.include "asm/macros.inc" .include "constants/constants.inc" .text .syntax unified thumb_func_start sub_08113808 sub_08113808: @ 0x08113808 push {r4, r5, lr} adds r5, r0, #0 ldrh r0, [r5, #0x34] movs r1, #0x34 ldrsh r3, [r5, r1] cmp r3, #0 beq _08113870 subs r0, #1 strh r0, [r5, #0x34] movs r2, #0x2e ldrsh r0, [r5, r2] movs r2, #0x30 ldrsh r1, [r5, r2] bl Sin ldr r4, _08113868 movs r1, #0x38 ldrsh r2, [r5, r1] lsls r1, r2, #4 adds r1, r1, r2 lsls r1, r1, #2 adds r1, r1, r4 strh r0, [r1, #0x24] movs r2, #0x2e ldrsh r0, [r5, r2] movs r2, #0x30 ldrsh r1, [r5, r2] bl Cos movs r1, #0x38 ldrsh r2, [r5, r1] lsls r1, r2, #4 adds r1, r1, r2 lsls r1, r1, #2 adds r1, r1, r4 strh r0, [r1, #0x26] ldrh r0, [r5, #0x32] ldrh r2, [r5, #0x2e] adds r1, r0, r2 strh r1, [r5, #0x2e] lsls r0, r1, #0x10 asrs r0, r0, #0x10 cmp r0, #0xff ble _081138A4 ldr r2, _0811386C adds r0, r1, r2 strh r0, [r5, #0x2e] b _081138A4 .align 2, 0 _08113868: .4byte 0x020205AC _0811386C: .4byte 0xFFFFFF00 _08113870: ldr r2, _081138AC movs r0, #0x38 ldrsh r1, [r5, r0] lsls r0, r1, #4 adds r0, r0, r1 lsls r0, r0, #2 adds r0, r0, r2 strh r3, [r0, #0x24] movs r0, #0x38 ldrsh r1, [r5, r0] lsls r0, r1, #4 adds r0, r0, r1 lsls r0, r0, #2 adds r0, r0, r2 strh r3, [r0, #0x26] movs r0, #0x38 ldrsh r1, [r5, r0] lsls r0, r1, #4 adds r0, r0, r1 lsls r0, r0, #2 adds r0, r0, r2 ldrh r1, [r0, #0x22] subs r1, #8 strh r1, [r0, #0x22] ldr r0, _081138B0 str r0, [r5, #0x1c] _081138A4: pop {r4, r5} pop {r0} bx r0 .align 2, 0 _081138AC: .4byte 0x020205AC _081138B0: .4byte 0x080A6015 thumb_func_end sub_08113808 thumb_func_start sub_081138B4 sub_081138B4: @ 0x081138B4 push {r4, r5, lr} adds r5, r0, #0 ldr r4, _081138FC ldrb r0, [r4] movs r1, #2 bl GetBattlerSpriteCoord lsls r0, r0, #0x18 lsrs r0, r0, #0x18 strh r0, [r5, #0x20] ldrb r0, [r4] movs r1, #3 bl GetBattlerSpriteCoord lsls r0, r0, #0x18 lsrs r0, r0, #0x18 strh r0, [r5, #0x22] ldrb r0, [r4] bl GetBattlerSide lsls r0, r0, #0x18 cmp r0, #0 beq _08113904 ldr r2, _08113900 ldrh r0, [r5, #0x20] ldrh r1, [r2] subs r0, r0, r1 strh r0, [r5, #0x20] ldrh r0, [r2, #6] rsbs r0, r0, #0 strh r0, [r2, #6] ldrh r0, [r2, #8] rsbs r0, r0, #0 strh r0, [r2, #8] adds r1, r2, #0 b _0811390E .align 2, 0 _081138FC: .4byte 0x020380D6 _08113900: .4byte 0x020380BE _08113904: ldr r1, _08113944 ldrh r0, [r1] ldrh r2, [r5, #0x20] adds r0, r0, r2 strh r0, [r5, #0x20] _0811390E: ldrh r0, [r1, #2] ldrh r2, [r5, #0x22] adds r0, r0, r2 strh r0, [r5, #0x22] ldrh r0, [r1, #4] strh r0, [r5, #0x2e] ldrh r0, [r1, #6] strh r0, [r5, #0x30] ldrh