b/src/graphics.c index 9ae1193ba6..d0c2b177a1 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -1054,7 +1054,11 @@ const u32 gBattleAnimBgPalette_SolarBeam[] = INCBIN_U32("graphics/battle_anims/b const u32 gBattleAnimBgTilemap_SolarBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/solarbeam.bin.lz"); // Unused const u32 gBerryBlenderCenter_Gfx[] = INCBIN_U32("graphics/berry_blender/center.8bpp.lz"); +#if ENGLISH const u32 gBerryBlenderOuter_Gfx[] = INCBIN_U32("graphics/berry_blender/outer.4bpp.lz"); +#elif FRENCH || ITALIAN +const u32 gBerryBlenderOuter_Gfx[] = INCBIN_U32("graphics/berry_blender/fr/outer.4bpp.lz"); +#endif const u32 gBerryBlenderOuter_Tilemap[] = INCBIN_U32("graphics/berry_blender/outer_map.bin.lz"); const u32 gBattleAnimBgPalette_Cosmic[] = INCBIN_U32("graphics/battle_anims/backgrounds/cosmic.gbapal.lz"); @@ -1116,6 +1120,8 @@ const u32 gBattleAnimSpritePal_WhiteShadow[] = INCBIN_U32("graphics/battle_anims const u32 gPartyMenuBg_Gfx[] = INCBIN_U32("graphics/party_menu/bg.4bpp.lz"); #elif FRENCH const u32 gPartyMenuBg_Gfx[] = INCBIN_U32("graphics/party_menu/bg_fr.4bpp.lz"); +#elif ITALIAN +const u32 gPartyMenuBg_Gfx[] = INCBIN_U32("graphics/party_menu/bg_it.4bpp.lz"); #endif const u32 gPartyMenuBg_Pal[] = INCBIN_U32("graphics/party_menu/bg.gbapal.lz"); const u32 gPartyMenuBg_Tilemap[] = INCBIN_U32("graphics/party_menu/bg.bin.lz"); @@ -1131,6 +1137,8 @@ const u32 gStatusPal_Icons[] = INCBIN_U32("graphics/interface/status_icons.gbapa const u32 gMoveTypes_Gfx[] = INCBIN_U32("graphics/types/move_types.4bpp.lz"); #elif FRENCH const u32 gMoveTypes_Gfx[] = INCBIN_U32("graphics/types/fr/move_types.4bpp.lz"); +#elif ITALIAN +const u32 gMoveTypes_Gfx[] = INCBIN_U32("graphics/types/it/move_types.4bpp.lz"); #endif const u32 gMoveTypes_Pal[] = INCBIN_U32("graphics/types/move_types.gbapal.lz"); @@ -1170,6 +1178,8 @@ const u32 gShopMenu_Tilemap[] = INCBIN_U32("graphics/shop/menu.bin.lz"); const u32 gShopMenuMoney_Gfx[] = INCBIN_U32("graphics/shop/money.4bpp.lz"); #elif FRENCH const u32 gShopMenuMoney_Gfx[] = INCBIN_U32("graphics/shop/money_fr.4bpp.lz"); +#elif ITALIAN +const u32 gShopMenuMoney_Gfx[] = INCBIN_U32("graphics/shop/money_it.4bpp.lz"); #endif // Pokeblock @@ -1355,6 +1365,8 @@ const u8 gBerryBlenderCountdownNumbers_Gfx[] = INCBIN_U8("graphics/berry_blender const u8 gBerryBlenderStart_Gfx[] = INCBIN_U8("graphics/berry_blender/start.4bpp"); #elif FRENCH const u8 gBerryBlenderStart_Gfx[] = INCBIN_U8("graphics/berry_blender/fr/start.4bpp"); +#elif ITALIAN +const u8 gBerryBlenderStart_Gfx[] = INCBIN_U8("graphics/berry_blender/it/start.4bpp"); #endif static const u8 sEmpty1[0x200] = {0}; const u8 gBerryBlenderPlayerArrow_Gfx[] = INCBIN_U8("graphics/berry_blender/arrow.4bpp"); @@ -1430,13 +1442,18 @@ const u32 gNamingScreenKeyboardLower_Tilemap[] = INCBIN_U32("graphics/naming_scr const u32 gNamingScreenKeyboardSymbols_Tilemap[] = INCBIN_U32("graphics/naming_screen/keyboard_symbols.bin.lz"); // union room chat -const u16 gUnionRoomChat_Background_Pal[] = INCBIN_U16("graphics/union_room_chat/background.gbapal"); #if ENGLISH +const u16 gUnionRoomChat_Background_Pal[] = INCBIN_U16("graphics/union_room_chat/background.gbapal"); const u32 gUnionRoomChat_Background_Gfx[] = INCBIN_U32("graphics/union_room_chat/background.4bpp.lz"); const u32 gUnionRoomChat_Background_Tilemap[] = INCBIN_U32("graphics/union_room_chat/background.bin.lz"); #elif FRENCH +const u16 gUnionRoomChat_Background_Pal[] = INCBIN_U16("graphics/union_room_chat/fr/background.gbapal"); const u32 gUnionRoomChat_Background_Gfx[] = INCBIN_U32("graphics/union_room_chat/fr/background.4bpp.lz"); const u32 gUnionRoomChat_Background_Tilemap[] = INCBIN_U32("graphics/union_room_chat/fr/background.bin.lz"); +#elif ITALIAN +const u16 gUnionRoomChat_Background_Pal[] = INCBIN_U16("graphics/union_room_chat/it/background.gbapal"); +const u32 gUnionRoomChat_Background_Gfx[] = INCBIN_U32("graphics/union_room_chat/it/background.4bpp.lz"); +const u32 gUnionRoomChat_Background_Tilemap[] = INCBIN_U32("graphics/union_room_chat/it/background.bin.lz"); #endif const u16 gUnionRoomChat_Window_Pal1[] = INCBIN_U16("graphics/union_room_chat/window_1.gbapal"); const u16 gUnionRoomChat_Window_Pal2[] = INCBIN_U16("graphics/union_room_chat/window_2.gbapal"); @@ -1446,6 +1463,8 @@ const u32 gUnionRoomChat_Border_Tilemap[] = INCBIN_U32("graphics/union_room_chat const u32 gUnionRoomChat_RButtonLabels[] = INCBIN_U32("graphics/union_room_chat/r_button_labels.4bpp.lz"); #elif FRENCH const u32 gUnionRoomChat_RButtonLabels[] = INCBIN_U32("graphics/union_room_chat/fr/r_button_labels.4bpp.lz"); +#elif ITALIAN +const u32 gUnionRoomChat_RButtonLabels[] = INCBIN_U32("graphics/union_room_chat/it/r_button_labels.4bpp.lz"); #endif const u16 gTilesetPalettes_General[][16] = @@ -1541,6 +1560,13 @@ const u32 gTitleScreenPokemonLogoGfx[] = INCBIN_U32("graphics/title_screen/p const u32 gTitleScreenEmeraldVersionGfx[] = INCBIN_U32("graphics/title_screen/fr/emerald_version.8bpp.lz"); const u16 gTitleScreenPressStartPal[] = INCBIN_U16("graphics/title_screen/press_start.gbapal"); const u32 gTitleScreenPressStartGfx[] = INCBIN_U32("graphics/title_screen/fr/press_start.4bpp.lz"); +#elif ITALIAN +const u16 gTitleScreenEmeraldVersionPal[] = INCBIN_U16("graphics/title_screen/it/emerald_version.gbapal"); +const u32 gTitleScreenCloudsTilemap[] = INCBIN_U32("graphics/title_screen/clouds.bin.lz"); +const u32 gTitleScreenPokemonLogoGfx[] = INCBIN_U32("graphics/title_screen/pokemon_logo.8bpp.lz"); +const u32 gTitleScreenEmeraldVersionGfx[] = INCBIN_U32("graphics/title_screen/it/emerald_version.8bpp.lz"); +const u16 gTitleScreenPressStartPal[] = INCBIN_U16("graphics/title_screen/press_start.gbapal"); +const u32 gTitleScreenPressStartGfx[] = INCBIN_U32("graphics/title_screen/it/press_start.4bpp.lz"); #endif const u32 gTitleScreenPokemonLogoTilemap[] = INCBIN_U32("graphics/title_screen/pokemon_logo.bin.lz"); @@ -1557,7 +1583,7 @@ const u16 gBerryCrush_Crusher_Pal[] = INCBIN_U16("graphics/berry_crush/crusher.g const u32 gBerryCrush_Crusher_Gfx[] = INCBIN_U32("graphics/berry_crush/crusher.4bpp.lz"); const u32 gBerryCrush_TextWindows_Tilemap[] = INCBIN_U32("graphics/berry_crush/text_windows.bin.lz"); -#if FRENCH +#if FRENCH || ITALIAN // Moved from other files in the french version. // credits @@ -1664,6 +1690,8 @@ const u8 gCryMeter_Gfx[] = INCBIN_U8("graphics/pokedex/cry_meter.4bpp.lz"); static const u8 sEmpty3[0x54BAC] = {0}; #elif FRENCH static const u8 sEmpty3[0x4EA98] = {0}; +#elif ITALIAN +static const u8 sEmpty3[0x4EC30] = {0}; #endif static const u8 sUnused1[] = {0x0D, 0x00, 0x58, 0x02}; static const u8 sEmpty4[0x1145] = {0}; diff --git a/src/international_string_util.c b/src/international_string_util.c index ff8a7bcb57..cd1180f065 100644 --- a/src/international_string_util.c +++ b/src/international_string_util.c @@ -90,10 +90,17 @@ int Intl_GetListMenuWidth(const struct ListMenuTemplate *listMenu) void CopyMonCategoryText(int dexNum, u8 *dest) { - u8 *str = StringCopy(dest, gPokedexEntries[dexNum].categoryName); #if ENGLISH + u8 *str = StringCopy(dest, gPokedexEntries[dexNum].categoryName); *str = CHAR_SPACE; StringCopy(str + 1, gText_Pokemon); +#elif FRENCH + u8 *str = StringCopy(dest, gPokedexEntries[dexNum].categoryName); +#elif ITALIAN + const u8 *categoryText = gPokedexEntries[dexNum].categoryName; + u8 *str = StringCopy(dest, gText_Pokemon); + *str++ = CHAR_SPACE; + StringCopy(str, categoryText); #endif } @@ -239,7 +246,7 @@ void FillWindowTilesByRow(int windowId, int columnStart, int rowStart, int numFi } } -#if FRENCH +#if FRENCH || ITALIAN u8 *StringAppendWithPlaceholder(u8 *dest, const u8 *src, u8 *placeholderStr) { u8 text[32], c; @@ -264,7 +271,11 @@ u8 *StringAppendWithPlaceholder(u8 *dest, const u8 *src, u8 *placeholderStr) return dest; } +#if FRENCH const u8 gText_LevyTatia[] = _("LEVY&TATIA"); +#elif ITALIAN +const u8 gText_LevyTatia[] = _("TELL & PAT"); +#endif const u8 *GetTrainerClassNameGenderSpecific(s32 trainerClassId, u32 trainerGender, const u8 *trainerName) { diff --git a/src/item_menu.c b/src/item_menu.c index 571a1505bf..ff9f6f4fc6 100755 --- a/src/item_menu.c +++ b/src/item_menu.c @@ -148,7 +148,7 @@ static void RemoveItemMessageWindow(u8); static void ReturnToItemList(u8); #if ENGLISH static void PrintItemQuantity(u8, s16); -#elif FRENCH +#elif FRENCH || ITALIAN static void PrintItemQuantity(u8, s16, u32); #endif static u8 BagMenu_AddWindow(u8); @@ -334,7 +334,7 @@ static const u8 sContextMenuItems_BerryBlenderCrush[] = { #if ENGLISH ACTION_CONFIRM, ACTION_CHECK_TAG, ACTION_DUMMY, ACTION_CANCEL -#elif FRENCH +#elif FRENCH || ITALIAN ACTION_CONFIRM, ACTION_DUMMY, ACTION_CHECK_TAG, ACTION_DUMMY, ACTION_CANCEL, ACTION_DUMMY @@ -1203,7 +1203,7 @@ static void AddItemQuantityWindow(u8 windowType) { #if ENGLISH PrintItemQuantity(BagMenu_AddWindow(windowType), 1); -#elif FRENCH +#elif FRENCH || ITALIAN u32 windowId = BagMenu_AddWindow(windowType); PrintItemQuantity(windowId, 1, TEXT_SKIP_DRAW); CopyWindowToVram(windowId, 3); @@ -1212,7 +1212,7 @@ static void AddItemQuantityWindow(u8 windowType) #if ENGLISH static void PrintItemQuantity(u8 windowId, s16 quantity) -#elif FRENCH +#elif FRENCH || ITALIAN static void PrintItemQuantity(u8 windowId, s16 quantity, u32 speed) #endif { @@ -1221,7 +1221,7 @@ static void PrintItemQuantity(u8 windowId, s16 quantity, u32 speed) StringExpandPlaceholders(gStringVar4, gText_xVar1); #if ENGLISH AddTextPrinterParameterized(windowId, FONT_NORMAL, gStringVar4, GetStringCenterAlignXOffset(FONT_NORMAL, gStringVar4, 40), 2, 0, 0); -#elif FRENCH +#elif FRENCH || ITALIAN AddTextPrinterParameterized(windowId, FONT_NORMAL, gStringVar4, GetStringCenterAlignXOffset(FONT_NORMAL, gStringVar4, 40), 2, speed, NULL); #endif } @@ -1882,7 +1882,7 @@ static void Task_ChooseHowManyToToss(u8 taskId) { #if ENGLISH PrintItemQuantity(gBagMenu->windowIds[ITEMWIN_QUANTITY], tItemCount); - #elif FRENCH + #elif FRENCH || ITALIAN PrintItemQuantity(gBagMenu->windowIds[ITEMWIN_QUANTITY], tItemCount, 0); #endif } @@ -2249,7 +2249,7 @@ static void Task_ChooseHowManyToDeposit(u8 taskId) { #if ENGLISH PrintItemQuantity(gBagMenu->windowIds[ITEMWIN_QUANTITY], tItemCount); - #elif FRENCH + #elif FRENCH || ITALIAN PrintItemQuantity(gBagMenu->windowIds[ITEMWIN_QUANTITY], tItemCount, 0); #endif } @@ -2564,7 +2564,7 @@ static void DisplayCurrentMoneyWindow(void) { u8 windowId = BagMenu_AddWindow(ITEMWIN_MONEY); PrintMoneyAmountInMoneyBoxWithBorder(windowId, 1, 14, GetMoney(&gSaveBlock1Ptr->money)); -#if ENGLISH +#if ENGLISH || ITALIAN AddMoneyLabelObject(19, 11); #elif FRENCH AddMoneyLabelObject(24, 11); diff --git a/src/landmark.c b/src/landmark.c index 4fdf494e5e..9302522e17 100644 --- a/src/landmark.c +++ b/src/landmark.c @@ -101,6 +101,49 @@ static const u8 LandmarkName_MirageTower[] = _("TOUR MIRAGE"); static const u8 LandmarkName_AlteringCave[] = _("GROTTE METAMO"); static const u8 LandmarkName_DesertUnderpass[] = _("VOIE DU DESERT"); static const u8 LandmarkName_TrainerHill[] = _("MONT DRESSEURS"); +#elif ITALIAN +static const u8 LandmarkName_FlowerShop[] = _("FIORISTA"); +static const u8 LandmarkName_PetalburgWoods[] = _("BOSCO PETALO"); +static const u8 LandmarkName_MrBrineysCottage[] = _("COTTAGE del SIG.MARINO"); +static const u8 LandmarkName_AbandonedShip[] = _("VECCHIA NAVE"); +static const u8 LandmarkName_SeashoreHouse[] = _("CASA sul MARE"); +static const u8 LandmarkName_SlateportBeach[] = _("SPIAGGIA SELCEPOLI"); +static const u8 LandmarkName_CyclingRoad[] = _("PISTA CICLABILE"); +static const u8 LandmarkName_NewMauville[] = _("CICLANOVA"); +static const u8 LandmarkName_TrickHouse[] = _("QUIZZOTECA"); +static const u8 LandmarkName_OldLadysRestShop[] = _("OSTELLO della NONNINA"); +static const u8 LandmarkName_Desert[] = _("DESERTO"); +static const u8 LandmarkName_WinstrateFamily[] = _("FAMIGLIA VINCI"); +static const u8 LandmarkName_CableCar[] = _("FUNIVIA"); +static const u8 LandmarkName_GlassWorkshop[] = _("VETRERIA"); +static const u8 LandmarkName_WeatherInstitute[] = _("ISTITUTO METEO"); +static const u8 LandmarkName_MeteorFalls[] = _("CASCATE METEORA"); +static const u8 LandmarkName_TunnelersRestHouse[] = _("LOCANDA del TUNNEL"); +static const u8 LandmarkName_RusturfTunnel[] = _("TUNNEL MENFERRO"); +static const u8 LandmarkName_PokemonDayCare[] = _("PENSIONE POKéMON"); +static const u8 LandmarkName_SafariZoneEntrance[] = _("INGRESSO ZONA SAFARI"); +static const u8 LandmarkName_MtPyre[] = _("MONTE PIRA"); +static const u8 LandmarkName_ShoalCave[] = _("GROTTA ONDOSA"); +static const u8 LandmarkName_SeafloorCavern[] = _("ANTRO ABISSALE"); +static const u8 LandmarkName_GraniteCave[] = _("GROTTA PIETROSA"); +static const u8 LandmarkName_OceanCurrent[] = _("CORRENTE OCEANICA"); +static const u8 LandmarkName_LanettesHouse[] = _("CASA di LANETTE"); +static const u8 LandmarkName_FieryPath[] = _("CAMMINO ARDENTE"); +static const u8 LandmarkName_JaggedPass[] = _("PASSO SELVAGGIO"); +static const u8 LandmarkName_SkyPillar[] = _("TORRE dei CIELI"); +static const u8 LandmarkName_BerryMastersHouse[] = _("CASA BACCHINI"); +static const u8 LandmarkName_IslandCave[] = _("GROTTA INSULARE"); +static const u8 LandmarkName_DesertRuins[] = _("ROVINE SABBIOSE"); +static const u8 LandmarkName_ScorchedSlab[] = _("GROTTINO SOLARE"); +static const u8 LandmarkName_AncientTomb[] = _("TOMBA ANTICA"); +static const u8 LandmarkName_SealedChamber[] = _("SALA INCISA"); +static const u8 LandmarkName_FossilManiacsHouse[] = _("CASA ESPERTO FOSSILI"); +static const u8 LandmarkName_HuntersHouse[] = _("CASA del CERCATESORI"); +static const u8 LandmarkName_MagmaHideout[] = _("RIFUGIO MAGMA"); +static const u8 LandmarkName_MirageTower[] = _("TORRE MIRAGGIO"); +static const u8 LandmarkName_AlteringCave[] = _("GROTTA MUTEVOLE"); +static const u8 LandmarkName_DesertUnderpass[] = _("GALLERIA DESERTO"); +static const u8 LandmarkName_TrainerHill[] = _("MONTE ALLENATORI"); #endif static const struct Landmark Landmark_FlowerShop = {LandmarkName_FlowerShop, FLAG_LANDMARK_FLOWER_SHOP}; diff --git a/src/map_name_popup.c b/src/map_name_popup.c index dc216652b3..9b89f49b15 100644 --- a/src/map_name_popup.c +++ b/src/map_name_popup.c @@ -195,6 +195,15 @@ static const u8 sText_PyramidFloor5[] = _("PYRAMIDE Niv.5"); static const u8 sText_PyramidFloor6[] = _("PYRAMIDE Niv.6"); static const u8 sText_PyramidFloor7[] = _("PYRAMIDE Niv.7"); static const u8 sText_Pyramid[] = _("PYRAMIDE"); +#elif ITALIAN +static const u8 sText_PyramidFloor1[] = _("PIRAMIDE 1º P."); +static const u8 sText_PyramidFloor2[] = _("PIRAMIDE 2º P."); +static const u8 sText_PyramidFloor3[] = _("PIRAMIDE 3º P."); +static const u8 sText_PyramidFloor4[] = _("PIRAMIDE 4º P."); +static const u8 sText_PyramidFloor5[] = _("PIRAMIDE 5º P."); +static const u8 sText_PyramidFloor6[] = _("PIRAMIDE 6º P."); +static const u8 sText_PyramidFloor7[] = _("PIRAMIDE 7º P."); +static const u8 sText_Pyramid[] = _("PIRAMIDE"); #endif static const u8 * const sBattlePyramid_MapHeaderStrings[FRONTIER_STAGES_PER_CHALLENGE + 1] = diff --git a/src/minigame_countdown.c b/src/minigame_countdown.c index 2a59af83e5..9ab8116001 100644 --- a/src/minigame_countdown.c +++ b/src/minigame_countdown.c @@ -1,6 +1,6 @@ #include "global.h" #include "decompress.h" -#if FRENCH +#if FRENCH || ITALIAN #include "graphics.h" #endif #include "link.h" @@ -611,7 +611,7 @@ static void Load321StartGfx(u16 tileTag, u16 palTag) #if ENGLISH struct CompressedSpriteSheet spriteSheet = {s321Start_Gfx, 0xE00, 0}; struct SpritePalette spritePalette = {s321Start_Pal, 0}; -#elif FRENCH +#elif FRENCH || ITALIAN struct CompressedSpriteSheet spriteSheet = {g321Start_Gfx, 0xE00, 0}; struct SpritePalette spritePalette = {g321Start_Pal, 0}; #endif diff --git a/src/mystery_event_msg.c b/src/mystery_event_msg.c index d1d75dfdc7..824c501312 100644 --- a/src/mystery_event_msg.c +++ b/src/mystery_event_msg.c @@ -25,4 +25,16 @@ const u8 gText_MysteryEventFullParty[] = _("Ton équipe est complète.\n{STR_VAR const u8 gText_MysteryEventNewTrainer[] = _("Un nouveau DRESSEUR est arrivé\ndans la région de HOENN."); static const u8 gText_MysteryEventNewAdversaryInBattleTower[] = _("A new adversary has arrived in the\nBATTLE TOWER."); // Unused const u8 gText_MysteryEventCantBeUsed[] = _("Ces données ne peuvent être utilisées\ndans cette version."); +#elif ITALIAN +const u8 gText_MysteryEventBerry[] = _("Trovata una BACCA{STR_VAR_2}!\nIl papà ne ha una alla PALESTRA di\lPETALIPOLI."); +const u8 gText_MysteryEventBerryTransform[] = _("La BACCA{STR_VAR_1} è stata trasformata\nin BACCA{STR_VAR_2}."); +const u8 gText_MysteryEventBerryObtained[] = _("Hai già la BACCA{STR_VAR_1}."); +const u8 gText_MysteryEventSpecialRibbon[] = _("I POKéMON della tua squadra hanno\nricevuto in premio un FIOCCO speciale!"); +const u8 gText_MysteryEventNationalDex[] = _("È stato aggiunto il DEX NAZIONALE\nal POKéDEX."); +const u8 gText_MysteryEventRareWord[] = _("È stata aggiunta una parola rara."); +const u8 gText_MysteryEventSentOver[] = _("{STR_VAR_1} è stato inviato!"); +const u8 gText_MysteryEventFullParty[] = _("La tua squadra è già al completo.