pokeemerald-expansion/src/field_screen_effect.c
2026-01-22 17:40:09 +01:00

1711 lines
45 KiB
C

#include "global.h"
#include "cable_club.h"
#include "event_data.h"
#include "fieldmap.h"
#include "field_camera.h"
#include "field_door.h"
#include "field_effect.h"
#include "event_object_lock.h"
#include "event_object_movement.h"
#include "event_scripts.h"
#include "field_player_avatar.h"
#include "field_screen_effect.h"
#include "field_special_scene.h"
#include "field_weather.h"
#include "follower_npc.h"
#include "gpu_regs.h"
#include "heal_location.h"
#include "io_reg.h"
#include "link.h"
#include "link_rfu.h"
#include "load_save.h"
#include "main.h"
#include "menu.h"
#include "mirage_tower.h"
#include "metatile_behavior.h"
#include "palette.h"
#include "oras_dowse.h"
#include "overworld.h"
#include "scanline_effect.h"
#include "script.h"
#include "sound.h"
#include "start_menu.h"
#include "strings.h"
#include "string_util.h"
#include "task.h"
#include "text.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
#include "constants/heal_locations.h"
#include "constants/songs.h"
#include "constants/rgb.h"
#include "trainer_hill.h"
#include "fldeff.h"
#include "battle.h"
static void Task_ExitNonAnimDoor(u8);
static void Task_ExitNonDoor(u8);
static void Task_DoContestHallWarp(u8);
static void FillPalBufferWhite(void);
static void Task_ExitDoor(u8);
static bool32 WaitForWeatherFadeIn(void);
static void Task_SpinEnterWarp(u8 taskId);
static void Task_EnableScriptAfterMusicFade(u8 taskId);
static void ExitStairsMovement(s16*, s16*, s16*, s16*, s16*);
static void GetStairsMovementDirection(u32, s16*, s16*);
static void Task_ExitStairs(u8);
static bool8 WaitStairExitMovementFinished(s16*, s16*, s16*, s16*, s16*);
static void UpdateStairsMovement(s16, s16, s16*, s16*, s16*);
static void Task_StairWarp(u8);
static void ForceStairsMovement(u32, s16*, s16*);
static const u8 sText_PlayerScurriedToCenter[] = _("{PLAYER} scurried to a POKéMON CENTER,\nprotecting the exhausted and fainted\nPOKéMON from further harm…\p");
static const u8 sText_PlayerScurriedBackHome[] = _("{PLAYER} scurried back home, protecting\nthe exhausted and fainted POKéMON from\nfurther harm…\p");
static const u8 sText_PlayerRegroupCenter[] = _("{PLAYER} scurried to a POKéMON CENTER,\nto regroup and reconsider the battle\nstrategy…\p");
static const u8 sText_PlayerRegroupHome[] = _("{PLAYER} scurried back home, to regroup\nand reconsider the battle strategy…\p");
// data[0] is used universally by tasks in this file as a state for switches
#define tState data[0]
// Smaller flash level -> larger flash radius
static const u16 sFlashLevelToRadius[] = { 200, 72, 64, 56, 48, 40, 32, 24, 0 };
const s32 gMaxFlashLevel = ARRAY_COUNT(sFlashLevelToRadius) - 1;
static const struct ScanlineEffectParams sFlashEffectParams =
{
&REG_WIN0H,
((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1,
1
};
// code
static void FillPalBufferWhite(void)
{
CpuFastFill16(RGB_WHITE, gPlttBufferFaded, PLTT_SIZE);
}
static void FillPalBufferBlack(void)
{
CpuFastFill16(RGB_BLACK, gPlttBufferFaded, PLTT_SIZE);
}
void WarpFadeInScreen(void)
{
enum MapType previousMapType = GetLastUsedWarpMapType();
switch (GetMapPairFadeFromType(previousMapType, GetCurrentMapType()))
{
case 0:
FillPalBufferBlack();
FadeScreen(FADE_FROM_BLACK, 0);
break;
case 1:
FillPalBufferWhite();
FadeScreen(FADE_FROM_WHITE, 0);
}
}
void FadeInFromWhite(void)
{
FillPalBufferWhite();
FadeScreen(FADE_FROM_WHITE, 8);
}
void FadeInFromBlack(void)
{
FillPalBufferBlack();
FadeScreen(FADE_FROM_BLACK, 0);
}
void WarpFadeOutScreen(void)
{
enum MapType currentMapType = GetCurrentMapType();
switch (GetMapPairFadeToType(currentMapType, GetDestinationWarpMapHeader()->mapType))
{
case 0:
FadeScreen(FADE_TO_BLACK, 0);
break;
case 1:
FadeScreen(FADE_TO_WHITE, 0);
}
}
void SetPlayerVisibility(bool8 visible)
{
SetPlayerInvisibility(!visible);
}
static void Task_WaitForUnionRoomFade(u8 taskId)
{
if (WaitForWeatherFadeIn() == TRUE)
DestroyTask(taskId);
}
void FieldCB_ContinueScriptUnionRoom(void)
{
LockPlayerFieldControls();
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(Task_WaitForUnionRoomFade, 10);
}
static void Task_WaitForFadeAndEnableScriptCtx(u8 taskID)
{
if (WaitForWeatherFadeIn() == TRUE)
{
DestroyTask(taskID);
ScriptContext_Enable();
}
}
void FieldCB_ContinueScriptHandleMusic(void)
{
LockPlayerFieldControls();
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(Task_WaitForFadeAndEnableScriptCtx, 10);
}
void FieldCB_ContinueScript(void)
{
LockPlayerFieldControls();
FadeInFromBlack();
CreateTask(Task_WaitForFadeAndEnableScriptCtx, 10);
