Add {PAUSE_UNTIL_PRESS} so that it doesn't break with instant text.

jtebbe 2026-01-26 11:35:19 -06:00
parent 0c767836e9
commit c5086fd6b9

@ -44,8 +44,8 @@ extern const u8 gText_PowderQty[];
In **_src/strings.c_,** add:
```diff
const u8 gText_BasePointsResetToZero[] = _("{STR_VAR_1}'s base points\nwere all reset to zero!{PAUSE_UNTIL_PRESS}");
+const u8 gText_InfiniteRepelOn[] = _("The Infinite Repel is now ON!");
+const u8 gText_InfiniteRepelOff[] = _("The Infinite Repel is now OFF!");
+const u8 gText_InfiniteRepelOn[] = _("The Infinite Repel is now ON!{PAUSE_UNTIL_PRESS}");
+const u8 gText_InfiniteRepelOff[] = _("The Infinite Repel is now OFF!{PAUSE_UNTIL_PRESS}");
```
In **_src/data/item_icon_table.h,_** add:
```diff