pokeemerald-expansion/include/sound.h
Bassoonian b4c311a308
Some checks are pending
CI / build (push) Waiting to run
CI / docs_validate (push) Waiting to run
CI / allcontributors (push) Waiting to run
Add Species enum (#9507)
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: FosterProgramming <jamiefosterandco@gmail.com>
2026-03-17 12:47:48 +00:00

51 lines
1.8 KiB
C

#ifndef GUARD_SOUND_H
#define GUARD_SOUND_H
#include "constants/sound.h"
void InitMapMusic(void);
void MapMusicMain(void);
void ResetMapMusic(void);
u16 GetCurrentMapMusic(void);
void PlayNewMapMusic(u16 songNum);
void StopMapMusic(void);
void FadeOutMapMusic(u8 speed);
void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed);
void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed);
bool8 IsNotWaitingForBGMStop(void);
void PlayFanfareByFanfareNum(u8 fanfareNum);
bool8 WaitFanfare(bool8 stop);
void StopFanfareByFanfareNum(u8 fanfareNum);
void PlayFanfare(u16 songNum);
bool8 IsFanfareTaskInactive(void);
void FadeInNewBGM(u16 songNum, u8 speed);
void FadeOutBGMTemporarily(u8 speed);
bool8 IsBGMPausedOrStopped(void);
void FadeInBGM(u8 speed);
void FadeOutBGM(u8 speed);
bool8 IsBGMStopped(void);
void PlayCry_Normal(enum Species species, s8 pan);
void PlayCry_NormalNoDucking(enum Species species, s8 pan, s8 volume, u8 priority);
void PlayCry_ByMode(enum Species species, s8 pan, u8 mode);
void PlayCry_ReleaseDouble(enum Species species, s8 pan, u8 mode);
void PlayCry_Script(enum Species species, u8 mode);
void PlayCry_DuckNoRestore(enum Species species, s8 pan, u8 mode);
void PlayCryInternal(enum Species species, s8 pan, s8 volume, u8 priority, u8 mode);
bool8 IsCryFinished(void);
void StopCryAndClearCrySongs(void);
void StopCry(void);
bool8 IsCryPlayingOrClearCrySongs(void);
bool8 IsCryPlaying(void);
void PlayBGM(u16 songNum);
void PlaySE(u16 songNum);
void PlaySE12WithPanning(u16 songNum, s8 pan);
void PlaySE1WithPanning(u16 songNum, s8 pan);
void PlaySE2WithPanning(u16 songNum, s8 pan);
void SE12PanpotControl(s8 pan);
bool8 IsSEPlaying(void);
bool8 IsBGMPlaying(void);
bool8 IsSpecialSEPlaying(void);
void Task_DuckBGMForPokemonCry(u8 taskId);
#endif // GUARD_SOUND_H