pokeemerald-expansion/include/fldeff.h
Bivurnum 74e4e2efe2
Improved FRLG Map Previews (#9557)
Co-authored-by: FosterProgramming <jamiefosterandco@gmail.com>
2026-03-24 22:58:55 +01:00

61 lines
1.5 KiB
C

#ifndef GUARD_FLDEFF_H
#define GUARD_FLDEFF_H
// cut
bool32 SetUpFieldMove_Cut(void);
bool8 FldEff_UseCutOnGrass(void);
bool8 FldEff_UseCutOnTree(void);
bool8 FldEff_CutGrass(void);
void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
extern const struct SpritePalette gSpritePalette_CutGrass;
extern struct MapPosition gPlayerFacingPosition;
// escalator
void StartEscalator(bool8 goingUp);
void StopEscalator(void);
bool8 IsEscalatorMoving(void);
// soft-boiled
bool32 SetUpFieldMove_SoftBoiled(void);
void Task_TryUseSoftboiledOnPartyMon(u8 taskId);
void ChooseMonForSoftboiled(u8 taskId);
// flash
bool32 SetUpFieldMove_Flash(void);
void CB2_DoChangeMap(void);
bool8 GetMapPairFadeToType(u8 _fromType, u8 _toType);
bool8 GetMapPairFadeFromType(u8 _fromType, u8 _toType);
// strength
bool32 SetUpFieldMove_Strength(void);
bool8 FldEff_UseStrength(void);
// sweet scent
bool32 SetUpFieldMove_SweetScent(void);
bool8 FldEff_SweetScent(void);
void StartSweetScentFieldEffect(void);
// teleport
bool32 SetUpFieldMove_Teleport(void);
bool8 FldEff_UseTeleport(void);
// dig
bool32 SetUpFieldMove_Dig(void);
bool8 FldEff_UseDig(void);
// rock smash
bool8 CheckObjectGraphicsInFrontOfPlayer(u16 graphicsId);
u8 CreateFieldMoveTask(void);
bool32 SetUpFieldMove_RockSmash(void);
bool8 FldEff_UseRockSmash(void);
// defog
bool32 SetUpFieldMove_Defog(void);
bool8 FldEff_Defog(void);
void Task_EnterCaveTransition2(u8 taskId);
#endif // GUARD_FLDEFF_H