Merge branch 'master' of https://github.com/pret/pokeemerald into dexnav

This commit is contained in:
ghoulslash
2021-06-11 12:22:15 -06:00
83 changed files with 1062 additions and 365 deletions

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@@ -1761,7 +1761,11 @@ static void Cmd_if_cant_faint(void)
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
// This macro is missing the damage 0 = 1 assumption.
#ifdef BUGFIX
// Moves always do at least 1 damage.
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
#endif
if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
@@ -2019,18 +2023,24 @@ static void Cmd_if_holds_item(void)
{
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
u16 item;
u8 var1, var2;
u8 itemLo, itemHi;
if ((battlerId & BIT_SIDE) == (sBattler_AI & BIT_SIDE))
item = gBattleMons[battlerId].item;
else
item = BATTLE_HISTORY->itemEffects[battlerId];
// UB: doesn't properly read an unaligned u16
var2 = gAIScriptPtr[2];
var1 = gAIScriptPtr[3];
itemHi = gAIScriptPtr[2];
itemLo = gAIScriptPtr[3];
if ((var1 | var2) == item)
#ifdef BUGFIX
// This bug doesn't affect the vanilla game because this script command
// is only used to check ITEM_PERSIM_BERRY, whose high byte happens to
// be 0.
if (((itemHi << 8) | itemLo) == item)
#else
if ((itemLo | itemHi) == item)
#endif
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;

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@@ -870,7 +870,7 @@ void AnimTask_MetallicShine(u8 taskId)
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
if (gBattleAnimArgs[1] == 0)
SetGreyscaleOrOriginalPalette(paletteNum, FALSE);
SetGrayscaleOrOriginalPalette(paletteNum, FALSE);
else
BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]);
@@ -900,7 +900,7 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
if (gTasks[taskId].data[1] == 0)
SetGreyscaleOrOriginalPalette(paletteNum, TRUE);
SetGrayscaleOrOriginalPalette(paletteNum, TRUE);
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
GetBattleAnimBg1Data(&animBg);
@@ -925,10 +925,10 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
}
}
// Changes battler's palette to either greyscale or original.
// Changes battler's palette to either grayscale or original.
// arg0: which battler
// arg1: FALSE grayscale, TRUE original
void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
{
u8 spriteId;
u8 battler;
@@ -974,7 +974,7 @@ void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
}
if (spriteId != SPRITE_NONE)
SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
DestroyAnimVisualTask(taskId);
}

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@@ -89,7 +89,7 @@ static void AnimPerishSongMusicNote_Step1(struct Sprite *);
static void AnimPerishSongMusicNote_Step2(struct Sprite *);
static void AnimGuardRing(struct Sprite *);
static void AnimTask_Withdraw_Step(u8);
static void AnimTask_GrowAndGreyscale_Step(u8);
static void AnimTask_GrowAndGrayscale_Step(u8);
static void AnimTask_Minimize_Step(u8);
static void CreateMinimizeSprite(struct Task *, u8);
static void ClonedMinizeSprite_Step(struct Sprite *);
@@ -1996,26 +1996,26 @@ static void AnimGuillotinePincer_Step3(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
// Scales up the target mon sprite, and sets the palette to greyscale.
// Scales up the target mon sprite, and sets the palette to grayscale.
// Used in MOVE_DISABLE.
// No args.
void AnimTask_GrowAndGreyscale(u8 taskId)
void AnimTask_GrowAndGrayscale(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
SetSpriteRotScale(spriteId, 0xD0, 0xD0, 0);
SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, FALSE);
SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, FALSE);
gTasks[taskId].data[0] = 80;
gTasks[taskId].func = AnimTask_GrowAndGreyscale_Step;
gTasks[taskId].func = AnimTask_GrowAndGrayscale_Step;
}
static void AnimTask_GrowAndGreyscale_Step(u8 taskId)
static void AnimTask_GrowAndGrayscale_Step(u8 taskId)
{
if (--gTasks[taskId].data[0] == -1)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
ResetSpriteRotScale(spriteId);
SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, TRUE);
SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, TRUE);
DestroyAnimVisualTask(taskId);
}
}
@@ -3710,7 +3710,7 @@ static void AnimPerishSongMusicNote2(struct Sprite *sprite)
}
if (++sprite->data[0] == sprite->data[1])
SetGreyscaleOrOriginalPalette(sprite->oam.paletteNum + 16, 0);
SetGrayscaleOrOriginalPalette(sprite->oam.paletteNum + 16, 0);
if (sprite->data[0] == sprite->data[1] + 80)
DestroyAnimSprite(sprite);