r0, [r1, #8] strh r0, [r5, #0x34] ldrh r0, [r1, #0xa] strh r0, [r5, #0x38] adds r2, r5, #0 adds r2, #0x3e ldrb r0, [r2] movs r1, #4 orrs r0, r1 strb r0, [r2] ldr r1, _08113948 adds r0, r5, #0 bl StoreSpriteCallbackInData6 ldr r0, _0811394C str r0, [r5, #0x1c] pop {r4, r5} pop {r0} bx r0 .align 2, 0 _08113944: .4byte 0x020380BE _08113948: .4byte 0x080A6015 _0811394C: .4byte 0x080A5FA5 thumb_func_end sub_081138B4 thumb_func_start sub_08113950 sub_08113950: @ 0x08113950 push {r4, r5, lr} adds r5, r0, #0 bl SetSpriteCoordsToAnimAttackerCoords ldr r4, _081139A8 ldrb r0, [r4] movs r1, #2 bl GetBattlerSpriteCoord lsls r0, r0, #0x18 lsrs r0, r0, #0x18 strh r0, [r5, #0x32] ldrb r0, [r4] movs r1, #3 bl GetBattlerSpriteCoord lsls r0, r0, #0x18 lsrs r0, r0, #0x18 strh r0, [r5, #0x36] ldr r0, _081139AC ldrb r0, [r0] bl GetBattlerSide lsls r0, r0, #0x18 cmp r0, #0 beq _081139B4 ldr r2, _081139B0 ldrh r0, [r5, #0x20] ldrh r1, [r2, #2] subs r0, r0, r1 strh r0, [r5, #0x20] ldrh r0, [r5, #0x22] adds r1, r1, r0 strh r1, [r5, #0x22] ldrh r0, [r5, #0x32] ldrh r1, [r2, #4] subs r0, r0, r1 strh r0, [r5, #0x32] ldrh r0, [r2, #6] ldrh r1, [r5, #0x36] adds r0, r0, r1 strh r0, [r5, #0x36] b _081139DE .align 2, 0 _081139A8: .4byte 0x020380D7 _081139AC: .4byte 0x020380D6 _081139B0: .4byte 0x020380BE _081139B4: ldr r1, _081139F8 ldrh r0, [r1] ldrh r2, [r5, #0x20] adds r0, r0, r2 strh r0, [r5, #0x20] ldrh r0, [r1, #2] ldrh r2, [r5, #0x22] adds r0, r0, r2 strh r0, [r5, #0x22] ldrh r0, [r1, #4] ldrh r2, [r5, #0x32] adds r0, r0, r2 strh r0, [r5, #0x32] ldrh r0, [r1, #6] ldrh r1, [r5, #0x36] adds r0, r0, r1 strh r0, [r5, #0x36] adds r0, r5, #0 movs r1, #1 bl StartSpriteAnim _081139DE: ldr r0, _081139F8 ldrh r0, [r0, #8] strh r0, [r5, #0x2e] ldr r0, _081139FC str r0, [r5, #0x1c] ldr r1, _08113A00 adds r0, r5, #0 bl StoreSpriteCallbackInData6 pop {r4, r5} pop {r0} bx r0 .align 2, 0 _081139F8: .4byte 0x020380BE _081139FC: .4byte 0x080A67B5 _08113A00: .4byte 0x080A6015 thumb_func_end sub_08113950 thumb_func_start sub_08113A04 sub_08113A04: @ 0x08113A04 push {r4, r5, lr} adds r5, r0, #0 ldr r0, _08113A18 movs r1, #0 ldrsh r0, [r0, r1] cmp r0, #0 bne _08113A20 ldr r4, _08113A1C b _08113A22 .align 2, 0 _08113A18: .4byte 0x020380BE _08113A1C: .4byte 0x020380D6 _08113A20: ldr r4, _08113A64 _08113A22: ldrb r0, [r4] movs r1, #0 bl GetBattlerSpriteCoord lsls r0, r0, #0x18 lsrs r0, r0, #0x18 strh r0, [r5, #0x20] ldrb r0, [r4] movs r1, #1 bl GetBattlerSpriteCoord lsls r0, r0, #0x18 lsrs r0, r0, #0x18 strh r0, [r5, #0x22] ldr