pokeemerald-expansion/include
2026-04-06 12:05:38 -04:00
..
config Accomodate upcoming's higher thinking times 2026-04-06 12:05:38 -04:00
constants Merge remote-tracking branch 'upstream/master' into master-merge-20260406 2026-04-06 11:44:33 -04:00
gba
test GenConfig naming cleanup (#9529) 2026-03-19 00:54:39 +01:00
agb_flash.h
AgbRfu_LinkManager.h
apprentice.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
apricorn_tree.h
assertf.h
bard_music.h
battle_ai_field_statuses.h
battle_ai_items.h
battle_ai_main.h Unify AI prediction handling (#9575) 2026-04-06 16:22:13 +02:00
battle_ai_record.h Adds bridge between battle engine and ai calcs (#9116) 2026-03-01 14:30:50 -05:00
battle_ai_switch.h Add Intimidate cycling logic for ai switching (#9551) 2026-03-20 01:08:19 -04:00
battle_ai_util.h Unify AI prediction handling (#9575) 2026-04-06 16:22:13 +02:00
battle_anim_internal.h
battle_anim_scripts.h
battle_anim.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
battle_arena.h
battle_bg.h
battle_controllers.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
battle_debug.h
battle_dome.h
battle_dynamax.h
battle_end_turn.h
battle_environment.h
battle_factory_screen.h
battle_factory.h
battle_frontier.h
battle_gfx_sfx_util.h Refactor/trainer pic info (#9475) 2026-04-03 22:34:59 +02:00
battle_gimmick.h
battle_hold_effects.h Adds queued switches for Move End switches (#9494) 2026-03-24 20:00:25 +01:00
battle_interface.h
battle_main.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
battle_message.h
battle_move_resolution.h Refactor synchronize and cure berry timing (#9446) 2026-03-07 15:38:53 +00:00
battle_partner.h Fix partner difficulty and rework tests (#9419) 2026-03-13 07:49:23 -07:00
battle_pike.h
battle_pyramid_bag.h
battle_pyramid.h
battle_records.h
battle_script_commands.h Magic Bounce / Magic Coat/ Snatch refactor (#9674) 2026-04-06 13:37:11 +01:00
battle_scripts.h Magic Bounce / Magic Coat/ Snatch refactor (#9674) 2026-04-06 13:37:11 +01:00
battle_setup.h
battle_special.h
battle_switch_in.h
battle_tent.h
battle_terastal.h BattleCalcValues usage and rename BattleContext back to DamageContext (#9657) 2026-03-29 15:06:49 -04:00
battle_tower.h Consolidated Battle Tower classes and object events (#9241) 2026-03-22 21:26:05 +01:00
battle_transition_frontier.h
battle_transition.h
battle_tv.h
battle_util.h BattleCalcValues usage and rename BattleContext back to DamageContext (#9657) 2026-03-29 15:06:49 -04:00
battle_util2.h
battle_z_move.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
battle.h Magic Bounce / Magic Coat/ Snatch refactor (#9674) 2026-04-06 13:37:11 +01:00
berry_blender.h
berry_crush.h
berry_fix_program.h
berry_powder.h
berry_tag_screen.h
berry.h gBerries refactor + untangling berry indices from item IDs (#7305) 2026-03-21 21:30:09 +01:00
bg.h
bike.h
birch_pc.h
blit.h
braille_puzzles.h
cable_club.h
caps.h
chooseboxmon.h
clear_save_data_menu.h
clock.h
coins.h
confetti_util.h
config_changes.h GenConfig naming cleanup (#9529) 2026-03-19 00:54:39 +01:00
contest_ai.h
contest_effect.h
contest_link.h
contest_painting.h
contest_util.h
contest.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
coord_event_weather.h
credits_frlg.h
credits.h
crt0.h
data.h Refactor/trainer pic info (#9475) 2026-04-03 22:34:59 +02:00
datetime.h
daycare.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
debug.h
decompress_error_handler.h
decompress.h Refactor/trainer pic info (#9475) 2026-04-03 22:34:59 +02:00
decoration_inventory.h
decoration.h Consolidate decoration values (#9624) 2026-04-01 10:37:43 +02:00
dewford_trend.h
dexnav.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
difficulty.h
digit_obj_util.h
diploma.h
dma3.h
dodrio_berry_picking.h
dynamic_placeholder_text_util.h
easy_chat.h
egg_hatch.h
ereader_helpers.h
ereader_screen.h
event_data.h
event_object_lock.h
event_object_movement.h gBerries refactor + untangling berry indices from item IDs (#7305) 2026-03-21 21:30:09 +01:00
event_scripts.h Version specific tweaks of post whiteout script (#9521) 2026-03-16 13:17:35 +01:00
evolution_graphics.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
evolution_scene.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
expansion_intro.h
fake_rtc.h
fame_checker.h
faraway_island.h
field_camera.h
field_control_avatar.h
field_door.h
field_effect_helpers.h
field_effect.h Refactor/trainer pic info (#9475) 2026-04-03 22:34:59 +02:00
field_message_box.h
field_move.h
field_name_box.h
field_player_avatar.h
field_poison.h
field_screen_effect.h
field_special_scene.h
field_specials.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
field_tasks.h
field_weather.h
fieldmap.h
fishing.h
fldeff_misc.h
fldeff.h Improved FRLG Map Previews (#9557) 2026-03-24 22:58:55 +01:00
follower_helper.h
follower_npc_alternate_sprites.h
follower_npc.h
fonts.h
fpmath.h
frontier_pass.h
frontier_util.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
