pokeemerald-expansion/include/constants/difficulty.h

19 lines
447 B
C

#ifndef GUARD_DIFFICULTY_CONSTANTS_H
#define GUARD_DIFFICULTY_CONSTANTS_H
enum DifficultyLevel
{
DIFFICULTY_EASY,
DIFFICULTY_NORMAL, //If you rename this, the word "Normal" in fprint_trainers must be replaced with the new difficulty name.
DIFFICULTY_HARD,
#if TESTING
DIFFICULTY_TEST,
#endif
DIFFICULTY_COUNT,
};
#define DIFFICULTY_MIN 0
#define DIFFICULTY_MAX (DIFFICULTY_COUNT - 1)
#endif // GUARD_DIFFICULTY_CONSTANTS_H