pokeemerald-expansion/test/battle/move_effect/hidden_power.c

181 lines
19 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gTypesInfo[TYPE_NONE].isHiddenPowerType == FALSE);
ASSUME(gTypesInfo[TYPE_NORMAL].isHiddenPowerType == FALSE);
ASSUME(gTypesInfo[TYPE_FIGHTING].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_FLYING].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_POISON].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_GROUND].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_ROCK].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_BUG].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_GHOST].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_STEEL].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_MYSTERY].isHiddenPowerType == FALSE);
ASSUME(gTypesInfo[TYPE_FIRE].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_WATER].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_GRASS].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_ELECTRIC].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_PSYCHIC].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_ICE].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_DRAGON].isHiddenPowerType == TRUE);
ASSUME(gTypesInfo[TYPE_DARK].isHiddenPowerType == TRUE);
// Any type after Dark shouldn't be part of Hidden Power officially.
for (u32 j = TYPE_DARK + 1; j < NUMBER_OF_MON_TYPES; j++) {
ASSUME(gTypesInfo[j].isHiddenPowerType == FALSE);
}
}
// IV combinations sourced from https://www.smogon.com/forums/threads/hidden-power-iv-combinations.78083/
SINGLE_BATTLE_TEST("Hidden Power's type is determined by IVs")
{
enum Type type, foeType, j;
u32 foeSpecies, foeItem;
u32 hp, atk, def, spAtk, spDef, speed;
bool32 hidden;
PARAMETRIZE { type = TYPE_NONE; hidden = FALSE; }
PARAMETRIZE { type = TYPE_NORMAL; hidden = FALSE; }
PARAMETRIZE { type = TYPE_FIGHTING; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; foeItem = ITEM_CHOPLE_BERRY; hp = 30; atk = 2; def = 31; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_FIGHTING; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; foeItem = ITEM_CHOPLE_BERRY; hp = 31; atk = 15; def = 30; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_FIGHTING; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; foeItem = ITEM_CHOPLE_BERRY; hp = 30; atk = 22; def = 31; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_FIGHTING; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; foeItem = ITEM_CHOPLE_BERRY; hp = 31; atk = 31; def = 30; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_FLYING; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_COBA_BERRY; hp = 31; atk = 2; def = 31; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_FLYING; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_COBA_BERRY; hp = 31; atk = 15; def = 31; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_FLYING; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_COBA_BERRY; hp = 31; atk = 22; def = 31; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_FLYING; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_COBA_BERRY; hp = 31; atk = 31; def = 31; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_POISON; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_KEBIA_BERRY; hp = 30; atk = 2; def = 31; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_POISON; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_KEBIA_BERRY; hp = 31; atk = 15; def = 30; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_POISON; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_KEBIA_BERRY; hp = 30; atk = 22; def = 31; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_POISON; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_KEBIA_BERRY; hp = 31; atk = 31; def = 30; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_GROUND; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; foeItem = ITEM_SHUCA_BERRY; hp = 31; atk = 2; def = 31; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_GROUND; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; foeItem = ITEM_SHUCA_BERRY; hp = 31; atk = 15; def = 31; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_GROUND; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; foeItem = ITEM_SHUCA_BERRY; hp = 31; atk = 22; def = 31; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_GROUND; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; foeItem = ITEM_SHUCA_BERRY; hp = 31; atk = 31; def = 31; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_ROCK; hidden = TRUE; foeType = TYPE_FIRE; foeSpecies = SPECIES_VULPIX; foeItem = ITEM_CHARTI_BERRY; hp = 31; atk = 2; def = 30; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_ROCK; hidden = TRUE; foeType = TYPE_FIRE; foeSpecies = SPECIES_VULPIX; foeItem = ITEM_CHARTI_BERRY; hp = 31; atk = 15; def = 30; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_ROCK; hidden = TRUE; foeType = TYPE_FIRE; foeSpecies = SPECIES_VULPIX; foeItem = ITEM_CHARTI_BERRY; hp = 31; atk = 22; def = 30; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_ROCK; hidden = TRUE; foeType = TYPE_FIRE; foeSpecies = SPECIES_VULPIX; foeItem = ITEM_CHARTI_BERRY; hp = 31; atk = 31; def = 30; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_BUG; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; foeItem = ITEM_TANGA_BERRY; hp = 31; atk = 2; def = 31; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_BUG; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; foeItem = ITEM_TANGA_BERRY; hp = 31; atk = 15; def = 31; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_BUG; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; foeItem = ITEM_TANGA_BERRY; hp = 31; atk = 22; def = 31; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_BUG; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; foeItem = ITEM_TANGA_BERRY; hp = 31; atk = 31; def = 31; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_GHOST; hidden = TRUE; foeType = TYPE_PSYCHIC; foeSpecies = SPECIES_WOBBUFFET; foeItem = ITEM_KASIB_BERRY; hp = 31; atk = 2; def = 31; spAtk = 31; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_GHOST; hidden = TRUE; foeType = TYPE_PSYCHIC; foeSpecies = SPECIES_WOBBUFFET; foeItem = ITEM_KASIB_BERRY; hp = 31; atk = 15; def = 30; spAtk = 31; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_GHOST; hidden = TRUE; foeType = TYPE_PSYCHIC; foeSpecies = SPECIES_WOBBUFFET; foeItem = ITEM_KASIB_BERRY; hp = 31; atk = 22; def = 31; spAtk = 31; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_GHOST; hidden = TRUE; foeType = TYPE_PSYCHIC; foeSpecies = SPECIES_WOBBUFFET; foeItem = ITEM_KASIB_BERRY; hp = 31; atk = 31; def = 30; spAtk = 31; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_STEEL; hidden = TRUE; foeType = TYPE_ROCK; foeSpecies = SPECIES_NOSEPASS; foeItem = ITEM_BABIRI_BERRY; hp = 31; atk = 2; def = 30; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_STEEL; hidden = TRUE; foeType = TYPE_ROCK; foeSpecies = SPECIES_NOSEPASS; foeItem = ITEM_BABIRI_BERRY; hp = 31; atk = 15; def = 31; spAtk = 31; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_STEEL; hidden = TRUE; foeType = TYPE_ROCK; foeSpecies = SPECIES_NOSEPASS; foeItem = ITEM_BABIRI_BERRY; hp = 31; atk = 22; def = 30; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_STEEL; hidden = TRUE; foeType = TYPE_ROCK; foeSpecies = SPECIES_NOSEPASS; foeItem = ITEM_BABIRI_BERRY; hp = 31; atk = 31; def = 31; spAtk = 31; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_FIRE; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_OCCA_BERRY; hp = 31; atk = 2; def = 31; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_FIRE; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_OCCA_BERRY; hp = 31; atk = 15; def = 30; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_FIRE; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_OCCA_BERRY; hp = 31; atk = 22; def = 31; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_FIRE; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_OCCA_BERRY; hp = 31; atk = 31; def = 30; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_WATER; hidden = TRUE; foeType = TYPE_ROCK; foeSpecies = SPECIES_NOSEPASS; foeItem = ITEM_PASSHO_BERRY; hp = 31; atk = 2; def = 30; spAtk = 30; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_WATER; hidden = TRUE; foeType = TYPE_ROCK; foeSpecies = SPECIES_NOSEPASS; foeItem = ITEM_PASSHO_BERRY; hp = 31; atk = 15; def = 31; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_WATER; hidden = TRUE; foeType = TYPE_ROCK; foeSpecies = SPECIES_NOSEPASS; foeItem = ITEM_PASSHO_BERRY; hp = 31; atk = 22; def = 30; spAtk = 30; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_WATER; hidden = TRUE; foeType = TYPE_ROCK; foeSpecies = SPECIES_NOSEPASS; foeItem = ITEM_PASSHO_BERRY; hp = 31; atk = 31; def = 31; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_GRASS; hidden = TRUE; foeType = TYPE_ROCK; foeSpecies = SPECIES_NOSEPASS; foeItem = ITEM_RINDO_BERRY; hp = 30; atk = 2; def = 31; spAtk = 30; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_GRASS; hidden = TRUE; foeType = TYPE_ROCK; foeSpecies = SPECIES_NOSEPASS; foeItem = ITEM_RINDO_BERRY; hp = 30; atk = 15; def = 31; spAtk = 30; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_GRASS; hidden = TRUE; foeType = TYPE_ROCK; foeSpecies = SPECIES_NOSEPASS; foeItem = ITEM_RINDO_BERRY; hp = 30; atk = 22; def = 31; spAtk = 30; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_GRASS; hidden = TRUE; foeType = TYPE_ROCK; foeSpecies = SPECIES_NOSEPASS; foeItem = ITEM_RINDO_BERRY; hp = 30; atk = 31; def = 31; spAtk = 30; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_ELECTRIC; hidden = TRUE; foeType = TYPE_WATER; foeSpecies = SPECIES_SQUIRTLE; foeItem = ITEM_WACAN_BERRY; hp = 31; atk = 2; def = 30; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_ELECTRIC; hidden = TRUE; foeType = TYPE_WATER; foeSpecies = SPECIES_SQUIRTLE; foeItem = ITEM_WACAN_BERRY; hp = 30; atk = 15; def = 30; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_ELECTRIC; hidden = TRUE; foeType = TYPE_WATER; foeSpecies = SPECIES_SQUIRTLE; foeItem = ITEM_WACAN_BERRY; hp = 31; atk = 22; def = 30; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_ELECTRIC; hidden = TRUE; foeType = TYPE_WATER; foeSpecies = SPECIES_SQUIRTLE; foeItem = ITEM_WACAN_BERRY; hp = 30; atk = 31; def = 30; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_PSYCHIC; hidden = TRUE; foeType = TYPE_POISON; foeSpecies = SPECIES_KOFFING; foeItem = ITEM_PAYAPA_BERRY; hp = 31; atk = 2; def = 31; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_PSYCHIC; hidden = TRUE; foeType = TYPE_POISON; foeSpecies = SPECIES_KOFFING; foeItem = ITEM_PAYAPA_BERRY; hp = 30; atk = 15; def = 31; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_PSYCHIC; hidden = TRUE; foeType = TYPE_POISON; foeSpecies = SPECIES_KOFFING; foeItem = ITEM_PAYAPA_BERRY; hp = 31; atk = 22; def = 31; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_PSYCHIC; hidden = TRUE; foeType = TYPE_POISON; foeSpecies = SPECIES_KOFFING; foeItem = ITEM_PAYAPA_BERRY; hp = 30; atk = 31; def = 31; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_ICE; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_YACHE_BERRY; hp = 30; atk = 2; def = 30; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_ICE; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_YACHE_BERRY; hp = 30; atk = 15; def = 30; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_ICE; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_YACHE_BERRY; hp = 30; atk = 22; def = 30; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_ICE; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; foeItem = ITEM_YACHE_BERRY; hp = 30; atk = 31; def = 30; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_MYSTERY; hidden = FALSE; }
PARAMETRIZE { type = TYPE_DRAGON; hidden = TRUE; foeType = TYPE_DRAGON; foeSpecies = SPECIES_DRATINI; foeItem = ITEM_HABAN_BERRY; hp = 30; atk = 2; def = 31; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_DRAGON; hidden = TRUE; foeType = TYPE_DRAGON; foeSpecies = SPECIES_DRATINI; foeItem = ITEM_HABAN_BERRY; hp = 30; atk = 15; def = 31; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_DRAGON; hidden = TRUE; foeType = TYPE_DRAGON; foeSpecies = SPECIES_DRATINI; foeItem = ITEM_HABAN_BERRY; hp = 30; atk = 22; def = 31; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_DRAGON; hidden = TRUE; foeType = TYPE_DRAGON; foeSpecies = SPECIES_DRATINI; foeItem = ITEM_HABAN_BERRY; hp = 30; atk = 31; def = 31; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_DARK; hidden = TRUE; foeType = TYPE_PSYCHIC; foeSpecies = SPECIES_WOBBUFFET; foeItem = ITEM_COLBUR_BERRY; hp = 31; atk = 3; def = 31; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_DARK; hidden = TRUE; foeType = TYPE_PSYCHIC; foeSpecies = SPECIES_WOBBUFFET; foeItem = ITEM_COLBUR_BERRY; hp = 31; atk = 15; def = 31; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_DARK; hidden = TRUE; foeType = TYPE_PSYCHIC; foeSpecies = SPECIES_WOBBUFFET; foeItem = ITEM_COLBUR_BERRY; hp = 31; atk = 23; def = 31; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_DARK; hidden = TRUE; foeType = TYPE_PSYCHIC; foeSpecies = SPECIES_WOBBUFFET; foeItem = ITEM_COLBUR_BERRY; hp = 31; atk = 31; def = 31; spAtk = 31; spDef = 31; speed = 31; }
// Any type after Dark shouldn't be part of Hidden Power officially.