\nNon puoi aggiungere {STR_VAR_1}!"); +const u8 gText_MysteryEventNewTrainer[] = _("È arrivato un nuovo ALLENATORE\nnella regione di HOENN."); +const u8 gText_MysteryEventNewAdversaryInBattleTower[] = _("A new adversary has arrived in the\nBATTLE TOWER."); +const u8 gText_MysteryEventCantBeUsed[] = _("Questi dati non possono essere\nutilizzati in questa versione."); #endif \ No newline at end of file diff --git a/src/mystery_gift_scripts.c b/src/mystery_gift_scripts.c index 1709c28186..1e10bbd7d5 100644 --- a/src/mystery_gift_scripts.c +++ b/src/mystery_gift_scripts.c @@ -7,6 +7,8 @@ static const u8 sText_CanceledReadingCard[] = _("Canceled reading\nthe Card."); #elif FRENCH static const u8 sText_CanceledReadingCard[] = _("Annuler la lecture\nde la carte."); +#elif ITALIAN +static const u8 sText_CanceledReadingCard[] = _("Lettura scheda\nannullata."); #endif diff --git a/src/naming_screen.c b/src/naming_screen.c index 6779a5080c..3b19b1d620 100644 --- a/src/naming_screen.c +++ b/src/naming_screen.c @@ -44,7 +44,7 @@ enum { #define KBROW_COUNT 4 -#if ENGLISH +#if ENGLISH || ITALIAN #define KBCOL_COUNT 8 #elif FRENCH #define KBCOL_COUNT 9 @@ -292,7 +292,7 @@ static const struct WindowTemplate sWindowTemplates[WIN_COUNT + 1] = // This handles what characters get inserted when a key is pressed // The keys shown on the keyboard are handled separately by sNamingScreenKeyboardText static const u8 sKeyboardChars[KBPAGE_COUNT][KBROW_COUNT][KBCOL_COUNT] = { -#if ENGLISH +#if ENGLISH || ITALIAN [KEYBOARD_LETTERS_LOWER] = { __("abcdef ."), __("ghijkl ,"), @@ -339,7 +339,7 @@ static const u8 sPageColumnCounts[KBPAGE_COUNT] = { [KEYBOARD_SYMBOLS] = 6 }; static const u8 sPageColumnXPos[KBPAGE_COUNT * KBCOL_COUNT] = { -#if ENGLISH +#if ENGLISH || ITALIAN 0, 12, 24, 56, 68, 80, 92, 123, // KEYBOARD_LETTERS_LOWER 0, 12, 24, 56, 68, 80, 92, 123, // KEYBOARD_LETTERS_UPPER 0, 22, 44, 66, 88, 110 // KEYBOARD_SYMBOLS @@ -1757,7 +1757,7 @@ static void DrawMonTextEntryBox(void) StringCopy(buffer, gSpeciesNames[sNamingScreen->monSpecies]); StringAppendN(buffer, sNamingScreen->template->title, 15); -#elif FRENCH +#elif FRENCH || ITALIAN // StringVar1 is used as a buffer here u8 buffer[48]; diff --git a/src/strings.c b/src/strings.c index 9fbcd050e5..385c0c99c0 100644 --- a/src/strings.c +++ b/src/strings.c @@ -281,8 +281,8 @@ const u8 gText_MainMenuMysteryEvents[] = _("EVENEMENTS MYSTERE"); const u8 gText_WirelessNotConnected[] = _("L’adaptateur sans fil GBA n’est\npas connecté."); const u8 gText_MysteryGiftCantUse[] = _("Ne pas utiliser l’adaptateur sans fil\navec le CADEAU MYST."); const u8 gText_MysteryEventsCantUse[] = _("Ne pas utiliser l’adaptateur sans fil\navec les EVENEMENTS MYSTERE."); -const u8 gText_UpdatingSaveExternalData[] = _("Updating save file using external\ndata. Please wait."); -const u8 gText_SaveFileUpdated[] = _("The save file has been updated."); +const u8 gText_UpdatingSaveExternalData[] = _("Updating save file using external\ndata. Please wait."); // Unused +const u8 gText_SaveFileUpdated[] = _("The save file has been updated."); // Unused const u8 gText_SaveFileCorrupted[] = _("Fichier de sauvegarde corrompu.\nLe fichier précédent sera chargé."); const u8 gText_SaveFileErased[] = _("Fichier de sauvegarde effacé…"); const u8 gJPText_No1MSubCircuit[] = _("1Mサブきばんが ささっていません!"); @@ -505,6 +505,257 @@ const u8 gText_TheBattle[] = _("au combat"); const u8 gText_ThePokemonList[] = _("à la LISTE POKéMON"); const u8 gText_TheShop[] = _("au magasin"); const u8 gText_ThePC[] = _("au PC"); +#elif ITALIAN +const u8 gText_ExpandedPlaceholder_Empty[] = _(""); +const u8 gText_ExpandedPlaceholder_Kun[] = _(""); +const u8 gText_ExpandedPlaceholder_Chan[] = _(""); +const u8 gText_ExpandedPlaceholder_Sapphire[] = _("SAPPHIRE"); +const u8 gText_ExpandedPlaceholder_Ruby[] = _("RUBY"); +const u8 gText_ExpandedPlaceholder_Emerald[] = _("SMERALDO"); +const u8 gText_ExpandedPlaceholder_Aqua[] = _("IDRO"); +const u8 gText_ExpandedPlaceholder_Magma[] = _("MAGMA"); +const u8 gText_ExpandedPlaceholder_Archie[] = _("IVAN"); +const u8 gText_ExpandedPlaceholder_Maxie[] = _("MAX"); +const u8 gText_ExpandedPlaceholder_Kyogre[] = _("KYOGRE"); +const u8 gText_ExpandedPlaceholder_Groudon[] = _("GROUDON"); +const u8 gText_ExpandedPlaceholder_Brendan[] = _("BRENDON"); +const u8 gText_ExpandedPlaceholder_May[] = _("VERA"); +const u8 gText_EggNickname[] = _("UOVO"); +const u8 gText_Pokemon[] = _("POKéMON"); +const u8 gText_ProfBirchMatchCallName[] = _("PROF. BIRCH"); +const u8 gText_MainMenuNewGame[] = _("NUOVO GIOCO"); +const u8 gText_MainMenuContinue[] = _("CONTINUA"); +const u8 gText_MainMenuOption[] = _("OPZIONI"); +const u8 gText_MainMenuMysteryGift[] = _("DONO SEGRETO"); +const u8 gText_MainMenuMysteryGift2[] = _("DONO SEGRETO"); +const u8 gText_MainMenuMysteryEvents[] = _("EVENTI SEGRETI"); +const u8 gText_WirelessNotConnected[] = _("Non è collegato l’adattatore\nwireless per Game Boy Advance."); +const u8 gText_MysteryGiftCantUse[] = _("Per usare il DONO SEGRETO scollega\nl’adattatore wireless per GBA."); +const u8 gText_MysteryEventsCantUse[] = _("Per usare gli EVENTI SEGRETI scol-\nlega l’adattatore wireless per GBA."); +const u8 gText_UpdatingSaveExternalData[] = _("Updating save file using external\ndata. Please wait."); // Unused +const u8 gText_SaveFileUpdated[] = _("The save file has been updated."); // Unused +const u8 gText_SaveFileCorrupted[] = _("I dati di gioco sono danneggiati.\nSaranno caricati i dati precedenti."); +const u8 gText_SaveFileErased[] = _("I dati di gioco sono stati\ncancellati perché danneggiati."); +const u8 gJPText_No1MSubCircuit[] = _("1Mサブきばんが ささっていません!"); +const u8 gText_BatteryRunDry[] = _("La batteria interna è scarica.\nÈ possibile giocare.\pTuttavia, non si verificheranno\ngli eventi collegati all’orologio."); +const u8 gText_Player[] = _("PLAYER"); +const u8 gText_Pokedex[] = _("POKéDEX"); +const u8 gText_Time[] = _("TEMPO"); +const u8 gText_Badges[] = _("BADGES"); +const u8 gText_AButton[] = _("A Button"); +const u8 gText_BButton[] = _("B Button"); +const u8 gText_RButton[] = _("R Button"); +const u8 gText_LButton[] = _("L Button"); +const u8 gText_Start[] = _("START"); +const u8 gText_Select[] = _("SELECT"); +const u8 gText_ControlPad[] = _("+ Control Pad"); +const u8 gText_LButtonRButton[] = _("L Button R Button"); +const u8 gText_Controls[] = _(" CONTROLS"); +ALIGNED(4) const u8 gText_PickOk[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK"); +ALIGNED(4) const u8 gText_Next[] = _("{A_BUTTON}NEXT"); +ALIGNED(4) const u8 gText_NextBack[] = _("{A_BUTTON}NEXT {B_BUTTON}BACK"); +ALIGNED(4) const u8 gText_PickNextCancel[] = _("{DPAD_UPDOWN}SCEGLI {A_BUTTON}AVANTI {B_BUTTON}ESCI"); +ALIGNED(4) const u8 gText_PickCancel[] = _("{DPAD_UPDOWN}SCEGLI {A_BUTTON}{B_BUTTON}ESCI"); +ALIGNED(4) const u8 gText_AButtonExit[] = _("{A_BUTTON}ESCI"); +const u8 gText_BirchBoy[] = _("BIMBO"); +const u8 gText_BirchGirl[] = _("BIMBA"); +const u8 gText_DefaultNameStu[] = _("FRANCY"); +const u8 gText_DefaultNameMilton[] = _("GIORGIO"); +const u8 gText_DefaultNameTom[] = _("LUCIO"); +const u8 gText_DefaultNameKenny[] = _("FABY"); +const u8 gText_DefaultNameReid[] = _("ANDREA"); +const u8 gText_DefaultNameJude[] = _("DANIELE"); +const u8 gText_DefaultNameJaxson[] = _("MICHELE"); +const u8 gText_DefaultNameEaston[] = _("RENZO"); +const u8 gText_DefaultNameWalker[] = _("EUGENIO"); +const u8 gText_DefaultNameTeru[] = _("ELIA"); +const u8 gText_DefaultNameJohnny[] = _("SANDRO"); +const u8 gText_DefaultNameBrett[] = _("PIETRO"); +const u8 gText_DefaultNameSeth[] = _("PAOLO"); +const u8 gText_DefaultNameTerry[] = _("MARCO"); +const u8 gText_DefaultNameCasey[] = _("ALBERTO"); +const u8 gText_DefaultNameDarren[] = _("FILIPPO"); +const u8 gText_DefaultNameLandon[] = _("LANDON"); +const u8 gText_DefaultNameCollin[] = _("GINO"); +const u8 gText_DefaultNameStanley[] = _("CECCO"); +const u8 gText_DefaultNameQuincy[] = _("MARIO"); +const u8 gText_DefaultNameKimmy[] = _("ANNIE"); +const u8 gText_DefaultNameTiara[] = _("CATIA"); +const u8 gText_DefaultNameBella[] = _("BELLA"); +const u8 gText_DefaultNameJayla[] = _("PAOLA"); +const u8 gText_DefaultNameAllie[] = _("LUISA"); +const u8 gText_DefaultNameLianna[] = _("GRAZIA"); +const u8 gText_DefaultNameSara[] = _("SARA"); +const u8 gText_DefaultNameMonica[] = _("MONICA"); +const u8 gText_DefaultNameCamila[] = _("MARTA"); +const u8 gText_DefaultNameAubree[] = _("PIA"); +const u8 gText_DefaultNameRuthie[] = _("RITA"); +const u8 gText_DefaultNameHazel[] = _("ERICA"); +const u8 gText_DefaultNameNadine[] = _("ROSA"); +const u8 gText_DefaultNameTanja[] = _("MELISSA"); +const u8 gText_DefaultNameYasmin[] = _("MARINA"); +const u8 gText_DefaultNameNicola[] = _("ELISA"); +const u8 gText_DefaultNameLillie[] = _("LINA"); +const u8 gText_DefaultNameTerra[] = _("TERESA"); +const u8 gText_DefaultNameLucy[] = _("LUCETTA"); +const u8 gText_DefaultNameHalie[] = _("LUCIA"); +const u8 gText_ThisIsAPokemon[] = _("Questo è un “POKéMON”.{PAUSE 96}\p"); +const u8 gText_5MarksPokemon[] = _("POKéMON ?????"); +const u8 gText_UnkHeight[] = _("???,? m"); +const u8 gText_UnkWeight[] = _("???,? kg"); +const u8 gText_EmptyPkmnCategory[] = _(" POKéMON"); +const u8 gText_EmptyHeight[] = _(" m"); +const u8 gText_EmptyWeight[] = _(" kg"); +const u8 gText_EmptyPokedexInfo1[] = _(""); +const u8 gText_CryOf[] = _("VERSO DI"); +const u8 gText_EmptyPokedexInfo2[] = _(""); +const u8 gText_SizeComparedTo[] = _("DIMENSIONI RISPETTO A "); +const u8 gText_PokedexRegistration[] = _("Registrazione POKéDEX completata."); +const u8 gText_HTHeight[] = _("h"); +const u8 gText_WTWeight[] = _("P"); +const u8 gText_SearchingPleaseWait[] = _("Ricerca in corso.\nAttendi…"); +const u8 gText_SearchCompleted[] = _("Ricerca completata."); +const u8 gText_NoMatchingPkmnWereFound[] = _("Nessun POKéMON con i requisiti indicati."); +const u8 gText_SearchForPkmnBasedOnParameters[] = _("Ricerca di POKéMON in base ai\nparametri selezionati."); +const u8 gText_SwitchPokedexListings[] = _("Modifica modalità elenco POKéDEX."); +const u8 gText_ReturnToPokedex[] = _("Torna al POKéDEX."); +const u8 gText_SelectPokedexMode[] = _("Seleziona modalità POKéDEX."); +const u8 gText_SelectPokedexListingMode[] = _("Seleziona modalità ordine POKéDEX."); +const u8 gText_ListByFirstLetter[] = _("Ordina per iniziale del nome.\nPOKéMON catturati e visti."); +const u8 gText_ListByBodyColor[] = _("Ordina per colore del corpo.\nPOKéMON catturati e visti."); +const u8 gText_ListByType[] = _("Ordina per tipo.\nSolo POKéMON catturati."); +const u8 gText_ExecuteSearchSwitch[] = _("Esegui ricerca/modifica."); +const u8 gText_DexHoennTitle[] = _("DEX HOENN"); +const u8 gText_DexNatTitle[] = _("DEX NAZIONALE"); +const u8 gText_DexSortNumericalTitle[] = _("NUMERICO"); +const u8 gText_DexSortAtoZTitle[] = _("A-Z"); +const u8 gText_DexSortHeaviestTitle[] = _("DAL PIÙ PESANTE"); +const u8 gText_DexSortLightestTitle[] = _("DAL PIÙ LEGGERO"); +const u8 gText_DexSortTallestTitle[] = _("DAL PIÙ ALTO"); +const u8 gText_DexSortSmallestTitle[] = _("DAL PIÙ BASSO"); +const u8 gText_DexSearchAlphaABC[] = _("ABC"); +const u8 gText_DexSearchAlphaDEF[] = _("DEF"); +const u8 gText_DexSearchAlphaGHI[] = _("GHI"); +const u8 gText_DexSearchAlphaJKL[] = _("JKL"); +const u8 gText_DexSearchAlphaMNO[] = _("MNO"); +const u8 gText_DexSearchAlphaPQR[] = _("PQR"); +const u8 gText_DexSearchAlphaSTU[] = _("STU"); +const u8 gText_DexSearchAlphaVWX[] = _("VWX"); +const u8 gText_DexSearchAlphaYZ[] = _("YZ"); +const u8 gText_DexSearchColorRed[] = _("ROSSO"); +const u8 gText_DexSearchColorBlue[] = _("BLU"); +const u8 gText_DexSearchColorYellow[] = _("GIALLO"); +const u8 gText_DexSearchColorGreen[] = _("VERDE"); +const u8 gText_DexSearchColorBlack[] = _("NERO"); +const u8 gText_DexSearchColorBrown[] = _("MARRONE"); +const u8 gText_DexSearchColorPurple[] = _("VIOLA"); +const u8 gText_DexSearchColorGray[] = _("GRIGIO"); +const u8 gText_DexSearchColorWhite[] = _("BIANCO"); +const u8 gText_DexSearchColorPink[] = _("ROSA"); +const u8 gText_DexHoennDescription[] = _("POKéDEX regione di HOENN"); +const u8 gText_DexNatDescription[] = _("POKéDEX edizione nazionale"); +const u8 gText_DexSortNumericalDescription[] = _("I POKéMON sono elencati in\nbase al numero."); +const u8 gText_DexSortAtoZDescription[] = _("I POKéMON catturati e visti sono\nelencati in ordine alfabetico."); +const u8 gText_DexSortHeaviestDescription[] = _("I POKéMON catturati sono elencati\ndal più pesante al più leggero."); +const u8 gText_DexSortLightestDescription[] = _("I POKéMON catturati sono elencati\ndal più leggero al più pesante."); +const u8 gText_DexSortTallestDescription[] = _("I POKéMON catturati sono elencati\ndal più alto al più basso."); +const u8 gText_DexSortSmallestDescription[] = _("I POKéMON catturati sono elencati\ndal più basso al più alto."); +const u8 gText_DexEmptyString[] = _(""); +const u8 gText_DexSearchDontSpecify[] = _("NESSUNO"); +const u8 gText_DexSearchTypeNone[] = _("TUTTI"); +const u8 gText_SelectorArrow[] = _("▶"); +const u8 gText_EmptySpace[] = _(" "); +const u8 gText_WelcomeToHOF[] = _("Benvenuti alla SALA d’ONORE!"); +const u8 gText_HOFDexRating[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH’s POKéDEX rating!\pPROF. BIRCH: Let’s see…\p"); +const u8 gText_HOFDexSaving[] = _("SAVING…\nDON’T TURN OFF THE POWER."); +const u8 gText_HOFCorrupted[] = _("Errore nei dati della SALA d’ONORE."); +ALIGNED(4) const u8 gText_HOFNumber[] = _("SALA d’ONORE nº {STR_VAR_1}"); +const u8 gText_LeagueChamp[] = _("CAMPIONE LEGA POKéMON!\nCONGRATULAZIONI!"); +const u8 gText_Number[] = _("Nº "); +const u8 gText_Level[] = _("L. "); +const u8 gText_IdNumberSlash[] = _("IDNo. /"); +const u8 gText_Name[] = _("NOME"); +const u8 gText_IDNumber[] = _("NºID "); +const u8 gText_BirchInTrouble[] = _("Il PROF. BIRCH è nei guai!\nLibera un POKéMON per salvarlo!"); +const u8 gText_ConfirmStarterChoice[] = _("Scegli questo POKéMON?"); +const u8 gText_Pokemon4[] = _("POKéMON"); +const u8 gText_FlyToWhere[] = _("VOLO per dove?"); +const u8 gMenuText_Use[] = _("USA"); +const u8 gMenuText_Toss[] = _("BUTTA"); +const u8 gMenuText_Register[] = _("ASSEGNA"); +const u8 gMenuText_Give[] = _("DAI"); +const u8 gMenuText_CheckTag[] = _("VEDI ETICHETTA"); +const u8 gMenuText_Confirm[] = _("OK"); +const u8 gMenuText_Confirm2[] = _("OK"); +const u8 gMenuText_Walk[] = _("SCENDI"); +const u8 gText_Cancel[] = _("ESCI"); +const u8 gText_Cancel2[] = _("ESCI"); +const u8 gMenuText_Show[] = _("MOSTRA"); +const u8 gText_EmptyString2[] = _(""); +const u8 gText_Cancel7[] = _("CANCEL"); +const u8 gText_Item[] = _("STRUM."); +const u8 gText_Mail[] = _("MESS."); +const u8 gText_Take[] = _("PRENDI"); +const u8 gText_Store[] = _("CONSEGNA"); +const u8 gMenuText_Check[] = _("VEDI"); +const u8 gText_None[] = _("NESSUNO"); +const u8 gMenuText_Deselect[] = _("ANNULLA"); +const u8 gText_ThreeMarks[] = _("???"); +const u8 gText_FiveMarks[] = _("?????"); +const u8 gText_Slash[] = _("/"); +const u8 gText_OneDash[] = _("-"); +const u8 gText_TwoDashes[] = _("--"); +const u8 gText_ThreeDashes[] = _("---"); +const u8 gText_MaleSymbol[] = _("♂"); +const u8 gText_FemaleSymbol[] = _("♀"); +const u8 gText_LevelSymbol[] = _("{LV}"); +const u8 gText_NumberClear01[] = _("{NO}{CLEAR 1}"); +const u8 gText_PlusSymbol[] = _("+"); +const u8 gText_RightArrow[] = _("{RIGHT_ARROW}"); +const u8 gText_IDNumber2[] = _("{NO}{ID}"); +const u8 gText_Space[] = _(" "); +const u8 gText_SelectorArrow2[] = _("▶"); +const u8 gText_GoBackPrevMenu[] = _("Torna al menu\nprecedente."); +const u8 gText_WhatWouldYouLike[] = _("Cosa desideri fare?"); +const u8 gMenuText_Give2[] = _("DAI"); +const u8 gText_xVar1[] = _("×{STR_VAR_1}"); +const u8 gText_Berry2[] = _(" BERRY"); +const u8 gText_Coins[] = _("GETT.: {STR_VAR_1}"); +const u8 gText_CloseBag[] = _("CHIUDI ZAINO"); +const u8 gText_Var1IsSelected[] = _("Selezionato:\n{STR_VAR_1}"); +const u8 gText_CantWriteMail[] = _("Qui non puoi\nscrivere MESSAGGI."); +const u8 gText_NoPokemon[] = _("Non ci sono\nPOKéMON."); +const u8 gText_MoveVar1Where[] = _("Sposta\n{STR_VAR_1}\ndove?"); +const u8 gText_Var1CantBeHeld[] = _("{STR_VAR_1} non si può dare."); +const u8 gText_Var1CantBeHeldHere[] = _("{STR_VAR_1} non si può dare\nin questo momento."); +const u8 gText_DepositHowManyVar1[] = _("Quantità da\ndepositare?"); +const u8 gText_DepositedVar2Var1s[] = _("Operazione\ncompletata."); +const u8 gText_NoRoomForItems[] = _("Non c’è spazio per\naltri strumenti."); +const u8 gText_CantStoreImportantItems[] = _("Gli STRUMENTI\nBASE non vanno\ndepositati nel PC!"); +const u8 gText_TooImportantToToss[] = _("È troppo\nimportante per\ndisfarsene!"); +const u8 gText_TossHowManyVar1s[] = _("Quantità\nda buttare?"); +const u8 gText_ThrewAwayVar2Var1s[] = _("Operazione\ncompletata."); +const u8 gText_ConfirmTossItems[] = _("{STR_VAR_1}:\nvuoi buttarne {STR_VAR_2}?"); +const u8 gText_DadsAdvice[] = _("Consiglio di PAPÀ…\n{PLAYER}, ogni cosa a suo tempo!{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantDismountBike[] = _("Non puoi scendere dalla BICI qui.{PAUSE_UNTIL_PRESS}"); +const u8 gText_ItemFinderNearby[] = _("Oh!\nL’apparecchio risponde!\pC’è uno strumento nascosto qui\nvicino!{PAUSE_UNTIL_PRESS}"); +const u8 gText_ItemFinderOnTop[] = _("L’apparecchio ha rilevato qualcosa\nproprio sotto i piedi!{PAUSE_UNTIL_PRESS}"); +const u8 gText_ItemFinderNothing[] = _("… … … Niente!\nNon risponde.{PAUSE_UNTIL_PRESS}"); +const u8 gText_CoinCase[] = _("I tuoi GETTONI:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}"); +const u8 gText_BootedUpTM[] = _("Estratta una MT."); +const u8 gText_BootedUpHM[] = _("Estratta una MN."); +const u8 gText_TMHMContainedVar1[] = _("Contiene {STR_VAR_1}!\pVuoi insegnare {STR_VAR_1}\nad un POKéMON?"); +const u8 gText_PlayerUsedVar2[] = _("{PLAYER} usa\n{STR_VAR_2}!{PAUSE_UNTIL_PRESS}"); +const u8 gText_RepelEffectsLingered[] = _("È ancora attivo il REPELLENTE\nusato prima.{PAUSE_UNTIL_PRESS}"); +const u8 gText_UsedVar2WildLured[] = _("{PLAYER} usa\n{STR_VAR_2}.