pokeemerald-expansion/test/battle/trainer_control.c
2026-03-13 07:49:23 -07:00

303 lines
13 KiB
C

#include "global.h"
#include "test/test.h"
#include "battle.h"
#include "battle_main.h"
#include "data.h"
#include "malloc.h"
#include "random.h"
#include "string_util.h"
#include "trainer_pools.h"
#include "constants/item.h"
#include "constants/abilities.h"
#include "constants/trainers.h"
#include "constants/battle.h"
#include "constants/battle_ai.h"
TEST("CreateNPCTrainerPartyForTrainer generates customized Pokémon")
{
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = 3;
u8 nickBuffer[20];
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(IsMonShiny(&testParty[0]));
EXPECT(!IsMonShiny(&testParty[1]));
EXPECT(GetMonData(&testParty[0], MON_DATA_POKEBALL, 0) == BALL_MASTER);
EXPECT(GetMonData(&testParty[1], MON_DATA_POKEBALL, 0) == BALL_POKE);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES, 0) == SPECIES_WOBBUFFET);
EXPECT(GetMonData(&testParty[1], MON_DATA_SPECIES, 0) == SPECIES_WOBBUFFET);
EXPECT(GetMonAbility(&testParty[0]) == ABILITY_TELEPATHY);
EXPECT(GetMonAbility(&testParty[1]) == ABILITY_SHADOW_TAG);
EXPECT(GetMonAbility(&testParty[2]) == ABILITY_SHADOW_TAG);
EXPECT(GetMonData(&testParty[0], MON_DATA_FRIENDSHIP, 0) == 42);
EXPECT(GetMonData(&testParty[1], MON_DATA_FRIENDSHIP, 0) == 0);
EXPECT(GetMonData(&testParty[0], MON_DATA_HELD_ITEM, 0) == ITEM_ASSAULT_VEST);
EXPECT(GetMonData(&testParty[1], MON_DATA_HELD_ITEM, 0) == ITEM_NONE);
EXPECT(GetMonData(&testParty[0], MON_DATA_HP_IV, 0) == 25);
EXPECT(GetMonData(&testParty[0], MON_DATA_ATK_IV, 0) == 26);
EXPECT(GetMonData(&testParty[0], MON_DATA_DEF_IV, 0) == 27);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPEED_IV, 0) == 28);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPATK_IV, 0) == 29);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPDEF_IV, 0) == 30);
EXPECT(GetMonData(&testParty[1], MON_DATA_HP_IV, 0) == 0);
EXPECT(GetMonData(&testParty[1], MON_DATA_ATK_IV, 0) == 0);
EXPECT(GetMonData(&testParty[1], MON_DATA_DEF_IV, 0) == 0);
EXPECT(GetMonData(&testParty[1], MON_DATA_SPEED_IV, 0) == 0);
EXPECT(GetMonData(&testParty[1], MON_DATA_SPATK_IV, 0) == 0);
EXPECT(GetMonData(&testParty[1], MON_DATA_SPDEF_IV, 0) == 0);
EXPECT(GetMonData(&testParty[0], MON_DATA_HP_EV, 0) == 252);
EXPECT(GetMonData(&testParty[0], MON_DATA_ATK_EV, 0) == 0);
EXPECT(GetMonData(&testParty[0], MON_DATA_DEF_EV, 0) == 0);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPEED_EV, 0) == 252);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPATK_EV, 0) == 4);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPDEF_EV, 0) == 0);
EXPECT(GetMonData(&testParty[1], MON_DATA_HP_EV, 0) == 0);
EXPECT(GetMonData(&testParty[1], MON_DATA_ATK_EV, 0) == 0);
EXPECT(GetMonData(&testParty[1], MON_DATA_DEF_EV, 0) == 0);
EXPECT(GetMonData(&testParty[1], MON_DATA_SPEED_EV, 0) == 0);
EXPECT(GetMonData(&testParty[1], MON_DATA_SPATK_EV, 0) == 0);
EXPECT(GetMonData(&testParty[1], MON_DATA_SPDEF_EV, 0) == 0);
EXPECT(GetMonData(&testParty[0], MON_DATA_LEVEL, 0) == 67);
EXPECT(GetMonData(&testParty[1], MON_DATA_LEVEL, 0) == 5);
EXPECT(GetMonData(&testParty[0], MON_DATA_MOVE1, 0) == MOVE_AIR_SLASH);
EXPECT(GetMonData(&testParty[0], MON_DATA_MOVE2, 0) == MOVE_BARRIER);
EXPECT(GetMonData(&testParty[0], MON_DATA_MOVE3, 0) == MOVE_SOLAR_BEAM);
EXPECT(GetMonData(&testParty[0], MON_DATA_MOVE4, 0) == MOVE_EXPLOSION);
GetMonData(&testParty[0], MON_DATA_NICKNAME, nickBuffer);
EXPECT(StringCompare(nickBuffer, COMPOUND_STRING("Bubbles")) == 0);
GetMonData(&testParty[1], MON_DATA_NICKNAME, nickBuffer);
EXPECT(StringCompare(nickBuffer, COMPOUND_STRING("Wobbuffet")) == 0);