r4, _08113A68 movs r0, #2 ldrsh r1, [r4, r0] adds r0, r5, #0 bl SetAnimSpriteInitialXOffset ldrh r0, [r4, #4] ldrh r1, [r5, #0x22] adds r0, r0, r1 strh r0, [r5, #0x22] ldr r0, _08113A6C str r0, [r5, #0x1c] ldr r1, _08113A70 adds r0, r5, #0 bl StoreSpriteCallbackInData6 pop {r4, r5} pop {r0} bx r0 .align 2, 0 _08113A64: .4byte 0x020380D7 _08113A68: .4byte 0x020380BE _08113A6C: .4byte 0x080A60A1 _08113A70: .4byte 0x080A6015 thumb_func_end sub_08113A04 thumb_func_start sub_08113A74 sub_08113A74: @ 0x08113A74 push {r4, lr} adds r4, r0, #0 ldr r0, _08113A9C ldrb r0, [r0] bl GetBattlerSide lsls r0, r0, #0x18 cmp r0, #0 beq _08113A8E adds r0, r4, #0 movs r1, #1 bl StartSpriteAffineAnim _08113A8E: adds r0, r4, #0 bl sub_08113950 pop {r4} pop {r0} bx r0 .align 2, 0 _08113A9C: .4byte 0x020380D6 thumb_func_end sub_08113A74 thumb_func_start sub_08113AA0 sub_08113AA0: @ 0x08113AA0 push {r4, r5, r6, r7, lr} adds r6, r0, #0 ldr r4, _08113AF4 ldrb r0, [r4] movs r1, #2 bl GetBattlerSpriteCoord lsls r0, r0, #0x18 lsrs r0, r0, #0x18 movs r5, #0 strh r0, [r6, #0x20] ldrb r0, [r4] movs r1, #3 bl GetBattlerSpriteCoord lsls r0, r0, #0x18 lsrs r0, r0, #0x18 strh r0, [r6, #0x22] strh r5, [r6, #0x36] movs r0, #1 strh r0, [r6, #0x38] ldr r0, _08113AF8 ldrh r0, [r0] strh r0, [r6, #0x3a] ldr r4, _08113AFC ldrb r0, [r4] movs r1, #0 bl GetBattlerSpriteCoordAttr lsls r7, r0, #0x10 lsrs r5, r7, #0x10 ldrb r0, [r4] movs r1, #1 bl GetBattlerSpriteCoordAttr lsls r1, r0, #0x10 lsrs r0, r1, #0x10 cmp r5, r0 bls _08113B00 lsrs r0, r7, #0x11 b _08113B02 .align 2, 0 _08113AF4: .4byte 0x020380D6 _08113AF8: .4byte 0x020380BE _08113AFC: .4byte 0x02023EAF _08113B00: lsrs r0, r1, #0x11 _08113B02: strh r0, [r6, #0x3c] movs r1, #0x3a ldrsh r0, [r6, r1] movs r2, #0x3c ldrsh r1, [r6, r2] bl Cos strh r0, [r6, #0x24] movs r1, #0x3a ldrsh r0, [r6, r1] movs r2, #0x3c ldrsh r1, [r6, r2] bl Sin strh r0, [r6, #0x26] ldr r0, _08113B2C str r0, [r6, #0x1c] pop {r4, r5, r6, r7} pop {r0} bx r0 .align 2, 0 _08113B2C: .4byte 0x08113B31 thumb_func_end sub_08113AA0 thumb_func_start sub_08113B30 sub_08113B30: @ 0x08113B30 push {r4, r5, lr} adds r4, r0, #0 movs r0, #0x2e ldrsh r5, [r4, r0] cmp r5, #0 beq _08113B42 cmp r5, #1 beq _08113BAE b _08113C32 _08113B42: ldrh r0, [r4, #0x3a] ldrh r1, [r4, #0x38] subs r0, r0, r1 movs r1, #0xff ands r0, r1 strh r0, [r4, #0x3a] movs r1, #0x3a ldrsh r0, [r4, r1] movs r2, #0x3c ldrsh r1, [r4, r2] bl Cos strh r0, [r4, #0x24] movs r1, #0x3a ldrsh r0, [r4, r1] movs r2, #0x3c ldrsh r1, [r4, r2] bl Sin strh