\pAttrae i POKéMON selvatici.{PAUSE_UNTIL_PRESS}"); +const u8 gText_UsedVar2WildRepelled[] = _("{PLAYER} usa\n{STR_VAR_2}.\pRespinge i POKéMON selvatici.{PAUSE_UNTIL_PRESS}"); +const u8 gText_BoxFull[] = _("I BOX sono pieni.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PowderQty[] = _("Q.TÀ FARINA: {STR_VAR_1}{PAUSE_UNTIL_PRESS}"); +const u8 gText_TheField[] = _("al menu principale"); +const u8 gText_TheBattle[] = _("alla lotta"); +const u8 gText_ThePokemonList[] = _("all’elenco POKéMON"); +const u8 gText_TheShop[] = _("al negozio"); +const u8 gText_ThePC[] = _("al PC"); #endif const u8 *const gBagMenu_ReturnToStrings[] = @@ -545,6 +796,13 @@ const u8 gText_PokeBallsPocket[] = _("POKé BALLS"); const u8 gText_TMHMPocket[] = _("CT & CS"); const u8 gText_BerriesPocket[] = _("BAIES"); const u8 gText_KeyItemsPocket[] = _("OBJ. RARES"); +#elif ITALIAN +const u8 gText_ReturnToVar1[] = _("Torna\n{STR_VAR_1}."); +const u8 gText_ItemsPocket[] = _("STRUMENTI"); +const u8 gText_PokeBallsPocket[] = _("POKé BALL"); +const u8 gText_TMHMPocket[] = _("MT e MN"); +const u8 gText_BerriesPocket[] = _("BACCHE"); +const u8 gText_KeyItemsPocket[] = _("STRUM. BASE"); #endif const u8 *const gPocketNamesStringsTable[] = @@ -3272,6 +3530,1364 @@ const u8 gText_F700Players[] = _("{DYNAMIC 0} JOUEURS"); const u8 gText_F701Players[] = _("{DYNAMIC 1} JOUEURS"); const u8 gText_F702Players[] = _("{DYNAMIC 2} JOUEURS"); const u8 gText_F703Players[] = _("{DYNAMIC 3} JOUEURS"); +#elif ITALIAN +const u8 gText_NumberItem_TMBerry[] = _("{NO}{STR_VAR_1}{CLEAR 7}{STR_VAR_2}"); +const u8 gText_NumberItem_HM[] = _("{CLEAR_TO 17}{STR_VAR_1}{CLEAR 5}{STR_VAR_2}"); +const u8 gText_SizeSlash[] = _("DIM. /"); +const u8 gText_FirmSlash[] = _("Q.TÀ /"); +const u8 gText_Var1DotVar2[] = _("{STR_VAR_1},{STR_VAR_2} cm"); + +// Berry firmness strings +const u8 gBerryFirmnessString_VerySoft[] = _("Molto tenera"); +const u8 gBerryFirmnessString_Soft[] = _("Tenera"); +const u8 gBerryFirmnessString_Hard[] = _("Dura"); +const u8 gBerryFirmnessString_VeryHard[] = _("Molto dura"); +const u8 gBerryFirmnessString_SuperHard[] = _("Durissima"); + +const u8 gText_NumberVar1Var2[] = _("{NO}{STR_VAR_1} {STR_VAR_2}"); +const u8 gText_BerryTag[] = _("ETICHETTA"); +const u8 gText_RedPokeblock[] = _("{POKEMELLA} ROSSA"); +const u8 gText_BluePokeblock[] = _("{POKEMELLA} BLU"); +const u8 gText_PinkPokeblock[] = _("{POKEMELLA} ROSA"); +const u8 gText_GreenPokeblock[] = _("{POKEMELLA} VERDE"); +const u8 gText_YellowPokeblock[] = _("{POKEMELLA} GIALLA"); +const u8 gText_PurplePokeblock[] = _("{POKEMELLA} VIOLA"); +const u8 gText_IndigoPokeblock[] = _("{POKEMELLA} INDACO"); +const u8 gText_BrownPokeblock[] = _("{POKEMELLA} MARRONE"); +const u8 gText_LiteBluePokeblock[] = _("{POKEMELLA} AZZURRA"); +const u8 gText_OlivePokeblock[] = _("{POKEMELLA} OLIVA"); +const u8 gText_GrayPokeblock[] = _("{POKEMELLA} GRIGIA"); +const u8 gText_BlackPokeblock[] = _("{POKEMELLA} NERA"); +const u8 gText_WhitePokeblock[] = _("{POKEMELLA} BIANCA"); +const u8 gText_GoldPokeblock[] = _("{POKEMELLA} ORO"); +const u8 gText_Spicy[] = _("PEPATA"); +const u8 gText_Dry[] = _("SECCA"); +const u8 gText_Sweet[] = _("DOLCE"); +const u8 gText_Bitter[] = _("AMARA"); +const u8 gText_Sour[] = _("ASPRA"); +const u8 gText_Tasty[] = _("SAPIDA"); +const u8 gText_Feel[] = _("FEEL"); +const u8 gText_StowCase[] = _("Riponi PORTA{POKEMELLE}."); +const u8 gText_LvVar1[] = _("{LV}{STR_VAR_1}"); +const u8 gText_ThrowAwayVar1[] = _("Vuoi buttar via\n{STR_VAR_1}?"); +const u8 gText_Var1ThrownAway[] = _("{STR_VAR_1}\nè stata buttata via."); +const u8 gText_Var1AteTheVar2[] = _("{STR_VAR_1} mangia\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); +const u8 gText_Var1HappilyAteVar2[] = _("{STR_VAR_1} mangia volentieri\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); +const u8 gText_Var1DisdainfullyAteVar2[] = _("{STR_VAR_1} mangia malvolentieri\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); +const u8 gText_ShopBuy[] = _("COMPRA"); +const u8 gText_ShopSell[] = _("VENDI"); +const u8 gText_ShopQuit[] = _("CIAO!"); +const u8 gText_InBagVar1[] = _("ZAINO: {STR_VAR_1}"); +const u8 gText_QuitShopping[] = _("Fine acquisti."); +const u8 gText_Var1CertainlyHowMany[] = _("{STR_VAR_1}? Certo!\nIn che quantità?"); +const u8 gText_Var1CertainlyHowMany2[] = _("{STR_VAR_1}: {STR_VAR_2}?\nCerto! In che quantità?"); +const u8 gText_Var1AndYouWantedVar2[] = _("{STR_VAR_1}? E ne vuoi {STR_VAR_2}?\nSono ¥{STR_VAR_3}."); +const u8 gText_Var1IsItThatllBeVar2[] = _("{STR_VAR_1}, vero?\nSono ¥{STR_VAR_2}. Va bene?"); +const u8 gText_YouWantedVar1ThatllBeVar2[] = _("Vuoi {STR_VAR_1}?\nSono ¥{STR_VAR_2}. Va bene?"); +const u8 gText_HereYouGoThankYou[] = _("Ecco a te!\nGrazie!"); +const u8 gText_ThankYouIllSendItHome[] = _("Grazie! La consegna avverrà\nsul tuo PC di casa."); +const u8 gText_ThanksIllSendItHome[] = _("Grazie! La consegna\navverrà sul tuo PC di casa."); +const u8 gText_YouDontHaveMoney[] = _("Non hai abbastanza soldi.{PAUSE_UNTIL_PRESS}"); +const u8 gText_NoMoreRoomForThis[] = _("Non hai più spazio per altri strumenti.{PAUSE_UNTIL_PRESS}"); +const u8 gText_SpaceForVar1Full[] = _("Non c’è più spazio per {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); +const u8 gText_AnythingElseICanHelp[] = _("C’è qualcos’altro che posso fare\nper te?"); +const u8 gText_CanIHelpWithAnythingElse[] = _("Posso fare qualcos’altro per te?"); +const u8 gText_ThrowInPremierBall[] = _("Ecco una PREMIER BALL in omaggio!{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantBuyKeyItem[] = _("{STR_VAR_2}? Non posso comprare\nquesto strumento.{PAUSE_UNTIL_PRESS}"); +const u8 gText_HowManyToSell[] = _("{STR_VAR_2}?\nIn che quantità?"); +const u8 gText_ICanPayVar1[] = _("Posso darti ¥{STR_VAR_1}.\nChe ne dici?"); +const u8 gText_TurnedOverVar1ForVar2[] = _("Affare fatto!\nEcco i tuoi ¥{STR_VAR_1}!"); +const u8 gText_PokedollarVar1[] = _("¥{STR_VAR_1}"); +const u8 gText_Shift[] = _("CAMBIA"); +const u8 gText_SendOut[] = _("MANDA"); +const u8 gText_Switch2[] = _("ORDINA"); +const u8 gText_Summary5[] = _("INFO"); +const u8 gText_Moves[] = _("MOVES"); +const u8 gText_Enter[] = _("ISCRIVI"); +const u8 gText_NoEntry[] = _("RITIRA"); +const u8 gText_Take2[] = _("PRENDI"); +const u8 gText_Read2[] = _("LEGGI"); +const u8 gText_Trade4[] = _("SCAMBIA"); +const u8 gText_HP3[] = _("PS"); +const u8 gText_SpAtk3[] = _("ATT. SP."); +const u8 gText_SpDef3[] = _("DIF. SP."); +const u8 gText_WontHaveEffect[] = _("Non avrebbe alcun effetto.{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantBeUsedOnPkmn[] = _("Non è utilizzabile su questo\nPOKéMON.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnCantSwitchOut[] = _("{STR_VAR_1} non può essere\nsostituito!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnAlreadyInBattle[] = _("{STR_VAR_1} è già\nin campo!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnAlreadySelected[] = _("{STR_VAR_1} è già\nselezionato.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnHasNoEnergy[] = _("{STR_VAR_1} è troppo esausto\nper lottare!{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantSwitchWithAlly[] = _("Impossibile scambiare il POKéMON\ndi {STR_VAR_1} con uno dei tuoi!{PAUSE_UNTIL_PRESS}"); +const u8 gText_EggCantBattle[] = _("Un UOVO non può lottare!{PAUSE_UNTIL_PRESS}"); +const u8 gText_CantUseUntilNewBadge[] = _("Potrai usare questo strumento\nsolo con la MEDAGLIA adeguata.{PAUSE_UNTIL_PRESS}"); +const u8 gText_NoMoreThanVar1Pkmn[] = _("Non sono ammessi\npiù di {STR_VAR_1} POKéMON.{PAUSE_UNTIL_PRESS}"); +const u8 gText_SendMailToPC[] = _("Vuoi spedire il MESSAGGIO\nal tuo PC?"); +const u8 gText_MailSentToPC[] = _("MESSAGGIO spedito al tuo PC.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PCMailboxFull[] = _("Il BOX MESSAGGI del PC è pieno.{PAUSE_UNTIL_PRESS}"); +const u8 gText_MailMessageWillBeLost[] = _("Riprendendo il MESSAGGIO, se\nne perde il contenuto. Okay?"); +const u8 gText_RemoveMailBeforeItem[] = _("Riprendere il MESSAGGIO prima\ndi far tenere uno strumento.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnWasGivenItem[] = _("{STR_VAR_1} riceve\n{STR_VAR_2} da tenere.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnAlreadyHoldingItemSwitch[] = _("{STR_VAR_1} tiene già:\n{STR_VAR_2}\pVuoi scambiare\ni due strumenti?"); +const u8 gText_PkmnNotHolding[] = _("{STR_VAR_1} \nnon sta tenendo nulla.{PAUSE_UNTIL_PRESS}"); +const u8 gText_ReceivedItemFromPkmn[] = _("Ricevi {STR_VAR_2}\nda {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); +const u8 gText_MailTakenFromPkmn[] = _("Preso MESSAGGIO dal\nPOKéMON.{PAUSE_UNTIL_PRESS}"); +const u8 gText_SwitchedPkmnItem[] = _("Preso strumento {STR_VAR_2}\ne sostituito con: {STR_VAR_1}{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnHoldingItemCantHoldMail[] = _("Il POKéMON ha già uno strumento.\nNon può tenere un MESSAGGIO.{PAUSE_UNTIL_PRESS}"); +const u8 gText_MailTransferredFromMailbox[] = _("Il MESSAGGIO è stato\ntrasferito dal BOX.{PAUSE_UNTIL_PRESS}"); +const u8 gText_BagFullCouldNotRemoveItem[] = _("ZAINO pieno. Impossibile rice-\nvere lo strumento dal POKéMON.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnLearnedMove3[] = _("{STR_VAR_1} impara \n{STR_VAR_2}!"); +const u8 gText_PkmnCantLearnMove[] = _("{STR_VAR_1} e {STR_VAR_2}\nnon sono compatibili.\pNon può imparare {STR_VAR_2}!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnNeedsToReplaceMove[] = _("{STR_VAR_1} vorrebbe imparare\n{STR_VAR_2}!\pMa {STR_VAR_1} conosce già\nquattro mosse.\pVuoi cancellare una mossa e\nsostituirla con {STR_VAR_2}?"); +const u8 gText_StopLearningMove2[] = _("Bloccare l’apprendimento\ndi {STR_VAR_2}?"); +const u8 gText_MoveNotLearned[] = _("{STR_VAR_1} non ha imparato\n{STR_VAR_2}!{PAUSE_UNTIL_PRESS}"); +const u8 gText_WhichMoveToForget[] = _("Quale mossa vuoi che dimentichi?{PAUSE_UNTIL_PRESS}"); +const u8 gText_12PoofForgotMove[] = _("1, {PAUSE 15}2 e{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}puf!\p{STR_VAR_1} scorda l’uso\ndi {STR_VAR_2}!\pAl suo posto…{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnAlreadyKnows[] = _("{STR_VAR_1} conosce già\n{STR_VAR_2}!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnHPRestoredByVar2[] = _("{STR_VAR_1} ha recuperato \n{STR_VAR_2} PS.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnCuredOfPoison[] = _("{STR_VAR_1} è stato \ndisintossicato.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnCuredOfParalysis[] = _("{STR_VAR_1} guarisce \ndalla paralisi.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnWokeUp2[] = _("{STR_VAR_1} si sveglia.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnBurnHealed[] = _("{STR_VAR_1} guarisce\ndalla scottatura.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnThawedOut[] = _("{STR_VAR_1} è stato scongelato.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PPWasRestored[] = _("I PP sono stati ricaricati.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnRegainhedHealth[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnBecameHealthy[] = _("{STR_VAR_1} è di nuovo in forma.{PAUSE_UNTIL_PRESS}"); +const u8 gText_MovesPPIncreased[] = _("I PP di {STR_VAR_1} aumentano.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnElevatedToLvVar2[] = _("{STR_VAR_1} è passato al\nL. {STR_VAR_2}."); +const u8 gText_PkmnBaseVar2StatIncreased[] = _("{STR_VAR_2} di {STR_VAR_1}\nin aumento.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnFriendlyBaseVar2Fell[] = _("{STR_VAR_1} è amichevole.\n{STR_VAR_2} registra un calo!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnAdoresBaseVar2Fell[] = _("{STR_VAR_1} ti adora!\n{STR_VAR_2} registra un calo!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnFriendlyBaseVar2CantFall[] = _("{STR_VAR_1} è amichevole.\n{STR_VAR_2} non si può ridurre!{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnSnappedOutOfConfusion[] = _("{STR_VAR_1} non è più confuso.{PAUSE_UNTIL_PRESS}"); +const u8 gText_PkmnGotOverInfatuation[] = _("{STR_VAR_1} non è più infatuato.{PAUSE_UNTIL_PRESS}"); +const u8 gText_ThrowAwayItem[] = _("Vuoi buttar via\n{STR_VAR_1}?"); +const u8 gText_ItemThrownAway[] = _("{STR_VAR_1}\nè stata buttata via.{PAUSE_UNTIL_PRESS}"); +const u8 gText_TeachWhichPokemon2[] = _("Teach which POKéMON?"); +const u8 gText_ChoosePokemon[] = _("Scegli un POKéMON."); +const u8 gText_MoveToWhere[] = _("Dove vuoi spostarlo?"); +const u8 gText_TeachWhichPokemon[] = _("Insegnare a quale {PKMN}?"); +const u8 gText_UseOnWhichPokemon[] = _("Usare su quale POKéMON?"); +const u8 gText_GiveToWhichPokemon[] = _("Dare a quale POKéMON?"); +const u8 gText_DoWhatWithPokemon[] = _("Che fare con il {PKMN}?"); +const u8 gText_NothingToCut[] = _("Non c’è nulla da tagliare."); +const u8 gText_CantSurfHere[] = _("Non puoi usare SURF qui."); +const u8 gText_AlreadySurfing[] = _("Stai già usando SURF."); +const u8 gText_CantUseHere[] = _("Non si può usare qui."); +const u8 gText_RestoreWhichMove[] = _("Che mossa ricaricare?"); +const u8 gText_BoostPp[] = _("Che mossa potenziare?"); +const u8 gText_DoWhatWithItem[] = _("Che fare dello strumento?"); +const u8 gText_NoPokemonForBattle[] = _("Nessun POKéMON utile!"); +const u8 gText_ChoosePokemon2[] = _("Scegli un POKéMON."); +const u8 gText_NotEnoughHp[] = _("PS insufficienti…"); +const u8 gText_PokemonAreNeeded[] = _("Servono {STR_VAR_1} POKéMON."); +const u8 gText_PokemonCantBeSame[] = _("Usare POKéMON diversi."); +const u8 gText_NoIdenticalHoldItems[] = _("Far tenere strum. diversi."); +const u8 gText_CurrentIsTooFast[] = _("La corrente è troppo forte!"); +const u8 gText_DoWhatWithMail[] = _("Cosa fare?"); +const u8 gText_ChoosePokemonCancel[] = _("Scegli POKéMON o ESCI."); +const u8 gText_ChoosePokemonConfirm[] = _("Scegli POKéMON e conferma."); +const u8 gText_EnjoyCycling[] = _("Divertiti in bici!"); +const u8 gText_InUseAlready_PM[] = _("È già in uso!"); +const u8 gText_AlreadyHoldingOne[] = _("{STR_VAR_1} tiene già:\n{STR_VAR_2}"); +const u8 gText_NoUse[] = _("INUTILE"); +const u8 gText_Able[] = _("CAPACE"); +const u8 gText_First_PM[] = _("PRIMO"); +const u8 gText_Second_PM[] = _("SECONDO"); +const u8 gText_Third_PM[] = _("TERZO"); +const u8 gText_Able2[] = _("CAPACE"); +const u8 gText_NotAble[] = _("NON CAPACE"); +const u8 gText_Able3[] = _("CAPACE"); +const u8 gText_NotAble2[] = _("NON CAPACE"); +const u8 gText_Learned[] = _("APPRESA"); +const u8 gText_Have[] = _("CE L’HA"); +const u8 gText_DontHave[] = _("NON CE L’HA"); +const u8 gText_Fourth[] = _("QUARTO"); +const u8 gText_PkmnCantParticipate[] = _("Quel POKéMON non può partecipare.{PAUSE_UNTIL_PRESS}"); +const u8 gText_CancelParticipation[] = _("Vuoi annullare la partecipazione?"); +const u8 gText_CancelBattle[] = _("Vuoi uscire dalla lotta?"); +const u8 gText_ReturnToWaitingRoom[] = _("Vuoi ritornare nella SALA d’ATTESA?"); +const u8 gText_CancelChallenge[] = _("Vuoi uscire dalla sfida?"); +const u8 gText_EscapeFromHere[] = _("Vuoi fuggire e tornare in questo\nluogo: {STR_VAR_1}?"); +const u8 gText_ReturnToHealingSpot[] = _("Torni qui: {STR_VAR_1}, dove hai\ncurato i POKéMON l’ultima volta?"); +const u8 gText_PauseUntilPress[] = _("{PAUSE_UNTIL_PRESS}"); +const u8 gJPText_AreYouSureYouWantToSpinTradeMon[] = _("{STR_VAR_1}を ぐるぐるこうかんに\nだして よろしいですか?"); +ALIGNED(4) const u8 gText_OnlyPkmnForBattle[] = _("Questo è l’unico\nPOKéMON utile."); +ALIGNED(4) const u8 gText_PkmnCantBeTradedNow[] = _("Ora non si può scambiare\nquel POKéMON."); +ALIGNED(4) const u8 gText_EggCantBeTradedNow[] = _("Ora non si può scambiare\nun UOVO."); +ALIGNED(4) const u8 gText_OtherTrainersPkmnCantBeTraded[] = _("Ora è impossibile scambiare il\nPOKéMON dell’altro ALLENATORE."); +ALIGNED(4) const u8 gText_OtherTrainerCantAcceptPkmn[] = _("L’altro ALLENATORE non può\naccettare quel POKéMON, ora."); +ALIGNED(4) const u8 gText_CantTradeWithTrainer[] = _("Ora non puoi fare scambi\ncon quell’ALLENATORE."); +ALIGNED(4) const u8 gText_NotPkmnOtherTrainerWants[] = _("Non è il tipo di POKéMON voluto\ndall’altro ALLENATORE."); +ALIGNED(4) const u8 gText_ThatIsntAnEgg[] = _("Questo non è un UOVO."); +const u8 gText_Register[] = _("REGISTRA"); +const u8 gText_Attack3[] = _("ATTACCO"); +const u8 gText_Defense3[] = _("DIFESA"); +const u8 gText_SpAtk4[] = _("ATT. SP."); +const u8 gText_SpDef4[] = _("DIF. SP."); +const u8 gText_Speed2[] = _("VELOC."); +const u8 gText_HP4[] = _("PS"); +const u8 gText_EmptyString8[] = _(""); +const u8 gText_OTSlash[] = _("AO/"); +const u8 gText_RentalPkmn[] = _("POKéMON A NOLO"); +const u8 gText_TypeSlash[] = _("TIPO/"); +const u8 gText_Power[] = _("POTENZA"); +const u8 gText_Accuracy2[] = _("PRECIS."); +const u8 gText_Appeal[] = _("ESIBIZ"); +const u8 gText_Jam[] = _("INIBIZ"); +const u8 gText_Status[] = _("STATO"); +const u8 gText_ExpPoints[] = _("PUNTI ESP."); +const u8 gText_NextLv[] = _("LIV. SUCC."); +const u8 gText_RibbonsVar1[] = _("FIOCCHI: {STR_VAR_1}"); +const u8 gText_EmptyString5[] = _(""); +const u8 gText_Events[] = _("EVENTS"); +const u8 gText_Switch[] = _("ORDINA"); +const u8 gText_PkmnInfo[] = _("INFO POKéMON"); +const u8 gText_PkmnSkills[] = _("ABILITÀ PKMN"); +const u8 gText_BattleMoves[] = _("MOSSE LOTTA"); +const u8 gText_ContestMoves[] = _("MOSSE GARA"); +const u8 gText_Info[] = _("INFO"); +const u8 gText_EggWillTakeALongTime[] = _("Pare che quest’UOVO ci\nmetterà molto a schiudersi."); +const u8 gText_EggWillTakeSomeTime[] = _("Cosa nascerà?\nCi vorrà un po’ di tempo."); +const u8 gText_EggWillHatchSoon[] = _("Ogni tanto si muove.\nSi schiuderà presto."); +const u8 gText_EggAboutToHatch[] = _("Si sentono dei rumori.