pokeemerald-expansion/include/battle_scripts.h
2026-03-19 17:16:52 -04:00

803 lines
39 KiB
C

#ifndef GUARD_BATTLE_SCRIPTS_H
#define GUARD_BATTLE_SCRIPTS_H
extern const u8 BattleScript_SupersweetSyrupActivates[];
extern const u8 BattleScript_OpportunistCopyStatChange[];
extern const u8 BattleScript_MirrorHerbCopyStatChange[];
extern const u8 BattleScript_MirrorHerbCopyStatChangeEnd2[];
extern const u8 BattleScript_NotAffected[];
extern const u8 BattleScript_HitFromDamageCalc[];
extern const u8 BattleScript_MoveEnd[];
extern const u8 BattleScript_MakeMoveMissed[];
extern const u8 BattleScript_MoveMissedPause[];
extern const u8 BattleScript_MoveMissedPause[];
extern const u8 BattleScript_MoveMissed[];
extern const u8 BattleScript_FlingFailConsumeItem[];
extern const u8 BattleScript_RemoveItem[];
extern const u8 BattleScript_FlingBlockedByShieldDust[];
extern const u8 BattleScript_EffectFlingConsumeBerry[];
extern const u8 BattleScript_FailedFromAtkCanceler[];
extern const u8 BattleScript_ButItFailed[];
extern const u8 BattleScript_StatUp[];
extern const u8 BattleScript_StatDown[];
extern const u8 BattleScript_AlreadyAtFullHp[];
extern const u8 BattleScript_PresentHealTarget[];
extern const u8 BattleScript_MoveUsedMustRecharge[];
extern const u8 BattleScript_FaintBattler[];
extern const u8 BattleScript_GiveExp[];
extern const u8 BattleScript_HandleFaintedMon[];
extern const u8 BattleScript_LocalTrainerBattleWon[];
extern const u8 BattleScript_LocalTwoTrainersDefeated[];
extern const u8 BattleScript_LocalBattleWonLoseTexts[];
extern const u8 BattleScript_LocalBattleWonReward[];
extern const u8 BattleScript_PayDayMoneyAndPickUpItems[];
extern const u8 BattleScript_LocalBattleLost[];
extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
extern const u8 BattleScript_LocalBattleLostEnd[];
extern const u8 BattleScript_CheckDomeDrew[];
extern const u8 BattleScript_FlushMessageBox[];
extern const u8 BattleScript_LinkBattleWonOrLost[];
extern const u8 BattleScript_FrontierTrainerBattleWon[];
extern const u8 BattleScript_SmokeBallEscape[];
extern const u8 BattleScript_RanAwayUsingMonAbility[];
extern const u8 BattleScript_GotAwaySafely[];
extern const u8 BattleScript_WildMonFled[];
extern const u8 BattleScript_PrintCantRunFromTrainer[];
extern const u8 BattleScript_PrintFailedToRunString[];
extern const u8 BattleScript_PrintCantEscapeFromBattle[];
extern const u8 BattleScript_PrintFullBox[];
extern const u8 BattleScript_ActionSwitch[];
extern const u8 BattleScript_DoSwitchOut[];
extern const u8 BattleScript_MoveSwitchOpenPartyScreen[];
extern const u8 BattleScript_Pausex20[];
extern const u8 BattleScript_LevelUp[];
extern const u8 BattleScript_WeatherContinues[];
extern const u8 BattleScript_WeatherFaded[];
extern const u8 BattleScript_DamagingWeather[];
extern const u8 BattleScript_FogEnded_Ret[];
extern const u8 BattleScript_IceBodyHeal[];
extern const u8 BattleScript_OverworldStatusStarts[];
extern const u8 BattleScript_OverworldWeatherStarts[];
extern const u8 BattleScript_OverworldTerrain[];
extern const u8 BattleScript_OverworldHazard[];
extern const u8 BattleScript_SideStatusWoreOff[];
extern const u8 BattleScript_SafeguardProtected[];
extern const u8 BattleScript_SafeguardEnds[];
extern const u8 BattleScript_LeechSeedTurnDrainLiquidOoze[];
extern const u8 BattleScript_LeechSeedTurnDrainHealBlock[];
extern const u8 BattleScript_LeechSeedTurnDrainRecovery[];
extern const u8 BattleScript_BideStoringEnergy[];
extern const u8 BattleScript_BideAttack[];
extern const u8 BattleScript_BideNoEnergyToAttack[];
extern const u8 BattleScript_RoarSuccessSwitch[];
extern const u8 BattleScript_RoarSuccessEndBattle[];
extern const u8 BattleScript_MistProtected[];
extern const u8 BattleScript_RageIsBuilding[];
extern const u8 BattleScript_EncoredMoveInPalace[];
extern const u8 BattleScript_EncoredMove[];
extern const u8 BattleScript_MoveUsedIsDisabled[];
extern const u8 BattleScript_SelectingDisabledMove[];
extern const u8 BattleScript_DisabledNoMore[];
extern const u8 BattleScript_SelectingDisabledMoveInPalace[];
extern const u8 BattleScript_SelectingUnusableMoveInPalace[];
extern const u8 BattleScript_EncoredNoMore[];
extern const u8 BattleScript_DestinyBondTakesLife[];
extern const u8 BattleScript_DmgHazardsOnBattler[];
extern const u8 BattleScript_PerishSongTakesLife[];
extern const u8 BattleScript_PerishSongCountGoesDown[];
extern const u8 BattleScript_AllStatsUpZMove[];
extern const u8 BattleScript_AllStatsUp[];
extern const u8 BattleScript_RapidSpinAway[];
extern const u8 BattleScript_WrapFree[];
extern const u8 BattleScript_LeechSeedFree[];
extern const u8 BattleScript_SpinHazardsAway[];
extern const u8 BattleScript_MonTookFutureAttack[];
extern const u8 BattleScript_NoMovesLeft[];
extern const u8 BattleScript_SelectingMoveWithNoPP[];
extern const u8 BattleScript_NoPPForMove[];
extern const u8 BattleScript_SelectingTormentedMove[];
extern const u8 BattleScript_MoveUsedIsTormented[];
extern const u8 BattleScript_SelectingTormentedMoveInPalace[];
