pokeemerald-expansion/include/constants/battle_script_commands.h
Alex 63fc5bf0fe
Some checks are pending
CI / build (push) Waiting to run
CI / docs_validate (push) Waiting to run
CI / allcontributors (push) Waiting to run
Strength Sap fixes (#9130)
2026-02-06 15:11:23 +01:00

427 lines
14 KiB
C

#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
enum BattleScriptOpcode
{
B_SCR_OP_ATTACKCANCELER,
B_SCR_OP_ACCURACYCHECK,
B_SCR_OP_PRINTATTACKSTRING,
B_SCR_OP_PRINTSELECTIONSTRINGFROMTABLE,
B_SCR_OP_CRITCALC,
B_SCR_OP_DAMAGECALC,
B_SCR_OP_TYPECALC,
B_SCR_OP_MULTIHITRESULTMESSAGE,
B_SCR_OP_ATTACKANIMATION,
B_SCR_OP_WAITANIMATION,
B_SCR_OP_HEALTHBARUPDATE,
B_SCR_OP_DATAHPUPDATE,
B_SCR_OP_CRITMESSAGE,
B_SCR_OP_EFFECTIVENESSSOUND,
B_SCR_OP_RESULTMESSAGE,
B_SCR_OP_PRINTSTRING,
B_SCR_OP_PRINTSELECTIONSTRING,
B_SCR_OP_WAITMESSAGE,
B_SCR_OP_PRINTFROMTABLE,
B_SCR_OP_SETPREATTACKADDITIONALEFFECT,
B_SCR_OP_SETADDITIONALEFFECTS,
B_SCR_OP_SETEFFECTPRIMARY,
B_SCR_OP_SETEFFECTSECONDARY,
B_SCR_OP_CLEARVOLATILE,
B_SCR_OP_TRYFAINTMON,
B_SCR_OP_DOFAINTANIMATION,
B_SCR_OP_CLEAREFFECTSONFAINT,
B_SCR_OP_JUMPIFSTATUS,
B_SCR_OP_JUMPIFVOLATILE,
B_SCR_OP_JUMPIFABILITY,
B_SCR_OP_JUMPIFSIDEAFFECTING,
B_SCR_OP_JUMPIFSTAT,
B_SCR_OP_JUMPIFSTATIGNORECONTRARY,
B_SCR_OP_JUMPBASEDONTYPE,
B_SCR_OP_GETEXP,
B_SCR_OP_CHECKTEAMSLOST,
B_SCR_OP_MOVEVALUESCLEANUP,
B_SCR_OP_SETMULTIHIT,
B_SCR_OP_DECREMENTMULTIHIT,
B_SCR_OP_GOTO,
B_SCR_OP_JUMPIFBYTE,
B_SCR_OP_JUMPIFHALFWORD,
B_SCR_OP_JUMPIFWORD,
B_SCR_OP_JUMPIFARRAYEQUAL,
B_SCR_OP_JUMPIFARRAYNOTEQUAL,
B_SCR_OP_SETBYTE,
B_SCR_OP_ADDBYTE,
B_SCR_OP_SUBBYTE,
B_SCR_OP_COPYARRAY,
B_SCR_OP_COPYARRAYWITHINDEX,
B_SCR_OP_ORBYTE,
B_SCR_OP_ORHALFWORD,
B_SCR_OP_ORWORD,
B_SCR_OP_BICBYTE,
B_SCR_OP_BICHALFWORD,
B_SCR_OP_BICWORD,
B_SCR_OP_PAUSE,
B_SCR_OP_WAITSTATE,
B_SCR_OP_TRYSELFCONFUSIONDMGFORMCHANGE,
B_SCR_OP_RETURN,
B_SCR_OP_END,
B_SCR_OP_END2,
B_SCR_OP_END3,
B_SCR_OP_SETCHARGINGTURN,
B_SCR_OP_CALL,
B_SCR_OP_SETROOST,
B_SCR_OP_JUMPIFABILITYPRESENT,
B_SCR_OP_ENDSELECTIONSCRIPT,
B_SCR_OP_PLAYANIMATION,
B_SCR_OP_PLAYANIMATION_VAR,
B_SCR_OP_JUMPFIFSEMIINVULNERABLE,