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@@ -1310,7 +1310,7 @@ u16 ArcTan2Neg(s16 a, s16 b)
return -var;
}
void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
void SetGrayscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
{
int i;
struct PlttData *originalColor;

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@@ -38,7 +38,7 @@ static void GenerateInitialRentalMons(void);
static void GetOpponentMostCommonMonType(void);
static void GetOpponentBattleStyle(void);
static void RestorePlayerPartyHeldItems(void);
static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 arg2);
static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 useBetterRange);
static u8 GetMoveBattleStyle(u16 move);
// Number of moves needed on the team to be considered using a certain battle style

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@@ -159,7 +159,7 @@ enum
// strings
extern const u8 gText_Slash[];
extern const u8 gText_HighlightDarkGrey[];
extern const u8 gText_HighlightDarkGray[];
extern const u8 gText_DynColor2[];
extern const u8 gText_DynColor2Male[];
extern const u8 gText_DynColor1Female[];
@@ -1895,7 +1895,7 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
u16 species;
u8 gender;
StringCopy(gDisplayedStringBattle, gText_HighlightDarkGrey);
StringCopy(gDisplayedStringBattle, gText_HighlightDarkGray);
GetMonData(mon, MON_DATA_NICKNAME, nickname);
StringGetEnd10(nickname);
ptr = StringAppend(gDisplayedStringBattle, nickname);

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@@ -383,7 +383,7 @@ static const u8 sText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEB
static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE SE_DING_DONG}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p");
static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p");
static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
static const u8 sText_LegendaryPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
@@ -2125,7 +2125,7 @@ void BufferStringBattle(u16 stringID)
else
{
if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
stringPtr = sText_WildPkmnAppeared2;
stringPtr = sText_LegendaryPkmnAppeared;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles
stringPtr = sText_TwoWildPkmnAppeared;
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)

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@@ -3357,7 +3357,7 @@ static void Cmd_getexp(void)
// get exp getter battlerId
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2]))
if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && !(gAbsentBattlerFlags & gBitTable[2]))
gBattleStruct->expGetterBattlerId = 2;
else
{
@@ -3431,14 +3431,13 @@ static void Cmd_getexp(void)
gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
// Why is this duplicated?
// Speed is duplicated, likely due to a copy-paste error.
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
}
// What is else if?
if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
@@ -3446,10 +3445,13 @@ static void Cmd_getexp(void)
gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
// Duplicated again, but this time there's no Sp Defense
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
// Speed is duplicated again, but Special Defense is missing.
#ifdef BUGFIX
gBattleMons[2].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
#else
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
#endif
gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
}
gBattleScripting.getexpState = 5;
@@ -6168,7 +6170,13 @@ static void Cmd_recordlastability(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for battlerId argument.
#ifdef BUGFIX
// This command occupies two bytes (one for the command id, and one for the battler id parameter).
gBattlescriptCurrInstr += 2;
#else
gBattlescriptCurrInstr += 1;
#endif
}
void BufferMoveToLearnIntoBattleTextBuff2(void)

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@@ -1323,6 +1323,12 @@ static bool8 Phase2_BigPokeball_Func1(struct Task *task)
return FALSE;
}
#define SOME_VRAM_STORE(ptr, posY, posX, toStore) \
{ \
u32 index = (posY) * 32 + posX; \
ptr[index] = toStore; \
}
static bool8 Phase2_BigPokeball_Func2(struct Task *task)
{
s16 i, j;
@@ -1335,7 +1341,7 @@ static bool8 Phase2_BigPokeball_Func2(struct Task *task)
{
for (j = 0; j < 30; j++, BigPokeballMap++)
{
tilemap[i * 32 + j] = *BigPokeballMap | 0xF000;
SOME_VRAM_STORE(tilemap, i, j, *BigPokeballMap | 0xF000);
}
}
sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5, 160);
@@ -1675,12 +1681,6 @@ bool8 FldEff_Pokeball(void)
return FALSE;
}
#define SOME_VRAM_STORE(ptr, posY, posX, toStore) \
{ \
u32 index = (posY) * 32 + posX; \
ptr[index] = toStore; \
}
static void sub_814713C(struct Sprite *sprite)
{
s16 arr0[ARRAY_COUNT(sUnknown_085C8B96)];
@@ -2142,7 +2142,7 @@ static bool8 Phase2_Mugshot_Func2(struct Task *task)
{
for (j = 0; j < 32; j++, mugshotsMap++)
{
tilemap[i * 32 + j] = *mugshotsMap | 0xF000;
SOME_VRAM_STORE(tilemap, i, j, *mugshotsMap | 0xF000);
}
}
@@ -2960,17 +2960,15 @@ static bool8 Phase2_RectangularSpiral_Func2(struct Task *task)
if (sub_8149048(gUnknown_085C8D38[j / 2], &sRectangularSpiralTransition[j]))
{
u32 one;
done = FALSE;
var = sRectangularSpiralTransition[j].field_2;
one = 1;
if ((j & 1) == one)
if ((j % 2) == 1)
var = 0x27D - var;
var2 = var % 32;
var3 = var / 32 * 32;
var3 = var / 32;
tilemap[var3 + var2] = 0xF002;
SOME_VRAM_STORE(tilemap, var3, var2, 0xF002);
}
}
}

