pokeemerald-expansion/include/battle_environment.h

23 lines
529 B
C

#ifndef GUARD_BATTLE_ENVIRONMENT_H
#define GUARD_BATTLE_ENVIRONMENT_H
#include "constants/battle.h"
#include "battle_bg.h"
#include "task.h"
struct BattleEnvironment
{
u8 name[26];
u16 naturePower;
const void *secretPowerAnimation;
u16 secretPowerEffect;
enum Type camouflageType;
u16 camouflageBlend;
struct BattleBackground background;
TaskFunc battleIntroSlide;
};
extern const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT];
#endif // GUARD_BATTLE_ENVIRONMENT_H