}
static void Task_ReturnToFieldCableLink(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
task->data[1] = CreateTask_ReestablishCableClubLink();
task->tState++;
break;
case 1:
if (gTasks[task->data[1]].isActive != TRUE)
{
WarpFadeInScreen();
task->tState++;
}
break;
case 2:
if (WaitForWeatherFadeIn() == TRUE)
{
UnlockPlayerFieldControls();
DestroyTask(taskId);
}
break;
}
}
void FieldCB_ReturnToFieldCableLink(void)
{
LockPlayerFieldControls();
Overworld_PlaySpecialMapMusic();
FillPalBufferBlack();
CreateTask(Task_ReturnToFieldCableLink, 10);
}
static void Task_ReturnToFieldWirelessLink(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
SetLinkStandbyCallback();
task->tState++;
break;
case 1:
if (!IsLinkTaskFinished())
{
if (++task->data[1] > 1800)
RfuSetErrorParams(F_RFU_ERROR_6 | F_RFU_ERROR_7);
}
else
{
WarpFadeInScreen();
task->tState++;
}
break;
case 2:
if (WaitForWeatherFadeIn() == TRUE)
{
StartSendingKeysToLink();
UnlockPlayerFieldControls();
DestroyTask(taskId);
}
break;
}
}
void Task_ReturnToFieldRecordMixing(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
SetLinkStandbyCallback();
task->tState++;
break;
case 1:
if (IsLinkTaskFinished())
task->tState++;
break;
case 2:
StartSendingKeysToLink();
ResetAllMultiplayerState();
UnlockPlayerFieldControls();
DestroyTask(taskId);
break;
}
}
void FieldCB_ReturnToFieldWirelessLink(void)
{
LockPlayerFieldControls();
Overworld_PlaySpecialMapMusic();
FillPalBufferBlack();
CreateTask(Task_ReturnToFieldWirelessLink, 10);
}
static void SetUpWarpExitTask(void)
{
s16 x, y;
u8 behavior;
TaskFunc func;
PlayerGetDestCoords(&x, &y);
behavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsDoor(behavior) == TRUE)
func = Task_ExitDoor;
else if (MetatileBehavior_IsDirectionalStairWarp(behavior) == TRUE && !gExitStairsMovementDisabled)
func = Task_ExitStairs;
else if (MetatileBehavior_IsNonAnimDoor(behavior) == TRUE)
func = Task_ExitNonAnimDoor;
else
func = Task_ExitNonDoor;
gExitStairsMovementDisabled = FALSE;
CreateTask(func, 10);
}
void FieldCB_DefaultWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
SetUpWarpExitTask();
FollowerNPC_WarpSetEnd();
LockPlayerFieldControls();
}
void FieldCB_WarpExitFadeFromWhite(void)
{
Overworld_PlaySpecialMapMusic();
FadeInFromWhite();
SetUpWarpExitTask();
LockPlayerFieldControls();
}
void FieldCB_WarpExitFadeFromBlack(void)
{
if (!OnTrainerHillEReaderChallengeFloor()) // always false
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
SetUpWarpExitTask();
LockPlayerFieldControls();
}
static void FieldCB_SpinEnterWarp(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
PlaySE(SE_WARP_OUT);
CreateTask(Task_SpinEnterWarp, 10);
LockPlayerFieldControls();
}
static void FieldCB_MossdeepGymWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
PlaySE(SE_WARP_OUT);
CreateTask(Task_ExitNonDoor, 10);
LockPlayerFieldControls();
SetObjectEventLoadFlag((~SKIP_OBJECT_EVENT_LOAD) & 0xF);
}
static void Task_ExitDoor(u8 taskId)
{
struct Task *task = &gTasks[taskId];
s16 *x = &task->data[2];
s16 *y = &task->data[3];
switch (task->tState)
{
case 0:
HideNPCFollower();
SetPlayerVisibility(FALSE);
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
FieldSetDoorOpened(*x, *y);
task->tState = 1;
break;
case 1:
if (WaitForWeatherFadeIn())
{
u8 objEventId;
SetPlayerVisibility(TRUE);
objEventId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
task->tState = 2;
}
break;
case 2:
if (IsPlayerStandingStill())
{
u8 objEventId;
task->data[1] = FieldAnimateDoorClose(*x, *y);
objEventId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
task->tState = 3;
}
break;
case 3:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
FollowerNPC_SetIndicatorToComeOutDoor();
FollowerNPC_WarpSetEnd();
UnfreezeObjectEvents();
task->tState = 4;
}
break;
case 4:
UnlockPlayerFieldControls();
DestroyTask(taskId);
break;
}
}
static void Task_ExitNonAnimDoor(u8 taskId)
{
struct Task *task = &gTasks[taskId];
s16 *x = &task->data[2];
s16 *y = &task->data[3];
switch (task->tState)
{
case 0:
HideNPCFollower();
SetPlayerVisibility(FALSE);
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
task->tState = 1;
break;
case 1:
if (WaitForWeatherFadeIn())
{
u8 objEventId;
SetPlayerVisibility(TRUE);
objEventId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
task->tState = 2;
}
break;
case 2:
if (IsPlayerStandingStill())
{
s16 x, y;
PlayerGetDestCoords(&x, &y);
if (!MetatileBehavior_IsDeepSouthWarp(MapGridGetMetatileBehaviorAt(x, y + 1)))
FollowerNPC_SetIndicatorToComeOutDoor();
// TODO: Add specific follower door warp behavior for MB_DEEP_SOUTH_WARP.