extern const u8 BattleScript_SelectingNotAllowedMoveTaunt[];
extern const u8 BattleScript_MoveUsedIsTaunted[];
extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[];
extern const u8 BattleScript_WishButHealBlocked[];
extern const u8 BattleScript_WishButFullHp[];
extern const u8 BattleScript_WishComesTrue[];
extern const u8 BattleScript_IngrainTurnHeal[];
extern const u8 BattleScript_AtkDefDown[];
extern const u8 BattleScript_DefSpDefDown[];
extern const u8 BattleScript_KnockedOff[];
extern const u8 BattleScript_MoveUsedIsImprisoned[];
extern const u8 BattleScript_SelectingImprisonedMove[];
extern const u8 BattleScript_SelectingImprisonedMoveInPalace[];
extern const u8 BattleScript_GrudgeTakesPp[];
extern const u8 BattleScript_MagicBounce[];
extern const u8 BattleScript_MagicCoat[];
extern const u8 BattleScript_MagicCoatPrankster[];
extern const u8 BattleScript_SnatchedMove[];
extern const u8 BattleScript_EnduredMsg[];
extern const u8 BattleScript_OneHitKOMsg[];
extern const u8 BattleScript_FocusPunchSetUp[];
extern const u8 BattleScript_FocusPunchLostFocus[];
extern const u8 BattleScript_MoveUsedIsAsleep[];
extern const u8 BattleScript_MoveUsedWokeUp[];
extern const u8 BattleScript_MonWokeUpInUproar[];
extern const u8 BattleScript_PoisonTurnDmg[];
extern const u8 BattleScript_BurnTurnDmg[];
extern const u8 BattleScript_FrostbiteTurnDmg[];
extern const u8 BattleScript_MoveUsedIsFrozen[];
extern const u8 BattleScript_BattlerDefrosted[];
extern const u8 BattleScript_BattlerFrostbiteHealed[];
extern const u8 BattleScript_MoveUsedIsParalyzed[];
extern const u8 BattleScript_MoveUsedFlinched[];
extern const u8 BattleScript_PrintUproarOverTurns[];
extern const u8 BattleScript_ThrashConfuses[];
extern const u8 BattleScript_ConfusionAfterRampage[];
extern const u8 BattleScript_MoveUsedIsConfused[];
extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
extern const u8 BattleScript_PrintPayDayMoneyString[];
extern const u8 BattleScript_WrapTurnDmg[];
extern const u8 BattleScript_WrapEnds[];
extern const u8 BattleScript_MoveUsedIsInLove[];
extern const u8 BattleScript_MoveUsedIsInLoveCantAttack[];
extern const u8 BattleScript_NightmareTurnDmg[];
extern const u8 BattleScript_CurseTurnDmg[];
extern const u8 BattleScript_TargetPRLZHeal[];
extern const u8 BattleScript_TargetWokeUp[];
extern const u8 BattleScript_TargetBurnHeal[];
extern const u8 BattleScript_TargetPoisonHealed[];
extern const u8 BattleScript_MoveEffectSleep[];
extern const u8 BattleScript_YawnMakesAsleepEnd2[];
extern const u8 BattleScript_MoveEffectPoison[];
extern const u8 BattleScript_MoveEffectBurn[];
extern const u8 BattleScript_MoveEffectFrostbite[];
extern const u8 BattleScript_MoveEffectFreeze[];
extern const u8 BattleScript_MoveEffectParalysis[];
extern const u8 BattleScript_MoveEffectUproar[];
extern const u8 BattleScript_MoveEffectToxic[];
extern const u8 BattleScript_MoveEffectPayDay[];
extern const u8 BattleScript_MoveEffectWrap[];
extern const u8 BattleScript_MoveEffectConfusion[];
extern const u8 BattleScript_MoveEffectRecoilHP25[];
extern const u8 BattleScript_MoveEffectRecoil[];
extern const u8 BattleScript_FaintAttackerForExplosion[];
extern const u8 BattleScript_MaxHp50Recoil[];
extern const u8 BattleScript_ItemSteal[];
extern const u8 BattleScript_WeatherAbilityActivates[];
extern const u8 BattleScript_TraceActivates[];
extern const u8 BattleScript_RainDishActivates[];
extern const u8 BattleScript_ShedSkinActivates[];
extern const u8 BattleScript_IntimidateActivates[];
extern const u8 BattleScript_IntimidatePrevented[];
extern const u8 BattleScript_IntimidateInReverse[];
extern const u8 BattleScript_TookAttack[];
extern const u8 BattleScript_SturdyPreventsOHKO[];
extern const u8 BattleScript_DampStopsExplosion[];
extern const u8 BattleScript_MoveHPDrain[];
extern const u8 BattleScript_MonMadeMoveUseless[];
extern const u8 BattleScript_FlashFireBoost[];
extern const u8 BattleScript_AbilityNoStatLoss[];
extern const u8 BattleScript_ItemNoStatLoss[];
extern const u8 BattleScript_FlinchPrevention[];
extern const u8 BattleScript_OwnTempoPrevents[];
extern const u8 BattleScript_SoundproofProtected[];
extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
extern const u8 BattleScript_StickyHoldActivates[];
extern const u8 BattleScript_StickyHoldActivatesRet[];
extern const u8 BattleScript_ColorChangeActivates[];
extern const u8 BattleScript_RoughSkinActivates[];
extern const u8 BattleScript_CuteCharmActivates[];
extern const u8 BattleScript_AbilityStatusEffect[];
extern const u8 BattleScript_SynchronizeActivates[];
extern const u8 BattleScript_NoItemSteal[];
extern const u8 BattleScript_AbilityCuredStatus[];
extern const u8 BattleScript_IgnoresWhileAsleep[];
extern const u8 BattleScript_IgnoresAndUsesRandomMove[];
extern const u8 BattleScript_MoveUsedLoafingAround[];
extern const u8 BattleScript_TruantLoafingAround[];
extern const u8 BattleScript_IgnoresAndFallsAsleep[];
extern const u8 BattleScript_IgnoresAndHitsItself[];
