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@ -875,7 +875,7 @@ void HandleAction_ActionFinished(void)
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u8 i, j;
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u8 battler1 = 0;
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u8 battler2 = 0;
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#endif
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#endif
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*(gBattleStruct->monToSwitchIntoId + gBattlerByTurnOrder[gCurrentTurnActionNumber]) = 6;
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gCurrentTurnActionNumber++;
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gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
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