Fix fakematch in AnimMissileArc_Step

This commit is contained in:
AZero13 2026-04-03 15:11:45 -04:00
parent 61674ecd4b
commit 24fee2a7b9

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@ -399,7 +399,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + cmd->targetX;
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + cmd->targetY;
rot = ArcTan2Neg(lVarX - sprite->x, lVarY - sprite->y);
rot += 0xC000;
rot -= 0x4000;
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rot);
sprite->data[0] = cmd->duration;
@ -441,28 +441,23 @@ static void AnimMissileArc_Step(struct Sprite *sprite)
else
{
s16 tempData[8];
s16 *data = sprite->data;
u16 x1 = sprite->x;
s16 x2 = sprite->x2;
u16 y1 = sprite->y;
s16 y2 = sprite->y2;
s16 x2, y2;
int i;
for (i = 0; i < 8; i++)
tempData[i] = data[i];
tempData[i] = sprite->data[i];
x2 += x1;
y2 += y1;
x2 = sprite->x + sprite->x2;
y2 = sprite->y + sprite->y2;
if (!TranslateAnimHorizontalArc(sprite))
{
u16 rotation = ArcTan2Neg(sprite->x + sprite->x2 - x2,
sprite->y + sprite->y2 - y2);
rotation += 0xC000;
u16 rotation = ArcTan2Neg(sprite->x + sprite->x2 - x2, sprite->y + sprite->y2 - y2);
rotation -= 0x4000;
TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
for (i = 0; i < 8; i++)
data[i] = tempData[i];
sprite->data[i] = tempData[i];
}
}
}