\nSta per schiudersi!"); +const u8 gText_HMMovesCantBeForgotten2[] = _("Impossibile scordare\nmosse MN ora."); +const u8 gText_XNatureMetAtYZ[] = _("Natura {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5}.\nOttenuto in questo luogo:\n{DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}, al {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}."); +const u8 gText_XNatureHatchedAtYZ[] = _("Natura {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5}.\nLuogo dove si è schiuso:\n{DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}, al {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}."); +const u8 gText_XNatureObtainedInTrade[] = _("Natura {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5}.\nOttenuto con uno scambio."); +const u8 gText_XNatureFatefulEncounter[] = _("Natura {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5}.\nOttenuto al {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}\nin un’occasione speciale."); +const u8 gText_XNatureProbablyMetAt[] = _("Natura {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5}. Ottenuto\nprobabilmente nel luogo:\n{DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}, al {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}."); +const u8 gText_XNature[] = _("Natura {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5}."); +const u8 gText_XNatureMetSomewhereAt[] = _("Natura {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5}.\nOttenuto in un luogo\nsconosciuto al {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}."); +const u8 gText_XNatureHatchedSomewhereAt[] = _("Natura {DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5}.\nSi è schiuso in un luogo\nsconosciuto al {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}."); +const u8 gText_OddEggFoundByCouple[] = _("La coppia della PENSIONE ha\nrinvenuto uno strano UOVO."); +const u8 gText_PeculiarEggNicePlace[] = _("Un UOVO interessante\nottenuto in un bel posto."); +const u8 gText_PeculiarEggTrade[] = _("Un UOVO interessante\nottenuto da uno scambio."); +const u8 gText_EggFromHotSprings[] = _("Un UOVO di POKéMON rice-\nvuto alle sorgenti termali."); +const u8 gText_EggFromTraveler[] = _("Strano UOVO di POKeMON\nricevuto da un viaggiatore."); +const u8 gText_ApostropheSBase[] = _("BASE di {STR_VAR_1}"); +const u8 gText_OkayToDeleteFromRegistry[] = _("Cancellare {STR_VAR_1}\ndal REGISTRO?"); +const u8 gText_RegisteredDataDeleted[] = _("Cancellati i dati registrati.{PAUSE_UNTIL_PRESS}"); +const u8 gText_NoRegistry[] = _("Non c’è alcun REGISTRO.{PAUSE_UNTIL_PRESS}"); +const u8 gText_DelRegist[] = _("CANC. REGIST."); +const u8 gText_Var3Var1SlashVar2[] = _("{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2}"); +const u8 gText_Decorate[] = _("DECORA"); +const u8 gText_PutAway[] = _("RIPONI"); +const u8 gText_Toss2[] = _("BUTTA"); +const u8 gText_Color161Shadow161[] = _("{COLOR 161}{SHADOW 161}"); +const u8 gText_PutOutSelectedDecorItem[] = _("Ritira la decorazione selezionata."); +const u8 gText_StoreChosenDecorInPC[] = _("Riponi la decorazione selezionata."); +const u8 gText_ThrowAwayUnwantedDecors[] = _("Butta via la decorazione selezionata."); +const u8 gText_NoDecorations[] = _("Non ci sono decorazioni.{PAUSE_UNTIL_PRESS}"); +const u8 gText_Desk[] = _("TAVOLO"); +const u8 gText_Chair[] = _("SEDIA"); +const u8 gText_Plant[] = _("PIANTA"); +const u8 gText_Ornament[] = _("ORNAMENTO"); +const u8 gText_Mat[] = _("TAPPETO"); +const u8 gText_Poster[] = _("POSTER"); +const u8 gText_Doll[] = _("BAMBOLA"); +const u8 gText_Cushion[] = _("CUSCINO"); +const u8 gText_Gold[] = _("oro"); +const u8 gText_Silver[] = _("argento"); +const u8 gText_PlaceItHere[] = _("Vuoi sistemare qui la decorazione?"); +const u8 gText_CantBePlacedHere[] = _("Qui non va bene!"); +const u8 gText_CancelDecorating[] = _("Annullare la decorazione?"); +const u8 gText_InUseAlready[] = _("È già in uso!"); +const u8 gText_NoMoreDecorations[] = _("Impossibile mettere altre decorazioni.\nLa quantità massima consentita è {STR_VAR_1}."); +const u8 gText_NoMoreDecorations2[] = _("Impossibile mettere altre decorazioni.\nLa quantità massima consentita è {STR_VAR_1}."); +const u8 gText_MustBePlacedOnDesk[] = _("This can’t be placed here.\nIt must be on a DESK, etc."); +const u8 gText_CantPlaceInRoom[] = _("Non puoi mettere questa decorazione\nin camera tua."); +const u8 gText_CantThrowAwayInUse[] = _("È già in uso.\nNon puoi buttar via la decorazione."); +const u8 gText_DecorationWillBeDiscarded[] = _("Vuoi davvero buttar via\nla decorazione {STR_VAR_1}?"); +const u8 gText_DecorationThrownAway[] = _("La decorazione è stata buttata via."); +const u8 gText_StopPuttingAwayDecorations[] = _("Vuoi smettere di riporre le decorazioni?"); +const u8 gText_NoDecorationHere[] = _("Qui non c’è alcuna decorazione."); +const u8 gText_ReturnDecorationToPC[] = _("Rimetti questa decorazione nel PC?"); +const u8 gText_DecorationReturnedToPC[] = _("Questa decorazione\nè stata rimessa nel PC."); +const u8 gText_NoDecorationsInUse[] = _("Nessuna decorazione in uso.{PAUSE_UNTIL_PRESS}"); +const u8 gText_Tristan[] = _("TIZIANO"); +const u8 gText_Philip[] = _("FILIPPO"); +const u8 gText_Dennis[] = _("DANIELE"); +const u8 gText_Roberto[] = _("ROBERTO"); +const u8 gText_TurnOff[] = _("SPEGNI"); +const u8 gText_Decoration[] = _("DECORAZIONI"); +const u8 gText_ItemStorage[] = _("STRUMENTI"); +const u8 gText_Mailbox[] = _("MESSAGGI"); +const u8 gText_DepositItem[] = _("DEPOSITA"); +const u8 gText_WithdrawItem[] = _("RITIRA"); +const u8 gText_TossItem[] = _("BUTTA"); +const u8 gText_StoreItemsInPC[] = _("Deposita strumenti nel PC."); +const u8 gText_TakeOutItemsFromPC[] = _("Ritira strumenti dal PC."); +const u8 gText_ThrowAwayItemsInPC[] = _("Butta strumenti depositati nel PC."); +const u8 gText_NoItems[] = _("Non sono presenti strumenti.{PAUSE_UNTIL_PRESS}"); +const u8 gText_NoRoomInBag[] = _("Non hai più spazio\nnello ZAINO."); +const u8 gText_WithdrawHowManyItems[] = _("Quantità da\nritirare?"); +const u8 gText_WithdrawXItems[] = _("Operazione\ncompletata."); +const u8 gText_Read[] = _("LEGGI"); +const u8 gText_MoveToBag[] = _("SPOSTA A ZAINO"); +const u8 gText_Give2[] = _("DAI"); +const u8 gText_NoMailHere[] = _("Qui non c’è alcun MESSAGGIO.{PAUSE_UNTIL_PRESS}"); +const u8 gText_WhatToDoWithVar1sMail[] = _("Cosa fare con il MESSAGGIO di\n{STR_VAR_1}?"); +const u8 gText_MessageWillBeLost[] = _("Il contenuto del messaggio\nandrà perso. Continuare?"); +const u8 gText_BagIsFull[] = _("Lo ZAINO è pieno.{PAUSE_UNTIL_PRESS}"); +const u8 gText_MailToBagMessageErased[] = _("Il MESSAGGIO è stato riposto\nnello ZAINO senza contenuto.{PAUSE_UNTIL_PRESS}"); +const u8 gText_Dad[] = _("PAPÀ"); +const u8 gText_Mom[] = _("MAMMA"); +const u8 gText_Wallace[] = _("ADRIANO"); +const u8 gText_Steven[] = _("ROCCO"); +const u8 gText_Brawly[] = _("RUDI"); +const u8 gText_Winona[] = _("ALICE"); +const u8 gText_Phoebe[] = _("ESTER"); +const u8 gText_Glacia[] = _("FRIDA"); +const u8 gText_Petalburg[] = _("PETALIPOLI"); +const u8 gText_Slateport[] = _("SELCEPOLI"); +const u8 gText_Littleroot[] = _("LITTLEROOT"); +const u8 gText_Lilycove[] = _("LILYCOVE"); +const u8 gText_Dewford[] = _("BLURUVIA"); +const u8 gText_Enter2[] = _("ISCRIVI"); +const u8 gText_Info2[] = _("INFO"); +const u8 gText_WhatsAContest[] = _("COS’È UNA GARA?"); +const u8 gText_TypesOfContests[] = _("TIPI DI GARE"); +const u8 gText_Ranks[] = _("LIVELLI"); +const u8 gText_Judging[] = _("Judging"); +const u8 gText_CoolnessContest[] = _("GARA di CLASSE"); +const u8 gText_BeautyContest[] = _("GARA di BELLEZZA"); +const u8 gText_CutenessContest[] = _("GARA di GRAZIA"); +const u8 gText_SmartnessContest[] = _("GARA di ACUME"); +const u8 gText_ToughnessContest[] = _("GARA di GRINTA"); +const u8 gText_Decoration2[] = _("DECORAZIONI"); +const u8 gText_PackUp[] = _("LEVA LE TENDE"); +const u8 gText_Count[] = _("COUNT"); +const u8 gText_Registry[] = _("REGISTRO"); +const u8 gText_Information[] = _("INFORMAZIONI"); +const u8 gText_Mach[] = _("CORSA"); +const u8 gText_Acro[] = _("CROSS"); +const u8 gText_Psn[] = _("VLN"); +const u8 gText_Par[] = _("PAR"); +const u8 gText_Slp[] = _("DRM"); +const u8 gText_Brn[] = _("BRU"); +const u8 gText_Frz[] = _("GEL"); +const u8 gText_Toxic[] = _("TOSSICO"); +const u8 gText_Ok3[] = _("OK"); +const u8 gText_Quit[] = _("QUIT"); +const u8 gText_SawIt[] = _("Sì, vista"); +const u8 gText_NotYet[] = _("Non ancora"); +const u8 gText_Yes[] = _("SÌ"); +const u8 gText_No[] = _("NO"); +const u8 gText_Info4[] = _("INFO"); +const u8 gText_SingleBattle[] = _("LOTTA in SINGOLO"); +const u8 gText_DoubleBattle[] = _("LOTTA in DOPPIO"); +const u8 gText_MultiBattle[] = _("LOTTA MULTIPLA"); +const u8 gText_MrBriney[] = _("MR. BRINEY"); +const u8 gText_Challenge[] = _("ACCETTO LA SFIDA"); +const u8 gText_Info3[] = _("INFORMAZIONI"); +const u8 gText_Lv50[] = _("LIVELLO 50"); +const u8 gText_OpenLevel[] = _("LIVELLO LIBERO"); +const u8 gText_FreshWaterAndPrice[] = _("ACQUA FRESCA{CLEAR_TO 78}¥200"); +const u8 gText_SodaPopAndPrice[] = _("GASSOSA{CLEAR_TO 78}¥300"); +const u8 gText_LemonadeAndPrice[] = _("LEMONSUCCO{CLEAR_TO 78}¥350"); +const u8 gText_HowToRide[] = _("USO DELLA BICI"); +const u8 gText_HowToTurn[] = _("COME STERZARE"); +const u8 gText_SandySlopes[] = _("DUNE SABBIOSE"); +const u8 gText_Wheelies[] = _("IMPENNATE"); +const u8 gText_BunnyHops[] = _("SALTELLI"); +const u8 gText_Jump[] = _("SALTI"); +const u8 gText_Satisfied[] = _("Tutto bene"); +const u8 gText_Dissatisfied[] = _("Mi ha deluso"); +const u8 gText_DeepSeaTooth[] = _("DENTE ABISSI"); +const u8 gText_DeepSeaScale[] = _("SQUAMABISSI"); +const u8 gText_BlueFlute2[] = _("FLAUTO BLU"); +const u8 gText_YellowFlute2[] = _("FLAUTO GIAL."); +const u8 gText_RedFlute2[] = _("FLAUTO ROSSO"); +const u8 gText_WhiteFlute2[] = _("FLAUTO B.NCO"); +const u8 gText_BlackFlute2[] = _("FLAUTO NERO"); +const u8 gText_GlassChair[] = _("SEDIA VETRO"); +const u8 gText_GlassDesk[] = _("TAVOLO VETRO"); +const u8 gText_TreeckoDollAndPrice[] = _("BAMBOLA TREECKO{CLEAR_TO 93}1.000 GETT."); +const u8 gText_TorchicDollAndPrice[] = _("BAMBOLA TORCHIC{CLEAR_TO 93}1.000 GETT."); +const u8 gText_MudkipDollAndPrice[] = _("BAMBOLA MUDKIP{CLEAR_TO 93}1.000 GETT."); +const u8 gText_50CoinsAndPrice[] = _(" 50 GETTONI{CLEAR_TO 77}¥1.000"); +const u8 gText_500CoinsAndPrice[] = _("500 GETTONI{CLEAR_TO 71}¥10.000"); +const u8 gText_Excellent2[] = _("Molto bene!"); +const u8 gText_NotSoGood[] = _("Insomma…"); +const u8 gText_RedShard[] = _("COCCIO ROSSO"); +const u8 gText_YellowShard[] = _("COCCIO GIAL."); +const u8 gText_BlueShard[] = _("COCCIO BLU"); +const u8 gText_GreenShard[] = _("COCCIO VERDE"); +const u8 gText_BattleFrontier[] = _("PARCO LOTTA"); +const u8 gText_Right[] = _("Destra"); +const u8 gText_Left[] = _("Sinistra"); +const u8 gText_TM32AndPrice[] = _("MT32{CLEAR_TO 62}1.500 GETTONI"); +const u8 gText_TM29AndPrice[] = _("MT29{CLEAR_TO 62}3.500 GETTONI"); +const u8 gText_TM35AndPrice[] = _("MT35{CLEAR_TO 62}4.000 GETTONI"); +const u8 gText_TM24AndPrice[] = _("MT24{CLEAR_TO 62}4.000 GETTONI"); +const u8 gText_TM13AndPrice[] = _("MT13{CLEAR_TO 62}4.000 GETTONI"); +const u8 gText_Cool[] = _("CLASSE"); +const u8 gText_Beauty[] = _("BEL.ZA"); +const u8 gText_Cute[] = _("GRAZIA"); +const u8 gText_Smart[] = _("ACUME"); +const u8 gText_Tough[] = _("GRINTA"); +const u8 gText_Normal[] = _("NORMALE"); +const u8 gText_Super[] = _("SUPER"); +const u8 gText_Hyper[] = _("IPER"); +const u8 gText_Master[] = _("MASTER"); +const u8 gText_Cool2[] = _("CLASSE"); +const u8 gText_Beauty2[] = _("BEL.ZA"); +const u8 gText_Cute2[] = _("GRAZIA"); +const u8 gText_Smart2[] = _("ACUME"); +const u8 gText_Tough2[] = _("GRINTA"); +const u8 gText_Items[] = _("STRUMENTI"); +const u8 gText_Key_Items[] = _("STRUM. BASE"); +const u8 gText_Poke_Balls[] = _("BALL"); +const u8 gText_TMs_Hms[] = _("MT e MN"); +const u8 gText_Berries2[] = _("BACCHE"); +const u8 gText_SomeonesPC[] = _("PC di ???"); +const u8 gText_LanettesPC[] = _("PC di LANETTE"); +const u8 gText_PlayersPC[] = _("PC di {PLAYER}"); +const u8 gText_HallOfFame[] = _("SALA d’ONORE"); +const u8 gText_LogOff[] = _("DISCONNETTI"); +const u8 gText_Opponent[] = _("AVVERSARIO"); +const u8 gText_Tourney_Tree[] = _("SCHEMA TORNEO"); +const u8 gText_ReadyToStart[] = _("INIZIA"); +const u8 gText_NormalRank[] = _("LIVELLO NORMALE"); +const u8 gText_SuperRank[] = _("LIVELLO SUPER"); +const u8 gText_HyperRank[] = _("LIVELLO IPER"); +const u8 gText_MasterRank[] = _("LIVELLO MASTER"); +const u8 gText_Single2[] = _("in SINGOLO"); +const u8 gText_Double2[] = _("in DOPPIO"); +const u8 gText_Multi[] = _("MULTIPLA"); +const u8 gText_MultiLink[] = _("MULTIPLA in LINK"); +const u8 gText_BattleBag[] = _("ZAINO LOTTA"); +const u8 gText_HeldItem[] = _("STRUM. TENUTO"); +const u8 gText_LinkContest[] = _("GARA in LINK"); +const u8 gText_AboutE_Mode[] = _("MODALITÀ S"); +const u8 gText_AboutG_Mode[] = _("MODALITÀ G"); +const u8 gText_E_Mode[] = _("MODALITÀ S"); +const u8 gText_G_Mode[] = _("MODALITÀ G"); +const u8 gText_MenuOptionPokedex[] = _("POKéDEX"); +const u8 gText_MenuOptionPokemon[] = _("POKéMON"); +const u8 gText_MenuOptionBag[] = _("ZAINO"); +const u8 gText_MenuOptionPokenav[] = _("POKéNAV"); +const u8 gText_Blank[] = _(""); +const u8 gText_MenuOptionSave[] = _("SALVA"); +const u8 gText_MenuOptionOption[] = _("OPZIONI"); +const u8 gText_MenuOptionExit[] = _("ESCI"); +const u8 gText_5BP[] = _(" 5 PL"); +const u8 gText_10BP[] = _("10 PL"); +const u8 gText_15BP[] = _("15 PL"); +const u8 gText_RedTent[] = _("TENDA ROSSA"); +const u8 gText_BlueTent[] = _("TENDA BLU"); +const u8 gText_SouthernIsland[] = _("ISOLA REMOTA"); +const u8 gText_BirthIsland[] = _("ISOLA MATERNA"); +const u8 gText_FarawayIsland[] = _("ISOLA SUPREMA"); +const u8 gText_NavelRock[] = _("MONTE CORDONE"); +const u8 gText_ClawFossil[] = _("FOSSILUNGHIA"); +const u8 gText_RootFossil[] = _("RADIFOSSILE"); +const u8 gText_No4[] = _("NO"); +const u8 gText_IllBattleNow[] = _("Mi batterò!"); +const u8 gText_IWon[] = _("Ho vinto!"); +const u8 gText_ILost[] = _("Ho perso!"); +const u8 gText_IWontTell[] = _("Non penso."); +const u8 gText_NormalTagMatch[] = _("SCALATA NORMALE"); +const u8 gText_VarietyTagMatch[] = _("SCALATA FANTASIA"); +const u8 gText_UniqueTagMatch[] = _("SCALATA SPECIALE"); +const u8 gText_ExpertTagMatch[] = _("SCALATA SUPER"); +const u8 gText_TradeCenter[] = _("CENTRO SCAMBI"); +const u8 gText_Colosseum[] = _("COLOSSEO"); +const u8 gText_RecordCorner[] = _("BANCO REGISTRO"); +const u8 gText_BerryCrush3[] = _("MACINABACCHE"); +const u8 gText_EmptyLinkService[] = _(""); +const u8 gText_PokemonJump[] = _("POKéSALTI"); +const u8 gText_DodrioBerryPicking[] = _("DODRIO PIGLIABACCHE"); +const u8 gText_BecomeLeader[] = _("CAPOGRUPPO"); +const u8 gText_JoinGroup[] = _("PARTECIPA"); +const u8 gText_TwoStyles[] = _("DUE LIVELLI"); +const u8 gText_Lv50_3[] = _("LIVELLO 50"); +const u8 gText_OpenLevel2[] = _("LIVELLO LIBERO"); +const u8 gText_MonTypeAndNo[] = _("Nº e TIPO di {PKMN}"); +const u8 gText_HoldItems[] = _("STRUMENTI TENUTI"); +const u8 gText_Symbols2[] = _("SIMBOLI"); +const u8 gText_Record3[] = _("FILMATO"); +const u8 gText_BattlePts[] = _("PUNTI LOTTA"); +const u8 gText_TowerInfo[] = _("INFO TORRE"); +const u8 gText_BattleMon[] = _("{PKMN} in LOTTA"); +const u8 gText_BattleSalon[] = _("SALONE LOTTA"); +const u8 gText_MultiLink2[] = _("MULTIPLA in LINK"); +const u8 gText_BattleRules[] = _("REGOLE LOTTA"); +const u8 gText_JudgeMind[] = _("VOTO: MENTE"); +const u8 gText_JudgeSkill[] = _("VOTO: ABILITÀ"); +const u8 gText_JudgeBody[] = _("VOTO: CORPO"); +const u8 gText_Matchup[] = _("ABBINAMENTI"); +const u8 gText_TourneyTree[] = _("SCHEMA"); +const u8 gText_DoubleKO[] = _("DOPPIO KO"); +const u8 gText_BasicRules[] = _("REGOLE BASE"); +const u8 gText_SwapPartners[] = _("CON CHI SCAMBI"); +const u8 gText_SwapNumber[] = _("QUANDO SCAMBI"); +const u8 gText_SwapNotes[] = _("NOTE GENERALI"); +const u8 gText_OpenLevel3[] = _("LIVELLO LIBERO"); +const u8 gText_BattleBasics[] = _("PRINCIPI LOTTA"); +const u8 gText_PokemonNature[] = _("NATURA POKéMON"); +const u8 gText_PokemonMoves[] = _("MOSSE POKéMON"); +const u8 gText_Underpowered[] = _("{PKMN} INEFFICACI"); +const u8 gText_WhenInDanger[] = _("{PKMN} in PERICOLO"); +const u8 gText_PyramidPokemon[] = _("PIRAMIDE: POKéMON"); +const u8 gText_PyramidTrainers[] = _("PIRAMIDE: LOTTE"); +const u8 gText_PyramidMaze[] = _("PIRAMIDE: DEDALI"); +const u8 gText_BattleBag2[] = _("ZAINO LOTTA"); +const u8 gText_PokenavAndBag[] = _("POKéNAV E ZAINO"); +const u8 gText_HeldItems[] = _("STRUM. TENUTI"); +const u8 gText_PokemonOrder[] = _("ORDINE POKéMON"); +const u8 gText_BattlePokemon[] = _("POKéMON in LOTTA"); +const u8 gText_BattleTrainers[] = _("ALLENATORI"); +const u8 gText_GoOn[] = _("AVANTI"); +const u8 gText_Record2[] = _("FILMATO"); +const u8 gText_Rest[] = _("PAUSA"); +const u8 gText_Retire[] = _("RITIRO"); +const u8 gText_99TimesPlus[] = _("Più di 99"); +const u8 gText_1MinutePlus[] = _("Più di 1 minuto"); +const u8 gText_SpaceSeconds[] = _(" secondi"); +const u8 gText_SpaceTimes[] = _(""); +const u8 gText_Dot[] = _("."); +const u8 gText_BigGuy[] = _(""); +const u8 gText_BigGirl[] = _(""); +const u8 gText_Son[] = _("nostro figlio"); +const u8 gText_Daughter[] = _("nostra figlia"); +const u8 gText_BlueFlute[] = _("FLAUTO BLU"); +const u8 gText_YellowFlute[] = _("FLAUTO GIAL."); +const u8 gText_RedFlute[] = _("FLAUTO ROSSO"); +const u8 gText_WhiteFlute[] = _("FLAUTO B.NCO"); +const u8 gText_BlackFlute[] = _("FLAUTO NERO"); +const u8 gText_PrettyChair[] = _("BELLA SEDIA"); +const u8 gText_PrettyDesk[] = _("BEL