r0, [r4, #0x26] ldrh r0, [r4, #0x36] adds r0, #1 strh r0, [r4, #0x36] lsls r0, r0, #0x10 asrs r0, r0, #0x10 cmp r0, #5 ble _08113B94 strh r5, [r4, #0x36] ldrh r1, [r4, #0x38] movs r2, #0x38 ldrsh r0, [r4, r2] cmp r0, #0xf bgt _08113B94 adds r0, r1, #1 strh r0, [r4, #0x38] lsls r0, r0, #0x10 asrs r0, r0, #0x10 cmp r0, #0xf ble _08113B94 movs r0, #0x10 strh r0, [r4, #0x38] _08113B94: ldrh r0, [r4, #0x34] adds r0, #1 strh r0, [r4, #0x34] lsls r0, r0, #0x10 asrs r0, r0, #0x10 cmp r0, #0x3c ble _08113C32 movs r0, #0 strh r0, [r4, #0x34] ldrh r0, [r4, #0x2e] adds r0, #1 strh r0, [r4, #0x2e] b _08113C32 _08113BAE: ldrh r0, [r4, #0x3a] ldrh r1, [r4, #0x38] subs r0, r0, r1 movs r1, #0xff ands r0, r1 strh r0, [r4, #0x3a] ldrh r1, [r4, #0x3c] movs r2, #0x3c ldrsh r0, [r4, r2] cmp r0, #0x95 bgt _08113BD6 adds r0, r1, #0 adds r0, #8 strh r0, [r4, #0x3c] lsls r0, r0, #0x10 asrs r0, r0, #0x10 cmp r0, #0x95 ble _08113BD6 movs r0, #0x96 strh r0, [r4, #0x3c] _08113BD6: movs r1, #0x3a ldrsh r0, [r4, r1] movs r2, #0x3c ldrsh r1, [r4, r2] bl Cos strh r0, [r4, #0x24] movs r1, #0x3a ldrsh r0, [r4, r1] movs r2, #0x3c ldrsh r1, [r4, r2] bl Sin strh r0, [r4, #0x26] ldrh r0, [r4, #0x36] adds r0, #1 strh r0, [r4, #0x36] lsls r0, r0, #0x10 asrs r0, r0, #0x10 cmp r0, #5 ble _08113C1E movs r0, #0 strh r0, [r4, #0x36] ldrh r1, [r4, #0x38] movs r2, #0x38 ldrsh r0, [r4, r2] cmp r0, #0xf bgt _08113C1E adds r0, r1, #1 strh r0, [r4, #0x38] lsls r0, r0, #0x10 asrs r0, r0, #0x10 cmp r0, #0xf ble _08113C1E movs r0, #0x10 strh r0, [r4, #0x38] _08113C1E: ldrh r0, [r4, #0x34] adds r0, #1 strh r0, [r4, #0x34] lsls r0, r0, #0x10 asrs r0, r0, #0x10 cmp r0, #0x14 ble _08113C32 adds r0, r4, #0 bl DestroyAnimSprite _08113C32: pop {r4, r5} pop {r0} bx r0 thumb_func_end sub_08113B30 thumb_func_start sub_08113C38 sub_08113C38: @ 0x08113C38 push {r4, r5, r6, lr} sub sp, #0xc lsls r0, r0, #0x18 lsrs r0, r0, #0x18 lsls r1, r0, #2 adds r1, r1, r0 lsls r1, r1, #3 ldr r0, _08113C64 adds r4, r1, r0 ldr r0, _08113C68 ldrb r0, [r0] bl GetBattlerSpriteBGPriorityRank lsls r0, r0, #0x18 lsrs r0, r0, #0x18 cmp r0, #1 bne _08113C74 ldr r0, _08113C6C str r0, [sp] ldr r0, _08113C70 b _08113C7A .align 2, 0 _08113C64: .4byte 0x03005B60 _08113C68: .4byte 0x020380D6 _08113C6C: .4byte 0x04000014 _08113C70: .4byte 0x02022ACC _08113C74: ldr r0, _08113CF0 str r0, [sp] ldr r0, _08113CF4 _08113C7A: ldrh r0, [r0] strh r0, [r4, #0xc] ldr r0, _08113CF8 str r0, [sp, #4] mov r1, sp movs r5, #0 movs r0, #1 strb r0, [r1, #8] mov r0, sp strb r5, [r0, #9] ldr r0, _08113CFC