FollowerNPC_WarpSetEnd();
UnfreezeObjectEvents();
task->tState = 3;
}
break;
case 3:
UnlockPlayerFieldControls();
DestroyTask(taskId);
break;
}
}
static void Task_ExitNonDoor(u8 taskId)
{
switch (gTasks[taskId].tState)
{
case 0:
FreezeObjectEvents();
LockPlayerFieldControls();
gTasks[taskId].tState++;
break;
case 1:
if (WaitForWeatherFadeIn())
{
UnfreezeObjectEvents();
UnlockPlayerFieldControls();
DestroyTask(taskId);
}
break;
}
}
static void Task_WaitForFadeShowStartMenu(u8 taskId)
{
if (WaitForWeatherFadeIn() == TRUE)
{
DestroyTask(taskId);
CreateTask(Task_ShowStartMenu, 80);
}
}
void ReturnToFieldOpenStartMenu(void)
{
FadeInFromBlack();
CreateTask(Task_WaitForFadeShowStartMenu, 0x50);
LockPlayerFieldControls();
}
bool8 FieldCB_ReturnToFieldOpenStartMenu(void)
{
ShowReturnToFieldStartMenu();
return FALSE;
}
static void Task_ReturnToFieldNoScript(u8 taskId)
{
if (WaitForWeatherFadeIn() == 1)
{
UnlockPlayerFieldControls();
DestroyTask(taskId);
ScriptUnfreezeObjectEvents();
}
}
void FieldCB_ReturnToFieldNoScript(void)
{
LockPlayerFieldControls();
FadeInFromBlack();
CreateTask(Task_ReturnToFieldNoScript, 10);
}
void FieldCB_ReturnToFieldNoScriptCheckMusic(void)
{
LockPlayerFieldControls();
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(Task_ReturnToFieldNoScript, 10);
}
static bool32 PaletteFadeActive(void)
{
return gPaletteFade.active;
}
static bool32 WaitForWeatherFadeIn(void)
{
if (IsWeatherNotFadingIn() == TRUE)
return TRUE;
else
return FALSE;
}
void DoWarp(void)
{
LockPlayerFieldControls();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
PlaySE(SE_EXIT);
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_WarpAndLoadMap, 10);
}
void DoDiveWarp(void)
{
LockPlayerFieldControls();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
SetFollowerNPCData(FNPC_DATA_COME_OUT_DOOR, FNPC_DOOR_NONE);
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_WarpAndLoadMap, 10);
}
void DoWhiteFadeWarp(void)
{
LockPlayerFieldControls();
TryFadeOutOldMapMusic();
FadeScreen(FADE_TO_WHITE, 8);
PlayRainStoppingSoundEffect();
gFieldCallback = FieldCB_WarpExitFadeFromWhite;
CreateTask(Task_WarpAndLoadMap, 10);
}
void DoDoorWarp(void)
{
LockPlayerFieldControls();
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_DoDoorWarp, 10);
}
void DoFallWarp(void)
{
DoDiveWarp();
gFieldCallback = FieldCB_FallWarpExit;
}
void DoEscalatorWarp(u8 metatileBehavior)
{
LockPlayerFieldControls();
StartEscalatorWarp(metatileBehavior, 10);
}
void DoLavaridgeGymB1FWarp(void)
{
LockPlayerFieldControls();
StartLavaridgeGymB1FWarp(10);
}
void DoLavaridgeGym1FWarp(void)
{
LockPlayerFieldControls();
StartLavaridgeGym1FWarp(10);
}
// DoSpinEnterWarp but with a fade out
// Screen fades out to exit current map, player spins down from top to enter new map
// Used by teleporting tiles, e.g. in Aqua Hideout (For the move Teleport see FldEff_TeleportWarpOut)
void DoTeleportTileWarp(void)
{
LockPlayerFieldControls();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlaySE(SE_WARP_IN);
CreateTask(Task_WarpAndLoadMap, 10);
gFieldCallback = FieldCB_SpinEnterWarp;
}
void DoMossdeepGymWarp(void)
{
SetObjectEventLoadFlag(SKIP_OBJECT_EVENT_LOAD);
LockPlayerFieldControls();
SaveObjectEvents();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
SetFollowerNPCData(FNPC_DATA_WARP_END, FNPC_WARP_REAPPEAR);
PlaySE(SE_WARP_IN);
CreateTask(Task_WarpAndLoadMap, 10);
gFieldCallback = FieldCB_MossdeepGymWarpExit;
}
void DoPortholeWarp(void)
{
LockPlayerFieldControls();
WarpFadeOutScreen();
CreateTask(Task_WarpAndLoadMap, 10);
gFieldCallback = FieldCB_ShowPortholeView;
}
static void Task_DoCableClubWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
LockPlayerFieldControls();
task->tState++;
break;
case 1:
if (!PaletteFadeActive() && BGMusicStopped())
task->tState++;
break;
case 2:
WarpIntoMap();
SetMainCallback2(CB2_ReturnToFieldCableClub);
DestroyTask(taskId);
break;
}
}
void DoCableClubWarp(void)
{
LockPlayerFieldControls();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlaySE(SE_EXIT);
CreateTask(Task_DoCableClubWarp, 10);
}
static void Task_ReturnToWorldFromLinkRoom(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (tState)
{
case 0:
ClearLinkCallback_2();
FadeScreen(FADE_TO_BLACK, 0);
TryFadeOutOldMapMusic();
PlaySE(SE_EXIT);
tState++;
break;
case 1:
if (!PaletteFadeActive() && BGMusicStopped())
{
SetCloseLinkCallback();
tState++;
}
break;
case 2:
if (!gReceivedRemoteLinkPlayers)
{
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
}
break;
}
}
void ReturnFromLinkRoom(void)
{
CreateTask(Task_ReturnToWorldFromLinkRoom, 10);
}
void Task_WarpAndLoadMap(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
FreezeObjectEvents();
LockPlayerFieldControls();
EndORASDowsing();
task->tState++;
break;
case 1:
if (!PaletteFadeActive())
{
if (task->data[1] == 0)
{
ClearMirageTowerPulseBlendEffect();
task->data[1] = 1;
}
if (BGMusicStopped())
task->tState++;
}
break;
case 2:
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
break;
}
}
#define tDoorTask data[1]
enum
{
DOORWARP_OPEN_DOOR,
DOORWARP_START_WALK_UP,
DOORWARP_HIDE_PLAYER,
DOORWARP_WAIT_DOOR_ANIM_TASK,
DOORWARP_DO_WARP
};
void Task_DoDoorWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
s16 *x = &task->data[2];
s16 *y = &task->data[3];
u8 playerObjId = gPlayerAvatar.objectEventId;
u8 followerObjId = GetFollowerNPCObjectId();
struct ObjectEvent *followerObject = GetFollowerObject();
switch (task->tState)
{
case DOORWARP_OPEN_DOOR:
// Stop running.