for (j = TYPE_DARK + 1; j < NUMBER_OF_MON_TYPES; j++) {
PARAMETRIZE { type = j; hidden = FALSE; }
}
GIVEN {
if (hidden) {
ASSUME(gTypeEffectivenessTable[type][foeType] == UQ_4_12(2.0)); // Foe's Type resists
ASSUME(GetSpeciesType(foeSpecies, 0) == GetSpeciesType(foeSpecies, 1)); // Foe's pure type
ASSUME(GetSpeciesType(foeSpecies, 0) == foeType); // Foe is the super-effective type
ASSUME(GetItemHoldEffect(foeItem) == HOLD_EFFECT_RESIST_BERRY); // Item is resist berry
ASSUME(GetItemHoldEffectParam(foeItem) == type); // Resist berry of type
PLAYER(SPECIES_DUNSPARCE) { HPIV(hp); AttackIV(atk); DefenseIV(def); SpAttackIV(spAtk); SpDefenseIV(spDef); SpeedIV(speed); }
} else {
PLAYER(SPECIES_DUNSPARCE);
}
OPPONENT(foeSpecies) { Item(foeItem); }
} WHEN {
TURN { MOVE(player, MOVE_HIDDEN_POWER); }
} SCENE {
// Only test valid Hidden Power types
if (hidden) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); // Check that the item is triggered
ANIMATION(ANIM_TYPE_MOVE, MOVE_HIDDEN_POWER, player);
HP_BAR(opponent);
MESSAGE("It's super effective!");
}
}
}
TO_DO_BATTLE_TEST("Hidden Power's power is determined by IVs before Gen6");
SINGLE_BATTLE_TEST("Hidden Power always triggers Counter instead of Mirror Coat (Gen 1-3)")
{
u8 hp, atk, def, spa, spd, spe;
PARAMETRIZE { hp = 31; atk = 30; def = 30; spa = 30; spd = 30; spe = 30; } // TYPE_FIGHTING
PARAMETRIZE { hp = 31; atk = 30; def = 31; spa = 30; spd = 30; spe = 30; } // TYPE_FLYING
PARAMETRIZE { hp = 31; atk = 30; def = 30; spa = 30; spd = 30; spe = 31; } // TYPE_POISON
PARAMETRIZE { hp = 31; atk = 30; def = 31; spa = 30; spd = 30; spe = 31; } // TYPE_GROUND
PARAMETRIZE { hp = 31; atk = 30; def = 30; spa = 31; spd = 30; spe = 30; } // TYPE_ROCK
PARAMETRIZE { hp = 31; atk = 30; def = 31; spa = 31; spd = 30; spe = 30; } // TYPE_BUG
PARAMETRIZE { hp = 31; atk = 31; def = 30; spa = 31; spd = 30; spe = 31; } // TYPE_GHOST
PARAMETRIZE { hp = 31; atk = 31; def = 31; spa = 31; spd = 30; spe = 31; } // TYPE_STEEL
PARAMETRIZE { hp = 31; atk = 31; def = 30; spa = 30; spd = 31; spe = 30; } // TYPE_FIRE
PARAMETRIZE { hp = 31; atk = 31; def = 31; spa = 30; spd = 31; spe = 30; } // TYPE_WATER
PARAMETRIZE { hp = 31; atk = 31; def = 30; spa = 30; spd = 31; spe = 31; } // TYPE_GRASS
PARAMETRIZE { hp = 31; atk = 31; def = 31; spa = 30; spd = 31; spe = 31; } // TYPE_ELECTRIC
PARAMETRIZE { hp = 31; atk = 31; def = 30; spa = 31; spd = 31; spe = 30; } // TYPE_PSYCHIC
PARAMETRIZE { hp = 31; atk = 31; def = 31; spa = 31; spd = 31; spe = 30; } // TYPE_ICE
PARAMETRIZE { hp = 31; atk = 31; def = 30; spa = 31; spd = 31; spe = 31; } // TYPE_DRAGON
PARAMETRIZE { hp = 31; atk = 31; def = 31; spa = 31; spd = 31; spe = 31; } // TYPE_DARK
GIVEN {
WITH_CONFIG(CONFIG_HIDDEN_POWER_COUNTER, GEN_3);
ASSUME(GetMoveEffect(MOVE_COUNTER) == EFFECT_REFLECT_DAMAGE );
ASSUME(GetMoveEffect(MOVE_MIRROR_COAT) == EFFECT_REFLECT_DAMAGE);
ASSUME(GetMoveReflectDamage_DamageCategories(MOVE_COUNTER) == 1u << DAMAGE_CATEGORY_PHYSICAL );
ASSUME(GetMoveReflectDamage_DamageCategories(MOVE_MIRROR_COAT) == 1u << DAMAGE_CATEGORY_SPECIAL );
PLAYER(SPECIES_WOBBUFFET) { HPIV(hp); AttackIV(atk); DefenseIV(def); SpAttackIV(spa); SpDefenseIV(spd); SpeedIV(spe); }
OPPONENT(SPECIES_WOBBUFFET);
}
WHEN {
TURN { MOVE(player, MOVE_HIDDEN_POWER); MOVE(opponent, MOVE_MIRROR_COAT); }
TURN { MOVE(player, MOVE_HIDDEN_POWER); MOVE(opponent, MOVE_COUNTER); }
}
SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HIDDEN_POWER, player);
MESSAGE("The opposing Wobbuffet used Mirror Coat!");
MESSAGE("But it failed!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_HIDDEN_POWER, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_COUNTER, opponent);
}
}