extern const u8 BattleScript_SubstituteFade[];
extern const u8 BattleScript_BerryCureStatusRet[];
extern const u8 BattleScript_BerryCureConfusionRet[];
extern const u8 BattleScript_WhiteHerbEnd2[];
extern const u8 BattleScript_WhiteHerbRet[];
extern const u8 BattleScript_ItemHealHP_RemoveItem[];
extern const u8 BattleScript_BerryPPHeal[];
extern const u8 BattleScript_ItemHealHP_End2[];
extern const u8 BattleScript_ItemHealHP_Ret[];
extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItemInPalace[];
extern const u8 BattleScript_HangedOnMsg[];
extern const u8 BattleScript_BerryConfuseHeal[];
extern const u8 BattleScript_ConsumableStatRaiseRet[];
extern const u8 BattleScript_BerryFocusEnergy[];
extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
extern const u8 BattleScript_AbilityAvoidsDamage[];
extern const u8 BattleScript_AbilityShieldProtects[];
extern const u8 BattleScript_ArenaTurnBeginning[];
extern const u8 BattleScript_PalacePrintFlavorText[];
extern const u8 BattleScript_ArenaDoJudgment[];
extern const u8 BattleScript_FrontierLinkBattleLost[];
extern const u8 BattleScript_AskIfWantsToForfeitMatch[];
extern const u8 BattleScript_PrintPlayerForfeited[];
extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[];
extern const u8 BattleScript_BallThrow[];
extern const u8 BattleScript_BallThrowByWally[];
extern const u8 BattleScript_SafariBallThrow[];
extern const u8 BattleScript_SuccessBallThrow[];
extern const u8 BattleScript_WallyBallThrow[];
extern const u8 BattleScript_ShakeBallThrow[];
extern const u8 BattleScript_TrainerBallBlock[];
extern const u8 BattleScript_RunByUsingItem[];
extern const u8 BattleScript_ActionWatchesCarefully[];
extern const u8 BattleScript_ActionGetNear[];
extern const u8 BattleScript_ActionThrowPokeblock[];
extern const u8 BattleScript_EmbargoEndTurn[];
extern const u8 BattleScript_TelekinesisEndTurn[];
extern const u8 BattleScript_BufferEndTurn[];
extern const u8 BattleScript_AquaRingHeal[];
extern const u8 BattleScript_LuckyChantEnds[];
extern const u8 BattleScript_TailwindEnds[];
extern const u8 BattleScript_TrickRoomEnds[];
extern const u8 BattleScript_WonderRoomEnds[];
extern const u8 BattleScript_MagicRoomEnds[];
extern const u8 BattleScript_TerrainEnds[];
extern const u8 BattleScript_TerrainEnds_Ret[];
extern const u8 BattleScript_MudSportEnds[];
extern const u8 BattleScript_WaterSportEnds[];
extern const u8 BattleScript_SturdiedMsg[];
extern const u8 BattleScript_GravityEnds[];
extern const u8 BattleScript_MoveStatDrain[];
extern const u8 BattleScript_TargetsStatWasMaxedOut[];
extern const u8 BattleScript_AttackerAbilityStatRaise[];
extern const u8 BattleScript_AttackerAbilityStatRaiseEnd3[];
extern const u8 BattleScript_AttackerAbilityStatRaiseEnd2[];
extern const u8 BattleScript_PoisonHealActivates[];
extern const u8 BattleScript_BadDreamsActivates[];
extern const u8 BattleScript_SwitchInAbilityMsg[];
extern const u8 BattleScript_ToxicSpikesPoisoned[];
extern const u8 BattleScript_ToxicSpikesBadlyPoisoned[];
extern const u8 BattleScript_ToxicSpikesAbsorbed[];
extern const u8 BattleScript_StickyWebOnSwitchIn[];
extern const u8 BattleScript_SolarPowerActivates[];
extern const u8 BattleScript_CursedBodyActivates[];
extern const u8 BattleScript_MummyActivates[];
extern const u8 BattleScript_WeakArmorActivates[];
extern const u8 BattleScript_FellStingerRaisesStat[];
extern const u8 BattleScript_RemoveTerrain[];
extern const u8 BattleScript_PickupActivates[];
extern const u8 BattleScript_HarvestActivates[];
extern const u8 BattleScript_ImposterActivates[];
extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVest[];
extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVestInPalace[];
extern const u8 BattleScript_SelectingNotAllowedPlaceholder[];
extern const u8 BattleScript_SelectingNotAllowedPlaceholderInPalace[];
extern const u8 BattleScript_SelectingNotAllowedMoveGravity[];
extern const u8 BattleScript_MoveUsedGravityPrevents[];
extern const u8 BattleScript_SelectingNotAllowedMoveGravityInPalace[];
extern const u8 BattleScript_SelectingNotAllowedMoveHealBlock[];
extern const u8 BattleScript_MoveUsedHealBlockPrevents[];
extern const u8 BattleScript_SelectingNotAllowedMoveHealBlockInPalace[];
extern const u8 BattleScript_DefogClearHazards[];
extern const u8 BattleScript_MegaEvolution[];
extern const u8 BattleScript_WishMegaEvolution[];
extern const u8 BattleScript_MoveEffectClearSmog[];
extern const u8 BattleScript_SideStatusWoreOffReturn[];
extern const u8 BattleScript_MoveEffectSmackDown[];
extern const u8 BattleScript_MoveEffectFlameBurst[];
extern const u8 BattleScript_TrainerASlideMsgRet[];
extern const u8 BattleScript_TrainerASlideMsgEnd2[];
extern const u8 BattleScript_TrainerBSlideMsgRet[];
extern const u8 BattleScript_TrainerBSlideMsgEnd2[];
extern const u8 BattleScript_TrainerPartnerSlideMsgRet[];
extern const u8 BattleScript_TrainerPartnerSlideMsgEnd2[];
extern const u8 BattleScript_MoveEffectFeint[];
extern const u8 BattleScript_ProteanActivates[];