B_SCR_OP_TRAINERSLIDEIN,
B_SCR_OP_MOVEEND,
B_SCR_OP_SETHEALBLOCK,
B_SCR_OP_RETURNATKTOBALL,
B_SCR_OP_GETSWITCHEDMONDATA,
B_SCR_OP_SWITCHINDATAUPDATE,
B_SCR_OP_SWITCHINANIM,
B_SCR_OP_JUMPIFCANTSWITCH,
B_SCR_OP_OPENPARTYSCREEN,
B_SCR_OP_SWITCHHANDLEORDER,
B_SCR_OP_SWITCHINEFFECTS,
B_SCR_OP_SWITCHINEVENTS,
B_SCR_OP_PLAYSE,
B_SCR_OP_FANFARE,
B_SCR_OP_PLAYFAINTCRY,
B_SCR_OP_ENDLINKBATTLE,
B_SCR_OP_RETURNTOBALL,
B_SCR_OP_HANDLELEARNNEWMOVE,
B_SCR_OP_YESNOBOXLEARNMOVE,
B_SCR_OP_YESNOBOXSTOPLEARNINGMOVE,
B_SCR_OP_HITANIMATION,
B_SCR_OP_GETMONEYREWARD,
B_SCR_OP_UPDATEBATTLERMOVES,
B_SCR_OP_SWAPATTACKERWITHTARGET,
B_SCR_OP_INCREMENTGAMESTAT,
B_SCR_OP_DRAWPARTYSTATUSSUMMARY,
B_SCR_OP_HIDEPARTYSTATUSSUMMARY,
B_SCR_OP_JUMPTOCALLEDMOVE,
B_SCR_OP_STATUSANIMATION,
B_SCR_OP_FUTURESIGHTTARGETFAILURE,
B_SCR_OP_GETPOSSIBLENEXTTARGET,
B_SCR_OP_YESNOBOX,
B_SCR_OP_CANCELALLACTIONS,
B_SCR_OP_SETGRAVITY,
B_SCR_OP_REMOVEITEM,
B_SCR_OP_ATKNAMEINBUFF1,
B_SCR_OP_DRAWLVLUPBOX,
B_SCR_OP_RESETSENTMONSVALUE,
B_SCR_OP_SETATKTOPLAYER0,
B_SCR_OP_MAKEVISIBLE,
B_SCR_OP_RECORDABILITY,
B_SCR_OP_BUFFERMOVETOLEARN,
B_SCR_OP_JUMPIFPLAYERRAN,
B_SCR_OP_HPTHRESHOLDS,
B_SCR_OP_HPTHRESHOLDS2,
B_SCR_OP_USEITEMONOPPONENT,
B_SCR_OP_SETPROTECTLIKE,
B_SCR_OP_TRYEXPLOSION,
B_SCR_OP_SETATKHPTOZERO,
B_SCR_OP_JUMPIFNEXTTARGETVALID,
B_SCR_OP_TRYHEALHALFHEALTH,
B_SCR_OP_SETFIELDWEATHER,
B_SCR_OP_SETREFLECT,
B_SCR_OP_SETSEEDED,
B_SCR_OP_MANIPULATEDAMAGE,
B_SCR_OP_TRYSETREST,
B_SCR_OP_JUMPIFUPROARWAKES,
B_SCR_OP_STOCKPILE,
B_SCR_OP_STOCKPILETOBASEDAMAGE,
B_SCR_OP_STOCKPILETOHPHEAL,
B_SCR_OP_STATBUFFCHANGE,
B_SCR_OP_NORMALISEBUFFS,
B_SCR_OP_SETBIDE,
B_SCR_OP_TWOTURNMOVESCHARGESTRINGANDANIMATION,
B_SCR_OP_TRYNONVOLATILESTATUS,
B_SCR_OP_INITMULTIHITSTRING,
B_SCR_OP_FORCERANDOMSWITCH,
B_SCR_OP_TRYCONVERSIONTYPECHANGE,
B_SCR_OP_GIVEPAYDAYMONEY,
B_SCR_OP_SETLIGHTSCREEN,
B_SCR_OP_TRYKO,
B_SCR_OP_CHECKNONVOLATILETRIGGER,
B_SCR_OP_COPYBIDEDMG,
B_SCR_OP_ANIMATEWILDPOKEMONAFTERFAILEDPOKEBALL,
B_SCR_OP_TRYINFATUATING,
B_SCR_OP_UPDATESTATUSICON,
B_SCR_OP_SETMIST,
B_SCR_OP_SETFOCUSENERGY,
B_SCR_OP_TRANSFORMDATAEXECUTION,