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@@ -1526,7 +1526,7 @@ static void Task_ShowMoveSelectScreen(u8 taskId)
&& eContestantStatus[gContestPlayerMonIndex].hasJudgesAttention)
{
// Highlight the text because it's a combo move
moveNameBuffer = StringCopy(moveName, gText_ColorLightShadowDarkGrey);
moveNameBuffer = StringCopy(moveName, gText_ColorLightShadowDarkGray);
}
else if (move != MOVE_NONE
&& eContestantStatus[gContestPlayerMonIndex].prevMove == move

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@@ -497,7 +497,7 @@ static void LoadContestMonName(u8 monIndex)
struct ContestPokemon *mon = &gContestMons[monIndex];
u8 *str = gDisplayedStringBattle;
if (monIndex == gContestPlayerMonIndex)
str = StringCopy(gDisplayedStringBattle, gText_ColorDarkGrey);
str = StringCopy(gDisplayedStringBattle, gText_ColorDarkGray);
StringCopy(str, mon->nickname);
AddContestTextPrinter(monIndex, gDisplayedStringBattle, 0);

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@@ -23,6 +23,8 @@
#include "constants/moves.h"
#include "constants/region_map_sections.h"
extern const struct Evolution gEvolutionTable[][EVOS_PER_MON];
// this file's functions
static void ClearDaycareMonMail(struct DaycareMail *mail);
static void SetInitialEggData(struct Pokemon *mon, u16 species, struct DayCare *daycare);

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@@ -34,6 +34,8 @@
#include "constants/rgb.h"
#include "constants/items.h"
extern struct Evolution gEvolutionTable[][EVOS_PER_MON];
struct EvoInfo
{
u8 preEvoSpriteId;
@@ -550,8 +552,6 @@ static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon)
{
s32 i;
struct Pokemon* shedinja = &gPlayerParty[gPlayerPartyCount];
const struct Evolution *evos;
const struct Evolution *evos2;
CopyMon(&gPlayerParty[gPlayerPartyCount], mon, sizeof(struct Pokemon));
SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, &gEvolutionTable[preEvoSpecies][1].targetSpecies);
@@ -572,12 +572,8 @@ static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon)
CalculateMonStats(&gPlayerParty[gPlayerPartyCount]);
CalculatePlayerPartyCount();
// can't match it otherwise, ehh
evos2 = gEvolutionTable[0];
evos = evos2 + EVOS_PER_MON * preEvoSpecies;
GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos[1].targetSpecies), FLAG_SET_SEEN);
GetSetPokedexFlag(SpeciesToNationalPokedexNum(evos[1].targetSpecies), FLAG_SET_CAUGHT);
GetSetPokedexFlag(SpeciesToNationalPokedexNum(gEvolutionTable[preEvoSpecies][1].targetSpecies), FLAG_SET_SEEN);
GetSetPokedexFlag(SpeciesToNationalPokedexNum(gEvolutionTable[preEvoSpecies][1].targetSpecies), FLAG_SET_CAUGHT);
if (GetMonData(shedinja, MON_DATA_SPECIES) == SPECIES_SHEDINJA
&& GetMonData(shedinja, MON_DATA_LANGUAGE) == LANGUAGE_JAPANESE