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH))
SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
// Just in case came out and went right back in, reset follower NPC door state.
SetFollowerNPCData(FNPC_DATA_COME_OUT_DOOR, FNPC_DOOR_NONE);
FreezeObjectEvents();
PlayerGetDestCoords(x, y);
PlaySE(GetDoorSoundEffect(*x, *y - 1));
if (followerObject)
{
// Put follower into pokeball
ClearObjectEventMovement(followerObject, &gSprites[followerObject->spriteId]);
ObjectEventSetHeldMovement(followerObject, MOVEMENT_ACTION_ENTER_POKEBALL);
}
task->tDoorTask = FieldAnimateDoorOpen(*x, *y - 1);
EndORASDowsing();
task->tState = DOORWARP_START_WALK_UP;
break;
case DOORWARP_START_WALK_UP:
if (task->tDoorTask < 0 || gTasks[task->tDoorTask].isActive != TRUE)
{
ObjectEventClearHeldMovementIfActive(&gObjectEvents[playerObjId]);
ObjectEventSetHeldMovement(&gObjectEvents[playerObjId], MOVEMENT_ACTION_WALK_NORMAL_UP);
if (PlayerHasFollowerNPC() && !gObjectEvents[followerObjId].invisible)
{
u8 newState = DetermineFollowerNPCState(&gObjectEvents[followerObjId], MOVEMENT_ACTION_WALK_NORMAL_UP,
DetermineFollowerNPCDirection(&gObjectEvents[playerObjId], &gObjectEvents[followerObjId]));
ObjectEventClearHeldMovementIfActive(&gObjectEvents[followerObjId]);
ObjectEventSetHeldMovement(&gObjectEvents[followerObjId], newState);
}
task->tState = DOORWARP_HIDE_PLAYER;
}
break;
case DOORWARP_HIDE_PLAYER:
if (IsPlayerStandingStill())
{
// Don't close door on NPC follower.
if (!PlayerHasFollowerNPC() || gObjectEvents[followerObjId].invisible)
task->tDoorTask = FieldAnimateDoorClose(*x, *y - 1);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjId]);
SetPlayerVisibility(FALSE);
task->tState = DOORWARP_WAIT_DOOR_ANIM_TASK;
}
break;
case DOORWARP_WAIT_DOOR_ANIM_TASK:
if (task->tDoorTask < 0 || gTasks[task->tDoorTask].isActive != TRUE)
task->tState = DOORWARP_DO_WARP;
break;
case DOORWARP_DO_WARP:
if (PlayerHasFollowerNPC())
{
ObjectEventClearHeldMovementIfActive(&gObjectEvents[followerObjId]);
ObjectEventSetHeldMovement(&gObjectEvents[followerObjId], MOVEMENT_ACTION_WALK_NORMAL_UP);
}
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
task->tState = 0;
task->func = Task_WarpAndLoadMap;
break;
}
}
static void Task_DoContestHallWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
FreezeObjectEvents();
LockPlayerFieldControls();
task->tState++;
break;
case 1:
if (!PaletteFadeActive() && BGMusicStopped())
{
task->tState++;
}
break;
case 2:
WarpIntoMap();
SetMainCallback2(CB2_ReturnToFieldContestHall);
DestroyTask(taskId);
break;
}
}
void DoContestHallWarp(void)
{
LockPlayerFieldControls();
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
PlayRainStoppingSoundEffect();
PlaySE(SE_EXIT);
gFieldCallback = FieldCB_WarpExitFadeFromBlack;
CreateTask(Task_DoContestHallWarp, 10);
}
static void SetFlashScanlineEffectWindowBoundary(u16 *dest, u32 y, s32 left, s32 right)
{
if (y <= 160)
{
if (left < 0)
left = 0;
if (left > 255)
left = 255;
if (right < 0)
right = 0;
if (right > 255)
right = 255;
dest[y] = (left << 8) | right;
}
}
static void SetFlashScanlineEffectWindowBoundaries(u16 *dest, s32 centerX, s32 centerY, s32 radius)
{
s32 r = radius;
s32 v2 = radius;
s32 v3 = 0;
while (r >= v3)
{
SetFlashScanlineEffectWindowBoundary(dest, centerY - v3, centerX - r, centerX + r);
SetFlashScanlineEffectWindowBoundary(dest, centerY + v3, centerX - r, centerX + r);
SetFlashScanlineEffectWindowBoundary(dest, centerY - r, centerX - v3, centerX + v3);
SetFlashScanlineEffectWindowBoundary(dest, centerY + r, centerX - v3, centerX + v3);
v2 -= (v3 * 2) - 1;
v3++;
if (v2 < 0)
{
v2 += 2 * (r - 1);
r--;
}
}
}
static void SetOrbFlashScanlineEffectWindowBoundary(u16 *dest, u32 y, s32 left, s32 right)
{
if (y <= 160)
{
if (left < 0)
left = 0;
if (left > 240)
left = 240;
if (right < 0)
right = 0;
if (right > 240)
right = 240;
dest[y] = (left << 8) | right;
}
}
static void SetOrbFlashScanlineEffectWindowBoundaries(u16 *dest, s32 centerX, s32 centerY, s32 radius)
{
s32 r = radius;
s32 v2 = radius;
s32 v3 = 0;
while (r >= v3)
{
SetOrbFlashScanlineEffectWindowBoundary(dest, centerY - v3, centerX - r, centerX + r);
SetOrbFlashScanlineEffectWindowBoundary(dest, centerY + v3, centerX - r, centerX + r);
SetOrbFlashScanlineEffectWindowBoundary(dest, centerY - r, centerX - v3, centerX + v3);