B_SCR_OP_SETSUBSTITUTE,
B_SCR_OP_MIMICATTACKCOPY,
B_SCR_OP_SETCALLEDMOVE,
B_SCR_OP_DISABLELASTUSEDATTACK,
B_SCR_OP_TRYSETENCORE,
B_SCR_OP_PAINSPLITDMGCALC,
B_SCR_OP_SETTYPETORANDOMRESISTANCE,
B_SCR_OP_SETALWAYSHITFLAG,
B_SCR_OP_COPYMOVEPERMANENTLY,
B_SCR_OP_SETTAILWIND,
B_SCR_OP_TRYSPITEPPREDUCE,
B_SCR_OP_HEALPARTYSTATUS,
B_SCR_OP_CURSETARGET,
B_SCR_OP_TRYSETSPIKES,
B_SCR_OP_SETVOLATILE,
B_SCR_OP_TRYSETPERISHSONG,
B_SCR_OP_JUMPIFCONFUSEDANDSTATMAXED,
B_SCR_OP_SETEMBARGO,
B_SCR_OP_PRESENTDAMAGECALCULATION,
B_SCR_OP_SETSAFEGUARD,
B_SCR_OP_JUMPIFNOPURSUITSWITCHDMG,
B_SCR_OP_TRYACTIVATEITEM,
B_SCR_OP_HALVEHP,
B_SCR_OP_COPYFOESTATS,
B_SCR_OP_RAPIDSPINFREE,
B_SCR_OP_RECOVERBASEDONSUNLIGHT,
B_SCR_OP_SETSTICKYWEB,
B_SCR_OP_SELECTFIRSTVALIDTARGET,
B_SCR_OP_SETFUTUREATTACK,
B_SCR_OP_TRYDOBEATUP,
B_SCR_OP_SETSEMIINVULNERABLEBIT,
B_SCR_OP_TRYMEMENTO,
B_SCR_OP_SETFORCEDTARGET,
B_SCR_OP_CURESTATUSWITHMOVE,
B_SCR_OP_SETTORMENT,
B_SCR_OP_SETTAUNT,
B_SCR_OP_TRYSETHELPINGHAND,
B_SCR_OP_TRYSWAPITEMS,
B_SCR_OP_TRYCOPYABILITY,
B_SCR_OP_TRYWISH,
B_SCR_OP_SETTOXICSPIKES,
B_SCR_OP_SETGASTROACID,
B_SCR_OP_SETYAWN,
B_SCR_OP_SETROOM,
B_SCR_OP_TRYSWAPABILITIES,
B_SCR_OP_TRYIMPRISON,
B_SCR_OP_SETSTEALTHROCK,
B_SCR_OP_TRYSETVOLATILE,
B_SCR_OP_TRYSETMAGICCOAT,
B_SCR_OP_TRYSETSNATCH,
B_SCR_OP_SWITCHOUTABILITIES,
B_SCR_OP_JUMPIFHASNOHP,
B_SCR_OP_PICKUP,
B_SCR_OP_SETTYPEBASEDHALVERS,
B_SCR_OP_JUMPIFSUBSTITUTEBLOCKS,
B_SCR_OP_TRYRECYCLEITEM,
B_SCR_OP_SETTYPETOENVIRONMENT,
B_SCR_OP_PURSUITDOUBLES,
B_SCR_OP_SNATCHSETBATTLERS,
B_SCR_OP_HANDLEBALLTHROW,
B_SCR_OP_GIVECAUGHTMON,
B_SCR_OP_TRYSETCAUGHTMONDEXFLAGS,
B_SCR_OP_DISPLAYDEXINFO,
B_SCR_OP_TRYGIVECAUGHTMONNICK,
B_SCR_OP_SORTBATTLERS,
B_SCR_OP_REMOVEATTACKERSTATUS1,
B_SCR_OP_FINISHACTION,
B_SCR_OP_FINISHTURN,
B_SCR_OP_TRAINERSLIDEOUT,
B_SCR_OP_SETTELEKINESIS,
B_SCR_OP_SWAPSTATSTAGES,
B_SCR_OP_AVERAGESTATS,
B_SCR_OP_JUMPIFCAPTIVATEAFFECTED,
B_SCR_OP_SETNONVOLATILESTATUS,
B_SCR_OP_TRYOVERWRITEABILITY,
// Expansion users, please don't use any of the unused commands.
// They are reserved for expansion usage.
// Use callnatives instead.
