BattleFrontier_BattlePikeRoomWildMons_MapScripts::
	map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoomWildMons_OnResume
	map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomWildMons_OnFrame
	map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoomWildMons_OnWarp
	.byte 0

BattleFrontier_BattlePikeRoomWildMons_OnFrame:
	map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRoomWildMons_EventScript_SetInWildMonRoom
	map_script_2 VAR_TEMP_1, 1, BattleFrontier_BattlePikeRoomWildMons_EventScript_WarpToLobbyLost
	.2byte 0

BattleFrontier_BattlePikeRoomWildMons_EventScript_SetInWildMonRoom::
	setvar VAR_TEMP_0, 1
	pike_inwildmonroom
	end

BattleFrontier_BattlePikeRoomWildMons_EventScript_WarpToLobbyLost::
	frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
	warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6
	waitstate
	end

BattleFrontier_BattlePikeRoomWildMons_OnWarp:
	map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeRoomWildMons_EventScript_TurnPlayerNorth
	.2byte 0

BattleFrontier_BattlePikeRoomWildMons_EventScript_TurnPlayerNorth::
	setvar VAR_TEMP_4, 1
	turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
	end

BattleFrontier_BattlePikeRoomWildMons_OnResume:
	call BattleFrontier_BattlePikeRoom_EventScript_ResetSketchedMoves
	frontier_get FRONTIER_DATA_BATTLE_OUTCOME
	goto_if_eq VAR_RESULT, B_OUTCOME_LOST, BattleFrontier_BattlePikeRoomWildMons_EventScript_SetLost
	goto_if_eq VAR_RESULT, B_OUTCOME_DREW, BattleFrontier_BattlePikeRoomWildMons_EventScript_SetLost
	end

BattleFrontier_BattlePikeRoomWildMons_EventScript_SetLost::
	setvar VAR_TEMP_1, 1
	end