extern const u8 BattleScript_DazzlingProtected[];
extern const u8 BattleScript_MoveUsedPsychicTerrainPrevents[];
extern const u8 BattleScript_MoveUsedPowder[];
extern const u8 BattleScript_SelectingNotAllowedStuffCheeks[];
extern const u8 BattleScript_SelectingNotAllowedStuffCheeksInPalace[];
extern const u8 BattleScript_SelectingNotAllowedBelch[];
extern const u8 BattleScript_SelectingNotAllowedBelchInPalace[];
extern const u8 BattleScript_PsychicSurgeActivates[];
extern const u8 BattleScript_GrassySurgeActivates[];
extern const u8 BattleScript_MistySurgeActivates[];
extern const u8 BattleScript_ElectricSurgeActivates[];
extern const u8 BattleScript_EffectLifeDew[];
extern const u8 BattleScript_AbilityRaisesDefenderStat[];
extern const u8 BattleScript_PowderMoveNoEffect[];
extern const u8 BattleScript_GrassyTerrainHeals[];
extern const u8 BattleScript_VCreateStatLoss[];
extern const u8 BattleScript_SpikyShieldEffect[];
extern const u8 BattleScript_KingsShieldEffect[];
extern const u8 BattleScript_BanefulBunkerEffect[];
extern const u8 BattleScript_FlowerVeilProtectsRet[];
extern const u8 BattleScript_SweetVeilProtectsRet[];
extern const u8 BattleScript_MoveEffectCoreEnforcer[];
extern const u8 BattleScript_SelectingNotAllowedMoveThroatChop[];
extern const u8 BattleScript_MoveUsedIsThroatChopPrevented[];
extern const u8 BattleScript_SelectingNotAllowedMoveThroatChopInPalace[];
extern const u8 BattleScript_ThroatChopEndTurn[];
extern const u8 BattleScript_GemActivates[];
extern const u8 BattleScript_BerryReduceDmg[];
extern const u8 BattleScript_WeaknessPolicy[];
extern const u8 BattleScript_TargetItemStatRaise[];
extern const u8 BattleScript_RockyHelmetActivates[];
extern const u8 BattleScript_ItemHurtEnd2[];
extern const u8 BattleScript_AirBalloonMsgInRet[];
extern const u8 BattleScript_AirBalloonMsgPop[];
extern const u8 BattleScript_ItemHurtRet[];
extern const u8 BattleScript_ToxicOrb[];
extern const u8 BattleScript_FlameOrb[];
extern const u8 BattleScript_MoveEffectIncinerate[];
extern const u8 BattleScript_MoveEffectBugBite[];
extern const u8 BattleScript_IllusionOff[];
extern const u8 BattleScript_IllusionOffAndTerastallization[];
extern const u8 BattleScript_DancerActivates[];
extern const u8 BattleScript_AftermathDmg[];
extern const u8 BattleScript_BattlerFormChange[];
extern const u8 BattleScript_BattlerFormChangeEnd2[];
extern const u8 BattleScript_BattlerFormChangeNoPopup[];
extern const u8 BattleScript_ZenMode[];
extern const u8 BattleScript_BattlerFormChangeDisguise[];
extern const u8 BattleScript_TargetFormChange[];
extern const u8 BattleScript_AnticipationActivates[];
extern const u8 BattleScript_SlowStartEnds[];
extern const u8 BattleScript_HealerActivates[];
extern const u8 BattleScript_ScriptingAbilityStatRaise[];
extern const u8 BattleScript_ReceiverActivates[];
extern const u8 BattleScript_FriskActivates[];
extern const u8 BattleScript_FriskMsg[];
extern const u8 BattleScript_FriskMsgWithPopup[];
extern const u8 BattleScript_MoodyActivates[];
extern const u8 BattleScript_EmergencyExit[];
extern const u8 BattleScript_EmergencyExitEnd2[];
extern const u8 BattleScript_CheekPouchActivates[];
extern const u8 BattleScript_TotemVar[];
extern const u8 BattleScript_TotemFlaredToLife[];
extern const u8 BattleScript_AnnounceAirLockCloudNine[];
extern const u8 BattleScript_ActivateTeraformZero[];
extern const u8 BattleScript_BattlerAbilityStatRaiseOnSwitchIn[];
extern const u8 BattleScript_CottonDownActivates[];
extern const u8 BattleScript_BallFetch[];
extern const u8 BattleScript_PerishBodyActivates[];
extern const u8 BattleScript_ActivateAsOne[];
extern const u8 BattleScript_RaiseStatOnFaintingTarget[];
extern const u8 BattleScript_QuickClawActivation[];
extern const u8 BattleScript_QuickDrawActivation[];
extern const u8 BattleScript_CustapBerryActivation[];
extern const u8 BattleScript_MicleBerryActivate[];
extern const u8 BattleScript_JabocaRowapBerryActivates[];
extern const u8 BattleScript_NotAffectedAbilityPopUp[];
extern const u8 BattleScript_BattlerShookOffTaunt[];
extern const u8 BattleScript_BattlerGotOverItsInfatuation[];
extern const u8 BattleScript_Pickpocket[];
extern const u8 BattleScript_StickyBarbTransfer[];
extern const u8 BattleScript_AttackerItemStatRaise[];
extern const u8 BattleScript_RedCardActivationNoSwitch[];
extern const u8 BattleScript_RedCardActivates[];
extern const u8 BattleScript_EjectButtonActivates[];
extern const u8 BattleScript_EjectPackActivate_Ret[];
extern const u8 BattleScript_EjectPackActivate_End2[];
extern const u8 BattleScript_EjectPackActivates[];
extern const u8 BattleScript_MentalHerbCureRet[];
extern const u8 BattleScript_MentalHerbCureEnd2[];
extern const u8 BattleScript_TerrainPreventsEnd2[];
extern const u8 BattleScript_ImmunityProtectedEnd2[];
extern const u8 BattleScript_MistyTerrainPrevents[];
extern const u8 BattleScript_ElectricTerrainPrevents[];
extern const u8 BattleScript_NoEffectivenessAbility[];
extern const u8 BattleScript_DoesntAffectTargetAtkString[];
