pokeemerald-expansion/test/battle/hazards.c
2025-11-30 08:25:20 -08:00

172 lines
7.6 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Hazards are applied based on order of set up")
{
GIVEN {
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_GRIMER);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TOXIC_SPIKES); }
TURN { MOVE(opponent, MOVE_STEALTH_ROCK); }
TURN { MOVE(opponent, MOVE_STICKY_WEB); }
TURN { MOVE(opponent, MOVE_SPIKES); }
TURN { MOVE(opponent, MOVE_STEALTH_ROCK); SWITCH(player, 1); }
TURN { MOVE(opponent, MOVE_STEALTH_ROCK); SWITCH(player, 2); }
TURN { MOVE(opponent, MOVE_STEALTH_ROCK); SWITCH(player, 0); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, opponent);
MESSAGE("Wobbuffet was poisoned!");
MESSAGE("Pointed stones dug into Wobbuffet!");
MESSAGE("Wobbuffet was caught in a sticky web!");
MESSAGE("Wobbuffet was hurt by the spikes!");
MESSAGE("The poison spikes disappeared from the ground around your team!");
MESSAGE("Pointed stones dug into Wynaut!");
MESSAGE("Wynaut was caught in a sticky web!");
MESSAGE("Wynaut was hurt by the spikes!");
} THEN {
EXPECT_EQ(gBattleStruct->hazardsQueue[0][0], HAZARDS_STEALTH_ROCK);
EXPECT_EQ(gBattleStruct->hazardsQueue[0][1], HAZARDS_STICKY_WEB);
EXPECT_EQ(gBattleStruct->hazardsQueue[0][2], HAZARDS_SPIKES);
EXPECT_EQ(gBattleStruct->hazardsQueue[0][3], HAZARDS_NONE);
EXPECT_EQ(gBattleStruct->hazardsQueue[0][4], HAZARDS_NONE);
EXPECT_EQ(gBattleStruct->hazardsQueue[0][5], HAZARDS_NONE);
}
}
SINGLE_BATTLE_TEST("Hazards are applied correctly after a battler faints")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_FINAL_GAMBIT) == EFFECT_FINAL_GAMBIT);
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_STEALTH_ROCK);
MOVE(player, MOVE_FINAL_GAMBIT);
SEND_OUT(player, 1);
SEND_OUT(player, 2); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FINAL_GAMBIT, player);
MESSAGE("Wynaut fainted!");
MESSAGE("Pointed stones dug into Wobbuffet!");
MESSAGE("Wobbuffet fainted!");
MESSAGE("Pointed stones dug into Wynaut!");
}
}
SINGLE_BATTLE_TEST("Toxic Spikes can be removed after fainting to other hazards")
{
GIVEN {
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_GRIMER) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_STEALTH_ROCK); }
TURN { MOVE(opponent, MOVE_TOXIC_SPIKES); }
TURN { MOVE(opponent, MOVE_STICKY_WEB); }
TURN { MOVE(opponent, MOVE_SPIKES); }
TURN { MOVE(opponent, MOVE_STEALTH_ROCK); SWITCH(player, 1); SEND_OUT(player, 0); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, opponent);
MESSAGE("Pointed stones dug into Grimer!");
MESSAGE("Grimer fainted!");
MESSAGE("The poison spikes disappeared from the ground around your team!");
NONE_OF {
MESSAGE("Grimer was caught in a sticky web!");
MESSAGE("Grimer was hurt by the spikes!");
}
} THEN {
EXPECT_EQ(gBattleStruct->hazardsQueue[0][0], HAZARDS_STEALTH_ROCK);
EXPECT_EQ(gBattleStruct->hazardsQueue[0][1], HAZARDS_STICKY_WEB);
EXPECT_EQ(gBattleStruct->hazardsQueue[0][2], HAZARDS_SPIKES);
EXPECT_EQ(gBattleStruct->hazardsQueue[0][3], HAZARDS_NONE);
EXPECT_EQ(gBattleStruct->hazardsQueue[0][4], HAZARDS_NONE);
EXPECT_EQ(gBattleStruct->hazardsQueue[0][5], HAZARDS_NONE);
}
}
SINGLE_BATTLE_TEST("Hazards can trigger Emergency Exit and other hazards don't activate")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_GOLISOPOD) { HP(105); MaxHP(200); Ability(ABILITY_EMERGENCY_EXIT); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_STEALTH_ROCK); }
TURN { MOVE(opponent, MOVE_TOXIC_SPIKES); }
TURN { MOVE(opponent, MOVE_STICKY_WEB); }
TURN { MOVE(opponent, MOVE_SPIKES); }
TURN { MOVE(opponent, MOVE_STEALTH_ROCK); SWITCH(player, 1); SEND_OUT(player, 0); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, opponent);
MESSAGE("Pointed stones dug into Golisopod!");
ABILITY_POPUP(player, ABILITY_EMERGENCY_EXIT);
NONE_OF {
MESSAGE("Golisopod was poisoned!");
MESSAGE("Golisopod was caught in a sticky web!");
MESSAGE("Golisopod was hurt by the spikes!");
}
MESSAGE("Pointed stones dug into Wobbuffet!");
MESSAGE("Wobbuffet was poisoned!");
MESSAGE("Wobbuffet was caught in a sticky web!");
MESSAGE("Wobbuffet was hurt by the spikes!");
NOT MESSAGE("Pointed stones dug into Wobbuffet!"); // Because the previous switch in effects instruction is still kept
}
}
DOUBLE_BATTLE_TEST("Hazards can trigger Emergency Exit and hazards still activate for other battlers")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_FINAL_GAMBIT) == EFFECT_FINAL_GAMBIT);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); HP(1); }
PLAYER(SPECIES_WOBBUFFET) { Speed(2); HP(1); }
PLAYER(SPECIES_GOLISOPOD) { Speed(10); HP(105); MaxHP(200); Ability(ABILITY_EMERGENCY_EXIT); }
PLAYER(SPECIES_WYNAUT) { Speed(5); }
PLAYER(SPECIES_WOBBUFFET) { Speed(10); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
OPPONENT(SPECIES_WYNAUT) { Speed(5); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_STEALTH_ROCK); MOVE(opponentRight, MOVE_TOXIC_SPIKES); }
TURN { MOVE(opponentLeft, MOVE_STICKY_WEB); MOVE(opponentRight, MOVE_SPIKES); }
TURN { MOVE(playerLeft, MOVE_FINAL_GAMBIT, target: opponentRight);
MOVE(playerRight, MOVE_FINAL_GAMBIT, target: opponentRight);
SEND_OUT(playerLeft, 2);
SEND_OUT(playerRight, 3);
SEND_OUT(playerLeft, 4); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, opponentRight);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, opponentRight);
MESSAGE("Pointed stones dug into Golisopod!");
ABILITY_POPUP(playerLeft, ABILITY_EMERGENCY_EXIT);
NONE_OF {
MESSAGE("Golisopod was poisoned!");
MESSAGE("Golisopod was caught in a sticky web!");
MESSAGE("Golisopod was hurt by the spikes!");
}
MESSAGE("Pointed stones dug into Wobbuffet!");
MESSAGE("Wobbuffet was poisoned!");
MESSAGE("Wobbuffet was caught in a sticky web!");
MESSAGE("Wobbuffet was hurt by the spikes!");
MESSAGE("Pointed stones dug into Wynaut!");
MESSAGE("Wynaut was poisoned!");
MESSAGE("Wynaut was caught in a sticky web!");
MESSAGE("Wynaut was hurt by the spikes!");
}
}