gametypes.h
global.berry.h gBerries refactor + untangling berry indices from item IDs (#7305) 2026-03-21 21:30:09 +01:00
global.fieldmap.h
global.h Replace MAX_GIFT_RIBBONS with NUM_GIFT_RIBBONS (#9542) 2026-03-18 12:25:31 +01:00
global.tv.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
gpu_regs.h
graphics.h Fill out missing type info (#9525) 2026-03-18 12:51:27 +01:00
gym_leader_rematch.h
hall_of_fame_frlg.h
hall_of_fame.h
heal_location.h
image_processing_effects.h
international_string_util.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
intro_credits_graphics.h
intro_frlg.h
intro.h
io_reg.h
item_ball.h
item_icon.h
item_menu_icons.h
item_menu.h
item_use.h
item.h feat (shopMenu): conditional item appearances (#9425) 2026-03-31 14:33:35 +02:00
landmark.h
libgcnmultiboot.h
librfu.h Clean up boolean comparisons (#9376) 2026-03-13 15:40:44 +01:00
lilycove_lady.h
line_break.h
link_rfu.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
link.h
list_menu.h
load_save.h
lottery_corner.h
m4a.h
mail.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
main_menu.h
main.h
malloc.h
map_name_popup.h
map_preview_screen.h Improved FRLG Map Previews (#9557) 2026-03-24 22:58:55 +01:00
match_call.h Fix free match call compile fail (#9416) 2026-03-04 13:16:37 +01:00
math_util.h
mauville_old_man.h
menu_helpers.h
menu_specialized.h
menu.h
metaprogram.h gBerries refactor + untangling berry indices from item IDs (#7305) 2026-03-21 21:30:09 +01:00
metatile_behavior.h
mini_printf.h
minigame_countdown.h
mirage_tower.h
mon_markings.h
money.h
move_relearner.h
move.h GenConfig naming cleanup (#9529) 2026-03-19 00:54:39 +01:00
multiboot_pokemon_colosseum.h
multiboot.h
mystery_event_menu.h
mystery_event_msg.h
mystery_event_script.h
mystery_gift_client.h
mystery_gift_link.h
mystery_gift_menu.h
mystery_gift_server.h
mystery_gift_view.h
mystery_gift.h
naming_screen.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
new_game.h
oak_speech.h
option_menu.h
oras_dowse.h
overworld.h Improved FRLG Map Previews (#9557) 2026-03-24 22:58:55 +01:00
ow_synchronize.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
palette_util.h
palette.h
party_menu.h
pc_screen_effect.h
play_time.h
player_pc.h
pokeball.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
pokeblock.h
pokedex_area_region_map.h
pokedex_area_screen.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
pokedex_cry_screen.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
pokedex_plus_hgss.h
pokedex.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
pokemon_animation.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
pokemon_icon.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
pokemon_jump.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
pokemon_size_record.h
pokemon_spots.h refactor(graphics): make spinda spots generic (#9594) 2026-03-30 12:22:16 +02:00
pokemon_sprite_visualizer.h
pokemon_storage_system.h
pokemon_summary_screen.h
pokemon.h refactor(graphics): make spinda spots generic (#9594) 2026-03-30 12:22:16 +02:00
pokenav.h
pokerus.h
quickstart.h refactor(quickstart): use config for HUD position 2026-03-28 20:43:57 +05:30
random.h Config to randomize the order AI mons compute logic in double battles (#9462) 2026-04-06 16:38:02 +02:00
rayquaza_scene.h
record_mixing.h
recorded_battle.h
region_map.h
regions.h
reload_save.h
reset_rtc_screen.h
reshow_battle_screen.h
roamer.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
rotating_gate.h
rotating_tile_puzzle.h
roulette.h
rtc.h
safari_zone.h
save_location.h
save.h
scanline_effect.h
script_menu.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
script_movement.h
script_pokemon_util.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
script.h
secret_base.h
shop_criteria.h feat (shopMenu): conditional item appearances (#9425) 2026-03-31 14:33:35 +02:00
shop.h
siirtc.h
slot_machine.h
sound.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
sprite.h
start_menu.h
starter_choose.h
string_util.h
strings.h Converted script_menu.h strings to COMPOUND_STRINGs (#9051) 2026-03-11 19:20:07 -07:00
task.h
test_result.h
test_runner.h
text_window.h
text.h
tileset_anims.h
tilesets.h
time_events.h
title_screen.h
trade.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
trader.h
trainer_card.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
trainer_hill.h
trainer_pokemon_sprites.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
trainer_pools.h
trainer_see.h
trainer_slide.h
trainer_tower.h
trainer.h Refactor/trainer pic info (#9475) 2026-04-03 22:34:59 +02:00
trig.h
tv.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
type_icons.h
union_room_battle.h
union_room_chat.h
union_room_player_avatar.h
union_room.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
util.h
vs_seeker.h
walda_phrase.h
wallclock.h
wild_encounter.h Add Species enum (#9507) 2026-03-17 12:47:48 +00:00
window.h
wonder_news.h