extern const u8 BattleScript_DoesntAffectScripting[];
extern const u8 BattleScript_GulpMissileGorging[];
extern const u8 BattleScript_GulpMissileGulping[];
extern const u8 BattleScript_TwoTurnMovesSecondTurnFormChange[];
extern const u8 BattleScript_BattleBondActivatesOnMoveEndAttacker[];
extern const u8 BattleScript_EffectBattleBondStatIncrease[];
extern const u8 BattleScript_PrimalWeatherBlocksMove[];
extern const u8 BattleScript_FailOnPrimalWeather[];
extern const u8 BattleScript_PlayAnimAndMoveSwitch[];
extern const u8 BattleScript_MysteriousAirCurrentBlowsOn[];
extern const u8 BattleScript_AttackWeakenedByStrongWinds[];
extern const u8 BattleScript_BlockedByPrimalWeather[];
extern const u8 BattleScript_PrimalReversion[];
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace[];
extern const u8 BattleScript_WanderingSpiritActivates[];
extern const u8 BattleScript_MirrorArmorReflect[];
extern const u8 BattleScript_GooeyActivates[];
extern const u8 BattleScript_PastelVeilActivates[];
extern const u8 BattleScript_BattlerFormChangeEnd3NoPopup[];
extern const u8 BattleScript_AttackerFormChangeMoveEffect[];
extern const u8 BattleScript_BothCanNoLongerEscape[];
extern const u8 BattleScript_OctolockEndTurn[];
extern const u8 BattleScript_NeutralizingGasExits[];
extern const u8 BattleScript_MagicianActivates[];
extern const u8 BattleScript_BeakBlastSetUp[];
extern const u8 BattleScript_BeakBlastBurn[];
extern const u8 BattleScript_DefDownSpeedUp[];
extern const u8 BattleScript_AffectionBasedStatusHeal[];
extern const u8 BattleScript_AffectionBasedEndurance[];
extern const u8 BattleScript_SymbiosisActivates[];
extern const u8 BattleScript_MultiHitPrintStrings[];
extern const u8 BattleScript_RemoveFireType[];
extern const u8 BattleScript_TargetAbilityStatRaiseRet[];
extern const u8 BattleScript_RemoveElectricType[];
extern const u8 BattleScript_SeedSowerActivates[];
extern const u8 BattleScript_BerserkActivates[];
extern const u8 BattleScript_AngerShellActivates[];
extern const u8 BattleScript_WindPowerActivates[];
extern const u8 BattleScript_ProtosynthesisActivates[];
extern const u8 BattleScript_QuarkDriveActivates[];
extern const u8 BattleScript_GoodAsGoldActivates[];
extern const u8 BattleScript_RuinAbilityActivates[];
extern const u8 BattleScript_CudChewActivates[];
extern const u8 BattleScript_SupremeOverlordActivates[];
extern const u8 BattleScript_CostarActivates[];
extern const u8 BattleScript_ZeroToHeroActivates[];
extern const u8 BattleScript_CommanderActivates[];
extern const u8 BattleScript_HospitalityActivates[];
extern const u8 BattleScript_ToxicDebrisActivates[];
extern const u8 BattleScript_EarthEaterActivates[];
extern const u8 BattleScript_MimicryActivates[];
extern const u8 BattleScript_IceFaceNullsDamage[];
extern const u8 BattleScript_BattlerFormChangeWithString[];
extern const u8 BattleScript_DampPreventsAftermath[];
extern const u8 BattleScript_HealingWishActivates[];
extern const u8 BattleScript_LunarDanceActivates[];
extern const u8 BattleScript_ShellTrapSetUp[];
extern const u8 BattleScript_MoveEffectStealthRock[];
extern const u8 BattleScript_CouldntFullyProtect[];
extern const u8 BattleScript_TargetAvoidsAttack[];
extern const u8 BattleScript_TargetAvoidsAttackConsumeFlingItem[];
extern const u8 BattleScript_MoveEffectStockpileWoreOff[];
extern const u8 BattleScript_MoveEffectSpikes[];
extern const u8 BattleScript_BerserkGeneRet[];
extern const u8 BattleScript_TargetFormChangeWithStringNoPopup[];
extern const u8 BattleScript_DefDown[];
extern const u8 BattleScript_UltraBurst[];
extern const u8 BattleScript_SelectingNotAllowedCurrentMove[];
extern const u8 BattleScript_SelectingNotAllowedCurrentMoveInPalace[];
extern const u8 BattleScript_SaltCureExtraDamage[];
extern const u8 BattleScript_SyrupBombEndTurn[];
extern const u8 BattleScript_SyrupBombActivates[];
extern const u8 BattleScript_EffectCombinedPledge_Water[];
extern const u8 BattleScript_EffectCombinedPledge_Fire[];
extern const u8 BattleScript_EffectCombinedPledge_Grass[];
extern const u8 BattleScript_TheRainbowDisappeared[];
extern const u8 BattleScript_HurtByTheSeaOfFire[];
extern const u8 BattleScript_TheSeaOfFireDisappeared[];
extern const u8 BattleScript_TheSwampDisappeared[];
extern const u8 BattleScript_MoveEffectPsychicNoise[];
extern const u8 BattleScript_AromaVeilProtectsRet[];
extern const u8 BattleScript_LowerAtkSpAtk[];
extern const u8 BattleScript_Terastallization[];
extern const u8 BattleScript_BoosterEnergyRet[];
extern const u8 BattleScript_TeraShellDistortingTypeMatchups[];
extern const u8 BattleScript_TeraFormChange[];
extern const u8 BattleScript_SleepClausePreventsEnd2[];
extern const u8 BattleScript_PowerConstruct[];
extern const u8 BattleScript_AbilityProtectsDoesntAffect[];
extern const u8 BattleScript_ImmunityProtected[];
extern const u8 BattleScript_SafeguardProtected[];
extern const u8 BattleScript_FlowerVeilProtects[];
extern const u8 BattleScript_SleepClauseBlocked[];
extern const u8 BattleScript_AlreadyAsleep[];