SetOrbFlashScanlineEffectWindowBoundary(dest, centerY + r, centerX - v3, centerX + v3);
v2 -= (v3 * 2) - 1;
v3++;
if (v2 < 0)
{
v2 += 2 * (r - 1);
r--;
}
}
}
#define tFlashCenterX data[1]
#define tFlashCenterY data[2]
#define tCurFlashRadius data[3]
#define tDestFlashRadius data[4]
#define tFlashRadiusDelta data[5]
#define tClearScanlineEffect data[6]
static void UpdateFlashLevelEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (tState)
{
case 0:
SetFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
tState = 1;
break;
case 1:
SetFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
tState = 0;
tCurFlashRadius += tFlashRadiusDelta;
if (tCurFlashRadius > tDestFlashRadius)
{
if (tClearScanlineEffect == 1)
{
ScanlineEffect_Stop();
tState = 2;
}
else
{
DestroyTask(taskId);
}
}
break;
case 2:
ScanlineEffect_Clear();
DestroyTask(taskId);
break;
}
}
static void UpdateOrbFlashEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (tState)
{
case 0:
SetOrbFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
tState = 1;
break;
case 1:
SetOrbFlashScanlineEffectWindowBoundaries(gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer], tFlashCenterX, tFlashCenterY, tCurFlashRadius);
tState = 0;
tCurFlashRadius += tFlashRadiusDelta;
if (tCurFlashRadius > tDestFlashRadius)
{
if (tClearScanlineEffect == 1)
{
ScanlineEffect_Stop();
tState = 2;
}
else
{
DestroyTask(taskId);
}
}
break;
case 2:
ScanlineEffect_Clear();
DestroyTask(taskId);
break;
}
}
static void Task_WaitForFlashUpdate(u8 taskId)
{
if (!FuncIsActiveTask(UpdateFlashLevelEffect))
{
ScriptContext_Enable();
DestroyTask(taskId);
}
}
static void StartWaitForFlashUpdate(void)
{
if (!FuncIsActiveTask(Task_WaitForFlashUpdate))
CreateTask(Task_WaitForFlashUpdate, 80);
}
static u8 StartUpdateFlashLevelEffect(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 destFlashRadius, s32 clearScanlineEffect, u8 delta)
{
u8 taskId = CreateTask(UpdateFlashLevelEffect, 80);
s16 *data = gTasks[taskId].data;
tCurFlashRadius = initialFlashRadius;
tDestFlashRadius = destFlashRadius;
tFlashCenterX = centerX;
tFlashCenterY = centerY;
tClearScanlineEffect = clearScanlineEffect;
if (initialFlashRadius < destFlashRadius)
tFlashRadiusDelta = delta;
else
tFlashRadiusDelta = -delta;
return taskId;
}
static u8 StartUpdateOrbFlashEffect(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 destFlashRadius, s32 clearScanlineEffect, u8 delta)
{
u8 taskId = CreateTask(UpdateOrbFlashEffect, 80);
s16 *data = gTasks[taskId].data;
tCurFlashRadius = initialFlashRadius;
tDestFlashRadius = destFlashRadius;
tFlashCenterX = centerX;
tFlashCenterY = centerY;
tClearScanlineEffect = clearScanlineEffect;
if (initialFlashRadius < destFlashRadius)
tFlashRadiusDelta = delta;
else
tFlashRadiusDelta = -delta;
return taskId;
}
#undef tCurFlashRadius
#undef tDestFlashRadius
#undef tFlashRadiusDelta
#undef tClearScanlineEffect
// A higher flash level is a smaller flash radius (more darkness). 0 is full brightness
void AnimateFlash(u8 newFlashLevel)
{
u8 curFlashLevel = GetFlashLevel();
bool8 fullBrightness = FALSE;
if (newFlashLevel == 0)
fullBrightness = TRUE;
StartUpdateFlashLevelEffect(DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelToRadius[curFlashLevel], sFlashLevelToRadius[newFlashLevel], fullBrightness, 1);
StartWaitForFlashUpdate();
LockPlayerFieldControls();
}
void WriteFlashScanlineEffectBuffer(u8 flashLevel)
{
if (flashLevel)
{
SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelToRadius[flashLevel]);
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
}
}
void WriteBattlePyramidViewScanlineEffectBuffer(void)
{
SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, gSaveBlock2Ptr->frontier.pyramidLightRadius);
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
}
static void Task_SpinEnterWarp(u8 taskId)
{
switch (gTasks[taskId].tState)
{
case 0:
FreezeObjectEvents();
LockPlayerFieldControls();
DoPlayerSpinEntrance();
gTasks[taskId].tState++;
break;
case 1:
if (WaitForWeatherFadeIn() && IsPlayerSpinEntranceActive() != TRUE)
{
FollowerNPC_WarpSetEnd();
UnfreezeObjectEvents();
UnlockPlayerFieldControls();
DestroyTask(taskId);
}
break;
}
}
static void Task_SpinExitWarp(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
case 0:
FreezeObjectEvents();
LockPlayerFieldControls();
PlaySE(SE_WARP_IN);
DoPlayerSpinExit();
task->tState++;
break;
case 1:
if (!IsPlayerSpinExitActive())
{
