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https://github.com/pret/pokeemerald.git
synced 2026-05-09 04:13:03 -05:00
Merge 9e5298ec7a into a3c551fe21
This commit is contained in:
commit
12e4cb96a0
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@ -3318,8 +3318,14 @@ Move_MILK_DRINK:
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Move_MAGNITUDE:
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createvisualtask AnimTask_IsPowerOver99, 2
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waitforvisualfinish
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.ifdef UBFIX
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jumpreteq FALSE, MagnitudeRegular
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jumpreteq TRUE, MagnitudeIntense
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.else
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jumpargeq 15, FALSE, MagnitudeRegular
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jumpargeq 15, TRUE, MagnitudeIntense
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.endif
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MagnitudeEnd:
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end
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MagnitudeRegular:
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@ -299,7 +299,6 @@ void AnimTask_DigDownMovement(u8 taskId)
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static void AnimTask_DigBounceMovement(u8 taskId)
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{
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u8 y;
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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@ -318,9 +317,8 @@ static void AnimTask_DigBounceMovement(u8 taskId)
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task->data[13] = gBattle_BG2_Y;
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}
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y = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
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task->data[14] = y - 32;
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task->data[15] = y + 32;
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task->data[14] = GetBattlerYCoordWithElevation(gBattleAnimAttacker) - 32;
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task->data[15] = task->data[14] + 64;
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if (task->data[14] < 0)
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task->data[14] = 0;
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@ -428,9 +426,8 @@ static void AnimTask_DigRiseUpFromHole(u8 taskId)
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else
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task->data[12] = gBattle_BG2_X;
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var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
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task->data[14] = var0 - 32;
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task->data[15] = var0 + 32;
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task->data[14] = GetBattlerYCoordWithElevation(gBattleAnimAttacker) - 32;
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task->data[15] = task->data[14] + 64;
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task->data[0]++;
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break;
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case 1:
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@ -503,7 +500,7 @@ static void SetDigScanlineEffect(u8 useBG1, s16 y, s16 endY)
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// arg 5: duration
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void AnimDirtPlumeParticle(struct Sprite *sprite)
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{
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s8 battler;
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u16 battler; // Should be u8.
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s16 xOffset;
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if (gBattleAnimArgs[0] == 0)
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@ -542,7 +539,7 @@ static void AnimDirtPlumeParticle_Step(struct Sprite *sprite)
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// arg 2: duration
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static void AnimDigDirtMound(struct Sprite *sprite)
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{
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s8 battler;
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u8 battler;
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if (gBattleAnimArgs[0] == 0)
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battler = gBattleAnimAttacker;
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@ -708,7 +705,7 @@ static void AnimTask_ShakeBattlers(u8 taskId)
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static void SetBattlersXOffsetForShake(struct Task *task)
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{
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u16 i;
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u16 xOffset;
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s16 xOffset;
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if ((task->tTimer & 1) == 0)
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xOffset = (task->tHorizOffset / 2) + (task->tHorizOffset & 1);
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@ -733,7 +730,11 @@ static void SetBattlersXOffsetForShake(struct Task *task)
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void AnimTask_IsPowerOver99(u8 taskId)
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{
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#ifdef UBFIX
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gBattleAnimArgs[7] = gAnimMovePower > 99;
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#else
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gBattleAnimArgs[15] = gAnimMovePower > 99;
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#endif
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DestroyAnimVisualTask(taskId);
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}
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