pokeemerald-expansion/include/battle_factory.h
2026-01-22 17:40:09 +01:00

14 lines
489 B
C

#ifndef GUARD_BATTLE_FACTORY_H
#define GUARD_BATTLE_FACTORY_H
void CallBattleFactoryFunction(void);
bool8 InBattleFactory(void);
u8 GetFactoryMonFixedIV(u8 challengeNum, bool8 isLastBattle);
void FillFactoryBrainParty(void);
u8 GetNumPastRentalsRank(u8 battleMode, enum FrontierLevelMode lvlMode);
u64 GetAiScriptsInBattleFactory(void);
void SetMonMoveAvoidReturn(struct Pokemon *mon, enum Move moveArg, u8 moveSlot);
void FillFactoryTrainerParty(void);
#endif // GUARD_BATTLE_FACTORY_H