WarpFadeOutScreen();
task->tState++;
}
break;
case 2:
if (!PaletteFadeActive() && BGMusicStopped())
task->tState++;
break;
case 3:
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
break;
}
}
// Only called by an unused function
// DoTeleportTileWarp is used instead
void DoSpinEnterWarp(void)
{
LockPlayerFieldControls();
CreateTask(Task_WarpAndLoadMap, 10);
gFieldCallback = FieldCB_SpinEnterWarp;
}
// Opposite of DoSpinEnterWarp / DoTeleportTileWarp
// Player exits current map by spinning up offscreen, enters new map with a fade in
void DoSpinExitWarp(void)
{
LockPlayerFieldControls();
gFieldCallback = FieldCB_DefaultWarpExit;
CreateTask(Task_SpinExitWarp, 10);
}
static void LoadOrbEffectPalette(bool8 blueOrb)
{
int i;
u16 color[1];
if (!blueOrb)
color[0] = RGB_RED;
else
color[0] = RGB_BLUE;
for (i = 0; i < 16; i++)
LoadPalette(color, BG_PLTT_ID(15) + i, PLTT_SIZEOF(1));
}
static bool8 UpdateOrbEffectBlend(u16 shakeDir)
{
u8 lo = REG_BLDALPHA & 0xFF;
u8 hi = REG_BLDALPHA >> 8;
if (shakeDir != 0)
{
if (lo)
lo--;
}
else
{
if (hi < 16)
hi++;
}
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(lo, hi));
if (lo == 0 && hi == 16)
return TRUE;
else
return FALSE;
}
#define tBlueOrb data[1]
#define tCenterX data[2]
#define tCenterY data[3]
#define tShakeDelay data[4]
#define tShakeDir data[5]
#define tDispCnt data[6]
#define tBldCnt data[7]
#define tBldAlpha data[8]
#define tWinIn data[9]
#define tWinOut data[10]
static void Task_OrbEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (tState)
{
case 0:
tDispCnt = REG_DISPCNT;
tBldCnt = REG_BLDCNT;
tBldAlpha = REG_BLDALPHA;
tWinIn = REG_WININ;
tWinOut = REG_WINOUT;
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
SetGpuRegBits(REG_OFFSET_BLDCNT, gOrbEffectBackgroundLayerFlags[0]);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 7));
UpdateShadowColor(RGB(9, 8, 8));
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ);
SetBgTilemapPalette(0, 0, 0, DISPLAY_TILE_WIDTH, DISPLAY_TILE_HEIGHT, 0xF);
ScheduleBgCopyTilemapToVram(0);
SetOrbFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], tCenterX, tCenterY, 1);
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
ScanlineEffect_SetParams(sFlashEffectParams);
tState = 1;
break;
case 1:
BgDmaFill(0, PIXEL_FILL(1), 0, 1);
LoadOrbEffectPalette(tBlueOrb);
StartUpdateOrbFlashEffect(tCenterX, tCenterY, 1, 160, 1, 2);
tState = 2;
break;
case 2:
if (!FuncIsActiveTask(UpdateOrbFlashEffect))
{
ScriptContext_Enable();
tState = 3;
}
break;
case 3:
InstallCameraPanAheadCallback();
SetCameraPanningCallback(NULL);
tShakeDir = 0;
tShakeDelay = 4;
tState = 4;
break;
case 4:
// If the caller script is delayed after starting the orb effect, a `waitstate` might be reached *after*
// we enable the ScriptContext in case 2; enabling it here as well avoids softlocks in this scenario
ScriptContext_Enable();
if (--tShakeDelay == 0)
{
s32 panning;
tShakeDelay = 4;
tShakeDir ^= 1;
if (tShakeDir)
panning = 4;
else
panning = -4;
SetCameraPanning(0, panning);
}
break;
case 6:
InstallCameraPanAheadCallback();
tShakeDelay = 8;
tState = 7;
break;
case 7:
if (--tShakeDelay == 0)
{
tShakeDelay = 8;
tShakeDir ^= 1;
if (UpdateOrbEffectBlend(tShakeDir) == TRUE)
{
tState = 5;
BgDmaFill(0, PIXEL_FILL(0), 0, 1);
}
}
break;
case 5:
SetGpuReg(REG_OFFSET_WIN0H, 255);
SetGpuReg(REG_OFFSET_DISPCNT, tDispCnt);
SetGpuReg(REG_OFFSET_BLDCNT, tBldCnt);
SetGpuReg(REG_OFFSET_BLDALPHA, tBldAlpha);
UpdateShadowColor(RGB_BLACK);
SetGpuReg(REG_OFFSET_WININ, tWinIn);
SetGpuReg(REG_OFFSET_WINOUT, tWinOut);
ScriptContext_Enable();
DestroyTask(taskId);
break;
}
}
void DoOrbEffect(void)
{
u8 taskId = CreateTask(Task_OrbEffect, 80);
s16 *data = gTasks[taskId].data;
if (gSpecialVar_Result == 0)
{
tBlueOrb = FALSE;
tCenterX = 104;
}
else if (gSpecialVar_Result == 1)
{
tBlueOrb = TRUE;
tCenterX = 136;
}
else if (gSpecialVar_Result == 2)
{
tBlueOrb = FALSE;
tCenterX = 120;
}
else
{
tBlueOrb = TRUE;
tCenterX = 120;
}
tCenterY = 80;
}
void FadeOutOrbEffect(void)
{
u8 taskId = FindTaskIdByFunc(Task_OrbEffect);
gTasks[taskId].tState = 6;
}
#undef tBlueOrb
#undef tCenterX
#undef tCenterY
#undef tShakeDelay
#undef tShakeDir
#undef tDispCnt
#undef tBldCnt
#undef tBldAlpha
#undef tWinIn
#undef tWinOut
void Script_FadeOutMapMusic(void)
{
Overworld_FadeOutMapMusic();
CreateTask(Task_EnableScriptAfterMusicFade, 80);
}