ldrb r0, [r0] bl GetBattlerYCoordWithElevation lsls r0, r0, #0x18 lsrs r0, r0, #0x18 adds r1, r0, #0 subs r1, #0x20 strh r1, [r4, #0xe] adds r0, #0x20 strh r0, [r4, #0x10] cmp r1, #0 bge _08113CAA strh r5, [r4, #0xe] _08113CAA: ldrh r3, [r4, #0xe] movs r1, #0x10 ldrsh r0, [r4, r1] cmp r3, r0 bgt _08113CD8 ldr r5, _08113D00 movs r0, #0xf0 lsls r0, r0, #3 adds r6, r5, r0 _08113CBC: lsls r1, r3, #1 adds r2, r1, r5 ldrh r0, [r4, #0xc] strh r0, [r2] adds r1, r1, r6 ldrh r0, [r4, #0xc] strh r0, [r1] adds r0, r3, #1 lsls r0, r0, #0x10 lsrs r3, r0, #0x10 movs r1, #0x10 ldrsh r0, [r4, r1] cmp r3, r0 ble _08113CBC _08113CD8: ldr r0, [sp] ldr r1, [sp, #4] ldr r2, [sp, #8] bl ScanlineEffect_SetParams ldr r0, _08113D04 str r0, [r4] add sp, #0xc pop {r4, r5, r6} pop {r0} bx r0 .align 2, 0 _08113CF0: .4byte 0x04000018 _08113CF4: .4byte 0x02022AD0 _08113CF8: .4byte 0xA2600001 _08113CFC: .4byte 0x020380D6 _08113D00: .4byte 0x020388C8 _08113D04: .4byte 0x08113D09 thumb_func_end sub_08113C38 thumb_func_start sub_08113D08 sub_08113D08: @ 0x08113D08 push {lr} lsls r0, r0, #0x18 lsrs r3, r0, #0x18 lsls r0, r3, #2 adds r0, r0, r3 lsls r0, r0, #3 ldr r1, _08113D2C adds r2, r0, r1 movs r1, #8 ldrsh r0, [r2, r1] cmp r0, #4 bhi _08113DBE lsls r0, r0, #2 ldr r1, _08113D30 adds r0, r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _08113D2C: .4byte 0x03005B60 _08113D30: .4byte 0x08113D34 _08113D34: @ jump table .4byte _08113D48 @ case 0 .4byte _08113D6A @ case 1 .4byte _08113D7A @ case 2 .4byte _08113DA6 @ case 3 .4byte _08113DB8 @ case 4 _08113D48: ldrh r0, [r2, #0x16] adds r0, #1 strh r0, [r2, #0x16] lsls r0, r0, #0x10 asrs r0, r0, #0x10 cmp r0, #1 ble _08113D9E movs r0, #0 strh r0, [r2, #0x16] ldrh r0, [r2, #0x14] adds r0, #1 strh r0, [r2, #0x14] lsls r0, r0, #0x10 asrs r0, r0, #0x10 cmp r0, #3 bne _08113D9E b _08113D98 _08113D6A: ldrh r0, [r2, #0xa] adds r0, #1 strh r0, [r2, #0xa] lsls r0, r0, #0x10 asrs r0, r0, #0x10 cmp r0, #0x3c ble _08113D9E b _08113D98 _08113D7A: ldrh r0, [r2, #0x16] adds r0, #1 strh r0, [r2, #0x16] lsls r0, r0, #0x10 asrs r0, r0, #0x10 cmp r0, #1 ble _08113D9E movs r0, #0 strh r0, [r2, #0x16] ldrh r0, [r2, #0x14] subs r0, #1 strh r0, [r2, #0x14] lsls r0, r0, #0x10 cmp r0, #0 bne _08113D9E _08113D98: ldrh r0, [r2, #8] adds r0, #1 strh r0, [r2, #8] _08113D9E: adds r0, r2, #0 bl sub_08113DC4 b _08113DBE _08113DA6: ldr r1, _08113DB4 movs r0, #3 strb r0, [r1, #0x15] ldrh r0, [r2, #8] adds r0, #1 strh r0, [r2, #8] b _08113DBE .align 2, 0 _08113DB4: .4byte 0x020397C8 _08113DB8: adds