TAVOLO"); +const u8 gText_1F[] = _("PT"); +const u8 gText_2F[] = _("1ºP"); +const u8 gText_3F[] = _("2ºP"); +const u8 gText_4F[] = _("3ºP"); +const u8 gText_5F[] = _("4ºP"); +const u8 gText_6F[] = _("5ºP"); +const u8 gText_7F[] = _("6ºP"); +const u8 gText_8F[] = _("7ºP"); +const u8 gText_9F[] = _("8ºP"); +const u8 gText_10F[] = _("9ºP"); +const u8 gText_11F[] = _("10ºP"); +const u8 gText_B1F[] = _("1ºS"); +const u8 gText_B2F[] = _("2ºS"); +const u8 gText_B3F[] = _("3ºS"); +const u8 gText_B4F[] = _("4ºS"); +const u8 gText_Rooftop[] = _("TETTO"); +const u8 gText_ElevatorNowOn[] = _("Sei al"); +const u8 gText_BP[] = _("PL"); +const u8 gText_EnergyPowder50[] = _("POLVENERGIA{CLEAR_TO 114}{FONT}À50"); +const u8 gText_EnergyRoot80[] = _("RADICENERGIA{CLEAR_TO 114}{FONT}À80"); +const u8 gText_HealPowder50[] = _("POLVOCURA{CLEAR_TO 114}{FONT}À50"); +const u8 gText_RevivalHerb300[] = _("VITALERBA{CLEAR_TO 108}{FONT}À300"); +const u8 gText_Protein1000[] = _("PROTEINA{CLEAR_TO 99}{FONT}À1.000"); +const u8 gText_Iron1000[] = _("FERRO{CLEAR_TO 99}{FONT}À1.000"); +const u8 gText_Carbos1000[] = _("CARBURANTE{CLEAR_TO 99}{FONT}À1.000"); +const u8 gText_Calcium1000[] = _("CALCIO{CLEAR_TO 99}{FONT}À1.000"); +const u8 gText_Zinc1000[] = _("ZINCO{CLEAR_TO 99}{FONT}À1.000"); +const u8 gText_HPUp1000[] = _("PS-SU{CLEAR_TO 99}{FONT}À1.000"); +const u8 gText_PPUp3000[] = _("PP-SU{CLEAR_TO 99}{FONT}À3.000"); +const u8 gText_RankingHall[] = _("VILLA CLASSIFICA"); +const u8 gText_ExchangeService[] = _("RITIRO PREMI"); +const u8 gText_LilycoveCity[] = _("PORTO ALGHEPOLI"); +const u8 gText_SlateportCity[] = _("PORTO SELCEPOLI"); +const u8 gText_CaveOfOrigin[] = _("GROTTA dei TEMPI"); +const u8 gText_MtPyre[] = _("MONTE PIRA"); +const u8 gText_SkyPillar[] = _("TORRE dei CIELI"); +const u8 gText_DontRemember[] = _("Non ricordo."); +const u8 gText_Exit[] = _("ANNULLA"); +const u8 gText_ExitFromBox[] = _("Esci dal BOX."); +const u8 gText_WhatDoYouWantToDo[] = _("Cosa desideri fare?"); +const u8 gText_PleasePickATheme[] = _("Scegli un’opzione."); +const u8 gText_PickTheWallpaper[] = _("Scegli uno sfondo."); +const u8 gText_PkmnIsSelected[] = _("{DYNAMIC 0} selezionato."); +const u8 gText_JumpToWhichBox[] = _("A che BOX vuoi accedere?"); +const u8 gText_DepositInWhichBox[] = _("In che BOX depositarlo?"); +const u8 gText_PkmnWasDeposited[] = _("{DYNAMIC 0} depositato."); +const u8 gText_BoxIsFull2[] = _("Il BOX è pieno."); +const u8 gText_ReleaseThisPokemon[] = _("Liberare questo POKéMON?"); +const u8 gText_PkmnWasReleased[] = _("{DYNAMIC 0} ora è libero."); +const u8 gText_ByeByePkmn[] = _("Ciao, {DYNAMIC 0}!"); +const u8 gText_MarkYourPkmn[] = _("Contrassegna il POKéMON."); +const u8 gText_ThatsYourLastPkmn[] = _("È il tuo ultimo POKéMON!"); +const u8 gText_YourPartysFull[] = _("La tua squadra è completa!"); +const u8 gText_YoureHoldingAPkmn[] = _("Hai un POKéMON in mano!"); +const u8 gText_WhichOneWillYouTake[] = _("Quale prendi?"); +const u8 gText_YouCantReleaseAnEgg[] = _("Non puoi liberare un UOVO."); +const u8 gText_ContinueBoxOperations[] = _("Vuoi fare altro nei BOX?"); +const u8 gText_PkmnCameBack[] = _("{DYNAMIC 0} rientra!"); +const u8 gText_WasItWorriedAboutYou[] = _("Era preoccupato per te?"); +const u8 gText_FourEllipsesExclamation[] = _("… … … … !"); +const u8 gText_PleaseRemoveTheMail[] = _("Riprendere il MESSAGGIO."); +const u8 gText_GiveToAPkmn[] = _("DAI a POKéMON?"); +const u8 gText_PlacedItemInBag[] = _("ZAINO: riposto strumento."); +const u8 gText_BagIsFull2[] = _("Lo ZAINO è pieno."); +const u8 gText_PutItemInBag[] = _("Sistemare nello ZAINO?"); +const u8 gText_ItemIsNowHeld[] = _("Ora tiene: {DYNAMIC 0}"); +const u8 gText_ChangedToNewItem[] = _("Tiene: {DYNAMIC 0}"); +const u8 gText_MailCantBeStored[] = _("Imposs. sistemare MESS."); +const u8 gPCText_Cancel[] = _("ANNULLA"); +const u8 gPCText_Store[] = _("DEPOSITA"); +const u8 gPCText_Withdraw[] = _("RITIRA"); +const u8 gPCText_Shift[] = _("CAMBIA"); +const u8 gPCText_Move[] = _("SPOSTA"); +const u8 gPCText_Place[] = _("COLLOCA"); +const u8 gPCText_Summary[] = _("INFO"); +const u8 gPCText_Release[] = _("LIBERA"); +const u8 gPCText_Mark[] = _("SEGNA"); +const u8 gPCText_Name[] = _("NOME"); +const u8 gPCText_Jump[] = _("CAMBIA"); +const u8 gPCText_Wallpaper[] = _("SFONDO"); +const u8 gPCText_Take[] = _("PRENDI"); +const u8 gPCText_Give[] = _("DAI"); +const u8 gPCText_Switch[] = _("ORDINA"); +const u8 gPCText_Bag[] = _("ZAINO"); +const u8 gPCText_Info[] = _("INFO"); +const u8 gPCText_Scenery1[] = _("SFONDO 1"); +const u8 gPCText_Scenery2[] = _("SFONDO 2"); +const u8 gPCText_Scenery3[] = _("SFONDO 3"); +const u8 gPCText_Etcetera[] = _("ALTRI"); +const u8 gPCText_Friends[] = _("AMICI"); +const u8 gPCText_Forest[] = _("FORESTA"); +const u8 gPCText_City[] = _("CITTÀ"); +const u8 gPCText_Desert[] = _("DESERTO"); +const u8 gPCText_Savanna[] = _("SAVANA"); +const u8 gPCText_Crag[] = _("ROCCE"); +const u8 gPCText_Volcano[] = _("VULCANO"); +const u8 gPCText_Snow[] = _("NEVE"); +const u8 gPCText_Cave[] = _("GROTTA"); +const u8 gPCText_Beach[] = _("SPIAGGIA"); +const u8 gPCText_Seafloor[] = _("FONDALE"); +const u8 gPCText_River[] = _("FIUME"); +const u8 gPCText_Sky[] = _("CIELO"); +const u8 gPCText_PolkaDot[] = _("POIS"); +const u8 gPCText_Pokecenter[] = _("CENTRO {PKMN}"); +const u8 gPCText_Machine[] = _("MACCHINA"); +const u8 gPCText_Simple[] = _("NESSUNO"); +const u8 gText_WhatWouldYouLikeToDo[] = _("What would you like to do?"); +const u8 gText_WithdrawPokemon[] = _("RITIRA POKéMON"); +const u8 gText_DepositPokemon[] = _("DEPOSITA POKéMON"); +const u8 gText_MovePokemon[] = _("SPOSTA POKéMON"); +const u8 gText_MoveItems[] = _("SPOSTA STRUMENTI"); +const u8 gText_SeeYa[] = _("CIAO!"); +const u8 gText_WithdrawMonDescription[] = _("Sposta i POKéMON dai BOX\nalla tua squadra."); +const u8 gText_DepositMonDescription[] = _("Sposta i POKéMON dalla tua squadra\nai BOX."); +const u8 gText_MoveMonDescription[] = _("Organizza i POKéMON nei BOX e\nnella tua squadra."); +const u8 gText_MoveItemsDescription[] = _("Sposta gli strumenti tenuti dai tuoi\nPOKéMON della squadra o dei BOX."); +const u8 gText_SeeYaDescription[] = _("Torna al menu precedente."); +const u8 gText_JustOnePkmn[] = _("Hai soltanto un POKéMON con te."); +const u8 gText_PartyFull[] = _("La tua squadra è già completa!"); +const u8 gText_Box[] = _("BOX "); +const u8 gText_CheckMapOfHoenn[] = _("Consulta mappa di HOENN."); +const u8 gText_CheckPokemonInDetail[] = _("Consulta dettagli dei POKéMON."); +const u8 gText_CallRegisteredTrainer[] = _("Chiama un ALLENATORE registrato."); +const u8 gText_CheckObtainedRibbons[] = _("Vedi FIOCCHI vinti."); +const u8 gText_PutAwayPokenav[] = _("Riponi il POKéNAV."); +const u8 gText_NoRibbonWinners[] = _("Nessun vincitore di FIOCCHI."); +const u8 gText_NoTrainersRegistered[] = _("No TRAINERS are registered."); +const u8 gText_CheckPartyPokemonInDetail[] = _("Consulta dettagli squadra POKéMON."); +const u8 gText_CheckAllPokemonInDetail[] = _("Consulta dettagli di tutti i POKéMON."); +const u8 gText_ReturnToPokenavMenu[] = _("Torna al menu del POKéNAV."); +const u8 gText_FindCoolPokemon[] = _("Trova POKéMON di classe."); +const u8 gText_FindBeautifulPokemon[] = _("Trova POKéMON belli."); +const u8 gText_FindCutePokemon[] = _("Trova POKéMON graziosi."); +const u8 gText_FindSmartPokemon[] = _("Trova POKéMON acuti."); +const u8 gText_FindToughPokemon[] = _("Trova POKéMON grintosi."); +const u8 gText_ReturnToConditionMenu[] = _("Torna al menu delle VIRTÙ."); +const u8 gText_NumberRegistered[] = _("Registrati:"); +const u8 gText_NumberOfBattles[] = _("Lotte:"); +const u8 gText_Detail[] = _("DETAIL"); +const u8 gText_Call2[] = _("CALL"); +const u8 gText_UnusedExit[] = _("EXIT"); +const u8 gText_CantCallOpponentHere[] = _("Can’t call opponent here."); +const u8 gText_PokenavMatchCall_Strategy[] = _("STRATEGIA"); +const u8 gText_PokenavMatchCall_TrainerPokemon[] = _("POKéMON"); +const u8 gText_PokenavMatchCall_SelfIntroduction[] = _("PRESENTAZIONE"); +const u8 gText_Pokenav_ClearButtonList[] = _("{CLEAR 128}"); +const u8 gText_PokenavMap_ZoomedOutButtons[] = _("{A_BUTTON}ZOOM {B_BUTTON}ESCI"); +const u8 gText_PokenavMap_ZoomedInButtons[] = _("{A_BUTTON}TOTALE {B_BUTTON}ESCI"); +const u8 gText_PokenavCondition_MonListButtons[] = _("{A_BUTTON}VIRTÙ {B_BUTTON}ESCI"); +const u8 gText_PokenavCondition_MonStatusButtons[] = _("{A_BUTTON}SEGNA {B_BUTTON}ESCI"); +const u8 gText_PokenavCondition_MarkingButtons[] = _("{A_BUTTON}SELEZIONA {B_BUTTON}ESCI"); +const u8 gText_PokenavMatchCall_TrainerListButtons[] = _("{A_BUTTON}MENU {B_BUTTON}ESCI"); +const u8 gText_PokenavMatchCall_CallMenuButtons[] = _("{A_BUTTON}OK {B_BUTTON}ESCI"); +const u8 gText_PokenavMatchCall_CheckTrainerButtons[] = _("{B_BUTTON}ESCI"); +const u8 gText_PokenavRibbons_MonListButtons[] = _("{A_BUTTON}FIOCCHI {B_BUTTON}ESCI"); +const u8 gText_PokenavRibbons_RibbonListButtons[] = _("{A_BUTTON}INFO {B_BUTTON}ESCI"); +const u8 gText_PokenavRibbons_RibbonCheckButtons[] = _("{B_BUTTON}ESCI"); +const u8 gText_NatureSlash[] = _("NATURA/"); +const u8 gText_TrainerCloseBy[] = _("Non sei molto distante.\nPotete parlare di persona!"); +const u8 gText_InParty[] = _("IN SQUADRA"); +const u8 gText_Number2[] = _("Nº "); +const u8 gText_Ribbons[] = _("RIBBONS"); +const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}"); // Unused +const u8 gText_PokemonFemaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}"); // Unused +const u8 gText_PokemonNoGenderLv[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}"); // Unused +const u8 gText_Unknown[] = _("IMPRECISATO"); +const u8 gText_Call[] = _("CHIAMA"); +const u8 gText_Check[] = _("VEDI"); +const u8 gText_Cancel6[] = _("ESCI"); +const u8 gText_NumberIndex[] = _("Nº {DYNAMIC 0}"); +const u8 gText_RibbonsF700[] = _("FIOCCHI: {DYNAMIC 0}"); +const u8 gText_PokemonMaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused +const u8 gText_PokemonFemaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused +const u8 gText_PokemonNoGenderLv2[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused +const u8 gText_CombineFourWordsOrPhrases[] = _("Usa quattro parole o espressioni"); +const u8 gText_AndMakeYourProfile[] = _("e crea il tuo profilo."); +const u8 gText_CombineSixWordsOrPhrases[] = _("Usa sei parole o espressioni"); +const u8 gText_AndMakeAMessage[] = _("e crea un messaggio."); +const u8 gText_FindWordsThatDescribeYour[] = _("Trova le parole per descrivere"); +const u8 gText_FeelingsRightNow[] = _("le tue sensazioni."); +const u8 gText_WithFourPhrases[] = _("With four phrases,"); +const u8 gText_CombineNineWordsOrPhrases[] = _("Usa nove parole o espressioni"); +const u8 gText_AndMakeAMessage2[] = _("e crea un messaggio."); +const u8 gText_ChangeJustOneWordOrPhrase[] = _("Cambia solo una parola e migliora"); +const u8 gText_AndImproveTheBardsSong[] = _("la canzone del CANTAUTORE."); +const u8 gText_YourProfile[] = _("Il tuo profilo"); +const u8 gText_YourFeelingAtTheBattlesStart[] = _("Quello che pensi ad inizio lotta"); +const u8 gText_WhatYouSayIfYouWin[] = _("Cosa dici se vinci una lotta"); +const u8 gText_WhatYouSayIfYouLose[] = _("Cosa dici se perdi una lotta"); +const u8 gText_TheAnswer[] = _("La risposta"); +const u8 gText_TheMailMessage[] = _("Il contenuto del MESSAGGIO"); +const u8 gText_TheMailSalutation[] = _("The MAIL salutation"); +const u8 gText_TheBardsSong2[] = _("La nuova canzone"); +const u8 gText_CombineTwoWordsOrPhrases[] = _("Usa due parole o espressioni"); +const u8 gText_AndMakeATrendySaying[] = _("e crea un detto “in”."); +const u8 gText_TheTrendySaying[] = _("Il detto “in”"); +const u8 gText_IsAsShownOkay[] = _("è proprio così. Ok?"); +const u8 gText_CombineTwoWordsOrPhrases2[] = _("Usa due parole o espressioni"); +const u8 gText_ToTeachHerAGoodSaying[] = _("e crea un bel detto."); +const u8 gText_FindWordsWhichFit[] = _("Suggerisci parole o espressioni"); +const u8 gText_TheTrainersImage[] = _("all’ALLENATORE."); +const u8 gText_TheImage[] = _("La descrizione"); +const u8 gText_OutOfTheListedChoices[] = _("Con le alternative proposte,"); +const u8 gText_SelectTheAnswerToTheQuiz[] = _("dai la risposta al quiz!"); +const u8 gText_AndCreateAQuiz[] = _("e crea un quiz!"); +const u8 gText_PickAWordOrPhraseAnd[] = _("Con una parola o espressione,"); +const u8 gText_SetTheQuizAnswer[] = _("crea la risposta al quiz!"); +const u8 gText_TheAnswerColon[] = _("Questa risposta"); +const u8 gText_TheQuizColon[] = _("The quiz:"); +const u8 gText_ApprenticePhrase[] = _("La frase per l’apprendista"); +const u8 gText_QuitEditing[] = _("Vuoi uscire?"); +const u8 gText_StopGivingPkmnMail[] = _("Vuoi uscire?"); +const u8 gText_AndFillOutTheQuestionnaire[] = _("e compila il questionario."); +const u8 gText_LetsReplyToTheInterview[] = _("e rispondi all’intervista!"); +const u8 gText_AllTextBeingEditedWill[] = _("Tutto il testo inserito sarà"); +const u8 gText_BeDeletedThatOkay[] = _("cancellato. Va bene?"); +const u8 gText_QuitEditing2[] = _("Quit editing?"); +const u8 gText_EditedTextWillNotBeSaved[] = _("The edited text will not be saved."); +const u8 gText_IsThatOkay[] = _("Is that okay?"); +const u8 gText_PleaseEnterPhraseOrWord[] = _("Please enter a phrase or word."); +const u8 gText_EntireTextCantBeDeleted[] = _("The entire text can’t be deleted."); +const u8 gText_OnlyOnePhrase[] = _("Si può modificare solo una parola."); +const u8 gText_OriginalSongWillBeUsed[] = _("Rimarrà la canzone originale."); +const u8 gText_ThatsTrendyAlready[] = _("That’s trendy already!"); +const u8 gText_CombineTwoWordsOrPhrases3[] = _("Combina due parole o espressioni."); +const u8 gText_QuitGivingInfo[] = _("Quit giving information?"); +const u8 gText_StopGivingPkmnMail2[] = _("Stop giving the POKéMON MAIL?"); +const u8 gText_CreateAQuiz2[] = _("Create a quiz!"); +const u8 gText_SetTheAnswer[] = _("Set the answer!"); +const u8 gText_CancelSelection[] = _("Cancel the selection?"); +const u8 gText_Profile[] = _("PROFILO"); +const u8 gText_AtTheBattlesStart[] = _("Ad inizio lotta."); +const u8 gText_UponWinningABattle[] = _("Vincere una lotta."); +const u8 gText_UponLosingABattle[] = _("Perdere una lotta."); +const u8 gText_TheBardsSong[] = _("La canzone del CANTAUTORE"); +const u8 gText_WhatsHipAndHappening[] = _("Cos’è all’ultimo grido?"); +const u8 gText_Interview[] = _("Intervista"); +const u8 gText_GoodSaying[] = _("Bel detto"); +const u8 gText_FansQuestion[] = _("Quesito del fan"); +const u8 gJPText_WhatIsTheQuizAnswer[] = _("クイズの こたえは?"); // Unused +const u8 gText_ApprenticesPhrase[] = _("Frase per l’apprendista"); +const u8 gText_Questionnaire[] = _("QUESTIONARIO"); +const u8 gText_YouCannotQuitHere[] = _("Non puoi uscire qui."); +const u8 gText_SectionMustBeCompleted[] = _("Devi terminare questa sezione."); +const u8 gText_F700sQuiz[] = _("Quesito di {DYNAMIC 0}"); +const u8 gText_Lady[] = _("Quizzetta"); +const u8 gText_AfterYouHaveReadTheQuiz[] = _("Dopo aver letto il quesito,"); +const u8 gText_QuestionPressTheAButton[] = _("premi il pulsante A."); +const u8 gText_TheQuizAnswerIs[] = _("La risposta è..."); +const u8 gText_LikeToQuitQuiz[] = _("Vuoi rinunciare a rispondere"); +const u8 gText_ChallengeQuestionMark[] = _("al quesito?"); +const u8 gText_IsThisQuizOK[] = _("Va bene questo quiz?"); +const u8 gText_CreateAQuiz[] = _("Crea un quiz!"); +const u8 gText_SelectTheAnswer[] = _("Seleziona la risposta!"); +const u8 gText_LyricsCantBeDeleted[] = _("Il testo non si può cancellare."); +const u8 gText_PokemonLeague[] = _("LEGA POKéMON"); +const u8 gText_PokemonCenter[] = _("CENTRO POKéMON"); +const u8 gText_GetsAPokeBlockQuestion[] = _(" riceve una {POKEMELLA}?"); +const u8 gText_Coolness[] = _("La classe "); +const u8 gText_Beauty3[] = _("La bellezza "); +const u8 gText_Cuteness[] = _("La grazia "); +const u8 gText_Smartness[] = _("L’acume "); +const u8 gText_Toughness[] = _("La grinta "); +const u8 gText_WasEnhanced[] = _("aumenta!"); +const u8 gText_NothingChanged[] = _("Nessun effetto!"); +const u8 gText_WontEatAnymore[] = _("Non ne mangia più…"); +const u8 gText_SaveFailedCheckingBackup[] = _("Errore di salvataggio.\nControllo memoria di backup\nin corso. Attendi…\n{COLOR 4}“Tempo rimasto: 1 minuto”"); +const u8 gText_BackupMemoryDamaged[] = _("La memoria di backup è danneggiata\no la batteria interna è esaurita.\nSi può giocare, ma non salvare."); +const u8 gText_GamePlayCannotBeContinued[] = _("{COLOR 4}“Impossibile continuare il gioco.\nRitorno allo schermo del titolo…”"); +const u8 gText_CheckCompleted[] = _("Controllo completato.\nNuovo tentativo di salvataggio.\nAttendi…"); +const u8 gText_SaveCompleteGameCannotContinue[] = _("Salvataggio completato.\n{COLOR 4}“Impossibile continuare il gioco.\nRitorno allo schermo del titolo…”"); +const u8 gText_SaveCompletePressA[] = _("Salvataggio completato.\n{COLOR 4}“Premere il pulsante A.”"); +const u8 gText_Ferry[] = _("TRAGHETTO"); +const u8 gText_SecretBase[] = _("BASE SEGRETA"); +const u8 gText_Hideout[] = _("RIFUGIO"); +const u8 gText_ResetRTCConfirmCancel[] = _("Azzera orologio tempo reale?\nPuls. A: conferma, puls. B: annulla"); +const u8 gText_PresentTime[] = _("Ora di gioco attuale"); +const u8 gText_PreviousTime[] = _("Ora di gioco precedente"); +const u8 gText_PleaseResetTime[] = _("Azzera l’ora."); +const u8 gText_ClockHasBeenReset[] = _("L’orologio è stato azzerato.