static void Task_EnableScriptAfterMusicFade(u8 taskId)
{
if (BGMusicStopped() == TRUE)
{
DestroyTask(taskId);
ScriptContext_Enable();
}
}
static const struct WindowTemplate sWindowTemplate_WhiteoutText =
{
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 5,
.width = 30,
.height = 11,
.paletteNum = 15,
.baseBlock = 1,
};
static const u8 sWhiteoutTextColors[] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY };
#define tState data[0]
#define tWindowId data[1]
#define tPrintState data[2]
#define tIsPlayerHouse data[3]
static bool32 PrintWhiteOutRecoveryMessage(u8 taskId, const u8 *text, u32 x, u32 y)
{
u32 windowId = gTasks[taskId].tWindowId;
switch (gTasks[taskId].tPrintState)
{
case 0:
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
StringExpandPlaceholders(gStringVar4, text);
AddTextPrinterParameterized4(windowId, FONT_NORMAL, x, y, 1, 0, sWhiteoutTextColors, 1, gStringVar4);
gTextFlags.canABSpeedUpPrint = FALSE;
gTasks[taskId].tPrintState = 1;
break;
case 1:
RunTextPrinters();
if (!IsTextPrinterActiveOnWindow(windowId))
{
gTasks[taskId].tPrintState = 0;
return TRUE;
}
break;
}
return FALSE;
}
enum {
WHITEOUT_CUTSCENE_ENTER_MSG_SCREEN,
WHITEOUT_CUTSCENE_PRINT_MSG,
WHITEOUT_CUTSCENE_LEAVE_MSG_SCREEN,
WHITEOUT_CUTSCENE_HEAL_SCRIPT,
};
static const u8 *GenerateRecoveryMessage(u8 taskId)
{
bool32 forfeitTrainer = DidPlayerForfeitNormalTrainerBattle();
bool32 destinationIsPlayersHouse = (gTasks[taskId].tIsPlayerHouse == TRUE);
if (forfeitTrainer && destinationIsPlayersHouse)
return sText_PlayerRegroupHome;
else if (forfeitTrainer && !destinationIsPlayersHouse)
return sText_PlayerRegroupCenter;
else if (!forfeitTrainer && destinationIsPlayersHouse)
return sText_PlayerScurriedBackHome;
else
return sText_PlayerScurriedToCenter;
}
static void Task_RushInjuredPokemonToCenter(u8 taskId)
{
u32 windowId;
switch (gTasks[taskId].tState)
{
case WHITEOUT_CUTSCENE_ENTER_MSG_SCREEN:
windowId = AddWindow(&sWindowTemplate_WhiteoutText);
gTasks[taskId].tWindowId = windowId;
Menu_LoadStdPalAt(BG_PLTT_ID(15));
FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, COPYWIN_FULL);
gTasks[taskId].tIsPlayerHouse = IsLastHealLocationPlayerHouse();
gTasks[taskId].tState = WHITEOUT_CUTSCENE_PRINT_MSG;
break;
case WHITEOUT_CUTSCENE_PRINT_MSG:
{
const u8 *recoveryMessage = GenerateRecoveryMessage(taskId);
if (PrintWhiteOutRecoveryMessage(taskId, recoveryMessage, 2, 8))
{
ObjectEventTurn(&gObjectEvents[gPlayerAvatar.objectEventId], DIR_NORTH);
gTasks[taskId].tState = WHITEOUT_CUTSCENE_LEAVE_MSG_SCREEN;
}
break;
}
case WHITEOUT_CUTSCENE_LEAVE_MSG_SCREEN:
windowId = gTasks[taskId].tWindowId;
ClearWindowTilemap(windowId);
CopyWindowToVram(windowId, COPYWIN_MAP);
RemoveWindow(windowId);
FadeInFromBlack();
gTasks[taskId].tState = WHITEOUT_CUTSCENE_HEAL_SCRIPT;
break;
case WHITEOUT_CUTSCENE_HEAL_SCRIPT:
if (WaitForWeatherFadeIn() == TRUE)
{
DestroyTask(taskId);
if (gTasks[taskId].tIsPlayerHouse)
ScriptContext_SetupScript(EventScript_AfterWhiteOutMomHeal);
else
ScriptContext_SetupScript(EventScript_AfterWhiteOutHeal);
}
break;
}
}
void FieldCB_RushInjuredPokemonToCenter(void)
{
u8 taskId;
LockPlayerFieldControls();
FillPalBufferBlack();
taskId = CreateTask(Task_RushInjuredPokemonToCenter, 10);
gTasks[taskId].tState = WHITEOUT_CUTSCENE_ENTER_MSG_SCREEN;
}
static void GetStairsMovementDirection(u32 metatileBehavior, s16 *speedX, s16 *speedY)
{
if (MetatileBehavior_IsDirectionalUpRightStairWarp(metatileBehavior))
{
*speedX = 16;
*speedY = -10;
}
else if (MetatileBehavior_IsDirectionalUpLeftStairWarp(metatileBehavior))
{
*speedX = -17;
*speedY = -10;
}
else if (MetatileBehavior_IsDirectionalDownRightStairWarp(metatileBehavior))
{
*speedX = 17;
*speedY = 3;
}
else if (MetatileBehavior_IsDirectionalDownLeftStairWarp(metatileBehavior))
{
*speedX = -17;
*speedY = 3;
}
else
{
*speedX = 0;
*speedY = 0;
}
}
static bool8 WaitStairExitMovementFinished(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer)
{
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
if (*timer != 0)
{
*offsetX += *speedX;
*offsetY += *speedY;
sprite->x2 = *offsetX >> 5;
sprite->y2 = *offsetY >> 5;
(*timer)--;
return TRUE;
}
else
{
sprite->x2 = 0;
sprite->y2 = 0;
return FALSE;
}
}
static void ExitStairsMovement(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer)
{
s16 x, y;
u32 metatileBehavior;
s32 direction;
struct Sprite *sprite;