extern const u8 BattleScript_CantMakeAsleep[];
extern const u8 BattleScript_AlreadyPoisoned[];
extern const u8 BattleScript_AlreadyParalyzed[];
extern const u8 BattleScript_AlreadyBurned[];
extern const u8 BattleScript_PrintAbilityMadeIneffective[];
extern const u8 BattleScript_ItDoesntAffectFoe[];
extern const u8 BattleScript_FirstTurnSwitchInEvents[];
extern const u8 BattleScript_QuestionForfeitBattle[];
extern const u8 BattleScript_ForfeitBattleGaveMoney[];
extern const u8 BattleScript_AbilityPopUp[];
extern const u8 BattleScript_Attackstring[];
extern const u8 BattleScript_SubmoveAttackstring[];
extern const u8 BattleScript_MetronomeAttackstring[];
extern const u8 BattleScript_SleepTalkAttackstring[];
extern const u8 BattleScript_NaturePowerAttackstring[];
extern const u8 BattleScript_PokemonCantUseTheMove[];
extern const u8 BattleScript_TwoTurnMoveCharging[];
extern const u8 BattleScript_SkyDropCharging[];
extern const u8 BattleScript_PowerHerbActivation[];
extern const u8 BattleScript_Explosion[];
extern const u8 BattleScript_ActivateSwitchInAbility[];
extern const u8 BattleScript_BreakScreens[];
extern const u8 BattleScript_StealStats[];
extern const u8 BattleScript_BeatUpAttackMessage[];
extern const u8 BattleScript_MagnitudeMessage[];
extern const u8 BattleScript_FickleBeamMessage[];
extern const u8 BattleScript_BeforeSnoreMessage[];
extern const u8 BattleScript_SkyDropTargetTooHeavy[];
extern const u8 BattleScript_SkyDropFlyingType[];
extern const u8 BattleScript_SkyDropNoTarget[];
// zmoves
extern const u8 BattleScript_ZMoveActivateDamaging[];
extern const u8 BattleScript_ZMoveActivateStatus[];
extern const u8 BattleScript_ZEffectPrintString[];
extern const u8 BattleScript_RecoverHPZMove[];
extern const u8 BattleScript_StatUpZMove[];
extern const u8 BattleScript_HealReplacementZMove[];
extern const u8 BattleScript_EffectExtremeEvoboost[];
// max moves
extern const u8 BattleScript_EffectRaiseStatAllies[];
extern const u8 BattleScript_EffectLowerStatFoes[];
extern const u8 BattleScript_MoveEffectSetWeather[];
extern const u8 BattleScript_MoveEffectSetTerrain[];
extern const u8 BattleScript_MoveEffectSteelsurge[];
extern const u8 BattleScript_MoveEffectDamageNonTypes[];
extern const u8 BattleScript_DamageNonTypesContinues[];
extern const u8 BattleScript_MoveEffectDefog[];
extern const u8 BattleScript_MoveEffectGravity[];
extern const u8 BattleScript_MoveEffectYawnFoe[];
extern const u8 BattleScript_MoveEffectSpite[];
extern const u8 BattleScript_EffectParalyzeSide[];
extern const u8 BattleScript_EffectPoisonSide[];
extern const u8 BattleScript_EffectPoisonParalyzeSide[];
extern const u8 BattleScript_EffectEffectSporeSide[];
extern const u8 BattleScript_EffectConfuseSide[];
extern const u8 BattleScript_EffectInfatuateSide[];
extern const u8 BattleScript_EffectTormentSide[];
extern const u8 BattleScript_EffectMeanLookSide[];
extern const u8 BattleScript_TormentEnds[];
extern const u8 BattleScript_EffectRaiseCritAlliesAnim[];
extern const u8 BattleScript_EffectHealOneSixthAllies[];
extern const u8 BattleScript_EffectRecycleBerriesAllies[];
extern const u8 BattleScript_RemoveGenericType[];
// dynamax and max raids
extern const u8 BattleScript_DynamaxBegins[];
extern const u8 BattleScript_DynamaxEnds[];
extern const u8 BattleScript_DynamaxEnds_Ret[];
extern const u8 BattleScript_MoveBlockedByDynamax[];
// Battle move scripts
extern const u8 BattleScript_EffectAbsorb[];
extern const u8 BattleScript_EffectAbsorbLiquidOoze[];
extern const u8 BattleScript_EffectDreamEater[];
extern const u8 BattleScript_EffectAttackUp[];
extern const u8 BattleScript_EffectDefenseUp[];
extern const u8 BattleScript_EffectSpeedUp[];
extern const u8 BattleScript_EffectSpecialAttackUp[];
extern const u8 BattleScript_EffectSpecialDefenseUp[];
extern const u8 BattleScript_EffectAccuracyUp[];
extern const u8 BattleScript_EffectEvasionUp[];
extern const u8 BattleScript_EffectSpecialAttackUp3[];
extern const u8 BattleScript_EffectAttackDown[];
extern const u8 BattleScript_EffectDefenseDown[];
extern const u8 BattleScript_EffectSpeedDown[];
extern const u8 BattleScript_EffectSpecialAttackDown[];
extern const u8 BattleScript_EffectSpecialDefenseDown[];
extern const u8 BattleScript_EffectAccuracyDown[];
extern const u8 BattleScript_EffectEvasionDown[];
extern const u8 BattleScript_EffectHaze[];
extern const u8 BattleScript_EffectBide[];
extern const u8 BattleScript_EffectRoar[];
extern const u8 BattleScript_EffectHit[];
extern const u8 BattleScript_EffectConversion[];
extern const u8 BattleScript_EffectRestoreHp[];
extern const u8 BattleScript_EffectLightScreen[];
extern const u8 BattleScript_EffectRest[];
extern const u8 BattleScript_RestIsAlreadyAsleep[];
extern const u8 BattleScript_InsomniaProtects[];
extern const u8 BattleScript_EffectHealBlock[];
extern const u8 BattleScript_RecoilIfMiss[];
extern const u8 BattleScript_EffectMist[];
extern const u8 BattleScript_EffectFocusEnergy[];
extern const u8 BattleScript_EffectConfuse[];