\nSalvataggio in corso. Attendi…"); +const u8 gText_SaveCompleted[] = _("Salvataggio completato."); +const u8 gText_SaveFailed[] = _("Errore di salvataggio…"); +const u8 gText_NoSaveFileCantSetTime[] = _("Non ci sono dati di gioco salvati,\nimpossibile regolare l’ora."); +const u8 gText_InGameClockUsable[] = _("È possibile usare ora il sistema di\nregolazione dell’orologio interno."); +const u8 gText_Slots[] = _("SLOT"); +const u8 gText_Roulette[] = _("ROULETTE"); +const u8 gText_Good[] = _("buona"); +const u8 gText_VeryGood[] = _("buonissima"); +const u8 gText_Excellent[] = _("eccellente"); +const u8 gText_SoSo[] = _("così così"); +const u8 gText_Bad[] = _("cattiva"); +const u8 gText_TheWorst[] = _("disgustosa"); +const u8 gText_Spicy2[] = _("pepata"); +const u8 gText_Dry2[] = _("secca"); +const u8 gText_Sweet2[] = _("dolce"); +const u8 gText_Bitter2[] = _("amara"); +const u8 gText_Sour2[] = _("aspra"); +const u8 gText_Single[] = _("in SINGOLO"); +const u8 gText_Double[] = _("in DOPPIO"); +const u8 gText_Jackpot[] = _("jackpot"); +const u8 gText_First[] = _("primo premio"); +const u8 gText_Second[] = _("secondo premio"); +const u8 gText_Third[] = _("terzo premio"); +const u8 gText_0Pts[] = _("0 pt"); +const u8 gText_10Pts[] = _("10 pt"); +const u8 gText_20Pts[] = _("20 pt"); +const u8 gText_30Pts[] = _("30 pt"); +const u8 gText_40Pts[] = _("40 pt"); +const u8 gText_50Pts[] = _("50 pt"); +const u8 gText_60Pts[] = _("60 pt"); +const u8 gText_70Pts[] = _("70 pt"); +const u8 gText_80Pts[] = _("80 pt"); +const u8 gText_90Pts[] = _("90 pt"); +const u8 gText_100Pts[] = _("100 pt"); +const u8 gText_QuestionMark[] = _("?"); +const u8 gText_KissPoster16BP[] = _("POSTER SMACK{CLEAR_TO 91}16 PL"); +const u8 gText_KissCushion32BP[] = _("CUSCINO SMACK{CLEAR_TO 91}32 PL"); +const u8 gText_SmoochumDoll32BP[] = _("BAMB. SMOOCHUM{CLEAR_TO 91}32 PL"); +const u8 gText_TogepiDoll48BP[] = _("BAMBOLA TOGEPI{CLEAR_TO 91}48 PL"); +const u8 gText_MeowthDoll48BP[] = _("BAMB. MEOWTH{CLEAR_TO 91}48 PL"); +const u8 gText_ClefairyDoll48BP[] = _("BAMB. CLEFAIRY{CLEAR_TO 91}48 PL"); +const u8 gText_DittoDoll48BP[] = _("BAMBOLA DITTO{CLEAR_TO 91}48 PL"); +const u8 gText_CyndaquilDoll80BP[] = _("BAMB. CYNDAQUIL{CLEAR_TO 91}80 PL"); +const u8 gText_ChikoritaDoll80BP[] = _("BAMB. CHIKORITA{CLEAR_TO 91}80 PL"); +const u8 gText_TotodileDoll80BP[] = _("BAMB. TOTODILE{CLEAR_TO 91}80 PL"); +const u8 gText_LaprasDoll128BP[] = _("BAMBOLA LAPRAS{CLEAR_TO 93}128 PL"); +const u8 gText_SnorlaxDoll128BP[] = _("BAMBOLA SNORLAX{CLEAR_TO 93}128 PL"); +const u8 gText_VenusaurDoll256BP[] = _("BAMB. VENUSAUR{CLEAR_TO 93}256 PL"); +const u8 gText_CharizardDoll256BP[] = _("BAMB. CHARIZARD{CLEAR_TO 93}256 PL"); +const u8 gText_BlastoiseDoll256BP[] = _("BAMB. BLASTOISE{CLEAR_TO 93}256 PL"); +const u8 gText_Protein1BP[] = _("PROTEINA{CLEAR_TO 97}1 PL"); +const u8 gText_Calcium1BP[] = _("CALCIO{CLEAR_TO 97}1 PL"); +const u8 gText_Iron1BP[] = _("FERRO{CLEAR_TO 97}1 PL"); +const u8 gText_Zinc1BP[] = _("ZINCO{CLEAR_TO 97}1 PL"); +const u8 gText_Carbos1BP[] = _("CARBURANTE{CLEAR_TO 97}1 PL"); +const u8 gText_HpUp1BP[] = _("PS-SU{CLEAR_TO 97}1 PL"); +const u8 gText_Leftovers48BP[] = _("AVANZI{CLEAR_TO 91}48 PL"); +const u8 gText_WhiteHerb48BP[] = _("ERBACHIARA{CLEAR_TO 91}48 PL"); +const u8 gText_QuickClaw48BP[] = _("RAPIDARTIGLI{CLEAR_TO 91}48 PL"); +const u8 gText_MentalHerb48BP[] = _("MENTALERBA{CLEAR_TO 91}48 PL"); +const u8 gText_BrightPowder64BP[] = _("LUMINPOLVERE{CLEAR_TO 91}64 PL"); +const u8 gText_ChoiceBand64BP[] = _("BENDASCELTA{CLEAR_TO 91}64 PL"); +const u8 gText_KingsRock64BP[] = _("ROCCIA DI RE{CLEAR_TO 91}64 PL"); +const u8 gText_FocusBand64BP[] = _("BANDANA{CLEAR_TO 91}64 PL"); +const u8 gText_ScopeLens64BP[] = _("MIRINO{CLEAR_TO 91}64 PL"); +const u8 gText_Softboiled16BP[] = _("COVAUOVA{CLEAR_TO 75}16 PL"); +const u8 gText_SeismicToss24BP[] = _("MOV. SISMICO{CLEAR_TO 75}24 PL"); +const u8 gText_DreamEater24BP[] = _("MANGIASOGNI{CLEAR_TO 75}24 PL"); +const u8 gText_MegaPunch24BP[] = _("MEGAPUGNO{CLEAR_TO 75}24 PL"); +const u8 gText_MegaKick48BP[] = _("MEGACALCIO{CLEAR_TO 75}48 PL"); +const u8 gText_BodySlam48BP[] = _("CORPOSCONTRO{CLEAR_TO 75}48 PL"); +const u8 gText_RockSlide48BP[] = _("FRANA{CLEAR_TO 75}48 PL"); +const u8 gText_Counter48BP[] = _("CONTATORE{CLEAR_TO 75}48 PL"); +const u8 gText_ThunderWave48BP[] = _("TUONONDA{CLEAR_TO 75}48 PL"); +const u8 gText_SwordsDance48BP[] = _("DANZASPADA{CLEAR_TO 75}48 PL"); +const u8 gText_DefenseCurl16BP[] = _("RICCIOLSCUDO{CLEAR_TO 75}16 PL"); +const u8 gText_Snore24BP[] = _("RUSSARE{CLEAR_TO 75}24 PL"); +const u8 gText_MudSlap24BP[] = _("FANGOSBERLA{CLEAR_TO 75}24 PL"); +const u8 gText_Swift24BP[] = _("COMETE{CLEAR_TO 75}24 PL"); +const u8 gText_IcyWind24BP[] = _("VENTOGELATO{CLEAR_TO 75}24 PL"); +const u8 gText_Endure48BP[] = _("RESISTENZA{CLEAR_TO 75}48 PL"); +const u8 gText_PsychUp48BP[] = _("PSICAMISÙ{CLEAR_TO 75}48 PL"); +const u8 gText_IcePunch48BP[] = _("GELOPUGNO{CLEAR_TO 75}48 PL"); +const u8 gText_ThunderPunch48BP[] = _("TUONOPUGNO{CLEAR_TO 75}48 PL"); +const u8 gText_FirePunch48BP[] = _("FUOCOPUGNO{CLEAR_TO 75}48 PL"); +const u8 gText_PkmnFainted_FldPsn[] = _("{STR_VAR_1} è esausto…\p\n"); +const u8 gText_Marco[] = _("MARZIO"); +const u8 gText_TrainerCardName[] = _("NOME "); +const u8 gText_TrainerCardIDNo[] = _("NºID "); +const u8 gText_TrainerCardMoney[] = _("SOLDI"); +const u8 gText_PokeDollar[] = _("¥"); +const u8 gText_TrainerCardPokedex[] = _("POKéDEX"); +const u8 gText_EmptyString6[] = _(""); +const u8 gText_Colon2[] = _(":"); +const u8 gText_Points[] = _(" points"); +const u8 gText_TrainerCardTime[] = _("TEMPO"); +const u8 gJPText_BattlePoints[] = _("ゲ-ムポイント"); // Unused. Name presumed, translation is Game Points +const u8 gText_Var1sTrainerCard[] = _("SCHEDA ALLENATORE di {STR_VAR_1}"); +const u8 gText_HallOfFameDebut[] = _("DEBUTTO SALA d’ONORE "); +const u8 gText_LinkBattles[] = _("LOTTE in LINK"); +const u8 gText_LinkCableBattles[] = _("LOTTE CAVO LINK"); +const u8 gText_WinsLosses[] = _("V:{COLOR 4}{SHADOW 5}{STR_VAR_1}{COLOR 2}{SHADOW 3} P:{COLOR 4}{SHADOW 5}{STR_VAR_2}{COLOR 2}{SHADOW 3}"); +const u8 gText_PokemonTrades[] = _("SCAMBI POKéMON"); +const u8 gText_UnionTradesAndBattles[] = _("SCAMBI + LOTTE CONTATTO"); +const u8 gText_BerryCrush[] = _("MACINABACCHE"); +const u8 gText_WaitingTrainerFinishReading[] = _("Un altro ALLENATORE sta finendo di\nleggere la tua SCHEDA ALLENATORE."); +const u8 gText_PokeblocksWithFriends[] = _("{POKEMELLE} con AMICI"); +const u8 gText_NumPokeblocks[] = _("{STR_VAR_1}{COLOR 2}{SHADOW 3}"); +const u8 gText_WonContestsWFriends[] = _("GARE VINTE con AMICI"); +const u8 gText_BattlePtsWon[] = _("PUNTI LOTTA VINTI"); +const u8 gText_NumBP[] = _("{STR_VAR_1}{COLOR 2}{SHADOW 3} PL"); +const u8 gText_BattleTower[] = _("TORRE LOTTA"); +const u8 gText_WinsStraight[] = _("V/{COLOR 4}{SHADOW 5}{STR_VAR_1}{COLOR 2}{SHADOW 3} IN SERIE/{COLOR 4}{SHADOW 5}{STR_VAR_2}"); +const u8 gText_BattleTower2[] = _("TORRE LOTTA"); +const u8 gText_BattleDome[] = _("CUPOLA LOTTA"); +const u8 gText_BattlePalace[] = _("PALAZZO LOTTA"); +const u8 gText_BattleFactory[] = _("AZIENDA LOTTA"); +const u8 gText_BattleArena[] = _("DOJO LOTTA"); +const u8 gText_BattlePike[] = _("SERPE LOTTA"); +const u8 gText_BattlePyramid[] = _("PIRAMIDE LOTTA"); + +ALIGNED(4)const u8 gText_FacilitySingle[] = _("{STR_VAR_1} in SINGOLO"); +ALIGNED(4)const u8 gText_FacilityDouble[] = _("{STR_VAR_1} in DOPPIO"); +ALIGNED(4)const u8 gText_FacilityMulti[] = _("{STR_VAR_1} MULTIPLA"); +ALIGNED(4)const u8 gText_FacilityLink[] = _("{STR_VAR_1} in LINK"); +ALIGNED(4)const u8 gText_Facility[] = _("{STR_VAR_1}"); + +const u8 gText_Give[] = _("Un altro"); +const u8 gText_NoNeed[] = _("Niente"); +const u8 gText_ColorLightShadowDarkGray[] = _("{COLOR 3}{SHADOW 2}"); +const u8 gText_ColorBlue[] = _("{COLOR 8}"); +const u8 gText_ColorTransparent[] = _("{HIGHLIGHT 0}{COLOR 0}"); +const u8 gText_CDot[] = _("C."); +const u8 gText_BDot[] = _("B."); +const u8 gText_AnnouncingResults[] = _("Annuncio dei risultati!"); +const u8 gText_PreliminaryResults[] = _("Risultati 1ª votazione!"); +const u8 gText_Round2Results[] = _("Risultati 2ª votazione!"); +const u8 gText_ContestantsMonWon[] = _("{STR_VAR_2} di {STR_VAR_1} vince!"); +const u8 gText_CommunicationStandby[] = _("Un momento…"); +const u8 gText_ColorDarkGray[] = _("{COLOR 2}"); +const u8 gText_ColorDynamic6WhiteDynamic5[] = _("{COLOR_HIGHLIGHT_SHADOW}ÔÀÓ"); +const u8 gText_HealthboxNickname[] = _("{HIGHLIGHT 2}"); +const u8 gText_EmptySpace2[] = _(" "); +const u8 gText_HealthboxGender_Male[] = _("{COLOR 11}♂"); +const u8 gText_HealthboxGender_Female[] = _("{COLOR 10}♀"); +const u8 gText_HealthboxGender_None[] = _("{COLOR 11}"); +const u8 gText_Upper[] = _("MAIUS"); +const u8 gText_Lower[] = _("minus"); +const u8 gText_Others[] = _("OTHERS"); +const u8 gText_Symbols[] = _("SIMBOLI"); +const u8 gText_Register2[] = _("REGISTRO"); +const u8 gText_Exit2[] = _("ESCI"); +const u8 gText_QuitChatting[] = _("Esci dalla chat?"); +const u8 gText_RegisterTextWhere[] = _("Dove registri il testo?"); +const u8 gText_RegisterTextHere[] = _("Registri qui il testo?"); +const u8 gText_InputText[] = _("Inserisci testo."); +const u8 gText_F700JoinedChat[] = _("{DYNAMIC 0} entra nella chat!"); +const u8 gText_F700LeftChat[] = _("{DYNAMIC 0} lascia la chat."); +const u8 gJPText_PlayersXPokemon[] = _("{DYNAMIC 0}の{DYNAMIC 1}ひきめ:"); // Unused +const u8 gJPText_PlayersXPokmonDoesNotExist[] = _("{DYNAMIC 0}の{DYNAMIC 1}ひきめは いません"); // Unused +const u8 gText_ExitingChat[] = _("Stai lasciando la chat."); +const u8 gText_LeaderLeftEndingChat[] = _("{DYNAMIC 0}, CAPOGRUPPO, lascia\nla chat. Chat terminata."); +const u8 gText_RegisteredTextChangedOKToSave[] = _("Il testo registrato è stato cambiato.\nVuoi salvare il gioco?"); +const u8 gText_AlreadySavedFile_Chat[] = _("Sono presenti dati di gioco salvati.\nVuoi sovrascriverli?"); +const u8 gText_SavingDontTurnOff_Chat[] = _("SALVATAGGIO IN CORSO…\nNON SPEGNERE!"); +const u8 gText_PlayerSavedGame_Chat[] = _("{DYNAMIC 0} ha salvato il gioco."); +const u8 gText_IfLeaderLeavesChatEnds[] = _("Se il CAPOGRUPPO si scollega, la\nchat finisce. Va bene?"); +const u8 gText_Hello[] = _("CIAO!"); +const u8 gText_Pokemon2[] = _("POKéMON"); +const u8 gText_Trade[] = _("SCAMBIA"); +const u8 gText_Battle[] = _("LOTTA"); +const u8 gText_Lets[] = _("DAI!"); +const u8 gText_Ok[] = _("OK!"); +const u8 gText_Sorry[] = _("SCUSA"); +const u8 gText_YaySmileEmoji[] = _("YUPPIE{EMOJI_BIGSMILE}"); +const u8 gText_ThankYou[] = _("GRAZIE"); +const u8 gText_ByeBye[] = _("CI VEDIAMO!"); +const u8 gText_MatchCallSteven_Strategy[] = _("Colpisci i punti deboli!"); +const u8 gText_MatchCallSteven_Pokemon[] = _("POKéMON d’ACCIAIO."); +const u8 gText_MatchCallSteven_Intro1_BeforeMeteorFallsBattle[] = _("Per trovare una pietra rara"); +const u8 gText_MatchCallSteven_Intro2_BeforeMeteorFallsBattle[] = _("risalirei le cascate!"); +const u8 gText_MatchCallSteven_Intro1_AfterMeteorFallsBattle[] = _("Sono il più forte e il più"); +const u8 gText_MatchCallSteven_Intro2_AfterMeteorFallsBattle[] = _("energico di tutti!"); +const u8 gText_MatchCallBrendan_Strategy[] = _("Lotta sapendo quel che fai!"); +const u8 gText_MatchCallBrendan_Pokemon[] = _("Userò POKéMON diversi."); +const u8 gText_MatchCallBrendan_Intro1[] = _("Supererò mio papà come"); +const u8 gText_MatchCallBrendan_Intro2[] = _("esperto di POKéMON!"); +const u8 gText_MatchCallMay_Strategy[] = _("In lotta sono così così."); +const u8 gText_MatchCallMay_Pokemon[] = _("Userò qualsiasi POKéMON!"); +const u8 gText_MatchCallMay_Intro1[] = _("Con i miei POKéMON aiuto"); +const u8 gText_MatchCallMay_Intro2[] = _("mio papà nella ricerca."); +const u8 gText_HatchedFromEgg[] = _("{STR_VAR_1} è nato dall’UOVO!"); +const u8 gText_NicknameHatchPrompt[] = _("Vuoi dare un soprannome\nal neonato {STR_VAR_1}?"); +ALIGNED(4) const u8 gText_ReadyPickBerry[] = _("Vuoi usare il MACINABACCHE?\nScegli la BACCA da inserire.\p"); +ALIGNED(4) const u8 gText_WaitForAllChooseBerry[] = _("Devi attendere che tutti abbiano\nscelto una BACCA."); +ALIGNED(4) const u8 gText_EndedWithXUnitsPowder[] = _("{PAUSE_MUSIC}{PLAY_BGM}íÀHai ottenuto {STR_VAR_1} unità di\nfinissima FARINA.{RESUME_MUSIC}\pLa quantità totale di FARINA di\nBACCHE è {STR_VAR_2} unità.\p"); +ALIGNED(4) const u8 gText_RecordingGameResults[] = _("È in corso la registrazione dei\nrisultati di gioco nel file di\lsalvataggio. Attendi…"); +ALIGNED(4) const u8 gText_PlayBerryCrushAgain[] = _("Usi di nuovo il MACINABACCHE?"); +ALIGNED(4) const u8 gText_YouHaveNoBerries[] = _("Non hai BACCHE. Il gioco\nsarà annullato."); +ALIGNED(4) const u8 gText_MemberDroppedOut[] = _("Qualcuno si è ritirato.\nIl gioco è annullato."); +ALIGNED(4) const u8 gText_TimesUpNoGoodPowder[] = _("Tempo scaduto.\pNon è stato possibile ottenere\nuna buona FARINA di BACCHE.\p"); +ALIGNED(4) const u8 gText_CommunicationStandby2[] = _("Un momento…"); +ALIGNED(4) const u8 gText_1DotBlueF700[] = _("1. {COLOR 8}{SHADOW 9}{DYNAMIC 0}"); +ALIGNED(4) const u8 gText_1DotF700[] = _("1. {DYNAMIC 0}"); +ALIGNED(4) const u8 gText_SpaceTimes2[] = _(""); +ALIGNED(4) const u8 gText_XDotY[] = _("{STR_VAR_1},{STR_VAR_2}"); +ALIGNED(4) const u8 gText_Var1Berry[] = _("BACCA{STR_VAR_1}"); +ALIGNED(4) const u8 gText_TimeColon[] = _("TEMPO"); +ALIGNED(4) const u8 gText_PressingSpeed[] = _("Vel. macinazione:"); +ALIGNED(4) const u8 gText_Silkiness[] = _("Liv. raffinazione:"); +ALIGNED(4) const u8 gText_StrVar1[] = _("{STR_VAR_1}"); +ALIGNED(4) const u8 gText_SpaceMin[] = _(" min. "); +ALIGNED(4) const u8 gText_XDotY2[] = _("{STR_VAR_1},{STR_VAR_2}"); +ALIGNED(4) const u8 gText_SpaceSec[] = _(" sec."); +ALIGNED(4) const u8 gText_XDotY3[] = _("{STR_VAR_1},{STR_VAR_2}"); +ALIGNED(4) const u8 gText_TimesPerSec[] = _(" Giri/sec."); +ALIGNED(4) const u8 gText_Var1Percent[] = _("{STR_VAR_1}%"); +ALIGNED(4) const u8 gText_PressesRankings[] = _("N. pressioni pulsante"); +ALIGNED(4) const u8 gText_CrushingResults[] = _("Risultati macinazione:"); +ALIGNED(4) const u8 gText_NeatnessRankings[] = _("Classifica raffinazione:"); +ALIGNED(4) const u8 gText_CoopRankings[] = _("Classifica cooperazione:"); +ALIGNED(4) const u8 gText_PressingPowerRankings[] = _("Classifica potenza:"); +ALIGNED(4) const u8 gText_BerryCrush2[] = _("MACINABACCHE"); +ALIGNED(4) const u8 gText_PressingSpeedRankings[] = _("Classifica velocità:"); +ALIGNED(4) const u8 gText_Var1Players[] = _("{STR_VAR_1} GIOCAT."); +const u8 gText_SymbolsEarned[] = _("Simboli"); +const u8 gText_BattleRecord[] = _("Filmato"); +const u8 gText_BattlePoints[] = _("Punti Lotta"); +const u8 gText_UnusedCancel[] = _("CANCEL"); +const u8 gText_EmptyString7[] = _(""); +const u8 gText_CheckFrontierMap[] = _("Controlla la MAPPA del PARCO LOTTA."); +const u8 gText_CheckTrainerCard[] = _("Controlla la SCHEDA ALLENATORE."); +const u8 gText_ViewRecordedBattle[] = _("Vedi la lotta registrata."); +const u8 gText_PutAwayFrontierPass[] = _("Chiudi il PASS PARCO."); +const u8 gText_CurrentBattlePoints[] = _("Punti Lotta attuali."); +const u8 gText_CollectedSymbols[] = _("Simboli ottenuti."); +const u8 gText_BattleTowerAbilitySymbol[] = _("Torre Lotta - Simbolo Abilità"); +const u8 gText_BattleDomeTacticsSymbol[] = _("Cupola Lotta - Simbolo Tattica"); +const u8 gText_BattlePalaceSpiritsSymbol[] = _("Palazzo Lotta - Simbolo Spirito"); +const u8 gText_BattleArenaGutsSymbol[] = _("Dojo Lotta - Simbolo Valore"); +const u8 gText_BattleFactoryKnowledgeSymbol[] = _("Azienda Lotta - Simbolo Sapienza"); +const u8 gText_BattlePikeLuckSymbol[] = _("Serpe Lotta - Simbolo Fortuna"); +const u8 gText_BattlePyramidBraveSymbol[] = _("Piramide Lotta - Simbolo Audacia"); +const u8 gText_ThereIsNoBattleRecord[] = _("Non ci sono lotte registrate."); +const u8 gText_BattleTower3[] = _("TORRE LOTTA"); +const u8 gText_BattleDome2[] = _("CUPOLA LOTTA"); +const u8 gText_BattlePalace2[] = _("PALAZZO LOTTA"); +const u8 gText_BattleArena2[] = _("DOJO LOTTA"); +const u8 gText_BattleFactory2[] = _("AZIENDA LOTTA"); +const u8 gText_BattlePike2[] = _("SERPE LOTTA"); +const u8 gText_BattlePyramid2[] = _("PIRAMIDE LOTTA"); +const u8 gText_BattleTowerDesc[] = _("Manda KO gli avversari!\nMetti alla prova la tua abilità."); +const u8 gText_BattleDomeDesc[] = _("Vinci più volte al torneo!\nMetti alla prova la tua tattica."); +const u8 gText_BattlePalaceDesc[] = _("Osserva come lottano i tuoi POKéMON!\nMetti alla prova il tuo spirito."); +const u8 gText_BattleArenaDesc[] = _("Forma una squadra di POKéMON e vinci!\nMetti alla prova il tuo valore."); +const u8 gText_BattleFactoryDesc[] = _("Vinci con POKéMON presi a noleggio!\nMetti alla prova le tue conoscenze."); +const u8 gText_BattlePikeDesc[] = _("Scegli una delle tre porte e gareggia!\nMetti alla prova la tua fortuna."); +const u8 gText_BattlePyramidDesc[] = _("Esplora e raggiungi la vetta!\nMetti alla prova la tua audacia."); +const u8 gText_ContinueMenuPlayer[] = _("GIOCA"); +const u8 gText_ContinueMenuTime[] = _("TEMPO"); +const u8 gText_ContinueMenuPokedex[] = _("POKéDEX"); +const u8 gText_ContinueMenuBadges[] = _("MEDAGLIE"); +const u8 gText_Powder[] = _("FARINA"); +const u8 gText_BerryPickingRecords[] = _("DODRIO PIGLIABACCHE - PUNTEGGI"); +const u8 gText_BerriesPicked[] = _("BACCHE raccolte:"); +const u8 gText_BestScore[] = _("Record:"); +const u8 gText_BerriesInRowFivePlayers[] = _("BACCHE raccolte in una volta\ncon cinque giocatori:"); +const u8 gText_BerryPickingResults[] = _("Ecco i risultati di DODRIO PIGLIABACCHE!"); +const u8 gText_10P30P50P50P[] = _("{CLEAR_TO 3}10P{CLEAR_TO 43}30P{CLEAR_TO 83}50P{CLEAR_TO 119}{EMOJI_MINUS}50P"); +const u8 gText_AnnouncingRankings[] = _("Vediamo i piazzamenti!"); +const u8 gText_AnnouncingPrizes[] = _("E adesso, veniamo ai premi!"); +const u8 gText_1Colon[] = _("1:"); +const u8 gText_2Colon[] = _("2:"); +const u8 gText_3Colon[] = _("3:"); +const u8 gText_4Colon[] = _("4:"); +const u8 gText_5Colon[] = _("5:"); +const u8 gText_FirstPlacePrize[] = _("L’ALLENATORE primo classificato\nvince questo: {DYNAMIC 0}!"); +const u8 gText_CantHoldAnyMore[] = _("Non hai più spazio per questo."); +const u8 gText_FilledStorageSpace[] = _("Dopo questo non c’è più spazio."); +const u8 gText_WantToPlayAgain[] = _("Vuoi rigiocare?"); +const u8 gText_SomeoneDroppedOut[] = _("Qualcuno si è ritirato.