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fixed-damage-move-ai-calc-fix (#7385)
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@ -280,6 +280,7 @@ u32 CalcRolloutBasePower(u32 battlerAtk, u32 basePower, u32 rolloutTimer);
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u32 CalcFuryCutterBasePower(u32 basePower, u32 furyCutterCounter);
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s32 CalculateMoveDamage(struct DamageContext *ctx);
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s32 CalculateMoveDamageVars(struct DamageContext *ctx);
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s32 DoFixedDamageMoveCalc(struct DamageContext *ctx);
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s32 ApplyModifiersAfterDmgRoll(struct DamageContext *ctx, s32 dmg);
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uq4_12_t CalcTypeEffectivenessMultiplier(struct DamageContext *ctx);
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uq4_12_t CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u16 abilityDef);
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@ -893,7 +893,12 @@ struct SimulatedDamage AI_CalcDamage(u32 move, u32 battlerAtk, u32 battlerDef, u
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AI_StoreBattlerTypes(battlerAtk, types);
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ProteanTryChangeType(battlerAtk, aiData->abilities[battlerAtk], move, ctx.moveType);
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if (moveEffect == EFFECT_TRIPLE_KICK)
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s32 fixedDamage = DoFixedDamageMoveCalc(&ctx);
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if (fixedDamage != INT32_MAX)
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{
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simDamage.minimum = simDamage.median = simDamage.maximum = fixedDamage;
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}
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else if (moveEffect == EFFECT_TRIPLE_KICK)
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{
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for (gMultiHitCounter = GetMoveStrikeCount(move); gMultiHitCounter > 0; gMultiHitCounter--) // The global is used to simulate actual damage done
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{
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@ -9392,7 +9392,7 @@ s32 ApplyModifiersAfterDmgRoll(struct DamageContext *ctx, s32 dmg)
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return dmg;
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}
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static inline s32 DoFixedDamageMoveCalc(struct DamageContext *ctx)
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s32 DoFixedDamageMoveCalc(struct DamageContext *ctx)
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{
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s32 dmg = 0;
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s32 randDamage;
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