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@@ -1525,6 +1525,10 @@ void ply_xwave(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track
{
u32 wav;
#ifdef UBFIX
wav = 0;
#endif
READ_XCMD_BYTE(wav, 0) // UB: uninitialized variable
READ_XCMD_BYTE(wav, 1)
READ_XCMD_BYTE(wav, 2)
@@ -1592,6 +1596,10 @@ void ply_xcmd_0C(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tra
{
u32 unk;
#ifdef UBFIX
unk = 0;
#endif
READ_XCMD_BYTE(unk, 0) // UB: uninitialized variable
READ_XCMD_BYTE(unk, 1)
@@ -1611,6 +1619,7 @@ void ply_xcmd_0C(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tra
void ply_xcmd_0D(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track)
{
u32 unk;
#ifdef UBFIX
unk = 0;
#endif

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@@ -2604,9 +2604,9 @@ static void RotateUpSlamDown_0(struct Sprite *sprite)
{
TryFlipX(sprite);
sprite->data[7]--;
sprite->pos2.x = Cos(sprite->data[7], sprite->data[6]) + sprite->data[6];
sprite->pos2.x = sprite->data[6] + Cos(sprite->data[7], sprite->data[6]);
sprite->pos2.y = -(Sin(sprite->data[7], sprite->data[6] += 0)); // dummy += 0 is needed to match
sprite->pos2.y = -(Sin(sprite->data[7], sprite->data[6]));
HandleSetAffineData(sprite, 256, 256, (sprite->data[7] - 128) << 8);
if (sprite->data[7] <= 120)
@@ -2634,9 +2634,9 @@ static void RotateUpSlamDown_2(struct Sprite *sprite)
{
TryFlipX(sprite);
sprite->data[7] += 2;
sprite->pos2.x = Cos(sprite->data[7], sprite->data[6]) + sprite->data[6];
sprite->pos2.x = sprite->data[6] + Cos(sprite->data[7], sprite->data[6]);
sprite->pos2.y = -(Sin(sprite->data[7], sprite->data[6] += 0)); // dummy += 0 is needed to match
sprite->pos2.y = -(Sin(sprite->data[7], sprite->data[6]));
HandleSetAffineData(sprite, 256, 256, (sprite->data[7] - 128) << 8);
if (sprite->data[7] >= 128)
@@ -4066,16 +4066,15 @@ static void VerticalShakeLowTwice(struct Sprite *sprite)
u8 var8 = sprite->data[2];
u8 var9 = sprite->data[6];
u8 var5 = sVerticalShakeData[sprite->data[5]][0];
u8 var2 = var5;
if (var5 != (u8)-1)
var5 = sprite->data[7];
else
var5 = (u8)-1; // needed to match
var6 = sVerticalShakeData[sprite->data[5]][1];
var7 = 0;
if (var2 != (u8)-2)
if (sVerticalShakeData[sprite->data[5]][0] != (u8)-2)
var7 = (var6 - var9) * var5 / var6;
else
var7 = 0;
if (var5 == (u8)-1)
{

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@@ -5437,15 +5437,16 @@ static bool32 WaitForWallpaperGfxLoad(void)
static void DrawWallpaper(const void *tilemap, s8 direction, u8 offset)
{
s16 var = (offset * 2) + 3;
s16 var = offset * 256;
s16 var2 = (offset * 2) + 3;
s16 x = ((sStorage->bg2_X / 8 + 10) + (direction * 24)) & 0x3F;
CopyRectToBgTilemapBufferRect(2, tilemap, 0, 0, 0x14, 0x12, x, 2, 0x14, 0x12, 0x11, offset << 8, var);
CopyRectToBgTilemapBufferRect(2, tilemap, 0, 0, 0x14, 0x12, x, 2, 0x14, 0x12, 0x11, var, var2);
if (direction == 0)
return;
if (direction > 0)
x *= 1, x += 0x14; // x * 1 is needed to match, but can be safely removed as it makes no functional difference
x += 0x14;
else
x -= 4;

