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Fixes Life Dew playing anim when it is not supposed to + tests (#7239)
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@@ -2212,4 +2212,10 @@ const struct BattleMoveEffect gBattleMoveEffects[NUM_BATTLE_MOVE_EFFECTS] =
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.battleScript = BattleScript_EffectHit,
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.battleTvScore = 0, // TODO: Assign points
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},
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[EFFECT_LIFE_DEW] =
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{
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.battleScript = BattleScript_EffectLifeDew,
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.battleTvScore = 0, // TODO: Assign points
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},
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};
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@@ -6056,7 +6056,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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"User spins and removes some\n"
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#if B_SPEED_BUFFING_RAPID_SPIN >= GEN_8
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"effects, while upping speed."),
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#else
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#else
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"effects."),
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#endif
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.effect = EFFECT_RAPID_SPIN,
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@@ -18277,12 +18277,12 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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.description = COMPOUND_STRING(
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"Scatters water to restore\n"
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"the HP of itself and allies."),
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.effect = EFFECT_JUNGLE_HEALING,
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.effect = EFFECT_LIFE_DEW,
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.power = 0,
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.type = TYPE_WATER,
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.accuracy = 0,
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.pp = 10,
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.target = MOVE_TARGET_ALL_BATTLERS,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.category = DAMAGE_CATEGORY_STATUS,
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.snatchAffected = TRUE,
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