r0, r3, #0 bl DestroyAnimVisualTask _08113DBE: pop {r0} bx r0 .align 2, 0 thumb_func_end sub_08113D08 thumb_func_start sub_08113DC4 sub_08113DC4: @ 0x08113DC4 push {r4, r5, r6, r7, lr} mov r7, r8 push {r7} adds r5, r0, #0 ldrh r3, [r5, #0x12] ldrh r4, [r5, #0xe] movs r1, #0x10 ldrsh r0, [r5, r1] cmp r4, r0 bgt _08113E1A ldr r7, _08113E30 mov ip, r7 ldr r0, _08113E34 mov r8, r0 ldr r6, _08113E38 _08113DE2: lsls r2, r4, #1 ldrb r1, [r6, #0x14] lsls r0, r1, #4 subs r0, r0, r1 lsls r0, r0, #7 adds r2, r2, r0 add r2, ip lsls r0, r3, #1 add r0, r8 movs r7, #0 ldrsh r1, [r0, r7] movs r7, #0x14 ldrsh r0, [r5, r7] muls r0, r1, r0 asrs r0, r0, #7 ldrh r1, [r5, #0xc] adds r0, r0, r1 strh r0, [r2] adds r3, #8 movs r0, #0xff ands r3, r0 adds r0, r4, #1 lsls r0, r0, #0x10 lsrs r4, r0, #0x10 movs r7, #0x10 ldrsh r0, [r5, r7] cmp r4, r0 ble _08113DE2 _08113E1A: ldrh r0, [r5, #0x12] adds r0, #9 movs r1, #0xff ands r0, r1 strh r0, [r5, #0x12] pop {r3} mov r8, r3 pop {r4, r5, r6, r7} pop {r0} bx r0 .align 2, 0 _08113E30: .4byte 0x020388C8 _08113E34: .4byte 0x082FA8CC _08113E38: .4byte 0x020397C8 thumb_func_end sub_08113DC4 thumb_func_start sub_08113E3C sub_08113E3C: @ 0x08113E3C push {r4, r5, r6, lr} mov r6, r8 push {r6} adds r4, r0, #0 ldr r5, _08113EDC movs r0, #4 ldrsh r1, [r5, r0] lsls r0, r1, #1 adds r0, r0, r1 movs r1, #5 bl __divsi3 adds r6, r0, #0 ldr r1, _08113EE0 mov r8, r1 ldrb r0, [r1] movs r1, #2 bl GetBattlerSpriteCoord lsls r0, r0, #0x18 lsrs r0, r0, #0x18 strh r0, [r4, #0x20] mov r2, r8 ldrb r0, [r2] movs r1, #3 bl GetBattlerSpriteCoord lsls r0, r0, #0x18 lsrs r0, r0, #0x18 ldrh r3, [r5, #8] adds r0, r0, r3 strh r0, [r4, #0x22] movs r1, #2 ldrsh r0, [r5, r1] movs r2, #4 ldrsh r1, [r5, r2] bl Cos strh r0, [r4, #0x30] movs r3, #2 ldrsh r0, [r5, r3] lsls r6, r6, #0x10 asrs r6, r6, #0x10 adds r1, r6, #0 bl Sin strh r0, [r4, #0x32] ldrh r1, [r4, #0x30] ldrh r2, [r5] adds r3, r2, #0 muls r3, r1, r3 adds r1, r3, #0 ldrh r3, [r4, #0x20] adds r1, r1, r3 strh r1, [r4, #0x20] adds r1, r2, #0 muls r1, r0, r1 adds r0, r1, #0 ldrh r2, [r4, #0x22] adds r0, r0, r2 strh r0, [r4, #0x22] ldrh r0, [r5, #6] strh r0, [r4, #0x34] ldr r0, _08113EE4 str r0, [r4, #0x1c] adds r4, #0x2e ldr r2, _08113EE8 movs r1, #6 _08113EC4: ldrh r0, [r4] strh r0, [r2] adds r4, #2 adds r2, #2 subs r1, #1 cmp r1, #0 bge _08113EC4 pop {r3} mov r8, r3 pop {r4, r5, r6} pop {r0} bx r0 .align 2, 0 _08113EDC: .4byte 0x020380BE _08113EE0: .4byte 0x020380D6 _08113EE4: .4byte 0x08113EED _08113EE8: .4byte 0x02039DCC thumb_func_end sub_08113E3C