EXPECT(GetMonGender(&testParty[0]) == MON_FEMALE);
EXPECT(GetNature(&testParty[0]) == NATURE_HASTY);
EXPECT(GetNature(&testParty[1]) == NATURE_HARDY);
EXPECT_EQ(GetMonData(&testParty[0], MON_DATA_DYNAMAX_LEVEL), 5);
EXPECT_EQ(GetMonData(&testParty[1], MON_DATA_DYNAMAX_LEVEL), 10);
Free(testParty);
}
TEST("CreateNPCTrainerPartyForTrainer generates different personalities for different mons")
{
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = 3;
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(testParty[0].box.personality != testParty[1].box.personality);
Free(testParty);
}
TEST("ModifyPersonalityForNature can set any nature")
{
u32 personality = 0, nature = 0, j = 0, k = 0;
for (j = 0; j < 64; j++)
{
for (k = 0; k < NUM_NATURES; k++)
{
PARAMETRIZE { personality = Random32(); nature = k; }
}
}
ModifyPersonalityForNature(&personality, nature);
EXPECT_EQ(GetNatureFromPersonality(personality), nature);
}
TEST("Trainer Class Balls apply to the entire party")
{
ASSUME(B_TRAINER_CLASS_POKE_BALLS >= GEN_8);
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 j;
u32 currTrainer = 14;
const struct Trainer *trainer = GetTrainerStructFromId(currTrainer);
CreateNPCTrainerPartyFromTrainer(testParty, trainer, TRUE, BATTLE_TYPE_TRAINER);
for(j = 0; j < 6; j++)
{
EXPECT(GetMonData(&testParty[j], MON_DATA_POKEBALL, 0) == gTrainerClasses[trainer->trainerClass].ball);
}
Free(testParty);
}
TEST("Difficulty default to Normal if the trainer doesn't have a member for the current difficulty")
{
SetCurrentDifficultyLevel(DIFFICULTY_EASY);
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = 4;
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES) == SPECIES_MEWTWO);
Free(testParty);
SetCurrentDifficultyLevel(DIFFICULTY_NORMAL);
}
TEST("Difficulty changes which party is used for enemy trainer if defined for the difficulty (EASY)")
{
SetCurrentDifficultyLevel(DIFFICULTY_EASY);
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = 5;
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES) == SPECIES_METAPOD);
EXPECT(GetMonData(&testParty[0], MON_DATA_LEVEL) == 1);
Free(testParty);
SetCurrentDifficultyLevel(DIFFICULTY_NORMAL);
}
TEST("Difficulty changes which party is used for enemy trainer if defined for the difficulty (HARD)")
{
SetCurrentDifficultyLevel(DIFFICULTY_HARD);
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = 5;
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES) == SPECIES_ARCEUS);
EXPECT(GetMonData(&testParty[0], MON_DATA_LEVEL) == 99);
Free(testParty);
SetCurrentDifficultyLevel(DIFFICULTY_NORMAL);
}
TEST("Difficulty changes which party is used for enemy trainer if defined for the difficulty (NORMAL)")
{
SetCurrentDifficultyLevel(DIFFICULTY_NORMAL);
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = 5;
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES) == SPECIES_MEWTWO);
EXPECT(GetMonData(&testParty[0], MON_DATA_LEVEL) == 50);
Free(testParty);
}
TEST("Difficulty default to Normal if the partner doesn't have a member for the current difficulty")
{
SetCurrentDifficultyLevel(DIFFICULTY_EASY);
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = TRAINER_PARTNER(1);
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES) == SPECIES_METANG);
Free(testParty);
SetCurrentDifficultyLevel(DIFFICULTY_NORMAL);
}
TEST("Difficulty changes which party is used for partner if defined for the difficulty (EASY)")
{
SetCurrentDifficultyLevel(DIFFICULTY_EASY);
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = TRAINER_PARTNER(2);
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES) == SPECIES_METAPOD);
EXPECT(GetMonData(&testParty[0], MON_DATA_LEVEL) == 1);
Free(testParty);