B_SCR_OP_UNUSED_1,
B_SCR_OP_UNUSED_2,
B_SCR_OP_UNUSED_3,
B_SCR_OP_UNUSED_4,
B_SCR_OP_UNUSED_5,
B_SCR_OP_UNUSED_6,
B_SCR_OP_UNUSED_7,
B_SCR_OP_UNUSED_8,
B_SCR_OP_UNUSED_9,
B_SCR_OP_UNUSED_10,
B_SCR_OP_UNUSED_11,
B_SCR_OP_UNUSED_12,
B_SCR_OP_UNUSED_13,
B_SCR_OP_UNUSED_14,
B_SCR_OP_UNUSED_15,
B_SCR_OP_UNUSED_16,
B_SCR_OP_UNUSED_17,
B_SCR_OP_UNUSED_18,
B_SCR_OP_UNUSED_19,
B_SCR_OP_UNUSED_20,
B_SCR_OP_UNUSED_21,
B_SCR_OP_UNUSED_22,
B_SCR_OP_UNUSED_23,
B_SCR_OP_UNUSED_24,
B_SCR_OP_UNUSED_25,
B_SCR_OP_UNUSED_26,
B_SCR_OP_UNUSED_27,
B_SCR_OP_UNUSED_28,
B_SCR_OP_UNUSED_29,
B_SCR_OP_UNUSED_30,
B_SCR_OP_CALLNATIVE,
};
// The following correspond to the struct members of BattleScripting by adding their offset
#define sUNUSED_0x00 (gBattleScripting + 0x00) // unused_0x00
#define sUNUSED_0x04 (gBattleScripting + 0x04) // unused_0x04
#define sMULTIHIT_STRING (gBattleScripting + 0x08) // multihitString
#define sEXP_CATCH (gBattleScripting + 0x0E) // expOnCatch
#define sUNUSED (gBattleScripting + 0x0F) // unused
#define sB_ANIM_ARG1 (gBattleScripting + 0x10) // animArg1
#define sB_ANIM_ARG2 (gBattleScripting + 0x11) // animArg2
#define sSAVED_STRINID (gBattleScripting + 0x12) // savedStringId
#define sMOVEEND_STATE (gBattleScripting + 0x14) // moveendState
#define sSAVED_STAT_CHANGER (gBattleScripting + 0x15) // savedStatChanger
#define sSHIFT_SWITCHED (gBattleScripting + 0x16) // shiftSwitched
#define sBATTLER (gBattleScripting + 0x17) // battler
#define sB_ANIM_TURN (gBattleScripting + 0x18) // animTurn
#define sB_ANIM_TARGETS_HIT (gBattleScripting + 0x19) // animTargetsHit
#define sSTATCHANGER (gBattleScripting + 0x1A) // statChanger
#define sSTAT_ANIM_PLAYED (gBattleScripting + 0x1B) // statAnimPlayed
#define sGIVEEXP_STATE (gBattleScripting + 0x1C) // getexpState
#define sBATTLE_STYLE (gBattleScripting + 0x1D) // battleStyle
#define sLVLBOX_STATE (gBattleScripting + 0x1E) // drawlvlupboxState
#define sLEARNMOVE_STATE (gBattleScripting + 0x1F) // learnMoveState
#define sSAVED_BATTLER (gBattleScripting + 0x20) // savedBattler
#define sRESHOW_MAIN_STATE (gBattleScripting + 0x21) // reshowMainState
#define sRESHOW_HELPER_STATE (gBattleScripting + 0x22) // reshowHelperState
#define sLVLUP_HP (gBattleScripting + 0x23) // levelUpHP
#define sWINDOWS_TYPE (gBattleScripting + 0x24) // windowsType
#define sMULTIPLAYER_ID (gBattleScripting + 0x25) // multiplayerId
#define sSPECIAL_TRAINER_BATTLE_TYPE (gBattleScripting + 0x26) // specialTrainerBattleType
#define sMON_CAUGHT (gBattleScripting + 0x27) // monCaught
#define sSAVED_DMG (gBattleScripting + 0x28) // savedDmg
#define sUNUSED_0x2C (gBattleScripting + 0x2C) // unused_0x2c
#define sMOVE_EFFECT (gBattleScripting + 0x2E) // moveEffect
#define sUNUSED_0x30 (gBattleScripting + 0x30) // unused_0x30
#define sILLUSION_NICK_HACK (gBattleScripting + 0x32) // illusionNickHack
#define sFIXED_ABILITY_POPUP (gBattleScripting + 0x33) // fixedPopup
#define sABILITY_OVERWRITE (gBattleScripting + 0x34) // abilityPopupOverwrite
#define sSWITCH_CASE (gBattleScripting + 0x36) // switchCase
#define sBERRY_OVERRIDE (gBattleScripting + 0x37) // overrideBerryRequirements
#define sSTICKY_WEB_STAT_DROP (gBattleScripting + 0x38) // stickyWebStatDrop