\nIl collegamento è annullato."); +const u8 gText_SpacePoints[] = _(" punti"); +const u8 gText_CommunicationStandby3[] = _("Un momento…"); +const u8 gText_SpacePoints2[] = _(" punti"); +const u8 gText_SpaceTimes3[] = _(""); +const u8 gText_PkmnJumpRecords[] = _("RISULTATI POKéSALTI"); +const u8 gText_JumpsInARow[] = _("Salti di fila:"); +const u8 gText_BestScore2[] = _("Record:"); +const u8 gText_ExcellentsInARow[] = _("“ECCELLENTE!” di fila:"); +const u8 gText_AwesomeWonF701F700[] = _("Grande risultato!\nHai vinto {DYNAMIC 1} {DYNAMIC 0}!"); +const u8 gText_FilledStorageSpace2[] = _("Non c’è più spazio."); +const u8 gText_CantHoldMore[] = _("Non hai più spazio per questo."); +const u8 gText_WantToPlayAgain2[] = _("Vuoi rigiocare?"); +const u8 gText_SomeoneDroppedOut2[] = _("Qualcuno si è ritirato.\nIl collegamento è annullato."); +const u8 gText_CommunicationStandby4[] = _("Un momento…"); +const u8 gText_LinkContestResults[] = _("Risultati Gara in Link di {PLAYER}"); +const u8 gText_1st[] = _("1º"); +const u8 gText_2nd[] = _("2º"); +const u8 gText_3rd[] = _("3º"); +const u8 gText_4th[] = _("4º"); +const u8 gText_Friend[] = _("Friend"); +const u8 gText_Pokemon3[] = _("POKeMON"); +const u8 gJPText_MysteryGift[] = _("ふしぎなもらいもの"); +const u8 gJPText_DecideStop[] = _("{A_BUTTON}けってい {B_BUTTON}やめる"); +const u8 gJPText_ReceiveMysteryGiftWithEReader[] = _("カードeリーダー{PLUS} で\nふしぎなもらいものを よみこみます"); +const u8 gJPText_SelectConnectFromEReaderMenu[] = _("カードeリーダー{PLUS}の メニューから\n‘つうしん'を えらび"); +const u8 gJPText_SelectConnectWithGBA[] = _("‘ゲームボーイアドバンスとつうしん'\nを せんたく してください"); +const u8 gJPText_SelectConnectAndPressA[] = _("カードeリーダー{PLUS}の ‘つうしん'を\nえらんで Aボタンを おしてください"); // Unused +const u8 gJPText_LinkIsIncorrect[] = _("せつぞくが まちがっています"); +const u8 gJPText_CardReadingHasBeenHalted[] = _("カードの よみこみを\nちゅうし しました"); +const u8 gJPText_UnableConnectWithEReader[] = _("カードeリーダー{PLUS}と\nつうしん できません"); // Unused +const u8 gJPText_Connecting[] = _("つうしん ちゅう です"); +const u8 gJPText_ConnectionErrorCheckLink[] = _("つうしん エラーです\nせつぞくを たしかめて ください"); +const u8 gJPText_ConnectionErrorTryAgain[] = _("つうしん エラーです\nはじめから やりなおして ください"); // Link error +const u8 gJPText_AllowEReaderToLoadCard[] = _("カードeリーダー{PLUS} に\nカードを よみこませて ください"); +const u8 gJPText_ConnectionComplete[] = _("つうしん しゅうりょう!"); +const u8 gJPText_NewTrainerHasComeToHoenn[] = _("あらたな トレーナーが\nホウエンに やってきた!"); +const u8 gJPText_PleaseWaitAMoment[] = _("しばらく おまちください"); +const u8 gJPText_WriteErrorUnableToSaveData[] = _("かきこみ エラー です\nデータが ほぞん できませんでした"); +const u8 gText_Red[] = _("ROSSO"); +const u8 gText_Blue[] = _("BLU"); +const u8 gText_3Dashes[] = _("---"); +const u8 gText_SingleBattleRoomResults[] = _("Risultati Sala Lotta in Singolo di {PLAYER}"); +const u8 gText_DoubleBattleRoomResults[] = _("Risultati Sala Lotta in Doppio di {PLAYER}"); +const u8 gText_MultiBattleRoomResults[] = _("Risultati Sala Lotta Multipla di {PLAYER}"); +const u8 gText_LinkMultiBattleRoomResults[] = _("Ris. Sala Lotta Multipla in Link di {PLAYER}"); +const u8 gText_SingleBattleTourneyResults[] = _("Ris. Torneo Lotta in Singolo di {PLAYER}"); +const u8 gText_DoubleBattleTourneyResults[] = _("Ris. Torneo Lotta in Doppio di {PLAYER}"); +const u8 gText_SingleBattleHallResults[] = _("Risultati Area Lotta in Singolo di {PLAYER}"); +const u8 gText_DoubleBattleHallResults[] = _("Risultati Area Lotta in Doppio di {PLAYER}"); +const u8 gText_BattleChoiceResults[] = _("Risultati Lotta Dilemma di {PLAYER}"); +const u8 gText_SetKOTourneyResults[] = _("Risultati Torneo Tre Turni di {PLAYER}"); +const u8 gText_BattleSwapSingleResults[] = _("Ris. Lotta Scambio in Singolo di {PLAYER}"); +const u8 gText_BattleSwapDoubleResults[] = _("Ris. Lotta Scambio in Doppio di {PLAYER}"); +const u8 gText_BattleQuestResults[] = _("Risultati Lotta Esplorazione {PLAYER}"); +const u8 gText_Lv502[] = _("L. 50"); +const u8 gText_OpenLv[] = _("L. LIBERO"); +const u8 gText_WinStreak[] = _("Vitt. di fila: {STR_VAR_1}"); +const u8 gText_Current[] = _("ATTUALE"); +const u8 gText_Record[] = _("RECORD"); +const u8 gText_Prev[] = _("PRECED."); +const u8 gText_RentalSwap[] = _("Nolo/Scambio"); +const u8 gText_Total[] = _("Totale"); +const u8 gText_ClearStreak[] = _("Serie vittorie: {STR_VAR_1}"); +const u8 gText_Championships[] = _("Tornei vinti:{CLEAR_TO 79}{STR_VAR_1}"); +const u8 gText_RoomsCleared[] = _("Sale superate: {STR_VAR_1}"); +const u8 gText_TimesCleared[] = _("Sfide vinte: {STR_VAR_1}"); +const u8 gText_KOsInARow[] = _("KO di fila: {STR_VAR_1}"); +const u8 gText_TimesVar1[] = _("Volte: {STR_VAR_1}"); +const u8 gText_FloorsCleared[] = _("Piani superati: {STR_VAR_1}"); + +ALIGNED(4) const u8 gText_RecordsLv50[] = _("L. 50"); +ALIGNED(4) const u8 gText_RecordsOpenLevel[] = _("L. LIBERO"); +ALIGNED(4) const u8 gText_FrontierFacilityWinStreak[] = _("Vitt. di fila: {STR_VAR_2}"); +ALIGNED(4) const u8 gText_FrontierFacilityClearStreak[] = _("Serie vittorie: {STR_VAR_2}"); +ALIGNED(4) const u8 gText_FrontierFacilityRoomsCleared[] = _("Sale superate: {STR_VAR_2}"); +ALIGNED(4) const u8 gText_FrontierFacilityKOsStreak[] = _("KO di fila: {STR_VAR_2}"); +ALIGNED(4) const u8 gText_FrontierFacilityFloorsCleared[] = _("Piani superati: {STR_VAR_2}"); +ALIGNED(4) const u8 gText_123Dot[][3] = {_("1º"), _("2º"), _("3º")}; + +const u8 gText_SavingDontTurnOff2[] = _("SALVATAGGIO IN CORSO…\nNON SPEGNERE!"); +const u8 gText_BlenderMaxSpeedRecord[] = _("MIXER BACCHE\nRECORD VELOCITÀ MAX!"); +const u8 gText_234Players[] = _("2 GIOCAT.\n3 GIOCAT.\n4 GIOCAT."); +const u8 gText_YesNo[] = _("SÌ\nNO"); +const u8 gText_SelectorArrow3[] = _("▶"); +const u8 gText_Peekaboo[] = _("PEEKABOO!"); +const u8 gText_CommErrorCheckConnections[] = _("Errore di collegamento… Controlla\ntutti i collegamenti, spegni (OFF)\ne riaccendi (ON)."); +const u8 gText_CommErrorEllipsis[] = _("Errore di collegamento…"); +const u8 gText_MoveCloserToLinkPartner[] = _("Avvicinati agli altri partecipanti,\nrimuovendo eventuali ostacoli."); +const u8 gText_ABtnRegistrationCounter[] = _("Pulsante A: banco di registrazione"); +const u8 gText_ABtnTitleScreen[] = _("Pulsante A: schermo del titolo"); +const u8 gText_Option[] = _("OPZIONI"); +const u8 gText_TextSpeed[] = _("VELOC. TESTO"); +const u8 gText_BattleScene[] = _("SCENA LOTTA"); +const u8 gText_BattleStyle[] = _("STILE LOTTA"); +const u8 gText_Sound[] = _("SUONO"); +const u8 gText_Frame[] = _("CORNICE"); +const u8 gText_OptionMenuCancel[] = _("ESCI"); +const u8 gText_ButtonMode[] = _("PULSANTI"); +const u8 gText_TextSpeedSlow[] = _("{COLOR 6}{SHADOW 7}1"); +const u8 gText_TextSpeedMid[] = _("{COLOR 6}{SHADOW 7}2"); +const u8 gText_TextSpeedFast[] = _("{COLOR 6}{SHADOW 7}3"); +const u8 gText_BattleSceneOn[] = _("{COLOR 6}{SHADOW 7}SÌ"); +const u8 gText_BattleSceneOff[] = _("{COLOR 6}{SHADOW 7}NO"); +const u8 gText_BattleStyleShift[] = _("{COLOR 6}{SHADOW 7}SCEGLI"); +const u8 gText_BattleStyleSet[] = _("{COLOR 6}{SHADOW 7}FISSO"); +const u8 gText_SoundMono[] = _("{COLOR 6}{SHADOW 7}MONO"); +const u8 gText_SoundStereo[] = _("{COLOR 6}{SHADOW 7}STEREO"); +const u8 gText_FrameType[] = _("{COLOR 6}{SHADOW 7}TIPO "); +const u8 gText_FrameTypeNumber[] = _("{COLOR 6}{SHADOW 7}"); +const u8 gText_ButtonTypeNormal[] = _("{COLOR 6}{SHADOW 7}NORMALE"); +const u8 gText_ButtonTypeLR[] = _("{COLOR 6}{SHADOW 7}LR"); +const u8 gText_ButtonTypeLEqualsA[] = _("{COLOR 6}{SHADOW 7}L=A"); +const u8 gText_NumPlayerLink[] = _("COLLEGAM. {STR_VAR_1}G"); +const u8 gText_BronzeCard[] = _("di BRONZO"); +const u8 gText_CopperCard[] = _("di RAME"); +const u8 gText_SilverCard[] = _("d’ARGENTO"); +const u8 gText_GoldCard[] = _("d’ORO"); +const u8 gText_Day[] = _("GIORNO"); +const u8 gText_Colon3[] = _(":"); +const u8 gText_Confirm2[] = _("OK"); +const u8 gText_Days[] = _("Giorni"); +const u8 gText_TimeColon2[] = _("Tempo:"); +const u8 gText_GameTime[] = _("Tempo di gioco"); +const u8 gText_RTCTime[] = _("Tempo RTC"); +const u8 gText_UpdatedTime[] = _("Tempo aggiornato"); +const u8 gText_MenuPokedex[] = _("POKéDEX"); +const u8 gText_MenuPokemon[] = _("POKéMON"); +const u8 gText_MenuBag[] = _("ZAINO"); +const u8 gText_MenuPokenav[] = _("POKéNAV"); +const u8 gText_MenuPlayer[] = _("{PLAYER}"); +const u8 gText_MenuSave[] = _("SALVA"); +const u8 gText_MenuOption[] = _("OPZIONI"); +const u8 gText_MenuExit[] = _("ANNULLA"); +const u8 gText_MenuRetire[] = _("RINUNCIA"); +const u8 gText_MenuRest[] = _("PAUSA"); +const u8 gText_SafariBallStock[] = _("SAFARI BALL\nQuantità: {STR_VAR_1}"); +const u8 gText_BattlePyramidFloor[] = _("Piramide Lotta\n{STR_VAR_1}"); +const u8 gText_Floor1[] = _("1º piano"); +const u8 gText_Floor2[] = _("2º piano"); +const u8 gText_Floor3[] = _("3º piano"); +const u8 gText_Floor4[] = _("4º piano"); +const u8 gText_Floor5[] = _("5º piano"); +const u8 gText_Floor6[] = _("6º piano"); +const u8 gText_Floor7[] = _("7º piano"); +const u8 gText_Peak[] = _("Ultimo piano"); +const u8 gText_LinkStandby2[] = _("Un momento…\n… … Pulsante B: Annulla"); +const u8 gText_PressAToLoadEvent[] = _("Premi pulsante A e carica evento.\n… … Pulsante B: Annulla"); +const u8 gText_LoadingEvent[] = _("Caricamento in corso…"); +const u8 gText_DontRemoveCableTurnOff[] = _("Non rimuovere il cavo Game Link.\nNon spegnere!"); +const u8 gText_EventSafelyLoaded[] = _("Evento caricato correttamente."); +const u8 gText_LoadErrorEndingSession[] = _("Errore di caricamento.\nFine sessione."); +const u8 gJPText_Player[] = _("プレイヤー"); // Unused +const u8 gJPText_Sama[] = _("さま"); // Unused +const u8 gText_DexHoenn[] = _("HOENN"); +const u8 gText_DexNational[] = _("NAZIONALE"); +const u8 gText_PokedexDiploma[] = _("Giocatore: {CLEAR 16}{COLOR 4}{SHADOW 5}{PLAYER}{COLOR 2}{SHADOW 3}\n\nPOKéDEX {STR_VAR_1}\nQuesto documento\ncertifica che il tuo\nPOKéDEX è completo.\n\n{CLEAR_TO 66}{COLOR 4}{SHADOW 5}GAME FREAK"); +const u8 gJPText_GameFreak[] = _("{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク"); // Unused +const u8 gText_DiplomaEmpty[] = _("{COLOR 4}{SHADOW 5}"); +const u8 gText_Hoenn[] = _("HOENN"); +const u8 gText_OhABite[] = _("Ehi! Ha abboccato!"); +const u8 gText_PokemonOnHook[] = _("Ha abboccato un POKéMON!{PAUSE_UNTIL_PRESS}"); +const u8 gText_NotEvenANibble[] = _("Neanche una vecchia ciabatta…{PAUSE_UNTIL_PRESS}"); +const u8 gText_ItGotAway[] = _("È scappato…{PAUSE_UNTIL_PRESS}"); +const u8 gText_XWillBeSentToY[] = _("{STR_VAR_2} sarà inviato a {STR_VAR_1}."); +const u8 gText_ByeByeVar1[] = _("Ciao, {STR_VAR_2}!"); +const u8 gText_XSentOverY[] = _("{STR_VAR_1} invia {STR_VAR_3}."); +const u8 gText_TakeGoodCareOfX[] = _("Abbi cura di {STR_VAR_3}!"); + +// Easy chat group names +const u8 gEasyChatGroupName_Pokemon[] = _("POKéMON"); +const u8 gEasyChatGroupName_Trainer[] = _("ALLENATORE"); +const u8 gEasyChatGroupName_Status[] = _("STATO"); +const u8 gEasyChatGroupName_Battle[] = _("LOTTA"); +const u8 gEasyChatGroupName_Greetings[] = _("SALUTI"); +const u8 gEasyChatGroupName_People[] = _("AMICI"); +const u8 gEasyChatGroupName_Voices[] = _("VOCI"); +const u8 gEasyChatGroupName_Speech[] = _("DISCORSO"); +const u8 gEasyChatGroupName_Endings[] = _("GRAMMATICA"); +const u8 gEasyChatGroupName_Feelings[] = _("SENSAZIONI"); +const u8 gEasyChatGroupName_Conditions[] = _("VIRTÙ"); +const u8 gEasyChatGroupName_Actions[] = _("VERBI"); +const u8 gEasyChatGroupName_Lifestyle[] = _("QUOTIDIANITÀ"); +const u8 gEasyChatGroupName_Hobbies[] = _("HOBBY"); +const u8 gEasyChatGroupName_Time[] = _("TEMPO"); +const u8 gEasyChatGroupName_Misc[] = _("ALTRO"); +const u8 gEasyChatGroupName_Adjectives[] = _("AGGETTIVI"); +const u8 gEasyChatGroupName_Events[] = _("EVENTI"); +const u8 gEasyChatGroupName_Move1[] = _("MOSSE 1"); +const u8 gEasyChatGroupName_Move2[] = _("MOSSE 2"); +const u8 gEasyChatGroupName_TrendySaying[] = _("DETTO “IN”"); +const u8 gEasyChatGroupName_Pokemon2[] = _("POKéMON2"); + +const u8 gText_ThreeQuestionMarks[] = _("???"); +const u8 gText_MaxHP[] = _("PS max"); +const u8 gText_Attack[] = _("ATTACCO"); +const u8 gText_Defense[] = _("DIFESA"); +const u8 gText_Speed[] = _("VELOCITÀ"); +const u8 gText_SpAtk[] = _("ATT. SP."); +const u8 gText_SpDef[] = _("DIF. SP."); +const u8 gText_Plus[] = _("{PLUS}"); +const u8 gText_Dash[] = _("-"); +const u8 gText_FromSpace[] = _("Da "); +const u8 gText_MixingRecords[] = _("Scambio di dati in corso…"); +const u8 gText_RecordMixingComplete[] = _("Scambio di dati completato.\nGrazie per aver atteso!"); +const u8 gText_YourName[] = _("COME TI CHIAMI?"); +const u8 gText_BoxName[] = _("NOME del BOX?"); +const u8 gText_PkmnsNickname[] = _("Soprannome {STR_VAR_1}?"); +const u8 gText_TellHimTheWords[] = _("Digli le parole."); +const u8 gText_MoveOkBack[] = _("{DPAD_NONE}SPOSTA {A_BUTTON}OK {B_BUTTON}INDIETRO"); +const u8 gText_CallCantBeMadeHere[] = _("Qui non è possibile chiamare."); +const u8 gText_ContestLady_Handsome[] = _("BIRBA"); +const u8 gText_ContestLady_Vinny[] = _("CARINO"); +const u8 gText_ContestLady_Moreme[] = _("CHARME"); +const u8 gText_ContestLady_Ironhard[] = _("FURBO"); +const u8 gText_ContestLady_Muscle[] = _("BRUTO"); +const u8 gText_ContestLady_Coolness[] = _("CLASSE"); +const u8 gText_ContestLady_Beauty[] = _("BELLEZZA"); +const u8 gText_ContestLady_Cuteness[] = _("GRAZIA"); +const u8 gText_ContestLady_Smartness[] = _("ACUME"); +const u8 gText_ContestLady_Toughness[] = _("GRINTA"); +const u8 gText_QuizLady_Lady[] = _("Quizzetta"); +const u8 gText_FavorLady_Slippery[] = _("sdrucciolevole"); +const u8 gText_FavorLady_Roundish[] = _("tondeggiante"); +const u8 gText_FavorLady_Whamish[] = _("schioccante"); +const u8 gText_FavorLady_Shiny[] = _("splendente"); +const u8 gText_FavorLady_Sticky[] = _("che appiccica"); +const u8 gText_FavorLady_Pointy[] = _("a punta"); +const u8 gText_RentalPkmn2[] = _("POKéMON A NOLO"); +const u8 gText_SelectFirstPkmn[] = _("Seleziona il 1º POKéMON."); +const u8 gText_SelectSecondPkmn[] = _("Seleziona il 2º POKéMON."); +const u8 gText_SelectThirdPkmn[] = _("Seleziona il 3º POKéMON."); +const u8 gText_Rent[] = _("NOLEGGIA"); +const u8 gText_Summary[] = _("INFO"); +const u8 gText_Others2[] = _("ALTRO"); +const u8 gText_Deselect[] = _("SCARTA"); +const u8 gText_TheseThreePkmnOkay[] = _("Questi 3 POKéMON sono OK?"); +const u8 gText_Yes2[] = _("SÌ"); +const u8 gText_No2[] = _("NO"); +const u8 gText_CantSelectSamePkmn[] = _("{PKMN} già selezionato."); +const u8 gText_PkmnSwap[] = _("SCAMBIO POKéMON"); +const u8 gText_SelectPkmnToSwap[] = _("Seleziona il POKéMON."); +const u8 gText_SelectPkmnToAccept[] = _("Seleziona il POKéMON."); +const u8 gText_Swap[] = _("SCAMBIA"); +const u8 gText_Summary2[] = _("INFO"); +const u8 gText_Rechoose[] = _("ANNULLA"); +const u8 gText_QuitSwapping[] = _("Esci dallo scambio?"); +const u8 gText_Yes3[] = _("SÌ"); +const u8 gText_No3[] = _("NO"); +const u8 gText_PkmnForSwap[] = _("{PKMN} DA SCAMBIO"); +const u8 gText_Cancel3[] = _("ESCI"); +const u8 gText_Swap2[] = _("SWAP"); +const u8 gText_Accept[] = _("ACCEPT"); +const u8 gText_AcceptThisPkmn[] = _("Vuoi questo POKéMON?"); +const u8 gText_4Spaces[] = _(" "); +const u8 gText_SamePkmnInPartyAlready[] = _("{PKMN} già in squadra."); +const u8 gText_DecimalPoint[] = _("."); +const u8 gText_SavingPlayer[] = _("GIOCA"); +const u8 gText_SavingBadges[] = _("MEDAGLIE"); +const u8 gText_SavingPokedex[] = _("POKéDEX"); +const u8 gText_SavingTime[] = _("TEMPO"); +const u8 gText_WirelessCommStatus[] = _("Stato comunicazione wireless"); +const u8 gText_PeopleTrading[] = _("Partecipanti scambi:"); +const u8 gText_PeopleBattling[] = _("Partecipanti lotte:"); +const u8 gText_PeopleInUnionRoom[] = _("Presenti nella SALA CONTATTO:"); +const u8 gText_PeopleCommunicating[] = _("Partecipanti chat:"); +const u8 gText_F700Players[] = _("{DYNAMIC 0} GIOCAT."); +const u8 gText_F701Players[] = _("{DYNAMIC 1} GIOCAT."); +const u8 gText_F702Players[] = _("{DYNAMIC 2} GIOCAT."); +const u8 gText_F703Players[] = _("{DYNAMIC 3} GIOCAT."); #endif const u8 *const gTextTable_Players[] = { @@ -3608,4 +5224,170 @@ const u8 gText_Berries[] = _("BAIES"); const u8 gText_Eleve[] = _("ELEVE"); const u8 gText_Dresseur[] = _("DRESSEUR"); const u8 gText_Champion[] = _("CHAMPION"); +#elif ITALIAN +ALIGNED(4) const u8 gText_WonderCards[] = _("SCHEDE SEGRETE"); +ALIGNED(4) const u8 gText_WonderNews[] = _("NOTIZIE SEGRETE"); +ALIGNED(4) const u8 gText_WirelessCommunication[] = _("COMUNICAZIONE WIRELESS"); +ALIGNED(4) const u8 gText_Friend2[] = _("AMICO"); +ALIGNED(4) const u8 gText_Exit3[] = _("ESCI"); +ALIGNED(4) const u8 gText_Receive[] = _("RICEVI"); +ALIGNED(4) const u8 gText_Send[] = _("INVIA"); +ALIGNED(4) const u8 gText_Toss[] = _("BUTTA"); +ALIGNED(4) const u8 gText_VarietyOfEventsImportedWireless[] = _("Potrai ottenere una serie di eventi\ntramite la comunicazione wireless."); +ALIGNED(4) const u8 gText_WonderCardsInPossession[] = _("Leggi le SCHEDE SEGRETE in tuo\npossesso."); +ALIGNED(4) const u8 gText_ReadNewsThatArrived[] = _("Leggi le NOTIZIE che sono arrivate."); +ALIGNED(4) const u8 gText_ReturnToTitle[] = _("Torna allo schermo del titolo."); +ALIGNED(4) const u8 gText_DontHaveCardNewOneInput[] = _("Non hai una SCHEDA SEGRETA, quindi\nverrà inserita una nuova SCHEDA."); +ALIGNED(4) const u8 gText_DontHaveNewsNewOneInput[] = _("Non hai NOTIZIE SEGRETE, quindi\nverranno create nuove NOTIZIE."); +ALIGNED(4) const u8 gText_WhereShouldCardBeAccessed[] = _("Che tipo di accesso desideri\nper la SCHEDA SEGRETA?"); +ALIGNED(4) const u8 gText_WhereShouldNewsBeAccessed[] = _("Che tipo di accesso desideri\nper la NOTIZIA SEGRETA?"); +ALIGNED(4) const u8 gText_CommunicationStandbyBButtonCancel[] = _("Communication standby…\nB Button: Cancel"); +ALIGNED(4) const u8 gText_Communicating[] = _("Trasmissione…"); +ALIGNED(4) const u8 gText_CommunicationCompleted[] = _("Comunicazione completata."); +ALIGNED(4) const u8 gText_CommunicationError[] = _("Errore di trasmissione…"); +ALIGNED(4) const u8 gText_CommunicationCanceled[] = _("Collegamento annullato."); +ALIGNED(4) const u8 gText_ThrowAwayWonderCard[] = _("Vuoi buttare via la SCHEDA SEGRETA e\ncrearne una nuova?"); +ALIGNED(4) const u8 gText_HaventReceivedCardsGift[] = _("Non hai ricevuto dono per la scheda.