SetCurrentDifficultyLevel(DIFFICULTY_NORMAL);
}
TEST("Difficulty changes which party is used for partner if defined for the difficulty (HARD)")
{
SetCurrentDifficultyLevel(DIFFICULTY_HARD);
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = TRAINER_PARTNER(2);
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES) == SPECIES_ARCEUS);
EXPECT(GetMonData(&testParty[0], MON_DATA_LEVEL) == 99);
Free(testParty);
SetCurrentDifficultyLevel(DIFFICULTY_NORMAL);
}
TEST("Difficulty changes which party is used for partner if defined for the difficulty (NORMAL)")
{
SetCurrentDifficultyLevel(DIFFICULTY_NORMAL);
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = TRAINER_PARTNER(2);
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES) == SPECIES_MEWTWO);
EXPECT(GetMonData(&testParty[0], MON_DATA_LEVEL) == 50);
Free(testParty);
}
TEST("Trainer Party Pool generates a party from the trainer pool")
{
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = 6;
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES) == SPECIES_EEVEE);
Free(testParty);
}
TEST("Trainer Party Pool picks a random lead and a random ace if tags exist in the pool")
{
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = 7;
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES) == SPECIES_ARON); // Lead
EXPECT(GetMonData(&testParty[1], MON_DATA_SPECIES) == SPECIES_WYNAUT); // Not Lead or Ace
EXPECT(GetMonData(&testParty[2], MON_DATA_SPECIES) == SPECIES_EEVEE); // Ace
Free(testParty);
}
TEST("Trainer Party Pool picks according to custom rules")
{
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = 8;
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES) == SPECIES_TORKOAL); // Lead + Weather Setter
EXPECT(GetMonData(&testParty[1], MON_DATA_SPECIES) == SPECIES_BULBASAUR); // Lead + Weather Abuser
EXPECT(GetMonData(&testParty[2], MON_DATA_SPECIES) == SPECIES_EEVEE); // Anything else
Free(testParty);
}
TEST("Trainer Party Pool uses standard party creation if pool is illegal")
{
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = 9;
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES) == SPECIES_WYNAUT);
EXPECT(GetMonData(&testParty[1], MON_DATA_SPECIES) == SPECIES_WOBBUFFET);
Free(testParty);
}
TEST("Trainer Party Pool can be pruned before picking")
{
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = 10;
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES) == SPECIES_EEVEE);
EXPECT(GetMonData(&testParty[1], MON_DATA_SPECIES) == SPECIES_WYNAUT);
Free(testParty);
}
TEST("Trainer Party Pool can choose which functions to use for picking mons")
{
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
u32 currTrainer = 11;
CreateNPCTrainerPartyFromTrainer(testParty, GetTrainerStructFromId(currTrainer), TRUE, BATTLE_TYPE_TRAINER);
EXPECT(GetMonData(&testParty[0], MON_DATA_SPECIES) == SPECIES_WYNAUT);
EXPECT(GetMonData(&testParty[1], MON_DATA_SPECIES) == SPECIES_WOBBUFFET);
Free(testParty);
}
TEST("trainerproc supports both Double Battle: Yes and Battle Type: Doubles")
{
u32 currTrainer;
PARAMETRIZE { currTrainer = 12; }
PARAMETRIZE { currTrainer = 13; }
const struct Trainer *trainer = GetTrainerStructFromId(currTrainer);
EXPECT(trainer->battleType == TRAINER_BATTLE_TYPE_DOUBLES);
}
TEST("CreateNPCTrainerPartyForTrainer generates default moves if no moves are specified")
{
u32 currTrainer = 1;
const struct Trainer *trainer = GetTrainerStructFromId(currTrainer);
ASSUME(trainer->party[0].moves[0] == MOVE_NONE);
struct Pokemon *testParty = Alloc(6 * sizeof(struct Pokemon));
CreateNPCTrainerPartyFromTrainer(testParty, trainer, TRUE, BATTLE_TYPE_TRAINER);
EXPECT(GetMonData(&testParty[0], MON_DATA_MOVE1) != MOVE_NONE);
Free(testParty);
}