extern const u8 BattleScript_EffectAttackUp2[];
extern const u8 BattleScript_EffectDefenseUp2[];
extern const u8 BattleScript_EffectSpeedUp2[];
extern const u8 BattleScript_EffectSpecialAttackUp2[];
extern const u8 BattleScript_EffectSpecialDefenseUp2[];
extern const u8 BattleScript_EffectAccuracyUp2[];
extern const u8 BattleScript_EffectEvasionUp2[];
extern const u8 BattleScript_EffectTransform[];
extern const u8 BattleScript_EffectAttackDown2[];
extern const u8 BattleScript_EffectDefenseDown2[];
extern const u8 BattleScript_EffectSpeedDown2[];
extern const u8 BattleScript_EffectSpecialAttackDown2[];
extern const u8 BattleScript_EffectSpecialDefenseDown2[];
extern const u8 BattleScript_EffectAccuracyDown2[];
extern const u8 BattleScript_EffectEvasionDown2[];
extern const u8 BattleScript_EffectReflect[];
extern const u8 BattleScript_EffectSubstitute[];
extern const u8 BattleScript_EffectMimic[];
extern const u8 BattleScript_EffectLeechSeed[];
extern const u8 BattleScript_EffectDoNothing[];
extern const u8 BattleScript_EffectHoldHands[];
extern const u8 BattleScript_EffectCelebrate[];
extern const u8 BattleScript_EffectHappyHour[];
extern const u8 BattleScript_EffectDisable[];
extern const u8 BattleScript_EffectEncore[];
extern const u8 BattleScript_EffectPainSplit[];
extern const u8 BattleScript_EffectConversion2[];
extern const u8 BattleScript_EffectLockOn[];
extern const u8 BattleScript_EffectSketch[];
extern const u8 BattleScript_EffectDestinyBond[];
extern const u8 BattleScript_EffectSpite[];
extern const u8 BattleScript_EffectHealBell[];
extern const u8 BattleScript_MoveEffectAromatherapy[];
extern const u8 BattleScript_EffectMeanLook[];
extern const u8 BattleScript_EffectNightmare[];
extern const u8 BattleScript_EffectMinimize[];
extern const u8 BattleScript_EffectCurse[];
extern const u8 BattleScript_EffectHealingWish[];
extern const u8 BattleScript_EffectProtect[];
extern const u8 BattleScript_EffectSpikes[];
extern const u8 BattleScript_EffectForesight[];
extern const u8 BattleScript_EffectPerishSong[];
extern const u8 BattleScript_EffectEndure[];
extern const u8 BattleScript_EffectSwagger[];
extern const u8 BattleScript_EffectAttract[];
extern const u8 BattleScript_EffectPresent[];
extern const u8 BattleScript_EffectSafeguard[];
extern const u8 BattleScript_EffectBatonPass[];
extern const u8 BattleScript_EffectCaptivate[];
extern const u8 BattleScript_EffectMorningSun[];
extern const u8 BattleScript_EffectSynthesis[];
extern const u8 BattleScript_EffectMoonlight[];
extern const u8 BattleScript_EffectWeather[];
extern const u8 BattleScript_EffectBellyDrum[];
extern const u8 BattleScript_EffectPsychUp[];
extern const u8 BattleScript_EffectFutureSight[];
extern const u8 BattleScript_EffectTeleport[];
extern const u8 BattleScript_EffectDefenseCurl[];
extern const u8 BattleScript_EffectSoftboiled[];
extern const u8 BattleScript_EffectStockpile[];
extern const u8 BattleScript_EffectSwallow[];
extern const u8 BattleScript_EffectOverwriteAbility[];
extern const u8 BattleScript_EffectTorment[];
extern const u8 BattleScript_EffectFlatter[];
extern const u8 BattleScript_EffectNonVolatileStatus[];
extern const u8 BattleScript_EffectMemento[];
extern const u8 BattleScript_EffectFollowMe[];
extern const u8 BattleScript_EffectCharge[];
extern const u8 BattleScript_EffectTaunt[];
extern const u8 BattleScript_EffectHelpingHand[];
extern const u8 BattleScript_EffectTrick[];
extern const u8 BattleScript_EffectRolePlay[];
extern const u8 BattleScript_EffectWish[];
extern const u8 BattleScript_EffectIngrain[];
extern const u8 BattleScript_EffectMagicCoat[];
extern const u8 BattleScript_EffectRecycle[];
extern const u8 BattleScript_EffectYawn[];
extern const u8 BattleScript_EffectSkillSwap[];
extern const u8 BattleScript_EffectImprison[];
extern const u8 BattleScript_EffectRefresh[];
extern const u8 BattleScript_EffectGrudge[];
extern const u8 BattleScript_EffectSnatch[];
extern const u8 BattleScript_EffectHitEscape[];
extern const u8 BattleScript_EffectMudSport[];
extern const u8 BattleScript_EffectTickle[];
extern const u8 BattleScript_EffectCosmicPower[];
extern const u8 BattleScript_EffectBulkUp[];
extern const u8 BattleScript_EffectPlaceholder[];
extern const u8 BattleScript_EffectWaterSport[];
extern const u8 BattleScript_EffectCalmMind[];
extern const u8 BattleScript_EffectDragonDance[];
extern const u8 BattleScript_EffectCamouflage[];
extern const u8 BattleScript_EffectPledge[];
extern const u8 BattleScript_EffectFling[];
extern const u8 BattleScript_EffectRoost[];
extern const u8 BattleScript_EffectGravity[];
extern const u8 BattleScript_EffectMiracleEye[];
extern const u8 BattleScript_EffectTailwind[];
extern const u8 BattleScript_EffectEmbargo[];
extern const u8 BattleScript_EffectAquaRing[];
extern const u8 BattleScript_EffectTrickRoom[];
extern const u8 BattleScript_EffectWonderRoom[];
extern const u8 BattleScript_EffectMagicRoom[];
extern const u8 BattleScript_EffectMagnetRise[];
extern const u8 BattleScript_EffectToxicSpikes[];