PlayerGetDestCoords(&x, &y);
metatileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsDirectionalDownRightStairWarp(metatileBehavior) || MetatileBehavior_IsDirectionalUpRightStairWarp(metatileBehavior))
direction = DIR_WEST;
else
direction = DIR_EAST;
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceSlowMovementAction(direction));
GetStairsMovementDirection(metatileBehavior, speedX, speedY);
*offsetX = *speedX * 16;
*offsetY = *speedY * 16;
*timer = 16;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->x2 = *offsetX >> 5;
sprite->y2 = *offsetY >> 5;
*speedX *= -1;
*speedY *= -1;
}
#define tState data[0]
#define tSpeedX data[1]
#define tSpeedY data[2]
#define tOffsetX data[3]
#define tOffsetY data[4]
#define tTimer data[5]
static void Task_ExitStairs(u8 taskId)
{
s16 * data = gTasks[taskId].data;
switch (tState)
{
default:
if (WaitForWeatherFadeIn() == TRUE)
{
CameraObjectReset();
UnlockPlayerFieldControls();
DestroyTask(taskId);
}
break;
case 0:
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
LockPlayerFieldControls();
ExitStairsMovement(&tSpeedX, &tSpeedY, &tOffsetX, &tOffsetY, &tTimer);
tState++;
break;
case 1:
if (!WaitStairExitMovementFinished(&tSpeedX, &tSpeedY, &tOffsetX, &tOffsetY, &tTimer))
tState++;
break;
}
gObjectEvents[gPlayerAvatar.objectEventId].noShadow = FALSE;
}
static void ForceStairsMovement(u32 metatileBehavior, s16 *speedX, s16 *speedY)
{
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
GetStairsMovementDirection(metatileBehavior, speedX, speedY);
gObjectEvents[gPlayerAvatar.objectEventId].noShadow = TRUE;
}
#undef tSpeedX
#undef tSpeedY
#undef tOffsetX
#undef tOffsetY
#undef tTimer
#define tMetatileBehavior data[1]
#define tSpeedX data[2]
#define tSpeedY data[3]
#define tOffsetX data[4]
#define tOffsetY data[5]
#define tTimer data[6]
#define tDelay data[15]
static void UpdateStairsMovement(s16 speedX, s16 speedY, s16 *offsetX, s16 *offsetY, s16 *timer)
{
struct Sprite *playerSprite = &gSprites[gPlayerAvatar.spriteId];
struct ObjectEvent *playerObjectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (speedY > 0 || *timer > 6)
*offsetY += speedY;
*offsetX += speedX;
(*timer)++;
playerSprite->x2 = *offsetX >> 5;
playerSprite->y2 = *offsetY >> 5;
if (playerObjectEvent->heldMovementFinished)
ObjectEventForceSetHeldMovement(playerObjectEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
}
static void Task_StairWarp(u8 taskId)
{
s16 * data = gTasks[taskId].data;
struct ObjectEvent *playerObjectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *playerSprite = &gSprites[gPlayerAvatar.spriteId];
switch (tState)
{
case 0:
LockPlayerFieldControls();
FreezeObjectEvents();
CameraObjectFreeze();
HideFollowerForFieldEffect();
tState++;
break;
case 1:
if (!ObjectEventIsMovementOverridden(playerObjectEvent) || ObjectEventClearHeldMovementIfFinished(playerObjectEvent))
{
if (tDelay != 0)
{
tDelay--;
}
else
{
TryFadeOutOldMapMusic();
PlayRainStoppingSoundEffect();
playerSprite->oam.priority = 1;
ForceStairsMovement(tMetatileBehavior, &tSpeedX, &tSpeedY);
PlaySE(SE_EXIT);
tState++;
}
}
break;
case 2:
UpdateStairsMovement(tSpeedX, tSpeedY, &tOffsetX, &tOffsetY, &tTimer);
tDelay++;
if (tDelay >= 12)
{
WarpFadeOutScreen();
tState++;
}
break;
case 3:
UpdateStairsMovement(tSpeedX, tSpeedY, &tOffsetX, &tOffsetY, &tTimer);
if (!PaletteFadeActive() && BGMusicStopped())
tState++;
break;
default:
gFieldCallback = FieldCB_DefaultWarpExit;
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
DestroyTask(taskId);
break;
}
}
void DoStairWarp(u16 metatileBehavior, u16 delay)
{
u8 taskId = CreateTask(Task_StairWarp, 10);
gTasks[taskId].tMetatileBehavior = metatileBehavior;
gTasks[taskId].tDelay = delay;
Task_StairWarp(taskId);
}
#undef tMetatileBehavior
#undef tSpeedX
#undef tSpeedY
#undef tOffsetX
#undef tOffsetY
#undef tTimer
#undef tDelay
bool32 IsDirectionalStairWarpMetatileBehavior(u16 metatileBehavior, enum Direction playerDirection)
{
if (playerDirection == DIR_WEST)
{
if (MetatileBehavior_IsDirectionalUpLeftStairWarp(metatileBehavior))
return TRUE;
if (MetatileBehavior_IsDirectionalDownLeftStairWarp(metatileBehavior))
return TRUE;
}
else if (playerDirection == DIR_EAST)
{
if (MetatileBehavior_IsDirectionalUpRightStairWarp(metatileBehavior))
return TRUE;
if (MetatileBehavior_IsDirectionalDownRightStairWarp(metatileBehavior))
return TRUE;
}
return FALSE;
}