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Add {PAUSE_UNTIL_PRESS} so that it doesn't break with instant text.
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@ -44,8 +44,8 @@ extern const u8 gText_PowderQty[];
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In **_src/strings.c_,** add:
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```diff
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const u8 gText_BasePointsResetToZero[] = _("{STR_VAR_1}'s base points\nwere all reset to zero!{PAUSE_UNTIL_PRESS}");
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+const u8 gText_InfiniteRepelOn[] = _("The Infinite Repel is now ON!");
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+const u8 gText_InfiniteRepelOff[] = _("The Infinite Repel is now OFF!");
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+const u8 gText_InfiniteRepelOn[] = _("The Infinite Repel is now ON!{PAUSE_UNTIL_PRESS}");
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+const u8 gText_InfiniteRepelOff[] = _("The Infinite Repel is now OFF!{PAUSE_UNTIL_PRESS}");
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```
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In **_src/data/item_icon_table.h,_** add:
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```diff
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