extern const u8 BattleScript_EffectGastroAcid[];
extern const u8 BattleScript_EffectStealthRock[];
extern const u8 BattleScript_EffectTelekinesis[];
extern const u8 BattleScript_EffectPowerSwap[];
extern const u8 BattleScript_EffectGuardSwap[];
extern const u8 BattleScript_EffectHeartSwap[];
extern const u8 BattleScript_EffectPowerSplit[];
extern const u8 BattleScript_EffectGuardSplit[];
extern const u8 BattleScript_EffectStickyWeb[];
extern const u8 BattleScript_EffectLuckyChant[];
extern const u8 BattleScript_EffectEntrainment[];
extern const u8 BattleScript_EffectHealPulse[];
extern const u8 BattleScript_EffectQuash[];
extern const u8 BattleScript_EffectIonDeluge[];
extern const u8 BattleScript_EffectTopsyTurvy[];
extern const u8 BattleScript_EffectMistyTerrain[];
extern const u8 BattleScript_EffectGrassyTerrain[];
extern const u8 BattleScript_EffectElectricTerrain[];
extern const u8 BattleScript_EffectPsychicTerrain[];
extern const u8 BattleScript_EffectAttackAccUp[];
extern const u8 BattleScript_EffectAttackSpAttackUp[];
extern const u8 BattleScript_EffectQuiverDance[];
extern const u8 BattleScript_EffectCoil[];
extern const u8 BattleScript_EffectElectrify[];
extern const u8 BattleScript_EffectReflectType[];
extern const u8 BattleScript_EffectSoak[];
extern const u8 BattleScript_EffectGrowth[];
extern const u8 BattleScript_EffectShellSmash[];
extern const u8 BattleScript_EffectShiftGear[];
extern const u8 BattleScript_EffectDefenseUp3[];
extern const u8 BattleScript_EffectNobleRoar[];
extern const u8 BattleScript_EffectVenomDrench[];
extern const u8 BattleScript_EffectToxicThread[];
extern const u8 BattleScript_TryHitSwitchTarget[];
extern const u8 BattleScript_HitSwitchTargetDynamaxed[];
extern const u8 BattleScript_AbilityPreventsPhasingOutRet[];
extern const u8 BattleScript_PrintMonIsRootedRet[];
extern const u8 BattleScript_FinalGambit[];
extern const u8 BattleScript_EffectAutotomize[];
extern const u8 BattleScript_EffectDefog[];
extern const u8 BattleScript_EffectHitEnemyHealAlly[];
extern const u8 BattleScript_EffectPsychoShift[];
extern const u8 BattleScript_EffectPowerTrick[];
extern const u8 BattleScript_EffectAfterYou[];
extern const u8 BattleScript_EffectBestow[];
extern const u8 BattleScript_EffectRototiller[];
extern const u8 BattleScript_EffectFlowerShield[];
extern const u8 BattleScript_EffectSpeedSwap[];
extern const u8 BattleScript_EffectAuroraVeil[];
extern const u8 BattleScript_EffectThirdType[];
extern const u8 BattleScript_EffectAcupressure[];
extern const u8 BattleScript_EffectAromaticMist[];
extern const u8 BattleScript_EffectPowder[];
extern const u8 BattleScript_EffectPartingShot[];
extern const u8 BattleScript_EffectInstruct[];
extern const u8 BattleScript_EffectLaserFocus[];
extern const u8 BattleScript_EffectMagneticFlux[];
extern const u8 BattleScript_EffectGearUp[];
extern const u8 BattleScript_EffectStrengthSap[];
extern const u8 BattleScript_EffectPurify[];
extern const u8 BattleScript_EffectShoreUp[];
extern const u8 BattleScript_EffectGeomancy[];
extern const u8 BattleScript_EffectFairyLock[];
extern const u8 BattleScript_EffectAllySwitch[];
extern const u8 BattleScript_MoveEffectEerieSpell[];
extern const u8 BattleScript_EffectJungleHealing[];
extern const u8 BattleScript_EffectCoaching[];
extern const u8 BattleScript_EffectDecorate[];
extern const u8 BattleScript_EffectStruggle[];
extern const u8 BattleScript_EffectStuffCheeks[];
extern const u8 BattleScript_MoveEffectScreens[];
extern const u8 BattleScript_MoveEffectLeechSeed[];
extern const u8 BattleScript_MoveEffectHaze[];
extern const u8 BattleScript_MoveEffectIonDeluge[];
extern const u8 BattleScript_EffectHyperspaceFury[];
extern const u8 BattleScript_EffectNoRetreat[];
extern const u8 BattleScript_EffectTarShot[];
extern const u8 BattleScript_EffectPoltergeist[];
extern const u8 BattleScript_EffectOctolock[];
extern const u8 BattleScript_EffectClangorousSoul[];
extern const u8 BattleScript_EffectCourtChange[];
extern const u8 BattleScript_EffectExtremeEvoboost[];
extern const u8 BattleScript_EffectDarkVoid[];
extern const u8 BattleScript_EffectVictoryDance[];
extern const u8 BattleScript_EffectTeatime[];
extern const u8 BattleScript_EffectShellTrap[];
extern const u8 BattleScript_EffectRevivalBlessing[];
extern const u8 BattleScript_EffectTakeHeart[];
extern const u8 BattleScript_EffectCorrosiveGas[];
extern const u8 BattleScript_MoveEffectSaltCure[];
extern const u8 BattleScript_ChillyReceptionMessage[];
extern const u8 BattleScript_EffectWeatherAndSwitch[];
extern const u8 BattleScript_EffectDoodle[];
extern const u8 BattleScript_EffectFilletAway[];
extern const u8 BattleScript_EffectShedTail[];
extern const u8 BattleScript_EffectTidyUp[];
extern const u8 BattleScript_EffectSpicyExtract[];
extern const u8 BattleScript_GhostBallDodge[];
extern const u8 BattleScript_GhostGetOutGetOut[];
extern const u8 BattleScript_TooScaredToMove[];
extern const u8 BattleScript_SilphScopeUnveiled[];
#endif // GUARD_BATTLE_SCRIPTS_H