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Remove misleading comment (#6684)
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@ -4594,7 +4594,6 @@ void SetMoveEffect(bool32 primary, bool32 certain)
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static bool32 CanApplyAdditionalEffect(const struct AdditionalEffect *additionalEffect)
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{
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// Self-targeting move effects only apply after the last mon has been hit
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if (additionalEffect->self
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&& NumAffectedSpreadMoveTargets() > 1
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&& GetNextTarget(GetBattlerMoveTargetType(gBattlerAttacker, gCurrentMove), TRUE) != MAX_BATTLERS_COUNT)
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