// Array entries for battle communication
#define MULTIUSE_STATE 0
#define CURSOR_POSITION 1
#define TASK_ID 1 // task Id and cursor position share the same field
#define SPRITES_INIT_STATE1 1 // shares the Id as well
#define SPRITES_INIT_STATE2 2
#define MOVE_EFFECT_BYTE 3
#define ACTIONS_CONFIRMED_COUNT 4
#define MULTISTRING_CHOOSER 5
#define MISS_TYPE 6
#define MSG_DISPLAY 7
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
#define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER)
#define cMISS_TYPE (gBattleCommunication + MISS_TYPE)
// Battle Script defines for getting the wanted battler
#define BS_TARGET 0
#define BS_ATTACKER 1
#define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
#define BS_FAINTED_MULTIPLE_1 5 // for openpartyscreen
#define BS_FAINTED_MULTIPLE_2 6 // for openpartyscreen
#define BS_BATTLER_0 7
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
#define BS_TARGET_SIDE 9 // for Cmd_jumpifability
#define BS_SCRIPTING 10
#define BS_PLAYER1 11
#define BS_OPPONENT1 12
#define BS_PLAYER2 13 // for Cmd_updatestatusicon
#define BS_OPPONENT2 14
#define BS_ABILITY_BATTLER 15
#define BS_ATTACKER_PARTNER 16
// compare operands
#define CMP_EQUAL 0
#define CMP_NOT_EQUAL 1
#define CMP_GREATER_THAN 2
#define CMP_LESS_THAN 3
#define CMP_COMMON_BITS 4
#define CMP_NO_COMMON_BITS 5
// Cmd_manipulatedamage
#define DMG_1_8_TARGET_HP 0 // Used by bad dreams
// Cmd_jumpifcantswitch
#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
// Cmd_statbuffchange
#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. If not set and unable to raise/lower stats, jump to failInstr.
#define STAT_CHANGE_MIRROR_ARMOR (1 << 1) // Stat change redirection caused by Mirror Armor ability.
#define STAT_CHANGE_ONLY_CHECKING (1 << 2) // Checks if the stat change can occur. Does not change stats or play stat change animation.
#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 3)
#define STAT_CHANGE_UPDATE_MOVE_EFFECT (1 << 4)
#define STAT_CHANGE_CHECK_PREVENTION (1 << 5)
#define STAT_CHANGE_CERTAIN (1 << 6)
// stat flags for TryPlayStatChangeAnimation
#define BIT_HP (1 << 0)
#define BIT_ATK (1 << 1)
#define BIT_DEF (1 << 2)
#define BIT_SPEED (1 << 3)
#define BIT_SPATK (1 << 4)
#define BIT_SPDEF (1 << 5)
#define BIT_ACC (1 << 6)
#define BIT_EVASION (1 << 7)
#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
enum SetMoveEffectFlags
{
NO_FLAGS = 0,
EFFECT_PRIMARY = (1 << 0),
EFFECT_CERTAIN = (1 << 1),
};
enum FaintBlockStates
{
FAINT_BLOCK_FINAL_GAMBIT,
FAINT_BLOCK_CHECK_TARGET_FAINTED, // Exits if target is not fainted
FAINT_BLOCK_END_NEUTRALIZING_GAS,
// Destiny Bond and Grudge are tested first, but Faint Target's script plays first
FAINT_BLOCK_TRY_DESTINY_BOND,
FAINT_BLOCK_TRY_GRUDGE,
FAINT_BLOCK_FAINT_TARGET,
FAINT_BLOCK_DO_DESTINY_BOND,
FAINT_BLOCK_DO_GRUDGE,
FAINT_BLOCK_COUNT,
};
enum SwitchInCases
{
B_SWITCH_NORMAL,
B_SWITCH_HIT, // dragon tail, circle throw
B_SWITCH_RED_CARD,
};
enum StatusTrigger
{
TRIGGER_ON_MOVE,
TRIGGER_ON_ABILITY,
TRIGGER_ON_PROTECT,
};
enum TriggerOnFieldStatus
{
ON_ANY,
ON_TERRAIN,
ON_WEATHER,
};
enum HealthUpdate
{
PASSIVE_HP_UPDATE,
MOVE_DAMAGE_HP_UPDATE,
};
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H