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Add option to hide substitute followers (#4765)
* Add option to hide substitute followers * Update event_object_movement.c
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@@ -37,13 +37,14 @@
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// Follower Pokémon
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#define OW_FOLLOWERS_ENABLED TRUE // Enables follower Pokémon, HGSS style.
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#define OW_MON_BOBBING TRUE // If true, follower pokemon will bob up and down during their idle & walking animations
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#define LARGE_OW_SUPPORT TRUE // If true, adds a small amount of overhead to OW code so that large (48x48, 64x64) OWs will display correctly under bridges, etc.
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#define OW_LARGE_OW_SUPPORT TRUE // If true, adds a small amount of overhead to OW code so that large (48x48, 64x64) OWs will display correctly under bridges, etc.
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#define OW_FOLLOWERS_SHARE_PALETTE FALSE // [WIP!! NOT ALL PALETTES HAVE BEEN ADJUSTED FOR THIS!!] If TRUE, follower palettes are taken from battle sprites.
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#define OW_MON_POKEBALLS TRUE // Followers will emerge from the pokeball they are stored in, instead of a normal pokeball
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#define OW_GFX_COMPRESS TRUE // Adds support for compressed OW graphics, (Also compresses pokemon follower graphics).
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// Compressed gfx are incompatible with non-power-of-two sprite sizes:
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// (You should not use 48x48 sprites/tables for compressed gfx)
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// 16x32, 32x32, 64x64 etc are fine
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#define OW_SUBSTITUTE_PLACEHOLDER TRUE // Use a substitute OW for Pokémon that are missing overworld sprites
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// Out-of-battle Ability effects
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#define OW_SYNCHRONIZE_NATURE GEN_LATEST // In Gen8+, if a Pokémon with Synchronize leads the party, wild Pokémon will always have their same Nature as opposed to the 50% chance in previous games. Gift Pokémon excluded.
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