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@@ -71,6 +71,7 @@ static bool8 sLocked;
static int WriteCommand(u8 value);
static int WriteData(u8 value);
static u8 ReadData();
static void EnableGpioPortRead();
static void DisableGpioPortRead();
@@ -98,8 +99,12 @@ u8 SiiRtcProbe(void)
errorCode = 0;
#ifdef BUGFIX
if (!(rtc.status & SIIRTCINFO_24HOUR) || (rtc.status & SIIRTCINFO_POWER))
#else
if ((rtc.status & (SIIRTCINFO_POWER | SIIRTCINFO_24HOUR)) == SIIRTCINFO_POWER
|| (rtc.status & (SIIRTCINFO_POWER | SIIRTCINFO_24HOUR)) == 0)
#endif
{
// The RTC is in 12-hour mode. Reset it and switch to 24-hour mode.
@@ -131,7 +136,7 @@ u8 SiiRtcProbe(void)
bool8 SiiRtcReset(void)
{
u8 result;
bool8 result;
struct SiiRtcInfo rtc;
if (sLocked == TRUE)
@@ -392,7 +397,11 @@ static int WriteCommand(u8 value)
GPIO_PORT_DATA = (temp << 1) | SCK_HI | CS_HI;
}
// control reaches end of non-void function
// Nothing uses the returned value from this function,
// so the undefined behavior is harmless in the vanilla game.
#ifdef UBFIX
return 0;
#endif
}
static int WriteData(u8 value)
@@ -409,7 +418,11 @@ static int WriteData(u8 value)
GPIO_PORT_DATA = (temp << 1) | SCK_HI | CS_HI;
}
// control reaches end of non-void function
// Nothing uses the returned value from this function,
// so the undefined behavior is harmless in the vanilla game.
#ifdef UBFIX
return 0;
#endif
}
static u8 ReadData()
@@ -417,9 +430,10 @@ static u8 ReadData()
u8 i;
u8 temp;
u8 value;
#ifdef UBFIX
#ifdef UBFIX
value = 0;
#endif
#endif
for (i = 0; i < 8; i++)
{
@@ -431,7 +445,7 @@ static u8 ReadData()
GPIO_PORT_DATA = SCK_HI | CS_HI;
temp = ((GPIO_PORT_DATA & SIO_HI) >> 1);
value = (value >> 1) | (temp << 7); // UB: value is uninitialized on first iteration
value = (value >> 1) | (temp << 7);
}
return value;
@@ -439,10 +453,10 @@ static u8 ReadData()
static void EnableGpioPortRead()
{
GPIO_PORT_READ_ENABLE = 1;
GPIO_PORT_READ_ENABLE = TRUE;
}
static void DisableGpioPortRead()
{
GPIO_PORT_READ_ENABLE = 0;
GPIO_PORT_READ_ENABLE = FALSE;
}

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@@ -1229,7 +1229,7 @@ ALIGNED(4) const u8 gText_Facility[] = _("{STR_VAR_1}");
const u8 gText_Give[] = _("Give");
const u8 gText_NoNeed[] = _("No need");
const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}");
const u8 gText_ColorLightShadowDarkGray[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}");
const u8 gText_ColorBlue[] = _("{COLOR BLUE}");
const u8 gText_ColorTransparent[] = _("{HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT}");
const u8 gText_CDot[] = _("C.");
@@ -1239,9 +1239,9 @@ const u8 gText_PreliminaryResults[] = _("The preliminary results!");
const u8 gText_Round2Results[] = _("Round 2 results!");
const u8 gText_ContestantsMonWon[] = _("{STR_VAR_1}'s {STR_VAR_2} won!");
const u8 gText_CommunicationStandby[] = _("Communication standby…");
const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GRAY}");
const u8 gText_ColorDarkGray[] = _("{COLOR DARK_GRAY}");
const u8 gText_ColorDynamic6WhiteDynamic5[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}"); // Unused
const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GRAY}");
const u8 gText_HighlightDarkGray[] = _("{HIGHLIGHT DARK_GRAY}");
const u8 gText_EmptySpace2[] = _(" "); // Unused
const u8 gText_DynColor2Male[] = _("{COLOR DYNAMIC_COLOR2}♂");
const u8 gText_DynColor1Female[] = _("{COLOR DYNAMIC_COLOR1}♀");

View File

@@ -2984,7 +2984,7 @@ static void HideKeyboardSwapMenu(void)
static void PrintChatMessage(u16 row, u8 *str, u8 colorIdx)
{
// colorIdx: 0 = grey, 1 = red, 2 = green, 3 = blue
// colorIdx: 0 = gray, 1 = red, 2 = green, 3 = blue
u8 color[3];
color[0] = TEXT_COLOR_WHITE;
color[1] = colorIdx * 2 + 2;