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implemented G-Max Drum Solo, G-Max Hydrosnipe, G-Max Fireball
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@@ -50,10 +50,12 @@ enum MaxMoveEffect
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MAX_EFFECT_TORMENT_FOES,
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MAX_EFFECT_LOWER_SPEED_2_FOES,
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MAX_EFFECT_FIRE_SPIN_FOES,
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MAX_EFFECT_FIXED_POWER,
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};
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bool8 ShouldUseMaxMove(u16 battlerId, u16 baseMove);
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u16 GetMaxMove(u16 battlerId, u16 baseMove);
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u8 GetMaxMovePower(u16 move);
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bool8 IsMaxMove(u16 move);
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const u8 *GetMaxMoveName(u16 move);
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void ChooseDamageNonTypesString(u8 move);
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