\nNe crei comunque una nuova?"); +ALIGNED(4) const u8 gText_WonderCardReceivedFrom[] = _("Ricevuta una SCHEDA SEGRETA da\n{STR_VAR_1}."); +ALIGNED(4) const u8 gText_WonderNewsReceivedFrom[] = _("Ricevuta una NOTIZIA SEGRETA da\n{STR_VAR_1}."); +ALIGNED(4) const u8 gText_WonderCardReceived[] = _("Ricevuta una SCHEDA SEGRETA."); +ALIGNED(4) const u8 gText_WonderNewsReceived[] = _("Ricevuta una NOTIZIA SEGRETA."); +ALIGNED(4) const u8 gText_NewStampReceived[] = _("Ricevuto un nuovo BOLLINO."); +ALIGNED(4) const u8 gText_NewTrainerReceived[] = _("È arrivato un nuovo ALLENATORE."); +ALIGNED(4) const u8 gText_AlreadyHadCard[] = _("Hai già ottenuto questa\nSCHEDA SEGRETA."); +ALIGNED(4) const u8 gText_AlreadyHadNews[] = _("Hai già ottenuto questa\nNOTIZIA SEGRETA."); +ALIGNED(4) const u8 gText_AlreadyHadStamp[] = _("Hai già ottenuto questo\nBOLLINO."); +ALIGNED(4) const u8 gText_NoMoreRoomForStamps[] = _("Non c’è più spazio per\naltri BOLLINI."); +ALIGNED(4) const u8 gText_RecordUploadedViaWireless[] = _("I tuoi dati sono stati inviati tramite\nCOMUNICAZIONE WIRELESS."); +ALIGNED(4) const u8 gText_CantAcceptCardFromTrainer[] = _("Non puoi accettare altre SCHEDE\nSEGRETE da questo ALLENATORE."); +ALIGNED(4) const u8 gText_CantAcceptNewsFromTrainer[] = _("Non puoi accettare altre NOTIZIE\nSEGRETE da questo ALLENATORE."); +ALIGNED(4) const u8 gText_NothingSentOver[] = _("Non è stato inviato nulla…"); +ALIGNED(4) const u8 gText_WhatToDoWithCards[] = _("Che cosa vuoi fare con le\nSCHEDE SEGRETE?"); +ALIGNED(4) const u8 gText_WhatToDoWithNews[] = _("Che cosa vuoi fare con le\nNOTIZIE SEGRETE?"); +ALIGNED(4) const u8 gText_SendingWonderCard[] = _("Invio della SCHEDA SEGRETA in corso…"); +ALIGNED(4) const u8 gText_SendingWonderNews[] = _("Invio della NOTIZIA SEGRETA in corso…"); +ALIGNED(4) const u8 gText_WonderCardSentTo[] = _("La tua SCHEDA SEGRETA è stata\ninviata a {STR_VAR_1}."); +ALIGNED(4) const u8 gText_WonderNewsSentTo[] = _("La tua NOTIZIA SEGRETA è stata\ninviata a {STR_VAR_1}."); +ALIGNED(4) const u8 gText_StampSentTo[] = _("Un BOLLINO è stato inviato a {STR_VAR_1}."); +ALIGNED(4) const u8 gText_GiftSentTo[] = _("Un DONO è stato inviato a {STR_VAR_1}."); +ALIGNED(4) const u8 gText_OtherTrainerHasCard[] = _("L’altro ALLENATORE ha già\nquesta SCHEDA SEGRETA."); +ALIGNED(4) const u8 gText_OtherTrainerHasNews[] = _("L’altro ALLENATORE ha già\nquesta NOTIZIA SEGRETA."); +ALIGNED(4) const u8 gText_OtherTrainerHasStamp[] = _("L’altro ALLENATORE ha già\nquesto BOLLINO."); +ALIGNED(4) const u8 gText_OtherTrainerCanceled[] = _("L’altro ALLENATORE ha annullato\nla comunicazione."); +ALIGNED(4) const u8 gText_CantSendGiftToTrainer[] = _("Non puoi inviare un DONO SEGRETO\na questo ALLENATORE."); +ALIGNED(4) const u8 gText_IfThrowAwayCardEventWontHappen[] = _("Se butti via la SCHEDA, il\nsuo evento non accadrà. OK?"); +ALIGNED(4) const u8 gText_OkayToDiscardNews[] = _("Vuoi cancellare questa\nNOTIZIA?"); +ALIGNED(4) const u8 gText_HaventReceivedGiftOkayToDiscard[] = _("Confermi cancellazione? Non\nhai ancora ricevuto il DONO."); +ALIGNED(4) const u8 gText_DataWillBeSaved[] = _("Salvataggio in corso.\nAttendi…"); +ALIGNED(4) const u8 gText_SaveCompletedPressA[] = _("Salvataggio completato.\nPremi il pulsante A."); +ALIGNED(4) const u8 gText_WonderCardThrownAway[] = _("Buttata via la SCHEDA SEGRETA."); +ALIGNED(4) const u8 gText_WonderNewsThrownAway[] = _("Buttata via la NOTIZIA SEGRETA."); +ALIGNED(4) const u8 gText_MysteryGift[] = _("DONO SEGRETO"); +ALIGNED(4) const u8 gText_PickOKExit[] = _("{DPAD_UPDOWN}SCEGLI {A_BUTTON}OK {B_BUTTON}ESCI"); +ALIGNED(4) const u8 gText_PickOKCancel[] = _("{DPAD_UPDOWN}SCEGLI {A_BUTTON}OK {B_BUTTON}ESCI"); +const u8 gText_PlayersBattleResults[] = _("RISULTATI LOTTE {PLAYER}"); +const u8 gText_TotalRecordWLD[] = _("PUNTEGGIO TOT V/{STR_VAR_1} P/{STR_VAR_2} =/{STR_VAR_3}"); +const u8 gText_WinLoseDraw[] = _("{CLEAR_TO 77}VINTE{CLEAR_TO 125}PERSE{CLEAR_TO 176}PARI"); +const u8 gText_CommunicationStandby5[] = _("Un momento…"); +const u8 gText_QuitTheGame[] = _("Esci dal gioco?"); +const u8 gText_YouveGot9999Coins[] = _("Hai 9.999 GETTONI."); +const u8 gText_YouveRunOutOfCoins[] = _("Hai finito tutti i GETTONI.\nFine del gioco!"); +const u8 gText_YouDontHaveThreeCoins[] = _("Non hai tre GETTONI."); +const u8 gText_ReelTimeHelp[] = _("REEL TIME\nCon PIKACHU hai l’occasione\ndi diventare il vero campione!\nIl REEL TIME continua per\nil numero di volte indicato…\ne finirà con un Big Bonus!"); +const u8 gDaycareText_GetAlongVeryWell[] = _("I due vanno d’amore e d’accordo."); +const u8 gDaycareText_GetAlong[] = _("I due vanno d’accordo."); +const u8 gDaycareText_DontLikeOther[] = _("Pare che i due non si piacciano\nproprio."); +const u8 gDaycareText_PlayOther[] = _("Preferiscono giocare con altri\nPOKéMON piuttosto che insieme."); +const u8 gText_NewLine2[] = _("\n"); +const u8 gText_Exit4[] = _("ANNULLA"); +const u8 gText_Lv[] = _("L."); +const u8 gText_TimeBoard[] = _("TABELLONE TEMPO"); +const u8 gText_TimeCleared[] = _("TEMPO IMPIEGATO "); +const u8 gText_XMinYDotZSec[] = _("{STR_VAR_1} min. {STR_VAR_2},{STR_VAR_3} sec."); +const u8 gText_TrainerHill1F[] = _("PT"); +const u8 gText_TrainerHill2F[] = _("1ºP"); +const u8 gText_TrainerHill3F[] = _("2ºP"); +const u8 gText_TrainerHill4F[] = _("3ºP"); +const u8 gText_TeachWhichMoveToPkmn[] = _("Che mossa insegnare a\n{STR_VAR_1}?"); +const u8 gText_MoveRelearnerTeachMoveConfirm[] = _("Insegnare {STR_VAR_2}?"); +const u8 gText_MoveRelearnerPkmnLearnedMove[] = _("{STR_VAR_1} impara \n{STR_VAR_2}!"); +const u8 gText_MoveRelearnerPkmnTryingToLearnMove[] = _("{STR_VAR_1} sta cercando\ndi imparare {STR_VAR_2}!\pMa {STR_VAR_1} non può\nconoscere più di quattro mosse.\pVuoi cancellare una mossa per\nfar posto a {STR_VAR_2}?"); +const u8 gText_MoveRelearnerStopTryingToTeachMove[] = _("Bloccare l’apprendimento\ndi {STR_VAR_2}?"); +const u8 gText_MoveRelearnerAndPoof[] = _("{PAUSE 32}1, {PAUSE 15}2 e{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}puf!\p"); +const u8 gText_MoveRelearnerPkmnForgotMoveAndLearnedNew[] = _("{STR_VAR_1} scorda\n{STR_VAR_3}!\pAl suo posto…\p{STR_VAR_1} impara\n{STR_VAR_2}!"); +const u8 gText_MoveRelearnedPkmnDidNotLearnMove[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}."); +const u8 gText_MoveRelearnerGiveUp[] = _("Vuoi rinunciare ad insegnare\nla nuova mossa a {STR_VAR_1}?"); +const u8 gText_MoveRelearnerWhichMoveToForget[] = _("Quale mossa vuoi che\ndimentichi?\p"); +const u8 gText_MoveRelearnerBattleMoves[] = _("MOSSE LOTTA"); +const u8 gText_MoveRelearnerContestMovesTitle[] = _("MOSSE GARA"); +const u8 gText_MoveRelearnerType[] = _("TYPE/"); +const u8 gText_MoveRelearnerPP[] = _("PP/"); +const u8 gText_MoveRelearnerPower[] = _("POTENZA/"); +const u8 gText_MoveRelearnerAccuracy[] = _("PRECIS./"); +const u8 gText_MoveRelearnerAppeal[] = _("ESIBIZ"); +const u8 gText_MoveRelearnerJam[] = _("INIBIZ"); +const u8 gText_Kira[] = _("CIRA"); +const u8 gText_Amy[] = _("AMY"); +const u8 gText_John[] = _("IVO"); +const u8 gText_Roy[] = _("ROY"); +const u8 gText_Gabby[] = _("TEA"); +const u8 gText_Anna[] = _("ANNA"); +const u8 gText_ClearAllSaveData[] = _("Eliminare tutti i dati in memoria?"); +const u8 gText_ClearingData[] = _("Eliminazione dati in corso…\nAttendi…"); +const u8 gText_IsThisTheCorrectTime[] = _("È questa l’ora esatta?"); +const u8 gText_Confirm3[] = _("OK"); +const u8 gText_Cancel4[] = _("ESCI"); +const u8 gText_MrStoneMatchCallDesc[] = _("PRES. DEVON"); +const u8 gText_MrStoneMatchCallName[] = _("SIG. PETRI"); +const u8 gText_StevenMatchCallDesc[] = _("IL TIPO TOSTO"); +const u8 gText_StevenMatchCallName[] = _("ROCCO"); +const u8 gText_BrendanMatchCallDesc[] = _("IL VICINO"); +const u8 gText_MayMatchCallDesc[] = _("LA VICINA"); +const u8 gText_NormanMatchCallDesc[] = _("L’ AFFIDABILE"); +const u8 gText_MomMatchCallDesc[] = _("LA PIÙ DOLCE"); +const u8 gText_WallyMatchCallDesc[] = _("AMICO DEI {PKMN}"); +const u8 gText_NormanMatchCallName[] = _("PAPÀ"); +const u8 gText_MomMatchCallName[] = _("MAMMA"); +const u8 gText_ScottMatchCallDesc[] = _("IL TIMIDONE"); +const u8 gText_ScottMatchCallName[] = _("SCOTT"); +const u8 gText_RoxanneMatchCallDesc[] = _("LA FORZUTA"); +const u8 gText_BrawlyMatchCallDesc[] = _("IL LOTTATORE"); +const u8 gText_WattsonMatchCallDesc[] = _("L’ ELETTRICO"); +const u8 gText_FlanneryMatchCallDesc[] = _("IL PEPERINO"); +const u8 gText_WinonaMatchCallDesc[] = _("LA STELLA"); +const u8 gText_TateLizaMatchCallDesc[] = _("IL DUO SALDO"); +const u8 gText_JuanMatchCallDesc[] = _("MR. CHARME"); +const u8 gText_EliteFourMatchCallDesc[] = _("SUPERQUATTRO"); +const u8 gText_ChampionMatchCallDesc[] = _("CAMPIONE"); +const u8 gText_ProfBirchMatchCallDesc[] = _("PROF. {PKMN}"); +const u8 gText_CommStandbyAwaitingOtherPlayer[] = _("In attesa della scelta di un altro\ngiocatore…"); +const u8 gText_BattleWasRefused[] = _("La sfida non è stata accettata.{PAUSE 60}"); +const u8 gText_RefusedBattle[] = _("Sfida rifiutata.{PAUSE 60}"); +const u8 gText_NoWeather[] = _("NESSUN TEMPO"); +const u8 gText_Sunny[] = _("SOLEGGIATO"); +const u8 gText_Sunny2[] = _("SOLEGGIATO2"); +const u8 gText_Rain[] = _("PIOGGIA"); +const u8 gText_Snow[] = _("NEVE"); +const u8 gText_Lightning[] = _("TEMPORALE"); +const u8 gText_Fog[] = _("NEBBIA"); +const u8 gText_VolcanoAsh[] = _("SABBIA VULCANICA"); +const u8 gText_Sandstorm[] = _("TEMPESTA DI SABBIA"); +const u8 gText_Fog2[] = _("NEBBIA2"); +const u8 gText_Seafloor[] = _("FONDALE"); +const u8 gText_Cloudy[] = _("NUVOLOSO"); +const u8 gText_Sunny3[] = _("SOLEGGIATO3"); +const u8 gText_HeavyRain[] = _("PIOGGIA INTENSA"); +const u8 gText_Seafloor2[] = _("FONDALE2"); +const u8 gText_DelAll[] = _("CANCELLA"); +const u8 gText_Cancel5[] = _("ESCI"); +const u8 gText_Ok2[] = _("OK"); +const u8 gText_Quiz[] = _("QUIZ"); +const u8 gText_Answer[] = _("RISPOSTA"); +const u8 gText_PokeBalls[] = _("POKé BALL"); +const u8 gText_Berry[] = _("BACCA"); +const u8 gText_Berries[] = _("BACCA"); +// new strings +const u8 gText_Eleve[] = _("SCOLARA"); +const u8 gText_Dresseur[] = _("ALLENATORE"); +const u8 gText_Champion[] = _("CAPIPALESTRA"); #endif diff --git a/src/text_input_strings.c b/src/text_input_strings.c index 703382c3e5..c0f8ea0f65 100644 --- a/src/text_input_strings.c +++ b/src/text_input_strings.c @@ -129,4 +129,69 @@ const u8 gText_UnionRoomChatKeyboard_Emoji8[] = _("{EMOJI_CIRCLE}{EMOJI_TRIANGLE const u8 gText_UnionRoomChatKeyboard_Emoji9[] = _("{EMOJI_NOTE}{EMOJI_PLUS}{EMOJI_MINUS}{EMOJI_EQUALS}{EMOJI_PIPE}"); const u8 gText_UnionRoomChatKeyboard_Emoji10[] = _("{EMOJI_HIGHBAR}{EMOJI_UNDERSCORE}{EMOJI_SEMICOLON}: "); +#elif ITALIAN + +// Easy Chat keyboard +const u8 gText_EasyChatKeyboard_ABCDEFothers[] = _("{CLEAR 11}A{CLEAR 6}B{CLEAR 6}C{CLEAR 26}D{CLEAR 6}E{CLEAR 6}F{CLEAR 26}altro"); +const u8 gText_EasyChatKeyboard_GHIJKL[] = _("{CLEAR 11}G{CLEAR 6}H{CLEAR 6}I{CLEAR 26}J{CLEAR 6}K{CLEAR 6}L"); +const u8 gText_EasyChatKeyboard_MNOPQRS[] = _("{CLEAR 11}M{CLEAR 6}N{CLEAR 6}O{CLEAR 26}P{CLEAR 6}Q{CLEAR 6}R{CLEAR 6}S{CLEAR 26} "); +const u8 gText_EasyChatKeyboard_TUVWXYZ[] = _("{CLEAR 11}T{CLEAR 6}U{CLEAR 6}V{CLEAR 26}W{CLEAR 6}X{CLEAR 6}Y{CLEAR 6}Z{CLEAR 26} "); + +// Naming Screen keyboard +const u8 gText_NamingScreenKeyboard_abcdef[] = _("{CLEAR 11}a{CLEAR 6}b{CLEAR 6}c{CLEAR 26}d{CLEAR 6}e{CLEAR 6}f{CLEAR 6} {CLEAR 29}."); +const u8 gText_NamingScreenKeyboard_ghijkl[] = _("{CLEAR 11}g{CLEAR 6}h{CLEAR 7}i{CLEAR 27}j{CLEAR 7}k{CLEAR 7}l{CLEAR 7} {CLEAR 29},"); +const u8 gText_NamingScreenKeyboard_mnopqrs[] = _("{CLEAR 11}m{CLEAR 6}n{CLEAR 6}o{CLEAR 26}p{CLEAR 6}q{CLEAR 7}r{CLEAR 6}s{CLEAR 27} "); +const u8 gText_NamingScreenKeyboard_tuvwxyz[] = _("{CLEAR 11}t{CLEAR 6}u{CLEAR 6}v{CLEAR 26}w{CLEAR 6}x{CLEAR 6}y{CLEAR 6}z{CLEAR 26} "); +const u8 gText_NamingScreenKeyboard_ABCDEF[] = _("{CLEAR 11}A{CLEAR 6}B{CLEAR 6}C{CLEAR 26}D{CLEAR 6}E{CLEAR 6}F{CLEAR 6} {CLEAR 29}."); +const u8 gText_NamingScreenKeyboard_GHIJKL[] = _("{CLEAR 11}G{CLEAR 6}H{CLEAR 6}I{CLEAR 26}J{CLEAR 6}K{CLEAR 6}L{CLEAR 6} {CLEAR 29},"); +const u8 gText_NamingScreenKeyboard_MNOPQRS[] = _("{CLEAR 11}M{CLEAR 6}N{CLEAR 6}O{CLEAR 26}P{CLEAR 6}Q{CLEAR 6}R{CLEAR 6}S{CLEAR 26} "); +const u8 gText_NamingScreenKeyboard_TUVWXYZ[] = _("{CLEAR 11}T{CLEAR 6}U{CLEAR 6}V{CLEAR 26}W{CLEAR 6}X{CLEAR 6}Y{CLEAR 6}Z{CLEAR 26} "); +const u8 gText_NamingScreenKeyboard_01234[] = _("{CLEAR 11}0{CLEAR 16}1{CLEAR 16}2{CLEAR 16}3{CLEAR 16}4{CLEAR 16} "); +const u8 gText_NamingScreenKeyboard_56789[] = _("{CLEAR 11}5{CLEAR 16}6{CLEAR 16}7{CLEAR 16}8{CLEAR 16}9{CLEAR 16} "); +const u8 gText_NamingScreenKeyboard_Symbols1[] = _("{CLEAR 12}!{CLEAR 17}?{CLEAR 16}♂{CLEAR 16}♀{CLEAR 16}/{CLEAR 16}-"); +const u8 gText_NamingScreenKeyboard_Symbols2[] = _("{CLEAR 11}…{CLEAR 16}“{CLEAR 16}”{CLEAR 18}‘{CLEAR 18}’{CLEAR 18} "); + +// Union Room Chat keyboard +const u8 gText_UnionRoomChatKeyboard_ABCDE[] = _("ABCDE"); +const u8 gText_UnionRoomChatKeyboard_FGHIJ[] = _("FGHIJ"); +const u8 gText_UnionRoomChatKeyboard_KLMNO[] = _("KLMNO"); +const u8 gText_UnionRoomChatKeyboard_PQRST[] = _("PQRST"); +const u8 gText_UnionRoomChatKeyboard_UVWXY[] = _("UVWXY"); +const u8 gText_UnionRoomChatKeyboard_Z[] = _("ZÀÈÉÌ"); +const u8 gText_UnionRoomChatKeyboard_01234Upper[] = _("ÒÙ.,!"); +const u8 gText_UnionRoomChatKeyboard_56789Upper[] = _("?:;’ "); +const u8 gText_UnionRoomChatKeyboard_PunctuationUpper[] = _("01234"); +const u8 gText_UnionRoomChatKeyboard_SymbolsUpper[] = _("56789"); +const u8 gText_UnionRoomChatKeyboard_abcde[] = _("abcde"); +const u8 gText_UnionRoomChatKeyboard_fghij[] = _("fghij"); +const u8 gText_UnionRoomChatKeyboard_klmno[] = _("klmno"); +const u8 gText_UnionRoomChatKeyboard_pqrst[] = _("pqrst"); +const u8 gText_UnionRoomChatKeyboard_uvwxy[] = _("uvwxy"); +const u8 gText_UnionRoomChatKeyboard_z[] = _("zàèéì"); +const u8 gText_UnionRoomChatKeyboard_01234Lower[] = _("òù.,!"); +const u8 gText_UnionRoomChatKeyboard_56789Lower[] = _("?:;’ "); +const u8 gText_UnionRoomChatKeyboard_PunctuationLower[] = _("01234"); +const u8 gText_UnionRoomChatKeyboard_SymbolsLower[] = _("56789"); + +const u8 gText_EmptyTextInput1[] = _(""); +const u8 gText_EmptyTextInput2[] = _(""); +const u8 gText_EmptyTextInput3[] = _(""); +const u8 gText_EmptyTextInput4[] = _(""); +const u8 gText_EmptyTextInput5[] = _(""); +const u8 gText_EmptyTextInput6[] = _(""); +const u8 gText_EmptyTextInput7[] = _(""); +const u8 gText_EmptyTextInput8[] = _(""); + +// Union Room Chat keyboard emojis +const u8 gText_UnionRoomChatKeyboard_Emoji1[] = _("{EMOJI_MISCHIEVOUS}{EMOJI_HAPPY}{EMOJI_ANGRY}{EMOJI_SURPRISED}{EMOJI_BIGANGER}"); +const u8 gText_UnionRoomChatKeyboard_Emoji2[] = _("{EMOJI_BIGSMILE}{EMOJI_EVIL}{EMOJI_NEUTRAL}{EMOJI_TIRED}{EMOJI_SHOCKED}"); +const u8 gText_UnionRoomChatKeyboard_Emoji3[] = _("{EMOJI_LEAF}{EMOJI_FIRE}{EMOJI_WATER}{EMOJI_BOLT}{EMOJI_BALL}"); +const u8 gText_UnionRoomChatKeyboard_Emoji4[] = _("♂♀{EMOJI_LEFT_PAREN}{EMOJI_RIGHT_PAREN}{EMOJI_TILDE}"); +const u8 gText_UnionRoomChatKeyboard_Emoji5[] = _("{EMOJI_LEFT_EYE}{EMOJI_RIGHT_EYE}{EMOJI_SMALLWHEEL}{EMOJI_SPHERE}{EMOJI_IRRITATED}"); +const u8 gText_UnionRoomChatKeyboard_Emoji6[] = _("{EMOJI_SPIRAL}{EMOJI_BIGWHEEL}{EMOJI_TONGUE}{EMOJI_ACUTE}{EMOJI_GRAVE}"); +const u8 gText_UnionRoomChatKeyboard_Emoji7[] = _("{EMOJI_RIGHT_FIST}{EMOJI_LEFT_FIST}{EMOJI_TRIANGLE_OUTLINE}{EMOJI_UNION}{EMOJI_GREATER_THAN}"); +const u8 gText_UnionRoomChatKeyboard_Emoji8[] = _("{EMOJI_CIRCLE}{EMOJI_TRIANGLE}{EMOJI_SQUARE}{EMOJI_HEART}{EMOJI_MOON}"); +const u8 gText_UnionRoomChatKeyboard_Emoji9[] = _("{EMOJI_NOTE}{EMOJI_PLUS}{EMOJI_MINUS}{EMOJI_EQUALS}{EMOJI_PIPE}"); +const u8 gText_UnionRoomChatKeyboard_Emoji10[] = _("{EMOJI_HIGHBAR}{EMOJI_UNDERSCORE}{EMOJI_SEMICOLON}: "); + #endif diff --git a/src/title_screen.c b/src/title_screen.c index 274cd1260a..02ac75cd42 100644 --- a/src/title_screen.c +++ b/src/title_screen.c @@ -24,15 +24,22 @@ #include "constants/songs.h" #define VERSION_BANNER_RIGHT_TILEOFFSET 64 -#define VERSION_BANNER_LEFT_X 98 -#define VERSION_BANNER_RIGHT_X 162 #if ENGLISH +#define VERSION_BANNER_LEFT_X 98 +#define VERSION_BANNER_RIGHT_X 162 #define VERSION_BANNER_Y 2 #define VERSION_BANNER_Y_GOAL 66 #elif FRENCH +#define VERSION_BANNER_LEFT_X 98 +#define VERSION_BANNER_RIGHT_X 162 #define VERSION_BANNER_Y 4 #define VERSION_BANNER_Y_GOAL 68 +#elif ITALIAN +#define VERSION_BANNER_LEFT_X 88 +#define VERSION_BANNER_RIGHT_X 152 +#define VERSION_BANNER_Y 6 +#define VERSION_BANNER_Y_GOAL 70 #endif #define START_BANNER_X 128